summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
Diffstat (limited to 'servers')
-rw-r--r--servers/audio/effects/audio_effect_pitch_shift.cpp2
-rw-r--r--servers/navigation_server_2d.cpp6
-rw-r--r--servers/navigation_server_2d.h2
-rw-r--r--servers/navigation_server_3d.cpp37
-rw-r--r--servers/navigation_server_3d.h9
-rw-r--r--servers/navigation_server_3d_dummy.h2
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp2
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.cpp32
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl15
-rw-r--r--servers/rendering/shader_language.cpp2
-rw-r--r--servers/rendering_server.cpp4
11 files changed, 64 insertions, 49 deletions
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index 2693b2a56a..11c1d44472 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -309,7 +309,7 @@ Ref<AudioEffectInstance> AudioEffectPitchShift::instantiate() {
}
void AudioEffectPitchShift::set_pitch_scale(float p_pitch_scale) {
- ERR_FAIL_COND(p_pitch_scale <= 0.0);
+ ERR_FAIL_COND(!(p_pitch_scale > 0.0));
pitch_scale = p_pitch_scale;
}
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 668b1dffc3..273bb9ceda 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -152,14 +152,15 @@ void NavigationServer2D::_emit_map_changed(RID p_map) {
emit_signal(SNAME("map_changed"), p_map);
}
-#ifdef DEBUG_ENABLED
void NavigationServer2D::set_debug_enabled(bool p_enabled) {
NavigationServer3D::get_singleton()->set_debug_enabled(p_enabled);
}
+
bool NavigationServer2D::get_debug_enabled() const {
return NavigationServer3D::get_singleton()->get_debug_enabled();
}
+#ifdef DEBUG_ENABLED
void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) {
NavigationServer3D::get_singleton()->set_debug_navigation_edge_connection_color(p_color);
}
@@ -341,6 +342,9 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
+ ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled);
+ ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled);
+
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 153e60272c..ed2e39e53c 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -234,10 +234,10 @@ public:
NavigationServer2D();
virtual ~NavigationServer2D();
-#ifdef DEBUG_ENABLED
void set_debug_enabled(bool p_enabled);
bool get_debug_enabled() const;
+#ifdef DEBUG_ENABLED
void set_debug_navigation_edge_connection_color(const Color &p_color);
Color get_debug_navigation_edge_connection_color() const;
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index fbe97b9acb..e5cc426708 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -116,6 +116,9 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active);
+ ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer3D::set_debug_enabled);
+ ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer3D::get_debug_enabled);
+
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
@@ -184,6 +187,24 @@ NavigationServer3D::~NavigationServer3D() {
singleton = nullptr;
}
+void NavigationServer3D::set_debug_enabled(bool p_enabled) {
+#ifdef DEBUG_ENABLED
+ if (debug_enabled != p_enabled) {
+ debug_dirty = true;
+ }
+
+ debug_enabled = p_enabled;
+
+ if (debug_dirty) {
+ call_deferred("_emit_navigation_debug_changed_signal");
+ }
+#endif // DEBUG_ENABLED
+}
+
+bool NavigationServer3D::get_debug_enabled() const {
+ return debug_enabled;
+}
+
#ifdef DEBUG_ENABLED
void NavigationServer3D::_emit_navigation_debug_changed_signal() {
if (debug_dirty) {
@@ -533,22 +554,6 @@ bool NavigationServer3D::get_debug_navigation_enable_link_connections_xray() con
return debug_navigation_enable_link_connections_xray;
}
-void NavigationServer3D::set_debug_enabled(bool p_enabled) {
- if (debug_enabled != p_enabled) {
- debug_dirty = true;
- }
-
- debug_enabled = p_enabled;
-
- if (debug_dirty) {
- call_deferred("_emit_navigation_debug_changed_signal");
- }
-}
-
-bool NavigationServer3D::get_debug_enabled() const {
- return debug_enabled;
-}
-
void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_value) {
if (debug_navigation_enable_agent_paths != p_value) {
debug_dirty = true;
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 79729c55be..05df5ca0fe 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -274,9 +274,13 @@ public:
virtual int get_process_info(ProcessInfo p_info) const = 0;
-#ifdef DEBUG_ENABLED
+ void set_debug_enabled(bool p_enabled);
+ bool get_debug_enabled() const;
+
private:
bool debug_enabled = false;
+
+#ifdef DEBUG_ENABLED
bool debug_dirty = true;
void _emit_navigation_debug_changed_signal();
@@ -313,9 +317,6 @@ private:
Ref<StandardMaterial3D> debug_navigation_agent_path_point_material;
public:
- void set_debug_enabled(bool p_enabled);
- bool get_debug_enabled() const;
-
void set_debug_navigation_edge_connection_color(const Color &p_color);
Color get_debug_navigation_edge_connection_color() const;
diff --git a/servers/navigation_server_3d_dummy.h b/servers/navigation_server_3d_dummy.h
index d2f8fe6048..fd9226e59e 100644
--- a/servers/navigation_server_3d_dummy.h
+++ b/servers/navigation_server_3d_dummy.h
@@ -112,6 +112,8 @@ public:
void process(real_t delta_time) override {}
NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); }
int get_process_info(ProcessInfo p_info) const override { return 0; }
+ void set_debug_enabled(bool p_enabled) {}
+ bool get_debug_enabled() const { return false; }
};
#endif // NAVIGATION_SERVER_3D_DUMMY_H
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 300dca4e08..d566d612ce 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -1092,6 +1092,8 @@ void GodotConvexPolygonShape3D::_setup(const Vector<Vector3> &p_vertices) {
if (err != OK) {
ERR_PRINT("Failed to build convex hull");
}
+ extreme_vertices.resize(0);
+ vertex_neighbors.resize(0);
AABB _aabb;
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp
index e031e33041..9389f8149e 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp
@@ -484,7 +484,7 @@ void SSEffects::downsample_depth(Ref<RenderSceneBuffersRD> p_render_buffers, uin
downsample_uniform_set = uniform_set_cache->get_cache_vec(shader, 2, u_depths);
}
- float depth_linearize_mul = -p_projection.columns[3][2];
+ float depth_linearize_mul = -p_projection.columns[3][2] * 0.5;
float depth_linearize_add = p_projection.columns[2][2];
if (depth_linearize_mul * depth_linearize_add < 0) {
depth_linearize_add = -depth_linearize_add;
@@ -668,8 +668,14 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende
ssil.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x;
ssil.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y;
- ssil.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssil_buffers.buffer_width;
- ssil.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssil_buffers.buffer_height;
+ ssil.gather_push_constant.half_screen_pixel_size[0] = 2.0 / p_settings.full_screen_size.x;
+ ssil.gather_push_constant.half_screen_pixel_size[1] = 2.0 / p_settings.full_screen_size.y;
+ if (ssil_half_size) {
+ ssil.gather_push_constant.half_screen_pixel_size[0] *= 2.0;
+ ssil.gather_push_constant.half_screen_pixel_size[1] *= 2.0;
+ }
+ ssil.gather_push_constant.half_screen_pixel_size_x025[0] = ssil.gather_push_constant.half_screen_pixel_size[0] * 0.75;
+ ssil.gather_push_constant.half_screen_pixel_size_x025[1] = ssil.gather_push_constant.half_screen_pixel_size[1] * 0.75;
float tan_half_fov_x = 1.0 / p_projection.columns[0][0];
float tan_half_fov_y = 1.0 / p_projection.columns[1][1];
ssil.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0;
@@ -680,9 +686,6 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende
ssil.gather_push_constant.z_far = p_projection.get_z_far();
ssil.gather_push_constant.is_orthogonal = p_projection.is_orthogonal();
- ssil.gather_push_constant.half_screen_pixel_size_x025[0] = ssil.gather_push_constant.half_screen_pixel_size[0] * 0.25;
- ssil.gather_push_constant.half_screen_pixel_size_x025[1] = ssil.gather_push_constant.half_screen_pixel_size[1] * 0.25;
-
ssil.gather_push_constant.radius = p_settings.radius;
float radius_near_limit = (p_settings.radius * 1.2f);
if (ssil_quality <= RS::ENV_SSIL_QUALITY_LOW) {
@@ -733,7 +736,7 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende
RD::Uniform u_depth_texture_view;
u_depth_texture_view.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_depth_texture_view.binding = 0;
- u_depth_texture_view.append_id(default_sampler);
+ u_depth_texture_view.append_id(ss_effects.mirror_sampler);
u_depth_texture_view.append_id(depth_texture_view);
RD::Uniform u_normal_buffer;
@@ -1056,8 +1059,14 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe
ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x;
ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y;
- ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssao_buffers.buffer_width;
- ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssao_buffers.buffer_height;
+ ssao.gather_push_constant.half_screen_pixel_size[0] = 2.0 / p_settings.full_screen_size.x;
+ ssao.gather_push_constant.half_screen_pixel_size[1] = 2.0 / p_settings.full_screen_size.y;
+ if (ssao_half_size) {
+ ssao.gather_push_constant.half_screen_pixel_size[0] *= 2.0;
+ ssao.gather_push_constant.half_screen_pixel_size[1] *= 2.0;
+ }
+ ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.75;
+ ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.75;
float tan_half_fov_x = 1.0 / p_projection.columns[0][0];
float tan_half_fov_y = 1.0 / p_projection.columns[1][1];
ssao.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0;
@@ -1066,9 +1075,6 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe
ssao.gather_push_constant.NDC_to_view_add[1] = tan_half_fov_y;
ssao.gather_push_constant.is_orthogonal = p_projection.is_orthogonal();
- ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.25;
- ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.25;
-
ssao.gather_push_constant.radius = p_settings.radius;
float radius_near_limit = (p_settings.radius * 1.2f);
if (ssao_quality <= RS::ENV_SSAO_QUALITY_LOW) {
@@ -1105,7 +1111,7 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe
RD::Uniform u_depth_texture_view;
u_depth_texture_view.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_depth_texture_view.binding = 0;
- u_depth_texture_view.append_id(default_sampler);
+ u_depth_texture_view.append_id(ss_effects.mirror_sampler);
u_depth_texture_view.append_id(depth_texture_view);
RD::Uniform u_normal_buffer;
diff --git a/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl b/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl
index b1ff46dd3b..4f81e36c58 100644
--- a/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl
@@ -161,17 +161,11 @@ void prepare_depths_and_mips(vec4 p_samples, uvec2 p_output_coord, uvec2 p_gtid)
still_alive = p_gtid.x % 16 == depth_array_offset.x && depth_array_offset.y % 16 == depth_array_offset.y;
p_output_coord /= 2;
- groupMemoryBarrier();
- barrier();
if (still_alive) {
+ // Use the previous average, not ideal, but still not bad.
float sample_00 = depth_buffer[depth_array_index][buffer_coord.x + 0][buffer_coord.y + 0];
- float sample_01 = depth_buffer[depth_array_index][buffer_coord.x + 0][buffer_coord.y + 8];
- float sample_10 = depth_buffer[depth_array_index][buffer_coord.x + 8][buffer_coord.y + 0];
- float sample_11 = depth_buffer[depth_array_index][buffer_coord.x + 8][buffer_coord.y + 8];
-
- float avg = mip_smart_average(vec4(sample_00, sample_01, sample_10, sample_11));
- imageStore(dest_image4, ivec3(p_output_coord.x, p_output_coord.y, depth_array_index), vec4(avg));
+ imageStore(dest_image4, ivec3(p_output_coord.x, p_output_coord.y, depth_array_index), vec4(sample_00));
}
#endif
}
@@ -190,6 +184,7 @@ void prepare_depths(vec4 p_samples, uvec2 p_tid) {
void main() {
#ifdef USE_HALF_BUFFERS
+// Half buffers means that we divide depth into two half res buffers (we only capture 1/4 of pixels).
#ifdef USE_HALF_SIZE
float sample_00 = texelFetch(source_depth, ivec2(4 * gl_GlobalInvocationID.x + 0, 4 * gl_GlobalInvocationID.y + 0), 0).x;
float sample_11 = texelFetch(source_depth, ivec2(4 * gl_GlobalInvocationID.x + 2, 4 * gl_GlobalInvocationID.y + 2), 0).x;
@@ -219,11 +214,11 @@ void main() {
vec2 uv = (vec2(depth_buffer_coord) + 0.5f) * params.pixel_size;
vec4 samples = textureGather(source_depth, uv);
-#endif
+#endif //USE_HALF_SIZE
#ifdef GENERATE_MIPS
prepare_depths_and_mips(samples, output_coord, gl_LocalInvocationID.xy);
#else
prepare_depths(samples, gl_GlobalInvocationID.xy);
#endif
-#endif
+#endif //USE_HALF_BUFFERS
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index a727e83513..940363a7e8 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -8780,7 +8780,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
--texture_uniforms;
--texture_binding;
if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
- _set_error(RTR("'hint_normal_roughness_texture is not supported in gl_compatibility shaders."));
+ _set_error(RTR("'hint_normal_roughness_texture' is not supported in gl_compatibility shaders."));
return ERR_PARSE_ERROR;
}
} break;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 05b1a8f87a..3d0443b494 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2856,8 +2856,8 @@ RenderingServer::RenderingServer() {
}
void RenderingServer::init() {
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC);
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC);
+ GLOBAL_DEF_RST_NOVAL_BASIC("rendering/textures/vram_compression/import_s3tc_bptc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC);
+ GLOBAL_DEF_RST_NOVAL_BASIC("rendering/textures/vram_compression/import_etc2_astc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC);
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);