diff options
Diffstat (limited to 'servers')
25 files changed, 165 insertions, 102 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index b4a95651cb..74bef433dc 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -266,6 +266,10 @@ public: void integrate_forces(real_t p_step); void integrate_velocities(real_t p_step); + _FORCE_INLINE_ Vector2 get_velocity_in_local_point(const Vector2 &rel_pos) const { + return linear_velocity + Vector2(-angular_velocity * rel_pos.y, angular_velocity * rel_pos.x); + } + _FORCE_INLINE_ Vector2 get_motion() const { if (mode > PhysicsServer2D::BODY_MODE_KINEMATIC) { return new_transform.get_origin() - get_transform().get_origin(); @@ -352,6 +356,8 @@ public: virtual void set_transform(const Transform2D &p_transform) override { body->set_state(PhysicsServer2D::BODY_STATE_TRANSFORM, p_transform); } virtual Transform2D get_transform() const override { return body->get_transform(); } + virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const override { return body->get_velocity_in_local_point(p_position); } + virtual void add_central_force(const Vector2 &p_force) override { body->add_central_force(p_force); } virtual void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) override { body->add_force(p_force, p_position); } virtual void add_torque(real_t p_torque) override { body->add_torque(p_torque); } diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index 0fa31c5037..bdc615ab6c 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -389,6 +389,8 @@ public: virtual void set_transform(const Transform3D &p_transform) override { body->set_state(PhysicsServer3D::BODY_STATE_TRANSFORM, p_transform); } virtual Transform3D get_transform() const override { return body->get_transform(); } + virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const override { return body->get_velocity_in_local_point(p_position); } + virtual void add_central_force(const Vector3 &p_force) override { body->add_central_force(p_force); } virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override { body->add_force(p_force, p_position); diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index 04a174f9c8..5b3721861e 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -1635,7 +1635,7 @@ ConcavePolygonShape3DSW::ConcavePolygonShape3DSW() { /* HEIGHT MAP SHAPE */ -Vector<float> HeightMapShape3DSW::get_heights() const { +Vector<real_t> HeightMapShape3DSW::get_heights() const { return heights; } @@ -1932,7 +1932,7 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const { (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } -void HeightMapShape3DSW::_setup(const Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) { +void HeightMapShape3DSW::_setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) { heights = p_heights; width = p_width; depth = p_depth; @@ -1966,8 +1966,12 @@ void HeightMapShape3DSW::set_data(const Variant &p_data) { ERR_FAIL_COND(depth <= 0.0); Variant heights_variant = d["heights"]; - Vector<float> heights_buffer; + Vector<real_t> heights_buffer; +#ifdef REAL_T_IS_DOUBLE + if (heights_variant.get_type() == Variant::PACKED_FLOAT64_ARRAY) { +#else if (heights_variant.get_type() == Variant::PACKED_FLOAT32_ARRAY) { +#endif // Ready-to-use heights can be passed. heights_buffer = heights_variant; } else if (heights_variant.get_type() == Variant::OBJECT) { @@ -1980,13 +1984,17 @@ void HeightMapShape3DSW::set_data(const Variant &p_data) { PackedByteArray im_data = image->get_data(); heights_buffer.resize(image->get_width() * image->get_height()); - float *w = heights_buffer.ptrw(); - float *rp = (float *)im_data.ptr(); + real_t *w = heights_buffer.ptrw(); + real_t *rp = (real_t *)im_data.ptr(); for (int i = 0; i < heights_buffer.size(); ++i) { w[i] = rp[i]; } } else { +#ifdef REAL_T_IS_DOUBLE + ERR_FAIL_MSG("Expected PackedFloat64Array or float Image."); +#else ERR_FAIL_MSG("Expected PackedFloat32Array or float Image."); +#endif } // Compute min and max heights or use precomputed values. diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h index 0d1b7cc3d7..72be34b788 100644 --- a/servers/physics_3d/shape_3d_sw.h +++ b/servers/physics_3d/shape_3d_sw.h @@ -389,12 +389,12 @@ public: }; struct HeightMapShape3DSW : public ConcaveShape3DSW { - Vector<float> heights; + Vector<real_t> heights; int width = 0; int depth = 0; Vector3 local_origin; - _FORCE_INLINE_ float _get_height(int p_x, int p_z) const { + _FORCE_INLINE_ real_t _get_height(int p_x, int p_z) const { return heights[(p_z * width) + p_x]; } @@ -406,10 +406,10 @@ struct HeightMapShape3DSW : public ConcaveShape3DSW { void _get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const; - void _setup(const Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height); + void _setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height); public: - Vector<float> get_heights() const; + Vector<real_t> get_heights() const; int get_width() const; int get_depth() const; diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index e8272f377e..2e44a1a10b 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -89,6 +89,8 @@ void PhysicsDirectBodyState2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState2D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState2D::get_transform); + ClassDB::bind_method(D_METHOD("get_velocity_at_local_position", "local_position"), &PhysicsDirectBodyState2D::get_velocity_at_local_position); + ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState2D::add_central_force); ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState2D::add_force, Vector2()); ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState2D::add_torque); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 8542b54838..fafde62599 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -60,6 +60,8 @@ public: virtual void set_transform(const Transform2D &p_transform) = 0; virtual Transform2D get_transform() const = 0; + virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const = 0; + virtual void add_central_force(const Vector2 &p_force) = 0; virtual void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; virtual void add_torque(real_t p_torque) = 0; diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 3ed8841119..63a51dd9d6 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -91,6 +91,8 @@ void PhysicsDirectBodyState3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState3D::get_transform); + ClassDB::bind_method(D_METHOD("get_velocity_at_local_position", "local_position"), &PhysicsDirectBodyState3D::get_velocity_at_local_position); + ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState3D::add_central_force, Vector3()); ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState3D::add_force, Vector3()); ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState3D::add_torque); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 17bae9a057..3fb01b301b 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -62,6 +62,8 @@ public: virtual void set_transform(const Transform3D &p_transform) = 0; virtual Transform3D get_transform() const = 0; + virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const = 0; + virtual void add_central_force(const Vector3 &p_force) = 0; virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0; virtual void add_torque(const Vector3 &p_torque) = 0; diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index b7cf0983af..b2fffca3ea 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -540,13 +540,13 @@ public: void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {} void particles_set_emitting(RID p_particles, bool p_emitting) override {} void particles_set_amount(RID p_particles, int p_amount) override {} - void particles_set_lifetime(RID p_particles, float p_lifetime) override {} + void particles_set_lifetime(RID p_particles, double p_lifetime) override {} void particles_set_one_shot(RID p_particles, bool p_one_shot) override {} - void particles_set_pre_process_time(RID p_particles, float p_time) override {} + void particles_set_pre_process_time(RID p_particles, double p_time) override {} void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) override {} void particles_set_randomness_ratio(RID p_particles, float p_ratio) override {} void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {} - void particles_set_speed_scale(RID p_particles, float p_scale) override {} + void particles_set_speed_scale(RID p_particles, double p_scale) override {} void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {} void particles_set_process_material(RID p_particles, RID p_material) override {} void particles_set_fixed_fps(RID p_particles, int p_fps) override {} @@ -724,7 +724,7 @@ public: class RasterizerDummy : public RendererCompositor { private: uint64_t frame = 1; - float delta = 0; + double delta = 0; protected: RasterizerCanvasDummy canvas; @@ -765,7 +765,7 @@ public: bool is_low_end() const override { return true; } uint64_t get_frame_number() const override { return frame; } - float get_frame_delta_time() const override { return delta; } + double get_frame_delta_time() const override { return delta; } RasterizerDummy() {} ~RasterizerDummy() {} diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h index 5fe9cdffba..6206849b66 100644 --- a/servers/rendering/renderer_compositor.h +++ b/servers/rendering/renderer_compositor.h @@ -85,7 +85,7 @@ public: virtual void end_frame(bool p_swap_buffers) = 0; virtual void finalize() = 0; virtual uint64_t get_frame_number() const = 0; - virtual float get_frame_delta_time() const = 0; + virtual double get_frame_delta_time() const = 0; virtual bool is_low_end() const = 0; virtual bool is_xr_enabled() const; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 053bda59a7..14b2768c29 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -480,6 +480,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend case Item::Command::TYPE_RECT: { const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c); + if (rect->flags & CANVAS_RECT_TILE) { + current_repeat = RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED; + } + //bind pipeline { RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format); diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index 15b3b77ed9..8639362da9 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -80,7 +80,7 @@ protected: Map<RID, RID> render_target_descriptors; double time; - float delta; + double delta; static uint64_t frame; @@ -100,7 +100,7 @@ public: void finalize(); _ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; } - _ALWAYS_INLINE_ float get_frame_delta_time() const { return delta; } + _ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; } _ALWAYS_INLINE_ double get_total_time() const { return time; } static Error is_viable() { diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index d5c7db6fd2..5b845cbb88 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -4091,7 +4091,7 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) { particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); } -void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) { +void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->lifetime = p_lifetime; @@ -4103,7 +4103,7 @@ void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) particles->one_shot = p_one_shot; } -void RendererStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) { +void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->pre_process_time = p_time; @@ -4126,7 +4126,7 @@ void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } -void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) { +void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -4442,7 +4442,7 @@ void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool particles->sdf_collision_texture = p_texture; } -void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) { +void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) { if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) { Vector<RD::Uniform> uniforms; @@ -4491,7 +4491,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1); } - float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0); + double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0); //move back history (if there is any) for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) { @@ -5131,14 +5131,14 @@ void RendererStorageRD::update_particles() { bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0; if (particles->clear && particles->pre_process_time > 0.0) { - float frame_time; + double frame_time; if (fixed_fps > 0) { frame_time = 1.0 / fixed_fps; } else { frame_time = 1.0 / 30.0; } - float todo = particles->pre_process_time; + double todo = particles->pre_process_time; while (todo >= 0) { _particles_process(particles, frame_time); @@ -5147,8 +5147,8 @@ void RendererStorageRD::update_particles() { } if (fixed_fps > 0) { - float frame_time; - float decr; + double frame_time; + double decr; if (zero_time_scale) { frame_time = 0.0; decr = 1.0 / fixed_fps; @@ -5156,13 +5156,13 @@ void RendererStorageRD::update_particles() { frame_time = 1.0 / fixed_fps; decr = frame_time; } - float delta = RendererCompositorRD::singleton->get_frame_delta_time(); + double delta = RendererCompositorRD::singleton->get_frame_delta_time(); if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 delta = 0.1; } else if (delta <= 0.0) { //unlikely but.. delta = 0.001; } - float todo = particles->frame_remainder + delta; + double todo = particles->frame_remainder + delta; while (todo >= frame_time) { _particles_process(particles, frame_time); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index b290c07705..71c3d8b09a 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -715,12 +715,12 @@ private: struct Particles { RS::ParticlesMode mode = RS::PARTICLES_MODE_3D; bool inactive = true; - float inactive_time = 0.0; + double inactive_time = 0.0; bool emitting = false; bool one_shot = false; int amount = 0; - float lifetime = 1.0; - float pre_process_time = 0.0; + double lifetime = 1.0; + double pre_process_time = 0.0; float explosiveness = 0.0; float randomness = 0.0; bool restart_request = false; @@ -773,12 +773,12 @@ private: uint32_t cycle_number = 0; - float speed_scale = 1.0; + double speed_scale = 1.0; int fixed_fps = 30; bool interpolate = true; bool fractional_delta = false; - float frame_remainder = 0; + double frame_remainder = 0; float collision_base_size = 0.01; bool clear = true; @@ -805,14 +805,14 @@ private: } }; - void _particles_process(Particles *p_particles, float p_delta); + void _particles_process(Particles *p_particles, double p_delta); void _particles_allocate_emission_buffer(Particles *particles); void _particles_free_data(Particles *particles); void _particles_update_buffers(Particles *particles); struct ParticlesShader { struct PushConstant { - float lifetime; + double lifetime; uint32_t clear; uint32_t total_particles; uint32_t trail_size; @@ -2144,13 +2144,13 @@ public: void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode); void particles_set_emitting(RID p_particles, bool p_emitting); void particles_set_amount(RID p_particles, int p_amount); - void particles_set_lifetime(RID p_particles, float p_lifetime); + void particles_set_lifetime(RID p_particles, double p_lifetime); void particles_set_one_shot(RID p_particles, bool p_one_shot); - void particles_set_pre_process_time(RID p_particles, float p_time); + void particles_set_pre_process_time(RID p_particles, double p_time); void particles_set_explosiveness_ratio(RID p_particles, float p_ratio); void particles_set_randomness_ratio(RID p_particles, float p_ratio); void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb); - void particles_set_speed_scale(RID p_particles, float p_scale); + void particles_set_speed_scale(RID p_particles, double p_scale); void particles_set_use_local_coordinates(RID p_particles, bool p_enable); void particles_set_process_material(RID p_particles, RID p_material); void particles_set_fixed_fps(RID p_particles, int p_fps); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 41977a38df..4f140dd10d 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -466,6 +466,11 @@ layout(location = 0) out vec4 frag_color; #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) +/* Make a default specular mode SPECULAR_SCHLICK_GGX. */ +#if !defined(SPECULAR_DISABLED) && !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN) && !defined(SPECULAR_PHONG) && !defined(SPECULAR_TOON) +#define SPECULAR_SCHLICK_GGX +#endif + #include "scene_forward_lights_inc.glsl" #include "scene_forward_gi_inc.glsl" diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 18204680fa..681656e1d5 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -491,6 +491,11 @@ layout(location = 0) out vec4 frag_color; #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) +/* Make a default specular mode SPECULAR_SCHLICK_GGX. */ +#if !defined(SPECULAR_DISABLED) && !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN) && !defined(SPECULAR_PHONG) && !defined(SPECULAR_TOON) +#define SPECULAR_SCHLICK_GGX +#endif + #include "scene_forward_lights_inc.glsl" #endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 83d1b33bf2..6357a6f4c2 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1866,7 +1866,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) //rotate it Basis rot = lightmap->transform.basis.orthonormalized(); for (int i = 0; i < 3; i++) { - float csh[9]; + real_t csh[9]; for (int j = 0; j < 9; j++) { csh[j] = sh[j][i]; } @@ -1878,7 +1878,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) Vector3 inner_pos = ((lm_pos - bounds.position) / bounds.size) * 2.0 - Vector3(1.0, 1.0, 1.0); - float blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z)); + real_t blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z)); //make blend more rounded blend = Math::lerp(inner_pos.length(), blend, blend); blend *= blend; diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h index 1d0f53c0bf..e06b3ba153 100644 --- a/servers/rendering/renderer_scene_occlusion_cull.h +++ b/servers/rendering/renderer_scene_occlusion_cull.h @@ -60,7 +60,7 @@ public: void update_mips(); - _FORCE_INLINE_ bool is_occluded(const float p_bounds[6], const Vector3 &p_cam_position, const Transform3D &p_cam_inv_transform, const CameraMatrix &p_cam_projection, float p_near) const { + _FORCE_INLINE_ bool is_occluded(const real_t p_bounds[6], const Vector3 &p_cam_position, const Transform3D &p_cam_inv_transform, const CameraMatrix &p_cam_projection, real_t p_near) const { if (is_empty()) { return false; } diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index b9bc349f79..6ffbdbf685 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -468,13 +468,13 @@ public: virtual bool particles_get_emitting(RID p_particles) = 0; virtual void particles_set_amount(RID p_particles, int p_amount) = 0; - virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0; + virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0; virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; - virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0; + virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0; virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0; virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0; virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; - virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0; + virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0; virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index c79dfb1649..bed6ade1f6 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -134,8 +134,8 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { } if (RSG::storage->capturing_timestamps) { - new_profile.write[i].gpu_msec = float((time_gpu - base_gpu) / 1000) / 1000.0; - new_profile.write[i].cpu_msec = float(time_cpu - base_cpu) / 1000.0; + new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0; + new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0; new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i); } } @@ -149,7 +149,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { if (print_frame_profile_ticks_from == 0) { print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec(); } - float total_time = 0.0; + double total_time = 0.0; for (int i = 0; i < frame_profile.size() - 1; i++) { String name = frame_profile[i].name; @@ -157,7 +157,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { continue; } - float time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec; + double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec; if (name[0] != '<' && name[0] != '>') { if (print_gpu_profile_task_time.has(name)) { @@ -179,7 +179,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { float print_threshold = 0.01; for (OrderedHashMap<String, float>::Element E = print_gpu_profile_task_time.front(); E; E = E.next()) { - float time = E.value() / float(print_frame_profile_frame_count); + double time = E.value() / double(print_frame_profile_frame_count); if (time > print_threshold) { print_line("\t-" + E.key() + ": " + rtos(time) + "ms"); } @@ -193,7 +193,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { RSG::storage->update_memory_info(); } -float RenderingServerDefault::get_frame_setup_time_cpu() const { +double RenderingServerDefault::get_frame_setup_time_cpu() const { return frame_setup_time; } diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 282b0564da..381f38d80e 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -71,7 +71,7 @@ class RenderingServerDefault : public RenderingServer { uint64_t frame_profile_frame; Vector<FrameProfileArea> frame_profile; - float frame_setup_time = 0; + double frame_setup_time = 0; //for printing bool print_gpu_profile = false; @@ -440,13 +440,13 @@ public: FUNC2(particles_set_emitting, RID, bool) FUNC1R(bool, particles_get_emitting, RID) FUNC2(particles_set_amount, RID, int) - FUNC2(particles_set_lifetime, RID, float) + FUNC2(particles_set_lifetime, RID, double) FUNC2(particles_set_one_shot, RID, bool) - FUNC2(particles_set_pre_process_time, RID, float) + FUNC2(particles_set_pre_process_time, RID, double) FUNC2(particles_set_explosiveness_ratio, RID, float) FUNC2(particles_set_randomness_ratio, RID, float) FUNC2(particles_set_custom_aabb, RID, const AABB &) - FUNC2(particles_set_speed_scale, RID, float) + FUNC2(particles_set_speed_scale, RID, double) FUNC2(particles_set_use_local_coordinates, RID, bool) FUNC2(particles_set_process_material, RID, RID) FUNC2(particles_set_fixed_fps, RID, int) @@ -574,8 +574,8 @@ public: FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw) FUNC2(viewport_set_measure_render_time, RID, bool) - FUNC1RC(float, viewport_get_measured_render_time_cpu, RID) - FUNC1RC(float, viewport_get_measured_render_time_gpu, RID) + FUNC1RC(double, viewport_get_measured_render_time_cpu, RID) + FUNC1RC(double, viewport_get_measured_render_time_gpu, RID) FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID) @@ -890,7 +890,7 @@ public: /* TESTING */ - virtual float get_frame_setup_time_cpu() const override; + virtual double get_frame_setup_time_cpu() const override; virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override; virtual void set_default_clear_color(const Color &p_color) override; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 314b59869d..2da8e0f297 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -242,7 +242,7 @@ RID RenderingServer::_make_test_cube() { return test_cube; } -RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) { +RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, real_t p_radius) { Vector<Vector3> vertices; Vector<Vector3> normals; const double lat_step = Math_TAU / p_lats; @@ -412,26 +412,40 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint } break; case RS::ARRAY_TANGENT: { - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); + Variant::Type type = p_arrays[ai].get_type(); + ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER); + if (type == Variant::PACKED_FLOAT32_ARRAY) { + Vector<float> array = p_arrays[ai]; + ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); + const float *src = array.ptr(); - Vector<real_t> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); - - const real_t *src = array.ptr(); + for (int i = 0; i < p_vertex_array_len; i++) { + uint32_t value = 0; + value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023); + value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; + value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; + if (src[i * 4 + 3] > 0) { + value |= 3 << 30; + } - for (int i = 0; i < p_vertex_array_len; i++) { - uint32_t value = 0; - value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023); - value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; - value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; - if (src[i * 4 + 3] > 0) { - value |= 3 << 30; + memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); } + } else { // if (type == Variant::PACKED_FLOAT64_ARRAY) + Vector<double> array = p_arrays[ai]; + ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); + const double *src = array.ptr(); - memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); + for (int i = 0; i < p_vertex_array_len; i++) { + uint32_t value = 0; + value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023); + value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; + value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; + if (src[i * 4 + 3] > 0) { + value |= 3 << 30; + } + memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4); + } } - } break; case RS::ARRAY_COLOR: { ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER); @@ -543,27 +557,38 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint } break; case RS::ARRAY_WEIGHTS: { - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); - + Variant::Type type = p_arrays[ai].get_type(); + ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER); uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4; + if (type == Variant::PACKED_FLOAT32_ARRAY) { + Vector<float> array = p_arrays[ai]; + ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER); + const float *src = array.ptr(); + { + uint16_t data[8]; + for (int i = 0; i < p_vertex_array_len; i++) { + for (uint32_t j = 0; j < bone_count; j++) { + data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535); + } - Vector<real_t> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER); - - const real_t *src = array.ptr(); - - { - uint16_t data[8]; - for (int i = 0; i < p_vertex_array_len; i++) { - for (uint32_t j = 0; j < bone_count; j++) { - data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535); + memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); } + } + } else { // if (type == Variant::PACKED_FLOAT64_ARRAY) + Vector<double> array = p_arrays[ai]; + ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER); + const double *src = array.ptr(); + { + uint16_t data[8]; + for (int i = 0; i < p_vertex_array_len; i++) { + for (uint32_t j = 0; j < bone_count; j++) { + data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535); + } - memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); + memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); + } } } - } break; case RS::ARRAY_BONES: { ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 28aee1b575..6b789a6121 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -613,13 +613,13 @@ public: virtual void particles_set_emitting(RID p_particles, bool p_enable) = 0; virtual bool particles_get_emitting(RID p_particles) = 0; virtual void particles_set_amount(RID p_particles, int p_amount) = 0; - virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0; + virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0; virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; - virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0; + virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0; virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0; virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0; virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; - virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0; + virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0; virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; @@ -900,8 +900,8 @@ public: virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0; virtual void viewport_set_measure_render_time(RID p_viewport, bool p_enable) = 0; - virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const = 0; - virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const = 0; + virtual double viewport_get_measured_render_time_cpu(RID p_viewport) const = 0; + virtual double viewport_get_measured_render_time_gpu(RID p_viewport) const = 0; /* SKY API */ @@ -1436,15 +1436,15 @@ public: struct FrameProfileArea { String name; - float gpu_msec; - float cpu_msec; + double gpu_msec; + double cpu_msec; }; virtual void set_frame_profiling_enabled(bool p_enable) = 0; virtual Vector<FrameProfileArea> get_frame_profile() = 0; virtual uint64_t get_frame_profile_frame() = 0; - virtual float get_frame_setup_time_cpu() const = 0; + virtual double get_frame_setup_time_cpu() const = 0; virtual void gi_set_use_half_resolution(bool p_enable) = 0; @@ -1457,7 +1457,7 @@ public: virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; - virtual RID make_sphere_mesh(int p_lats, int p_lons, float p_radius); + virtual RID make_sphere_mesh(int p_lats, int p_lons, real_t p_radius); virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data); virtual void mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes); diff --git a/servers/text_server.cpp b/servers/text_server.cpp index 1491368109..e32ea9cdea 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -314,8 +314,8 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shaped_text_get_preserve_control", "shaped"), &TextServer::shaped_text_get_preserve_control); ClassDB::bind_method(D_METHOD("shaped_text_add_string", "shaped", "text", "fonts", "size", "opentype_features", "language"), &TextServer::shaped_text_add_string, DEFVAL(Dictionary()), DEFVAL("")); - ClassDB::bind_method(D_METHOD("shaped_text_add_object", "shaped", "key", "size", "inline_align", "length"), &TextServer::shaped_text_add_object, DEFVAL(VALIGN_CENTER), DEFVAL(1)); - ClassDB::bind_method(D_METHOD("shaped_text_resize_object", "shaped", "key", "size", "inline_align"), &TextServer::shaped_text_resize_object, DEFVAL(VALIGN_CENTER)); + ClassDB::bind_method(D_METHOD("shaped_text_add_object", "shaped", "key", "size", "inline_align", "length"), &TextServer::shaped_text_add_object, DEFVAL(INLINE_ALIGN_CENTER), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("shaped_text_resize_object", "shaped", "key", "size", "inline_align"), &TextServer::shaped_text_resize_object, DEFVAL(INLINE_ALIGN_CENTER)); ClassDB::bind_method(D_METHOD("shaped_text_substr", "shaped", "start", "length"), &TextServer::shaped_text_substr); ClassDB::bind_method(D_METHOD("shaped_text_get_parent", "shaped"), &TextServer::shaped_text_get_parent); diff --git a/servers/text_server.h b/servers/text_server.h index 4c2ada7fc9..d824504bf4 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -181,7 +181,7 @@ public: struct EmbeddedObject { int pos = 0; - VAlign inline_align = VALIGN_TOP; + InlineAlign inline_align = INLINE_ALIGN_CENTER; Rect2 rect; }; Map<Variant, EmbeddedObject> objects; @@ -332,8 +332,8 @@ public: virtual bool shaped_text_get_preserve_control(RID p_shaped) const = 0; virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") = 0; - virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) = 0; - virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) = 0; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) = 0; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) = 0; virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range. virtual RID shaped_text_get_parent(RID p_shaped) const = 0; |