diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/audio/audio_filter_sw.cpp | 3 | ||||
-rw-r--r-- | servers/physics/body_sw.h | 11 | ||||
-rw-r--r-- | servers/physics/shape_sw.cpp | 8 | ||||
-rw-r--r-- | servers/physics_2d/collision_object_2d_sw.cpp | 1 | ||||
-rw-r--r-- | servers/physics_2d/shape_2d_sw.cpp | 2 | ||||
-rw-r--r-- | servers/physics_server.cpp | 2 | ||||
-rw-r--r-- | servers/physics_server.h | 2 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 38 | ||||
-rw-r--r-- | servers/visual_server.cpp | 6 |
9 files changed, 66 insertions, 7 deletions
diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index 70cb7beacb..551ca01109 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -58,8 +58,7 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) { int sr_limit = (sampling_rate / 2) + 512; double final_cutoff = (cutoff > sr_limit) ? sr_limit : cutoff; - if (final_cutoff < 1) //avoid crapness - final_cutoff = 1; //don't allow less than this + if (final_cutoff < 1) final_cutoff = 1; //don't allow less than this double omega = 2.0 * Math_PI * final_cutoff / sampling_rate; diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index e8ea5531e5..fd2ab16b84 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -245,12 +245,21 @@ public: biased_angular_velocity += _inv_inertia_tensor.xform(p_j); } + _FORCE_INLINE_ void add_central_force(const Vector3 &p_force) { + + applied_force += p_force; + } + _FORCE_INLINE_ void add_force(const Vector3 &p_force, const Vector3 &p_pos) { applied_force += p_force; applied_torque += p_pos.cross(p_force); } + _FORCE_INLINE_ void add_torque(const Vector3 &p_torque) { + applied_torque += p_torque; + } + void set_active(bool p_active); _FORCE_INLINE_ bool is_active() const { return active; } @@ -401,7 +410,9 @@ public: virtual void set_transform(const Transform &p_transform) { body->set_state(PhysicsServer::BODY_STATE_TRANSFORM, p_transform); } virtual Transform get_transform() const { return body->get_transform(); } + virtual void add_central_force(const Vector3 &p_force) { body->add_central_force(p_force); } virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) { body->add_force(p_force, p_pos); } + virtual void add_torque(const Vector3 &p_torque) { body->add_torque(p_torque); } virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); } virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); } diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index 5a58742958..b918a42ca5 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -672,7 +672,7 @@ Vector3 CapsuleShapeSW::get_closest_point_to(const Vector3 &p_point) const { Vector3 CapsuleShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -943,7 +943,7 @@ Vector3 ConvexPolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -1331,7 +1331,7 @@ void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -1594,7 +1594,7 @@ void HeightMapShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 80cdd58aeb..ce06aa9a2b 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -100,6 +100,7 @@ void CollisionObject2DSW::remove_shape(int p_index) { shapes[p_index].shape->remove_owner(this); shapes.remove(p_index); + _update_shapes(); _shapes_changed(); } diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 4605516fe0..5893f19827 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -589,7 +589,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec for (int i = 0; i < point_count; i++) { - //hmm crap.. no can do.. + //hmm.. no can do.. /* if (d.dot(points[i].normal)>=0) continue; diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 9d4807fcf0..db5e14043c 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -92,7 +92,9 @@ void PhysicsDirectBodyState::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState::get_transform); + ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState::add_central_force); ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState::add_force); + ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState::add_torque); ClassDB::bind_method(D_METHOD("apply_impulse", "position", "j"), &PhysicsDirectBodyState::apply_impulse); ClassDB::bind_method(D_METHOD("apply_torqe_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse); diff --git a/servers/physics_server.h b/servers/physics_server.h index 2ac405293e..c21aa32f6c 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -63,7 +63,9 @@ public: virtual void set_transform(const Transform &p_transform) = 0; virtual Transform get_transform() const = 0; + virtual void add_central_force(const Vector3 &p_force) = 0; virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) = 0; + virtual void add_torque(const Vector3 &p_torque) = 0; virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0; virtual void apply_torque_impulse(const Vector3 &p_j) = 0; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 29c27eee85..d9f2c949e9 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1374,6 +1374,17 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } }, //builtins - trigonometry + + { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + + { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, @@ -1423,6 +1434,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + + { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + + { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + //builtins - exponential { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, @@ -1436,6 +1462,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, @@ -1482,6 +1516,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 0e33f3d109..47577a3359 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1518,6 +1518,12 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync); ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers"), &VisualServer::draw, DEFVAL(true)); + // "draw" and "sync" are deprecated duplicates of "force_draw" and "force_sync" + // FIXME: Add deprecation messages using GH-4397 once available, and retire + // once the warnings have been enabled for a full release cycle + ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync); + ClassDB::bind_method(D_METHOD("draw", "swap_buffers"), &VisualServer::draw, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create); ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT)); ClassDB::bind_method(D_METHOD("texture_allocate", "texture", "width", "height", "format", "flags"), &VisualServer::texture_allocate, DEFVAL(TEXTURE_FLAGS_DEFAULT)); |