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-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl10
-rw-r--r--servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl99
2 files changed, 7 insertions, 102 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index 9a94a7914e..d6a56b2543 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -2519,11 +2519,15 @@ FRAGMENT_SHADER_CODE
vec3(0, -1, 0),
vec3(0, 0, -1));
- vec3 cam_normal = mat3(scene_data.camera_matrix) * normal;
+ vec3 cam_normal = mat3(scene_data.camera_matrix) * normalize(normal_interp);
+
+ float closest_dist = -1e20;
for (uint i = 0; i < 6; i++) {
- if (dot(cam_normal, aniso_dir[i]) > 0.001) {
- facing_bits |= (1 << i);
+ float d = dot(cam_normal, aniso_dir[i]);
+ if (d > closest_dist) {
+ closest_dist = d;
+ facing_bits = (1 << i);
}
}
diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl
index 7a523d3a3c..d7d19897e3 100644
--- a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl
@@ -655,105 +655,6 @@ void main() {
groupMemoryBarrier();
barrier();
}
- /*
- for(int s=0;s<8;s++) {
- ivec3 local_pos = pos * 2 + ((ivec3(s) >> ivec3(2,1,0)) & ivec3(1,1,1));
- for(int i=0;i<8;i++) {
- ivec3 offset = local_pos + ((ivec3(i) >> ivec3(2,1,0)) & ivec3(1,1,1)) * OCCLUSION_SIZE;
-
- ivec3 global_offset = region_offset + offset;
-
- if (any(lessThan(global_offset,ivec3(0))) || any(greaterThanEqual(global_offset,ivec3(params.grid_size)))) {
- continue; // do not process
- }
-
- ivec3 proc_pos = offset - ivec3(OCCLUSION_SIZE);
- proc_pos += mix(ivec3(0),ivec3(1),greaterThanEqual(proc_pos,ivec3(0)));
-
- ivec3 proc_abs = abs(proc_pos);
- ivec3 proc_pass = proc_abs - ivec3(1);
-
- if (proc_pass.x+proc_pass.y+proc_pass.z != step) {
- continue;
- }
-
- offset = global_offset;
-
- float occ;
-
- uint facing = imageLoad(src_facing,offset).r; //any bit present in facing means this is solid
-
- if (facing != 0) { //solid
- occ = 0.0;
- } else if (step==0) {
- occ = 1.0; //first step
- } else {
- ivec3 read_dir = -sign(proc_pos);
-
- ivec3 major_axis;
- if (proc_pass.x < proc_pass.y) {
- if (proc_pass.z < proc_pass.y) {
- major_axis = ivec3(0,1,0);
- } else {
- major_axis = ivec3(0,0,1);
- }
- } else {
- if (proc_pass.z < proc_pass.x) {
- major_axis = ivec3(1,0,0);
- } else {
- major_axis = ivec3(0,0,1);
- }
- }
-
- float avg = 0.0;
- occ = 0.0;
-
- ivec3 read_x = offset + ivec3(read_dir.x,0,0) + (proc_pass.x == 0 ? major_axis * read_dir : ivec3(0));
- ivec3 read_y = offset + ivec3(0,read_dir.y,0) + (proc_pass.y == 0 ? major_axis * read_dir : ivec3(0));
- ivec3 read_z = offset + ivec3(0,0,read_dir.z) + (proc_pass.z == 0 ? major_axis * read_dir : ivec3(0));
-
- if (all(greaterThanEqual(read_x,ivec3(0))) && all(lessThan(read_x,ivec3(params.grid_size)))) {
-
- uint f = imageLoad(src_facing,read_x).r;
- if (f==0) { //non solid
- occ += imageLoad(dst_occlusion[params.occlusion_index],read_x).r;
- avg+=1.0;
- }
- }
-
- if (all(greaterThanEqual(read_y,ivec3(0))) && all(lessThan(read_y,ivec3(params.grid_size)))) {
-
- uint f = imageLoad(src_facing,read_y).r;
- if (f==0) {//non solid
- occ += imageLoad(dst_occlusion[params.occlusion_index],read_y).r;
- avg+=1.0;
- }
- }
-
- if (all(greaterThanEqual(read_z,ivec3(0))) && all(lessThan(read_z,ivec3(params.grid_size)))) {
-
- uint f = imageLoad(src_facing,read_z).r;
- if (f==0) {//non solid
- occ += imageLoad(dst_occlusion[params.occlusion_index],read_z).r;
- avg+=1.0;
- }
- }
-
- if (avg > 0.0) {
- occ/=avg;
- }
- }
-
- imageStore(dst_occlusion[params.occlusion_index],offset,vec4(occ));
-
- }
- }
-
- groupMemoryBarrier();
- barrier();
-
- }
-*/
#if 1
//bias solid voxels away