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-rw-r--r--servers/arvr/arvr_interface.h1
-rw-r--r--servers/audio/effects/audio_effect_record.cpp4
-rw-r--r--servers/audio/effects/audio_effect_spectrum_analyzer.cpp4
-rw-r--r--servers/physics/collision_object_sw.cpp3
-rw-r--r--servers/physics/collision_object_sw.h2
-rw-r--r--servers/physics/physics_server_sw.cpp16
-rw-r--r--servers/physics/physics_server_sw.h8
-rw-r--r--servers/physics/space_sw.cpp2
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp4
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp24
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h12
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h4
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp13
-rw-r--r--servers/physics_2d/space_2d_sw.cpp2
-rw-r--r--servers/physics_2d_server.cpp8
-rw-r--r--servers/physics_2d_server.h12
-rw-r--r--servers/physics_server.cpp6
-rw-r--r--servers/physics_server.h8
-rw-r--r--servers/visual/rasterizer.h4
-rw-r--r--servers/visual/shader_language.cpp8
-rw-r--r--servers/visual/shader_types.cpp4
-rw-r--r--servers/visual/visual_server_raster.h2
-rw-r--r--servers/visual/visual_server_scene.cpp22
-rw-r--r--servers/visual/visual_server_scene.h6
-rw-r--r--servers/visual/visual_server_viewport.cpp44
-rw-r--r--servers/visual/visual_server_viewport.h2
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.cpp2
-rw-r--r--servers/visual_server.h4
30 files changed, 155 insertions, 80 deletions
diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h
index 8459a82388..9ea59a3961 100644
--- a/servers/arvr/arvr_interface.h
+++ b/servers/arvr/arvr_interface.h
@@ -112,6 +112,7 @@ public:
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */
virtual void process() = 0;
+ virtual void notification(int p_what) = 0;
ARVRInterface();
~ARVRInterface();
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index 96d5c9df89..abf9d5593c 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -32,6 +32,9 @@
void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
if (!is_recording) {
+ for (int i = 0; i < p_frame_count; i++) {
+ p_dst_frames[i] = p_src_frames[i];
+ }
return;
}
@@ -39,6 +42,7 @@ void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFra
const AudioFrame *src = p_src_frames;
AudioFrame *rb_buf = ring_buffer.ptrw();
for (int i = 0; i < p_frame_count; i++) {
+ p_dst_frames[i] = p_src_frames[i];
rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i];
ring_buffer_pos++;
}
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
index 46d92336f3..8e15e9288f 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -112,7 +112,7 @@ void AudioEffectSpectrumAnalyzerInstance::process(const AudioFrame *p_src_frames
}
//determine time of capture
- double remainer_sec = (temporal_fft_pos / mix_rate); //substract remainder from mix time
+ double remainer_sec = (temporal_fft_pos / mix_rate); //subtract remainder from mix time
last_fft_time = time - uint64_t(remainer_sec * 1000000.0);
}
@@ -170,7 +170,7 @@ Vector2 AudioEffectSpectrumAnalyzerInstance::get_magnitude_for_frequency_range(f
for (int i = begin_pos; i <= end_pos; i++) {
max.x = MAX(max.x, r[i].l);
- max.y = MAX(max.x, r[i].r);
+ max.y = MAX(max.y, r[i].r);
}
return max;
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 085ad4f9ea..b1c21290ab 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -32,13 +32,14 @@
#include "servers/physics/physics_server_sw.h"
#include "space_sw.h"
-void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) {
+void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform, bool p_disabled) {
Shape s;
s.shape = p_shape;
s.xform = p_transform;
s.xform_inv = s.xform.affine_inverse();
s.bpid = 0; //needs update
+ s.disabled = p_disabled;
shapes.push_back(s);
p_shape->add_owner(this);
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index 5c14d5aaf9..c2c3fe0e5a 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -118,7 +118,7 @@ public:
void _shape_changed();
_FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(ShapeSW *p_shape, const Transform &p_transform = Transform());
+ void add_shape(ShapeSW *p_shape, const Transform &p_transform = Transform(), bool p_disabled = false);
void set_shape(int p_index, ShapeSW *p_shape);
void set_shape_transform(int p_index, const Transform &p_transform);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 36d18e8901..7b982e7015 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -283,7 +283,7 @@ PhysicsServer::AreaSpaceOverrideMode PhysicsServerSW::area_get_space_override_mo
return area->get_space_override_mode();
}
-void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform) {
+void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform, bool p_disabled) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -291,7 +291,7 @@ void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform &p
ShapeSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- area->add_shape(shape, p_transform);
+ area->add_shape(shape, p_transform, p_disabled);
}
void PhysicsServerSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
@@ -365,7 +365,7 @@ void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool
area->set_shape_as_disabled(p_shape_idx, p_disabled);
}
-void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID) {
+void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
if (space_owner.owns(p_area)) {
SpaceSW *space = space_owner.get(p_area);
@@ -373,7 +373,7 @@ void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID)
}
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_instance_id(p_ID);
+ area->set_instance_id(p_id);
}
ObjectID PhysicsServerSW::area_get_object_instance_id(RID p_area) const {
@@ -540,7 +540,7 @@ PhysicsServer::BodyMode PhysicsServerSW::body_get_mode(RID p_body) const {
return body->get_mode();
};
-void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform) {
+void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform, bool p_disabled) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -548,7 +548,7 @@ void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform &p
ShapeSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- body->add_shape(shape, p_transform);
+ body->add_shape(shape, p_transform, p_disabled);
}
void PhysicsServerSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
@@ -673,12 +673,12 @@ uint32_t PhysicsServerSW::body_get_collision_mask(RID p_body) const {
return body->get_collision_mask();
}
-void PhysicsServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_ID) {
+void PhysicsServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_id) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_instance_id(p_ID);
+ body->set_instance_id(p_id);
};
uint32_t PhysicsServerSW::body_get_object_instance_id(RID p_body) const {
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 5d0ba3628e..b593e9b5f1 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -119,7 +119,7 @@ public:
virtual void area_set_space(RID p_area, RID p_space);
virtual RID area_get_space(RID p_area) const;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform());
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false);
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape);
virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform);
@@ -132,7 +132,7 @@ public:
virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled);
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID);
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id);
virtual ObjectID area_get_object_instance_id(RID p_area) const;
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
@@ -163,7 +163,7 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode);
virtual BodyMode body_get_mode(RID p_body) const;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform());
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false);
virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape);
virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform);
@@ -176,7 +176,7 @@ public:
virtual void body_remove_shape(RID p_body, int p_shape_idx);
virtual void body_clear_shapes(RID p_body);
- virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID);
+ virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id);
virtual uint32_t body_get_object_instance_id(RID p_body) const;
virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable);
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index e52cc376c0..8b9f210850 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -630,7 +630,7 @@ int SpaceSW::test_body_ray_separation(BodySW *p_body, const Transform &p_transfo
int ray_index = -1; //reuse shape
for (int k = 0; k < rays_found; k++) {
- if (r_results[ray_index].collision_local_shape == j) {
+ if (r_results[k].collision_local_shape == j) {
ray_index = k;
}
}
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 4ec92497e7..445a2e0613 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -31,14 +31,14 @@
#include "collision_object_2d_sw.h"
#include "space_2d_sw.h"
-void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform) {
+void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform, bool p_disabled) {
Shape s;
s.shape = p_shape;
s.xform = p_transform;
s.xform_inv = s.xform.affine_inverse();
s.bpid = 0; //needs update
- s.disabled = false;
+ s.disabled = p_disabled;
s.one_way_collision = false;
s.one_way_collision_margin = 0;
shapes.push_back(s);
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index d5e815ff45..fa18e61262 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -111,7 +111,7 @@ public:
void _shape_changed();
_FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(Shape2DSW *p_shape, const Transform2D &p_transform = Transform2D());
+ void add_shape(Shape2DSW *p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false);
void set_shape(int p_index, Shape2DSW *p_shape);
void set_shape_transform(int p_index, const Transform2D &p_transform);
void set_shape_metadata(int p_index, const Variant &p_metadata);
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 283d20876d..0efa15d43e 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -378,7 +378,7 @@ Physics2DServer::AreaSpaceOverrideMode Physics2DServerSW::area_get_space_overrid
return area->get_space_override_mode();
}
-void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform) {
+void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform, bool p_disabled) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -386,7 +386,7 @@ void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- area->add_shape(shape, p_transform);
+ area->add_shape(shape, p_transform, p_disabled);
}
void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
@@ -460,7 +460,7 @@ void Physics2DServerSW::area_clear_shapes(RID p_area) {
area->remove_shape(0);
}
-void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID) {
+void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
if (space_owner.owns(p_area)) {
Space2DSW *space = space_owner.get(p_area);
@@ -468,7 +468,7 @@ void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID
}
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_instance_id(p_ID);
+ area->set_instance_id(p_id);
}
ObjectID Physics2DServerSW::area_get_object_instance_id(RID p_area) const {
@@ -481,7 +481,7 @@ ObjectID Physics2DServerSW::area_get_object_instance_id(RID p_area) const {
return area->get_instance_id();
}
-void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_ID) {
+void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_id) {
if (space_owner.owns(p_area)) {
Space2DSW *space = space_owner.get(p_area);
@@ -489,7 +489,7 @@ void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_ID
}
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_canvas_instance_id(p_ID);
+ area->set_canvas_instance_id(p_id);
}
ObjectID Physics2DServerSW::area_get_canvas_instance_id(RID p_area) const {
@@ -643,7 +643,7 @@ Physics2DServer::BodyMode Physics2DServerSW::body_get_mode(RID p_body) const {
return body->get_mode();
};
-void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform) {
+void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform, bool p_disabled) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -651,7 +651,7 @@ void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- body->add_shape(shape, p_transform);
+ body->add_shape(shape, p_transform, p_disabled);
}
void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
@@ -763,12 +763,12 @@ Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_dete
return body->get_continuous_collision_detection_mode();
}
-void Physics2DServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_ID) {
+void Physics2DServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_id) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_instance_id(p_ID);
+ body->set_instance_id(p_id);
};
uint32_t Physics2DServerSW::body_get_object_instance_id(RID p_body) const {
@@ -779,12 +779,12 @@ uint32_t Physics2DServerSW::body_get_object_instance_id(RID p_body) const {
return body->get_instance_id();
};
-void Physics2DServerSW::body_attach_canvas_instance_id(RID p_body, uint32_t p_ID) {
+void Physics2DServerSW::body_attach_canvas_instance_id(RID p_body, uint32_t p_id) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_canvas_instance_id(p_ID);
+ body->set_canvas_instance_id(p_id);
};
uint32_t Physics2DServerSW::body_get_canvas_instance_id(RID p_body) const {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 4beec41442..adc011af40 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -131,7 +131,7 @@ public:
virtual void area_set_space(RID p_area, RID p_space);
virtual RID area_get_space(RID p_area) const;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D());
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false);
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape);
virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform);
@@ -144,10 +144,10 @@ public:
virtual void area_remove_shape(RID p_area, int p_shape_idx);
virtual void area_clear_shapes(RID p_area);
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID);
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id);
virtual ObjectID area_get_object_instance_id(RID p_area) const;
- virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_ID);
+ virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id);
virtual ObjectID area_get_canvas_instance_id(RID p_area) const;
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
@@ -175,7 +175,7 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode);
virtual BodyMode body_get_mode(RID p_body) const;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D());
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false);
virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape);
virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform);
virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata);
@@ -191,10 +191,10 @@ public:
virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled);
virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin);
- virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID);
+ virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id);
virtual uint32_t body_get_object_instance_id(RID p_body) const;
- virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_ID);
+ virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_id);
virtual uint32_t body_get_canvas_instance_id(RID p_body) const;
virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode);
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 5b9a102a1b..b61e1faad2 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -140,7 +140,7 @@ public:
FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode);
FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID);
- FUNC3(area_add_shape, RID, RID, const Transform2D &);
+ FUNC4(area_add_shape, RID, RID, const Transform2D &, bool);
FUNC3(area_set_shape, RID, int, RID);
FUNC3(area_set_shape_transform, RID, int, const Transform2D &);
FUNC3(area_set_shape_disabled, RID, int, bool);
@@ -183,7 +183,7 @@ public:
FUNC2(body_set_mode, RID, BodyMode);
FUNC1RC(BodyMode, body_get_mode, RID);
- FUNC3(body_add_shape, RID, RID, const Transform2D &);
+ FUNC4(body_add_shape, RID, RID, const Transform2D &, bool);
FUNC3(body_set_shape, RID, int, RID);
FUNC3(body_set_shape_transform, RID, int, const Transform2D &);
FUNC3(body_set_shape_metadata, RID, int, const Variant &);
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 66d2dcd417..0043b948b0 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -240,12 +240,7 @@ bool SegmentShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &
real_t SegmentShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 s[2] = { a * p_scale, b * p_scale };
-
- real_t l = s[1].distance_to(s[0]);
- Vector2 ofs = (s[0] + s[1]) * 0.5;
-
- return p_mass * (l * l / 12.0 + ofs.length_squared());
+ return p_mass * ((a * p_scale).distance_squared_to(b * p_scale)) / 12;
}
void SegmentShape2DSW::set_data(const Variant &p_data) {
@@ -318,7 +313,9 @@ bool CircleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p
real_t CircleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- return (radius * radius) * (p_scale.x * 0.5 + p_scale.y * 0.5);
+ real_t a = radius * p_scale.x;
+ real_t b = radius * p_scale.y;
+ return p_mass * (a * a + b * b) / 4;
}
void CircleShape2DSW::set_data(const Variant &p_data) {
@@ -637,7 +634,7 @@ real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2
aabb.expand_to(points[i].pos * p_scale);
}
- return p_mass * aabb.size.dot(aabb.size) / 12.0 + p_mass * (aabb.position + aabb.size * 0.5).length_squared();
+ return p_mass * aabb.size.dot(aabb.size) / 12.0;
}
void ConvexPolygonShape2DSW::set_data(const Variant &p_data) {
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index f5acadd71c..e2b1bb9da4 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -795,7 +795,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx);
- cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it wont work
+ cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it won't work
cbk.invalid_by_dir = 0;
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 3a05791f17..dadadf68fd 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -567,10 +567,10 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &Physics2DServer::area_set_space_override_mode);
ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &Physics2DServer::area_get_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &Physics2DServer::area_add_shape, DEFVAL(Transform2D()));
+ ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &Physics2DServer::area_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &Physics2DServer::area_set_shape);
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &Physics2DServer::area_set_shape_transform);
- ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disable"), &Physics2DServer::area_set_shape_disabled);
+ ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &Physics2DServer::area_set_shape_disabled);
ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &Physics2DServer::area_get_shape_count);
ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &Physics2DServer::area_get_shape);
@@ -606,7 +606,7 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &Physics2DServer::body_set_mode);
ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &Physics2DServer::body_get_mode);
- ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &Physics2DServer::body_add_shape, DEFVAL(Transform2D()));
+ ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &Physics2DServer::body_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &Physics2DServer::body_set_shape);
ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &Physics2DServer::body_set_shape_transform);
ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &Physics2DServer::body_set_shape_metadata);
@@ -619,7 +619,7 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &Physics2DServer::body_remove_shape);
ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes);
- ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disable"), &Physics2DServer::body_set_shape_disabled);
+ ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &Physics2DServer::body_set_shape_disabled);
ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin"), &Physics2DServer::body_set_shape_as_one_way_collision);
ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &Physics2DServer::body_attach_object_instance_id);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 0ba8a6605d..46b22d6777 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -335,7 +335,7 @@ public:
virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D()) = 0;
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0;
@@ -348,10 +348,10 @@ public:
virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) = 0;
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID) = 0;
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0;
virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
- virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_ID) = 0;
+ virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) = 0;
virtual ObjectID area_get_canvas_instance_id(RID p_area) const = 0;
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
@@ -388,7 +388,7 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
virtual BodyMode body_get_mode(RID p_body) const = 0;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D()) = 0;
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0;
virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0;
virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) = 0;
@@ -404,10 +404,10 @@ public:
virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
virtual void body_clear_shapes(RID p_body) = 0;
- virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID) = 0;
+ virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id) = 0;
virtual uint32_t body_get_object_instance_id(RID p_body) const = 0;
- virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_ID) = 0;
+ virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_id) = 0;
virtual uint32_t body_get_canvas_instance_id(RID p_body) const = 0;
enum CCDMode {
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 0629af663e..fe8c644f0b 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -427,9 +427,10 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer::area_set_space_override_mode);
ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer::area_get_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &PhysicsServer::area_add_shape, DEFVAL(Transform()));
+ ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer::area_add_shape, DEFVAL(Transform()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer::area_set_shape);
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer::area_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer::area_set_shape_disabled);
ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer::area_get_shape_count);
ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer::area_get_shape);
@@ -471,9 +472,10 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer::body_set_collision_mask);
ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer::body_get_collision_mask);
- ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &PhysicsServer::body_add_shape, DEFVAL(Transform()));
+ ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer::body_add_shape, DEFVAL(Transform()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer::body_set_shape);
ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer::body_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer::body_set_shape_disabled);
ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer::body_get_shape_count);
ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer::body_get_shape);
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 9895ef2455..5e5964ca8d 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -320,7 +320,7 @@ public:
virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform()) = 0;
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) = 0;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) = 0;
@@ -333,7 +333,7 @@ public:
virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) = 0;
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID) = 0;
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0;
virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
@@ -372,7 +372,7 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
virtual BodyMode body_get_mode(RID p_body) const = 0;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform()) = 0;
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) = 0;
virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) = 0;
@@ -385,7 +385,7 @@ public:
virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) = 0;
- virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID) = 0;
+ virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id) = 0;
virtual uint32_t body_get_object_instance_id(RID p_body) const = 0;
virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0;
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index b22e26f903..31888261ec 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -373,6 +373,7 @@ public:
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
@@ -392,6 +393,7 @@ public:
virtual AABB light_get_aabb(RID p_light) const = 0;
virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
virtual Color light_get_color(RID p_light) = 0;
+ virtual bool light_get_use_gi(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
/* PROBE API */
@@ -548,10 +550,12 @@ public:
RENDER_TARGET_NO_SAMPLING,
RENDER_TARGET_HDR,
RENDER_TARGET_KEEP_3D_LINEAR,
+ RENDER_TARGET_DIRECT_TO_SCREEN,
RENDER_TARGET_FLAG_MAX
};
virtual RID render_target_create() = 0;
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
virtual RID render_target_get_texture(RID p_render_target) const = 0;
virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 33714a79b2..6efd05593e 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -616,7 +616,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
else
tk.type = TK_INT_CONSTANT;
- tk.constant = str.to_double(); //wont work with hex
+ tk.constant = str.to_double(); //won't work with hex
tk.line = tk_line;
return tk;
@@ -2968,6 +2968,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
member_type = DataType(dt - 1);
} else if (l == 2) {
member_type = dt;
+ } else if (l == 3) {
+ member_type = DataType(dt + 1);
+ } else if (l == 4) {
+ member_type = DataType(dt + 2);
} else {
ok = false;
break;
@@ -3001,6 +3005,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
member_type = DataType(dt - 1);
} else if (l == 3) {
member_type = dt;
+ } else if (l == 4) {
+ member_type = DataType(dt + 1);
} else {
ok = false;
break;
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 7a42bc475e..bc6010117c 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -76,7 +76,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["MODELVIEW_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -147,6 +147,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["DIFFUSE_LIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["SPECULAR_LIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["light"].can_discard = true;
@@ -187,6 +188,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadows_disabled");
shader_modes[VS::SHADER_SPATIAL].modes.push_back("ambient_light_disabled");
+ shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity");
shader_modes[VS::SHADER_SPATIAL].modes.push_back("vertex_lighting");
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index efe2a99d2e..921d55556d 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -312,6 +312,7 @@ public:
BIND2(light_set_negative, RID, bool)
BIND2(light_set_cull_mask, RID, uint32_t)
BIND2(light_set_reverse_cull_face_mode, RID, bool)
+ BIND2(light_set_use_gi, RID, bool)
BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
@@ -453,6 +454,7 @@ public:
BIND2(viewport_set_clear_mode, RID, ViewportClearMode)
BIND3(viewport_attach_to_screen, RID, const Rect2 &, int)
+ BIND2(viewport_set_render_direct_to_screen, RID, bool)
BIND1(viewport_detach, RID)
BIND2(viewport_set_update_mode, RID, ViewportUpdateMode)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index af580d6794..3ee23e9290 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -607,12 +607,12 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform &
instance->transform = p_transform;
_instance_queue_update(instance, true);
}
-void VisualServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_ID) {
+void VisualServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) {
Instance *instance = instance_owner.get(p_instance);
ERR_FAIL_COND(!instance);
- instance->object_ID = p_ID;
+ instance->object_id = p_id;
}
void VisualServerScene::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) {
@@ -791,10 +791,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID == 0)
+ if (instance->object_id == 0)
continue;
- instances.push_back(instance->object_ID);
+ instances.push_back(instance->object_id);
}
return instances;
@@ -813,10 +813,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
for (int i = 0; i < culled; i++) {
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID == 0)
+ if (instance->object_id == 0)
continue;
- instances.push_back(instance->object_ID);
+ instances.push_back(instance->object_id);
}
return instances;
@@ -837,10 +837,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_convex(const Vector<Plane> &p
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID == 0)
+ if (instance->object_id == 0)
continue;
- instances.push_back(instance->object_ID);
+ instances.push_back(instance->object_id);
}
return instances;
@@ -3117,6 +3117,9 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
for (List<Instance *>::Element *E = p_gi_probe->scenario->directional_lights.front(); E; E = E->next()) {
+ if (!VSG::storage->light_get_use_gi(E->get()->base))
+ continue;
+
InstanceGIProbeData::LightCache lc;
lc.type = VSG::storage->light_get_type(E->get()->base);
lc.color = VSG::storage->light_get_color(E->get()->base);
@@ -3137,6 +3140,9 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
for (Set<Instance *>::Element *E = probe_data->lights.front(); E; E = E->next()) {
+ if (!VSG::storage->light_get_use_gi(E->get()->base))
+ continue;
+
InstanceGIProbeData::LightCache lc;
lc.type = VSG::storage->light_get_type(E->get()->base);
lc.color = VSG::storage->light_get_color(E->get()->base);
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 2c2ba7e15f..629d66c6cb 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -174,7 +174,7 @@ public:
AABB transformed_aabb;
AABB *custom_aabb; // <Zylann> would using aabb directly with a bool be better?
float extra_margin;
- uint32_t object_ID;
+ uint32_t object_id;
float lod_begin;
float lod_end;
@@ -211,7 +211,7 @@ public:
extra_margin = 0;
- object_ID = 0;
+ object_id = 0;
visible = true;
lod_begin = 0;
@@ -457,7 +457,7 @@ public:
virtual void instance_set_scenario(RID p_instance, RID p_scenario); // from can be mesh, light, poly, area and portal so far.
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
virtual void instance_set_transform(RID p_instance, const Transform &p_transform);
- virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_ID);
+ virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id);
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material);
virtual void instance_set_visible(RID p_instance, bool p_visible);
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index e7f60c2c1f..b7c54caffd 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -343,7 +343,7 @@ void VisualServerViewport::draw_viewports() {
vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
- if (vp->viewport_to_screen_rect != Rect2()) {
+ if (vp->viewport_to_screen_rect != Rect2() && (!vp->viewport_render_direct_to_screen || !VSG::rasterizer->is_low_end())) {
//copy to screen if set as such
VSG::rasterizer->set_current_render_target(RID());
VSG::rasterizer->blit_render_target_to_screen(vp->render_target, vp->viewport_to_screen_rect, vp->viewport_to_screen);
@@ -368,6 +368,7 @@ RID VisualServerViewport::viewport_create() {
viewport->hide_canvas = false;
viewport->render_target = VSG::storage->render_target_create();
viewport->shadow_atlas = VSG::scene_render->shadow_atlas_create();
+ viewport->viewport_render_direct_to_screen = false;
return rid;
}
@@ -424,14 +425,55 @@ void VisualServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
+ // If using GLES2 we can optimize this operation by rendering directly to system_fbo
+ // instead of rendering to fbo and copying to system_fbo after
+ if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
+
+ VSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
+ VSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
+ }
+
viewport->viewport_to_screen_rect = p_rect;
viewport->viewport_to_screen = p_screen;
}
+
+void VisualServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ if (p_enable == viewport->viewport_render_direct_to_screen)
+ return;
+
+ // if disabled, reset render_target size and position
+ if (!p_enable) {
+
+ VSG::storage->render_target_set_position(viewport->render_target, 0, 0);
+ VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
+ }
+
+ VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
+ viewport->viewport_render_direct_to_screen = p_enable;
+
+ // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unneccesary buffer allocation
+ if (VSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
+
+ VSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y);
+ VSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
+ }
+}
+
void VisualServerViewport::viewport_detach(RID p_viewport) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
+ // if render_direct_to_screen was used, reset size and position
+ if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
+
+ VSG::storage->render_target_set_position(viewport->render_target, 0, 0);
+ VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
+ }
+
viewport->viewport_to_screen_rect = Rect2();
viewport->viewport_to_screen = 0;
}
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index 555b40a103..43bbcb66c3 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -58,6 +58,7 @@ public:
int viewport_to_screen;
Rect2 viewport_to_screen_rect;
+ bool viewport_render_direct_to_screen;
bool hide_scenario;
bool hide_canvas;
@@ -158,6 +159,7 @@ public:
void viewport_set_size(RID p_viewport, int p_width, int p_height);
void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0);
+ void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable);
void viewport_detach(RID p_viewport);
void viewport_set_active(RID p_viewport, bool p_active);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 3e451511cd..cd24deb60c 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -248,6 +248,7 @@ public:
FUNC2(light_set_negative, RID, bool)
FUNC2(light_set_cull_mask, RID, uint32_t)
FUNC2(light_set_reverse_cull_face_mode, RID, bool)
+ FUNC2(light_set_use_gi, RID, bool)
FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
FUNC2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
@@ -380,6 +381,7 @@ public:
FUNC2(viewport_set_clear_mode, RID, ViewportClearMode)
FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
+ FUNC2(viewport_set_render_direct_to_screen, RID, bool)
FUNC1(viewport_detach, RID)
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 041fb2b84f..0fe00ad61a 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1780,6 +1780,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &VisualServer::light_set_negative);
ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &VisualServer::light_set_cull_mask);
ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &VisualServer::light_set_reverse_cull_face_mode);
+ ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &VisualServer::light_set_use_gi);
ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &VisualServer::light_omni_set_shadow_mode);
ClassDB::bind_method(D_METHOD("light_omni_set_shadow_detail", "light", "detail"), &VisualServer::light_omni_set_shadow_detail);
@@ -1875,6 +1876,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active);
ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport);
ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen);
ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach);
ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode);
ClassDB::bind_method(D_METHOD("viewport_set_vflip", "viewport", "enabled"), &VisualServer::viewport_set_vflip);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 7693faf42b..01be996bfc 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -435,6 +435,7 @@ public:
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
// omni light
enum LightOmniShadowMode {
@@ -609,6 +610,7 @@ public:
virtual void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) = 0;
virtual void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0) = 0;
+ virtual void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) = 0;
virtual void viewport_detach(RID p_viewport) = 0;
enum ViewportUpdateMode {
@@ -813,7 +815,7 @@ public:
virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; // from can be mesh, light, poly, area and portal so far.
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
- virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_ID) = 0;
+ virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;