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-rw-r--r--servers/audio/audio_driver_dummy.cpp20
-rw-r--r--servers/audio/audio_driver_dummy.h17
-rw-r--r--servers/audio/audio_stream.cpp4
-rw-r--r--servers/audio_server.cpp7
-rw-r--r--servers/audio_server.h24
-rw-r--r--servers/debugger/servers_debugger.cpp1
-rw-r--r--servers/navigation/navigation_utilities.h6
-rw-r--r--servers/navigation_server_2d.h1
-rw-r--r--servers/navigation_server_3d.cpp30
-rw-r--r--servers/navigation_server_3d.h4
-rw-r--r--servers/navigation_server_3d_dummy.h117
-rw-r--r--servers/physics_server_3d.cpp6
-rw-r--r--servers/physics_server_3d.h2
-rw-r--r--servers/rendering/dummy/storage/light_storage.h1
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp7
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.h8
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp6
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp9
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h1
-rw-r--r--servers/rendering/renderer_scene_cull.cpp3
-rw-r--r--servers/rendering/renderer_scene_cull.h7
-rw-r--r--servers/rendering/renderer_viewport.cpp17
-rw-r--r--servers/rendering/rendering_device.cpp2
-rw-r--r--servers/rendering/rendering_device.h2
-rw-r--r--servers/rendering/shader_compiler.cpp9
-rw-r--r--servers/rendering/shader_language.cpp12
-rw-r--r--servers/rendering/shader_preprocessor.h2
-rw-r--r--servers/rendering/storage/light_storage.h1
-rw-r--r--servers/rendering/storage/texture_storage.h1
32 files changed, 248 insertions, 86 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index ed140c2244..e6257d9260 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -52,7 +52,7 @@ Error AudioDriverDummy::init() {
}
return OK;
-};
+}
void AudioDriverDummy::thread_func(void *p_udata) {
AudioDriverDummy *ad = static_cast<AudioDriverDummy *>(p_udata);
@@ -68,31 +68,31 @@ void AudioDriverDummy::thread_func(void *p_udata) {
ad->stop_counting_ticks();
ad->unlock();
- };
+ }
OS::get_singleton()->delay_usec(usdelay);
- };
-};
+ }
+}
void AudioDriverDummy::start() {
active.set();
-};
+}
int AudioDriverDummy::get_mix_rate() const {
return mix_rate;
-};
+}
AudioDriver::SpeakerMode AudioDriverDummy::get_speaker_mode() const {
return speaker_mode;
-};
+}
void AudioDriverDummy::lock() {
mutex.lock();
-};
+}
void AudioDriverDummy::unlock() {
mutex.unlock();
-};
+}
void AudioDriverDummy::set_use_threads(bool p_use_threads) {
use_threads = p_use_threads;
@@ -141,7 +141,7 @@ void AudioDriverDummy::finish() {
if (samples_in) {
memdelete_arr(samples_in);
- };
+ }
}
AudioDriverDummy::AudioDriverDummy() {
diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h
index 8c858a2483..823bad1d2e 100644
--- a/servers/audio/audio_driver_dummy.h
+++ b/servers/audio/audio_driver_dummy.h
@@ -59,17 +59,18 @@ class AudioDriverDummy : public AudioDriver {
static AudioDriverDummy *singleton;
public:
- const char *get_name() const {
+ virtual const char *get_name() const override {
return "Dummy";
};
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
+ virtual Error init() override;
+ virtual void start() override;
+ virtual int get_mix_rate() const override;
+ virtual SpeakerMode get_speaker_mode() const override;
+
+ virtual void lock() override;
+ virtual void unlock() override;
+ virtual void finish() override;
void set_use_threads(bool p_use_threads);
void set_speaker_mode(SpeakerMode p_mode);
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 90997ac16e..32ee650f8d 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -367,7 +367,7 @@ void AudioStreamPlaybackMicrophone::start(double p_from_pos) {
input_ofs = 0;
- if (AudioDriver::get_singleton()->capture_start() == OK) {
+ if (AudioDriver::get_singleton()->input_start() == OK) {
active = true;
begin_resample();
}
@@ -375,7 +375,7 @@ void AudioStreamPlaybackMicrophone::start(double p_from_pos) {
void AudioStreamPlaybackMicrophone::stop() {
if (active) {
- AudioDriver::get_singleton()->capture_stop();
+ AudioDriver::get_singleton()->input_stop();
active = false;
}
}
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 8c877e4eed..0344bf322d 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -1640,8 +1640,8 @@ String AudioServer::get_output_device() {
return AudioDriver::get_singleton()->get_output_device();
}
-void AudioServer::set_output_device(String output_device) {
- AudioDriver::get_singleton()->set_output_device(output_device);
+void AudioServer::set_output_device(const String &p_name) {
+ AudioDriver::get_singleton()->set_output_device(p_name);
}
PackedStringArray AudioServer::get_input_device_list() {
@@ -1711,9 +1711,10 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_speaker_mode"), &AudioServer::get_speaker_mode);
ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioServer::get_mix_rate);
+
ClassDB::bind_method(D_METHOD("get_output_device_list"), &AudioServer::get_output_device_list);
ClassDB::bind_method(D_METHOD("get_output_device"), &AudioServer::get_output_device);
- ClassDB::bind_method(D_METHOD("set_output_device", "output_device"), &AudioServer::set_output_device);
+ ClassDB::bind_method(D_METHOD("set_output_device", "name"), &AudioServer::set_output_device);
ClassDB::bind_method(D_METHOD("get_time_to_next_mix"), &AudioServer::get_time_to_next_mix);
ClassDB::bind_method(D_METHOD("get_time_since_last_mix"), &AudioServer::get_time_since_last_mix);
diff --git a/servers/audio_server.h b/servers/audio_server.h
index d3d87a8400..155beb2000 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -88,26 +88,32 @@ public:
static AudioDriver *get_singleton();
void set_singleton();
+ // Virtual API to implement.
+
virtual const char *get_name() const = 0;
virtual Error init() = 0;
virtual void start() = 0;
virtual int get_mix_rate() const = 0;
virtual SpeakerMode get_speaker_mode() const = 0;
- virtual PackedStringArray get_output_device_list();
- virtual String get_output_device();
- virtual void set_output_device(String output_device) {}
+ virtual float get_latency() { return 0; }
+
virtual void lock() = 0;
virtual void unlock() = 0;
virtual void finish() = 0;
- virtual Error capture_start() { return FAILED; }
- virtual Error capture_stop() { return FAILED; }
- virtual void set_input_device(const String &p_name) {}
- virtual String get_input_device() { return "Default"; }
+ virtual PackedStringArray get_output_device_list();
+ virtual String get_output_device();
+ virtual void set_output_device(const String &p_name) {}
+
+ virtual Error input_start() { return FAILED; }
+ virtual Error input_stop() { return FAILED; }
+
virtual PackedStringArray get_input_device_list();
+ virtual String get_input_device() { return "Default"; }
+ virtual void set_input_device(const String &p_name) {}
- virtual float get_latency() { return 0; }
+ //
SpeakerMode get_speaker_mode_by_total_channels(int p_channels) const;
int get_total_channels_by_speaker_mode(SpeakerMode) const;
@@ -421,7 +427,7 @@ public:
PackedStringArray get_output_device_list();
String get_output_device();
- void set_output_device(String output_device);
+ void set_output_device(const String &p_name);
PackedStringArray get_input_device_list();
String get_input_device();
diff --git a/servers/debugger/servers_debugger.cpp b/servers/debugger/servers_debugger.cpp
index c44f9a3a1b..75452be49b 100644
--- a/servers/debugger/servers_debugger.cpp
+++ b/servers/debugger/servers_debugger.cpp
@@ -409,6 +409,7 @@ Error ServersDebugger::_capture(void *p_user, const String &p_cmd, const Array &
if (RenderingServer::get_singleton()->has_changed()) {
RenderingServer::get_singleton()->draw(true, delta);
}
+ EngineDebugger::get_singleton()->send_message("servers:drawn", Array());
} else if (p_cmd == "foreground") {
singleton->last_draw_time = 0.0;
DisplayServer::get_singleton()->window_move_to_foreground();
diff --git a/servers/navigation/navigation_utilities.h b/servers/navigation/navigation_utilities.h
index 7897efd423..04d0ab0d98 100644
--- a/servers/navigation/navigation_utilities.h
+++ b/servers/navigation/navigation_utilities.h
@@ -69,10 +69,10 @@ struct PathQueryParameters {
};
struct PathQueryResult {
- Vector<Vector3> path;
- Vector<int32_t> path_types;
+ PackedVector3Array path;
+ PackedInt32Array path_types;
TypedArray<RID> path_rids;
- Vector<int64_t> path_owner_ids;
+ PackedInt64Array path_owner_ids;
};
} //namespace NavigationUtilities
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 746389404b..9bbcb9ec87 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -225,6 +225,7 @@ public:
/// Callback called at the end of the RVO process
virtual void agent_set_callback(RID p_agent, Callable p_callback);
+ /// Returns a customized navigation path using a query parameters object
virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
/// Destroy the `RID`
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 70897ae75c..02460bdb18 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -29,7 +29,6 @@
/**************************************************************************/
#include "navigation_server_3d.h"
-
#include "core/config/project_settings.h"
NavigationServer3D *NavigationServer3D::singleton = nullptr;
@@ -186,17 +185,6 @@ NavigationServer3D::~NavigationServer3D() {
singleton = nullptr;
}
-NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
-
-void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
- create_callback = p_callback;
-}
-
-NavigationServer3D *NavigationServer3DManager::new_default_server() {
- ERR_FAIL_COND_V(create_callback == nullptr, nullptr);
- return create_callback();
-}
-
#ifdef DEBUG_ENABLED
void NavigationServer3D::_emit_navigation_debug_changed_signal() {
if (debug_dirty) {
@@ -594,8 +582,6 @@ bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const {
#endif // DEBUG_ENABLED
-///////////////////////////////////////////////////////
-
void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const {
ERR_FAIL_COND(!p_query_parameters.is_valid());
ERR_FAIL_COND(!p_query_result.is_valid());
@@ -607,3 +593,19 @@ void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &
p_query_result->set_path_rids(_query_result.path_rids);
p_query_result->set_path_owner_ids(_query_result.path_owner_ids);
}
+
+///////////////////////////////////////////////////////
+
+NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
+
+void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
+ create_callback = p_callback;
+}
+
+NavigationServer3D *NavigationServer3DManager::new_default_server() {
+ if (create_callback == nullptr) {
+ return nullptr;
+ }
+
+ return create_callback();
+}
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index bc4bdf2a30..79729c55be 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -253,12 +253,12 @@ public:
virtual void process(real_t delta_time) = 0;
/// Returns a customized navigation path using a query parameters object
- void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const;
+ virtual void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const;
virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const = 0;
NavigationServer3D();
- virtual ~NavigationServer3D();
+ ~NavigationServer3D() override;
enum ProcessInfo {
INFO_ACTIVE_MAPS,
diff --git a/servers/navigation_server_3d_dummy.h b/servers/navigation_server_3d_dummy.h
new file mode 100644
index 0000000000..d2f8fe6048
--- /dev/null
+++ b/servers/navigation_server_3d_dummy.h
@@ -0,0 +1,117 @@
+/**************************************************************************/
+/* navigation_server_3d_dummy.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef NAVIGATION_SERVER_3D_DUMMY_H
+#define NAVIGATION_SERVER_3D_DUMMY_H
+
+#include "servers/navigation_server_3d.h"
+
+class NavigationServer3DDummy : public NavigationServer3D {
+ GDCLASS(NavigationServer3DDummy, NavigationServer3D);
+
+public:
+ TypedArray<RID> get_maps() const override { return TypedArray<RID>(); }
+ RID map_create() override { return RID(); }
+ void map_set_active(RID p_map, bool p_active) override {}
+ bool map_is_active(RID p_map) const override { return false; }
+ void map_set_up(RID p_map, Vector3 p_up) override {}
+ Vector3 map_get_up(RID p_map) const override { return Vector3(); }
+ void map_set_cell_size(RID p_map, real_t p_cell_size) override {}
+ real_t map_get_cell_size(RID p_map) const override { return 0; }
+ void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {}
+ real_t map_get_edge_connection_margin(RID p_map) const override { return 0; }
+ void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {}
+ real_t map_get_link_connection_radius(RID p_map) const override { return 0; }
+ Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const override { return Vector<Vector3>(); }
+ Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const override { return Vector3(); }
+ Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
+ Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
+ RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override { return RID(); }
+ TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); }
+ TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); }
+ TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }
+ void map_force_update(RID p_map) override {}
+ RID region_create() override { return RID(); }
+ void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {}
+ real_t region_get_enter_cost(RID p_region) const override { return 0; }
+ void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {}
+ real_t region_get_travel_cost(RID p_region) const override { return 0; }
+ void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {}
+ ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); }
+ bool region_owns_point(RID p_region, const Vector3 &p_point) const override { return false; }
+ void region_set_map(RID p_region, RID p_map) override {}
+ RID region_get_map(RID p_region) const override { return RID(); }
+ void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {}
+ uint32_t region_get_navigation_layers(RID p_region) const override { return 0; }
+ void region_set_transform(RID p_region, Transform3D p_transform) override {}
+ void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) override {}
+ void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override {}
+ int region_get_connections_count(RID p_region) const override { return 0; }
+ Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }
+ Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }
+ RID link_create() override { return RID(); }
+ void link_set_map(RID p_link, RID p_map) override {}
+ RID link_get_map(RID p_link) const override { return RID(); }
+ void link_set_bidirectional(RID p_link, bool p_bidirectional) override {}
+ bool link_is_bidirectional(RID p_link) const override { return false; }
+ void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {}
+ uint32_t link_get_navigation_layers(RID p_link) const override { return 0; }
+ void link_set_start_position(RID p_link, Vector3 p_position) override {}
+ Vector3 link_get_start_position(RID p_link) const override { return Vector3(); }
+ void link_set_end_position(RID p_link, Vector3 p_position) override {}
+ Vector3 link_get_end_position(RID p_link) const override { return Vector3(); }
+ void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {}
+ real_t link_get_enter_cost(RID p_link) const override { return 0; }
+ void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {}
+ real_t link_get_travel_cost(RID p_link) const override { return 0; }
+ void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {}
+ ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); }
+ RID agent_create() override { return RID(); }
+ void agent_set_map(RID p_agent, RID p_map) override {}
+ RID agent_get_map(RID p_agent) const override { return RID(); }
+ void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {}
+ void agent_set_max_neighbors(RID p_agent, int p_count) override {}
+ void agent_set_time_horizon(RID p_agent, real_t p_time) override {}
+ void agent_set_radius(RID p_agent, real_t p_radius) override {}
+ void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {}
+ void agent_set_velocity(RID p_agent, Vector3 p_velocity) override {}
+ void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) override {}
+ void agent_set_position(RID p_agent, Vector3 p_position) override {}
+ void agent_set_ignore_y(RID p_agent, bool p_ignore) override {}
+ bool agent_is_map_changed(RID p_agent) const override { return false; }
+ void agent_set_callback(RID p_agent, Callable p_callback) override {}
+ void free(RID p_object) override {}
+ void set_active(bool p_active) override {}
+ void process(real_t delta_time) override {}
+ NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); }
+ int get_process_info(ProcessInfo p_info) const override { return 0; }
+};
+
+#endif // NAVIGATION_SERVER_3D_DUMMY_H
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 6a163c86d2..c9cf8f99af 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -429,7 +429,7 @@ Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQue
return ret;
}
-TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
+TypedArray<PackedVector3Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<Vector3> ret;
@@ -437,9 +437,9 @@ TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const R
int rc = 0;
bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
if (!res) {
- return TypedArray<PackedVector2Array>();
+ return TypedArray<PackedVector3Array>();
}
- TypedArray<PackedVector2Array> r;
+ TypedArray<PackedVector3Array> r;
r.resize(rc * 2);
for (int i = 0; i < rc * 2; i++) {
r[i] = ret[i];
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index abf22e68a4..2c7ebeea66 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -125,7 +125,7 @@ private:
TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
- TypedArray<PackedVector2Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
+ TypedArray<PackedVector3Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
protected:
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h
index 9a3918fd86..b9e8bcc6f1 100644
--- a/servers/rendering/dummy/storage/light_storage.h
+++ b/servers/rendering/dummy/storage/light_storage.h
@@ -80,6 +80,7 @@ public:
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
virtual uint64_t light_get_version(RID p_light) const override { return 0; }
+ virtual uint32_t light_get_cull_mask(RID p_light) const override { return 0; }
/* LIGHT INSTANCE API */
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index 41251b348c..67661ce821 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -145,6 +145,7 @@ public:
virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {}
virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
+ virtual uint32_t decal_get_cull_mask(RID p_decal) const override { return 0; }
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 7d9ca070b0..f9529de6dd 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -593,12 +593,10 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
bool render_shadows = p_render_data->directional_shadows.size() || p_render_data->shadows.size();
+ //prepare shadow rendering
if (render_shadows) {
RENDER_TIMESTAMP("Render Shadows");
- }
- //prepare shadow rendering
- if (render_shadows) {
_render_shadow_begin();
//render directional shadows
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index bd8c11186e..f102bc0650 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2634,6 +2634,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
// Default CanvasGroup shader.
shader_type canvas_item;
+render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
@@ -2661,6 +2662,7 @@ void fragment() {
// Default clip children shader.
shader_type canvas_item;
+render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index 968f804593..e65d842a67 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -389,6 +389,13 @@ uint64_t LightStorage::light_get_version(RID p_light) const {
return light->version;
}
+uint32_t LightStorage::light_get_cull_mask(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->cull_mask;
+}
+
AABB LightStorage::light_get_aabb(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, AABB());
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h
index 68f439ddef..c36d1ef503 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h
@@ -517,13 +517,6 @@ public:
return light->color;
}
- _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- return light->cull_mask;
- }
-
_FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
const Light *light = light_owner.get_or_null(p_light);
return light->distance_fade;
@@ -575,6 +568,7 @@ public:
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
virtual uint64_t light_get_version(RID p_light) const override;
+ virtual uint32_t light_get_cull_mask(RID p_light) const override;
Dependency *light_get_dependency(RID p_light) const;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 6894498af5..96618c3352 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -1805,8 +1805,12 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
}
if (multimesh->data_cache.size()) {
- //there is a data cache..
+ // There is a data cache, but we may need to update some sections.
_multimesh_mark_all_dirty(multimesh, false, true);
+ int start = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+ for (int i = start; i < p_visible; i++) {
+ _multimesh_mark_dirty(multimesh, i, true);
+ }
}
multimesh->visible_instances = p_visible;
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 5d845ce510..0ee9b28826 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -1906,7 +1906,7 @@ void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->cull_mask = p_layers;
- decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+ decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
}
void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
@@ -1952,6 +1952,13 @@ AABB TextureStorage::decal_get_aabb(RID p_decal) const {
return AABB(-decal->size / 2, decal->size);
}
+uint32_t TextureStorage::decal_get_cull_mask(RID p_decal) const {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND_V(!decal, 0);
+
+ return decal->cull_mask;
+}
+
Dependency *TextureStorage::decal_get_dependency(RID p_decal) {
Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND_V(!decal, nullptr);
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index aeab3bf3cb..c16f5274ad 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -638,6 +638,7 @@ public:
}
virtual AABB decal_get_aabb(RID p_decal) const override;
+ virtual uint32_t decal_get_cull_mask(RID p_decal) const override;
Dependency *decal_get_dependency(RID p_decal);
/* DECAL INSTANCE API */
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index d696955800..7d2cd12959 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -1787,6 +1787,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_allocator = &pair_allocator;
pair.pair_pass = pair_pass;
pair.pair_mask = 0;
+ pair.cull_mask = 0xFFFFFFFF;
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
@@ -1807,12 +1808,14 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
}
+ pair.cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base);
} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) {
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) {
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
+ pair.cull_mask = RSG::texture_storage->decal_get_cull_mask(p_instance->base);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
pair.pair_mask = (1 << RS::INSTANCE_PARTICLES);
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 2ec75b03ef..b3874ee7ae 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -485,6 +485,7 @@ public:
singleton->_instance_queue_update(instance, true, false);
} break;
+ case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES:
case Dependency::DEPENDENCY_CHANGED_MATERIAL: {
singleton->_instance_queue_update(instance, false, true);
} break;
@@ -496,9 +497,6 @@ public:
case Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE: {
singleton->_instance_queue_update(instance, true, true);
} break;
- case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
- //ignored
- } break;
case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR: {
//requires repairing
if (instance->indexer_id.is_valid()) {
@@ -735,11 +733,12 @@ public:
DynamicBVH *bvh2 = nullptr; //some may need to cull in two
uint32_t pair_mask;
uint64_t pair_pass;
+ uint32_t cull_mask = 0xFFFFFFFF; // Needed for decals and lights in the mobile and compatibility renderers.
_FORCE_INLINE_ bool operator()(void *p_data) {
Instance *p_instance = (Instance *)p_data;
- if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type))) {
+ if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type)) && (cull_mask & p_instance->layer_mask)) {
//test is more coarse in indexer
p_instance->pair_check = pair_pass;
InstancePair *pair = pair_allocator->alloc();
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index aecd0593bc..c725d93a82 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -229,6 +229,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
int scenario_canvas_max_layer = 0;
+ bool force_clear_render_target = false;
for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_TYPE_MAX; i++) {
for (int j = 0; j < RS::VIEWPORT_RENDER_INFO_MAX; j++) {
@@ -236,11 +237,16 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- if (!p_viewport->disable_2d && !viewport_is_environment_disabled(p_viewport) && RSG::scene->is_scenario(p_viewport->scenario)) {
+ if (RSG::scene->is_scenario(p_viewport->scenario)) {
RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario);
if (RSG::scene->is_environment(environment)) {
- scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS;
- scenario_canvas_max_layer = RSG::scene->environment_get_canvas_max_layer(environment);
+ if (!p_viewport->disable_2d && !viewport_is_environment_disabled(p_viewport)) {
+ scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS;
+ scenario_canvas_max_layer = RSG::scene->environment_get_canvas_max_layer(environment);
+ } else if (RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS) {
+ // The scene renderer will still copy over the last frame, so we need to clear the render target.
+ force_clear_render_target = true;
+ }
}
}
@@ -263,6 +269,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
if (!scenario_draw_canvas_bg && can_draw_3d) {
+ if (force_clear_render_target) {
+ RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target);
+ }
_draw_3d(p_viewport);
}
@@ -844,7 +853,7 @@ void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_sca
}
void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
- ERR_FAIL_COND(p_width < 0 && p_height < 0);
+ ERR_FAIL_COND(p_width < 0 || p_height < 0);
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 28f872761a..286d1b683f 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -746,7 +746,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL_BARRIERS));
- ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data);
+ ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer", "offset_bytes", "size_bytes"), &RenderingDevice::buffer_get_data, DEFVAL(0), DEFVAL(0));
ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass", "specialization_constants"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0), DEFVAL(TypedArray<RDPipelineSpecializationConstant>()));
ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid);
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 9117669124..447627b08e 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -828,7 +828,7 @@ public:
virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
- virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving
+ virtual Vector<uint8_t> buffer_get_data(RID p_buffer, uint32_t p_offset = 0, uint32_t p_size = 0) = 0; // This causes stall, only use to retrieve large buffers for saving.
/******************************************/
/**** PIPELINE SPECIALIZATION CONSTANT ****/
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 2710724066..8737d3b217 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1151,6 +1151,9 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
bool is_texture_func = false;
bool is_screen_texture = false;
+ bool texture_func_no_uv = false;
+ bool texture_func_returns_data = false;
+
if (onode->op == SL::OP_STRUCT) {
code += _mkid(vnode->name);
} else if (onode->op == SL::OP_CONSTRUCT) {
@@ -1164,6 +1167,8 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (is_internal_func) {
code += vnode->name;
is_texture_func = texture_functions.has(vnode->name);
+ texture_func_no_uv = (vnode->name == "textureSize" || vnode->name == "textureQueryLevels");
+ texture_func_returns_data = texture_func_no_uv || vnode->name == "textureQueryLod";
} else if (p_default_actions.renames.has(vnode->name)) {
code += p_default_actions.renames[vnode->name];
} else {
@@ -1313,7 +1318,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
} else {
code += node_code;
}
- } else if (multiview_uv_needed && i == 2) {
+ } else if (multiview_uv_needed && !texture_func_no_uv && i == 2) {
// UV coordinate after using color, depth or normal roughness texture.
node_code = "multiview_uv(" + node_code + ".xy)";
@@ -1323,7 +1328,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
}
code += ")";
- if (is_screen_texture && actions.apply_luminance_multiplier) {
+ if (is_screen_texture && !texture_func_returns_data && actions.apply_luminance_multiplier) {
code = "(" + code + " * vec4(vec3(sc_luminance_multiplier), 1.0))";
}
} break;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 2dc1c70064..a727e83513 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -2901,10 +2901,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
// Modern functions.
// fma
- { "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
- { "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
- { "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
- { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
+ { "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, true },
+ { "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, true },
+ { "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, true },
+ { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, true },
// Packing/Unpacking functions.
@@ -6553,7 +6553,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
OperatorNode *op = alloc_node<OperatorNode>();
op->op = expression[i].op;
if ((op->op == OP_INCREMENT || op->op == OP_DECREMENT) && !_validate_assign(expression[i + 1].node, p_function_info)) {
- _set_error(RTR("Can't use increment/decrement operator in a constant expression."));
+ _set_error(RTR("Invalid use of increment/decrement operator in a constant expression."));
return nullptr;
}
op->arguments.push_back(expression[i + 1].node);
@@ -8421,7 +8421,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("The '%s' data type is not supported for uniforms."), "struct"));
return ERR_PARSE_ERROR;
} else {
- _set_error(vformat(RTR("The '%s' data type not allowed here."), "struct"));
+ _set_error(vformat(RTR("The '%s' data type is not allowed here."), "struct"));
return ERR_PARSE_ERROR;
}
}
diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h
index 2b7d2c274e..f198af66f0 100644
--- a/servers/rendering/shader_preprocessor.h
+++ b/servers/rendering/shader_preprocessor.h
@@ -182,7 +182,7 @@ private:
}
void _set_unexpected_token_error(const String &p_what, int p_line) {
- set_error(vformat(RTR("Unexpected token '%s'."), p_what), p_line);
+ set_error(vformat(RTR("Unexpected token: '%s'."), p_what), p_line);
}
void process_directive(Tokenizer *p_tokenizer);
diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h
index 9f3f5dd8e4..5bd4297179 100644
--- a/servers/rendering/storage/light_storage.h
+++ b/servers/rendering/storage/light_storage.h
@@ -84,6 +84,7 @@ public:
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0;
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
+ virtual uint32_t light_get_cull_mask(RID p_light) const = 0;
/* LIGHT INSTANCE API */
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
index 3a9034ad0d..227d44aa27 100644
--- a/servers/rendering/storage/texture_storage.h
+++ b/servers/rendering/storage/texture_storage.h
@@ -118,6 +118,7 @@ public:
virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
virtual AABB decal_get_aabb(RID p_decal) const = 0;
+ virtual uint32_t decal_get_cull_mask(RID p_decal) const = 0;
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;