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-rw-r--r--servers/navigation_server_2d.cpp12
-rw-r--r--servers/navigation_server_2d.h8
-rw-r--r--servers/navigation_server_3d.cpp4
-rw-r--r--servers/navigation_server_3d.h8
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp2
-rw-r--r--servers/rendering/rendering_device.cpp16
-rw-r--r--servers/rendering/rendering_device.h6
7 files changed, 44 insertions, 12 deletions
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 04e5d2f6a1..bfe95ddef1 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -152,6 +152,10 @@ static Variant var_to_var(const Variant &d) {
return d;
}
+static ObjectID id_to_id(const ObjectID &id) {
+ return id;
+}
+
static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
if (d.is_valid()) {
return d->get_mesh();
@@ -250,6 +254,8 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost);
ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id);
+ ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id);
ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
@@ -276,6 +282,8 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost);
ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost);
ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id);
+ ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id);
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
@@ -348,6 +356,8 @@ void FORWARD_2_C(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid
real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid);
void FORWARD_2_C(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid);
+void FORWARD_2_C(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id);
+ObjectID FORWARD_1_C(region_get_owner_id, RID, p_region, rid_to_rid);
bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
@@ -379,6 +389,8 @@ void FORWARD_2_C(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_
real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid);
void FORWARD_2_C(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(link_get_travel_cost, RID, p_link, rid_to_rid);
+void FORWARD_2_C(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id);
+ObjectID FORWARD_1_C(link_get_owner_id, RID, p_link, rid_to_rid);
RID NavigationServer2D::agent_create() const {
RID agent = NavigationServer3D::get_singleton()->agent_create();
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 54cfc6b14e..4c78bc40c7 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -108,6 +108,10 @@ public:
virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const;
virtual real_t region_get_travel_cost(RID p_region) const;
+ /// Set the node which manages this region.
+ virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) const;
+ virtual ObjectID region_get_owner_id(RID p_region) const;
+
virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const;
/// Set the map of this region.
@@ -160,6 +164,10 @@ public:
virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) const;
virtual real_t link_get_travel_cost(RID p_link) const;
+ /// Set the node which manages this link.
+ virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) const;
+ virtual ObjectID link_get_owner_id(RID p_link) const;
+
/// Creates the agent.
virtual RID agent_create() const;
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index cab8816747..31e8b9a864 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -69,6 +69,8 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost);
ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost);
ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer3D::region_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer3D::region_set_owner_id);
+ ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer3D::region_get_owner_id);
ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer3D::region_owns_point);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer3D::region_get_map);
@@ -96,6 +98,8 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer3D::link_get_enter_cost);
ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer3D::link_set_travel_cost);
ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer3D::link_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer3D::link_set_owner_id);
+ ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer3D::link_get_owner_id);
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 0f537383a2..31ae149aff 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -120,6 +120,10 @@ public:
virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const = 0;
virtual real_t region_get_travel_cost(RID p_region) const = 0;
+ /// Set the node which manages this region.
+ virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) const = 0;
+ virtual ObjectID region_get_owner_id(RID p_region) const = 0;
+
virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const = 0;
/// Set the map of this region.
@@ -175,6 +179,10 @@ public:
virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) const = 0;
virtual real_t link_get_travel_cost(RID p_link) const = 0;
+ /// Set the node which manages this link.
+ virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) const = 0;
+ virtual ObjectID link_get_owner_id(RID p_link) const = 0;
+
/// Creates the agent.
virtual RID agent_create() const = 0;
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 22553bd3d8..1a016fbc72 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -1996,7 +1996,7 @@ void GodotHeightMapShape3D::_get_cell(const Vector3 &p_point, int &r_x, int &r_y
Vector3 clamped_point(p_point);
clamped_point.x = CLAMP(p_point.x, pos_local.x, pos_local.x + shape_aabb.size.x);
clamped_point.y = CLAMP(p_point.y, pos_local.y, pos_local.y + shape_aabb.size.y);
- clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.x + shape_aabb.size.z);
+ clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.z + shape_aabb.size.z);
r_x = (clamped_point.x < 0.0) ? (clamped_point.x - 0.5) : (clamped_point.x + 0.5);
r_y = (clamped_point.y < 0.0) ? (clamped_point.y - 0.5) : (clamped_point.y + 0.5);
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 23070fb7c0..ec19094537 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -286,7 +286,7 @@ static Vector<RenderingDevice::PipelineSpecializationConstant> _get_spec_constan
return ret;
}
-RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) {
+RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) {
PipelineRasterizationState rasterization_state;
if (p_rasterization_state.is_valid()) {
rasterization_state = p_rasterization_state->base;
@@ -906,13 +906,13 @@ void RenderingDevice::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM);
BIND_ENUM_CONSTANT(BLEND_OP_MAX);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_LINE_WIDTH);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BIAS);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_BLEND_CONSTANTS);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BOUNDS);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_WRITE_MASK);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_LINE_WIDTH);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_DEPTH_BIAS);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_BLEND_CONSTANTS);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_DEPTH_BOUNDS);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_WRITE_MASK);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_REFERENCE);
BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params)
BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION); //start rendering and clear the framebuffer (supply params)
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 0b43b73042..27c3f77c5b 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -1112,7 +1112,7 @@ public:
};
virtual bool render_pipeline_is_valid(RID p_pipeline) = 0;
- virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
+ virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
/**************************/
/**** COMPUTE PIPELINE ****/
@@ -1322,7 +1322,7 @@ protected:
Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
- RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
+ RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>());
@@ -1357,7 +1357,7 @@ VARIANT_ENUM_CAST(RenderingDevice::StencilOperation)
VARIANT_ENUM_CAST(RenderingDevice::LogicOperation)
VARIANT_ENUM_CAST(RenderingDevice::BlendFactor)
VARIANT_ENUM_CAST(RenderingDevice::BlendOperation)
-VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags)
+VARIANT_BITFIELD_CAST(RenderingDevice::PipelineDynamicStateFlags)
VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType)
VARIANT_ENUM_CAST(RenderingDevice::InitialAction)
VARIANT_ENUM_CAST(RenderingDevice::FinalAction)