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-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp1
2 files changed, 0 insertions, 7 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index b6b5c90b39..5acb1cb99c 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -1305,7 +1305,6 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
RD::get_singleton()->draw_list_draw(p_draw_list, false, total_probes, total_points);
if (gi->sdfgi_debug_probe_dir != Vector3()) {
- print_line("CLICK DEBUG ME?");
uint32_t cascade = 0;
Vector3 offset = Vector3((Vector3i(1, 1, 1) * -int32_t(cascade_size >> 1) + cascades[cascade].position)) * cascades[cascade].cell_size * Vector3(1.0, 1.0 / y_mult, 1.0);
Vector3 probe_size = cascades[cascade].cell_size * (cascade_size / SDFGI::PROBE_DIVISOR) * Vector3(1.0, 1.0 / y_mult, 1.0);
@@ -1333,11 +1332,6 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
}
}
- if (gi->sdfgi_debug_probe_enabled) {
- print_line("found: " + gi->sdfgi_debug_probe_index);
- } else {
- print_line("no found");
- }
gi->sdfgi_debug_probe_dir = Vector3();
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 29e4a63cbb..cd5d70e12f 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -9265,7 +9265,6 @@ void RendererStorageRD::_update_global_variables() {
ERR_CONTINUE(!material); //wtf
_material_queue_update(material, false, true);
- print_line("update material texture?");
}
global_variables.must_update_texture_materials = false;