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-rw-r--r--servers/audio/effects/audio_effect_chorus.cpp8
-rw-r--r--servers/audio/effects/audio_effect_chorus.h2
-rw-r--r--servers/audio/effects/audio_effect_compressor.cpp6
-rw-r--r--servers/audio/effects/audio_effect_compressor.h2
-rw-r--r--servers/audio/effects/audio_effect_delay.cpp51
-rw-r--r--servers/audio/effects/audio_effect_delay.h29
-rw-r--r--servers/audio/effects/audio_effect_filter.h18
-rw-r--r--servers/audio_server.cpp12
-rw-r--r--servers/audio_server.h8
-rw-r--r--servers/camera_server.cpp5
-rw-r--r--servers/camera_server.h4
-rw-r--r--servers/display_server.cpp6
-rw-r--r--servers/display_server.h4
-rw-r--r--servers/extensions/physics_server_3d_extension.cpp3
-rw-r--r--servers/extensions/physics_server_3d_extension.h3
-rw-r--r--servers/physics_2d/godot_collision_object_2d.h8
-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp14
-rw-r--r--servers/physics_2d/godot_physics_server_2d.h3
-rw-r--r--servers/physics_2d/godot_space_2d.cpp14
-rw-r--r--servers/physics_3d/godot_collision_object_3d.h8
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp14
-rw-r--r--servers/physics_3d/godot_physics_server_3d.h3
-rw-r--r--servers/physics_3d/godot_space_3d.cpp14
-rw-r--r--servers/physics_server_2d.cpp3
-rw-r--r--servers/physics_server_2d.h3
-rw-r--r--servers/physics_server_2d_wrap_mt.h3
-rw-r--r--servers/physics_server_3d.cpp3
-rw-r--r--servers/physics_server_3d.h3
-rw-r--r--servers/physics_server_3d_wrap_mt.h3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl18
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl18
-rw-r--r--servers/rendering/renderer_rd/shaders/skeleton.glsl64
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp36
-rw-r--r--servers/rendering/renderer_viewport.cpp52
-rw-r--r--servers/rendering/renderer_viewport.h15
-rw-r--r--servers/rendering/shader_preprocessor.cpp154
-rw-r--r--servers/rendering/shader_preprocessor.h12
-rw-r--r--servers/rendering_server.cpp66
-rw-r--r--servers/rendering_server.h6
-rw-r--r--servers/text/text_server_extension.cpp18
-rw-r--r--servers/text/text_server_extension.h13
-rw-r--r--servers/text_server.cpp5
-rw-r--r--servers/text_server.h11
44 files changed, 555 insertions, 200 deletions
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index e5434eac02..54c08ef644 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -272,11 +272,11 @@ float AudioEffectChorus::get_dry() const {
return dry;
}
-void AudioEffectChorus::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("voice/")) {
- int voice_idx = property.name.get_slice("/", 1).to_int();
+void AudioEffectChorus::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("voice/")) {
+ int voice_idx = p_property.name.get_slice("/", 1).to_int();
if (voice_idx > voice_count) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h
index 72b495f7f9..dd4b431e7a 100644
--- a/servers/audio/effects/audio_effect_chorus.h
+++ b/servers/audio/effects/audio_effect_chorus.h
@@ -96,7 +96,7 @@ private:
float dry;
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp
index ee71a6dba7..0e1accba16 100644
--- a/servers/audio/effects/audio_effect_compressor.cpp
+++ b/servers/audio/effects/audio_effect_compressor.cpp
@@ -184,15 +184,15 @@ StringName AudioEffectCompressor::get_sidechain() const {
return sidechain;
}
-void AudioEffectCompressor::_validate_property(PropertyInfo &property) const {
- if (property.name == "sidechain") {
+void AudioEffectCompressor::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "sidechain") {
String buses = "";
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
buses += ",";
buses += AudioServer::get_singleton()->get_bus_name(i);
}
- property.hint_string = buses;
+ p_property.hint_string = buses;
}
}
diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h
index 998bd3c978..886255b958 100644
--- a/servers/audio/effects/audio_effect_compressor.h
+++ b/servers/audio/effects/audio_effect_compressor.h
@@ -61,7 +61,7 @@ class AudioEffectCompressor : public AudioEffect {
StringName sidechain;
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index 80e7a8223c..ae8c58f654 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "audio_effect_delay.h"
+
#include "core/math/math_funcs.h"
#include "servers/audio_server.h"
@@ -286,37 +287,21 @@ void AudioEffectDelay::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1/active"), "set_tap1_active", "is_tap1_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap1_delay_ms", "get_tap1_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap1_level_db", "get_tap1_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2/active"), "set_tap2_active", "is_tap2_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap2_delay_ms", "get_tap2_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap2_level_db", "get_tap2_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback/active"), "set_feedback_active", "is_feedback_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_feedback_delay_ms", "get_feedback_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_feedback_level_db", "get_feedback_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass");
-}
-
-AudioEffectDelay::AudioEffectDelay() {
- tap_1_active = true;
- tap_1_delay_ms = 250;
- tap_1_level = -6;
- tap_1_pan = 0.2;
-
- tap_2_active = true;
- tap_2_delay_ms = 500;
- tap_2_level = -12;
- tap_2_pan = -0.4;
-
- feedback_active = false;
- feedback_delay_ms = 340;
- feedback_level = -6;
- feedback_lowpass = 16000;
-
- dry = 1.0;
+ ADD_GROUP("Tap 1", "tap1_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1_active"), "set_tap1_active", "is_tap1_active");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap1_delay_ms", "get_tap1_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap1_level_db", "get_tap1_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan");
+
+ ADD_GROUP("Tap 2", "tap2_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2_active"), "set_tap2_active", "is_tap2_active");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap2_delay_ms", "get_tap2_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap2_level_db", "get_tap2_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan");
+
+ ADD_GROUP("Feedback", "feedback_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback_active"), "set_feedback_active", "is_feedback_active");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_feedback_delay_ms", "get_feedback_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_feedback_level_db", "get_feedback_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass");
}
diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h
index 137a4e7dbe..020d45e79b 100644
--- a/servers/audio/effects/audio_effect_delay.h
+++ b/servers/audio/effects/audio_effect_delay.h
@@ -37,6 +37,7 @@ class AudioEffectDelay;
class AudioEffectDelayInstance : public AudioEffectInstance {
GDCLASS(AudioEffectDelayInstance, AudioEffectInstance);
+
friend class AudioEffectDelay;
Ref<AudioEffectDelay> base;
@@ -66,22 +67,22 @@ class AudioEffectDelay : public AudioEffect {
MAX_TAPS = 2
};
- float dry;
+ float dry = 1.0f;
- bool tap_1_active;
- float tap_1_delay_ms;
- float tap_1_level;
- float tap_1_pan;
+ bool tap_1_active = true;
+ float tap_1_delay_ms = 250.0f;
+ float tap_1_level = -6.0f;
+ float tap_1_pan = 0.2f;
- bool tap_2_active;
- float tap_2_delay_ms;
- float tap_2_level;
- float tap_2_pan;
+ bool tap_2_active = true;
+ float tap_2_delay_ms = 500.0f;
+ float tap_2_level = -12.0f;
+ float tap_2_pan = -0.4f;
- bool feedback_active;
- float feedback_delay_ms;
- float feedback_level;
- float feedback_lowpass;
+ bool feedback_active = false;
+ float feedback_delay_ms = 340.0f;
+ float feedback_level = -6.0f;
+ float feedback_lowpass = 16000.0f;
protected:
static void _bind_methods();
@@ -128,7 +129,7 @@ public:
Ref<AudioEffectInstance> instantiate() override;
- AudioEffectDelay();
+ AudioEffectDelay() {}
};
#endif // AUDIO_EFFECT_DELAY_H
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index a40af2f13c..1510ee2af7 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -98,9 +98,9 @@ VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB)
class AudioEffectLowPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter);
- void _validate_property(PropertyInfo &property) const override {
- if (property.name == "gain") {
- property.usage = PROPERTY_USAGE_NONE;
+ void _validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "gain") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -111,9 +111,9 @@ public:
class AudioEffectHighPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter);
- void _validate_property(PropertyInfo &property) const override {
- if (property.name == "gain") {
- property.usage = PROPERTY_USAGE_NONE;
+ void _validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "gain") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -124,9 +124,9 @@ public:
class AudioEffectBandPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter);
- void _validate_property(PropertyInfo &property) const override {
- if (property.name == "gain") {
- property.usage = PROPERTY_USAGE_NONE;
+ void _validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "gain") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 9052f8e05e..64695557aa 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -144,8 +144,8 @@ int AudioDriver::get_total_channels_by_speaker_mode(AudioDriver::SpeakerMode p_m
ERR_FAIL_V(2);
}
-Array AudioDriver::get_device_list() {
- Array list;
+PackedStringArray AudioDriver::get_device_list() {
+ PackedStringArray list;
list.push_back("Default");
@@ -156,8 +156,8 @@ String AudioDriver::get_device() {
return "Default";
}
-Array AudioDriver::capture_get_device_list() {
- Array list;
+PackedStringArray AudioDriver::capture_get_device_list() {
+ PackedStringArray list;
list.push_back("Default");
@@ -1637,7 +1637,7 @@ Ref<AudioBusLayout> AudioServer::generate_bus_layout() const {
return state;
}
-Array AudioServer::get_device_list() {
+PackedStringArray AudioServer::get_device_list() {
return AudioDriver::get_singleton()->get_device_list();
}
@@ -1649,7 +1649,7 @@ void AudioServer::set_device(String device) {
AudioDriver::get_singleton()->set_device(device);
}
-Array AudioServer::capture_get_device_list() {
+PackedStringArray AudioServer::capture_get_device_list() {
return AudioDriver::get_singleton()->capture_get_device_list();
}
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 5613267909..588107c25d 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -94,7 +94,7 @@ public:
virtual void start() = 0;
virtual int get_mix_rate() const = 0;
virtual SpeakerMode get_speaker_mode() const = 0;
- virtual Array get_device_list();
+ virtual PackedStringArray get_device_list();
virtual String get_device();
virtual void set_device(String device) {}
virtual void lock() = 0;
@@ -105,7 +105,7 @@ public:
virtual Error capture_stop() { return FAILED; }
virtual void capture_set_device(const String &p_name) {}
virtual String capture_get_device() { return "Default"; }
- virtual Array capture_get_device_list(); // TODO: convert this and get_device_list to PackedStringArray
+ virtual PackedStringArray capture_get_device_list();
virtual float get_latency() { return 0; }
@@ -419,11 +419,11 @@ public:
void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
Ref<AudioBusLayout> generate_bus_layout() const;
- Array get_device_list();
+ PackedStringArray get_device_list();
String get_device();
void set_device(String device);
- Array capture_get_device_list();
+ PackedStringArray capture_get_device_list();
String capture_get_device();
void capture_set_device(const String &p_name);
diff --git a/servers/camera_server.cpp b/servers/camera_server.cpp
index 91df3afadd..b83b41a571 100644
--- a/servers/camera_server.cpp
+++ b/servers/camera_server.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "camera_server.h"
+#include "core/variant/typed_array.h"
#include "rendering_server.h"
#include "servers/camera/camera_feed.h"
@@ -143,8 +144,8 @@ int CameraServer::get_feed_count() {
return feeds.size();
};
-Array CameraServer::get_feeds() {
- Array return_feeds;
+TypedArray<CameraFeed> CameraServer::get_feeds() {
+ TypedArray<CameraFeed> return_feeds;
int cc = get_feed_count();
return_feeds.resize(cc);
diff --git a/servers/camera_server.h b/servers/camera_server.h
index b70938c34f..c6fb906b3c 100644
--- a/servers/camera_server.h
+++ b/servers/camera_server.h
@@ -43,6 +43,8 @@
**/
class CameraFeed;
+template <typename T>
+class TypedArray;
class CameraServer : public Object {
GDCLASS(CameraServer, Object);
@@ -100,7 +102,7 @@ public:
// Get our feeds.
Ref<CameraFeed> get_feed(int p_index);
int get_feed_count();
- Array get_feeds();
+ TypedArray<CameraFeed> get_feeds();
// Intended for use with custom CameraServer implementation.
RID feed_texture(int p_id, FeedImage p_texture);
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index ff6d769a86..0c05570b23 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -256,14 +256,14 @@ void DisplayServer::tts_resume() {
WARN_PRINT("TTS is not supported by this display server.");
}
-Array DisplayServer::tts_get_voices() const {
+TypedArray<Dictionary> DisplayServer::tts_get_voices() const {
WARN_PRINT("TTS is not supported by this display server.");
- return Array();
+ return TypedArray<Dictionary>();
}
PackedStringArray DisplayServer::tts_get_voices_for_language(const String &p_language) const {
PackedStringArray ret;
- Array voices = tts_get_voices();
+ TypedArray<Dictionary> voices = tts_get_voices();
for (int i = 0; i < voices.size(); i++) {
const Dictionary &voice = voices[i];
if (voice.has("id") && voice.has("language") && voice["language"].operator String().begins_with(p_language)) {
diff --git a/servers/display_server.h b/servers/display_server.h
index a5c42617af..4e52c58633 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -198,7 +198,7 @@ private:
public:
virtual bool tts_is_speaking() const;
virtual bool tts_is_paused() const;
- virtual Array tts_get_voices() const;
+ virtual TypedArray<Dictionary> tts_get_voices() const;
virtual PackedStringArray tts_get_voices_for_language(const String &p_language) const;
virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false);
@@ -230,7 +230,7 @@ public:
virtual void clipboard_set_primary(const String &p_text);
virtual String clipboard_get_primary() const;
- virtual Array get_display_cutouts() const { return Array(); }
+ virtual TypedArray<Rect2> get_display_cutouts() const { return TypedArray<Rect2>(); }
virtual Rect2i get_display_safe_area() const { return screen_get_usable_rect(); }
enum {
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
index 3694dcdb9a..7d797bf611 100644
--- a/servers/extensions/physics_server_3d_extension.cpp
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -196,6 +196,9 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
GDVIRTUAL_BIND(_body_get_collision_mask, "body");
+ GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority");
+ GDVIRTUAL_BIND(_body_get_collision_priority, "body");
+
GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled");
GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape");
GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform");
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index c4b4a00eaf..3200438253 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -319,6 +319,9 @@ public:
EXBIND2(body_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_collision_mask, RID)
+ EXBIND2(body_set_collision_priority, RID, real_t)
+ EXBIND1RC(real_t, body_get_collision_priority, RID)
+
EXBIND2(body_set_user_flags, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_user_flags, RID)
diff --git a/servers/physics_2d/godot_collision_object_2d.h b/servers/physics_2d/godot_collision_object_2d.h
index 1a683a7b0f..7965e8a94d 100644
--- a/servers/physics_2d/godot_collision_object_2d.h
+++ b/servers/physics_2d/godot_collision_object_2d.h
@@ -70,6 +70,7 @@ private:
Transform2D inv_transform;
uint32_t collision_mask = 1;
uint32_t collision_layer = 1;
+ real_t collision_priority = 1.0;
bool _static = true;
SelfList<GodotCollisionObject2D> pending_shape_update_list;
@@ -166,6 +167,13 @@ public:
}
_FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
+ _FORCE_INLINE_ void set_collision_priority(real_t p_priority) {
+ ERR_FAIL_COND_MSG(p_priority <= 0, "Priority must be greater than 0.");
+ collision_priority = p_priority;
+ _shape_changed();
+ }
+ _FORCE_INLINE_ real_t get_collision_priority() const { return collision_priority; }
+
void remove_shape(GodotShape2D *p_shape) override;
void remove_shape(int p_index);
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index 99e68de07c..c728dccd4f 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -718,6 +718,20 @@ uint32_t GodotPhysicsServer2D::body_get_collision_mask(RID p_body) const {
return body->get_collision_mask();
}
+void GodotPhysicsServer2D::body_set_collision_priority(RID p_body, real_t p_priority) {
+ GodotBody2D *body = body_owner.get_or_null(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_collision_priority(p_priority);
+}
+
+real_t GodotPhysicsServer2D::body_get_collision_priority(RID p_body) const {
+ const GodotBody2D *body = body_owner.get_or_null(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ return body->get_collision_priority();
+}
+
void GodotPhysicsServer2D::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) {
GodotBody2D *body = body_owner.get_or_null(p_body);
ERR_FAIL_COND(!body);
diff --git a/servers/physics_2d/godot_physics_server_2d.h b/servers/physics_2d/godot_physics_server_2d.h
index 2af6e5c97c..20e492d87a 100644
--- a/servers/physics_2d/godot_physics_server_2d.h
+++ b/servers/physics_2d/godot_physics_server_2d.h
@@ -199,6 +199,9 @@ public:
virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override;
virtual uint32_t body_get_collision_mask(RID p_body) const override;
+ virtual void body_set_collision_priority(RID p_body, real_t p_priority) override;
+ virtual real_t body_get_collision_priority(RID p_body) const override;
+
virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override;
virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override;
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index 166ec3049e..4166191be8 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -594,6 +594,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
const int max_results = 32;
int recover_attempts = 4;
Vector2 sr[max_results * 2];
+ real_t priorities[max_results];
do {
GodotPhysicsServer2D::CollCbkData cbk;
@@ -606,6 +607,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
GodotPhysicsServer2D::CollCbkData *cbkptr = &cbk;
GodotCollisionSolver2D::CallbackResult cbkres = GodotPhysicsServer2D::_shape_col_cbk;
+ int priority_amount = 0;
bool collided = false;
@@ -664,6 +666,10 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
if (GodotCollisionSolver2D::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, margin)) {
did_collide = cbk.passed > current_passed; //more passed, so collision actually existed
}
+ while (cbk.amount > priority_amount) {
+ priorities[priority_amount] = col_obj->get_collision_priority();
+ priority_amount++;
+ }
if (!did_collide && cbk.invalid_by_dir > 0) {
//this shape must be excluded
@@ -686,6 +692,12 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
break;
}
+ real_t inv_total_weight = 0.0;
+ for (int i = 0; i < cbk.amount; i++) {
+ inv_total_weight += priorities[i];
+ }
+ inv_total_weight = Math::is_zero_approx(inv_total_weight) ? 1.0 : (real_t)cbk.amount / inv_total_weight;
+
recovered = true;
Vector2 recover_motion;
@@ -701,7 +713,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
real_t depth = n.dot(a + recover_motion) - d;
if (depth > min_contact_depth + CMP_EPSILON) {
// Only recover if there is penetration.
- recover_motion -= n * (depth - min_contact_depth) * 0.4;
+ recover_motion -= n * (depth - min_contact_depth) * 0.4 * priorities[i] * inv_total_weight;
}
}
diff --git a/servers/physics_3d/godot_collision_object_3d.h b/servers/physics_3d/godot_collision_object_3d.h
index 0f09f21962..2d342f65f3 100644
--- a/servers/physics_3d/godot_collision_object_3d.h
+++ b/servers/physics_3d/godot_collision_object_3d.h
@@ -59,6 +59,7 @@ private:
ObjectID instance_id;
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
+ real_t collision_priority = 1.0;
struct Shape {
Transform3D xform;
@@ -165,6 +166,13 @@ public:
}
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
+ _FORCE_INLINE_ void set_collision_priority(real_t p_priority) {
+ ERR_FAIL_COND_MSG(p_priority <= 0, "Priority must be greater than 0.");
+ collision_priority = p_priority;
+ _shape_changed();
+ }
+ _FORCE_INLINE_ real_t get_collision_priority() const { return collision_priority; }
+
_FORCE_INLINE_ bool collides_with(GodotCollisionObject3D *p_other) const {
return p_other->collision_layer & collision_mask;
}
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index b735283ebe..9c1535f561 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -593,6 +593,20 @@ uint32_t GodotPhysicsServer3D::body_get_collision_mask(RID p_body) const {
return body->get_collision_mask();
}
+void GodotPhysicsServer3D::body_set_collision_priority(RID p_body, real_t p_priority) {
+ GodotBody3D *body = body_owner.get_or_null(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_collision_priority(p_priority);
+}
+
+real_t GodotPhysicsServer3D::body_get_collision_priority(RID p_body) const {
+ const GodotBody3D *body = body_owner.get_or_null(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ return body->get_collision_priority();
+}
+
void GodotPhysicsServer3D::body_attach_object_instance_id(RID p_body, ObjectID p_id) {
GodotBody3D *body = body_owner.get_or_null(p_body);
if (body) {
diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h
index 1d57451925..b429f23a0c 100644
--- a/servers/physics_3d/godot_physics_server_3d.h
+++ b/servers/physics_3d/godot_physics_server_3d.h
@@ -192,6 +192,9 @@ public:
virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override;
virtual uint32_t body_get_collision_mask(RID p_body) const override;
+ virtual void body_set_collision_priority(RID p_body, real_t p_priority) override;
+ virtual real_t body_get_collision_priority(RID p_body) const override;
+
virtual void body_set_user_flags(RID p_body, uint32_t p_flags) override;
virtual uint32_t body_get_user_flags(RID p_body) const override;
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index 13e9a89b2e..074232dd66 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -701,6 +701,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
const int max_results = 32;
int recover_attempts = 4;
Vector3 sr[max_results * 2];
+ real_t priorities[max_results];
do {
GodotPhysicsServer3D::CollCbkData cbk;
@@ -710,6 +711,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
GodotPhysicsServer3D::CollCbkData *cbkptr = &cbk;
GodotCollisionSolver3D::CallbackResult cbkres = GodotPhysicsServer3D::_shape_col_cbk;
+ int priority_amount = 0;
bool collided = false;
@@ -737,6 +739,10 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
if (GodotCollisionSolver3D::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, margin)) {
collided = cbk.amount > 0;
}
+ while (cbk.amount > priority_amount) {
+ priorities[priority_amount] = col_obj->get_collision_priority();
+ priority_amount++;
+ }
}
}
@@ -744,6 +750,12 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
break;
}
+ real_t inv_total_weight = 0.0;
+ for (int i = 0; i < cbk.amount; i++) {
+ inv_total_weight += priorities[i];
+ }
+ inv_total_weight = Math::is_zero_approx(inv_total_weight) ? 1.0 : (real_t)cbk.amount / inv_total_weight;
+
recovered = true;
Vector3 recover_motion;
@@ -759,7 +771,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
real_t depth = n.dot(a + recover_motion) - d;
if (depth > min_contact_depth + CMP_EPSILON) {
// Only recover if there is penetration.
- recover_motion -= n * (depth - min_contact_depth) * 0.4;
+ recover_motion -= n * (depth - min_contact_depth) * 0.4 * priorities[i] * inv_total_weight;
}
}
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 26768e300c..ee6764d8e1 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -706,6 +706,9 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer2D::body_set_collision_mask);
ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer2D::body_get_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_set_collision_priority", "body", "priority"), &PhysicsServer2D::body_set_collision_priority);
+ ClassDB::bind_method(D_METHOD("body_get_collision_priority", "body"), &PhysicsServer2D::body_get_collision_priority);
+
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer2D::body_set_param);
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer2D::body_get_param);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 6d95c591c2..df8b641ffc 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -393,6 +393,9 @@ public:
virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
+ virtual void body_set_collision_priority(RID p_body, real_t p_priority) = 0;
+ virtual real_t body_get_collision_priority(RID p_body) const = 0;
+
// common body variables
enum BodyParameter {
BODY_PARAM_BOUNCE,
diff --git a/servers/physics_server_2d_wrap_mt.h b/servers/physics_server_2d_wrap_mt.h
index ddb071f603..d080aac438 100644
--- a/servers/physics_server_2d_wrap_mt.h
+++ b/servers/physics_server_2d_wrap_mt.h
@@ -205,6 +205,9 @@ public:
FUNC2(body_set_collision_mask, RID, uint32_t);
FUNC1RC(uint32_t, body_get_collision_mask, RID);
+ FUNC2(body_set_collision_priority, RID, real_t);
+ FUNC1RC(real_t, body_get_collision_priority, RID);
+
FUNC3(body_set_param, RID, BodyParameter, const Variant &);
FUNC2RC(Variant, body_get_param, RID, BodyParameter);
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index f25db22e66..c985df83b2 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -750,6 +750,9 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer3D::body_set_collision_mask);
ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer3D::body_get_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_set_collision_priority", "body", "priority"), &PhysicsServer3D::body_set_collision_priority);
+ ClassDB::bind_method(D_METHOD("body_get_collision_priority", "body"), &PhysicsServer3D::body_get_collision_priority);
+
ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer3D::body_set_shape);
ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer3D::body_set_shape_transform);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 12497c0bdf..01324be0f5 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -421,6 +421,9 @@ public:
virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
+ virtual void body_set_collision_priority(RID p_body, real_t p_priority) = 0;
+ virtual real_t body_get_collision_priority(RID p_body) const = 0;
+
virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0;
virtual uint32_t body_get_user_flags(RID p_body) const = 0;
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index d4a4ad3132..ed4546b240 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -202,6 +202,9 @@ public:
FUNC2(body_set_collision_mask, RID, uint32_t);
FUNC1RC(uint32_t, body_get_collision_mask, RID);
+ FUNC2(body_set_collision_priority, RID, real_t);
+ FUNC1RC(real_t, body_get_collision_priority, RID);
+
FUNC2(body_set_user_flags, RID, uint32_t);
FUNC1RC(uint32_t, body_get_user_flags, RID);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 6c219933b0..d8499681ad 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2868,7 +2868,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet.");
}
- light_data.shadow_opacity = p_using_shadows && light_storage->light_has_shadow(base) ? light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_OPACITY) : 0.0;
+ light_data.shadow_opacity = (p_using_shadows && light_storage->light_has_shadow(base))
+ ? light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_OPACITY)
+ : 0.0;
float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
if (angular_diameter > 0.0) {
@@ -3122,7 +3124,11 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.projector_rect[3] = 0;
}
- const bool needs_shadow = shadow_atlas && shadow_atlas->shadow_owners.has(li->self);
+ const bool needs_shadow =
+ shadow_atlas &&
+ shadow_atlas->shadow_owners.has(li->self) &&
+ p_using_shadows &&
+ light_storage->light_has_shadow(base);
bool in_shadow_range = true;
if (needs_shadow && light_storage->light_is_distance_fade_enabled(li->light)) {
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index e9515c7670..6b4e4a5a16 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -15,11 +15,11 @@ layout(location = 0) in vec3 vertex_attrib;
//only for pure render depth when normal is not used
#ifdef NORMAL_USED
-layout(location = 1) in vec3 normal_attrib;
+layout(location = 1) in vec2 normal_attrib;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
-layout(location = 2) in vec4 tangent_attrib;
+layout(location = 2) in vec2 tangent_attrib;
#endif
#if defined(COLOR_USED)
@@ -58,6 +58,13 @@ layout(location = 10) in uvec4 bone_attrib;
layout(location = 11) in vec4 weight_attrib;
#endif
+vec3 oct_to_vec3(vec2 e) {
+ vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y));
+ float t = max(-v.z, 0.0);
+ v.xy += t * -sign(v.xy);
+ return v;
+}
+
/* Varyings */
layout(location = 0) out vec3 vertex_interp;
@@ -231,12 +238,13 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData sc
vec3 vertex = vertex_attrib;
#ifdef NORMAL_USED
- vec3 normal = normal_attrib * 2.0 - 1.0;
+ vec3 normal = oct_to_vec3(normal_attrib * 2.0 - 1.0);
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
- float binormalf = tangent_attrib.a * 2.0 - 1.0;
+ vec2 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;
+ vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
+ float binormalf = sign(signed_tangent_attrib.y);
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 6548793bee..0960533917 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -16,11 +16,11 @@ layout(location = 0) in vec3 vertex_attrib;
//only for pure render depth when normal is not used
#ifdef NORMAL_USED
-layout(location = 1) in vec3 normal_attrib;
+layout(location = 1) in vec2 normal_attrib;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
-layout(location = 2) in vec4 tangent_attrib;
+layout(location = 2) in vec2 tangent_attrib;
#endif
#if defined(COLOR_USED)
@@ -59,6 +59,13 @@ layout(location = 10) in uvec4 bone_attrib;
layout(location = 11) in vec4 weight_attrib;
#endif
+vec3 oct_to_vec3(vec2 e) {
+ vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y));
+ float t = max(-v.z, 0.0);
+ v.xy += t * -sign(v.xy);
+ return v;
+}
+
/* Varyings */
layout(location = 0) highp out vec3 vertex_interp;
@@ -229,12 +236,13 @@ void main() {
vec3 vertex = vertex_attrib;
#ifdef NORMAL_USED
- vec3 normal = normal_attrib * 2.0 - 1.0;
+ vec3 normal = oct_to_vec3(normal_attrib * 2.0 - 1.0);
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
- float binormalf = tangent_attrib.a * 2.0 - 1.0;
+ vec3 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;
+ vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
+ float binormalf = sign(signed_tangent_attrib.y);
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
diff --git a/servers/rendering/renderer_rd/shaders/skeleton.glsl b/servers/rendering/renderer_rd/shaders/skeleton.glsl
index a893a66c94..75bea9300b 100644
--- a/servers/rendering/renderer_rd/shaders/skeleton.glsl
+++ b/servers/rendering/renderer_rd/shaders/skeleton.glsl
@@ -54,14 +54,54 @@ layout(push_constant, std430) uniform Params {
}
params;
-vec4 decode_abgr_2_10_10_10(uint base) {
- uvec4 abgr_2_10_10_10 = (uvec4(base) >> uvec4(0, 10, 20, 30)) & uvec4(0x3FF, 0x3FF, 0x3FF, 0x3);
- return vec4(abgr_2_10_10_10) / vec4(1023.0, 1023.0, 1023.0, 3.0) * 2.0 - 1.0;
+vec2 uint_to_vec2(uint base) {
+ uvec2 decode = (uvec2(base) >> uvec2(0, 16)) & uvec2(0xFFFF, 0xFFFF);
+ return vec2(decode) / vec2(65535.0, 65535.0) * 2.0 - 1.0;
}
-uint encode_abgr_2_10_10_10(vec4 base) {
- uvec4 abgr_2_10_10_10 = uvec4(clamp(ivec4((base * 0.5 + 0.5) * vec4(1023.0, 1023.0, 1023.0, 3.0)), ivec4(0), ivec4(0x3FF, 0x3FF, 0x3FF, 0x3))) << uvec4(0, 10, 20, 30);
- return abgr_2_10_10_10.x | abgr_2_10_10_10.y | abgr_2_10_10_10.z | abgr_2_10_10_10.w;
+vec3 oct_to_vec3(vec2 oct) {
+ vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));
+ float t = max(-v.z, 0.0);
+ v.xy += t * -sign(v.xy);
+ return v;
+}
+
+vec3 decode_uint_oct_to_norm(uint base) {
+ return oct_to_vec3(uint_to_vec2(base));
+}
+
+vec4 decode_uint_oct_to_tang(uint base) {
+ vec2 oct_sign_encoded = uint_to_vec2(base);
+ // Binormal sign encoded in y component
+ vec2 oct = vec2(oct_sign_encoded.x, abs(oct_sign_encoded.y) * 2.0 - 1.0);
+ return vec4(oct_to_vec3(oct), sign(oct_sign_encoded.y));
+}
+
+vec2 signNotZero(vec2 v) {
+ return mix(vec2(-1.0), vec2(1.0), greaterThanEqual(v.xy, vec2(0.0)));
+}
+
+uint vec2_to_uint(vec2 base) {
+ uvec2 enc = uvec2(clamp(ivec2(base * vec2(65535, 65535)), ivec2(0), ivec2(0xFFFF, 0xFFFF))) << uvec2(0, 16);
+ return enc.x | enc.y;
+}
+
+vec2 vec3_to_oct(vec3 e) {
+ e /= abs(e.x) + abs(e.y) + abs(e.z);
+ vec2 oct = e.z >= 0.0f ? e.xy : (vec2(1.0f) - abs(e.yx)) * signNotZero(e.xy);
+ return oct * 0.5f + 0.5f;
+}
+
+uint encode_norm_to_uint_oct(vec3 base) {
+ return vec2_to_uint(vec3_to_oct(base));
+}
+
+uint encode_tang_to_uint_oct(vec4 base) {
+ vec2 oct = vec3_to_oct(base.xyz);
+ // Encode binormal sign in y component
+ oct.y = oct.y * 0.5f + 0.5f;
+ oct.y = base.w >= 0.0f ? oct.y : 1 - oct.y;
+ return vec2_to_uint(oct);
}
void main() {
@@ -131,12 +171,12 @@ void main() {
src_offset += 3;
if (params.has_normal) {
- normal = decode_abgr_2_10_10_10(src_vertices.data[src_offset]).rgb;
+ normal = decode_uint_oct_to_norm(src_vertices.data[src_offset]);
src_offset++;
}
if (params.has_tangent) {
- tangent = decode_abgr_2_10_10_10(src_vertices.data[src_offset]);
+ tangent = decode_uint_oct_to_tang(src_vertices.data[src_offset]);
}
if (params.has_blend_shape) {
@@ -155,12 +195,12 @@ void main() {
base_offset += 3;
if (params.has_normal) {
- blend_normal += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb * w;
+ blend_normal += decode_uint_oct_to_norm(src_blend_shapes.data[base_offset]) * w;
base_offset++;
}
if (params.has_tangent) {
- blend_tangent += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb * w;
+ blend_tangent += decode_uint_oct_to_tang(src_blend_shapes.data[base_offset]).rgb * w;
}
blend_total += w;
@@ -234,12 +274,12 @@ void main() {
dst_offset += 3;
if (params.has_normal) {
- dst_vertices.data[dst_offset] = encode_abgr_2_10_10_10(vec4(normal, 0.0));
+ dst_vertices.data[dst_offset] = encode_norm_to_uint_oct(normal);
dst_offset++;
}
if (params.has_tangent) {
- dst_vertices.data[dst_offset] = encode_abgr_2_10_10_10(tangent);
+ dst_vertices.data[dst_offset] = encode_tang_to_uint_oct(tangent);
}
#endif
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 585c42b2d8..49d7198ec2 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -327,8 +327,10 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
- s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
- s->vertex_buffer_size = p_surface.vertex_data.size();
+ if (p_surface.vertex_data.size()) {
+ s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
+ s->vertex_buffer_size = p_surface.vertex_data.size();
+ }
if (p_surface.attribute_data.size()) {
s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
@@ -345,7 +347,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
}
if (p_surface.index_count) {
- bool is_index_16 = p_surface.vertex_count <= 65536;
+ bool is_index_16 = p_surface.vertex_count <= 65536 && p_surface.vertex_count > 0;
s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
s->index_count = p_surface.index_count;
@@ -364,6 +366,8 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
}
}
+ ERR_FAIL_COND_MSG(!p_surface.index_count && !p_surface.vertex_count, "Meshes must contain a vertex array, an index array, or both");
+
s->aabb = p_surface.aabb;
s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
@@ -377,7 +381,11 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.append_id(s->vertex_buffer);
+ if (s->vertex_buffer.is_valid()) {
+ u.append_id(s->vertex_buffer);
+ } else {
+ u.append_id(default_rd_storage_buffer);
+ }
uniforms.push_back(u);
}
{
@@ -470,6 +478,7 @@ void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, i
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
+ ERR_FAIL_COND(mesh->surfaces[p_surface]->vertex_buffer.is_null());
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
@@ -527,7 +536,9 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
RS::SurfaceData sd;
sd.format = s.format;
- sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
+ if (s.vertex_buffer.is_valid()) {
+ sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
+ }
if (s.attribute_buffer.is_valid()) {
sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
}
@@ -705,7 +716,9 @@ void MeshStorage::mesh_clear(RID p_mesh) {
ERR_FAIL_COND(!mesh);
for (uint32_t i = 0; i < mesh->surface_count; i++) {
Mesh::Surface &s = *mesh->surfaces[i];
- RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
+ if (s.vertex_buffer.is_valid()) {
+ RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
+ }
if (s.attribute_buffer.is_valid()) {
RD::get_singleton()->free(s.attribute_buffer);
}
@@ -851,7 +864,7 @@ void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint3
}
MeshInstance::Surface s;
- if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
+ if ((mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) && mesh->surfaces[p_surface]->vertex_buffer_size > 0) {
//surface warrants transform
s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
@@ -1060,10 +1073,9 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
} break;
case RS::ARRAY_NORMAL: {
vd.offset = stride;
+ vd.format = RD::DATA_FORMAT_R16G16_UNORM;
+ stride += sizeof(uint16_t) * 2;
- vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
-
- stride += sizeof(uint32_t);
if (mis) {
buffer = mis->vertex_buffer;
} else {
@@ -1072,9 +1084,9 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
} break;
case RS::ARRAY_TANGENT: {
vd.offset = stride;
+ vd.format = RD::DATA_FORMAT_R16G16_UNORM;
+ stride += sizeof(uint16_t) * 2;
- vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
- stride += sizeof(uint32_t);
if (mis) {
buffer = mis->vertex_buffer;
} else {
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 73b03966c5..bfb81925bc 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -72,6 +72,41 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
return xf;
}
+Vector<RendererViewport::Viewport *> RendererViewport::_sort_active_viewports() {
+ // We need to sort the viewports in a "topological order",
+ // children first and parents last, we use the Kahn's algorithm to achieve that.
+
+ Vector<Viewport *> result;
+ List<Viewport *> nodes;
+
+ for (Viewport *viewport : active_viewports) {
+ if (viewport->parent.is_valid()) {
+ continue;
+ }
+
+ nodes.push_back(viewport);
+ }
+
+ while (!nodes.is_empty()) {
+ Viewport *node = nodes[0];
+ nodes.pop_front();
+
+ result.insert(0, node);
+
+ for (Viewport *child : active_viewports) {
+ if (child->parent != node->self) {
+ continue;
+ }
+
+ if (!nodes.find(child)) {
+ nodes.push_back(child);
+ }
+ }
+ }
+
+ return result;
+}
+
void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
if (p_viewport->render_buffers.is_valid()) {
if (p_viewport->size.width == 0 || p_viewport->size.height == 0) {
@@ -548,8 +583,10 @@ void RendererViewport::draw_viewports() {
set_default_clear_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
}
- //sort viewports
- active_viewports.sort_custom<ViewportSort>();
+ if (sorted_active_viewports_dirty) {
+ sorted_active_viewports = _sort_active_viewports();
+ sorted_active_viewports_dirty = false;
+ }
HashMap<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list;
//draw viewports
@@ -558,9 +595,9 @@ void RendererViewport::draw_viewports() {
//determine what is visible
draw_viewports_pass++;
- for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
+ for (int i = sorted_active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
- Viewport *vp = active_viewports[i];
+ Viewport *vp = sorted_active_viewports[i];
if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) {
continue;
@@ -621,8 +658,8 @@ void RendererViewport::draw_viewports() {
int objects_drawn = 0;
int draw_calls_used = 0;
- for (int i = 0; i < active_viewports.size(); i++) {
- Viewport *vp = active_viewports[i];
+ for (int i = 0; i < sorted_active_viewports.size(); i++) {
+ Viewport *vp = sorted_active_viewports[i];
if (vp->last_pass != draw_viewports_pass) {
continue; //should not draw
@@ -814,6 +851,8 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
} else {
active_viewports.erase(viewport);
}
+
+ sorted_active_viewports_dirty = true;
}
void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
@@ -1243,6 +1282,7 @@ bool RendererViewport::free(RID p_rid) {
viewport_set_scenario(p_rid, RID());
active_viewports.erase(viewport);
+ sorted_active_viewports_dirty = true;
if (viewport->use_occlusion_culling) {
RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_rid);
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 5e37c96336..ab4893a908 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -185,25 +185,16 @@ public:
mutable RID_Owner<Viewport, true> viewport_owner;
- struct ViewportSort {
- _FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const {
- bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2();
- bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2();
-
- if (left_to_screen == right_to_screen) {
- return p_right->parent == p_left->self;
- }
- return (right_to_screen ? 0 : 1) < (left_to_screen ? 0 : 1);
- }
- };
-
Vector<Viewport *> active_viewports;
+ Vector<Viewport *> sorted_active_viewports;
+ bool sorted_active_viewports_dirty = false;
int total_objects_drawn = 0;
int total_vertices_drawn = 0;
int total_draw_calls_used = 0;
private:
+ Vector<Viewport *> _sort_active_viewports();
void _configure_3d_render_buffers(Viewport *p_viewport);
void _draw_3d(Viewport *p_viewport);
void _draw_viewport(Viewport *p_viewport);
diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp
index 5d8cd503c0..3766477070 100644
--- a/servers/rendering/shader_preprocessor.cpp
+++ b/servers/rendering/shader_preprocessor.cpp
@@ -434,7 +434,12 @@ void ShaderPreprocessor::process_elif(Tokenizer *p_tokenizer) {
return;
}
- Error error = expand_macros(body, line, body);
+ Error error = expand_condition(body, line, body);
+ if (error != OK) {
+ return;
+ }
+
+ error = expand_macros(body, line, body);
if (error != OK) {
return;
}
@@ -528,7 +533,12 @@ void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
return;
}
- Error error = expand_macros(body, line, body);
+ Error error = expand_condition(body, line, body);
+ if (error != OK) {
+ return;
+ }
+
+ error = expand_macros(body, line, body);
if (error != OK) {
return;
}
@@ -777,6 +787,134 @@ void ShaderPreprocessor::expand_output_macros(int p_start, int p_line_number) {
add_to_output(line);
}
+Error ShaderPreprocessor::expand_condition(const String &p_string, int p_line, String &r_expanded) {
+ // Checks bracket count to be even + check the cursor position.
+ {
+ int bracket_start_count = 0;
+ int bracket_end_count = 0;
+
+ for (int i = 0; i < p_string.size(); i++) {
+ switch (p_string[i]) {
+ case CURSOR:
+ state->completion_type = COMPLETION_TYPE_CONDITION;
+ break;
+ case '(':
+ bracket_start_count++;
+ break;
+ case ')':
+ bracket_end_count++;
+ break;
+ }
+ }
+ if (bracket_start_count > bracket_end_count) {
+ _set_expected_error(")", p_line);
+ return FAILED;
+ }
+ if (bracket_end_count > bracket_start_count) {
+ _set_expected_error("(", p_line);
+ return FAILED;
+ }
+ }
+
+ String result = p_string;
+
+ int index = 0;
+ int index_start = 0;
+ int index_end = 0;
+
+ while (find_match(result, "defined", index, index_start)) {
+ bool open_bracket = false;
+ bool found_word = false;
+ bool word_completed = false;
+
+ LocalVector<char32_t> text;
+ int post_bracket_index = -1;
+ int size = result.size();
+
+ for (int i = (index_start - 1); i < size; i++) {
+ char32_t c = result[i];
+ if (c == 0) {
+ if (found_word) {
+ word_completed = true;
+ }
+ break;
+ }
+ char32_t cs[] = { c, '\0' };
+ String s = String(cs);
+ bool is_space = is_char_space(c);
+
+ if (word_completed) {
+ if (c == ')') {
+ continue;
+ }
+ if (c == '|' || c == '&') {
+ if (open_bracket) {
+ _set_unexpected_token_error(s, p_line);
+ return FAILED;
+ }
+ break;
+ } else if (!is_space) {
+ _set_unexpected_token_error(s, p_line);
+ return FAILED;
+ }
+ } else if (is_space) {
+ if (found_word && !open_bracket) {
+ index_end = i;
+ word_completed = true;
+ }
+ } else if (c == '(') {
+ if (open_bracket) {
+ _set_unexpected_token_error(s, p_line);
+ return FAILED;
+ }
+ open_bracket = true;
+ } else if (c == ')') {
+ if (open_bracket) {
+ if (!found_word) {
+ _set_unexpected_token_error(s, p_line);
+ return FAILED;
+ }
+ open_bracket = false;
+ post_bracket_index = i + 1;
+ } else {
+ index_end = i;
+ }
+ word_completed = true;
+ } else if (is_char_word(c)) {
+ text.push_back(c);
+ found_word = true;
+ } else {
+ _set_unexpected_token_error(s, p_line);
+ return FAILED;
+ }
+ }
+
+ if (word_completed) {
+ if (open_bracket) {
+ _set_expected_error(")", p_line);
+ return FAILED;
+ }
+ if (post_bracket_index != -1) {
+ index_end = post_bracket_index;
+ }
+
+ String body = state->defines.has(vector_to_string(text)) ? "true" : "false";
+ String temp = result;
+
+ result = result.substr(0, index) + body;
+ index_start = result.length();
+ if (index_end > 0) {
+ result += temp.substr(index_end);
+ }
+ } else {
+ set_error(RTR("Invalid macro name."), p_line);
+ return FAILED;
+ }
+ }
+ r_expanded = result;
+ return OK;
+}
+
Error ShaderPreprocessor::expand_macros(const String &p_string, int p_line, String &r_expanded) {
String iterative = p_string;
int pass_count = 0;
@@ -1064,7 +1202,7 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen
switch (pp_state.completion_type) {
case COMPLETION_TYPE_DIRECTIVE: {
List<String> options;
- get_keyword_list(&options, true);
+ get_keyword_list(&options, true, true);
for (const String &E : options) {
ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
@@ -1083,6 +1221,11 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen
}
} break;
+ case COMPLETION_TYPE_CONDITION: {
+ ScriptLanguage::CodeCompletionOption option("defined", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ r_completion_options->push_back(option);
+
+ } break;
case COMPLETION_TYPE_INCLUDE_PATH: {
if (p_include_completion_func && r_completion_options) {
p_include_completion_func(r_completion_options);
@@ -1096,8 +1239,11 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen
return err;
}
-void ShaderPreprocessor::get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords) {
+void ShaderPreprocessor::get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords, bool p_ignore_context_keywords) {
r_keywords->push_back("define");
+ if (!p_ignore_context_keywords) {
+ r_keywords->push_back("defined");
+ }
r_keywords->push_back("elif");
if (p_include_shader_keywords) {
r_keywords->push_back("else");
diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h
index e066b129ac..b4e7c7199f 100644
--- a/servers/rendering/shader_preprocessor.h
+++ b/servers/rendering/shader_preprocessor.h
@@ -50,6 +50,7 @@ public:
COMPLETION_TYPE_DIRECTIVE,
COMPLETION_TYPE_PRAGMA_DIRECTIVE,
COMPLETION_TYPE_PRAGMA,
+ COMPLETION_TYPE_CONDITION,
COMPLETION_TYPE_INCLUDE_PATH,
};
@@ -175,6 +176,14 @@ private:
static String vector_to_string(const LocalVector<char32_t> &p_v, int p_start = 0, int p_end = -1);
static String tokens_to_string(const LocalVector<Token> &p_tokens);
+ void _set_expected_error(const String &p_what, int p_line) {
+ set_error(vformat(RTR("Expected a '%s'."), p_what), p_line);
+ }
+
+ void _set_unexpected_token_error(const String &p_what, int p_line) {
+ set_error(vformat(RTR("Unexpected token '%s'."), p_what), p_line);
+ }
+
void process_directive(Tokenizer *p_tokenizer);
void process_define(Tokenizer *p_tokenizer);
void process_elif(Tokenizer *p_tokenizer);
@@ -190,6 +199,7 @@ private:
void add_region(int p_line, bool p_enabled, Region *p_parent_region);
void start_branch_condition(Tokenizer *p_tokenizer, bool p_success, bool p_continue = false);
+ Error expand_condition(const String &p_string, int p_line, String &r_result);
void expand_output_macros(int p_start, int p_line);
Error expand_macros(const String &p_string, int p_line, String &r_result);
bool expand_macros_once(const String &p_line, int p_line_number, const RBMap<String, Define *>::Element *p_define_pair, String &r_expanded);
@@ -210,7 +220,7 @@ public:
Error preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, List<Region> *r_regions = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr);
- static void get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords);
+ static void get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords, bool p_ignore_context_keywords = false);
static void get_pragma_list(List<String> *r_pragmas);
ShaderPreprocessor();
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index a54d4f0384..bbe78236b5 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -398,16 +398,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const Vector3 *src = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
- Vector3 n = src[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
-
- uint32_t value = 0;
- value |= CLAMP(int(n.x * 1023.0), 0, 1023);
- value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+ Vector2 res = src[i].octahedron_encode();
+ int16_t vector[2] = {
+ (int16_t)CLAMP(res.x * 65535, 0, 65535),
+ (int16_t)CLAMP(res.y * 65535, 0, 65535),
+ };
- memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
}
-
} break;
case RS::ARRAY_TANGENT: {
@@ -416,33 +414,32 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
if (type == Variant::PACKED_FLOAT32_ARRAY) {
Vector<float> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
- const float *src = array.ptr();
+ const float *src_ptr = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
- uint32_t value = 0;
- value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
- value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- if (src[i * 4 + 3] > 0) {
- value |= 3UL << 30;
- }
-
- memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
+ const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
+ Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
+ int16_t vector[2] = {
+ (int16_t)CLAMP(res.x * 65535, 0, 65535),
+ (int16_t)CLAMP(res.y * 65535, 0, 65535),
+ };
+
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
}
} else { // PACKED_FLOAT64_ARRAY
Vector<double> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
- const double *src = array.ptr();
+ const double *src_ptr = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
- uint32_t value = 0;
- value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
- value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- if (src[i * 4 + 3] > 0) {
- value |= 3UL << 30;
- }
- memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
+ const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
+ Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
+ int16_t vector[2] = {
+ (int16_t)CLAMP(res.x * 65535, 0, 65535),
+ (int16_t)CLAMP(res.y * 65535, 0, 65535),
+ };
+
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
}
}
} break;
@@ -627,7 +624,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const int *src = indices.ptr();
for (int i = 0; i < p_index_array_len; i++) {
- if (p_vertex_array_len < (1 << 16)) {
+ if (p_vertex_array_len < (1 << 16) && p_vertex_array_len > 0) {
uint16_t v = src[i];
memcpy(&iw[i * 2], &v, 2);
@@ -836,9 +833,8 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i
break;
}
/* determine whether using 16 or 32 bits indices */
- if (p_vertex_len >= (1 << 16)) {
+ if (p_vertex_len >= (1 << 16) || p_vertex_len == 0) {
elem_size = 4;
-
} else {
elem_size = 2;
}
@@ -909,8 +905,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
}
}
- ERR_FAIL_COND_V((format & RS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // Mandatory
-
if (p_blend_shapes.size()) {
// Validate format for morphs.
for (int i = 0; i < p_blend_shapes.size(); i++) {
@@ -944,6 +938,12 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
uint32_t mask = (1 << ARRAY_MAX) - 1;
format |= (~mask) & p_compress_format; // Make the full format.
+ if ((format & RS::ARRAY_FORMAT_VERTEX) == 0 && !(format & RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY)) {
+ ERR_PRINT("Mesh created without vertex array. This mesh will not be visible with the default shader. If using an empty vertex array is intentional, create the mesh with the ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY flag to silence this error.");
+ // Set the flag here after warning to suppress errors down the pipeline.
+ format |= RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY;
+ }
+
int vertex_array_size = vertex_element_size * array_len;
int attrib_array_size = attrib_element_size * array_len;
int skin_array_size = skin_element_size * array_len;
@@ -1378,7 +1378,7 @@ Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p
Vector<uint8_t> attrib_data = p_data.attribute_data;
Vector<uint8_t> skin_data = p_data.skin_data;
- ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
+ ERR_FAIL_COND_V(vertex_data.size() == 0 && (p_data.format & RS::ARRAY_FORMAT_VERTEX), Array());
int vertex_len = p_data.vertex_count;
Vector<uint8_t> index_data = p_data.index_data;
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index a2fe9caf19..d04c62bfd2 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -244,7 +244,7 @@ public:
enum ArrayFormat {
/* ARRAY FORMAT FLAGS */
- ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // Mandatory
+ ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX,
ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL,
ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT,
ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR,
@@ -262,17 +262,19 @@ public:
ARRAY_FORMAT_CUSTOM_BASE = (ARRAY_INDEX + 1),
ARRAY_FORMAT_CUSTOM_BITS = 3,
+ ARRAY_FORMAT_CUSTOM_MASK = 0x7,
ARRAY_FORMAT_CUSTOM0_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + 0),
ARRAY_FORMAT_CUSTOM1_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS),
ARRAY_FORMAT_CUSTOM2_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * 2),
ARRAY_FORMAT_CUSTOM3_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * 3),
- ARRAY_FORMAT_CUSTOM_MASK = 0x7,
ARRAY_COMPRESS_FLAGS_BASE = (ARRAY_INDEX + 1 + 12),
ARRAY_FLAG_USE_2D_VERTICES = 1 << (ARRAY_COMPRESS_FLAGS_BASE + 0),
ARRAY_FLAG_USE_DYNAMIC_UPDATE = 1 << (ARRAY_COMPRESS_FLAGS_BASE + 1),
ARRAY_FLAG_USE_8_BONE_WEIGHTS = 1 << (ARRAY_COMPRESS_FLAGS_BASE + 2),
+
+ ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY = 1 << (ARRAY_INDEX + 1 + 15),
};
enum PrimitiveType {
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index 59310ab69b..c53560523d 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -634,12 +634,12 @@ double TextServerExtension::font_get_oversampling(const RID &p_font_rid) const {
return 0.0;
}
-Array TextServerExtension::font_get_size_cache_list(const RID &p_font_rid) const {
- Array ret;
+TypedArray<Vector2i> TextServerExtension::font_get_size_cache_list(const RID &p_font_rid) const {
+ TypedArray<Vector2i> ret;
if (GDVIRTUAL_CALL(font_get_size_cache_list, p_font_rid, ret)) {
return ret;
}
- return Array();
+ return TypedArray<Vector2i>();
}
void TextServerExtension::font_clear_size_cache(const RID &p_font_rid) {
@@ -750,12 +750,12 @@ PackedInt32Array TextServerExtension::font_get_texture_offsets(const RID &p_font
return PackedInt32Array();
}
-Array TextServerExtension::font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const {
- Array ret;
+PackedInt32Array TextServerExtension::font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const {
+ PackedInt32Array ret;
if (GDVIRTUAL_CALL(font_get_glyph_list, p_font_rid, p_size, ret)) {
return ret;
}
- return Array();
+ return PackedInt32Array();
}
void TextServerExtension::font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) {
@@ -850,12 +850,12 @@ Dictionary TextServerExtension::font_get_glyph_contours(const RID &p_font_rid, i
return Dictionary();
}
-Array TextServerExtension::font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const {
- Array ret;
+TypedArray<Vector2i> TextServerExtension::font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const {
+ TypedArray<Vector2i> ret;
if (GDVIRTUAL_CALL(font_get_kerning_list, p_font_rid, p_size, ret)) {
return ret;
}
- return Array();
+ return TypedArray<Vector2i>();
}
void TextServerExtension::font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) {
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 81af1b60e5..15cffdf152 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -35,6 +35,7 @@
#include "core/object/script_language.h"
#include "core/os/thread_safe.h"
#include "core/variant/native_ptr.h"
+#include "core/variant/typed_array.h"
#include "servers/text_server.h"
class TextServerExtension : public TextServer {
@@ -172,10 +173,10 @@ public:
GDVIRTUAL2(font_set_oversampling, RID, double);
GDVIRTUAL1RC(double, font_get_oversampling, RID);
- virtual Array font_get_size_cache_list(const RID &p_font_rid) const override;
+ virtual TypedArray<Vector2i> font_get_size_cache_list(const RID &p_font_rid) const override;
virtual void font_clear_size_cache(const RID &p_font_rid) override;
virtual void font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) override;
- GDVIRTUAL1RC(Array, font_get_size_cache_list, RID);
+ GDVIRTUAL1RC(TypedArray<Vector2i>, font_get_size_cache_list, RID);
GDVIRTUAL1(font_clear_size_cache, RID);
GDVIRTUAL2(font_remove_size_cache, RID, const Vector2i &);
@@ -221,10 +222,10 @@ public:
GDVIRTUAL4(font_set_texture_offsets, RID, const Vector2i &, int64_t, const PackedInt32Array &);
GDVIRTUAL3RC(PackedInt32Array, font_get_texture_offsets, RID, const Vector2i &, int64_t);
- virtual Array font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const override;
+ virtual PackedInt32Array font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const override;
virtual void font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) override;
virtual void font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) override;
- GDVIRTUAL2RC(Array, font_get_glyph_list, RID, const Vector2i &);
+ GDVIRTUAL2RC(PackedInt32Array, font_get_glyph_list, RID, const Vector2i &);
GDVIRTUAL2(font_clear_glyphs, RID, const Vector2i &);
GDVIRTUAL3(font_remove_glyph, RID, const Vector2i &, int64_t);
@@ -262,10 +263,10 @@ public:
virtual Dictionary font_get_glyph_contours(const RID &p_font, int64_t p_size, int64_t p_index) const override;
GDVIRTUAL3RC(Dictionary, font_get_glyph_contours, RID, int64_t, int64_t);
- virtual Array font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const override;
+ virtual TypedArray<Vector2i> font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const override;
virtual void font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) override;
virtual void font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) override;
- GDVIRTUAL2RC(Array, font_get_kerning_list, RID, int64_t);
+ GDVIRTUAL2RC(TypedArray<Vector2i>, font_get_kerning_list, RID, int64_t);
GDVIRTUAL2(font_clear_kerning_map, RID, int64_t);
GDVIRTUAL3(font_remove_kerning, RID, int64_t, const Vector2i &);
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index 2bf0837d88..75712d0c5a 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "servers/text_server.h"
+#include "core/variant/typed_array.h"
#include "servers/rendering_server.h"
TextServerManager *TextServerManager::singleton = nullptr;
@@ -1585,8 +1586,8 @@ String TextServer::strip_diacritics(const String &p_string) const {
return result;
}
-Array TextServer::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
- Array ret;
+TypedArray<Vector2i> TextServer::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
+ TypedArray<Vector2i> ret;
switch (p_parser_type) {
case STRUCTURED_TEXT_URI: {
int prev = 0;
diff --git a/servers/text_server.h b/servers/text_server.h
index d45bea3271..6360cc1726 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -37,6 +37,9 @@
#include "core/variant/native_ptr.h"
#include "core/variant/variant.h"
+template <typename T>
+class TypedArray;
+
struct Glyph;
struct CaretInfo;
@@ -269,7 +272,7 @@ public:
virtual void font_set_oversampling(const RID &p_font_rid, double p_oversampling) = 0;
virtual double font_get_oversampling(const RID &p_font_rid) const = 0;
- virtual Array font_get_size_cache_list(const RID &p_font_rid) const = 0;
+ virtual TypedArray<Vector2i> font_get_size_cache_list(const RID &p_font_rid) const = 0;
virtual void font_clear_size_cache(const RID &p_font_rid) = 0;
virtual void font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) = 0;
@@ -298,7 +301,7 @@ public:
virtual void font_set_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const PackedInt32Array &p_offset) = 0;
virtual PackedInt32Array font_get_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const = 0;
- virtual Array font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const = 0;
+ virtual PackedInt32Array font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const = 0;
virtual void font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) = 0;
virtual void font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) = 0;
@@ -321,7 +324,7 @@ public:
virtual Dictionary font_get_glyph_contours(const RID &p_font, int64_t p_size, int64_t p_index) const = 0;
- virtual Array font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const = 0;
+ virtual TypedArray<Vector2i> font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const = 0;
virtual void font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) = 0;
virtual void font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) = 0;
@@ -476,7 +479,7 @@ public:
virtual String string_to_upper(const String &p_string, const String &p_language = "") const = 0;
virtual String string_to_lower(const String &p_string, const String &p_language = "") const = 0;
- Array parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
+ TypedArray<Vector2i> parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
TextServer();
~TextServer();