diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics/joints/generic_6dof_joint_sw.cpp | 2 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 6 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 6 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 8 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 41 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.h | 3 | ||||
-rw-r--r-- | servers/visual_server.h | 11 |
7 files changed, 59 insertions, 18 deletions
diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp index 48f70d9077..8d3fc4721a 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.cpp +++ b/servers/physics/joints/generic_6dof_joint_sw.cpp @@ -676,7 +676,7 @@ float Generic6DOFJointSW::get_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJoi } break; case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT: { - return m_angularLimits[p_axis].m_maxLimitForce; + return m_angularLimits[p_axis].m_maxMotorForce; } break; } diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 44bc9bfef5..21f7f0769f 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -196,6 +196,8 @@ public: virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const=0; + virtual void texture_set_detect_3d_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata)=0; + virtual void texture_set_detect_srgb_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata)=0; virtual void textures_keep_original(bool p_enable)=0; @@ -430,6 +432,9 @@ public: virtual void gi_probe_set_energy(RID p_probe,float p_range)=0; virtual float gi_probe_get_energy(RID p_probe) const=0; + virtual void gi_probe_set_propagation(RID p_probe,float p_range)=0; + virtual float gi_probe_get_propagation(RID p_probe) const=0; + virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0; virtual bool gi_probe_is_interior(RID p_probe) const=0; @@ -512,6 +517,7 @@ public: virtual VS::InstanceType get_base_type(RID p_rid) const=0; virtual bool free(RID p_rid)=0; + virtual bool has_os_feature(const String& p_feature) const=0; static RasterizerStorage*base_signleton; RasterizerStorage(); diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 279da9149e..8f87425212 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -157,6 +157,12 @@ RID VisualServerRaster::get_test_cube() { return test_cube; } + +bool VisualServerRaster::has_os_feature(const String& p_feature) const { + + return VSG::storage->has_os_feature(p_feature); +} + VisualServerRaster::VisualServerRaster() { VSG::canvas = memnew( VisualServerCanvas); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 5c8105681a..ad0cb664c5 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -622,7 +622,8 @@ public: BIND3(texture_set_size_override,RID,int,int) BIND2RC(RID,texture_create_radiance_cubemap,RID,int) - + BIND3(texture_set_detect_3d_callback,RID,TextureDetectCallback,void*) + BIND3(texture_set_detect_srgb_callback,RID,TextureDetectCallback,void*) BIND2(texture_set_path,RID,const String&) BIND1RC(String,texture_get_path,RID) @@ -824,6 +825,9 @@ public: BIND2(gi_probe_set_energy,RID,float) BIND1RC(float,gi_probe_get_energy,RID) + BIND2(gi_probe_set_propagation,RID,float) + BIND1RC(float,gi_probe_get_propagation,RID) + BIND2(gi_probe_set_interior,RID,bool) BIND1RC(bool,gi_probe_is_interior,RID) @@ -1135,6 +1139,8 @@ public: virtual bool has_feature(Features p_feature) const; + virtual bool has_os_feature(const String& p_feature) const; + VisualServerRaster(); ~VisualServerRaster(); diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 157a85be98..297413effd 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -2239,7 +2239,6 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came bool redraw = VSG::scene_render->shadow_atlas_update_light(p_shadow_atlas,light->instance,coverage,light->last_version); if (redraw) { - print_line("redraw shadow"); //must redraw! _light_instance_update_shadow(ins,p_cam_transform,p_cam_projection,p_cam_orthogonal,p_shadow_atlas,scenario); } @@ -2448,6 +2447,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) { probe->dynamic.bake_dynamic_range=VSG::storage->gi_probe_get_dynamic_range(p_instance->base); probe->dynamic.mipmaps_3d.clear(); + probe->dynamic.propagate=VSG::storage->gi_probe_get_propagation(p_instance->base); probe->dynamic.grid_size[0]=header->width; probe->dynamic.grid_size[1]=header->height; @@ -2942,14 +2942,12 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header,con } -void VisualServerScene::_bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell* p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data) { +void VisualServerScene::_bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell* p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data,float p_propagate) { //average light to upper level - p_local_data[p_idx].energy[0]=0; - p_local_data[p_idx].energy[1]=0; - p_local_data[p_idx].energy[2]=0; - int divisor=0; + float divisor=0; + float sum[3]={0.0,0.0,0.0}; for(int i=0;i<8;i++) { @@ -2959,20 +2957,25 @@ void VisualServerScene::_bake_gi_downscale_light(int p_idx, int p_level, const G continue; if (p_level+1 < (int)p_header->cell_subdiv-1) { - _bake_gi_downscale_light(child,p_level+1,p_cells,p_header,p_local_data); + _bake_gi_downscale_light(child,p_level+1,p_cells,p_header,p_local_data,p_propagate); } - p_local_data[p_idx].energy[0]+=p_local_data[child].energy[0]; - p_local_data[p_idx].energy[1]+=p_local_data[child].energy[1]; - p_local_data[p_idx].energy[2]+=p_local_data[child].energy[2]; - divisor++; + sum[0]+=p_local_data[child].energy[0]; + sum[1]+=p_local_data[child].energy[1]; + sum[2]+=p_local_data[child].energy[2]; + divisor+=1.0; } + divisor=Math::lerp(8.0,divisor,p_propagate); + sum[0]/=divisor; + sum[1]/=divisor; + sum[2]/=divisor; + //divide by eight for average - p_local_data[p_idx].energy[0]/=divisor; - p_local_data[p_idx].energy[1]/=divisor; - p_local_data[p_idx].energy[2]/=divisor; + p_local_data[p_idx].energy[0]=Math::fast_ftoi(sum[0]); + p_local_data[p_idx].energy[1]=Math::fast_ftoi(sum[1]); + p_local_data[p_idx].energy[2]=Math::fast_ftoi(sum[2]); } @@ -3024,7 +3027,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) { SWAP(probe_data->dynamic.light_cache_changes,probe_data->dynamic.light_cache); //downscale to lower res levels - _bake_gi_downscale_light(0,0,cells,header,local_data); + _bake_gi_downscale_light(0,0,cells,header,local_data,probe_data->dynamic.propagate); //plot result to 3D texture! @@ -3337,6 +3340,14 @@ void VisualServerScene::render_probes() { force_lighting=true; } + float propagate = VSG::storage->gi_probe_get_propagation(instance_probe->base); + + if (probe->dynamic.propagate!=propagate) { + probe->dynamic.propagate=propagate; + force_lighting=true; + } + + if (probe->invalid==false && probe->dynamic.enabled) { switch(probe->dynamic.updating_stage) { diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index 1f7de3d005..f9a5dde1ac 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -445,6 +445,7 @@ public: Vector< PoolVector<CompBlockS3TC> > mipmaps_s3tc; //for s3tc int updating_stage; + float propagate; int grid_size[3]; @@ -570,7 +571,7 @@ public: void _gi_probe_fill_local_data(int p_idx,int p_level,int p_x,int p_y,int p_z,const GIProbeDataCell* p_cell,const GIProbeDataHeader *p_header,InstanceGIProbeData::LocalData *p_local_data,Vector<uint32_t> *prev_cell); _FORCE_INLINE_ uint32_t _gi_bake_find_cell(const GIProbeDataCell *cells,int x,int y, int z,int p_cell_subdiv); - void _bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell* p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data); + void _bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell* p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data, float p_propagate); void _bake_gi_probe_light(const GIProbeDataHeader *header,const GIProbeDataCell *cells,InstanceGIProbeData::LocalData *local_data,const uint32_t *leaves,int p_leaf_count, const InstanceGIProbeData::LightCache& light_cache,int p_sign); void _bake_gi_probe(Instance *p_probe); bool _check_gi_probe(Instance *p_gi_probe); diff --git a/servers/visual_server.h b/servers/visual_server.h index f75223e378..5c835c2287 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -129,6 +129,11 @@ public: virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0; + typedef void (*TextureDetectCallback)(void*); + + virtual void texture_set_detect_3d_callback(RID p_texture,TextureDetectCallback p_callback,void* p_userdata)=0; + virtual void texture_set_detect_srgb_callback(RID p_texture,TextureDetectCallback p_callback,void* p_userdata)=0; + struct TextureInfo { RID texture; Size2 size; @@ -360,6 +365,7 @@ public: LIGHT_PARAM_ATTENUATION, LIGHT_PARAM_SPOT_ANGLE, LIGHT_PARAM_SPOT_ATTENUATION, + LIGHT_PARAM_CONTACT_SHADOW_SIZE, LIGHT_PARAM_SHADOW_MAX_DISTANCE, LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET, LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET, @@ -469,6 +475,9 @@ public: virtual void gi_probe_set_energy(RID p_probe,float p_range)=0; virtual float gi_probe_get_energy(RID p_probe) const=0; + virtual void gi_probe_set_propagation(RID p_probe,float p_range)=0; + virtual float gi_probe_get_propagation(RID p_probe) const=0; + virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0; virtual bool gi_probe_is_interior(RID p_probe) const=0; @@ -938,6 +947,8 @@ public: virtual bool has_feature(Features p_feature) const=0; + virtual bool has_os_feature(const String& p_feature) const=0; + VisualServer(); virtual ~VisualServer(); |