diff options
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/physics_2d_server.cpp | 2 | ||||
| -rw-r--r-- | servers/register_server_types.cpp | 5 | ||||
| -rw-r--r-- | servers/visual/rasterizer.h | 1 | ||||
| -rw-r--r-- | servers/visual/visual_server_scene.cpp | 18 | ||||
| -rw-r--r-- | servers/visual/visual_server_viewport.cpp | 2 | ||||
| -rw-r--r-- | servers/visual_server.cpp | 2 |
6 files changed, 23 insertions, 7 deletions
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 99f539ea86..ca914b67e0 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -620,7 +620,7 @@ void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes); ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disable"), &Physics2DServer::body_set_shape_disabled); - ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_one_way_collision); + ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin"), &Physics2DServer::body_set_shape_as_one_way_collision); ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &Physics2DServer::body_attach_object_instance_id); ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &Physics2DServer::body_get_object_instance_id); diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 0c43000186..4e167be300 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -81,7 +81,6 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag ShaderTypes *shader_types = NULL; PhysicsServer *_createGodotPhysicsCallback() { - WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings)."); return memnew(PhysicsServerSW); } @@ -167,8 +166,8 @@ void register_server_types() { GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback); - PhysicsServerManager::set_default_server("GodotPhysics - deprecated"); + PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); + PhysicsServerManager::set_default_server("GodotPhysics"); } void unregister_server_types() { diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 6f8a30070a..33081dcd0c 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -221,6 +221,7 @@ public: virtual void textures_keep_original(bool p_enable) = 0; virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0; + virtual Size2 texture_size_with_proxy(RID p_texture) const = 0; virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; /* SKY API */ diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 23ad2ec1ec..c8d64fca45 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -32,6 +32,7 @@ #include "core/os/os.h" #include "visual_server_global.h" #include "visual_server_raster.h" +#include <new> /* CAMERA API */ RID VisualServerScene::camera_create() { @@ -573,6 +574,19 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform & if (instance->transform == p_transform) return; //must be checked to avoid worst evil +#ifdef DEBUG_ENABLED + + for (int i = 0; i < 4; i++) { + const Vector3 &v = i < 3 ? p_transform.basis.elements[i] : p_transform.origin; + ERR_FAIL_COND(Math::is_inf(v.x)); + ERR_FAIL_COND(Math::is_nan(v.x)); + ERR_FAIL_COND(Math::is_inf(v.y)); + ERR_FAIL_COND(Math::is_nan(v.y)); + ERR_FAIL_COND(Math::is_inf(v.z)); + ERR_FAIL_COND(Math::is_nan(v.z)); + } + +#endif instance->transform = p_transform; _instance_queue_update(instance, true); } @@ -1240,7 +1254,9 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance) //print_line("update captures for pos: " + p_instance->transform.origin); - zeromem(p_instance->lightmap_capture_data.ptrw(), 12 * sizeof(Color)); + for (int i = 0; i < 12; i++) + new (&p_instance->lightmap_capture_data.ptrw()[i]) Color; + //this could use some sort of blending.. for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) { const PoolVector<RasterizerStorage::LightmapCaptureOctree> *octree = VSG::storage->lightmap_capture_get_octree_ptr(E->get()->base); diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 92b17eae47..7a7ae3a823 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -97,7 +97,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E RasterizerCanvas::Light *cl = F->get(); if (cl->enabled && cl->texture.is_valid()) { //not super efficient.. - Size2 tsize(VSG::storage->texture_get_width(cl->texture), VSG::storage->texture_get_height(cl->texture)); + Size2 tsize = VSG::storage->texture_size_with_proxy(cl->texture); tsize *= cl->scale; Vector2 offset = tsize / 2.0; diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 02acf72951..14c9a29ae5 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -2406,7 +2406,7 @@ VisualServer::VisualServer() { GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true); GLOBAL_DEF("rendering/quality/depth_prepass/enable", true); - GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno"); + GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false); } |