diff options
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/visual/shader_types.cpp | 3 | ||||
| -rw-r--r-- | servers/visual_server.cpp | 8 |
2 files changed, 11 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 599a6419a7..3de0841f2a 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -66,6 +66,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["POINT_SIZE"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INSTANCE_ID"] = ShaderLanguage::TYPE_INT; shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INSTANCE_CUSTOM"] = ShaderLanguage::TYPE_VEC4; + shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT; //builtins shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4; @@ -147,6 +148,8 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("vertex_lighting"); + /************ CANVAS ITEM **************************/ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC2; diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index fc274fa8e1..277b401d49 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1592,6 +1592,14 @@ VisualServer::VisualServer() { GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true); GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false); + GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx", true); + GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx.mobile", false); + + GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false); + GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true); + + GLOBAL_DEF("rendering/quality/depth_prepass/enable", true); + GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno"); } VisualServer::~VisualServer() { |