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-rw-r--r--servers/audio/effects/audio_effect_delay.cpp51
-rw-r--r--servers/audio/effects/audio_effect_delay.h29
-rw-r--r--servers/navigation_server_2d.cpp6
-rw-r--r--servers/navigation_server_2d.h6
-rw-r--r--servers/navigation_server_3d.h6
-rw-r--r--servers/physics_server_2d.cpp31
-rw-r--r--servers/physics_server_2d.h10
-rw-r--r--servers/physics_server_3d.cpp33
-rw-r--r--servers/physics_server_3d.h10
-rw-r--r--servers/rendering/rendering_device_binds.h6
-rw-r--r--servers/rendering_server.cpp7
-rw-r--r--servers/rendering_server.h5
12 files changed, 98 insertions, 102 deletions
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index 80e7a8223c..ae8c58f654 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "audio_effect_delay.h"
+
#include "core/math/math_funcs.h"
#include "servers/audio_server.h"
@@ -286,37 +287,21 @@ void AudioEffectDelay::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1/active"), "set_tap1_active", "is_tap1_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap1_delay_ms", "get_tap1_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap1_level_db", "get_tap1_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2/active"), "set_tap2_active", "is_tap2_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap2_delay_ms", "get_tap2_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap2_level_db", "get_tap2_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback/active"), "set_feedback_active", "is_feedback_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_feedback_delay_ms", "get_feedback_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_feedback_level_db", "get_feedback_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass");
-}
-
-AudioEffectDelay::AudioEffectDelay() {
- tap_1_active = true;
- tap_1_delay_ms = 250;
- tap_1_level = -6;
- tap_1_pan = 0.2;
-
- tap_2_active = true;
- tap_2_delay_ms = 500;
- tap_2_level = -12;
- tap_2_pan = -0.4;
-
- feedback_active = false;
- feedback_delay_ms = 340;
- feedback_level = -6;
- feedback_lowpass = 16000;
-
- dry = 1.0;
+ ADD_GROUP("Tap 1", "tap1_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1_active"), "set_tap1_active", "is_tap1_active");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap1_delay_ms", "get_tap1_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap1_level_db", "get_tap1_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan");
+
+ ADD_GROUP("Tap 2", "tap2_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2_active"), "set_tap2_active", "is_tap2_active");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap2_delay_ms", "get_tap2_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap2_level_db", "get_tap2_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan");
+
+ ADD_GROUP("Feedback", "feedback_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback_active"), "set_feedback_active", "is_feedback_active");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_feedback_delay_ms", "get_feedback_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_feedback_level_db", "get_feedback_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass");
}
diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h
index 137a4e7dbe..020d45e79b 100644
--- a/servers/audio/effects/audio_effect_delay.h
+++ b/servers/audio/effects/audio_effect_delay.h
@@ -37,6 +37,7 @@ class AudioEffectDelay;
class AudioEffectDelayInstance : public AudioEffectInstance {
GDCLASS(AudioEffectDelayInstance, AudioEffectInstance);
+
friend class AudioEffectDelay;
Ref<AudioEffectDelay> base;
@@ -66,22 +67,22 @@ class AudioEffectDelay : public AudioEffect {
MAX_TAPS = 2
};
- float dry;
+ float dry = 1.0f;
- bool tap_1_active;
- float tap_1_delay_ms;
- float tap_1_level;
- float tap_1_pan;
+ bool tap_1_active = true;
+ float tap_1_delay_ms = 250.0f;
+ float tap_1_level = -6.0f;
+ float tap_1_pan = 0.2f;
- bool tap_2_active;
- float tap_2_delay_ms;
- float tap_2_level;
- float tap_2_pan;
+ bool tap_2_active = true;
+ float tap_2_delay_ms = 500.0f;
+ float tap_2_level = -12.0f;
+ float tap_2_pan = -0.4f;
- bool feedback_active;
- float feedback_delay_ms;
- float feedback_level;
- float feedback_lowpass;
+ bool feedback_active = false;
+ float feedback_delay_ms = 340.0f;
+ float feedback_level = -6.0f;
+ float feedback_lowpass = 16000.0f;
protected:
static void _bind_methods();
@@ -128,7 +129,7 @@ public:
Ref<AudioEffectInstance> instantiate() override;
- AudioEffectDelay();
+ AudioEffectDelay() {}
};
#endif // AUDIO_EFFECT_DELAY_H
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 27b49014d8..983a6a4ef7 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -263,11 +263,11 @@ NavigationServer2D::~NavigationServer2D() {
singleton = nullptr;
}
-Array FORWARD_0_C(get_maps);
+TypedArray<RID> FORWARD_0_C(get_maps);
-Array FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid);
+TypedArray<RID> FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid);
-Array FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid);
+TypedArray<RID> FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid);
RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid);
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 83271f990e..3316e3c444 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -53,7 +53,7 @@ public:
/// MUST be used in single thread!
static NavigationServer2D *get_singleton_mut() { return singleton; }
- virtual Array get_maps() const;
+ virtual TypedArray<RID> get_maps() const;
/// Create a new map.
virtual RID map_create() const;
@@ -82,8 +82,8 @@ public:
virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const;
virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const;
- virtual Array map_get_regions(RID p_map) const;
- virtual Array map_get_agents(RID p_map) const;
+ virtual TypedArray<RID> map_get_regions(RID p_map) const;
+ virtual TypedArray<RID> map_get_agents(RID p_map) const;
virtual void map_force_update(RID p_map);
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index f24c0117d1..b419409851 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -56,7 +56,7 @@ public:
/// MUST be used in single thread!
static NavigationServer3D *get_singleton_mut();
- virtual Array get_maps() const = 0;
+ virtual TypedArray<RID> get_maps() const = 0;
/// Create a new map.
virtual RID map_create() const = 0;
@@ -93,8 +93,8 @@ public:
virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const = 0;
virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const = 0;
- virtual Array map_get_regions(RID p_map) const = 0;
- virtual Array map_get_agents(RID p_map) const = 0;
+ virtual TypedArray<RID> map_get_regions(RID p_map) const = 0;
+ virtual TypedArray<RID> map_get_agents(RID p_map) const = 0;
virtual void map_force_update(RID p_map) = 0;
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index ee6764d8e1..bfb5cd8106 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/string/print_string.h"
+#include "core/variant/typed_array.h"
PhysicsServer2D *PhysicsServer2D::singleton = nullptr;
@@ -347,7 +348,7 @@ Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Ref<PhysicsRayQueryPa
return d;
}
-Array PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results) {
+TypedArray<Dictionary> PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results) {
ERR_FAIL_COND_V(p_point_query.is_null(), Array());
Vector<ShapeResult> ret;
@@ -356,10 +357,10 @@ Array PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryPar
int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size());
if (rc == 0) {
- return Array();
+ return TypedArray<Dictionary>();
}
- Array r;
+ TypedArray<Dictionary> r;
r.resize(rc);
for (int i = 0; i < rc; i++) {
Dictionary d;
@@ -372,13 +373,13 @@ Array PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryPar
return r;
}
-Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
- ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
+TypedArray<Dictionary> PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Dictionary>());
Vector<ShapeResult> sr;
sr.resize(p_max_results);
int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size());
- Array ret;
+ TypedArray<Dictionary> ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
Dictionary d;
@@ -392,22 +393,22 @@ Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryPar
return ret;
}
-Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
- ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
+Vector<real_t> PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), Vector<real_t>());
real_t closest_safe, closest_unsafe;
bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe);
if (!res) {
- return Array();
+ return Vector<real_t>();
}
- Array ret;
+ Vector<real_t> ret;
ret.resize(2);
- ret[0] = closest_safe;
- ret[1] = closest_unsafe;
+ ret.write[0] = closest_safe;
+ ret.write[1] = closest_unsafe;
return ret;
}
-Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
+TypedArray<PackedVector2Array> PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<Vector2> ret;
@@ -415,9 +416,9 @@ Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParam
int rc = 0;
bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
if (!res) {
- return Array();
+ return TypedArray<PackedVector2Array>();
}
- Array r;
+ TypedArray<PackedVector2Array> r;
r.resize(rc * 2);
for (int i = 0; i < rc * 2; i++) {
r[i] = ret[i];
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index df8b641ffc..d0c5a7189b 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -36,6 +36,8 @@
#include "core/object/ref_counted.h"
class PhysicsDirectSpaceState2D;
+template <typename T>
+class TypedArray;
class PhysicsDirectBodyState2D : public Object {
GDCLASS(PhysicsDirectBodyState2D, Object);
@@ -114,10 +116,10 @@ class PhysicsDirectSpaceState2D : public Object {
GDCLASS(PhysicsDirectSpaceState2D, Object);
Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query);
- Array _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32);
- Array _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
- Array _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query);
- Array _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
+ TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32);
+ TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
+ Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query);
+ TypedArray<PackedVector2Array> _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query);
protected:
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index c985df83b2..6dd5be9ea8 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/string/print_string.h"
+#include "core/variant/typed_array.h"
void PhysicsServer3DRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
GDVIRTUAL_REQUIRED_CALL(_set_vertex, p_vertex_id, p_vector3);
@@ -366,8 +367,8 @@ Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Ref<PhysicsRayQueryPa
return d;
}
-Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) {
- ERR_FAIL_COND_V(p_point_query.is_null(), Array());
+TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) {
+ ERR_FAIL_COND_V(p_point_query.is_null(), TypedArray<Dictionary>());
Vector<ShapeResult> ret;
ret.resize(p_max_results);
@@ -375,10 +376,10 @@ Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryPar
int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size());
if (rc == 0) {
- return Array();
+ return TypedArray<Dictionary>();
}
- Array r;
+ TypedArray<Dictionary> r;
r.resize(rc);
for (int i = 0; i < rc; i++) {
Dictionary d;
@@ -391,13 +392,13 @@ Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryPar
return r;
}
-Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
- ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
+TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Dictionary>());
Vector<ShapeResult> sr;
sr.resize(p_max_results);
int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size());
- Array ret;
+ TypedArray<Dictionary> ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
Dictionary d;
@@ -411,22 +412,22 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
return ret;
}
-Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
- ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
+Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), Vector<real_t>());
real_t closest_safe = 1.0f, closest_unsafe = 1.0f;
bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe);
if (!res) {
- return Array();
+ return Vector<real_t>();
}
- Array ret;
+ Vector<real_t> ret;
ret.resize(2);
- ret[0] = closest_safe;
- ret[1] = closest_unsafe;
+ ret.write[0] = closest_safe;
+ ret.write[1] = closest_unsafe;
return ret;
}
-Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
+TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<Vector3> ret;
@@ -434,9 +435,9 @@ Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParam
int rc = 0;
bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
if (!res) {
- return Array();
+ return TypedArray<PackedVector2Array>();
}
- Array r;
+ TypedArray<PackedVector2Array> r;
r.resize(rc * 2);
for (int i = 0; i < rc * 2; i++) {
r[i] = ret[i];
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 01324be0f5..d5c4d9713b 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -38,6 +38,8 @@
#include "core/variant/native_ptr.h"
class PhysicsDirectSpaceState3D;
+template <typename T>
+class TypedArray;
class PhysicsDirectBodyState3D : public Object {
GDCLASS(PhysicsDirectBodyState3D, Object);
@@ -120,10 +122,10 @@ class PhysicsDirectSpaceState3D : public Object {
private:
Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query);
- Array _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
- Array _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
- Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
- Array _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
+ TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
+ TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
+ Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
+ TypedArray<PackedVector2Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
protected:
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index 8bdd3deea1..a56b7eb241 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -443,8 +443,8 @@ public:
void add_id(const RID &p_id) { base.append_id(p_id); }
void clear_ids() { base.clear_ids(); }
- Array get_ids() const {
- Array ids;
+ TypedArray<RID> get_ids() const {
+ TypedArray<RID> ids;
for (uint32_t i = 0; i < base.get_id_count(); i++) {
ids.push_back(base.get_id(i));
}
@@ -452,7 +452,7 @@ public:
}
protected:
- void _set_ids(const Array &p_ids) {
+ void _set_ids(const TypedArray<RID> &p_ids) {
base.clear_ids();
for (int i = 0; i < p_ids.size(); i++) {
RID id = p_ids[i];
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index bbe78236b5..347a04159c 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -31,6 +31,7 @@
#include "rendering_server.h"
#include "core/config/project_settings.h"
+#include "core/variant/typed_array.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
@@ -1337,7 +1338,7 @@ Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) con
return ret;
}
-Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
+TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
@@ -1359,7 +1360,7 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur
ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array());
- Array blend_shape_array;
+ TypedArray<Array> blend_shape_array;
blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
for (uint32_t i = 0; i < blend_shape_count; i++) {
Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor);
@@ -1369,7 +1370,7 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur
return blend_shape_array;
} else {
- return Array();
+ return TypedArray<Array>();
}
}
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index d04c62bfd2..9e98f528d2 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -42,6 +42,9 @@
#include "servers/display_server.h"
#include "servers/rendering/rendering_device.h"
+template <typename T>
+class TypedArray;
+
class RenderingServer : public Object {
GDCLASS(RenderingServer, Object);
@@ -325,7 +328,7 @@ public:
virtual Error mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = 0);
Array mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const;
Array mesh_surface_get_arrays(RID p_mesh, int p_surface) const;
- Array mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const;
+ TypedArray<Array> mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const;
Dictionary mesh_surface_get_lods(RID p_mesh, int p_surface) const;
virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = 0);