diff options
Diffstat (limited to 'servers')
24 files changed, 281 insertions, 87 deletions
diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp index 8620b182df..f9d402fe7b 100644 --- a/servers/arvr_server.cpp +++ b/servers/arvr_server.cpp @@ -44,6 +44,7 @@ void ARVRServer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_world_scale"), &ARVRServer::set_world_scale); ClassDB::bind_method(D_METHOD("get_reference_frame"), &ARVRServer::get_reference_frame); ClassDB::bind_method(D_METHOD("center_on_hmd", "rotation_mode", "keep_height"), &ARVRServer::center_on_hmd); + ClassDB::bind_method(D_METHOD("get_hmd_transform"), &ARVRServer::get_hmd_transform); ADD_PROPERTY(PropertyInfo(Variant::REAL, "world_scale"), "set_world_scale", "get_world_scale"); @@ -54,8 +55,13 @@ void ARVRServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tracker_count"), &ARVRServer::get_tracker_count); ClassDB::bind_method(D_METHOD("get_tracker", "idx"), &ARVRServer::get_tracker); + ClassDB::bind_method(D_METHOD("get_primary_interface"), &ARVRServer::get_primary_interface); ClassDB::bind_method(D_METHOD("set_primary_interface", "interface"), &ARVRServer::set_primary_interface); + ClassDB::bind_method(D_METHOD("get_last_process_usec"), &ARVRServer::get_last_process_usec); + ClassDB::bind_method(D_METHOD("get_last_commit_usec"), &ARVRServer::get_last_commit_usec); + ClassDB::bind_method(D_METHOD("get_last_frame_usec"), &ARVRServer::get_last_frame_usec); + BIND_ENUM_CONSTANT(TRACKER_CONTROLLER); BIND_ENUM_CONSTANT(TRACKER_BASESTATION); BIND_ENUM_CONSTANT(TRACKER_ANCHOR); @@ -132,6 +138,14 @@ void ARVRServer::center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height) }; }; +Transform ARVRServer::get_hmd_transform() { + Transform hmd_transform; + if (primary_interface != NULL) { + hmd_transform = primary_interface->get_transform_for_eye(ARVRInterface::EYE_MONO, hmd_transform); + }; + return hmd_transform; +}; + void ARVRServer::add_interface(const Ref<ARVRInterface> &p_interface) { ERR_FAIL_COND(p_interface.is_null()); @@ -314,6 +328,42 @@ void ARVRServer::clear_primary_interface_if(const Ref<ARVRInterface> &p_primary_ }; }; +uint64_t ARVRServer::get_last_process_usec() { + return last_process_usec; +}; + +uint64_t ARVRServer::get_last_commit_usec() { + return last_commit_usec; +}; + +uint64_t ARVRServer::get_last_frame_usec() { + return last_frame_usec; +}; + +void ARVRServer::_process() { + /* called from visual_server_viewport.draw_viewports right before we start drawing our viewports */ + + /* mark for our frame timing */ + last_process_usec = OS::get_singleton()->get_ticks_usec(); + + /* process all active interfaces */ + for (int i = 0; i < interfaces.size(); i++) { + if (!interfaces[i].is_valid()) { + // ignore, not a valid reference + } else if (interfaces[i]->is_initialized()) { + interfaces[i]->process(); + }; + }; +}; + +void ARVRServer::_mark_commit() { + /* time this */ + last_commit_usec = OS::get_singleton()->get_ticks_usec(); + + /* now store our difference as we may overwrite last_process_usec before this is accessed */ + last_frame_usec = last_commit_usec - last_process_usec; +}; + ARVRServer::ARVRServer() { singleton = this; world_scale = 1.0; diff --git a/servers/arvr_server.h b/servers/arvr_server.h index 34f143c0e0..1f4d84fe19 100644 --- a/servers/arvr_server.h +++ b/servers/arvr_server.h @@ -31,6 +31,7 @@ #ifndef ARVR_SERVER_H #define ARVR_SERVER_H +#include "os/os.h" #include "os/thread_safe.h" #include "reference.h" #include "rid.h" @@ -49,7 +50,7 @@ class ARVRPositionalTracker; Also each positioning tracker is accessible from here. I've added some additional info into this header file that should move - into the documention, I will do so when we're close to accepting this PR + into the documentation, I will do so when we're close to accepting this PR or as a separate PR once this has been merged into the master branch. **/ @@ -84,6 +85,10 @@ private: Transform world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */ Transform reference_frame; /* our reference frame */ + uint64_t last_process_usec; /* for frame timing, usec when we did our processing */ + uint64_t last_commit_usec; /* for frame timing, usec when we finished committing both eyes */ + uint64_t last_frame_usec; /* time it took between process and commiting, we should probably average this over the last x frames */ + protected: static ARVRServer *singleton; @@ -134,6 +139,11 @@ public: void center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height); /* + get_hmd_transform gets our hmd transform (centered between eyes) with most up to date tracking, relative to the origin + */ + Transform get_hmd_transform(); + + /* Interfaces are objects that 'glue' Godot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc. */ void add_interface(const Ref<ARVRInterface> &p_interface); @@ -163,6 +173,13 @@ public: ARVRPositionalTracker *get_tracker(int p_index) const; ARVRPositionalTracker *find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const; + uint64_t get_last_process_usec(); + uint64_t get_last_commit_usec(); + uint64_t get_last_frame_usec(); + + void _process(); + void _mark_commit(); + ARVRServer(); ~ARVRServer(); }; diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp index 0252b2f341..8c70b51f8d 100644 --- a/servers/audio/effects/audio_effect_compressor.cpp +++ b/servers/audio/effects/audio_effect_compressor.cpp @@ -236,7 +236,7 @@ void AudioEffectCompressor::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "attack_us", PROPERTY_HINT_RANGE, "20,2000,1"), "set_attack_us", "get_attack_us"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "release_ms", PROPERTY_HINT_RANGE, "20,2000,1"), "set_release_ms", "get_release_ms"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_mix", "get_mix"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "sidechain", PROPERTY_HINT_ENUM), "set_sidechain", "get_sidechain"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "sidechain", PROPERTY_HINT_ENUM), "set_sidechain", "get_sidechain"); } AudioEffectCompressor::AudioEffectCompressor() { diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 5c453a3113..b08e41301a 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -101,6 +101,18 @@ int AudioDriver::get_total_channels_by_speaker_mode(AudioDriver::SpeakerMode p_m ERR_FAIL_V(2); } +Array AudioDriver::get_device_list() { + Array list; + + list.push_back("Default"); + + return list; +} + +String AudioDriver::get_device() { + return "Default"; +} + AudioDriver::AudioDriver() { _last_mix_time = 0; @@ -153,7 +165,7 @@ void AudioDriverManager::initialize(int p_driver) { ERR_PRINT("AudioDriverManager: all drivers failed, falling back to dummy driver"); dummy_driver.set_singleton(); } else { - ERR_PRINT("AudioDriverManager: dummy driver faild to init()"); + ERR_PRINT("AudioDriverManager: dummy driver failed to init()"); } } @@ -172,6 +184,12 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) { int todo = p_frames; + if (channel_count != get_channel_count()) { + // Amount of channels changed due to a device change + // reinitialize the buses channels and buffers + init_channels_and_buffers(); + } + while (todo) { if (to_mix == 0) { @@ -485,8 +503,8 @@ void AudioServer::set_bus_count(int p_count) { } buses[i] = memnew(Bus); - buses[i]->channels.resize(get_channel_count()); - for (int j = 0; j < get_channel_count(); j++) { + buses[i]->channels.resize(channel_count); + for (int j = 0; j < channel_count; j++) { buses[i]->channels[j].buffer.resize(buffer_size); } buses[i]->name = attempt; @@ -518,6 +536,8 @@ void AudioServer::remove_bus(int p_index) { memdelete(buses[p_index]); buses.remove(p_index); unlock(); + + emit_signal("bus_layout_changed"); } void AudioServer::add_bus(int p_at_pos) { @@ -555,8 +575,8 @@ void AudioServer::add_bus(int p_at_pos) { } Bus *bus = memnew(Bus); - bus->channels.resize(get_channel_count()); - for (int j = 0; j < get_channel_count(); j++) { + bus->channels.resize(channel_count); + for (int j = 0; j < channel_count; j++) { bus->channels[j].buffer.resize(buffer_size); } bus->name = attempt; @@ -571,6 +591,8 @@ void AudioServer::add_bus(int p_at_pos) { buses.push_back(bus); else buses.insert(p_at_pos, bus); + + emit_signal("bus_layout_changed"); } void AudioServer::move_bus(int p_bus, int p_to_pos) { @@ -593,6 +615,8 @@ void AudioServer::move_bus(int p_bus, int p_to_pos) { } else { buses.insert(p_to_pos - 1, bus); } + + emit_signal("bus_layout_changed"); } int AudioServer::get_bus_count() const { @@ -854,17 +878,29 @@ bool AudioServer::is_bus_channel_active(int p_bus, int p_channel) const { return buses[p_bus]->channels[p_channel].active; } +void AudioServer::init_channels_and_buffers() { + channel_count = get_channel_count(); + temp_buffer.resize(channel_count); + + for (int i = 0; i < temp_buffer.size(); i++) { + temp_buffer[i].resize(buffer_size); + } + + for (int i = 0; i < buses.size(); i++) { + buses[i]->channels.resize(channel_count); + for (int j = 0; j < channel_count; j++) { + buses[i]->channels[j].buffer.resize(buffer_size); + } + } +} + void AudioServer::init() { channel_disable_threshold_db = GLOBAL_DEF("audio/channel_disable_threshold_db", -60.0); channel_disable_frames = float(GLOBAL_DEF("audio/channel_disable_time", 2.0)) * get_mix_rate(); - buffer_size = 1024; //harcoded for now - - temp_buffer.resize(get_channel_count()); + buffer_size = 1024; //hardcoded for now - for (int i = 0; i < temp_buffer.size(); i++) { - temp_buffer[i].resize(buffer_size); - } + init_channels_and_buffers(); mix_count = 0; set_bus_count(1); @@ -1046,8 +1082,8 @@ void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) { bus_map[bus->name] = bus; buses[i] = bus; - buses[i]->channels.resize(get_channel_count()); - for (int j = 0; j < get_channel_count(); j++) { + buses[i]->channels.resize(channel_count); + for (int j = 0; j < channel_count; j++) { buses[i]->channels[j].buffer.resize(buffer_size); } _update_bus_effects(i); @@ -1084,6 +1120,21 @@ Ref<AudioBusLayout> AudioServer::generate_bus_layout() const { return state; } +Array AudioServer::get_device_list() { + + return AudioDriver::get_singleton()->get_device_list(); +} + +String AudioServer::get_device() { + + return AudioDriver::get_singleton()->get_device(); +} + +void AudioServer::set_device(String device) { + + AudioDriver::get_singleton()->set_device(device); +} + void AudioServer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bus_count", "amount"), &AudioServer::set_bus_count); @@ -1130,6 +1181,9 @@ void AudioServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_speaker_mode"), &AudioServer::get_speaker_mode); ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioServer::get_mix_rate); + ClassDB::bind_method(D_METHOD("get_device_list"), &AudioServer::get_device_list); + ClassDB::bind_method(D_METHOD("get_device"), &AudioServer::get_device); + ClassDB::bind_method(D_METHOD("set_device"), &AudioServer::set_device); ClassDB::bind_method(D_METHOD("set_bus_layout", "bus_layout"), &AudioServer::set_bus_layout); ClassDB::bind_method(D_METHOD("generate_bus_layout"), &AudioServer::generate_bus_layout); @@ -1148,6 +1202,7 @@ AudioServer::AudioServer() { audio_data_max_mem = 0; audio_data_lock = Mutex::create(); mix_frames = 0; + channel_count = 0; to_mix = 0; } diff --git a/servers/audio_server.h b/servers/audio_server.h index 188d38db94..af2668b69e 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -70,6 +70,9 @@ public: virtual void start() = 0; virtual int get_mix_rate() const = 0; virtual SpeakerMode get_speaker_mode() const = 0; + virtual Array get_device_list(); + virtual String get_device(); + virtual void set_device(String device) {} virtual void lock() = 0; virtual void unlock() = 0; virtual void finish() = 0; @@ -130,6 +133,7 @@ private: float channel_disable_threshold_db; uint32_t channel_disable_frames; + int channel_count; int to_mix; struct Bus { @@ -186,6 +190,8 @@ private: Mutex *audio_data_lock; + void init_channels_and_buffers(); + void _mix_step(); struct CallbackItem { @@ -297,6 +303,10 @@ public: void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout); Ref<AudioBusLayout> generate_bus_layout() const; + Array get_device_list(); + String get_device(); + void set_device(String device); + AudioServer(); virtual ~AudioServer(); }; diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index f5d32e56a0..dee28bb6df 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -37,7 +37,8 @@ #include "shape_sw.h" #ifdef DEBUG_ENABLED -#define MAX_OBJECT_DISTANCE 10000000.0 +#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18 + #define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE) #endif diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h index 7f7f9f4f98..7be818b23c 100644 --- a/servers/physics/shape_sw.h +++ b/servers/physics/shape_sw.h @@ -240,7 +240,7 @@ public: _FORCE_INLINE_ real_t get_height() const { return height; } _FORCE_INLINE_ real_t get_radius() const { return radius; } - virtual real_t get_area() { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; } + virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; } virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CAPSULE; } diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index ce06aa9a2b..23084a4241 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -73,6 +73,27 @@ void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_ _shapes_changed(); } +void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) { + ERR_FAIL_INDEX(p_idx, shapes.size()); + + CollisionObject2DSW::Shape &shape = shapes[p_idx]; + if (shape.disabled == p_disabled) + return; + + shape.disabled = p_disabled; + + if (!space) + return; + + if (p_disabled && shape.bpid != 0) { + space->get_broadphase()->remove(shape.bpid); + shape.bpid = 0; + _update_shapes(); + } else if (!p_disabled && shape.bpid == 0) { + _update_shapes(); // automatically adds shape with bpid == 0 + } +} + void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { //remove a shape, all the times it appears @@ -139,6 +160,10 @@ void CollisionObject2DSW::_update_shapes() { for (int i = 0; i < shapes.size(); i++) { Shape &s = shapes[i]; + + if (s.disabled) + continue; + if (s.bpid == 0) { s.bpid = space->get_broadphase()->create(this, i); space->get_broadphase()->set_static(s.bpid, _static); @@ -163,6 +188,9 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) { for (int i = 0; i < shapes.size(); i++) { Shape &s = shapes[i]; + if (s.disabled) + continue; + if (s.bpid == 0) { s.bpid = space->get_broadphase()->create(this, i); space->get_broadphase()->set_static(s.bpid, _static); diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 5f25c27158..ab3e219ac0 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -136,10 +136,7 @@ public: _FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; } _FORCE_INLINE_ Space2DSW *get_space() const { return space; } - _FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_disabled) { - ERR_FAIL_INDEX(p_idx, shapes.size()); - shapes[p_idx].disabled = p_disabled; - } + void set_shape_as_disabled(int p_idx, bool p_disabled); _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, shapes.size(), false); return shapes[p_idx].disabled; diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index 7fba8acebd..d49c1b8376 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -146,14 +146,19 @@ bool PinJoint2DSW::setup(real_t p_step) { return true; } +inline Vector2 custom_cross(const Vector2 &p_vec, real_t p_other) { + + return Vector2(p_other * p_vec.y, -p_other * p_vec.x); +} + void PinJoint2DSW::solve(real_t p_step) { // compute relative velocity - Vector2 vA = A->get_linear_velocity() - rA.cross(A->get_angular_velocity()); + Vector2 vA = A->get_linear_velocity() - custom_cross(rA, A->get_angular_velocity()); Vector2 rel_vel; if (B) - rel_vel = B->get_linear_velocity() - rB.cross(B->get_angular_velocity()) - vA; + rel_vel = B->get_linear_velocity() - custom_cross(rB, B->get_angular_velocity()) - vA; else rel_vel = -vA; diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index db5e14043c..f01a4c2f64 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -96,7 +96,7 @@ void PhysicsDirectBodyState::_bind_methods() { ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState::add_force); ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState::add_torque); ClassDB::bind_method(D_METHOD("apply_impulse", "position", "j"), &PhysicsDirectBodyState::apply_impulse); - ClassDB::bind_method(D_METHOD("apply_torqe_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse); + ClassDB::bind_method(D_METHOD("apply_torque_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse); ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState::set_sleep_state); ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState::is_sleeping); diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index aaac32a4f2..1bad7e652b 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -80,6 +80,7 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag ShaderTypes *shader_types = NULL; PhysicsServer *_createGodotPhysicsCallback() { + WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings)."); return memnew(PhysicsServerSW); } @@ -163,8 +164,8 @@ void register_server_types() { GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); - PhysicsServerManager::set_default_server("GodotPhysics"); + PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback); + PhysicsServerManager::set_default_server("GodotPhysics - deprecated"); } void unregister_server_types() { diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index f2bb853a3b..8bf112b0de 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -749,14 +749,16 @@ public: struct CommandMesh : public Command { RID mesh; - RID skeleton; + RID texture; + RID normal_map; CommandMesh() { type = TYPE_MESH; } }; struct CommandMultiMesh : public Command { RID multimesh; - RID skeleton; + RID texture; + RID normal_map; CommandMultiMesh() { type = TYPE_MULTIMESH; } }; @@ -920,7 +922,7 @@ public: case Item::Command::TYPE_MESH: { const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c); - AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton); + AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID()); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); @@ -1012,7 +1014,7 @@ public: virtual void canvas_begin() = 0; virtual void canvas_end() = 0; - virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) = 0; + virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) = 0; virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0; struct LightOccluderInstance : public RID_Data { diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index d9f2c949e9..37aeef8999 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "TYPE_ISAMPLER2D", "TYPE_USAMPLER2D", "TYPE_SAMPLERCUBE", + "INTERPOLATION_FLAT", + "INTERPOLATION_NO_PERSPECTIVE", + "INTERPOLATION_SMOOTH", "PRECISION_LOW", "PRECISION_MID", "PRECISION_HIGH", @@ -1489,11 +1492,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } }, { "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } }, - { "abs", TYPE_UINT, { TYPE_UINT, TYPE_VOID } }, - { "abs", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID } }, - { "abs", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID } }, - { "abs", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID } }, - { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, @@ -1608,7 +1606,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BOOL, TYPE_VOID } }, - { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC3, TYPE_VOID } }, + { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID } }, { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, @@ -1641,10 +1639,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } }, { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } }, { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } }, { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } }, @@ -3699,26 +3697,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct //todo parse default value tk = _get_token(); - if (tk.type == TK_OP_ASSIGN) { - - Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>()); - if (!expr) - return ERR_PARSE_ERROR; - if (expr->type != Node::TYPE_CONSTANT) { - _set_error("Expected constant expression after '='"); - return ERR_PARSE_ERROR; - } - - ConstantNode *cn = static_cast<ConstantNode *>(expr); - - uniform.default_value.resize(cn->values.size()); - - if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) { - _set_error("Can't convert constant to " + get_datatype_name(uniform.type)); - return ERR_PARSE_ERROR; - } - tk = _get_token(); - } if (tk.type == TK_COLON) { //hint @@ -3834,6 +3812,27 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); } + if (tk.type == TK_OP_ASSIGN) { + + Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>()); + if (!expr) + return ERR_PARSE_ERROR; + if (expr->type != Node::TYPE_CONSTANT) { + _set_error("Expected constant expression after '='"); + return ERR_PARSE_ERROR; + } + + ConstantNode *cn = static_cast<ConstantNode *>(expr); + + uniform.default_value.resize(cn->values.size()); + + if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) { + _set_error("Can't convert constant to " + get_datatype_name(uniform.type)); + return ERR_PARSE_ERROR; + } + tk = _get_token(); + } + shader->uniforms[name] = uniform; if (tk.type != TK_SEMICOLON) { diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 9042649337..2ab52d13b8 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -218,9 +218,8 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = ShaderLanguage::TYPE_VEC2; - shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_SHADOW"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT"] = ShaderLanguage::TYPE_VEC4; - shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW"] = ShaderLanguage::TYPE_VEC4; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].can_discard = true; @@ -254,7 +253,6 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[VS::SHADER_PARTICLES].functions["vertex"].can_discard = false; - shader_modes[VS::SHADER_PARTICLES].modes.insert("billboard"); shader_modes[VS::SHADER_PARTICLES].modes.insert("disable_force"); shader_modes[VS::SHADER_PARTICLES].modes.insert("disable_velocity"); shader_modes[VS::SHADER_PARTICLES].modes.insert("keep_data"); diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index d82d93a59d..dd8d07f00d 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -46,7 +46,7 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra for (int i = 0; i < z_range; i++) { if (!z_list[i]) continue; - VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights); + VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform); } } @@ -214,7 +214,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights); } - VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights); + VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform); } } else { @@ -440,13 +440,17 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point if (p_antialiased) { pline->line_colors.push_back(Color(1, 1, 1, 1)); } - } - if (p_colors.size() == 1) { + } else if (p_colors.size() == 1) { pline->triangle_colors = p_colors; pline->line_colors = p_colors; } else { - pline->triangle_colors.resize(pline->triangles.size()); - pline->line_colors.resize(pline->lines.size()); + if (p_colors.size() != p_points.size()) { + pline->triangle_colors.push_back(p_colors[0]); + pline->line_colors.push_back(p_colors[0]); + } else { + pline->triangle_colors.resize(pline->triangles.size()); + pline->line_colors.resize(pline->lines.size()); + } } for (int i = 0; i < p_points.size(); i++) { @@ -742,7 +746,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo canvas_item->commands.push_back(tr); } -void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton) { +void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture, RID p_normal_map) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -750,7 +754,8 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID Item::CommandMesh *m = memnew(Item::CommandMesh); ERR_FAIL_COND(!m); m->mesh = p_mesh; - m->skeleton = p_skeleton; + m->texture = p_texture; + m->normal_map = p_normal_map; canvas_item->commands.push_back(m); } @@ -774,7 +779,7 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, canvas_item->commands.push_back(part); } -void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton) { +void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -782,7 +787,8 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh); ERR_FAIL_COND(!mm); mm->multimesh = p_mesh; - mm->skeleton = p_skeleton; + mm->texture = p_texture; + mm->normal_map = p_normal_map; canvas_item->rect_dirty = true; canvas_item->commands.push_back(mm); @@ -822,6 +828,15 @@ void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, boo canvas_item->z_relative = p_enable; } + +void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) { + + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->skeleton = p_skeleton; +} + void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { Item *canvas_item = canvas_item_owner.getornull(p_item); diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index f4331ad291..6a5a7623b6 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -51,6 +51,8 @@ public: Vector<Item *> child_items; + RID skeleton; + Item() { children_order_dirty = true; E = NULL; @@ -182,8 +184,8 @@ public: void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()); void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false); void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()); - void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()); - void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()); + void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID()); + void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()); void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames); void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform); void canvas_item_add_clip_ignore(RID p_item, bool p_ignore); @@ -191,6 +193,7 @@ public: void canvas_item_set_z_index(RID p_item, int p_z); void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect); + void canvas_item_attach_skeleton(RID p_item, RID p_skeleton); void canvas_item_clear(RID p_item); void canvas_item_set_draw_index(RID p_item, int p_index); diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 64a3502e40..fca3126604 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -205,4 +205,5 @@ VisualServerRaster::~VisualServerRaster() { memdelete(VSG::canvas); memdelete(VSG::viewport); memdelete(VSG::rasterizer); + memdelete(VSG::scene); } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 106b84a6ff..a94e110b5d 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -581,8 +581,8 @@ public: BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool) BIND8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID) - BIND3(canvas_item_add_mesh, RID, const RID &, RID) - BIND3(canvas_item_add_multimesh, RID, RID, RID) + BIND4(canvas_item_add_mesh, RID, const RID &, RID, RID) + BIND4(canvas_item_add_multimesh, RID, RID, RID, RID) BIND6(canvas_item_add_particles, RID, RID, RID, RID, int, int) BIND2(canvas_item_add_set_transform, RID, const Transform2D &) BIND2(canvas_item_add_clip_ignore, RID, bool) @@ -590,6 +590,7 @@ public: BIND2(canvas_item_set_z_index, RID, int) BIND2(canvas_item_set_z_as_relative_to_parent, RID, bool) BIND3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &) + BIND2(canvas_item_attach_skeleton, RID, RID) BIND1(canvas_item_clear, RID) BIND2(canvas_item_set_draw_index, RID, int) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 0920fa748b..04dcde1365 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -730,6 +730,11 @@ void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) { } void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) { + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + + instance->extra_margin = p_margin; + _instance_queue_update(instance, true, false); } Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { @@ -3333,6 +3338,7 @@ VisualServerScene::~VisualServerScene() { #ifndef NO_THREADS probe_bake_thread_exit = true; + probe_bake_sem->post(); Thread::wait_to_finish(probe_bake_thread); memdelete(probe_bake_thread); memdelete(probe_bake_sem); diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 3eb8953c1f..83e05f6f25 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -239,10 +239,9 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E void VisualServerViewport::draw_viewports() { // get our arvr interface in case we need it Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); - if (arvr_interface.is_valid()) { - // update our positioning information as late as possible... - arvr_interface->process(); - } + + // process all our active interfaces + ARVRServer::get_singleton()->_process(); clear_color = GLOBAL_GET("rendering/environment/default_clear_color"); @@ -286,6 +285,9 @@ void VisualServerViewport::draw_viewports() { _draw_viewport(vp, ARVRInterface::EYE_RIGHT); arvr_interface->commit_for_eye(ARVRInterface::EYE_RIGHT, vp->render_target, vp->viewport_to_screen_rect); } + + // and for our frame timing, mark when we've finished commiting our eyes + ARVRServer::get_singleton()->_mark_commit(); } else { VSG::rasterizer->set_current_render_target(vp->render_target); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index c86a8164ce..b91f80d137 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -499,8 +499,8 @@ public: FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool) FUNC8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID) - FUNC3(canvas_item_add_mesh, RID, const RID &, RID) - FUNC3(canvas_item_add_multimesh, RID, RID, RID) + FUNC4(canvas_item_add_mesh, RID, const RID &, RID, RID) + FUNC4(canvas_item_add_multimesh, RID, RID, RID, RID) FUNC6(canvas_item_add_particles, RID, RID, RID, RID, int, int) FUNC2(canvas_item_add_set_transform, RID, const Transform2D &) FUNC2(canvas_item_add_clip_ignore, RID, bool) @@ -508,6 +508,7 @@ public: FUNC2(canvas_item_set_z_index, RID, int) FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool) FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &) + FUNC2(canvas_item_attach_skeleton, RID, RID) FUNC1(canvas_item_clear, RID) FUNC2(canvas_item_set_draw_index, RID, int) diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 47577a3359..f8640720cb 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1828,8 +1828,8 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "texture", "count", "normal_map"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "skeleton"), &VisualServer::canvas_item_add_mesh, DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "skeleton"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map", "h_frames", "v_frames"), &VisualServer::canvas_item_add_particles); ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &VisualServer::canvas_item_add_set_transform); ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &VisualServer::canvas_item_add_clip_ignore); diff --git a/servers/visual_server.h b/servers/visual_server.h index a188fef17a..537588fd6f 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -846,8 +846,8 @@ public: virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0; virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0; virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()) = 0; - virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()) = 0; + virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0; + virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, int p_h_frames, int p_v_frames) = 0; virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0; virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0; @@ -856,6 +856,8 @@ public: virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0; virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) = 0; + virtual void canvas_item_attach_skeleton(RID p_item, RID p_skeleton) = 0; + virtual void canvas_item_clear(RID p_item) = 0; virtual void canvas_item_set_draw_index(RID p_item, int p_index) = 0; |