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-rw-r--r--servers/arvr/arvr_positional_tracker.cpp2
-rw-r--r--servers/arvr/arvr_positional_tracker.h2
-rw-r--r--servers/arvr_server.cpp2
-rw-r--r--servers/arvr_server.h2
-rw-r--r--servers/visual/shader_language.cpp14
5 files changed, 9 insertions, 13 deletions
diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp
index aabe617a8a..cbda3556c5 100644
--- a/servers/arvr/arvr_positional_tracker.cpp
+++ b/servers/arvr/arvr_positional_tracker.cpp
@@ -79,7 +79,7 @@ ARVRServer::TrackerType ARVRPositionalTracker::get_type() const {
return type;
};
-void ARVRPositionalTracker::set_name(const String p_name) {
+void ARVRPositionalTracker::set_name(const String &p_name) {
name = p_name;
};
diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h
index 0d6a69540f..775579b089 100644
--- a/servers/arvr/arvr_positional_tracker.h
+++ b/servers/arvr/arvr_positional_tracker.h
@@ -73,7 +73,7 @@ protected:
public:
void set_type(ARVRServer::TrackerType p_type);
ARVRServer::TrackerType get_type() const;
- void set_name(const String p_name);
+ void set_name(const String &p_name);
StringName get_name() const;
int get_tracker_id() const;
void set_joy_id(int p_joy_id);
diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp
index 7d89764d20..f7ce1d3c5d 100644
--- a/servers/arvr_server.cpp
+++ b/servers/arvr_server.cpp
@@ -100,7 +100,7 @@ Transform ARVRServer::get_world_origin() const {
return world_origin;
};
-void ARVRServer::set_world_origin(const Transform p_world_origin) {
+void ARVRServer::set_world_origin(const Transform &p_world_origin) {
world_origin = p_world_origin;
};
diff --git a/servers/arvr_server.h b/servers/arvr_server.h
index e7d635a8d9..c0301ebaab 100644
--- a/servers/arvr_server.h
+++ b/servers/arvr_server.h
@@ -123,7 +123,7 @@ public:
and in the virtual world out of sync
*/
Transform get_world_origin() const;
- void set_world_origin(const Transform p_world_origin);
+ void set_world_origin(const Transform &p_world_origin);
/*
center_on_hmd calculates a new reference frame. This ensures the HMD is positioned to 0,0,0 facing 0,0,-1 (need to verify this direction)
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 63b5f206f2..e0be58d0c1 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1730,17 +1730,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
{ "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_BOOL, TYPE_VOID } },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BOOL, TYPE_VOID } },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID } },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
{ "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BOOL, TYPE_VOID } },
{ "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BVEC3, TYPE_VOID } },
{ "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BOOL, TYPE_VOID } },
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID } },
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
@@ -1918,9 +1914,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
{ "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
- { "not", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } },
- { "not", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
- { "not", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
+ { "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID } },
+ { "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID } },
+ { "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID } },
//builtins - texture
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } },
@@ -2058,11 +2054,11 @@ const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[]
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) {
- ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL);
+ ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);
Vector<DataType> args;
- ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL);
+ ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, false);
StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String();