diff options
Diffstat (limited to 'servers')
19 files changed, 142 insertions, 28 deletions
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp index da414ae233..6823cb32c1 100644 --- a/servers/physics_2d/godot_shape_2d.cpp +++ b/servers/physics_2d/godot_shape_2d.cpp @@ -369,8 +369,9 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo Vector2 n = p_normal; real_t d = n.y; + real_t h = height * 0.5 - radius; // half-height of the rectangle part - if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) { + if (h > 0 && Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) { // make it flat n.y = 0.0; n.normalize(); @@ -378,13 +379,10 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo r_amount = 2; r_supports[0] = n; - r_supports[0].y += height * 0.5 - radius; + r_supports[0].y += h; r_supports[1] = n; - r_supports[1].y -= height * 0.5 - radius; - + r_supports[1].y -= h; } else { - real_t h = height * 0.5 - radius; - n *= radius; n.y += (d > 0) ? h : -h; r_amount = 1; diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp index 1443cd166b..22553bd3d8 100644 --- a/servers/physics_3d/godot_shape_3d.cpp +++ b/servers/physics_3d/godot_shape_3d.cpp @@ -521,8 +521,9 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto Vector3 n = p_normal; real_t d = n.y; + real_t h = height * 0.5 - radius; // half-height of the cylinder part - if (Math::abs(d) < edge_support_threshold) { + if (h > 0 && Math::abs(d) < edge_support_threshold) { // make it flat n.y = 0.0; n.normalize(); @@ -531,13 +532,10 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto r_amount = 2; r_type = FEATURE_EDGE; r_supports[0] = n; - r_supports[0].y += height * 0.5 - radius; + r_supports[0].y += h; r_supports[1] = n; - r_supports[1].y -= height * 0.5 - radius; - + r_supports[1].y -= h; } else { - real_t h = height * 0.5 - radius; - n *= radius; n.y += (d > 0) ? h : -h; r_amount = 1; diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index 075a21b818..33f1f38bf5 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -1075,18 +1075,36 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { ERR_FAIL_COND(p_points.size() < 2); - Item *canvas_item = canvas_item_owner.get_or_null(p_item); - ERR_FAIL_COND(!canvas_item); - - Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>(); - ERR_FAIL_COND(!pline); - if (true || p_width <= 1) { -#define TODO make thick lines possible + // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out. + if (p_width <= 1) { + Item *canvas_item = canvas_item_owner.get_or_null(p_item); + ERR_FAIL_COND(!canvas_item); + Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>(); + ERR_FAIL_COND(!pline); pline->primitive = RS::PRIMITIVE_LINES; pline->polygon.create(Vector<int>(), p_points, p_colors); } else { + if (p_colors.size() == 1) { + Color color = p_colors[0]; + for (int i = 0; i < p_points.size() >> 1; i++) { + Vector2 from = p_points[i * 2 + 0]; + Vector2 to = p_points[i * 2 + 1]; + + canvas_item_add_line(p_item, from, to, color, p_width); + } + } else if (p_colors.size() == p_points.size() >> 1) { + for (int i = 0; i < p_points.size() >> 1; i++) { + Color color = p_colors[i]; + Vector2 from = p_points[i * 2 + 0]; + Vector2 to = p_points[i * 2 + 1]; + + canvas_item_add_line(p_item, from, to, color, p_width); + } + } else { + ERR_FAIL_MSG("Length of p_colors is invalid."); + } } } diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 0acd48c22a..36d26ad783 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -1661,7 +1661,7 @@ void SkyRD::update_res_buffers(RID p_env, uint32_t p_view_count, const Projectio projections = &camera; } - sky_transform = p_transform.basis * sky_transform; + sky_transform = sky_transform * p_transform.basis; if (shader_data->uses_quarter_res) { PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES]; @@ -1754,7 +1754,7 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_vie projections = &camera; } - sky_transform = p_transform.basis * sky_transform; + sky_transform = sky_transform * p_transform.basis; PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND]; diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 6c8ce5265e..b5d4098e65 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -709,6 +709,7 @@ void SceneShaderForwardClustered::init(const String p_defines) { actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz"; actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; + actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index ee82fa7c7d..2d80cffdad 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -609,6 +609,7 @@ void SceneShaderForwardMobile::init(const String p_defines) { actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz"; actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; + actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 75fe84f46b..0f4dda3f11 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -1078,6 +1078,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render scene_data.cam_transform = p_camera_data->main_transform; scene_data.cam_projection = p_camera_data->main_projection; scene_data.cam_orthogonal = p_camera_data->is_orthogonal; + scene_data.camera_visible_layers = p_camera_data->visible_layers; scene_data.taa_jitter = p_camera_data->taa_jitter; scene_data.view_count = p_camera_data->view_count; diff --git a/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl index 048257e9ef..b57ee18521 100644 --- a/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl @@ -63,7 +63,7 @@ struct SceneData { float IBL_exposure_normalization; bool pancake_shadows; - uint pad1; + uint camera_visible_layers; uint pad2; uint pad3; }; diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index 71f4f3ad11..503a25184e 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -445,7 +445,14 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) for (int i = 0; i < p_surface.bone_aabbs.size(); i++) { const AABB &bone = p_surface.bone_aabbs[i]; if (bone.has_volume()) { - mesh->bone_aabbs.write[i].merge_with(bone); + AABB &mesh_bone = mesh->bone_aabbs.write[i]; + if (mesh_bone != AABB()) { + // Already initialized, merge AABBs. + mesh_bone.merge_with(bone); + } else { + // Not yet initialized, copy the bone AABB. + mesh_bone = bone; + } } } mesh->aabb.merge_with(p_surface.aabb); diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp index 7dd790d1da..9b3d5a2d29 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp @@ -88,6 +88,7 @@ void RenderSceneDataRD::update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->directional_soft_shadow_kernel_get(), ubo.directional_soft_shadow_kernel); RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->penumbra_shadow_kernel_get(), ubo.penumbra_shadow_kernel); RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->soft_shadow_kernel_get(), ubo.soft_shadow_kernel); + ubo.camera_visible_layers = camera_visible_layers; ubo.viewport_size[0] = p_screen_size.x; ubo.viewport_size[1] = p_screen_size.y; diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h index 9c031acc1e..5ea4991e8e 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h @@ -45,6 +45,7 @@ public: Transform3D cam_transform; Projection cam_projection; Vector2 taa_jitter; + uint32_t camera_visible_layers; bool cam_orthogonal = false; // For stereo rendering @@ -142,7 +143,7 @@ private: float IBL_exposure_normalization; // Adjusts for baked exposure. uint32_t pancake_shadows; - uint32_t pad1; + uint32_t camera_visible_layers; uint32_t pad2; uint32_t pad3; }; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 4b68d1f5c0..cfc25fc577 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -2512,7 +2512,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu } break; } - camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter); + camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter, camera->visible_layers); } else { // Setup our camera for our XR interface. // We can support multiple views here each with their own camera @@ -2534,7 +2534,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu } if (view_count == 1) { - camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter); + camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter, camera->visible_layers); } else if (view_count == 2) { camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect); } else { diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp index f085168df3..3c069f6e2e 100644 --- a/servers/rendering/renderer_scene_render.cpp +++ b/servers/rendering/renderer_scene_render.cpp @@ -33,7 +33,7 @@ ///////////////////////////////////////////////////////////////////////////// // CameraData -void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter) { +void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter, const uint32_t p_visible_layers) { view_count = 1; is_orthogonal = p_is_orthogonal; vaspect = p_vaspect; @@ -41,6 +41,7 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, main_transform = p_transform; main_projection = p_projection; + visible_layers = p_visible_layers; view_offset[0] = Transform3D(); view_projection[0] = p_projection; taa_jitter = p_taa_jitter; @@ -49,6 +50,7 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect) { ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view"); + visible_layers = 0xFFFFFFFF; view_count = p_view_count; is_orthogonal = p_is_orthogonal; vaspect = p_vaspect; diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index a8df897077..2c2d5a5a9e 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -268,6 +268,7 @@ public: // flags uint32_t view_count; bool is_orthogonal; + uint32_t visible_layers; bool vaspect; // Main/center projection @@ -278,7 +279,7 @@ public: Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; Vector2 taa_jitter; - void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2()); + void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), uint32_t p_visible_layers = 0xFFFFFFFF); void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect); }; diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 5e1da7c15d..86dd6a8b7e 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -100,6 +100,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["NODE_POSITION_WORLD"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_POSITION_WORLD"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_DIRECTION_WORLD"] = ShaderLanguage::TYPE_VEC3; + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_VISIBLE_LAYERS"] = ShaderLanguage::TYPE_UINT; shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["NODE_POSITION_VIEW"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT); @@ -147,6 +148,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NODE_POSITION_WORLD"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["CAMERA_POSITION_WORLD"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["CAMERA_DIRECTION_WORLD"] = ShaderLanguage::TYPE_VEC3; + shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["CAMERA_VISIBLE_LAYERS"] = ShaderLanguage::TYPE_UINT; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NODE_POSITION_VIEW"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT); diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp index dd4cb5accb..64e8b1b5f7 100644 --- a/servers/text/text_server_extension.cpp +++ b/servers/text/text_server_extension.cpp @@ -69,6 +69,12 @@ void TextServerExtension::_bind_methods() { GDVIRTUAL_BIND(_font_set_style_name, "font_rid", "name_style"); GDVIRTUAL_BIND(_font_get_style_name, "font_rid"); + GDVIRTUAL_BIND(_font_set_weight, "font_rid", "weight"); + GDVIRTUAL_BIND(_font_get_weight, "font_rid"); + + GDVIRTUAL_BIND(_font_set_stretch, "font_rid", "stretch"); + GDVIRTUAL_BIND(_font_get_stretch, "font_rid"); + GDVIRTUAL_BIND(_font_set_antialiasing, "font_rid", "antialiasing"); GDVIRTUAL_BIND(_font_get_antialiasing, "font_rid"); @@ -87,6 +93,9 @@ void TextServerExtension::_bind_methods() { GDVIRTUAL_BIND(_font_set_fixed_size, "font_rid", "fixed_size"); GDVIRTUAL_BIND(_font_get_fixed_size, "font_rid"); + GDVIRTUAL_BIND(_font_set_allow_system_fallback, "font_rid", "allow_system_fallback"); + GDVIRTUAL_BIND(_font_is_allow_system_fallback, "font_rid"); + GDVIRTUAL_BIND(_font_set_force_autohinter, "font_rid", "force_autohinter"); GDVIRTUAL_BIND(_font_is_force_autohinter, "font_rid"); @@ -308,6 +317,8 @@ void TextServerExtension::_bind_methods() { GDVIRTUAL_BIND(_string_to_lower, "string", "language"); GDVIRTUAL_BIND(_parse_structured_text, "parser_type", "args", "text"); + + GDVIRTUAL_BIND(_cleanup); } bool TextServerExtension::has_feature(Feature p_feature) const { @@ -434,6 +445,26 @@ String TextServerExtension::font_get_style_name(const RID &p_font_rid) const { return ret; } +void TextServerExtension::font_set_weight(const RID &p_font_rid, int64_t p_weight) { + GDVIRTUAL_CALL(_font_set_weight, p_font_rid, p_weight); +} + +int64_t TextServerExtension::font_get_weight(const RID &p_font_rid) const { + int64_t ret = 400; + GDVIRTUAL_CALL(_font_get_weight, p_font_rid, ret); + return ret; +} + +void TextServerExtension::font_set_stretch(const RID &p_font_rid, int64_t p_stretch) { + GDVIRTUAL_CALL(_font_set_stretch, p_font_rid, p_stretch); +} + +int64_t TextServerExtension::font_get_stretch(const RID &p_font_rid) const { + int64_t ret = 100; + GDVIRTUAL_CALL(_font_get_stretch, p_font_rid, ret); + return ret; +} + void TextServerExtension::font_set_name(const RID &p_font_rid, const String &p_name) { GDVIRTUAL_CALL(_font_set_name, p_font_rid, p_name); } @@ -504,6 +535,16 @@ int64_t TextServerExtension::font_get_fixed_size(const RID &p_font_rid) const { return ret; } +void TextServerExtension::font_set_allow_system_fallback(const RID &p_font_rid, bool p_allow_system_fallback) { + GDVIRTUAL_CALL(_font_set_allow_system_fallback, p_font_rid, p_allow_system_fallback); +} + +bool TextServerExtension::font_is_allow_system_fallback(const RID &p_font_rid) const { + bool ret = false; + GDVIRTUAL_CALL(_font_is_allow_system_fallback, p_font_rid, ret); + return ret; +} + void TextServerExtension::font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) { GDVIRTUAL_CALL(_font_set_force_autohinter, p_font_rid, p_force_autohinter); } @@ -1360,6 +1401,10 @@ bool TextServerExtension::spoof_check(const String &p_string) const { return TextServer::spoof_check(p_string); } +void TextServerExtension::cleanup() { + GDVIRTUAL_CALL(_cleanup); +} + TextServerExtension::TextServerExtension() { //NOP } diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h index 992b708045..46ed43e9c8 100644 --- a/servers/text/text_server_extension.h +++ b/servers/text/text_server_extension.h @@ -109,6 +109,16 @@ public: GDVIRTUAL2(_font_set_style_name, RID, const String &); GDVIRTUAL1RC(String, _font_get_style_name, RID); + virtual void font_set_weight(const RID &p_font_rid, int64_t p_weight) override; + virtual int64_t font_get_weight(const RID &p_font_rid) const override; + GDVIRTUAL2(_font_set_weight, RID, int); + GDVIRTUAL1RC(int64_t, _font_get_weight, RID); + + virtual void font_set_stretch(const RID &p_font_rid, int64_t p_stretch) override; + virtual int64_t font_get_stretch(const RID &p_font_rid) const override; + GDVIRTUAL2(_font_set_stretch, RID, int); + GDVIRTUAL1RC(int64_t, _font_get_stretch, RID); + virtual void font_set_antialiasing(const RID &p_font_rid, TextServer::FontAntialiasing p_antialiasing) override; virtual TextServer::FontAntialiasing font_get_antialiasing(const RID &p_font_rid) const override; GDVIRTUAL2(_font_set_antialiasing, RID, TextServer::FontAntialiasing); @@ -154,6 +164,11 @@ public: GDVIRTUAL2(_font_set_transform, RID, Transform2D); GDVIRTUAL1RC(Transform2D, _font_get_transform, RID); + virtual void font_set_allow_system_fallback(const RID &p_font_rid, bool p_allow_system_fallback) override; + virtual bool font_is_allow_system_fallback(const RID &p_font_rid) const override; + GDVIRTUAL2(_font_set_allow_system_fallback, RID, bool); + GDVIRTUAL1RC(bool, _font_is_allow_system_fallback, RID); + virtual void font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) override; virtual bool font_is_force_autohinter(const RID &p_font_rid) const override; GDVIRTUAL2(_font_set_force_autohinter, RID, bool); @@ -514,6 +529,9 @@ public: GDVIRTUAL2RC(int64_t, _is_confusable, const String &, const PackedStringArray &); GDVIRTUAL1RC(bool, _spoof_check, const String &); + virtual void cleanup() override; + GDVIRTUAL0(_cleanup); + TextServerExtension(); ~TextServerExtension(); }; diff --git a/servers/text_server.cpp b/servers/text_server.cpp index dfeb5cb70c..1b9cd28cfb 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -223,6 +223,12 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("font_set_style_name", "font_rid", "name"), &TextServer::font_set_style_name); ClassDB::bind_method(D_METHOD("font_get_style_name", "font_rid"), &TextServer::font_get_style_name); + ClassDB::bind_method(D_METHOD("font_set_weight", "font_rid", "weight"), &TextServer::font_set_weight); + ClassDB::bind_method(D_METHOD("font_get_weight", "font_rid"), &TextServer::font_get_weight); + + ClassDB::bind_method(D_METHOD("font_set_stretch", "font_rid", "weight"), &TextServer::font_set_stretch); + ClassDB::bind_method(D_METHOD("font_get_stretch", "font_rid"), &TextServer::font_get_stretch); + ClassDB::bind_method(D_METHOD("font_set_antialiasing", "font_rid", "antialiasing"), &TextServer::font_set_antialiasing); ClassDB::bind_method(D_METHOD("font_get_antialiasing", "font_rid"), &TextServer::font_get_antialiasing); @@ -241,6 +247,9 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("font_set_fixed_size", "font_rid", "fixed_size"), &TextServer::font_set_fixed_size); ClassDB::bind_method(D_METHOD("font_get_fixed_size", "font_rid"), &TextServer::font_get_fixed_size); + ClassDB::bind_method(D_METHOD("font_set_allow_system_fallback", "font_rid", "allow_system_fallback"), &TextServer::font_set_allow_system_fallback); + ClassDB::bind_method(D_METHOD("font_is_allow_system_fallback", "font_rid"), &TextServer::font_is_allow_system_fallback); + ClassDB::bind_method(D_METHOD("font_set_force_autohinter", "font_rid", "force_autohinter"), &TextServer::font_set_force_autohinter); ClassDB::bind_method(D_METHOD("font_is_force_autohinter", "font_rid"), &TextServer::font_is_force_autohinter); diff --git a/servers/text_server.h b/servers/text_server.h index a4e6080fd0..5da38a627a 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -250,6 +250,12 @@ public: virtual void font_set_style_name(const RID &p_font_rid, const String &p_name) = 0; virtual String font_get_style_name(const RID &p_font_rid) const = 0; + virtual void font_set_weight(const RID &p_font_rid, int64_t p_weight) = 0; + virtual int64_t font_get_weight(const RID &p_font_rid) const = 0; + + virtual void font_set_stretch(const RID &p_font_rid, int64_t p_stretch) = 0; + virtual int64_t font_get_stretch(const RID &p_font_rid) const = 0; + virtual void font_set_antialiasing(const RID &p_font_rid, FontAntialiasing p_antialiasing) = 0; virtual FontAntialiasing font_get_antialiasing(const RID &p_font_rid) const = 0; @@ -268,6 +274,9 @@ public: virtual void font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) = 0; virtual int64_t font_get_fixed_size(const RID &p_font_rid) const = 0; + virtual void font_set_allow_system_fallback(const RID &p_font_rid, bool p_allow_system_fallback) = 0; + virtual bool font_is_allow_system_fallback(const RID &p_font_rid) const = 0; + virtual void font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) = 0; virtual bool font_is_force_autohinter(const RID &p_font_rid) const = 0; @@ -498,6 +507,8 @@ public: TypedArray<Vector2i> parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const; + virtual void cleanup() {} + TextServer(); ~TextServer(); }; |