diff options
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/physics_3d/godot_space_3d.cpp | 2 | ||||
| -rw-r--r-- | servers/physics_server_3d.h | 1 |
2 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp index 533d7605ce..13e9a89b2e 100644 --- a/servers/physics_3d/godot_space_3d.cpp +++ b/servers/physics_3d/godot_space_3d.cpp @@ -989,6 +989,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D:: r_result->collision_unsafe_fraction = unsafe; r_result->collision_count = rcd.result_count; + r_result->collision_depth = rcd.best_result.len; } collided = true; @@ -1002,6 +1003,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D:: r_result->collision_safe_fraction = 1.0; r_result->collision_unsafe_fraction = 1.0; + r_result->collision_depth = 0.0; } return collided; diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 837073409a..12497c0bdf 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -550,6 +550,7 @@ public: struct MotionResult { Vector3 travel; Vector3 remainder; + real_t collision_depth = 0.0; real_t collision_safe_fraction = 0.0; real_t collision_unsafe_fraction = 0.0; |