diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/arvr_server.h | 2 | ||||
-rw-r--r-- | servers/audio/audio_stream.cpp | 2 | ||||
-rw-r--r-- | servers/physics/space_sw.cpp | 2 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/servers/arvr_server.h b/servers/arvr_server.h index 25318aff4b..a28b91c225 100644 --- a/servers/arvr_server.h +++ b/servers/arvr_server.h @@ -87,7 +87,7 @@ private: uint64_t last_process_usec; /* for frame timing, usec when we did our processing */ uint64_t last_commit_usec; /* for frame timing, usec when we finished committing both eyes */ - uint64_t last_frame_usec; /* time it took between process and commiting, we should probably average this over the last x frames */ + uint64_t last_frame_usec; /* time it took between process and committing, we should probably average this over the last x frames */ protected: static ARVRServer *singleton; diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index 45d66cd8f2..7de0695e8c 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -137,7 +137,7 @@ void AudioStreamPlaybackMicrophone::_mix_internal(AudioFrame *p_buffer, int p_fr Vector<int32_t> buf = AudioDriver::get_singleton()->get_input_buffer(); unsigned int input_size = AudioDriver::get_singleton()->get_input_size(); - // p_frames is multipled by two since an AudioFrame is stereo + // p_frames is multiplied by two since an AudioFrame is stereo if ((p_frames + MICROPHONE_PLAYBACK_DELAY * 2) > input_size) { for (int i = 0; i < p_frames; i++) { p_buffer[i] = AudioFrame(0.0f, 0.0f); diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 925fa47eac..731749b8ce 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -105,7 +105,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results); - //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision + //todo, create another array that references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision bool collided = false; Vector3 res_point, res_normal; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index be44eabdf0..f36328c985 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -112,7 +112,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results); - //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision + //todo, create another array that references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision bool collided = false; Vector2 res_point, res_normal; diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 39ab8307f4..b286533590 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -294,7 +294,7 @@ void VisualServerViewport::draw_viewports() { arvr_interface->commit_for_eye(ARVRInterface::EYE_RIGHT, vp->render_target, vp->viewport_to_screen_rect); } - // and for our frame timing, mark when we've finished commiting our eyes + // and for our frame timing, mark when we've finished committing our eyes ARVRServer::get_singleton()->_mark_commit(); } else { VSG::rasterizer->set_current_render_target(vp->render_target); |