diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/navigation/navigation_utilities.h | 6 | ||||
-rw-r--r-- | servers/navigation_server_2d.h | 1 | ||||
-rw-r--r-- | servers/navigation_server_3d.cpp | 30 | ||||
-rw-r--r-- | servers/navigation_server_3d.h | 4 | ||||
-rw-r--r-- | servers/navigation_server_3d_dummy.h | 117 | ||||
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 17 | ||||
-rw-r--r-- | servers/rendering/rendering_device.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/rendering_device.h | 2 | ||||
-rw-r--r-- | servers/rendering/shader_compiler.cpp | 9 |
9 files changed, 161 insertions, 27 deletions
diff --git a/servers/navigation/navigation_utilities.h b/servers/navigation/navigation_utilities.h index 7897efd423..04d0ab0d98 100644 --- a/servers/navigation/navigation_utilities.h +++ b/servers/navigation/navigation_utilities.h @@ -69,10 +69,10 @@ struct PathQueryParameters { }; struct PathQueryResult { - Vector<Vector3> path; - Vector<int32_t> path_types; + PackedVector3Array path; + PackedInt32Array path_types; TypedArray<RID> path_rids; - Vector<int64_t> path_owner_ids; + PackedInt64Array path_owner_ids; }; } //namespace NavigationUtilities diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h index 746389404b..9bbcb9ec87 100644 --- a/servers/navigation_server_2d.h +++ b/servers/navigation_server_2d.h @@ -225,6 +225,7 @@ public: /// Callback called at the end of the RVO process virtual void agent_set_callback(RID p_agent, Callable p_callback); + /// Returns a customized navigation path using a query parameters object virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const; /// Destroy the `RID` diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index 70897ae75c..02460bdb18 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -29,7 +29,6 @@ /**************************************************************************/ #include "navigation_server_3d.h" - #include "core/config/project_settings.h" NavigationServer3D *NavigationServer3D::singleton = nullptr; @@ -186,17 +185,6 @@ NavigationServer3D::~NavigationServer3D() { singleton = nullptr; } -NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr; - -void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) { - create_callback = p_callback; -} - -NavigationServer3D *NavigationServer3DManager::new_default_server() { - ERR_FAIL_COND_V(create_callback == nullptr, nullptr); - return create_callback(); -} - #ifdef DEBUG_ENABLED void NavigationServer3D::_emit_navigation_debug_changed_signal() { if (debug_dirty) { @@ -594,8 +582,6 @@ bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const { #endif // DEBUG_ENABLED -/////////////////////////////////////////////////////// - void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const { ERR_FAIL_COND(!p_query_parameters.is_valid()); ERR_FAIL_COND(!p_query_result.is_valid()); @@ -607,3 +593,19 @@ void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> & p_query_result->set_path_rids(_query_result.path_rids); p_query_result->set_path_owner_ids(_query_result.path_owner_ids); } + +/////////////////////////////////////////////////////// + +NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr; + +void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) { + create_callback = p_callback; +} + +NavigationServer3D *NavigationServer3DManager::new_default_server() { + if (create_callback == nullptr) { + return nullptr; + } + + return create_callback(); +} diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index bc4bdf2a30..79729c55be 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -253,12 +253,12 @@ public: virtual void process(real_t delta_time) = 0; /// Returns a customized navigation path using a query parameters object - void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const; + virtual void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const; virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const = 0; NavigationServer3D(); - virtual ~NavigationServer3D(); + ~NavigationServer3D() override; enum ProcessInfo { INFO_ACTIVE_MAPS, diff --git a/servers/navigation_server_3d_dummy.h b/servers/navigation_server_3d_dummy.h new file mode 100644 index 0000000000..d2f8fe6048 --- /dev/null +++ b/servers/navigation_server_3d_dummy.h @@ -0,0 +1,117 @@ +/**************************************************************************/ +/* navigation_server_3d_dummy.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef NAVIGATION_SERVER_3D_DUMMY_H +#define NAVIGATION_SERVER_3D_DUMMY_H + +#include "servers/navigation_server_3d.h" + +class NavigationServer3DDummy : public NavigationServer3D { + GDCLASS(NavigationServer3DDummy, NavigationServer3D); + +public: + TypedArray<RID> get_maps() const override { return TypedArray<RID>(); } + RID map_create() override { return RID(); } + void map_set_active(RID p_map, bool p_active) override {} + bool map_is_active(RID p_map) const override { return false; } + void map_set_up(RID p_map, Vector3 p_up) override {} + Vector3 map_get_up(RID p_map) const override { return Vector3(); } + void map_set_cell_size(RID p_map, real_t p_cell_size) override {} + real_t map_get_cell_size(RID p_map) const override { return 0; } + void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {} + real_t map_get_edge_connection_margin(RID p_map) const override { return 0; } + void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {} + real_t map_get_link_connection_radius(RID p_map) const override { return 0; } + Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const override { return Vector<Vector3>(); } + Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const override { return Vector3(); } + Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override { return Vector3(); } + Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override { return Vector3(); } + RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override { return RID(); } + TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); } + TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); } + TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); } + void map_force_update(RID p_map) override {} + RID region_create() override { return RID(); } + void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {} + real_t region_get_enter_cost(RID p_region) const override { return 0; } + void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {} + real_t region_get_travel_cost(RID p_region) const override { return 0; } + void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {} + ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); } + bool region_owns_point(RID p_region, const Vector3 &p_point) const override { return false; } + void region_set_map(RID p_region, RID p_map) override {} + RID region_get_map(RID p_region) const override { return RID(); } + void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {} + uint32_t region_get_navigation_layers(RID p_region) const override { return 0; } + void region_set_transform(RID p_region, Transform3D p_transform) override {} + void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) override {} + void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override {} + int region_get_connections_count(RID p_region) const override { return 0; } + Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); } + Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); } + RID link_create() override { return RID(); } + void link_set_map(RID p_link, RID p_map) override {} + RID link_get_map(RID p_link) const override { return RID(); } + void link_set_bidirectional(RID p_link, bool p_bidirectional) override {} + bool link_is_bidirectional(RID p_link) const override { return false; } + void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {} + uint32_t link_get_navigation_layers(RID p_link) const override { return 0; } + void link_set_start_position(RID p_link, Vector3 p_position) override {} + Vector3 link_get_start_position(RID p_link) const override { return Vector3(); } + void link_set_end_position(RID p_link, Vector3 p_position) override {} + Vector3 link_get_end_position(RID p_link) const override { return Vector3(); } + void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {} + real_t link_get_enter_cost(RID p_link) const override { return 0; } + void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {} + real_t link_get_travel_cost(RID p_link) const override { return 0; } + void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {} + ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); } + RID agent_create() override { return RID(); } + void agent_set_map(RID p_agent, RID p_map) override {} + RID agent_get_map(RID p_agent) const override { return RID(); } + void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {} + void agent_set_max_neighbors(RID p_agent, int p_count) override {} + void agent_set_time_horizon(RID p_agent, real_t p_time) override {} + void agent_set_radius(RID p_agent, real_t p_radius) override {} + void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {} + void agent_set_velocity(RID p_agent, Vector3 p_velocity) override {} + void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) override {} + void agent_set_position(RID p_agent, Vector3 p_position) override {} + void agent_set_ignore_y(RID p_agent, bool p_ignore) override {} + bool agent_is_map_changed(RID p_agent) const override { return false; } + void agent_set_callback(RID p_agent, Callable p_callback) override {} + void free(RID p_object) override {} + void set_active(bool p_active) override {} + void process(real_t delta_time) override {} + NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); } + int get_process_info(ProcessInfo p_info) const override { return 0; } +}; + +#endif // NAVIGATION_SERVER_3D_DUMMY_H diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index aecd0593bc..c725d93a82 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -229,6 +229,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front int scenario_canvas_max_layer = 0; + bool force_clear_render_target = false; for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_TYPE_MAX; i++) { for (int j = 0; j < RS::VIEWPORT_RENDER_INFO_MAX; j++) { @@ -236,11 +237,16 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } } - if (!p_viewport->disable_2d && !viewport_is_environment_disabled(p_viewport) && RSG::scene->is_scenario(p_viewport->scenario)) { + if (RSG::scene->is_scenario(p_viewport->scenario)) { RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario); if (RSG::scene->is_environment(environment)) { - scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS; - scenario_canvas_max_layer = RSG::scene->environment_get_canvas_max_layer(environment); + if (!p_viewport->disable_2d && !viewport_is_environment_disabled(p_viewport)) { + scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS; + scenario_canvas_max_layer = RSG::scene->environment_get_canvas_max_layer(environment); + } else if (RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS) { + // The scene renderer will still copy over the last frame, so we need to clear the render target. + force_clear_render_target = true; + } } } @@ -263,6 +269,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } if (!scenario_draw_canvas_bg && can_draw_3d) { + if (force_clear_render_target) { + RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); + } _draw_3d(p_viewport); } @@ -844,7 +853,7 @@ void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_sca } void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) { - ERR_FAIL_COND(p_width < 0 && p_height < 0); + ERR_FAIL_COND(p_width < 0 || p_height < 0); Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 28f872761a..286d1b683f 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -746,7 +746,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update, DEFVAL(BARRIER_MASK_ALL_BARRIERS)); ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL_BARRIERS)); - ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data); + ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer", "offset_bytes", "size_bytes"), &RenderingDevice::buffer_get_data, DEFVAL(0), DEFVAL(0)); ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass", "specialization_constants"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0), DEFVAL(TypedArray<RDPipelineSpecializationConstant>())); ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 9117669124..447627b08e 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -828,7 +828,7 @@ public: virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; - virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving + virtual Vector<uint8_t> buffer_get_data(RID p_buffer, uint32_t p_offset = 0, uint32_t p_size = 0) = 0; // This causes stall, only use to retrieve large buffers for saving. /******************************************/ /**** PIPELINE SPECIALIZATION CONSTANT ****/ diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp index 2710724066..8737d3b217 100644 --- a/servers/rendering/shader_compiler.cpp +++ b/servers/rendering/shader_compiler.cpp @@ -1151,6 +1151,9 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene bool is_texture_func = false; bool is_screen_texture = false; + bool texture_func_no_uv = false; + bool texture_func_returns_data = false; + if (onode->op == SL::OP_STRUCT) { code += _mkid(vnode->name); } else if (onode->op == SL::OP_CONSTRUCT) { @@ -1164,6 +1167,8 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene if (is_internal_func) { code += vnode->name; is_texture_func = texture_functions.has(vnode->name); + texture_func_no_uv = (vnode->name == "textureSize" || vnode->name == "textureQueryLevels"); + texture_func_returns_data = texture_func_no_uv || vnode->name == "textureQueryLod"; } else if (p_default_actions.renames.has(vnode->name)) { code += p_default_actions.renames[vnode->name]; } else { @@ -1313,7 +1318,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene } else { code += node_code; } - } else if (multiview_uv_needed && i == 2) { + } else if (multiview_uv_needed && !texture_func_no_uv && i == 2) { // UV coordinate after using color, depth or normal roughness texture. node_code = "multiview_uv(" + node_code + ".xy)"; @@ -1323,7 +1328,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene } } code += ")"; - if (is_screen_texture && actions.apply_luminance_multiplier) { + if (is_screen_texture && !texture_func_returns_data && actions.apply_luminance_multiplier) { code = "(" + code + " * vec4(vec3(sc_luminance_multiplier), 1.0))"; } } break; |