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-rw-r--r--servers/physics_2d/godot_shape_2d.cpp10
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp10
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp32
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_data_inc.glsl2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp9
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h3
-rw-r--r--servers/rendering/renderer_scene_cull.cpp4
-rw-r--r--servers/rendering/renderer_scene_render.cpp4
-rw-r--r--servers/rendering/renderer_scene_render.h3
-rw-r--r--servers/rendering/shader_types.cpp2
-rw-r--r--servers/text/text_server_extension.cpp45
-rw-r--r--servers/text/text_server_extension.h18
-rw-r--r--servers/text_server.cpp9
-rw-r--r--servers/text_server.h11
19 files changed, 142 insertions, 28 deletions
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp
index da414ae233..6823cb32c1 100644
--- a/servers/physics_2d/godot_shape_2d.cpp
+++ b/servers/physics_2d/godot_shape_2d.cpp
@@ -369,8 +369,9 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo
Vector2 n = p_normal;
real_t d = n.y;
+ real_t h = height * 0.5 - radius; // half-height of the rectangle part
- if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
+ if (h > 0 && Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
// make it flat
n.y = 0.0;
n.normalize();
@@ -378,13 +379,10 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo
r_amount = 2;
r_supports[0] = n;
- r_supports[0].y += height * 0.5 - radius;
+ r_supports[0].y += h;
r_supports[1] = n;
- r_supports[1].y -= height * 0.5 - radius;
-
+ r_supports[1].y -= h;
} else {
- real_t h = height * 0.5 - radius;
-
n *= radius;
n.y += (d > 0) ? h : -h;
r_amount = 1;
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 1443cd166b..22553bd3d8 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -521,8 +521,9 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto
Vector3 n = p_normal;
real_t d = n.y;
+ real_t h = height * 0.5 - radius; // half-height of the cylinder part
- if (Math::abs(d) < edge_support_threshold) {
+ if (h > 0 && Math::abs(d) < edge_support_threshold) {
// make it flat
n.y = 0.0;
n.normalize();
@@ -531,13 +532,10 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto
r_amount = 2;
r_type = FEATURE_EDGE;
r_supports[0] = n;
- r_supports[0].y += height * 0.5 - radius;
+ r_supports[0].y += h;
r_supports[1] = n;
- r_supports[1].y -= height * 0.5 - radius;
-
+ r_supports[1].y -= h;
} else {
- real_t h = height * 0.5 - radius;
-
n *= radius;
n.y += (d > 0) ? h : -h;
r_amount = 1;
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 075a21b818..33f1f38bf5 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -1075,18 +1075,36 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
ERR_FAIL_COND(p_points.size() < 2);
- Item *canvas_item = canvas_item_owner.get_or_null(p_item);
- ERR_FAIL_COND(!canvas_item);
-
- Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
- ERR_FAIL_COND(!pline);
- if (true || p_width <= 1) {
-#define TODO make thick lines possible
+ // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
+ if (p_width <= 1) {
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
+ ERR_FAIL_COND(!canvas_item);
+ Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline);
pline->primitive = RS::PRIMITIVE_LINES;
pline->polygon.create(Vector<int>(), p_points, p_colors);
} else {
+ if (p_colors.size() == 1) {
+ Color color = p_colors[0];
+ for (int i = 0; i < p_points.size() >> 1; i++) {
+ Vector2 from = p_points[i * 2 + 0];
+ Vector2 to = p_points[i * 2 + 1];
+
+ canvas_item_add_line(p_item, from, to, color, p_width);
+ }
+ } else if (p_colors.size() == p_points.size() >> 1) {
+ for (int i = 0; i < p_points.size() >> 1; i++) {
+ Color color = p_colors[i];
+ Vector2 from = p_points[i * 2 + 0];
+ Vector2 to = p_points[i * 2 + 1];
+
+ canvas_item_add_line(p_item, from, to, color, p_width);
+ }
+ } else {
+ ERR_FAIL_MSG("Length of p_colors is invalid.");
+ }
}
}
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 0acd48c22a..36d26ad783 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -1661,7 +1661,7 @@ void SkyRD::update_res_buffers(RID p_env, uint32_t p_view_count, const Projectio
projections = &camera;
}
- sky_transform = p_transform.basis * sky_transform;
+ sky_transform = sky_transform * p_transform.basis;
if (shader_data->uses_quarter_res) {
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
@@ -1754,7 +1754,7 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_vie
projections = &camera;
}
- sky_transform = p_transform.basis * sky_transform;
+ sky_transform = sky_transform * p_transform.basis;
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 6c8ce5265e..b5d4098e65 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -709,6 +709,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
+ actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz";
actions.renames["VIEW_INDEX"] = "ViewIndex";
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index ee82fa7c7d..2d80cffdad 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -609,6 +609,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
+ actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz";
actions.renames["VIEW_INDEX"] = "ViewIndex";
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 75fe84f46b..0f4dda3f11 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1078,6 +1078,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
scene_data.cam_transform = p_camera_data->main_transform;
scene_data.cam_projection = p_camera_data->main_projection;
scene_data.cam_orthogonal = p_camera_data->is_orthogonal;
+ scene_data.camera_visible_layers = p_camera_data->visible_layers;
scene_data.taa_jitter = p_camera_data->taa_jitter;
scene_data.view_count = p_camera_data->view_count;
diff --git a/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl
index 048257e9ef..b57ee18521 100644
--- a/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl
@@ -63,7 +63,7 @@ struct SceneData {
float IBL_exposure_normalization;
bool pancake_shadows;
- uint pad1;
+ uint camera_visible_layers;
uint pad2;
uint pad3;
};
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 71f4f3ad11..503a25184e 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -445,7 +445,14 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
const AABB &bone = p_surface.bone_aabbs[i];
if (bone.has_volume()) {
- mesh->bone_aabbs.write[i].merge_with(bone);
+ AABB &mesh_bone = mesh->bone_aabbs.write[i];
+ if (mesh_bone != AABB()) {
+ // Already initialized, merge AABBs.
+ mesh_bone.merge_with(bone);
+ } else {
+ // Not yet initialized, copy the bone AABB.
+ mesh_bone = bone;
+ }
}
}
mesh->aabb.merge_with(p_surface.aabb);
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp
index 7dd790d1da..9b3d5a2d29 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp
@@ -88,6 +88,7 @@ void RenderSceneDataRD::update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p
RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->directional_soft_shadow_kernel_get(), ubo.directional_soft_shadow_kernel);
RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->penumbra_shadow_kernel_get(), ubo.penumbra_shadow_kernel);
RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->soft_shadow_kernel_get(), ubo.soft_shadow_kernel);
+ ubo.camera_visible_layers = camera_visible_layers;
ubo.viewport_size[0] = p_screen_size.x;
ubo.viewport_size[1] = p_screen_size.y;
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
index 9c031acc1e..5ea4991e8e 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
@@ -45,6 +45,7 @@ public:
Transform3D cam_transform;
Projection cam_projection;
Vector2 taa_jitter;
+ uint32_t camera_visible_layers;
bool cam_orthogonal = false;
// For stereo rendering
@@ -142,7 +143,7 @@ private:
float IBL_exposure_normalization; // Adjusts for baked exposure.
uint32_t pancake_shadows;
- uint32_t pad1;
+ uint32_t camera_visible_layers;
uint32_t pad2;
uint32_t pad3;
};
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 4b68d1f5c0..cfc25fc577 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2512,7 +2512,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
} break;
}
- camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter);
+ camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter, camera->visible_layers);
} else {
// Setup our camera for our XR interface.
// We can support multiple views here each with their own camera
@@ -2534,7 +2534,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
}
if (view_count == 1) {
- camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter);
+ camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter, camera->visible_layers);
} else if (view_count == 2) {
camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect);
} else {
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index f085168df3..3c069f6e2e 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -33,7 +33,7 @@
/////////////////////////////////////////////////////////////////////////////
// CameraData
-void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter) {
+void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter, const uint32_t p_visible_layers) {
view_count = 1;
is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
@@ -41,6 +41,7 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
main_transform = p_transform;
main_projection = p_projection;
+ visible_layers = p_visible_layers;
view_offset[0] = Transform3D();
view_projection[0] = p_projection;
taa_jitter = p_taa_jitter;
@@ -49,6 +50,7 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect) {
ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
+ visible_layers = 0xFFFFFFFF;
view_count = p_view_count;
is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index a8df897077..2c2d5a5a9e 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -268,6 +268,7 @@ public:
// flags
uint32_t view_count;
bool is_orthogonal;
+ uint32_t visible_layers;
bool vaspect;
// Main/center projection
@@ -278,7 +279,7 @@ public:
Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
Vector2 taa_jitter;
- void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2());
+ void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), uint32_t p_visible_layers = 0xFFFFFFFF);
void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect);
};
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 5e1da7c15d..86dd6a8b7e 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -100,6 +100,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["NODE_POSITION_WORLD"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_POSITION_WORLD"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_DIRECTION_WORLD"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_VISIBLE_LAYERS"] = ShaderLanguage::TYPE_UINT;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["NODE_POSITION_VIEW"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT);
@@ -147,6 +148,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NODE_POSITION_WORLD"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["CAMERA_POSITION_WORLD"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["CAMERA_DIRECTION_WORLD"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["CAMERA_VISIBLE_LAYERS"] = ShaderLanguage::TYPE_UINT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NODE_POSITION_VIEW"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT);
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index dd4cb5accb..64e8b1b5f7 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -69,6 +69,12 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_font_set_style_name, "font_rid", "name_style");
GDVIRTUAL_BIND(_font_get_style_name, "font_rid");
+ GDVIRTUAL_BIND(_font_set_weight, "font_rid", "weight");
+ GDVIRTUAL_BIND(_font_get_weight, "font_rid");
+
+ GDVIRTUAL_BIND(_font_set_stretch, "font_rid", "stretch");
+ GDVIRTUAL_BIND(_font_get_stretch, "font_rid");
+
GDVIRTUAL_BIND(_font_set_antialiasing, "font_rid", "antialiasing");
GDVIRTUAL_BIND(_font_get_antialiasing, "font_rid");
@@ -87,6 +93,9 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_font_set_fixed_size, "font_rid", "fixed_size");
GDVIRTUAL_BIND(_font_get_fixed_size, "font_rid");
+ GDVIRTUAL_BIND(_font_set_allow_system_fallback, "font_rid", "allow_system_fallback");
+ GDVIRTUAL_BIND(_font_is_allow_system_fallback, "font_rid");
+
GDVIRTUAL_BIND(_font_set_force_autohinter, "font_rid", "force_autohinter");
GDVIRTUAL_BIND(_font_is_force_autohinter, "font_rid");
@@ -308,6 +317,8 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_string_to_lower, "string", "language");
GDVIRTUAL_BIND(_parse_structured_text, "parser_type", "args", "text");
+
+ GDVIRTUAL_BIND(_cleanup);
}
bool TextServerExtension::has_feature(Feature p_feature) const {
@@ -434,6 +445,26 @@ String TextServerExtension::font_get_style_name(const RID &p_font_rid) const {
return ret;
}
+void TextServerExtension::font_set_weight(const RID &p_font_rid, int64_t p_weight) {
+ GDVIRTUAL_CALL(_font_set_weight, p_font_rid, p_weight);
+}
+
+int64_t TextServerExtension::font_get_weight(const RID &p_font_rid) const {
+ int64_t ret = 400;
+ GDVIRTUAL_CALL(_font_get_weight, p_font_rid, ret);
+ return ret;
+}
+
+void TextServerExtension::font_set_stretch(const RID &p_font_rid, int64_t p_stretch) {
+ GDVIRTUAL_CALL(_font_set_stretch, p_font_rid, p_stretch);
+}
+
+int64_t TextServerExtension::font_get_stretch(const RID &p_font_rid) const {
+ int64_t ret = 100;
+ GDVIRTUAL_CALL(_font_get_stretch, p_font_rid, ret);
+ return ret;
+}
+
void TextServerExtension::font_set_name(const RID &p_font_rid, const String &p_name) {
GDVIRTUAL_CALL(_font_set_name, p_font_rid, p_name);
}
@@ -504,6 +535,16 @@ int64_t TextServerExtension::font_get_fixed_size(const RID &p_font_rid) const {
return ret;
}
+void TextServerExtension::font_set_allow_system_fallback(const RID &p_font_rid, bool p_allow_system_fallback) {
+ GDVIRTUAL_CALL(_font_set_allow_system_fallback, p_font_rid, p_allow_system_fallback);
+}
+
+bool TextServerExtension::font_is_allow_system_fallback(const RID &p_font_rid) const {
+ bool ret = false;
+ GDVIRTUAL_CALL(_font_is_allow_system_fallback, p_font_rid, ret);
+ return ret;
+}
+
void TextServerExtension::font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) {
GDVIRTUAL_CALL(_font_set_force_autohinter, p_font_rid, p_force_autohinter);
}
@@ -1360,6 +1401,10 @@ bool TextServerExtension::spoof_check(const String &p_string) const {
return TextServer::spoof_check(p_string);
}
+void TextServerExtension::cleanup() {
+ GDVIRTUAL_CALL(_cleanup);
+}
+
TextServerExtension::TextServerExtension() {
//NOP
}
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 992b708045..46ed43e9c8 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -109,6 +109,16 @@ public:
GDVIRTUAL2(_font_set_style_name, RID, const String &);
GDVIRTUAL1RC(String, _font_get_style_name, RID);
+ virtual void font_set_weight(const RID &p_font_rid, int64_t p_weight) override;
+ virtual int64_t font_get_weight(const RID &p_font_rid) const override;
+ GDVIRTUAL2(_font_set_weight, RID, int);
+ GDVIRTUAL1RC(int64_t, _font_get_weight, RID);
+
+ virtual void font_set_stretch(const RID &p_font_rid, int64_t p_stretch) override;
+ virtual int64_t font_get_stretch(const RID &p_font_rid) const override;
+ GDVIRTUAL2(_font_set_stretch, RID, int);
+ GDVIRTUAL1RC(int64_t, _font_get_stretch, RID);
+
virtual void font_set_antialiasing(const RID &p_font_rid, TextServer::FontAntialiasing p_antialiasing) override;
virtual TextServer::FontAntialiasing font_get_antialiasing(const RID &p_font_rid) const override;
GDVIRTUAL2(_font_set_antialiasing, RID, TextServer::FontAntialiasing);
@@ -154,6 +164,11 @@ public:
GDVIRTUAL2(_font_set_transform, RID, Transform2D);
GDVIRTUAL1RC(Transform2D, _font_get_transform, RID);
+ virtual void font_set_allow_system_fallback(const RID &p_font_rid, bool p_allow_system_fallback) override;
+ virtual bool font_is_allow_system_fallback(const RID &p_font_rid) const override;
+ GDVIRTUAL2(_font_set_allow_system_fallback, RID, bool);
+ GDVIRTUAL1RC(bool, _font_is_allow_system_fallback, RID);
+
virtual void font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) override;
virtual bool font_is_force_autohinter(const RID &p_font_rid) const override;
GDVIRTUAL2(_font_set_force_autohinter, RID, bool);
@@ -514,6 +529,9 @@ public:
GDVIRTUAL2RC(int64_t, _is_confusable, const String &, const PackedStringArray &);
GDVIRTUAL1RC(bool, _spoof_check, const String &);
+ virtual void cleanup() override;
+ GDVIRTUAL0(_cleanup);
+
TextServerExtension();
~TextServerExtension();
};
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index dfeb5cb70c..1b9cd28cfb 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -223,6 +223,12 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("font_set_style_name", "font_rid", "name"), &TextServer::font_set_style_name);
ClassDB::bind_method(D_METHOD("font_get_style_name", "font_rid"), &TextServer::font_get_style_name);
+ ClassDB::bind_method(D_METHOD("font_set_weight", "font_rid", "weight"), &TextServer::font_set_weight);
+ ClassDB::bind_method(D_METHOD("font_get_weight", "font_rid"), &TextServer::font_get_weight);
+
+ ClassDB::bind_method(D_METHOD("font_set_stretch", "font_rid", "weight"), &TextServer::font_set_stretch);
+ ClassDB::bind_method(D_METHOD("font_get_stretch", "font_rid"), &TextServer::font_get_stretch);
+
ClassDB::bind_method(D_METHOD("font_set_antialiasing", "font_rid", "antialiasing"), &TextServer::font_set_antialiasing);
ClassDB::bind_method(D_METHOD("font_get_antialiasing", "font_rid"), &TextServer::font_get_antialiasing);
@@ -241,6 +247,9 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("font_set_fixed_size", "font_rid", "fixed_size"), &TextServer::font_set_fixed_size);
ClassDB::bind_method(D_METHOD("font_get_fixed_size", "font_rid"), &TextServer::font_get_fixed_size);
+ ClassDB::bind_method(D_METHOD("font_set_allow_system_fallback", "font_rid", "allow_system_fallback"), &TextServer::font_set_allow_system_fallback);
+ ClassDB::bind_method(D_METHOD("font_is_allow_system_fallback", "font_rid"), &TextServer::font_is_allow_system_fallback);
+
ClassDB::bind_method(D_METHOD("font_set_force_autohinter", "font_rid", "force_autohinter"), &TextServer::font_set_force_autohinter);
ClassDB::bind_method(D_METHOD("font_is_force_autohinter", "font_rid"), &TextServer::font_is_force_autohinter);
diff --git a/servers/text_server.h b/servers/text_server.h
index a4e6080fd0..5da38a627a 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -250,6 +250,12 @@ public:
virtual void font_set_style_name(const RID &p_font_rid, const String &p_name) = 0;
virtual String font_get_style_name(const RID &p_font_rid) const = 0;
+ virtual void font_set_weight(const RID &p_font_rid, int64_t p_weight) = 0;
+ virtual int64_t font_get_weight(const RID &p_font_rid) const = 0;
+
+ virtual void font_set_stretch(const RID &p_font_rid, int64_t p_stretch) = 0;
+ virtual int64_t font_get_stretch(const RID &p_font_rid) const = 0;
+
virtual void font_set_antialiasing(const RID &p_font_rid, FontAntialiasing p_antialiasing) = 0;
virtual FontAntialiasing font_get_antialiasing(const RID &p_font_rid) const = 0;
@@ -268,6 +274,9 @@ public:
virtual void font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) = 0;
virtual int64_t font_get_fixed_size(const RID &p_font_rid) const = 0;
+ virtual void font_set_allow_system_fallback(const RID &p_font_rid, bool p_allow_system_fallback) = 0;
+ virtual bool font_is_allow_system_fallback(const RID &p_font_rid) const = 0;
+
virtual void font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) = 0;
virtual bool font_is_force_autohinter(const RID &p_font_rid) const = 0;
@@ -498,6 +507,8 @@ public:
TypedArray<Vector2i> parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
+ virtual void cleanup() {}
+
TextServer();
~TextServer();
};