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-rw-r--r--servers/physics/broad_phase_octree.cpp2
-rw-r--r--servers/physics_2d/space_2d_sw.cpp30
-rw-r--r--servers/visual/visual_server_raster.cpp2
-rw-r--r--servers/visual/visual_server_scene.cpp2
4 files changed, 16 insertions, 20 deletions
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index 2439fbeae9..e1aaf4e31a 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -78,7 +78,7 @@ int BroadPhaseOctree::cull_segment(const Vector3 &p_from, const Vector3 &p_to, C
int BroadPhaseOctree::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
- return octree.cull_AABB(p_aabb, p_results, p_max_results, p_result_indices);
+ return octree.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
}
void *BroadPhaseOctree::_pair_callback(void *self, OctreeElementID p_A, CollisionObjectSW *p_object_A, int subindex_A, OctreeElementID p_B, CollisionObjectSW *p_object_B, int subindex_B) {
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index a17d1f6a12..29f879d8e9 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -678,25 +678,21 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
}
- if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->is_shape_set_as_one_way_collision(j)) {
- const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
- if (col_obj->is_shape_set_as_one_way_collision(j)) {
+ Vector2 cd[2];
+ Physics2DServerSW::CollCbkData cbk;
+ cbk.max = 1;
+ cbk.amount = 0;
+ cbk.ptr = cd;
+ cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
+ ;
+ cbk.valid_depth = 10e20;
- Vector2 cd[2];
- Physics2DServerSW::CollCbkData cbk;
- cbk.max = 1;
- cbk.amount = 0;
- cbk.ptr = cd;
- cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
- ;
- cbk.valid_depth = 10e20;
-
- Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
- if (!collided || cbk.amount == 0) {
- continue;
- }
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
+ if (!collided || cbk.amount == 0) {
+ continue;
}
}
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index cc4fe0809d..4f16ae4125 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -2902,7 +2902,7 @@ Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB& p_aabb, RID p_sc
int culled=0;
Instance *cull[1024];
- culled=scenario->octree.cull_AABB(p_aabb,cull,1024);
+ culled=scenario->octree.cull_aabb(p_aabb,cull,1024);
for (int i=0;i<culled;i++) {
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 11a9c8c9c1..d0990f0bc8 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -910,7 +910,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3 &p_aabb, RID
int culled = 0;
Instance *cull[1024];
- culled = scenario->octree.cull_AABB(p_aabb, cull, 1024);
+ culled = scenario->octree.cull_aabb(p_aabb, cull, 1024);
for (int i = 0; i < culled; i++) {