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-rw-r--r--servers/audio_server.cpp1
-rw-r--r--servers/physics/collision_solver_sw.cpp1
-rw-r--r--servers/physics/joints/generic_6dof_joint_sw.cpp2
-rw-r--r--servers/physics/joints/generic_6dof_joint_sw.h6
-rw-r--r--servers/physics/shape_sw.cpp2
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp2
-rw-r--r--servers/physics_2d/step_2d_sw.cpp2
-rw-r--r--servers/visual/shader_types.cpp1
-rw-r--r--servers/visual/visual_server_scene.cpp10
-rw-r--r--servers/visual/visual_server_scene.h5
10 files changed, 18 insertions, 14 deletions
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index fead2f54da..d36057b465 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -1297,6 +1297,7 @@ void AudioServer::_bind_methods() {
ADD_SIGNAL(MethodInfo("bus_layout_changed"));
BIND_ENUM_CONSTANT(SPEAKER_MODE_STEREO);
+ BIND_ENUM_CONSTANT(SPEAKER_SURROUND_31);
BIND_ENUM_CONSTANT(SPEAKER_SURROUND_51);
BIND_ENUM_CONSTANT(SPEAKER_SURROUND_71);
}
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 2f2f6d2908..86ef719f6f 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -31,7 +31,6 @@
#include "collision_solver_sw.h"
#include "collision_solver_sat.h"
-#include "collision_solver_sat.h"
#include "gjk_epa.h"
#define collision_solver sat_calculate_penetration
diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp
index 9b1a41e80d..60505c08c5 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.cpp
+++ b/servers/physics/joints/generic_6dof_joint_sw.cpp
@@ -83,7 +83,7 @@ int G6DOFRotationalLimitMotorSW::testLimitValue(real_t test_value) {
real_t G6DOFRotationalLimitMotorSW::solveAngularLimits(
real_t timeStep, Vector3 &axis, real_t jacDiagABInv,
BodySW *body0, BodySW *body1) {
- if (needApplyTorques() == false) return 0.0f;
+ if (!needApplyTorques()) return 0.0f;
real_t target_velocity = m_targetVelocity;
real_t maxMotorForce = m_maxMotorForce;
diff --git a/servers/physics/joints/generic_6dof_joint_sw.h b/servers/physics/joints/generic_6dof_joint_sw.h
index b350546c5d..035525c9e6 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.h
+++ b/servers/physics/joints/generic_6dof_joint_sw.h
@@ -118,14 +118,12 @@ public:
//! Is limited
bool isLimited() {
- if (m_loLimit >= m_hiLimit) return false;
- return true;
+ return (m_loLimit < m_hiLimit);
}
//! Need apply correction
bool needApplyTorques() {
- if (m_currentLimit == 0 && m_enableMotor == false) return false;
- return true;
+ return (m_enableMotor || m_currentLimit != 0);
}
//! calculates error
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index e1c985f44f..e7fc821c2c 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -1047,7 +1047,7 @@ void FaceShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_su
/** FIND SUPPORT VERTEX **/
int vert_support_idx = -1;
- real_t support_max;
+ real_t support_max = 0;
for (int i = 0; i < 3; i++) {
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 2633edf7bb..93a05b74ef 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -138,7 +138,7 @@ void BodyPair2DSW::_validate_contacts() {
Contact &c = contacts[i];
bool erase = false;
- if (c.reused == false) {
+ if (!c.reused) {
//was left behind in previous frame
erase = true;
} else {
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index 0fb7af0c94..e4e1b03623 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -222,7 +222,7 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
Constraint2DSW *prev_ci = NULL;
while (ci) {
- if (_setup_island(ci, p_delta) == true) {
+ if (_setup_island(ci, p_delta)) {
//removed the root from the island graph because it is not to be processed
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 57e8d86468..69acf52e17 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -109,6 +109,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_SCISSOR"] = ShaderLanguage::TYPE_FLOAT;
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index cd0702d20b..654994b83f 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -2831,7 +2831,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
RID rid = E->key();
const InstanceGIProbeData::LightCache &lc = E->get();
- if ((!probe_data->dynamic.light_cache_changes.has(rid) || !(probe_data->dynamic.light_cache_changes[rid] == lc)) && lc.visible) {
+ if ((!probe_data->dynamic.light_cache_changes.has(rid) || probe_data->dynamic.light_cache_changes[rid] != lc) && lc.visible) {
//erase light data
_bake_gi_probe_light(header, cells, local_data, leaves, leaf_count, lc, -1);
@@ -2844,7 +2844,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
RID rid = E->key();
const InstanceGIProbeData::LightCache &lc = E->get();
- if ((!probe_data->dynamic.light_cache.has(rid) || !(probe_data->dynamic.light_cache[rid] == lc)) && lc.visible) {
+ if ((!probe_data->dynamic.light_cache.has(rid) || probe_data->dynamic.light_cache[rid] != lc) && lc.visible) {
//add light data
_bake_gi_probe_light(header, cells, local_data, leaves, leaf_count, lc, 1);
@@ -3061,7 +3061,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
lc.transform = probe_data->dynamic.light_to_cell_xform * E->get()->transform;
lc.visible = E->get()->visible;
- if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self] == lc)) {
+ if (!probe_data->dynamic.light_cache.has(E->get()->self) || probe_data->dynamic.light_cache[E->get()->self] != lc) {
all_equal = false;
}
@@ -3081,7 +3081,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
lc.transform = probe_data->dynamic.light_to_cell_xform * E->get()->transform;
lc.visible = E->get()->visible;
- if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self] == lc)) {
+ if (!probe_data->dynamic.light_cache.has(E->get()->self) || probe_data->dynamic.light_cache[E->get()->self] != lc) {
all_equal = false;
}
@@ -3164,7 +3164,7 @@ void VisualServerScene::render_probes() {
force_lighting = true;
}
- if (probe->invalid == false && probe->dynamic.enabled) {
+ if (!probe->invalid && probe->dynamic.enabled) {
switch (probe->dynamic.updating_stage) {
case GI_UPDATE_STAGE_CHECK: {
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index bcd6d1d972..0d4737f268 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -355,6 +355,11 @@ public:
visible == p_cache.visible);
}
+ bool operator!=(const LightCache &p_cache) {
+
+ return !operator==(p_cache);
+ }
+
LightCache() {
type = VS::LIGHT_DIRECTIONAL;