diff options
Diffstat (limited to 'servers')
13 files changed, 8 insertions, 37 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index b74d7f9c31..d50ba181a7 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -454,7 +454,6 @@ SceneShaderForwardClustered::MaterialData::~MaterialData() { RendererStorageRD::MaterialData *SceneShaderForwardClustered::_create_material_func(ShaderData *p_shader) { MaterialData *material_data = memnew(MaterialData); material_data->shader_data = p_shader; - material_data->last_frame = false; //update will happen later anyway so do nothing. return material_data; } diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index b09bd7e065..cc3c8a249b 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -189,7 +189,6 @@ public: } struct MaterialData : public RendererStorageRD::MaterialData { - uint64_t last_frame; ShaderData *shader_data; RID uniform_set; uint64_t last_pass = 0; diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 16d650a540..7243497e7d 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -443,7 +443,6 @@ SceneShaderForwardMobile::MaterialData::~MaterialData() { RendererStorageRD::MaterialData *SceneShaderForwardMobile::_create_material_func(ShaderData *p_shader) { MaterialData *material_data = memnew(MaterialData); material_data->shader_data = p_shader; - material_data->last_frame = false; //update will happen later anyway so do nothing. return material_data; } diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h index e1c10f0206..47dcdd7c23 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h @@ -163,7 +163,6 @@ public: } struct MaterialData : public RendererStorageRD::MaterialData { - uint64_t last_frame; ShaderData *shader_data; RID uniform_set; uint64_t last_pass = 0; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 13a3e814f6..1658d0880c 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1373,14 +1373,6 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p if (md->shader_data->uses_time) { time_used = true; } - if (md->last_frame != RendererCompositorRD::singleton->get_frame_number()) { - md->last_frame = RendererCompositorRD::singleton->get_frame_number(); - if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) { - // uniform set may be gone because a dependency was erased. In this case, it will happen - // if a texture is deleted, so just re-create it. - storage->material_force_update_textures(material, RendererStorageRD::SHADER_TYPE_2D); - } - } } } @@ -2227,7 +2219,6 @@ RendererCanvasRenderRD::MaterialData::~MaterialData() { RendererStorageRD::MaterialData *RendererCanvasRenderRD::_create_material_func(ShaderData *p_shader) { MaterialData *material_data = memnew(MaterialData); material_data->shader_data = p_shader; - material_data->last_frame = false; //update will happen later anyway so do nothing. return material_data; } diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index ec7d7e2854..3e99067b17 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -200,7 +200,6 @@ class RendererCanvasRenderRD : public RendererCanvasRender { } struct MaterialData : public RendererStorageRD::MaterialData { - uint64_t last_frame; ShaderData *shader_data; RID uniform_set; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 0ca2f051fa..b527f48dac 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -3665,7 +3665,6 @@ RendererStorageRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_funcs() RendererStorageRD::MaterialData *RendererSceneRenderRD::_create_fog_material_func(FogShaderData *p_shader) { FogMaterialData *material_data = memnew(FogMaterialData); material_data->shader_data = p_shader; - material_data->last_frame = false; //update will happen later anyway so do nothing. return material_data; } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index baa0144d43..4cecc96736 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -897,7 +897,6 @@ private: }; struct FogMaterialData : public RendererStorageRD::MaterialData { - uint64_t last_frame; FogShaderData *shader_data; RID uniform_set; bool uniform_set_updated; diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index ce41e191e2..2e700eecbb 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -741,7 +741,6 @@ RendererStorageRD::ShaderData *RendererSceneSkyRD::_create_sky_shader_funcs() { RendererStorageRD::MaterialData *RendererSceneSkyRD::_create_sky_material_func(SkyShaderData *p_shader) { SkyMaterialData *material_data = memnew(SkyMaterialData); material_data->shader_data = p_shader; - material_data->last_frame = false; //update will happen later anyway so do nothing. return material_data; } diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h index 7f563c9bc4..4b183e6a2e 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h @@ -228,7 +228,6 @@ public: } sky_shader; struct SkyMaterialData : public RendererStorageRD::MaterialData { - uint64_t last_frame; SkyShaderData *shader_data; RID uniform_set; bool uniform_set_updated; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 5c7fee7ec9..fbcb9e7db7 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -2928,24 +2928,19 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St return true; } -void RendererStorageRD::_material_uniform_set_erased(const RID &p_set, void *p_material) { +void RendererStorageRD::_material_uniform_set_erased(void *p_material) { RID rid = *(RID *)p_material; Material *material = base_singleton->material_owner.get_or_null(rid); if (material) { + if (material->data) { + // Uniform set may be gone because a dependency was erased. This happens + // if a texture is deleted, so re-create it. + base_singleton->_material_queue_update(material, false, true); + } material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); } } -void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) { - Material *material = material_owner.get_or_null(p_material); - if (material->shader_type != p_shader_type) { - return; - } - if (material->data) { - material->data->update_parameters(material->params, false, true); - } -} - void RendererStorageRD::_update_queued_materials() { while (material_update_list.first()) { Material *material = material_update_list.first()->self(); @@ -5839,8 +5834,6 @@ RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func( } bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - uniform_set_updated = true; - return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3); } @@ -5851,7 +5844,6 @@ RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() { RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) { ParticlesMaterialData *material_data = memnew(ParticlesMaterialData); material_data->shader_data = p_shader; - material_data->last_frame = false; //update will happen later anyway so do nothing. return material_data; } diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index f13bd4a7f4..6527b10d0d 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -177,7 +177,7 @@ public: Vector<RID> texture_cache; }; typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *); - static void _material_uniform_set_erased(const RID &p_set, void *p_material); + static void _material_uniform_set_erased(void *p_material); enum DefaultRDTexture { DEFAULT_RD_TEXTURE_WHITE, @@ -909,10 +909,8 @@ private: } struct ParticlesMaterialData : public MaterialData { - uint64_t last_frame = 0; ParticlesShaderData *shader_data = nullptr; RID uniform_set; - bool uniform_set_updated = false; virtual void set_render_priority(int p_priority) {} virtual void set_next_pass(RID p_pass) {} @@ -1440,7 +1438,6 @@ public: void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters); void material_update_dependency(RID p_material, DependencyTracker *p_instance); - void material_force_update_textures(RID p_material, ShaderType p_shader_type); void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 5eb8f1cead..7828202b83 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -738,7 +738,7 @@ public: virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0; virtual bool uniform_set_is_valid(RID p_uniform_set) = 0; - typedef void (*UniformSetInvalidatedCallback)(const RID &, void *); + typedef void (*UniformSetInvalidatedCallback)(void *); virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) = 0; virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; |