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-rw-r--r--servers/audio/audio_mixer_sw.cpp6
-rw-r--r--servers/audio/audio_mixer_sw.h2
-rw-r--r--servers/audio/audio_server_sw.h2
-rw-r--r--servers/physics/gjk_epa.cpp104
-rw-r--r--servers/physics/space_sw.cpp2
-rw-r--r--servers/physics_2d/body_2d_sw.cpp8
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp6
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h2
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp2
-rw-r--r--servers/physics_2d/space_2d_sw.cpp4
-rw-r--r--servers/physics_2d/step_2d_sw.cpp2
-rw-r--r--servers/physics_2d_server.h2
-rw-r--r--servers/physics_server.h4
-rw-r--r--servers/spatial_sound/spatial_sound_server_sw.cpp8
-rw-r--r--servers/spatial_sound/spatial_sound_server_sw.h2
-rw-r--r--servers/visual/particle_system_sw.cpp34
-rw-r--r--servers/visual/particle_system_sw.h18
-rw-r--r--servers/visual/rasterizer.cpp2
-rw-r--r--servers/visual/rasterizer.h94
-rw-r--r--servers/visual/shader_graph.cpp104
-rw-r--r--servers/visual/shader_graph.h12
-rw-r--r--servers/visual/shader_language.cpp4
-rw-r--r--servers/visual/visual_server_raster.cpp438
-rw-r--r--servers/visual/visual_server_raster.h192
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp34
-rw-r--r--servers/visual/visual_server_wrap_mt.h10
-rw-r--r--servers/visual_server.cpp68
-rw-r--r--servers/visual_server.h130
29 files changed, 649 insertions, 649 deletions
diff --git a/servers/audio/audio_mixer_sw.cpp b/servers/audio/audio_mixer_sw.cpp
index d1f36cb7b6..64369182b1 100644
--- a/servers/audio/audio_mixer_sw.cpp
+++ b/servers/audio/audio_mixer_sw.cpp
@@ -339,7 +339,7 @@ void AudioMixerSW::mix_channel(Channel& c) {
c.mix.old_chorus_vol[i]=c.mix.chorus_vol[i];
}
- c.first_mix=false;
+ c.first_mix=false;
}
@@ -734,7 +734,7 @@ int AudioMixerSW::_get_channel(ChannelID p_channel) const {
if (channels[idx].check!=check) {
return -1;
}
- if (!channels[idx].active) {
+ if (!channels[idx].active) {
return -1;
}
@@ -918,7 +918,7 @@ void AudioMixerSW::channel_set_filter(ChannelID p_channel, FilterType p_type, fl
if (type_changed) {
//type changed reset filter
- c.filter.old_coefs=c.filter.coefs;
+ c.filter.old_coefs=c.filter.coefs;
c.mix.filter_l.ha[0]=0;
c.mix.filter_l.ha[1]=0;
c.mix.filter_l.hb[0]=0;
diff --git a/servers/audio/audio_mixer_sw.h b/servers/audio/audio_mixer_sw.h
index f5bd4cc5ba..950ed19af6 100644
--- a/servers/audio/audio_mixer_sw.h
+++ b/servers/audio/audio_mixer_sw.h
@@ -197,7 +197,7 @@ private:
void mix_channel(Channel& p_channel);
int mix_chunk_left;
- void mix_chunk();
+ void mix_chunk();
float channel_nrg;
int channel_id_count;
diff --git a/servers/audio/audio_server_sw.h b/servers/audio/audio_server_sw.h
index bc6191729c..8d3d992e2b 100644
--- a/servers/audio/audio_server_sw.h
+++ b/servers/audio/audio_server_sw.h
@@ -68,7 +68,7 @@ class AudioServerSW : public AudioServer {
SelfList<Voice>::List active_list;
struct Stream {
- bool active;
+ bool active;
List<Stream*>::Element *E;
AudioStream *audio_stream;
EventStream *event_stream;
diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp
index 229c6d3fb4..f76f8c646a 100644
--- a/servers/physics/gjk_epa.cpp
+++ b/servers/physics/gjk_epa.cpp
@@ -15,7 +15,7 @@
// Config
-/* GJK */
+/* GJK */
#define GJK_MAX_ITERATIONS 128
#define GJK_ACCURARY ((real_t)0.0001)
#define GJK_MIN_DISTANCE ((real_t)0.0001)
@@ -24,7 +24,7 @@
#define GJK_SIMPLEX3_EPS ((real_t)0.0)
#define GJK_SIMPLEX4_EPS ((real_t)0.0)
-/* EPA */
+/* EPA */
#define EPA_MAX_VERTICES 64
#define EPA_MAX_FACES (EPA_MAX_VERTICES*2)
#define EPA_MAX_ITERATIONS 255
@@ -38,12 +38,12 @@ namespace GjkEpa2 {
struct sResults {
enum eStatus {
- Separated, /* Shapes doesnt penetrate */
- Penetrating, /* Shapes are penetrating */
- GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
- EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
+ Separated, /* Shapes doesnt penetrate */
+ Penetrating, /* Shapes are penetrating */
+ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
+ EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
} status;
-
+
Vector3 witnesses[2];
Vector3 normal;
real_t distance;
@@ -65,15 +65,15 @@ struct MinkowskiDiff {
_FORCE_INLINE_ Vector3 Support0 ( const Vector3& d ) const {
return transform_A.xform( m_shapes[0]->get_support( transform_A.basis.xform_inv(d).normalized() ) );
}
-
+
_FORCE_INLINE_ Vector3 Support1 ( const Vector3& d ) const {
return transform_B.xform( m_shapes[1]->get_support( transform_B.basis.xform_inv(d).normalized() ) );
}
-
+
_FORCE_INLINE_ Vector3 Support ( const Vector3& d ) const {
return ( Support0 ( d )-Support1 ( -d ) );
}
-
+
_FORCE_INLINE_ Vector3 Support ( const Vector3& d,U index ) const
{
if ( index )
@@ -89,7 +89,7 @@ typedef MinkowskiDiff tShape;
// GJK
struct GJK
{
- /* Types */
+ /* Types */
struct sSV
{
Vector3 d,w;
@@ -104,7 +104,7 @@ struct GJK
Valid,
Inside,
Failed };};
- /* Fields */
+ /* Fields */
tShape m_shape;
Vector3 m_ray;
real_t m_distance;
@@ -115,7 +115,7 @@ struct GJK
U m_current;
sSimplex* m_simplex;
eStatus::_ m_status;
- /* Methods */
+ /* Methods */
GJK()
{
Initialize();
@@ -135,7 +135,7 @@ struct GJK
real_t alpha=0;
Vector3 lastw[4];
U clastw=0;
- /* Initialize solver */
+ /* Initialize solver */
m_free[0] = &m_store[0];
m_free[1] = &m_store[1];
m_free[2] = &m_store[2];
@@ -145,31 +145,31 @@ struct GJK
m_status = eStatus::Valid;
m_shape = shapearg;
m_distance = 0;
- /* Initialize simplex */
+ /* Initialize simplex */
m_simplices[0].rank = 0;
m_ray = guess;
const real_t sqrl= m_ray.length_squared();
appendvertice(m_simplices[0],sqrl>0?-m_ray:Vector3(1,0,0));
m_simplices[0].p[0] = 1;
- m_ray = m_simplices[0].c[0]->w;
+ m_ray = m_simplices[0].c[0]->w;
sqdist = sqrl;
lastw[0] =
lastw[1] =
lastw[2] =
lastw[3] = m_ray;
- /* Loop */
+ /* Loop */
do {
const U next=1-m_current;
sSimplex& cs=m_simplices[m_current];
sSimplex& ns=m_simplices[next];
- /* Check zero */
+ /* Check zero */
const real_t rl=m_ray.length();
if(rl<GJK_MIN_DISTANCE)
- {/* Touching or inside */
+ {/* Touching or inside */
m_status=eStatus::Inside;
break;
}
- /* Append new vertice in -'v' direction */
+ /* Append new vertice in -'v' direction */
appendvertice(cs,-m_ray);
const Vector3& w=cs.c[cs.rank-1]->w;
bool found=false;
@@ -179,23 +179,23 @@ struct GJK
{ found=true;break; }
}
if(found)
- {/* Return old simplex */
+ {/* Return old simplex */
removevertice(m_simplices[m_current]);
break;
}
else
- {/* Update lastw */
+ {/* Update lastw */
lastw[clastw=(clastw+1)&3]=w;
}
- /* Check for termination */
+ /* Check for termination */
const real_t omega=vec3_dot(m_ray,w)/rl;
alpha=MAX(omega,alpha);
if(((rl-alpha)-(GJK_ACCURARY*rl))<=0)
- {/* Return old simplex */
+ {/* Return old simplex */
removevertice(m_simplices[m_current]);
break;
- }
- /* Reduce simplex */
+ }
+ /* Reduce simplex */
real_t weights[4];
U mask=0;
switch(cs.rank)
@@ -214,7 +214,7 @@ struct GJK
weights,mask);break;
}
if(sqdist>=0)
- {/* Valid */
+ {/* Valid */
ns.rank = 0;
m_ray = Vector3(0,0,0);
m_current = next;
@@ -234,7 +234,7 @@ struct GJK
if(mask==15) m_status=eStatus::Inside;
}
else
- {/* Return old simplex */
+ {/* Return old simplex */
removevertice(m_simplices[m_current]);
break;
}
@@ -246,7 +246,7 @@ struct GJK
case eStatus::Valid: m_distance=m_ray.length();break;
case eStatus::Inside: m_distance=0;break;
default: {}
- }
+ }
return(m_status);
}
bool EncloseOrigin()
@@ -314,7 +314,7 @@ struct GJK
}
return(false);
}
- /* Internals */
+ /* Internals */
void getsupport(const Vector3& d,sSV& sv) const
{
sv.d = d/d.length();
@@ -378,13 +378,13 @@ struct GJK
m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
w[i] = subw[0];
w[j] = subw[1];
- w[imd3[j]] = 0;
+ w[imd3[j]] = 0;
}
}
}
if(mindist<0)
{
- const real_t d=vec3_dot(a,n);
+ const real_t d=vec3_dot(a,n);
const real_t s=Math::sqrt(l);
const Vector3 p=n*(d/l);
mindist = p.length_squared();
@@ -451,7 +451,7 @@ struct GJK
// EPA
struct EPA
{
- /* Types */
+ /* Types */
typedef GJK::sSV sSV;
struct sFace
{
@@ -482,13 +482,13 @@ struct GJK
Touching,
Degenerated,
NonConvex,
- InvalidHull,
+ InvalidHull,
OutOfFaces,
OutOfVertices,
AccuraryReached,
FallBack,
Failed };};
- /* Fields */
+ /* Fields */
eStatus::_ m_status;
GJK::sSimplex m_result;
Vector3 m_normal;
@@ -498,10 +498,10 @@ struct GJK
U m_nextsv;
sList m_hull;
sList m_stock;
- /* Methods */
+ /* Methods */
EPA()
{
- Initialize();
+ Initialize();
}
@@ -544,7 +544,7 @@ struct GJK
if((simplex.rank>1)&&gjk.EncloseOrigin())
{
- /* Clean up */
+ /* Clean up */
while(m_hull.root)
{
sFace* f = m_hull.root;
@@ -553,7 +553,7 @@ struct GJK
}
m_status = eStatus::Valid;
m_nextsv = 0;
- /* Orient simplex */
+ /* Orient simplex */
if(gjk.det( simplex.c[0]->w-simplex.c[3]->w,
simplex.c[1]->w-simplex.c[3]->w,
simplex.c[2]->w-simplex.c[3]->w)<0)
@@ -561,7 +561,7 @@ struct GJK
SWAP(simplex.c[0],simplex.c[1]);
SWAP(simplex.p[0],simplex.p[1]);
}
- /* Build initial hull */
+ /* Build initial hull */
sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
@@ -582,10 +582,10 @@ struct GJK
for(;iterations<EPA_MAX_ITERATIONS;++iterations)
{
if(m_nextsv<EPA_MAX_VERTICES)
- {
+ {
sHorizon horizon;
sSV* w=&m_sv_store[m_nextsv++];
- bool valid=true;
+ bool valid=true;
best->pass = (U1)(++pass);
gjk.getsupport(best->n,*w);
const real_t wdist=vec3_dot(best->n,w->w)-best->d;
@@ -628,7 +628,7 @@ struct GJK
return(m_status);
}
}
- /* Fallback */
+ /* Fallback */
m_status = eStatus::FallBack;
m_normal = -guess;
const real_t nl=m_normal.length();
@@ -639,7 +639,7 @@ struct GJK
m_depth = 0;
m_result.rank=1;
m_result.c[0]=simplex.c[0];
- m_result.p[0]=1;
+ m_result.p[0]=1;
return(m_status);
}
sFace* newface(sSV* a,sSV* b,sSV* c,bool forced)
@@ -739,16 +739,16 @@ struct GJK
tShape& shape,
bool withmargins)
{
- /* Results */
+ /* Results */
results.witnesses[0] =
results.witnesses[1] = Vector3(0,0,0);
results.status = sResults::Separated;
- /* Shape */
+ /* Shape */
shape.m_shapes[0] = shape0;
shape.m_shapes[1] = shape1;
shape.transform_A = wtrs0;
shape.transform_B = wtrs1;
-
+
}
@@ -808,7 +808,7 @@ bool Penetration( const ShapeSW* shape0,
{
tShape shape;
Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
- GJK gjk;
+ GJK gjk;
GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess);
switch(gjk_status)
{
@@ -841,7 +841,7 @@ bool Penetration( const ShapeSW* shape0,
}
-/* Symbols cleanup */
+/* Symbols cleanup */
#undef GJK_MAX_ITERATIONS
#undef GJK_ACCURARY
@@ -885,7 +885,7 @@ bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform& p_tra
bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap ) {
GjkEpa2::sResults res;
-
+
if (GjkEpa2::Penetration(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_transform_B.origin-p_transform_A.origin,res)) {
if (p_result_callback) {
if (p_swap)
@@ -894,8 +894,8 @@ bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_
p_result_callback(res.witnesses[0],res.witnesses[1],p_userdata);
}
return true;
- }
-
+ }
+
return false;
}
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 08f280a976..4cf7729b09 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -318,7 +318,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform&
}
p_closest_safe=best_safe;
- p_closest_unsafe=best_unsafe;
+ p_closest_unsafe=best_unsafe;
return true;
}
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index f1f94f3485..ab1c7ef66f 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -260,7 +260,7 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
- new_transform=p_variant;
+ new_transform=p_variant;
//wakeup_neighbours();
set_active(true);
if (first_time_kinematic) {
@@ -396,7 +396,7 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
}
area_linear_damp += p_area->get_linear_damp();
- area_angular_damp += p_area->get_angular_damp();
+ area_angular_damp += p_area->get_angular_damp();
}
void Body2DSW::integrate_forces(real_t p_step) {
@@ -518,7 +518,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
// damp_area=NULL; // clear the area, so it is set in the next frame
def_area=NULL; // clear the area, so it is set in the next frame
- contact_count=0;
+ contact_count=0;
}
@@ -597,7 +597,7 @@ void Body2DSW::call_queries() {
set_force_integration_callback(0,StringName());
} else {
- Variant::CallError ce;
+ Variant::CallError ce;
if (fi_callback->callback_udata.get_type()) {
obj->call(fi_callback->method,vp,2,ce);
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index db7869c6a6..35f19605df 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -77,7 +77,7 @@ void BodyPair2DSW::_contact_added_callback(const Vector2& p_point_A,const Vector
contact.acc_normal_impulse=c.acc_normal_impulse;
contact.acc_tangent_impulse=c.acc_tangent_impulse;
contact.acc_bias_impulse=c.acc_bias_impulse;
- new_index=i;
+ new_index=i;
break;
}
}
@@ -259,10 +259,10 @@ bool BodyPair2DSW::setup(float p_step) {
if (A->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
motion_A=A->get_motion();
- }
+ }
if (B->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
motion_B=B->get_motion();
- }
+ }
//faster to set than to check..
//bool prev_collided=collided;
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index d9bf235c86..fcc3f8067a 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -226,7 +226,7 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix3
concave_B->cull(local_aabb,concave_callback,&cinfo);
-// print_line("Rect2 TESTS: "+itos(cinfo.aabb_tests));
+// print_line("Rect2 TESTS: "+itos(cinfo.aabb_tests));
return cinfo.collided;
}
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 28acf4e2d1..cd4dfc1a8b 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -258,7 +258,7 @@ public:
virtual void set_active(bool p_active);
virtual void init();
virtual void step(float p_step);
- virtual void sync();
+ virtual void sync();
virtual void flush_queries();
virtual void end_sync();
virtual void finish();
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 3054ba8d59..bd36f4060b 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -746,7 +746,7 @@ Variant ConvexPolygonShape2DSW::get_data() const {
dvr.resize(point_count);
- for(int i=0;i<point_count;i++) {
+ for(int i=0;i<point_count;i++) {
dvr.set(i,points[i].pos);
}
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index eaf9427ad8..027e218bfc 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -337,7 +337,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32
Vector2 sep=mnormal; //important optimization for this to work fast enough
bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*(hi+space->contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,p_margin);
- if (!collided || cbk.amount==0) {
+ if (!collided || cbk.amount==0) {
continue;
}
@@ -1256,7 +1256,7 @@ void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_valu
case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold=p_value; break;
case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
}
}
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index 94e1d26329..4f9d06ee96 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -35,7 +35,7 @@ void Step2DSW::_populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2
p_body->set_island_next(*p_island);
*p_island=p_body;
- for(Map<Constraint2DSW*,int>::Element *E=p_body->get_constraint_map().front();E;E=E->next()) {
+ for(Map<Constraint2DSW*,int>::Element *E=p_body->get_constraint_map().front();E;E=E->next()) {
Constraint2DSW *c=(Constraint2DSW*)E->key();
if (c->get_island_step()==_step)
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 7a4365bea3..25875f16d3 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -533,7 +533,7 @@ public:
virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value)=0;
virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const=0;
- virtual JointType joint_get_type(RID p_joint) const=0;
+ virtual JointType joint_get_type(RID p_joint) const=0;
/* QUERY API */
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 8e302bf363..9b00825d92 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -421,7 +421,7 @@ public:
BODY_STATE_LINEAR_VELOCITY,
BODY_STATE_ANGULAR_VELOCITY,
BODY_STATE_SLEEPING,
- BODY_STATE_CAN_SLEEP
+ BODY_STATE_CAN_SLEEP
};
virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;
@@ -648,7 +648,7 @@ public:
virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value)=0;
virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const=0;
- virtual JointType joint_get_type(RID p_joint) const=0;
+ virtual JointType joint_get_type(RID p_joint) const=0;
#endif
/* QUERY API */
diff --git a/servers/spatial_sound/spatial_sound_server_sw.cpp b/servers/spatial_sound/spatial_sound_server_sw.cpp
index 1ce56a5cdd..d87d05dc4d 100644
--- a/servers/spatial_sound/spatial_sound_server_sw.cpp
+++ b/servers/spatial_sound/spatial_sound_server_sw.cpp
@@ -323,7 +323,7 @@ RID SpatialSoundServerSW::source_create(RID p_space) {
void SpatialSoundServerSW::source_set_polyphony(RID p_source,int p_voice_count) {
-
+
ERR_FAIL_COND(p_voice_count<=0); // more than 32 is too much, change this if you really need more
if (p_voice_count>32) {
@@ -378,8 +378,8 @@ float SpatialSoundServerSW::source_get_param(RID p_source, SourceParam p_param)
Source *source = source_owner.get(p_source);
ERR_FAIL_COND_V(!source,0);
return source->params[p_param];
-
-
+
+
}
void SpatialSoundServerSW::source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream) {
@@ -542,7 +542,7 @@ void SpatialSoundServerSW::free(RID p_id) {
if (space_owner.owns(p_id)) {
- Space *space = space_owner.get(p_id);
+ Space *space = space_owner.get(p_id);
free(space->default_room);
while(space->listeners.size()) {
diff --git a/servers/spatial_sound/spatial_sound_server_sw.h b/servers/spatial_sound/spatial_sound_server_sw.h
index 8a4dabdc3e..a8ae7beb59 100644
--- a/servers/spatial_sound/spatial_sound_server_sw.h
+++ b/servers/spatial_sound/spatial_sound_server_sw.h
@@ -154,7 +154,7 @@ class SpatialSoundServerSW : public SpatialSoundServer {
};
mutable RID_Owner<Listener> listener_owner;
-
+
struct ActiveVoice {
Source *source;
diff --git a/servers/visual/particle_system_sw.cpp b/servers/visual/particle_system_sw.cpp
index 00c06b9e3c..07cc6d8a2a 100644
--- a/servers/visual/particle_system_sw.cpp
+++ b/servers/visual/particle_system_sw.cpp
@@ -34,11 +34,11 @@ ParticleSystemSW::ParticleSystemSW() {
amount=8;
emitting=true;
-
+
for (int i=0;i<VS::PARTICLE_VAR_MAX;i++) {
particle_randomness[i]=0.0;
}
-
+
particle_vars[VS::PARTICLE_LIFETIME]=2.0;//
particle_vars[VS::PARTICLE_SPREAD]=0.2;//
particle_vars[VS::PARTICLE_GRAVITY]=9.8;//
@@ -89,7 +89,7 @@ _FORCE_INLINE_ static float _rand_from_seed(uint32_t *seed) {
if (s < 0)
s += 2147483647;
(*seed) = s;
-
+
float v=((float)((*seed) & 0xFFFFF))/(float)0xFFFFF;
v=v*2.0-1.0;
return v;
@@ -144,10 +144,10 @@ void ParticleSystemProcessSW::process(const ParticleSystemSW *p_system,const Tra
}
float next_time = particle_system_time+p_time;
-
+
if (next_time > lifetime)
next_time=Math::fmod(next_time,lifetime);
-
+
ParticleData *pdata=&particle_data[0];
Vector3 attractor_positions[VS::MAX_PARTICLE_ATTRACTORS];
@@ -159,13 +159,13 @@ void ParticleSystemProcessSW::process(const ParticleSystemSW *p_system,const Tra
for(int i=0;i<particle_count;i++) {
-
+
ParticleData &p=pdata[i];
-
+
float restart_time = (i * lifetime / p_system->amount);
-
+
bool restart=false;
-
+
if ( next_time < particle_system_time ) {
if (restart_time > particle_system_time || restart_time < next_time )
@@ -191,11 +191,11 @@ void ParticleSystemProcessSW::process(const ParticleSystemSW *p_system,const Tra
else
p.pos = p_transform.xform( r[_irand_from_seed(&rand_seed)%emission_point_count] );
}
-
-
+
+
float angle1 = _rand_from_seed(&rand_seed)*p_system->particle_vars[VS::PARTICLE_SPREAD]*Math_PI;
float angle2 = _rand_from_seed(&rand_seed)*20.0*Math_PI; // make it more random like
-
+
Vector3 rot_xz=Vector3( Math::sin(angle1), 0.0, Math::cos(angle1) );
Vector3 rot = Vector3( Math::cos(angle2)*rot_xz.x,Math::sin(angle2)*rot_xz.x, rot_xz.z);
@@ -204,22 +204,22 @@ void ParticleSystemProcessSW::process(const ParticleSystemSW *p_system,const Tra
p.vel=p_transform.basis.xform( p.vel );
p.vel+=p_system->emission_base_velocity;
-
- p.rot=p_system->particle_vars[VS::PARTICLE_INITIAL_ANGLE]+p_system->particle_randomness[VS::PARTICLE_INITIAL_ANGLE]*_rand_from_seed(&rand_seed);
+
+ p.rot=p_system->particle_vars[VS::PARTICLE_INITIAL_ANGLE]+p_system->particle_randomness[VS::PARTICLE_INITIAL_ANGLE]*_rand_from_seed(&rand_seed);
p.active=true;
for(int r=0;r<PARTICLE_RANDOM_NUMBERS;r++)
p.random[r]=_rand_from_seed(&rand_seed);
} else {
-
+
p.pos=Vector3();
p.rot=0;
p.vel=Vector3();
p.active=false;
}
-
+
} else {
-
+
if (!p.active)
continue;
diff --git a/servers/visual/particle_system_sw.h b/servers/visual/particle_system_sw.h
index 9a176ba0d4..4edcecaaa9 100644
--- a/servers/visual/particle_system_sw.h
+++ b/servers/visual/particle_system_sw.h
@@ -37,13 +37,13 @@
struct ParticleSystemSW {
enum {
-
+
MAX_PARTICLES=1024
};
float particle_vars[VS::PARTICLE_VAR_MAX];
float particle_randomness[VS::PARTICLE_VAR_MAX];
-
+
Vector3 emission_half_extents;
DVector<Vector3> emission_points;
Vector3 gravity_normal;
@@ -54,14 +54,14 @@ struct ParticleSystemSW {
AABB visibility_aabb;
bool sort;
bool local_coordinates;
-
+
struct ColorPhase {
-
+
float pos;
Color color;
ColorPhase() { pos=1.0; color=Color(0.0,0.0,1.0,1.0); }
};
-
+
int color_phase_count;
ColorPhase color_phases[VS::MAX_PARTICLE_COLOR_PHASES];
@@ -71,12 +71,12 @@ struct ParticleSystemSW {
Vector3 pos;
float force;
};
-
+
int attractor_count;
Attractor attractors[VS::MAX_PARTICLE_ATTRACTORS];
- ParticleSystemSW();
+ ParticleSystemSW();
~ParticleSystemSW();
};
@@ -89,7 +89,7 @@ struct ParticleSystemProcessSW {
};
struct ParticleData {
-
+
Vector3 pos;
Vector3 vel;
float rot;
@@ -102,7 +102,7 @@ struct ParticleSystemProcessSW {
bool valid;
float particle_system_time;
- uint32_t rand_seed;
+ uint32_t rand_seed;
Vector<ParticleData> particle_data;
void process(const ParticleSystemSW *p_system,const Transform& p_transform,float p_time);
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index 26eca478fd..32f5b80e55 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -370,7 +370,7 @@ RID Rasterizer::fixed_material_create() {
material_set_param(mat,_fixed_material_param_names[i],fm.param[i]); //must be there
}
fixed_material_dirty_list.add(&fm.dirty_list);
- //print_line("FMC: "+itos(mat.get_id()));
+ //print_line("FMC: "+itos(mat.get_id()));
return mat;
}
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 345c8bb32e..276758ea95 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -178,7 +178,7 @@ public:
/* TEXTURE API */
virtual RID texture_create()=0;
- RID texture_create_from_image(const Image& p_image,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); // helper
+ RID texture_create_from_image(const Image& p_image,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); // helper
virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0;
virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0;
virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0;
@@ -263,10 +263,10 @@ public:
virtual void fixed_material_set_point_size(RID p_material,float p_size);
virtual float fixed_material_get_point_size(RID p_material) const;
- /* MESH API */
-
+ /* MESH API */
+
virtual RID mesh_create()=0;
-
+
virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0;
virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0;
@@ -287,10 +287,10 @@ public:
virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
-
+
virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
virtual int mesh_get_surface_count(RID p_mesh) const=0;
-
+
virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const=0;
virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0;
@@ -338,23 +338,23 @@ public:
virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
virtual RID immediate_get_material(RID p_immediate) const=0;
-
+
/* PARTICLES API */
-
+
virtual RID particles_create()=0;
-
+
virtual void particles_set_amount(RID p_particles, int p_amount)=0;
virtual int particles_get_amount(RID p_particles) const=0;
-
+
virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0;
virtual bool particles_is_emitting(RID p_particles) const=0;
-
+
virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0;
virtual AABB particles_get_visibility_aabb(RID p_particles) const=0;
-
+
virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0;
virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0;
-
+
virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0;
virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0;
@@ -363,22 +363,22 @@ public:
virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0;
virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0;
-
+
virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value)=0;
virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const=0;
-
+
virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness)=0;
virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const=0;
-
+
virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0;
virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0;
-
+
virtual void particles_set_color_phases(RID p_particles, int p_phases)=0;
virtual int particles_get_color_phases(RID p_particles) const=0;
virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0;
virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0;
-
+
virtual void particles_set_attractors(RID p_particles, int p_attractors)=0;
virtual int particles_get_attractors(RID p_particles) const=0;
@@ -390,7 +390,7 @@ public:
virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0;
virtual RID particles_get_material(RID p_particles) const=0;
-
+
virtual AABB particles_get_aabb(RID p_particles) const=0;
virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0;
@@ -400,31 +400,31 @@ public:
virtual bool particles_is_using_local_coordinates(RID p_particles) const=0;
/* SKELETON API */
-
+
virtual RID skeleton_create()=0;
virtual void skeleton_resize(RID p_skeleton,int p_bones)=0;
virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0;
-
+
/* LIGHT API */
-
+
virtual RID light_create(VS::LightType p_type)=0;
virtual VS::LightType light_get_type(RID p_light) const=0;
virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color)=0;
- virtual Color light_get_color(RID p_light,VS::LightColor p_type) const=0;
-
+ virtual Color light_get_color(RID p_light,VS::LightColor p_type) const=0;
+
virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
- virtual bool light_has_shadow(RID p_light) const=0;
-
+ virtual bool light_has_shadow(RID p_light) const=0;
+
virtual void light_set_volumetric(RID p_light,bool p_enabled)=0;
- virtual bool light_is_volumetric(RID p_light) const=0;
-
+ virtual bool light_is_volumetric(RID p_light) const=0;
+
virtual void light_set_projector(RID p_light,RID p_texture)=0;
virtual RID light_get_projector(RID p_light) const=0;
-
+
virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value)=0;
virtual float light_get_var(RID p_light, VS::LightParam p_var) const=0;
@@ -440,10 +440,10 @@ public:
virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const=0;
virtual AABB light_get_aabb(RID p_poly) const=0;
-
+
virtual RID light_instance_create(RID p_light)=0;
- virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0;
-
+ virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0;
+
enum ShadowType {
SHADOW_NONE,
@@ -454,7 +454,7 @@ public:
SHADOW_PSSM, //parallel split shadow map
SHADOW_PSM //perspective shadow map
};
-
+
enum ShadowPass {
PASS_DUAL_PARABOLOID_FRONT=0,
PASS_DUAL_PARABOLOID_BACK=1,
@@ -463,7 +463,7 @@ public:
PASS_CUBE_TOP=2,
PASS_CUBE_BOTTOM=3,
PASS_CUBE_LEFT=4,
- PASS_CUBE_RIGHT=5,
+ PASS_CUBE_RIGHT=5,
};
virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const=0;
@@ -479,13 +479,13 @@ public:
virtual bool shadow_allocate_far(RID p_light)=0; //true on successful alloc
/* PARTICLES INSTANCE */
-
+
virtual RID particles_instance_create(RID p_particles)=0;
virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform)=0;
-
+
/* RENDER API */
/* all calls (inside begin/end shadow) are always warranted to be in the following order: */
-
+
/* VIEWPORT API */
virtual RID viewport_data_create()=0;
@@ -496,19 +496,19 @@ public:
virtual bool render_target_renedered_in_frame(RID p_render_target)=0;
virtual void begin_frame()=0;
-
+
virtual void set_viewport(const VS::ViewportRect& p_viewport)=0;
virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false)=0;
virtual void clear_viewport(const Color& p_color)=0;
virtual void capture_viewport(Image* r_capture)=0;
-
+
virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0;
virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0;
virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint)=0;
-
+
virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls
-
+
typedef Map<StringName,Variant> ParamOverrideMap;
struct BakedLightData {
@@ -557,10 +557,10 @@ public:
virtual void end_scene()=0;
virtual void end_shadow_map()=0;
-
+
virtual void end_frame()=0;
virtual void flush_frame(); //not necesary in most cases
-
+
/* CANVAS API */
enum CanvasRectFlags {
@@ -614,7 +614,7 @@ public:
CanvasLight *mask_next_ptr;
CanvasLight() {
- enabled=true;
+ enabled=true;
color=Color(1,1,1);
shadow_color=Color(0,0,0,0);
height=0;
@@ -979,7 +979,7 @@ public:
virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0;
/* ENVIRONMENT */
-
+
virtual RID environment_create()=0;
@@ -999,9 +999,9 @@ public:
virtual RID sampled_light_dp_create(int p_width,int p_height)=0;
virtual void sampled_light_dp_update(RID p_sampled_light,const Color *p_data,float p_multiplier)=0;
-
+
/*MISC*/
-
+
virtual bool is_texture(const RID& p_rid) const=0;
virtual bool is_material(const RID& p_rid) const=0;
virtual bool is_mesh(const RID& p_rid) const=0;
diff --git a/servers/visual/shader_graph.cpp b/servers/visual/shader_graph.cpp
index 07bbf9f7b4..7fe949bec3 100644
--- a/servers/visual/shader_graph.cpp
+++ b/servers/visual/shader_graph.cpp
@@ -34,78 +34,78 @@
struct _ConnectionKey {
int node;
- int slot;
-
+ int slot;
+
_FORCE_INLINE_ _ConnectionKey(int p_node=0,int p_slot=0) { node=p_node; slot=p_slot; }
-
+
_FORCE_INLINE_ bool operator<(const _ConnectionKey& p_other) const {
-
+
if (node<p_other.node)
return true;
else if (node>p_other.node)
- return false;
+ return false;
else
return slot<p_other.slot;
}
};
Error ShaderGraph::generate(ShaderCodeGenerator * p_generator) const {
-
+
Map<int,Node>::Element *E = node_map.front();
- int i=0;
+ int i=0;
while(E) {
-
+
E->get().order=i++;
E->get().out_valid=false;
E->get().in_valid=false;
E=E->next();
- }
+ }
int worst_case=connections.size() * connections.size(); // worst bubble case
int iterations=0;
int swaps;
-
- do {
+
+ do {
swaps=0;
const List<Connection>::Element *E=connections.front();
while(E) {
const Connection &c = E->get();
-
+
const Node *src = &node_map[c.src_id];
const Node *dst = &node_map[c.dst_id];
-
+
if (src->order > dst->order) {
-
+
SWAP(src->order, dst->order);
swaps++;
}
-
+
E=E->next();
}
-
-
+
+
iterations++;
-
+
} while (iterations<=worst_case && swaps>0);
-
+
ERR_FAIL_COND_V( swaps != 0 , ERR_CYCLIC_LINK );
-
+
//node array
Vector<const Node*> nodes;
nodes.resize(node_map.size());
-
+
E = node_map.front();
while(E) {
-
+
ERR_FAIL_INDEX_V( E->get().order, nodes.size(), ERR_BUG);
nodes[E->get().order]=&E->get();
E=E->next();
}
-
+
//connection set
-
+
Map<_ConnectionKey,int> in_connection_map;
Map<_ConnectionKey,List<int> > out_connection_map;
Map<_ConnectionKey,int> in_node_map;
@@ -115,7 +115,7 @@ Error ShaderGraph::generate(ShaderCodeGenerator * p_generator) const {
i=0;
while(CE) {
const Connection &c = CE->get();
-
+
_ConnectionKey in_k;
in_k.node=node_map[c.dst_id].order;
in_k.slot=c.dst_slot;
@@ -131,11 +131,11 @@ Error ShaderGraph::generate(ShaderCodeGenerator * p_generator) const {
if(!out_node_map.has(out_k))
out_node_map[out_k]=List<int>();
out_node_map[out_k].push_back(node_map[c.dst_id].order);
-
+
i++;
CE=CE->next();
}
-
+
// validate nodes if they are connected to an output
for(int i=nodes.size()-1;i>=0;i--) {
@@ -231,9 +231,9 @@ Error ShaderGraph::generate(ShaderCodeGenerator * p_generator) const {
}
// write code
-
+
p_generator->begin();
-
+
for(int i=0;i<nodes.size();i++) {
@@ -244,35 +244,35 @@ Error ShaderGraph::generate(ShaderCodeGenerator * p_generator) const {
in_indices.resize(VS::shader_get_input_count(nodes[i]->type));
Vector<int> out_indices;
Vector<int> out_slot_indices;
-
+
for(int j=0;j<in_indices.size();j++) {
-
+
_ConnectionKey key(nodes[i]->order,j);
if (in_connection_map.has(key))
in_indices[j]=in_connection_map[key];
else
- in_indices[j]=-1;
+ in_indices[j]=-1;
}
-
+
for(int j=0;j<VS::shader_get_output_count(nodes[i]->type);j++) {
-
+
_ConnectionKey key(nodes[i]->order,j);
if (out_connection_map.has(key)) {
for(List<int>::Element *CE=out_connection_map[key].front();CE;CE=CE->next()) {
-
+
out_indices.push_back(CE->get());
out_slot_indices.push_back(j);
}
}
}
-
+
Error err = p_generator->add_node(nodes[i]->type,i,nodes[i]->id,nodes[i]->param,in_indices,out_indices,out_slot_indices);
ERR_FAIL_COND_V( err, err );
}
-
+
p_generator->end();
-
-
+
+
return OK;
}
@@ -282,7 +282,7 @@ void ShaderGraph::node_add(VS::ShaderNodeType p_type,int p_id) {
ERR_FAIL_COND( node_map.has(p_id ) );
ERR_FAIL_INDEX( p_type, VS::NODE_TYPE_MAX );
Node node;
-
+
node.type=p_type;
node.id=p_id;
node.x=0;
@@ -312,14 +312,14 @@ int ShaderGraph::node_get_pos_y(int p_id) const {
void ShaderGraph::node_remove(int p_id) {
ERR_FAIL_COND(!node_map.has(p_id));
-
+
//erase connections associated with node
List<Connection>::Element *N,*E=connections.front();
while(E) {
N=E->next();
const Connection &c = E->get();
if (c.src_id==p_id || c.dst_id==p_id) {
-
+
connections.erase(E);
}
E=N;
@@ -337,17 +337,17 @@ void ShaderGraph::node_change_type(int p_id, VS::ShaderNodeType p_type) {
}
void ShaderGraph::node_set_param(int p_id, const Variant& p_value) {
-
+
ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].param=p_value;
+ node_map[p_id].param=p_value;
}
void ShaderGraph::get_node_list(List<int> *p_node_list) const {
Map<int,Node>::Element *E = node_map.front();
-
+
while(E) {
-
+
p_node_list->push_back(E->key());
E=E->next();
}
@@ -363,7 +363,7 @@ VS::ShaderNodeType ShaderGraph::node_get_type(int p_id) const {
Variant ShaderGraph::node_get_param(int p_id) const {
ERR_FAIL_COND_V(!node_map.has(p_id),Variant());
- return node_map[p_id].param;
+ return node_map[p_id].param;
}
@@ -383,16 +383,16 @@ Error ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_s
while(E) {
const Connection &c = E->get();
ERR_FAIL_COND_V(c.dst_slot==p_dst_slot && c.dst_id == p_dst_id, ERR_ALREADY_EXISTS);
-
+
E=E->next();
}
-
+
Connection c;
c.src_slot=p_src_slot;
c.src_id=p_src_id;
c.dst_slot=p_dst_slot;
c.dst_id=p_dst_id;
-
+
connections.push_back(c);
return OK;
@@ -419,12 +419,12 @@ void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst
N=E->next();
const Connection &c = E->get();
if (c.src_slot==p_src_slot && c.src_id==p_src_id && c.dst_slot==p_dst_slot && c.dst_id == p_dst_id) {
-
+
connections.erase(E);
}
E=N;
}
-
+
}
diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h
index 07e4bb3540..41df0f60f1 100644
--- a/servers/visual/shader_graph.h
+++ b/servers/visual/shader_graph.h
@@ -43,7 +43,7 @@ public:
virtual void begin()=0;
virtual Error add_node(VS::ShaderNodeType p_type,int p_node_pos,int p_id,const Variant& p_param,const Vector<int>& p_in_connections,const Vector<int>& p_out_connections,const Vector<int>& p_out_connection_outputs)=0;
virtual void end()=0;
-
+
virtual ~ShaderCodeGenerator() {}
};
@@ -61,7 +61,7 @@ public:
private:
struct Node {
-
+
int16_t x,y;
VS::ShaderNodeType type;
Variant param;
@@ -74,7 +74,7 @@ private:
Map<int,Node> node_map;
List<Connection> connections;
-
+
public:
Error generate(ShaderCodeGenerator * p_generator) const;
@@ -87,7 +87,7 @@ public:
void node_set_pos(int p_id, int p_x,int p_y);
int node_get_pos_x(int p_id) const;
int node_get_pos_y(int p_id) const;
-
+
void get_node_list(List<int> *p_node_list) const;
void get_sorted_node_list(List<int> *p_node_list) const;
VS::ShaderNodeType node_get_type(int p_id) const;
@@ -95,14 +95,14 @@ public:
Error connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
bool is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const;
- void disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
+ void disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
void clear();
List<Connection> get_connection_list() const;
- ShaderGraph();
+ ShaderGraph();
~ShaderGraph();
};
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index d0e8bfccd6..0b2a282c04 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -607,7 +607,7 @@ bool ShaderLanguage::test_existing_identifier(Node *p_node,const StringName p_id
return true;
} else if (node->type==Node::TYPE_PROGRAM) {
- ProgramNode *program = (ProgramNode*)node;
+ ProgramNode *program = (ProgramNode*)node;
for(int i=0;i<program->functions.size();i++) {
if (program->functions[i].name==p_identifier) {
@@ -1138,7 +1138,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
//builtins
{ "WORLD_MATRIX", TYPE_MAT4},
{ "PROJECTION_MATRIX", TYPE_MAT4},
- { "EXTRA_MATRIX", TYPE_MAT4},
+ { "EXTRA_MATRIX", TYPE_MAT4},
{ "TIME", TYPE_FLOAT},
{ NULL, TYPE_VOID},
};
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index ec468b5e04..c9695b7859 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -45,7 +45,7 @@ BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL;
RID VisualServerRaster::texture_create() {
-
+
return rasterizer->texture_create();
}
@@ -340,7 +340,7 @@ VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_
-/* MESH API */
+/* MESH API */
RID VisualServerRaster::mesh_create() {
@@ -625,14 +625,14 @@ RID VisualServerRaster::particles_create() {
void VisualServerRaster::particles_set_amount(RID p_particles, int p_amount) {
VS_CHANGED;
- rasterizer->particles_set_amount(p_particles,p_amount);
+ rasterizer->particles_set_amount(p_particles,p_amount);
}
int VisualServerRaster::particles_get_amount(RID p_particles) const {
return rasterizer->particles_get_amount(p_particles);
}
-
+
void VisualServerRaster::particles_set_emitting(RID p_particles, bool p_emitting) {
VS_CHANGED;
rasterizer->particles_set_emitting(p_particles,p_emitting);
@@ -641,7 +641,7 @@ bool VisualServerRaster::particles_is_emitting(RID p_particles) const {
return rasterizer->particles_is_emitting(p_particles);
}
-
+
void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
VS_CHANGED;
rasterizer->particles_set_visibility_aabb(p_particles, p_visibility);
@@ -650,7 +650,7 @@ AABB VisualServerRaster::particles_get_visibility_aabb(RID p_particles) const {
return rasterizer->particles_get_visibility_aabb(p_particles);
}
-
+
void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
VS_CHANGED;
rasterizer->particles_set_emission_half_extents(p_particles,p_half_extents);
@@ -688,7 +688,7 @@ Vector3 VisualServerRaster::particles_get_gravity_normal(RID p_particles) const
return rasterizer->particles_get_gravity_normal(p_particles);
}
-
+
void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value) {
VS_CHANGED;
rasterizer->particles_set_variable(p_particles,p_variable,p_value);
@@ -770,7 +770,7 @@ RID VisualServerRaster::particles_get_material(RID p_particles) const {
return rasterizer->particles_get_material(p_particles);
}
-
+
void VisualServerRaster::particles_set_height_from_velocity(RID p_particles, bool p_enable) {
@@ -812,33 +812,33 @@ void VisualServerRaster::light_set_color(RID p_light,LightColor p_type, const Co
}
Color VisualServerRaster::light_get_color(RID p_light,LightColor p_type) const {
-
+
return rasterizer->light_get_color(p_light,p_type);
-
+
}
void VisualServerRaster::light_set_shadow(RID p_light,bool p_enabled) {
VS_CHANGED;
- rasterizer->light_set_shadow(p_light,p_enabled);
+ rasterizer->light_set_shadow(p_light,p_enabled);
}
bool VisualServerRaster::light_has_shadow(RID p_light) const {
return rasterizer->light_has_shadow(p_light);
-}
+}
void VisualServerRaster::light_set_volumetric(RID p_light,bool p_enabled) {
VS_CHANGED;
- rasterizer->light_set_volumetric(p_light,p_enabled);
+ rasterizer->light_set_volumetric(p_light,p_enabled);
}
bool VisualServerRaster::light_is_volumetric(RID p_light) const {
return rasterizer->light_is_volumetric(p_light);
-}
+}
void VisualServerRaster::light_set_projector(RID p_light,RID p_texture) {
VS_CHANGED;
@@ -854,13 +854,13 @@ void VisualServerRaster::light_set_param(RID p_light, LightParam p_var, float p_
VS_CHANGED;
rasterizer->light_set_var(p_light,p_var,p_value);
_dependency_queue_update(p_light,true);
-
+
}
float VisualServerRaster::light_get_param(RID p_light, LightParam p_var) const {
-
- return rasterizer->light_get_var(p_light,p_var);
+
+ return rasterizer->light_get_var(p_light,p_var);
}
void VisualServerRaster::light_set_operator(RID p_light,LightOp p_op) {
@@ -940,7 +940,7 @@ Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton,int p_b
return rasterizer->skeleton_bone_get_transform(p_skeleton,p_bone);
}
-
+
/* VISIBILITY API */
@@ -970,7 +970,7 @@ BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const {
return room->bounds;
}
-
+
/* PORTAL API */
RID VisualServerRaster::portal_create() {
@@ -1422,7 +1422,7 @@ void VisualServerRaster::camera_set_perspective(RID p_camera,float p_fovy_degree
camera->fov=p_fovy_degrees;
camera->znear=p_z_near;
camera->zfar=p_z_far;
-
+
}
void VisualServerRaster::camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far) {
@@ -1440,7 +1440,7 @@ void VisualServerRaster::camera_set_transform(RID p_camera,const Transform& p_tr
Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND(!camera);
camera->transform=p_transform.orthonormalized();
-
+
}
@@ -1502,7 +1502,7 @@ RID VisualServerRaster::viewport_create() {
Viewport *viewport = memnew( Viewport );
RID rid = viewport_owner.make_rid( viewport );
ERR_FAIL_COND_V( !rid.is_valid(), rid );
-
+
viewport->self=rid;
viewport->hide_scenario=false;
viewport->hide_canvas=false;
@@ -1670,7 +1670,7 @@ void VisualServerRaster::viewport_set_rect(RID p_viewport,const ViewportRect& p_
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
-
+
viewport->rect=p_rect;
if (viewport->render_target.is_valid()) {
rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height);
@@ -1684,7 +1684,7 @@ VisualServer::ViewportRect VisualServerRaster::viewport_get_rect(RID p_viewport)
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport, ViewportRect());
-
+
return viewport->rect;
}
@@ -1736,11 +1736,11 @@ void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) {
-
+
if (p_camera.is_valid()) {
ERR_FAIL_COND(!camera_owner.owns(p_camera));
- // a camera
+ // a camera
viewport->camera=p_camera;
} else {
viewport->camera=RID();
@@ -1773,7 +1773,7 @@ RID VisualServerRaster::viewport_get_attached_camera(RID p_viewport) const {
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport, RID());
-
+
return viewport->camera;
}
@@ -1862,7 +1862,7 @@ void VisualServerRaster::viewport_remove_canvas(RID p_viewport,RID p_canvas) {
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
- Canvas *canvas = canvas_owner.get( p_canvas );
+ Canvas *canvas = canvas_owner.get( p_canvas );
ERR_FAIL_COND(!canvas);
@@ -1894,7 +1894,7 @@ void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,i
}
E->get().layer=p_layer;
-
+
}
void VisualServerRaster::viewport_set_transparent_background(RID p_viewport,bool p_enabled) {
@@ -1916,13 +1916,13 @@ bool VisualServerRaster::viewport_has_transparent_background(RID p_viewport) con
RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const {
-
+
const Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport, RID());
-
- return viewport->scenario;
+
+ return viewport->scenario;
}
@@ -1976,38 +1976,38 @@ Variant VisualServerRaster::environment_fx_get_param(RID p_env,EnvironmentFxPara
void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb) {
Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
-
+
if (!E)
return;
-
-
+
+
Set<RID>::Element *I = E->get().front();
-
+
while(I) {
-
+
Instance *ins = instance_owner.get( I->get() );
_instance_queue_update( ins , p_update_aabb );
-
+
I = I->next();
}
-
+
}
void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb) {
if (p_update_aabb)
p_instance->update_aabb=true;
-
+
if (p_instance->update)
return;
p_instance->update_next=instance_update_list;
instance_update_list=p_instance;
p_instance->update=true;
-
+
}
RID VisualServerRaster::scenario_create() {
-
+
Scenario *scenario = memnew( Scenario );
ERR_FAIL_COND_V(!scenario,RID());
RID scenario_rid = scenario_owner.make_rid( scenario );
@@ -2449,10 +2449,10 @@ void VisualServerRaster::instance_set_transform(RID p_instance, const Transform&
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
-
+
if (p_transform==instance->data.transform) // must improve somehow
return;
-
+
instance->data.transform=p_transform;
if (instance->base_type==INSTANCE_LIGHT)
instance->data.transform.orthonormalize();
@@ -2464,7 +2464,7 @@ Transform VisualServerRaster::instance_get_transform(RID p_instance) const {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, Transform() );
-
+
return instance->data.transform;
}
@@ -2574,7 +2574,7 @@ void VisualServerRaster::instance_set_room( RID p_instance, RID p_room ) {
ERR_EXPLAIN("Cycle in room assignment");
ERR_FAIL_COND( parent == room );
parent=parent->room;
- }
+ }
}
if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) {
@@ -2634,45 +2634,45 @@ real_t VisualServerRaster::instance_get_extra_visibility_margin( RID p_instance
Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB& p_aabb, RID p_scenario) const {
-
+
Vector<RID> instances;
Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
-
+ ERR_FAIL_COND_V(!scenario,instances);
+
const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
-
+
int culled=0;
Instance *cull[1024];
culled=scenario->octree.cull_AABB(p_aabb,cull,1024);
-
+
for (int i=0;i<culled;i++) {
-
+
Instance *instance=cull[i];
ERR_CONTINUE(!instance);
instances.push_back(instance->self);
}
-
+
return instances;
}
Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario) const{
Vector<RID> instances;
Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
+ ERR_FAIL_COND_V(!scenario,instances);
const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
-
+
int culled=0;
- Instance *cull[1024];
+ Instance *cull[1024];
culled=scenario->octree.cull_segment(p_from,p_to*10000,cull,1024);
for (int i=0;i<culled;i++) {
-
+
Instance *instance=cull[i];
ERR_CONTINUE(!instance);
instances.push_back(instance->self);
}
-
+
return instances;
}
@@ -2680,22 +2680,22 @@ Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane>& p_con
Vector<RID> instances;
Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
+ ERR_FAIL_COND_V(!scenario,instances);
const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
-
+
int culled=0;
- Instance *cull[1024];
-
+ Instance *cull[1024];
+
culled=scenario->octree.cull_convex(p_convex,cull,1024);
-
+
for (int i=0;i<culled;i++) {
-
+
Instance *instance=cull[i];
- ERR_CONTINUE(!instance);
+ ERR_CONTINUE(!instance);
instances.push_back(instance->self);
}
-
+
return instances;
}
@@ -2976,9 +2976,9 @@ void VisualServerRaster::_update_instance(Instance *p_instance) {
p_instance->version++;
if (p_instance->base_type == INSTANCE_LIGHT) {
-
+
rasterizer->light_instance_set_transform( p_instance->light_info->instance, p_instance->data.transform );
-
+
}
if (p_instance->aabb.has_no_surface())
@@ -2986,10 +2986,10 @@ void VisualServerRaster::_update_instance(Instance *p_instance) {
if (p_instance->base_type == INSTANCE_PARTICLES) {
-
+
rasterizer->particles_instance_set_transform( p_instance->particles_info->instance, p_instance->data.transform );
}
-
+
if ((1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
@@ -3041,7 +3041,7 @@ void VisualServerRaster::_update_instance(Instance *p_instance) {
else
portal_aabb.expand_to(point);
}
-
+
portal_aabb.grow_by(p_instance->portal_info->portal->connect_range);
new_aabb = portal_aabb;
@@ -3117,7 +3117,7 @@ void VisualServerRaster::_update_instance(Instance *p_instance) {
}
if (p_instance->base_type==INSTANCE_PORTAL) {
-
+
_portal_attempt_connect(p_instance);
}
@@ -3138,18 +3138,18 @@ void VisualServerRaster::_update_instance(Instance *p_instance) {
void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
AABB new_aabb;
-
+
ERR_FAIL_COND(p_instance->base_type!=INSTANCE_NONE && !p_instance->base_rid.is_valid());
-
+
switch(p_instance->base_type) {
case VisualServer::INSTANCE_NONE: {
// do nothing
} break;
case VisualServer::INSTANCE_MESH: {
-
+
new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid,p_instance->data.skeleton);
-
+
} break;
case VisualServer::INSTANCE_MULTIMESH: {
@@ -3163,41 +3163,41 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
} break;
case VisualServer::INSTANCE_PARTICLES: {
-
+
new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid);
-
+
} break;
case VisualServer::INSTANCE_LIGHT: {
-
+
new_aabb = rasterizer->light_get_aabb(p_instance->base_rid);
-
+
} break;
case VisualServer::INSTANCE_ROOM: {
-
+
Room *room = room_owner.get( p_instance->base_rid );
ERR_FAIL_COND(!room);
new_aabb=room->bounds.get_aabb();
-
+
} break;
case VisualServer::INSTANCE_PORTAL: {
-
+
Portal *portal = portal_owner.get( p_instance->base_rid );
- ERR_FAIL_COND(!portal);
+ ERR_FAIL_COND(!portal);
for (int i=0;i<portal->shape.size();i++) {
-
+
Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 );
if (i==0) {
-
+
new_aabb.pos=point;
new_aabb.size.z=0.01; // make it not flat for octree
} else {
-
+
new_aabb.expand_to(point);
}
}
- } break;
+ } break;
case VisualServer::INSTANCE_BAKED_LIGHT: {
BakedLight *baked_light = baked_light_owner.get( p_instance->base_rid );
@@ -3220,24 +3220,24 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
if (p_instance->extra_margin)
new_aabb.grow_by(p_instance->extra_margin);
-
+
p_instance->aabb=new_aabb;
-
+
}
void VisualServerRaster::_update_instances() {
while(instance_update_list) {
-
+
Instance *instance=instance_update_list;
instance_update_list=instance_update_list->update_next;
-
+
if (instance->update_aabb)
_update_instance_aabb(instance);
-
+
_update_instance(instance);
-
+
instance->update=false;
instance->update_aabb=false;
instance->update_next=0;
@@ -3277,7 +3277,7 @@ RID VisualServerRaster::canvas_create() {
Canvas * canvas = memnew( Canvas );
ERR_FAIL_COND_V(!canvas,RID());
RID rid = canvas_owner.make_rid( canvas );
-
+
return rid;
}
@@ -3317,10 +3317,10 @@ void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color)
RID VisualServerRaster::canvas_item_create() {
-
+
CanvasItem *canvas_item = memnew( CanvasItem );
ERR_FAIL_COND_V(!canvas_item,RID());
-
+
return canvas_item_owner.make_rid( canvas_item );
}
@@ -3448,7 +3448,7 @@ void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
-
+
canvas_item->rect=p_rect;
}*/
@@ -3456,7 +3456,7 @@ void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
-
+
canvas_item->clip=p_clip;
}
@@ -3543,7 +3543,7 @@ void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from,
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
-
+
CanvasItem::CommandLine * line = memnew( CanvasItem::CommandLine );
ERR_FAIL_COND(!line);
line->color=p_color;
@@ -3552,15 +3552,15 @@ void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from,
line->width=p_width;
canvas_item->rect_dirty=true;
-
- canvas_item->commands.push_back(line);
+
+ canvas_item->commands.push_back(line);
}
void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
-
+
CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
ERR_FAIL_COND(!rect);
rect->modulate=p_color;
@@ -3590,7 +3590,7 @@ void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
-
+
CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
ERR_FAIL_COND(!rect);
rect->modulate=p_modulate;
@@ -3622,7 +3622,7 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
-
+
CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
ERR_FAIL_COND(!rect);
rect->modulate=p_modulate;
@@ -3648,8 +3648,8 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
canvas_item->rect_dirty=true;
- canvas_item->commands.push_back(rect);
-
+ canvas_item->commands.push_back(rect);
+
}
void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
@@ -3657,7 +3657,7 @@ void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_re
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
-
+
CanvasItem::CommandStyle * style = memnew( CanvasItem::CommandStyle );
ERR_FAIL_COND(!style);
style->texture=p_texture;
@@ -3670,13 +3670,13 @@ void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_re
style->margin[MARGIN_BOTTOM]=p_bottomright.y;
canvas_item->rect_dirty=true;
- canvas_item->commands.push_back(style);
+ canvas_item->commands.push_back(style);
}
void VisualServerRaster::canvas_item_add_primitive(RID p_item,const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
-
+
CanvasItem::CommandPrimitive * prim = memnew( CanvasItem::CommandPrimitive );
ERR_FAIL_COND(!prim);
prim->texture=p_texture;
@@ -3686,7 +3686,7 @@ void VisualServerRaster::canvas_item_add_primitive(RID p_item,const Vector<Point
prim->width=p_width;
canvas_item->rect_dirty=true;
- canvas_item->commands.push_back(prim);
+ canvas_item->commands.push_back(prim);
}
void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) {
@@ -3907,10 +3907,10 @@ void VisualServerRaster::canvas_item_clear(RID p_item) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
-
-
+
+
canvas_item->clear();
-
+
}
void VisualServerRaster::canvas_item_raise(RID p_item) {
@@ -4398,7 +4398,7 @@ void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_righ
void VisualServerRaster::_free_attached_instances(RID p_rid,bool p_free_scenario) {
Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
-
+
if (E) {
// has instances
while( E->get().size() ) {
@@ -4407,10 +4407,10 @@ void VisualServerRaster::_free_attached_instances(RID p_rid,bool p_free_scenario
instance_set_scenario( E->get().front()->get(), RID() );
else
instance_set_base( E->get().front()->get(), RID() );
-
+
}
}
-
+
instance_dependency_map.erase(p_rid);
}
@@ -4452,7 +4452,7 @@ void VisualServerRaster::free( RID p_rid ) {
VS_CHANGED;
if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) {
-
+
rasterizer->free(p_rid);
} else if (rasterizer->is_skeleton(p_rid)) {
@@ -4470,14 +4470,14 @@ void VisualServerRaster::free( RID p_rid ) {
rasterizer->free(p_rid);
} else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) || rasterizer->is_immediate(p_rid)) {
//delete the resource
-
+
_free_attached_instances(p_rid);
rasterizer->free(p_rid);
} else if (room_owner.owns(p_rid)) {
_free_attached_instances(p_rid);
- Room *room = room_owner.get(p_rid);
- ERR_FAIL_COND(!room);
+ Room *room = room_owner.get(p_rid);
+ ERR_FAIL_COND(!room);
room_owner.free(p_rid);
memdelete(room);
@@ -4515,16 +4515,16 @@ void VisualServerRaster::free( RID p_rid ) {
} else if (camera_owner.owns(p_rid)) {
// delete te camera
-
+
Camera *camera = camera_owner.get(p_rid);
ERR_FAIL_COND(!camera);
-
+
camera_owner.free( p_rid );
memdelete(camera);
-
+
} else if (viewport_owner.owns(p_rid)) {
// delete the viewport
-
+
Viewport *viewport = viewport_owner.get( p_rid );
ERR_FAIL_COND(!viewport);
@@ -4549,15 +4549,15 @@ void VisualServerRaster::free( RID p_rid ) {
viewport->canvas_map.erase(viewport->canvas_map.front());
}
-
- viewport_owner.free(p_rid);
+
+ viewport_owner.free(p_rid);
memdelete(viewport);
-
+
} else if (instance_owner.owns(p_rid)) {
// delete the instance
-
+
_update_instances(); // be sure
-
+
Instance *instance = instance_owner.get(p_rid);
ERR_FAIL_COND(!instance);
@@ -4572,9 +4572,9 @@ void VisualServerRaster::free( RID p_rid ) {
instance_owner.free(p_rid);
memdelete(instance);
-
+
} else if (canvas_owner.owns(p_rid)) {
-
+
Canvas *canvas = canvas_owner.get(p_rid);
ERR_FAIL_COND(!canvas);
@@ -4606,11 +4606,11 @@ void VisualServerRaster::free( RID p_rid ) {
}
canvas_owner.free( p_rid );
-
+
memdelete( canvas );
-
+
} else if (canvas_item_owner.owns(p_rid)) {
-
+
CanvasItem *canvas_item = canvas_item_owner.get(p_rid);
ERR_FAIL_COND(!canvas_item);
@@ -4638,7 +4638,7 @@ void VisualServerRaster::free( RID p_rid ) {
}
canvas_item_owner.free( p_rid );
-
+
memdelete( canvas_item );
} else if (canvas_item_material_owner.owns(p_rid)) {
@@ -4710,22 +4710,22 @@ void VisualServerRaster::free( RID p_rid ) {
memdelete(occluder_poly);
} else if (scenario_owner.owns(p_rid)) {
-
+
Scenario *scenario=scenario_owner.get(p_rid);
ERR_FAIL_COND(!scenario);
-
+
_update_instances(); // be sure
_free_attached_instances(p_rid,true);
-
+
//rasterizer->free( scenario->environment );
scenario_owner.free(p_rid);
memdelete(scenario);
-
+
} else {
-
+
ERR_FAIL();
}
-
+
}
@@ -4747,7 +4747,7 @@ void VisualServerRaster::_instance_draw(Instance *p_instance) {
switch(p_instance->base_type) {
-
+
case INSTANCE_MESH: {
const float *morphs = NULL;
if (!p_instance->data.morph_values.empty()) {
@@ -4755,7 +4755,7 @@ void VisualServerRaster::_instance_draw(Instance *p_instance) {
}
rasterizer->add_mesh(p_instance->base_rid, &p_instance->data);
- } break;
+ } break;
case INSTANCE_MULTIMESH: {
rasterizer->add_multimesh(p_instance->base_rid, &p_instance->data);
} break;
@@ -4865,17 +4865,17 @@ Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p
void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
int splits = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance );
-
+
float split_weight=rasterizer->light_directional_get_shadow_param(p_light->base_rid,LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
float distances[5];
float texsize=rasterizer->light_instance_get_shadow_size( p_light->light_info->instance );
-
+
// float cull_min=p_cull_range.min;
//float cull_max=p_cull_range.max;
-
+
bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance);
float cull_min=p_camera->znear;
@@ -4883,7 +4883,7 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid,VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE);
if (max_dist>0.0)
cull_max=MIN(cull_max,max_dist);
-
+
for(int i = 0; i < splits; i++) {
float idm = i / (float)splits;
float lg = cull_min * Math::pow(cull_max/cull_min, idm);
@@ -4894,16 +4894,16 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
distances[0]=cull_min;
distances[splits]=cull_max;
-
+
for (int i=0;i<splits;i++) {
-
+
// setup a camera matrix for that range!
CameraMatrix camera_matrix;
-
+
switch(p_camera->type) {
-
+
case Camera::ORTHOGONAL: {
-
+
camera_matrix.set_orthogonal(
p_camera->size,
viewport_rect.width / (float)viewport_rect.height,
@@ -4914,7 +4914,7 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
);
} break;
case Camera::PERSPECTIVE: {
-
+
camera_matrix.set_perspective(
p_camera->fov,
@@ -4924,18 +4924,18 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
p_camera->vaspect
);
-
- } break;
- }
-
+
+ } break;
+ }
+
//obtain the frustum endpoints
-
+
Vector3 endpoints[8]; // frustum plane endpoints
bool res = camera_matrix.get_endpoints(p_camera->transform,endpoints);
ERR_CONTINUE(!res);
-
+
// obtain the light frustm ranges (given endpoints)
-
+
Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized();
Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
@@ -4952,27 +4952,27 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
//used for culling
for(int j=0;j<8;j++) {
-
+
float d_x=x_vec.dot(endpoints[j]);
float d_y=y_vec.dot(endpoints[j]);
float d_z=z_vec.dot(endpoints[j]);
-
+
if (j==0 || d_x<x_min)
x_min=d_x;
if (j==0 || d_x>x_max)
x_max=d_x;
-
+
if (j==0 || d_y<y_min)
y_min=d_y;
if (j==0 || d_y>y_max)
y_max=d_y;
-
+
if (j==0 || d_z<z_min)
z_min=d_z;
if (j==0 || d_z>z_max)
z_max=d_z;
-
-
+
+
}
@@ -5024,10 +5024,10 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
}
//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
-
+
Vector<Plane> light_frustum_planes;
light_frustum_planes.resize(6);
-
+
//right/left
light_frustum_planes[0]=Plane( x_vec, x_max );
light_frustum_planes[1]=Plane( -x_vec, -x_min );
@@ -5035,14 +5035,14 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
light_frustum_planes[2]=Plane( y_vec, y_max );
light_frustum_planes[3]=Plane( -y_vec, -y_min );
//near/far
- light_frustum_planes[4]=Plane( z_vec, z_max+1e6 );
- light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed
-
+ light_frustum_planes[4]=Plane( z_vec, z_max+1e6 );
+ light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed
+
int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
-
+
// a pre pass will need to be needed to determine the actual z-near to be used
for(int j=0;j<caster_cull_count;j++) {
-
+
float min,max;
Instance *ins=instance_shadow_cull_result[j];
if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
@@ -5067,23 +5067,23 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform,distances[i],distances[i+1] );
}
-
+
rasterizer->begin_shadow_map( p_light->light_info->instance, i );
-
+
for (int j=0;j<caster_cull_count;j++) {
-
+
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || instance->data.cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
-
+
rasterizer->end_shadow_map();
-
-
+
+
}
-
-
+
+
}
@@ -5519,7 +5519,7 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari
Rasterizer::ShadowType shadow_type = rasterizer->light_instance_get_shadow_type(p_light->light_info->instance);
switch(shadow_type) {
-
+
case Rasterizer::SHADOW_SIMPLE: {
/* SPOT SHADOW */
@@ -6047,7 +6047,7 @@ void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room,Instance
}
-
+
}
void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instance *p_sampled_light,bool p_linear_colorspace) {
@@ -6379,7 +6379,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
switch(p_camera->type) {
case Camera::ORTHOGONAL: {
-
+
camera_matrix.set_orthogonal(
p_camera->size,
viewport_rect.width / (float)viewport_rect.height,
@@ -6401,19 +6401,19 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
);
ortho=false;
-
- } break;
+
+ } break;
}
rasterizer->set_camera(p_camera->transform, camera_matrix,ortho);
-
+
Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform);
CullRange cull_range; // cull range is used for PSSM, and having an idea of the rendering depth
cull_range.nearp=Plane(p_camera->transform.origin,-p_camera->transform.basis.get_axis(2).normalized());
cull_range.z_near=camera_matrix.get_z_near();
- cull_range.z_far=camera_matrix.get_z_far();
+ cull_range.z_far=camera_matrix.get_z_far();
cull_range.min=cull_range.z_far;
cull_range.max=cull_range.z_near;
@@ -6429,10 +6429,10 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
*/
/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
-
+
// compute portals
-
+
exterior_visited=false;
exterior_portal_cull_count=0;
@@ -6513,11 +6513,11 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
}
/* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
-
+
for(int i=0;i<cull_count;i++) {
-
+
Instance *ins = instance_cull_result[i];
-
+
bool keep=false;
@@ -6603,7 +6603,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
}
}
}
-
+
}
if (!keep) {
@@ -6617,12 +6617,12 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
ins->last_render_pass=render_pass;
}
}
-
+
if (cull_range.max > cull_range.z_far )
cull_range.max=cull_range.z_far;
if (cull_range.min < cull_range.z_near )
cull_range.min=cull_range.z_near;
-
+
/* STEP 5 - PROCESS LIGHTS */
rasterizer->shadow_clear_near(); //clear near shadows, will be recreated
@@ -6649,7 +6649,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
//discard lights not affecting anything (useful for deferred rendering, shadowmaps, etc)
for (int i=0;i<light_cull_count;i++) {
-
+
Instance *ins = light_cull_result[i];
if (light_discard_enabled) {
@@ -6678,7 +6678,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
}
}
-
+
}
{ //this should eventually change to
@@ -6691,12 +6691,12 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
if (!rasterizer->light_has_shadow(ins->base_rid) || !shadows_enabled)
continue;
-
+
/* for far shadows?
if (ins->version == ins->light_info->last_version && rasterizer->light_instance_has_far_shadow(ins->light_info->instance))
continue; // didn't change
*/
-
+
_light_instance_update_shadow(ins,p_scenario,p_camera,cull_range);
ins->light_info->last_version=ins->version;
}
@@ -6726,17 +6726,17 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
}
/* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/
-
+
rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
- rasterizer->set_viewport(viewport_rect);
-
+ rasterizer->set_viewport(viewport_rect);
+
// add lights
{
List<RID>::Element *E=p_scenario->directional_lights.front();
-
+
for(;E;E=E->next()) {
Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL;
@@ -6758,11 +6758,11 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
// add geometry
for(int i=0;i<cull_count;i++) {
-
+
Instance *ins = instance_cull_result[i];
ERR_CONTINUE(!((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK));
-
+
_instance_draw(ins);
}
@@ -6823,7 +6823,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if (global_rect.intersects(p_clip_rect) && ci->viewport.is_valid() && viewport_owner.owns(ci->viewport)) {
- Viewport *vp = viewport_owner.get(ci->viewport);
+ Viewport *vp = viewport_owner.get(ci->viewport);
Point2i from = xform.get_origin() + Point2(viewport_rect.x,viewport_rect.y);
Point2i size = rect.size;
@@ -7364,7 +7364,7 @@ void VisualServerRaster::_draw_viewports() {
rasterizer->set_viewport(viewport_rect);
}
- rasterizer->canvas_begin();
+ rasterizer->canvas_begin();
rasterizer->canvas_disable_blending();
rasterizer->canvas_begin_rect(Matrix32());
rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1));
@@ -7492,7 +7492,7 @@ void VisualServerRaster::draw() {
rasterizer->begin_frame();
_draw_viewports();
_draw_cursors_and_margins();
- rasterizer->end_frame();
+ rasterizer->end_frame();
draw_extra_frame=rasterizer->needs_to_draw_next_frame();
}
@@ -7574,13 +7574,13 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col
void VisualServerRaster::init() {
rasterizer->init();
-
+
shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true);
//default_scenario = scenario_create();
//default_viewport = viewport_create();
for(int i=0;i<4;i++)
black_margin[i]=0;
-
+
Image img;
img.create(default_mouse_cursor_xpm);
//img.convert(Image::FORMAT_RGB);
@@ -7597,7 +7597,7 @@ void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) {
List<RID> rids;
p_owner->get_owned_list(&rids);
-
+
int lost=0;
for(List<RID>::Element *I=rids.front();I;I=I->next()) {
if (OS::get_singleton()->is_stdout_verbose()) {
@@ -7622,19 +7622,19 @@ void VisualServerRaster::finish() {
_clean_up_owner( &room_owner,"Room" );
_clean_up_owner( &portal_owner,"Portal" );
-
+
_clean_up_owner( &camera_owner,"Camera" );
_clean_up_owner( &viewport_owner,"Viewport" );
-
+
_clean_up_owner( &scenario_owner,"Scenario" );
_clean_up_owner( &instance_owner,"Instance" );
-
+
_clean_up_owner( &canvas_owner,"Canvas" );
_clean_up_owner( &canvas_item_owner,"CanvasItem" );
rasterizer->finish();
octree_allocator.clear();
-
+
if (instance_dependency_map.size()) {
print_line("Base resources missing amount: "+itos(instance_dependency_map.size()));
}
@@ -7646,9 +7646,9 @@ RID VisualServerRaster::get_test_cube() {
if (test_cube.is_valid())
return test_cube;
-
+
test_cube=_make_test_cube();
- return test_cube;
+ return test_cube;
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 4456843c79..77d5780c5f 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -44,7 +44,7 @@ class VisualServerRaster : public VisualServer {
enum {
-
+
MAX_INSTANCE_CULL=8192,
MAX_INSTANCE_LIGHTS=4,
LIGHT_CACHE_DIRTY=-1,
@@ -58,13 +58,13 @@ class VisualServerRaster : public VisualServer {
};
struct Room {
-
+
bool occlude_exterior;
BSP_Tree bounds;
Room() { occlude_exterior=true; }
};
-
-
+
+
BalloonAllocator<> octree_allocator;
struct OctreeAllocator {
@@ -116,10 +116,10 @@ class VisualServerRaster : public VisualServer {
void _update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp);
struct Camera {
-
+
enum Type {
PERSPECTIVE,
- ORTHOGONAL
+ ORTHOGONAL
};
Type type;
float fov;
@@ -128,18 +128,18 @@ class VisualServerRaster : public VisualServer {
uint32_t visible_layers;
bool vaspect;
RID env;
-
+
Transform transform;
-
+
Camera() {
-
+
visible_layers=0xFFFFFFFF;
fov=60;
type=PERSPECTIVE;
znear=0.1; zfar=100;
size=1.0;
vaspect=false;
-
+
}
};
@@ -147,24 +147,24 @@ class VisualServerRaster : public VisualServer {
struct Instance;
typedef Set<Instance*,Comparator<Instance*>,OctreeAllocator> InstanceSet;
struct Scenario;
-
+
struct Instance {
-
+
enum {
-
+
MAX_LIGHTS=4
};
-
+
RID self;
- OctreeElementID octree_id;
+ OctreeElementID octree_id;
Scenario *scenario;
bool update;
bool update_aabb;
- Instance *update_next;
+ Instance *update_next;
InstanceType base_type;
RID base_rid;
-
+
AABB aabb;
AABB transformed_aabb;
uint32_t object_ID;
@@ -180,7 +180,7 @@ class VisualServerRaster : public VisualServer {
Rasterizer::InstanceData data;
-
+
Set<Instance*> auto_rooms;
Set<Instance*> valid_auto_rooms;
Instance *room;
@@ -192,9 +192,9 @@ class VisualServerRaster : public VisualServer {
uint64_t last_render_pass;
uint64_t last_frame_pass;
-
+
uint64_t version; // changes to this, and changes to base increase version
-
+
InstanceSet lights;
bool light_cache_dirty;
@@ -205,7 +205,7 @@ class VisualServerRaster : public VisualServer {
Transform affine_inverse;
Room *room;
List<Instance*> owned_geometry_instances;
- List<Instance*> owned_portal_instances;
+ List<Instance*> owned_portal_instances;
List<Instance*> owned_room_instances;
List<Instance*> owned_light_instances; //not used, but just for the sake of it
Set<Instance*> disconnected_child_portals;
@@ -230,8 +230,8 @@ class VisualServerRaster : public VisualServer {
};
struct LightInfo {
-
- RID instance;
+
+ RID instance;
int light_set_index;
uint64_t last_version;
uint64_t last_add_pass;
@@ -240,10 +240,10 @@ class VisualServerRaster : public VisualServer {
bool enabled;
float dtc; //distance to camera, used for sorting
-
+
LightInfo() {
-
- D=NULL;
+
+ D=NULL;
light_set_index=-1;
last_add_pass=0;
enabled=true;
@@ -273,10 +273,10 @@ class VisualServerRaster : public VisualServer {
resolution=0;
}
};
-
+
struct ParticlesInfo {
-
- RID instance;
+
+ RID instance;
};
@@ -288,7 +288,7 @@ class VisualServerRaster : public VisualServer {
BakedLightSamplerInfo * baked_light_sampler_info;
- Instance() {
+ Instance() {
octree_id=0;
update_next=0;
object_ID=0;
@@ -328,9 +328,9 @@ class VisualServerRaster : public VisualServer {
light_cache_dirty=true;
}
-
+
~Instance() {
-
+
if (light_info)
memdelete(light_info);
if (particles_info)
@@ -343,26 +343,26 @@ class VisualServerRaster : public VisualServer {
memdelete(baked_light_info);
};
};
-
+
struct _InstanceLightsort {
bool operator()(const Instance* p_A, const Instance* p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; }
};
struct Scenario {
-
+
ScenarioDebugMode debug;
RID self;
// well wtf, balloon allocator is slower?
typedef ::Octree<Instance,true> Octree;
-
+
Octree octree;
-
+
List<RID> directional_lights;
RID environment;
RID fallback_environment;
-
+
Instance *dirty_instances;
Scenario() { dirty_instances=NULL; debug=SCENARIO_DEBUG_DISABLED; }
@@ -458,7 +458,7 @@ class VisualServerRaster : public VisualServer {
}
Canvas() { modulate=Color(1,1,1,1); }
-
+
};
@@ -524,14 +524,14 @@ class VisualServerRaster : public VisualServer {
Map<RID,int> screen_viewports;
struct CullRange {
-
+
Plane nearp;
float min,max;
float z_near,z_far;
-
+
void add_aabb(const AABB& p_aabb) {
-
-
+
+
}
};
@@ -559,12 +559,12 @@ class VisualServerRaster : public VisualServer {
Instance *instance_cull_result[MAX_INSTANCE_CULL];
Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps
- Instance *light_cull_result[MAX_LIGHTS_CULLED];
+ Instance *light_cull_result[MAX_LIGHTS_CULLED];
int light_cull_count;
Instance *exterior_portal_cull_result[MAX_EXTERIOR_PORTALS];
int exterior_portal_cull_count;
- bool exterior_visited;
+ bool exterior_visited;
Instance *light_sampler_cull_result[MAX_LIGHT_SAMPLERS];
int light_samplers_culled;
@@ -591,7 +591,7 @@ class VisualServerRaster : public VisualServer {
void _update_instance(Instance *p_instance);
void _free_attached_instances(RID p_rid,bool p_free_scenario=false);
void _clean_up_owner(RID_OwnerBase *p_owner,String p_type);
-
+
Instance *instance_update_list;
//RID default_scenario;
@@ -599,7 +599,7 @@ class VisualServerRaster : public VisualServer {
RID test_cube;
-
+
mutable RID_Owner<Room> room_owner;
mutable RID_Owner<Portal> portal_owner;
@@ -608,20 +608,20 @@ class VisualServerRaster : public VisualServer {
mutable RID_Owner<Camera> camera_owner;
mutable RID_Owner<Viewport> viewport_owner;
-
+
mutable RID_Owner<Scenario> scenario_owner;
mutable RID_Owner<Instance> instance_owner;
-
+
mutable RID_Owner<Canvas> canvas_owner;
mutable RID_Owner<CanvasItem> canvas_item_owner;
Map< RID, Set<RID> > instance_dependency_map;
Map< RID, Set<Instance*> > skeleton_dependency_map;
-
+
ViewportRect viewport_rect;
_FORCE_INLINE_ void _instance_draw(Instance *p_instance);
-
+
bool _test_portal_cull(Camera *p_camera, Instance *p_portal_from, Instance *p_portal_to);
void _cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal);
void _cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal=NULL);
@@ -640,9 +640,9 @@ class VisualServerRaster : public VisualServer {
void _light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
void _light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
-
+
void _light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
-
+
uint64_t render_pass;
int changes;
bool draw_extra_frame;
@@ -651,8 +651,8 @@ class VisualServerRaster : public VisualServer {
void _draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h);
void _draw_viewports();
void _draw_cursors_and_margins();
-
-
+
+
Rasterizer *rasterizer;
public:
@@ -676,7 +676,7 @@ public:
/* SHADER API */
-
+
virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL);
virtual void shader_set_mode(RID p_shader,ShaderMode p_mode);
@@ -764,7 +764,7 @@ public:
virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
-
+
virtual void mesh_remove_surface(RID p_mesh,int p_index);
virtual int mesh_get_surface_count(RID p_mesh) const;
@@ -807,23 +807,23 @@ public:
virtual void immediate_set_material(RID p_immediate,RID p_material);
virtual RID immediate_get_material(RID p_immediate) const;
-
+
/* PARTICLES API */
-
+
virtual RID particles_create();
-
+
virtual void particles_set_amount(RID p_particles, int p_amount);
virtual int particles_get_amount(RID p_particles) const;
-
+
virtual void particles_set_emitting(RID p_particles, bool p_emitting);
virtual bool particles_is_emitting(RID p_particles) const;
-
+
virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility);
virtual AABB particles_get_visibility_aabb(RID p_particles) const;
-
+
virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents);
virtual Vector3 particles_get_emission_half_extents(RID p_particles) const;
-
+
virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity);
virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const;
@@ -832,16 +832,16 @@ public:
virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal);
virtual Vector3 particles_get_gravity_normal(RID p_particles) const;
-
+
virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value);
virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const;
-
+
virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness);
virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const;
-
+
virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos);
virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const;
-
+
virtual void particles_set_color_phases(RID p_particles, int p_phases);
virtual int particles_get_color_phases(RID p_particles) const;
@@ -859,32 +859,32 @@ public:
virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false);
virtual RID particles_get_material(RID p_particles) const;
-
+
virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable);
virtual bool particles_has_height_from_velocity(RID p_particles) const;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
virtual bool particles_is_using_local_coordinates(RID p_particles) const;
-
+
/* Light API */
-
+
virtual RID light_create(LightType p_type);
virtual LightType light_get_type(RID p_light) const;
virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color);
- virtual Color light_get_color(RID p_light,LightColor p_type) const;
-
+ virtual Color light_get_color(RID p_light,LightColor p_type) const;
+
virtual void light_set_shadow(RID p_light,bool p_enabled);
- virtual bool light_has_shadow(RID p_light) const;
-
+ virtual bool light_has_shadow(RID p_light) const;
+
virtual void light_set_volumetric(RID p_light,bool p_enabled);
- virtual bool light_is_volumetric(RID p_light) const;
-
+ virtual bool light_is_volumetric(RID p_light) const;
+
virtual void light_set_projector(RID p_light,RID p_texture);
virtual RID light_get_projector(RID p_light) const;
-
+
virtual void light_set_param(RID p_light, LightParam p_var, float p_value);
virtual float light_get_param(RID p_light, LightParam p_var) const;
@@ -901,7 +901,7 @@ public:
/* SKELETON API */
-
+
virtual RID skeleton_create();
virtual void skeleton_resize(RID p_skeleton,int p_bones);
virtual int skeleton_get_bone_count(RID p_skeleton) const;
@@ -913,9 +913,9 @@ public:
virtual RID room_create();
virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds);
virtual BSP_Tree room_get_bounds(RID p_room) const;
-
+
/* PORTAL API */
-
+
virtual RID portal_create();
virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape);
virtual Vector<Point2> portal_get_shape(RID p_portal) const;
@@ -961,12 +961,12 @@ public:
virtual int baked_light_sampler_get_resolution(RID p_baked_light_sampler) const;
/* CAMERA API */
-
+
virtual RID camera_create();
virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far);
virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far);
- virtual void camera_set_transform(RID p_camera,const Transform& p_transform);
-
+ virtual void camera_set_transform(RID p_camera,const Transform& p_transform);
+
virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers);
virtual uint32_t camera_get_visible_layers(RID p_camera) const;
@@ -1000,7 +1000,7 @@ public:
virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect);
virtual ViewportRect viewport_get_rect(RID p_viewport) const;
-
+
virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide);
virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide);
virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable);
@@ -1011,8 +1011,8 @@ public:
virtual RID viewport_get_scenario(RID p_viewport) const;
virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas);
virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas);
- virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset);
- virtual Matrix32 viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const;
+ virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset);
+ virtual Matrix32 viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const;
virtual void viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform);
virtual Matrix32 viewport_get_global_canvas_transform(RID p_viewport) const;
virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer);
@@ -1037,10 +1037,10 @@ public:
virtual void environment_fx_set_param(RID p_env,EnvironmentFxParam p_effect,const Variant& p_param);
virtual Variant environment_fx_get_param(RID p_env,EnvironmentFxParam p_effect) const;
-
+
/* SCENARIO API */
-
- virtual RID scenario_create();
+
+ virtual RID scenario_create();
virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode);
virtual void scenario_set_environment(RID p_scenario, RID p_environment);
@@ -1048,9 +1048,9 @@ public:
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment);
-
+
/* INSTANCING API */
-
+
virtual RID instance_create();
virtual void instance_set_base(RID p_instance, RID p_base);
@@ -1115,7 +1115,7 @@ public:
virtual bool instance_light_is_enabled(RID p_instance) const;
/* CANVAS (2D) */
-
+
virtual RID canvas_create();
virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring);
virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const;
@@ -1217,7 +1217,7 @@ public:
virtual RID canvas_item_material_create();
virtual void canvas_item_material_set_shader(RID p_material, RID p_shader);
virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value);
- virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const;
+ virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const;
virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode);
@@ -1234,7 +1234,7 @@ public:
virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom);
/* FREE */
-
+
virtual void free( RID p_rid );
/* CUSTOM SHADE MODEL */
@@ -1251,7 +1251,7 @@ public:
virtual void draw();
virtual void sync();
- virtual void init();
+ virtual void init();
virtual void finish();
virtual bool has_changed() const;
@@ -1266,7 +1266,7 @@ public:
virtual void set_boot_image(const Image& p_image, const Color& p_color, bool p_scale);
virtual void set_default_clear_color(const Color& p_color);
- VisualServerRaster(Rasterizer *p_rasterizer);
+ VisualServerRaster(Rasterizer *p_rasterizer);
~VisualServerRaster();
};
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 478a31806c..5ea4145342 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -35,20 +35,20 @@ void VisualServerWrapMT::thread_exit() {
}
void VisualServerWrapMT::thread_draw() {
-
-
+
+
draw_mutex->lock();
-
+
draw_pending--;
bool draw=(draw_pending==0);// only draw when no more flushes are pending
-
+
draw_mutex->unlock();
-
+
if (draw) {
-
+
visual_server->draw();
- }
-
+ }
+
}
void VisualServerWrapMT::thread_flush() {
@@ -67,10 +67,10 @@ void VisualServerWrapMT::thread_flush() {
void VisualServerWrapMT::_thread_callback(void *_instance) {
VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT*>(_instance);
-
+
vsmt->thread_loop();
-}
+}
void VisualServerWrapMT::thread_loop() {
@@ -79,18 +79,18 @@ void VisualServerWrapMT::thread_loop() {
OS::get_singleton()->make_rendering_thread();
visual_server->init();
-
+
exit=false;
draw_thread_up=true;
while(!exit) {
// flush commands one by one, until exit is requested
command_queue.wait_and_flush_one();
}
-
+
command_queue.flush_all(); // flush all
-
+
visual_server->finish();
-
+
}
@@ -117,7 +117,7 @@ void VisualServerWrapMT::sync() {
}
void VisualServerWrapMT::draw() {
-
+
if (create_thread) {
@@ -155,7 +155,7 @@ void VisualServerWrapMT::init() {
visual_server->init();
}
-
+
}
void VisualServerWrapMT::finish() {
@@ -164,7 +164,7 @@ void VisualServerWrapMT::finish() {
if (thread) {
command_queue.push( this, &VisualServerWrapMT::thread_exit);
- Thread::wait_to_finish( thread );
+ Thread::wait_to_finish( thread );
memdelete(thread);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 74630d67ef..52e38c8438 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -41,9 +41,9 @@ class VisualServerWrapMT : public VisualServer {
// the real visual server
mutable VisualServer *visual_server;
-
+
mutable CommandQueueMT command_queue;
-
+
static void _thread_callback(void *_instance);
void thread_loop();
@@ -52,7 +52,7 @@ class VisualServerWrapMT : public VisualServer {
Thread *thread;
volatile bool draw_thread_up;
bool create_thread;
-
+
Mutex *draw_mutex;
int draw_pending;
void thread_draw();
@@ -433,7 +433,7 @@ public:
FUNC2(viewport_set_render_target_vflip,RID,bool);
FUNC1RC(bool,viewport_get_render_target_vflip,RID);
FUNC2(viewport_set_render_target_to_screen_rect,RID,const Rect2&);
-
+
FUNC2(viewport_set_render_target_clear_on_new_frame,RID,bool);
FUNC1RC(bool,viewport_get_render_target_clear_on_new_frame,RID);
FUNC1(viewport_render_target_clear,RID);
@@ -663,7 +663,7 @@ public:
FUNC0R(RID,canvas_item_material_create);
FUNC2(canvas_item_material_set_shader,RID,RID);
FUNC3(canvas_item_material_set_shader_param,RID,const StringName&,const Variant&);
- FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&);
+ FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&);
FUNC2(canvas_item_material_set_shading_mode,RID,CanvasItemShadingMode);
/* CURSOR */
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index fd2913cc7e..17d5b16b9f 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -73,11 +73,11 @@ DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
VisualServer *VisualServer::create() {
ERR_FAIL_COND_V(singleton,NULL);
-
+
if (create_func)
return create_func();
-
- return NULL;
+
+ return NULL;
}
RID VisualServer::texture_create_from_image(const Image& p_image,uint32_t p_flags) {
@@ -87,7 +87,7 @@ RID VisualServer::texture_create_from_image(const Image& p_image,uint32_t p_flag
ERR_FAIL_COND_V(!texture.is_valid(),texture);
texture_set_data(texture, p_image );
-
+
return texture;
}
@@ -152,9 +152,9 @@ RID VisualServer::_make_test_cube() {
DVector<Vector3> vertices;
DVector<Vector3> normals;
- DVector<float> tangents;
+ DVector<float> tangents;
DVector<Vector3> uvs;
-
+
int vtx_idx=0;
#define ADD_VTX(m_idx);\
vertices.push_back( face_points[m_idx] );\
@@ -168,20 +168,20 @@ RID VisualServer::_make_test_cube() {
for (int i=0;i<6;i++) {
-
+
Vector3 face_points[4];
Vector3 normal_points[4];
float uv_points[8]={0,0,0,1,1,1,1,0};
-
+
for (int j=0;j<4;j++) {
-
+
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
-
+
for (int k=0;k<3;k++) {
-
+
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
@@ -218,7 +218,7 @@ RID VisualServer::_make_test_cube() {
d[VisualServer::ARRAY_INDEX]=indices;
mesh_add_surface( test_cube, PRIMITIVE_TRIANGLES,d );
-
+
test_material = fixed_material_create();
@@ -231,51 +231,51 @@ RID VisualServer::_make_test_cube() {
fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
mesh_surface_set_material(test_cube, 0, test_material );
-
+
return test_cube;
}
RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
-
+
DVector<Vector3> vertices;
DVector<Vector3> normals;
-
+
for(int i = 1; i <= p_lats; i++) {
double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
-
+
double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
-
+
for(int j = p_lons; j >= 1; j--) {
-
+
double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
-
+
double lng1 = 2 * Math_PI * (double) (j) / p_lons;
- double x1 = Math::cos(lng1);
+ double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
-
-
+
+
Vector3 v[4]={
Vector3(x1 * zr0, z0, y1 *zr0),
Vector3(x1 * zr1, z1, y1 *zr1),
Vector3(x0 * zr1, z1, y0 *zr1),
Vector3(x0 * zr0, z0, y0 *zr0)
};
-
+
#define ADD_POINT(m_idx)\
normals.push_back(v[m_idx]); \
vertices.push_back(v[m_idx]*p_radius);\
-
+
ADD_POINT(0);
ADD_POINT(1);
ADD_POINT(2);
-
+
ADD_POINT(2);
ADD_POINT(3);
ADD_POINT(0);
@@ -313,7 +313,7 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_
material_2d[version]=fixed_material_create();
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_ALPHA,p_transparent);
- fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
+ fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha);
material_set_flag(material_2d[version],MATERIAL_FLAG_UNSHADED,!p_shaded);
material_set_flag(material_2d[version],MATERIAL_FLAG_DOUBLE_SIDED,true);
@@ -736,23 +736,23 @@ void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::
#if 1
DVector<Vector3> vertices;
DVector<Vector3> normals;
-
+
for (int i=0;i<p_mesh_data.faces.size();i++) {
-
+
const Geometry::MeshData::Face& f = p_mesh_data.faces[i];
-
+
for (int j=2;j<f.indices.size();j++) {
-
+
#define _ADD_VERTEX(m_idx)\
vertices.push_back( p_mesh_data.vertices[ f.indices[m_idx] ] );\
normals.push_back( f.plane.normal );
-
+
_ADD_VERTEX( 0 );
_ADD_VERTEX( j-1 );
_ADD_VERTEX( j );
- }
+ }
}
-
+
int s = mesh_get_surface_count(p_mesh);
Array d;
d.resize(VS::ARRAY_MAX);
@@ -783,7 +783,7 @@ void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::
#endif
-
+
}
void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes) {
diff --git a/servers/visual_server.h b/servers/visual_server.h
index bf689bd0a6..3a5b3d8d37 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -53,18 +53,18 @@ class VisualServer : public Object {
void _viewport_set_rect(RID p_viewport,const Rect2& p_rect);
Rect2 _viewport_get_rect(RID p_viewport) const;
void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
-protected:
+protected:
RID _make_test_cube();
void _free_internal_rids();
RID test_texture;
RID white_texture;
RID test_material;
RID material_2d[16];
-
+
static VisualServer* (*create_func)();
- static void _bind_methods();
+ static void _bind_methods();
public:
-
+
static VisualServer *get_singleton();
static VisualServer *create();
@@ -80,9 +80,9 @@ public:
virtual MipMapPolicy get_mipmap_policy() const;
-
+
enum {
-
+
NO_INDEX_ARRAY=-1,
CUSTOM_ARRAY_SIZE=8,
ARRAY_WEIGHTS_SIZE=4,
@@ -95,7 +95,7 @@ public:
MAX_CURSORS = 8,
};
-
+
/* TEXTURE API */
enum TextureFlags {
@@ -108,21 +108,21 @@ public:
TEXTURE_FLAG_CUBEMAP=2048,
TEXTURE_FLAG_VIDEO_SURFACE=4096,
TEXTURE_FLAGS_DEFAULT=TEXTURE_FLAG_REPEAT|TEXTURE_FLAG_MIPMAPS|TEXTURE_FLAG_FILTER
- };
-
+ };
+
enum CubeMapSide {
-
+
CUBEMAP_LEFT,
CUBEMAP_RIGHT,
CUBEMAP_BOTTOM,
CUBEMAP_TOP,
- CUBEMAP_FRONT,
+ CUBEMAP_FRONT,
CUBEMAP_BACK
};
virtual RID texture_create()=0;
- RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper
+ RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper
virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT)=0;
virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT)=0;
virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const=0;
@@ -237,7 +237,7 @@ public:
FIXED_MATERIAL_PARAM_SPECULAR_EXP,
FIXED_MATERIAL_PARAM_GLOW,
FIXED_MATERIAL_PARAM_NORMAL,
- FIXED_MATERIAL_PARAM_SHADE_PARAM,
+ FIXED_MATERIAL_PARAM_SHADE_PARAM,
FIXED_MATERIAL_PARAM_MAX
};
@@ -299,15 +299,15 @@ public:
ARRAY_VERTEX=0,
ARRAY_NORMAL=1,
ARRAY_TANGENT=2,
- ARRAY_COLOR=3,
- ARRAY_TEX_UV=4,
+ ARRAY_COLOR=3,
+ ARRAY_TEX_UV=4,
ARRAY_TEX_UV2=5,
ARRAY_BONES=6,
- ARRAY_WEIGHTS=7,
+ ARRAY_WEIGHTS=7,
ARRAY_INDEX=8,
ARRAY_MAX=9
- };
-
+ };
+
enum ArrayFormat {
/* ARRAY FORMAT FLAGS */
ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory
@@ -319,8 +319,8 @@ public:
ARRAY_FORMAT_BONES=1<<ARRAY_BONES,
ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS,
ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX,
- };
-
+ };
+
enum PrimitiveType {
PRIMITIVE_POINTS=0,
PRIMITIVE_LINES=1,
@@ -330,10 +330,10 @@ public:
PRIMITIVE_TRIANGLE_STRIP=5,
PRIMITIVE_TRIANGLE_FAN=6,
PRIMITIVE_MAX=7,
- };
+ };
virtual RID mesh_create()=0;
-
+
virtual void mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0;
virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0;
virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0;
@@ -358,7 +358,7 @@ public:
virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
-
+
virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
virtual int mesh_get_surface_count(RID p_mesh) const=0;
@@ -405,9 +405,9 @@ public:
/* PARTICLES API */
-
+
virtual RID particles_create()=0;
-
+
enum ParticleVariable {
PARTICLE_LIFETIME,
PARTICLE_SPREAD,
@@ -425,16 +425,16 @@ public:
PARTICLE_HEIGHT_SPEED_SCALE,
PARTICLE_VAR_MAX
};
-
+
virtual void particles_set_amount(RID p_particles, int p_amount)=0;
virtual int particles_get_amount(RID p_particles) const=0;
-
+
virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0;
virtual bool particles_is_emitting(RID p_particles) const=0;
-
+
virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0;
virtual AABB particles_get_visibility_aabb(RID p_particles) const=0;
-
+
virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0;
virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0;
@@ -443,13 +443,13 @@ public:
virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0;
virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0;
-
+
virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0;
virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0;
-
+
virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value)=0;
virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const=0;
-
+
virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness)=0;
virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const=0;
@@ -458,7 +458,7 @@ public:
virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0;
virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0;
-
+
virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0;
virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0;
@@ -473,7 +473,7 @@ public:
virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0;
virtual RID particles_get_material(RID p_particles) const=0;
-
+
virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0;
virtual bool particles_has_height_from_velocity(RID p_particles) const=0;
@@ -481,20 +481,20 @@ public:
virtual bool particles_is_using_local_coordinates(RID p_particles) const=0;
/* Light API */
-
+
enum LightType {
LIGHT_DIRECTIONAL,
LIGHT_OMNI,
LIGHT_SPOT
};
- enum LightColor {
+ enum LightColor {
LIGHT_COLOR_DIFFUSE,
LIGHT_COLOR_SPECULAR
};
-
+
enum LightParam {
-
+
LIGHT_PARAM_SPOT_ATTENUATION,
LIGHT_PARAM_SPOT_ANGLE,
LIGHT_PARAM_RADIUS,
@@ -512,20 +512,20 @@ public:
virtual LightType light_get_type(RID p_light) const=0;
virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color)=0;
- virtual Color light_get_color(RID p_light,LightColor p_type) const=0;
+ virtual Color light_get_color(RID p_light,LightColor p_type) const=0;
virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
- virtual bool light_has_shadow(RID p_light) const=0;
-
+ virtual bool light_has_shadow(RID p_light) const=0;
+
virtual void light_set_volumetric(RID p_light,bool p_enabled)=0;
- virtual bool light_is_volumetric(RID p_light) const=0;
-
+ virtual bool light_is_volumetric(RID p_light) const=0;
+
virtual void light_set_projector(RID p_light,RID p_texture)=0;
virtual RID light_get_projector(RID p_light) const=0;
-
+
virtual void light_set_param(RID p_light, LightParam p_var, float p_value)=0;
virtual float light_get_param(RID p_light, LightParam p_var) const=0;
-
+
enum LightOp {
LIGHT_OPERATOR_ADD,
@@ -567,26 +567,26 @@ public:
virtual float light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const=0;
//@TODO fallof model and all that stuff
-
+
/* SKELETON API */
-
+
virtual RID skeleton_create()=0;
virtual void skeleton_resize(RID p_skeleton,int p_bones)=0;
virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0;
-
+
/* ROOM API */
virtual RID room_create()=0;
virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds)=0;
virtual BSP_Tree room_get_bounds(RID p_room) const=0;
-
+
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
-
+
virtual RID portal_create()=0;
virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0;
virtual Vector<Point2> portal_get_shape(RID p_portal) const=0;
@@ -645,11 +645,11 @@ public:
virtual int baked_light_sampler_get_resolution(RID p_baked_light_sampler) const=0;
/* CAMERA API */
-
+
virtual RID camera_create()=0;
virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far)=0;
virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far)=0;
- virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0;
+ virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0;
virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers)=0;
virtual uint32_t camera_get_visible_layers(RID p_camera) const=0;
@@ -711,14 +711,14 @@ public:
struct ViewportRect {
-
+
int x,y,width,height;
ViewportRect() { x=y=width=height=0; }
};
-
+
virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect)=0;
virtual ViewportRect viewport_get_rect(RID p_viewport) const=0;
-
+
virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0;
virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0;
virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable)=0;
@@ -845,7 +845,7 @@ public:
- virtual RID scenario_create()=0;
+ virtual RID scenario_create()=0;
enum ScenarioDebugMode {
SCENARIO_DEBUG_DISABLED,
@@ -863,9 +863,9 @@ public:
/* INSTANCING API */
-
+
enum InstanceType {
-
+
INSTANCE_NONE,
INSTANCE_MESH,
INSTANCE_MULTIMESH,
@@ -879,7 +879,7 @@ public:
INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE)|(1<<INSTANCE_PARTICLES)
};
-
+
virtual RID instance_create2(RID p_base, RID p_scenario);
@@ -900,17 +900,17 @@ public:
virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0;
virtual Transform instance_get_transform(RID p_instance) const=0;
-
+
virtual void instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID)=0;
virtual uint32_t instance_get_object_instance_ID(RID p_instance) const=0;
virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight)=0;
virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const=0;
-
+
virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0;
virtual RID instance_get_skeleton(RID p_instance) const=0;
-
+
virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0;
virtual bool instance_is_exterior( RID p_instance) const=0;
@@ -1152,10 +1152,10 @@ public:
RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha,bool p_opaque_prepass);
-
+
/* TESTING */
-
+
virtual RID get_test_cube()=0;
virtual RID get_test_texture();
@@ -1177,7 +1177,7 @@ public:
virtual bool has_feature(Features p_feature) const=0;
- VisualServer();
+ VisualServer();
virtual ~VisualServer();
};