diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 27 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_render.h | 1 |
2 files changed, 24 insertions, 4 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 8bb9e6b8b0..be2eb71581 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1065,20 +1065,37 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { p_instance->transformed_aabb = new_aabb; if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) { + p_instance->prev_transformed_aabb = p_instance->transformed_aabb; return; } + //quantize to improve moving object performance + AABB bvh_aabb = p_instance->transformed_aabb; + + if (p_instance->indexer_id.is_valid() && bvh_aabb != p_instance->prev_transformed_aabb) { + //assume motion, see if bounds need to be quantized + AABB motion_aabb = bvh_aabb.merge(p_instance->prev_transformed_aabb); + float motion_longest_axis = motion_aabb.get_longest_axis_size(); + float longest_axis = p_instance->transformed_aabb.get_longest_axis_size(); + + if (motion_longest_axis < longest_axis * 2) { + //moved but not a lot, use motion aabb quantizing + float quantize_size = Math::pow(2.0, Math::ceil(Math::log(motion_longest_axis) / Math::log(2.0))) * 0.5; //one fifth + bvh_aabb.quantize(quantize_size); + } + } + if (!p_instance->indexer_id.is_valid()) { if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { - p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(p_instance->transformed_aabb, p_instance); + p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(bvh_aabb, p_instance); } else { - p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(p_instance->transformed_aabb, p_instance); + p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(bvh_aabb, p_instance); } } else { if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { - p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, p_instance->transformed_aabb); + p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb); } else { - p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, p_instance->transformed_aabb); + p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, bvh_aabb); } } @@ -1124,6 +1141,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { } pair.pair(); + + p_instance->prev_transformed_aabb = p_instance->transformed_aabb; } void RendererSceneCull::_unpair_instance(Instance *p_instance) { diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index f8b70e3ad4..19ab7a392b 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -172,6 +172,7 @@ public: AABB aabb; AABB transformed_aabb; + AABB prev_transformed_aabb; struct InstanceShaderParameter { int32_t index = -1; |