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-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp3
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h1
-rw-r--r--servers/physics_2d/space_2d_sw.cpp60
-rw-r--r--servers/physics_server.cpp2
-rw-r--r--servers/visual/rasterizer.h1
-rw-r--r--servers/visual/shader_language.cpp8
-rw-r--r--servers/visual/shader_types.cpp3
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_scene.cpp2
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
-rw-r--r--servers/visual_server.cpp1
-rw-r--r--servers/visual_server.h8
12 files changed, 74 insertions, 17 deletions
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 006c5fd7b5..e9e7122af3 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -130,9 +130,12 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &
if (cbk->valid_dir != Vector2()) {
if (p_point_A.distance_squared_to(p_point_B) > cbk->valid_depth * cbk->valid_depth) {
+ cbk->invalid_by_dir++;
return;
}
if (cbk->valid_dir.dot((p_point_A - p_point_B).normalized()) < 0.7071) {
+ cbk->invalid_by_dir++;
+ ;
/* print_line("A: "+p_point_A);
print_line("B: "+p_point_B);
print_line("discard too angled "+rtos(cbk->valid_dir.dot((p_point_A-p_point_B))));
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 7d3c589fa9..dd310d7a93 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -74,6 +74,7 @@ public:
real_t valid_depth;
int max;
int amount;
+ int invalid_by_dir;
Vector2 *ptr;
};
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 9b2e586993..779f0d54ac 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -30,8 +30,8 @@
#include "space_2d_sw.h"
#include "collision_solver_2d_sw.h"
+#include "pair.h"
#include "physics_2d_server_sw.h"
-
_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_collision_layer, uint32_t p_type_mask) {
if ((p_object->get_collision_layer() & p_collision_layer) == 0)
@@ -517,6 +517,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
body_aabb = p_from.xform(p_body->get_inv_transform().xform(body_aabb));
body_aabb = body_aabb.grow(p_margin);
+ static const int max_excluded_shape_pairs = 32;
+ Pair<Shape2DSW *, Shape2DSW *> excluded_shape_pairs[max_excluded_shape_pairs];
+ int excluded_shape_pair_count = 0;
+
Transform2D body_transform = p_from;
{
@@ -532,6 +536,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.max = max_results;
cbk.amount = 0;
cbk.ptr = sr;
+ cbk.invalid_by_dir = 0;
+ excluded_shape_pair_count = 0; //last step is the one valid
Physics2DServerSW::CollCbkData *cbkptr = &cbk;
CollisionSolver2DSW::CallbackResult cbkres = Physics2DServerSW::_shape_col_cbk;
@@ -555,14 +561,25 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
cbk.valid_depth = p_margin; //only valid depth is the collision margin
+ cbk.invalid_by_dir = 0;
+
} else {
cbk.valid_dir = Vector2();
cbk.valid_depth = 0;
+ cbk.invalid_by_dir = 0;
}
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
collided = cbk.amount > 0;
}
+
+ if (!collided && cbk.invalid_by_dir > 0) {
+ //this shape must be excluded
+ if (excluded_shape_pair_count < max_excluded_shape_pairs) {
+ excluded_shape_pairs[excluded_shape_pair_count++] = Pair<Shape2DSW *, Shape2DSW *>(body_shape, against_shape);
+ }
+ }
}
}
@@ -622,15 +639,31 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
const CollisionObject2DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
+ Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
+
+ bool excluded = false;
+
+ for (int k = 0; k < excluded_shape_pair_count; k++) {
+
+ if (excluded_shape_pairs[k].first == body_shape && excluded_shape_pairs[k].second == against_shape) {
+ excluded = true;
+ break;
+ }
+ }
+
+ if (excluded) {
+
+ continue;
+ }
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
+ if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
continue;
}
//test initial overlap
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
if (col_obj->is_shape_set_as_one_way_collision(j)) {
continue;
@@ -650,7 +683,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
real_t ofs = (low + hi) * 0.5;
Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, &sep, 0);
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, against_shape, col_obj_xform, Vector2(), NULL, NULL, &sep, 0);
if (collided) {
@@ -669,7 +702,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.amount = 0;
cbk.ptr = cd;
cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
- ;
+
cbk.valid_depth = 10e20;
Vector2 sep = mnormal; //important optimization for this to work fast enough
@@ -738,6 +771,19 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
const CollisionObject2DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
+ Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
+
+ bool excluded = false;
+ for (int k = 0; k < excluded_shape_pair_count; k++) {
+
+ if (excluded_shape_pairs[k].first == body_shape && excluded_shape_pairs[k].second == against_shape) {
+ excluded = true;
+ break;
+ }
+ }
+ if (excluded)
+ continue;
+
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
rcd.valid_dir = body_shape_xform.get_axis(1).normalized();
@@ -749,7 +795,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
rcd.object = col_obj;
rcd.shape = shape_idx;
- bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
+ bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
}
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 5097e0a5d2..d4e37be882 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -75,7 +75,7 @@ void PhysicsDirectBodyState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState::get_total_angular_damp);
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState::get_center_of_mass);
- ClassDB::bind_method(D_METHOD("get_principal_inetria_axes"), &PhysicsDirectBodyState::get_principal_inertia_axes);
+ ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState::get_principal_inertia_axes);
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState::get_inverse_mass);
ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState::get_inverse_inertia);
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 9e4acac25d..187a0b180b 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -213,6 +213,7 @@ public:
virtual RID material_create() = 0;
+ virtual void material_set_render_priority(RID p_material, int priority) = 0;
virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
virtual RID material_get_shader(RID p_shader_material) const = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index bc59acead5..09f8a3775e 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1042,12 +1042,6 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
} break;
case OP_ASSIGN: {
-
- if (p_op->arguments[0]->type != Node::TYPE_MEMBER && p_op->arguments[0]->type != Node::TYPE_VARIABLE) {
- valid = false;
- break;
- }
-
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
valid = na == nb;
@@ -3355,7 +3349,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
Token tk = _get_token();
if (tk.type != TK_SHADER_TYPE) {
- _set_error("Expected 'shader_type' at the begining of shader.");
+ _set_error("Expected 'shader_type' at the beginning of shader.");
return ERR_PARSE_ERROR;
}
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index d8d1b1c1b1..ef0d063f83 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -128,12 +128,13 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_never");
shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_alpha_prepass");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_test_disable");
+
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_front");
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_back");
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_disabled");
shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("ontop");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_lambert");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert");
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 774b692a22..3953bc5f48 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -690,6 +690,7 @@ public:
BIND3(material_set_param, RID, const StringName &, const Variant &)
BIND2RC(Variant, material_get_param, RID, const StringName &)
+ BIND2(material_set_render_priority, RID, int)
BIND2(material_set_line_width, RID, float)
BIND2(material_set_next_pass, RID, RID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index cd68c14de8..2a6cba453c 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1434,7 +1434,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
}
ins->depth = near_plane.distance_to(ins->transform.origin);
- ins->depth_layer = CLAMP(int(ins->depth * 8 / z_far), 0, 7);
+ ins->depth_layer = CLAMP(int(ins->depth * 16 / z_far), 0, 15);
}
if (!keep) {
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 7143178b04..f24049be92 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -128,6 +128,7 @@ public:
FUNC3(material_set_param, RID, const StringName &, const Variant &)
FUNC2RC(Variant, material_get_param, RID, const StringName &)
+ FUNC2(material_set_render_priority, RID, int)
FUNC2(material_set_line_width, RID, float)
FUNC2(material_set_next_pass, RID, RID)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 777feffb06..67b847d127 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1422,6 +1422,7 @@ Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
void VisualServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw);
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
//ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 9f2d685531..45eaeeea25 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -166,6 +166,11 @@ public:
/* COMMON MATERIAL API */
+ enum {
+ MATERIAL_RENDER_PRIORITY_MIN = -128,
+ MATERIAL_RENDER_PRIORITY_MAX = 127,
+
+ };
virtual RID material_create() = 0;
virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
@@ -174,6 +179,8 @@ public:
virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
+ virtual void material_set_render_priority(RID p_material, int priority) = 0;
+
virtual void material_set_line_width(RID p_material, float p_width) = 0;
virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;
@@ -358,6 +365,7 @@ public:
LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET,
LIGHT_PARAM_SHADOW_NORMAL_BIAS,
LIGHT_PARAM_SHADOW_BIAS,
+ LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE,
LIGHT_PARAM_MAX
};