diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/audio/audio_stream.cpp | 4 | ||||
-rw-r--r-- | servers/audio_server.cpp | 16 | ||||
-rw-r--r-- | servers/audio_server.h | 6 | ||||
-rw-r--r-- | servers/physics_3d/collision_solver_3d_sat.cpp | 27 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 5 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl | 5 | ||||
-rw-r--r-- | servers/rendering/shader_types.cpp | 22 | ||||
-rw-r--r-- | servers/rendering/shader_types.h | 8 | ||||
-rw-r--r-- | servers/text_server.cpp | 4 | ||||
-rw-r--r-- | servers/text_server.h | 6 |
10 files changed, 68 insertions, 35 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index aefea6723e..f3fa857682 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -48,9 +48,9 @@ void AudioStreamPlaybackResampled::_begin_resample() { void AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { float target_rate = AudioServer::get_singleton()->get_mix_rate(); - float global_rate_scale = AudioServer::get_singleton()->get_global_rate_scale(); + float playback_speed_scale = AudioServer::get_singleton()->get_playback_speed_scale(); - uint64_t mix_increment = uint64_t(((get_stream_sampling_rate() * p_rate_scale) / double(target_rate * global_rate_scale)) * double(FP_LEN)); + uint64_t mix_increment = uint64_t(((get_stream_sampling_rate() * p_rate_scale * playback_speed_scale) / double(target_rate)) * double(FP_LEN)); for (int i = 0; i < p_frames; i++) { uint32_t idx = CUBIC_INTERP_HISTORY + uint32_t(mix_offset >> FP_BITS); diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 076cbb58af..4c54188cb2 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -913,14 +913,14 @@ bool AudioServer::is_bus_channel_active(int p_bus, int p_channel) const { return buses[p_bus]->channels[p_channel].active; } -void AudioServer::set_global_rate_scale(float p_scale) { +void AudioServer::set_playback_speed_scale(float p_scale) { ERR_FAIL_COND(p_scale <= 0); - global_rate_scale = p_scale; + playback_speed_scale = p_scale; } -float AudioServer::get_global_rate_scale() const { - return global_rate_scale; +float AudioServer::get_playback_speed_scale() const { + return playback_speed_scale; } void AudioServer::init_channels_and_buffers() { @@ -1277,8 +1277,8 @@ void AudioServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bus_peak_volume_left_db", "bus_idx", "channel"), &AudioServer::get_bus_peak_volume_left_db); ClassDB::bind_method(D_METHOD("get_bus_peak_volume_right_db", "bus_idx", "channel"), &AudioServer::get_bus_peak_volume_right_db); - ClassDB::bind_method(D_METHOD("set_global_rate_scale", "scale"), &AudioServer::set_global_rate_scale); - ClassDB::bind_method(D_METHOD("get_global_rate_scale"), &AudioServer::get_global_rate_scale); + ClassDB::bind_method(D_METHOD("set_playback_speed_scale", "scale"), &AudioServer::set_playback_speed_scale); + ClassDB::bind_method(D_METHOD("get_playback_speed_scale"), &AudioServer::get_playback_speed_scale); ClassDB::bind_method(D_METHOD("lock"), &AudioServer::lock); ClassDB::bind_method(D_METHOD("unlock"), &AudioServer::unlock); @@ -1302,7 +1302,7 @@ void AudioServer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "bus_count"), "set_bus_count", "get_bus_count"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "device"), "set_device", "get_device"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rate_scale"), "set_global_rate_scale", "get_global_rate_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed_scale"), "set_playback_speed_scale", "get_playback_speed_scale"); ADD_SIGNAL(MethodInfo("bus_layout_changed")); @@ -1322,7 +1322,7 @@ AudioServer::AudioServer() { #endif mix_time = 0; mix_size = 0; - global_rate_scale = 1; + playback_speed_scale = 1; } AudioServer::~AudioServer() { diff --git a/servers/audio_server.h b/servers/audio_server.h index a1a373e1ca..7974c4a2ad 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -177,7 +177,7 @@ private: int channel_count; int to_mix; - float global_rate_scale; + float playback_speed_scale; struct Bus { StringName name; @@ -316,8 +316,8 @@ public: bool is_bus_channel_active(int p_bus, int p_channel) const; - void set_global_rate_scale(float p_scale); - float get_global_rate_scale() const; + void set_playback_speed_scale(float p_scale); + float get_playback_speed_scale() const; virtual void init(); virtual void finish(); diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 6a7f2b73c5..852e9ecd74 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -956,9 +956,12 @@ static void _collision_sphere_convex_polygon(const Shape3DSW *p_a, const Transfo const Vector3 *vertices = mesh.vertices.ptr(); int vertex_count = mesh.vertices.size(); + // Precalculating this makes the transforms faster. + Basis b_xform_normal = p_transform_b.basis.inverse().transposed(); + // faces of B for (int i = 0; i < face_count; i++) { - Vector3 axis = p_transform_b.xform(faces[i].plane).normal; + Vector3 axis = b_xform_normal.xform(faces[i].plane.normal).normalized(); if (!separator.test_axis(axis)) { return; @@ -1379,9 +1382,12 @@ static void _collision_box_convex_polygon(const Shape3DSW *p_a, const Transform3 } } + // Precalculating this makes the transforms faster. + Basis b_xform_normal = p_transform_b.basis.inverse().transposed(); + // faces of B for (int i = 0; i < face_count; i++) { - Vector3 axis = p_transform_b.xform(faces[i].plane).normal; + Vector3 axis = b_xform_normal.xform(faces[i].plane.normal).normalized(); if (!separator.test_axis(axis)) { return; @@ -1733,9 +1739,12 @@ static void _collision_capsule_convex_polygon(const Shape3DSW *p_a, const Transf int edge_count = mesh.edges.size(); const Vector3 *vertices = mesh.vertices.ptr(); + // Precalculating this makes the transforms faster. + Basis b_xform_normal = p_transform_b.basis.inverse().transposed(); + // faces of B for (int i = 0; i < face_count; i++) { - Vector3 axis = p_transform_b.xform(faces[i].plane).normal; + Vector3 axis = b_xform_normal.xform(faces[i].plane.normal).normalized(); if (!separator.test_axis(axis)) { return; @@ -2057,20 +2066,24 @@ static void _collision_convex_polygon_convex_polygon(const Shape3DSW *p_a, const const Vector3 *vertices_B = mesh_B.vertices.ptr(); int vertex_count_B = mesh_B.vertices.size(); + // Precalculating this makes the transforms faster. + Basis a_xform_normal = p_transform_b.basis.inverse().transposed(); + // faces of A for (int i = 0; i < face_count_A; i++) { - Vector3 axis = p_transform_a.xform(faces_A[i].plane).normal; - //Vector3 axis = p_transform_a.basis.xform( faces_A[i].plane.normal ).normalized(); + Vector3 axis = a_xform_normal.xform(faces_A[i].plane.normal).normalized(); if (!separator.test_axis(axis)) { return; } } + // Precalculating this makes the transforms faster. + Basis b_xform_normal = p_transform_b.basis.inverse().transposed(); + // faces of B for (int i = 0; i < face_count_B; i++) { - Vector3 axis = p_transform_b.xform(faces_B[i].plane).normal; - //Vector3 axis = p_transform_b.basis.xform( faces_B[i].plane.normal ).normalized(); + Vector3 axis = b_xform_normal.xform(faces_B[i].plane.normal).normalized(); if (!separator.test_axis(axis)) { return; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index b3a349c948..f0b484d50f 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -466,6 +466,11 @@ layout(location = 0) out vec4 frag_color; #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) +/* Make a default specular mode SPECULAR_SCHLICK_GGX. */ +#if !defined(SPECULAR_DISABLED) && !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN) && !defined(SPECULAR_PHONG) && !defined(SPECULAR_TOON) +#define SPECULAR_SCHLICK_GGX +#endif + #include "scene_forward_lights_inc.glsl" #include "scene_forward_gi_inc.glsl" diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 70900a847c..f050e3775a 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -491,6 +491,11 @@ layout(location = 0) out vec4 frag_color; #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) +/* Make a default specular mode SPECULAR_SCHLICK_GGX. */ +#if !defined(SPECULAR_DISABLED) && !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN) && !defined(SPECULAR_PHONG) && !defined(SPECULAR_TOON) +#define SPECULAR_SCHLICK_GGX +#endif + #include "scene_forward_lights_inc.glsl" #endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 376d23ccb3..4488069698 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -31,18 +31,22 @@ #include "shader_types.h" #include "core/math/math_defs.h" -const Map<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(RS::ShaderMode p_mode) { +const Map<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(RS::ShaderMode p_mode) const { return shader_modes[p_mode].functions; } -const Vector<StringName> &ShaderTypes::get_modes(RS::ShaderMode p_mode) { +const Vector<StringName> &ShaderTypes::get_modes(RS::ShaderMode p_mode) const { return shader_modes[p_mode].modes; } -const Set<String> &ShaderTypes::get_types() { +const Set<String> &ShaderTypes::get_types() const { return shader_types; } +const List<String> &ShaderTypes::get_types_list() const { + return shader_types_list; +} + ShaderTypes *ShaderTypes::singleton = nullptr; static ShaderLanguage::BuiltInInfo constt(ShaderLanguage::DataType p_type) { @@ -440,8 +444,12 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SKY].modes.push_back("use_quarter_res_pass"); shader_modes[RS::SHADER_SKY].modes.push_back("disable_fog"); - shader_types.insert("spatial"); - shader_types.insert("canvas_item"); - shader_types.insert("particles"); - shader_types.insert("sky"); + shader_types_list.push_back("spatial"); + shader_types_list.push_back("canvas_item"); + shader_types_list.push_back("particles"); + shader_types_list.push_back("sky"); + + for (int i = 0; i < shader_types_list.size(); i++) { + shader_types.insert(shader_types_list[i]); + } } diff --git a/servers/rendering/shader_types.h b/servers/rendering/shader_types.h index e59cef6b79..75a310a1b1 100644 --- a/servers/rendering/shader_types.h +++ b/servers/rendering/shader_types.h @@ -46,13 +46,15 @@ class ShaderTypes { static ShaderTypes *singleton; Set<String> shader_types; + List<String> shader_types_list; public: static ShaderTypes *get_singleton() { return singleton; } - const Map<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode); - const Vector<StringName> &get_modes(RS::ShaderMode p_mode); - const Set<String> &get_types(); + const Map<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode) const; + const Vector<StringName> &get_modes(RS::ShaderMode p_mode) const; + const Set<String> &get_types() const; + const List<String> &get_types_list() const; ShaderTypes(); }; diff --git a/servers/text_server.cpp b/servers/text_server.cpp index 1491368109..e32ea9cdea 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -314,8 +314,8 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shaped_text_get_preserve_control", "shaped"), &TextServer::shaped_text_get_preserve_control); ClassDB::bind_method(D_METHOD("shaped_text_add_string", "shaped", "text", "fonts", "size", "opentype_features", "language"), &TextServer::shaped_text_add_string, DEFVAL(Dictionary()), DEFVAL("")); - ClassDB::bind_method(D_METHOD("shaped_text_add_object", "shaped", "key", "size", "inline_align", "length"), &TextServer::shaped_text_add_object, DEFVAL(VALIGN_CENTER), DEFVAL(1)); - ClassDB::bind_method(D_METHOD("shaped_text_resize_object", "shaped", "key", "size", "inline_align"), &TextServer::shaped_text_resize_object, DEFVAL(VALIGN_CENTER)); + ClassDB::bind_method(D_METHOD("shaped_text_add_object", "shaped", "key", "size", "inline_align", "length"), &TextServer::shaped_text_add_object, DEFVAL(INLINE_ALIGN_CENTER), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("shaped_text_resize_object", "shaped", "key", "size", "inline_align"), &TextServer::shaped_text_resize_object, DEFVAL(INLINE_ALIGN_CENTER)); ClassDB::bind_method(D_METHOD("shaped_text_substr", "shaped", "start", "length"), &TextServer::shaped_text_substr); ClassDB::bind_method(D_METHOD("shaped_text_get_parent", "shaped"), &TextServer::shaped_text_get_parent); diff --git a/servers/text_server.h b/servers/text_server.h index 4c2ada7fc9..d824504bf4 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -181,7 +181,7 @@ public: struct EmbeddedObject { int pos = 0; - VAlign inline_align = VALIGN_TOP; + InlineAlign inline_align = INLINE_ALIGN_CENTER; Rect2 rect; }; Map<Variant, EmbeddedObject> objects; @@ -332,8 +332,8 @@ public: virtual bool shaped_text_get_preserve_control(RID p_shaped) const = 0; virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") = 0; - virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) = 0; - virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) = 0; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) = 0; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) = 0; virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range. virtual RID shaped_text_get_parent(RID p_shaped) const = 0; |