diff options
Diffstat (limited to 'servers')
38 files changed, 3674 insertions, 1117 deletions
diff --git a/servers/SCsub b/servers/SCsub index 121990f2e1..76c11724d3 100644 --- a/servers/SCsub +++ b/servers/SCsub @@ -11,6 +11,7 @@ SConscript("physics_3d/SCsub") SConscript("physics_2d/SCsub") SConscript("rendering/SCsub") SConscript("audio/SCsub") +SConscript("text/SCsub") lib = env.add_library("servers", env.servers_sources) diff --git a/servers/display_server.cpp b/servers/display_server.cpp index cdf892094d..3897e5e7c2 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -285,6 +285,10 @@ String DisplayServer::keyboard_get_layout_name(int p_index) const { return "Not supported"; } +Key DisplayServer::keyboard_get_keycode_from_physical(Key p_keycode) const { + ERR_FAIL_V_MSG(p_keycode, "Not supported by this display server."); +} + void DisplayServer::force_process_and_drop_events() { } @@ -452,6 +456,7 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("keyboard_set_current_layout", "index"), &DisplayServer::keyboard_set_current_layout); ClassDB::bind_method(D_METHOD("keyboard_get_layout_language", "index"), &DisplayServer::keyboard_get_layout_language); ClassDB::bind_method(D_METHOD("keyboard_get_layout_name", "index"), &DisplayServer::keyboard_get_layout_name); + ClassDB::bind_method(D_METHOD("keyboard_get_keycode_from_physical", "keycode"), &DisplayServer::keyboard_get_keycode_from_physical); ClassDB::bind_method(D_METHOD("process_events"), &DisplayServer::process_events); ClassDB::bind_method(D_METHOD("force_process_and_drop_events"), &DisplayServer::force_process_and_drop_events); diff --git a/servers/display_server.h b/servers/display_server.h index 788206768c..f411a72aa3 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -343,6 +343,7 @@ public: virtual void keyboard_set_current_layout(int p_index); virtual String keyboard_get_layout_language(int p_index) const; virtual String keyboard_get_layout_name(int p_index) const; + virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const; virtual int tablet_get_driver_count() const { return 1; }; virtual String tablet_get_driver_name(int p_driver) const { return "default"; }; diff --git a/servers/physics_2d/body_direct_state_2d_sw.cpp b/servers/physics_2d/body_direct_state_2d_sw.cpp index 1c6adfe27c..b0673b9006 100644 --- a/servers/physics_2d/body_direct_state_2d_sw.cpp +++ b/servers/physics_2d/body_direct_state_2d_sw.cpp @@ -59,7 +59,7 @@ real_t PhysicsDirectBodyState2DSW::get_inverse_inertia() const { } void PhysicsDirectBodyState2DSW::set_linear_velocity(const Vector2 &p_velocity) { - body->set_active(true); + body->wakeup(); body->set_linear_velocity(p_velocity); } @@ -68,7 +68,7 @@ Vector2 PhysicsDirectBodyState2DSW::get_linear_velocity() const { } void PhysicsDirectBodyState2DSW::set_angular_velocity(real_t p_velocity) { - body->set_active(true); + body->wakeup(); body->set_angular_velocity(p_velocity); } @@ -89,32 +89,32 @@ Vector2 PhysicsDirectBodyState2DSW::get_velocity_at_local_position(const Vector2 } void PhysicsDirectBodyState2DSW::add_central_force(const Vector2 &p_force) { - body->set_active(true); + body->wakeup(); body->add_central_force(p_force); } void PhysicsDirectBodyState2DSW::add_force(const Vector2 &p_force, const Vector2 &p_position) { - body->set_active(true); + body->wakeup(); body->add_force(p_force, p_position); } void PhysicsDirectBodyState2DSW::add_torque(real_t p_torque) { - body->set_active(true); + body->wakeup(); body->add_torque(p_torque); } void PhysicsDirectBodyState2DSW::apply_central_impulse(const Vector2 &p_impulse) { - body->set_active(true); + body->wakeup(); body->apply_central_impulse(p_impulse); } void PhysicsDirectBodyState2DSW::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) { - body->set_active(true); + body->wakeup(); body->apply_impulse(p_impulse, p_position); } void PhysicsDirectBodyState2DSW::apply_torque_impulse(real_t p_torque) { - body->set_active(true); + body->wakeup(); body->apply_torque_impulse(p_torque); } diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index 4315b55df4..c2205e33b0 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -948,7 +948,7 @@ void PhysicsServer2DSW::body_set_pickable(RID p_body, bool p_pickable) { body->set_pickable(p_pickable); } -bool PhysicsServer2DSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, MotionResult *r_result, bool p_collide_separation_ray, const Set<RID> &p_exclude) { +bool PhysicsServer2DSW::body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result) { Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); @@ -956,7 +956,7 @@ bool PhysicsServer2DSW::body_test_motion(RID p_body, const Transform2D &p_from, _update_shapes(); - return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result, p_collide_separation_ray, p_exclude); + return body->get_space()->test_body_motion(body, p_parameters, r_result); } PhysicsDirectBodyState2D *PhysicsServer2DSW::body_get_direct_state(RID p_body) { diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index 1f35e83995..b8e375a087 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -246,7 +246,7 @@ public: virtual void body_set_pickable(RID p_body, bool p_pickable) override; - virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override; + virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override; // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index 7925344d76..8d9e366661 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -254,9 +254,9 @@ public: FUNC2(body_set_pickable, RID, bool); - bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override { + bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); - return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result, p_collide_separation_ray, p_exclude); + return physics_2d_server->body_test_motion(p_body, p_parameters, r_result); } // this function only works on physics process, errors and returns null otherwise diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 5cd9bf3223..5e25d7f7c4 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -525,7 +525,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) { return amount; } -bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, PhysicsServer2D::MotionResult *r_result, bool p_collide_separation_ray, const Set<RID> &p_exclude) { +bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult *r_result) { //give me back regular physics engine logic //this is madness //and most people using this function will think @@ -557,25 +557,25 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co if (!shapes_found) { if (r_result) { *r_result = PhysicsServer2D::MotionResult(); - r_result->travel = p_motion; + r_result->travel = p_parameters.motion; } return false; } // Undo the currently transform the physics server is aware of and apply the provided one - body_aabb = p_from.xform(p_body->get_inv_transform().xform(body_aabb)); - body_aabb = body_aabb.grow(p_margin); + body_aabb = p_parameters.from.xform(p_body->get_inv_transform().xform(body_aabb)); + body_aabb = body_aabb.grow(p_parameters.margin); static const int max_excluded_shape_pairs = 32; ExcludedShapeSW excluded_shape_pairs[max_excluded_shape_pairs]; int excluded_shape_pair_count = 0; - real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR; + real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR; - real_t motion_length = p_motion.length(); - Vector2 motion_normal = p_motion / motion_length; + real_t motion_length = p_parameters.motion.length(); + Vector2 motion_normal = p_parameters.motion / motion_length; - Transform2D body_transform = p_from; + Transform2D body_transform = p_parameters.from; bool recovered = false; @@ -612,7 +612,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co for (int i = 0; i < amount; i++) { const CollisionObject2DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { continue; } @@ -624,7 +624,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); real_t owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); - cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it won't work + cbk.valid_depth = MAX(owc_margin, p_parameters.margin); //user specified, but never less than actual margin or it won't work cbk.invalid_by_dir = 0; if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { @@ -649,7 +649,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co bool did_collide = false; Shape2DSW *against_shape = col_obj->get_shape(shape_idx); - if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, p_margin)) { + if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, p_parameters.margin)) { did_collide = cbk.passed > current_passed; //more passed, so collision actually existed } @@ -714,7 +714,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co // STEP 2 ATTEMPT MOTION Rect2 motion_aabb = body_aabb; - motion_aabb.position += p_motion; + motion_aabb.position += p_parameters.motion; motion_aabb = motion_aabb.merge(body_aabb); int amount = _cull_aabb_for_body(p_body, motion_aabb); @@ -728,7 +728,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co // Colliding separation rays allows to properly snap to the ground, // otherwise it's not needed in regular motion. - if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer2D::SHAPE_SEPARATION_RAY)) { + if (!p_parameters.collide_separation_ray && (body_shape->get_type() == PhysicsServer2D::SHAPE_SEPARATION_RAY)) { // When slide on slope is on, separation ray shape acts like a regular shape. if (!static_cast<SeparationRayShape2DSW *>(body_shape)->get_slide_on_slope()) { continue; @@ -744,9 +744,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co for (int i = 0; i < amount; i++) { const CollisionObject2DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { continue; } + int col_shape_idx = intersection_query_subindex_results[i]; Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx); @@ -765,7 +766,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(col_shape_idx); //test initial overlap, does it collide if going all the way? - if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, nullptr, 0)) { + if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_parameters.motion, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, nullptr, 0)) { continue; } @@ -790,7 +791,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co real_t fraction = low + (hi - low) * fraction_coeff; Vector2 sep = motion_normal; //important optimization for this to work fast enough - bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * fraction, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, &sep, 0); + bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_parameters.motion * fraction, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, &sep, 0); if (collided) { hi = fraction; @@ -827,7 +828,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.valid_depth = 10e20; Vector2 sep = motion_normal; //important optimization for this to work fast enough - bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(col_shape_idx), col_obj_shape_xform, Vector2(), PhysicsServer2DSW::_shape_col_cbk, &cbk, &sep, 0); + bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_parameters.motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(col_shape_idx), col_obj_shape_xform, Vector2(), PhysicsServer2DSW::_shape_col_cbk, &cbk, &sep, 0); if (!collided || cbk.amount == 0) { continue; } @@ -865,7 +866,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co //it collided, let's get the rest info in unsafe advance Transform2D ugt = body_transform; - ugt.elements[2] += p_motion * unsafe; + ugt.elements[2] += p_parameters.motion * unsafe; _RestCallbackData2D rcd; rcd.best_len = 0; @@ -886,13 +887,13 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Transform2D body_shape_xform = ugt * p_body->get_shape_transform(j); Shape2DSW *body_shape = p_body->get_shape(j); - body_aabb.position += p_motion * unsafe; + body_aabb.position += p_parameters.motion * unsafe; int amount = _cull_aabb_for_body(p_body, body_aabb); for (int i = 0; i < amount; i++) { const CollisionObject2DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { continue; } @@ -917,7 +918,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); real_t owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); - rcd.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it won't work + rcd.valid_depth = MAX(owc_margin, p_parameters.margin); //user specified, but never less than actual margin or it won't work if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { const Body2DSW *b = static_cast<const Body2DSW *>(col_obj); @@ -939,7 +940,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co rcd.object = col_obj; rcd.shape = shape_idx; rcd.local_shape = j; - bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, nullptr, p_margin); + bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, nullptr, p_parameters.margin); if (!sc) { continue; } @@ -962,9 +963,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Vector2 rel_vec = r_result->collision_point - (body->get_transform().get_origin() + body->get_center_of_mass()); r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity(); - r_result->travel = safe * p_motion; - r_result->remainder = p_motion - safe * p_motion; - r_result->travel += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel = safe * p_parameters.motion; + r_result->remainder = p_parameters.motion - safe * p_parameters.motion; + r_result->travel += (body_transform.get_origin() - p_parameters.from.get_origin()); } collided = true; @@ -972,9 +973,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co } if (!collided && r_result) { - r_result->travel = p_motion; + r_result->travel = p_parameters.motion; r_result->remainder = Vector2(); - r_result->travel += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_parameters.from.get_origin()); } return collided; diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index a1a8a77ee4..746b5c6c9a 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -187,7 +187,7 @@ public: int get_collision_pairs() const { return collision_pairs; } - bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, PhysicsServer2D::MotionResult *r_result, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()); + bool test_body_motion(Body2DSW *p_body, const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult *r_result); void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); } _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.is_empty(); } diff --git a/servers/physics_3d/body_direct_state_3d_sw.cpp b/servers/physics_3d/body_direct_state_3d_sw.cpp index e74baefc3a..d61a6ac8e4 100644 --- a/servers/physics_3d/body_direct_state_3d_sw.cpp +++ b/servers/physics_3d/body_direct_state_3d_sw.cpp @@ -66,7 +66,7 @@ Basis PhysicsDirectBodyState3DSW::get_inverse_inertia_tensor() const { } void PhysicsDirectBodyState3DSW::set_linear_velocity(const Vector3 &p_velocity) { - body->set_active(true); + body->wakeup(); body->set_linear_velocity(p_velocity); } @@ -75,7 +75,7 @@ Vector3 PhysicsDirectBodyState3DSW::get_linear_velocity() const { } void PhysicsDirectBodyState3DSW::set_angular_velocity(const Vector3 &p_velocity) { - body->set_active(true); + body->wakeup(); body->set_angular_velocity(p_velocity); } @@ -96,32 +96,32 @@ Vector3 PhysicsDirectBodyState3DSW::get_velocity_at_local_position(const Vector3 } void PhysicsDirectBodyState3DSW::add_central_force(const Vector3 &p_force) { - body->set_active(true); + body->wakeup(); body->add_central_force(p_force); } void PhysicsDirectBodyState3DSW::add_force(const Vector3 &p_force, const Vector3 &p_position) { - body->set_active(true); + body->wakeup(); body->add_force(p_force, p_position); } void PhysicsDirectBodyState3DSW::add_torque(const Vector3 &p_torque) { - body->set_active(true); + body->wakeup(); body->add_torque(p_torque); } void PhysicsDirectBodyState3DSW::apply_central_impulse(const Vector3 &p_impulse) { - body->set_active(true); + body->wakeup(); body->apply_central_impulse(p_impulse); } void PhysicsDirectBodyState3DSW::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) { - body->set_active(true); + body->wakeup(); body->apply_impulse(p_impulse, p_position); } void PhysicsDirectBodyState3DSW::apply_torque_impulse(const Vector3 &p_impulse) { - body->set_active(true); + body->wakeup(); body->apply_torque_impulse(p_impulse); } diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index ece1fe46e7..b16e199a03 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -868,7 +868,7 @@ void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) { body->set_ray_pickable(p_enable); } -bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, MotionResult *r_result, int p_max_collisions, bool p_collide_separation_ray, const Set<RID> &p_exclude) { +bool PhysicsServer3DSW::body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result) { Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); @@ -876,7 +876,7 @@ bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, _update_shapes(); - return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result, p_max_collisions, p_collide_separation_ray, p_exclude); + return body->get_space()->test_body_motion(body, p_parameters, r_result); } PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) { @@ -1098,7 +1098,7 @@ real_t PhysicsServer3DSW::soft_body_get_drag_coefficient(RID p_body) const { return soft_body->get_drag_coefficient(); } -void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, const REF &p_mesh) { +void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, RID p_mesh) { SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index 357bfba1d7..54a787198d 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -242,7 +242,7 @@ public: virtual void body_set_ray_pickable(RID p_body, bool p_enable) override; - virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override; + virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override; // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override; @@ -291,7 +291,7 @@ public: virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override; virtual real_t soft_body_get_drag_coefficient(RID p_body) const override; - virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override; + virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override; virtual AABB soft_body_get_bounds(RID p_body) const override; diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h index 6869484f8c..17d02addda 100644 --- a/servers/physics_3d/physics_server_3d_wrap_mt.h +++ b/servers/physics_3d/physics_server_3d_wrap_mt.h @@ -253,9 +253,9 @@ public: FUNC2(body_set_ray_pickable, RID, bool); - bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override { + bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); - return physics_3d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result, p_max_collisions, p_collide_separation_ray, p_exclude); + return physics_3d_server->body_test_motion(p_body, p_parameters, r_result); } // this function only works on physics process, errors and returns null otherwise @@ -308,7 +308,7 @@ public: FUNC2(soft_body_set_drag_coefficient, RID, real_t); FUNC1RC(real_t, soft_body_get_drag_coefficient, RID); - FUNC2(soft_body_set_mesh, RID, const REF &); + FUNC2(soft_body_set_mesh, RID, RID); FUNC1RC(AABB, soft_body_get_bounds, RID); diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp index 752d5f3a91..c9166810fe 100644 --- a/servers/physics_3d/soft_body_3d_sw.cpp +++ b/servers/physics_3d/soft_body_3d_sw.cpp @@ -33,6 +33,7 @@ #include "core/math/geometry_3d.h" #include "core/templates/map.h" +#include "servers/rendering_server.h" // Based on Bullet soft body. @@ -127,7 +128,7 @@ void SoftBody3DSW::set_space(Space3DSW *p_space) { } } -void SoftBody3DSW::set_mesh(const Ref<Mesh> &p_mesh) { +void SoftBody3DSW::set_mesh(RID p_mesh) { destroy(); soft_mesh = p_mesh; @@ -136,13 +137,11 @@ void SoftBody3DSW::set_mesh(const Ref<Mesh> &p_mesh) { return; } - Array arrays = soft_mesh->surface_get_arrays(0); - ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & RS::ARRAY_FORMAT_INDEX)); + Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0); - bool success = create_from_trimesh(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]); + bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]); if (!success) { destroy(); - soft_mesh = Ref<Mesh>(); } } @@ -319,11 +318,13 @@ void SoftBody3DSW::apply_nodes_transform(const Transform3D &p_transform) { } Vector3 SoftBody3DSW::get_vertex_position(int p_index) const { + ERR_FAIL_COND_V(p_index < 0, Vector3()); + if (soft_mesh.is_null()) { return Vector3(); } - ERR_FAIL_INDEX_V(p_index, (int)map_visual_to_physics.size(), Vector3()); + ERR_FAIL_COND_V(p_index >= (int)map_visual_to_physics.size(), Vector3()); uint32_t node_index = map_visual_to_physics[p_index]; ERR_FAIL_COND_V(node_index >= nodes.size(), Vector3()); @@ -331,11 +332,13 @@ Vector3 SoftBody3DSW::get_vertex_position(int p_index) const { } void SoftBody3DSW::set_vertex_position(int p_index, const Vector3 &p_position) { + ERR_FAIL_COND(p_index < 0); + if (soft_mesh.is_null()) { return; } - ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size()); + ERR_FAIL_COND(p_index >= (int)map_visual_to_physics.size()); uint32_t node_index = map_visual_to_physics[p_index]; ERR_FAIL_COND(node_index >= nodes.size()); @@ -345,6 +348,8 @@ void SoftBody3DSW::set_vertex_position(int p_index, const Vector3 &p_position) { } void SoftBody3DSW::pin_vertex(int p_index) { + ERR_FAIL_COND(p_index < 0); + if (is_vertex_pinned(p_index)) { return; } @@ -352,7 +357,7 @@ void SoftBody3DSW::pin_vertex(int p_index) { pinned_vertices.push_back(p_index); if (!soft_mesh.is_null()) { - ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size()); + ERR_FAIL_COND(p_index >= (int)map_visual_to_physics.size()); uint32_t node_index = map_visual_to_physics[p_index]; ERR_FAIL_COND(node_index >= nodes.size()); @@ -362,13 +367,15 @@ void SoftBody3DSW::pin_vertex(int p_index) { } void SoftBody3DSW::unpin_vertex(int p_index) { + ERR_FAIL_COND(p_index < 0); + uint32_t pinned_count = pinned_vertices.size(); for (uint32_t i = 0; i < pinned_count; ++i) { if (p_index == pinned_vertices[i]) { pinned_vertices.remove(i); if (!soft_mesh.is_null()) { - ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size()); + ERR_FAIL_COND(p_index >= (int)map_visual_to_physics.size()); uint32_t node_index = map_visual_to_physics[p_index]; ERR_FAIL_COND(node_index >= nodes.size()); @@ -388,10 +395,10 @@ void SoftBody3DSW::unpin_all_vertices() { real_t inv_node_mass = nodes.size() * inv_total_mass; uint32_t pinned_count = pinned_vertices.size(); for (uint32_t i = 0; i < pinned_count; ++i) { - uint32_t vertex_index = pinned_vertices[i]; + int pinned_vertex = pinned_vertices[i]; - ERR_CONTINUE(vertex_index >= map_visual_to_physics.size()); - uint32_t node_index = map_visual_to_physics[vertex_index]; + ERR_CONTINUE(pinned_vertex >= (int)map_visual_to_physics.size()); + uint32_t node_index = map_visual_to_physics[pinned_vertex]; ERR_CONTINUE(node_index >= nodes.size()); Node &node = nodes[node_index]; @@ -403,6 +410,8 @@ void SoftBody3DSW::unpin_all_vertices() { } bool SoftBody3DSW::is_vertex_pinned(int p_index) const { + ERR_FAIL_COND_V(p_index < 0, false); + uint32_t pinned_count = pinned_vertices.size(); for (uint32_t i = 0; i < pinned_count; ++i) { if (p_index == pinned_vertices[i]) { @@ -467,6 +476,9 @@ Vector3 SoftBody3DSW::get_face_normal(uint32_t p_face_index) const { } bool SoftBody3DSW::create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices) { + ERR_FAIL_COND_V(p_indices.is_empty(), false); + ERR_FAIL_COND_V(p_vertices.is_empty(), false); + uint32_t node_count = 0; LocalVector<Vector3> vertices; const int visual_vertex_count(p_vertices.size()); @@ -1227,6 +1239,8 @@ void SoftBody3DSW::deinitialize_shape() { } void SoftBody3DSW::destroy() { + soft_mesh = RID(); + map_visual_to_physics.clear(); node_tree.clear(); diff --git a/servers/physics_3d/soft_body_3d_sw.h b/servers/physics_3d/soft_body_3d_sw.h index 58fd234fde..7d4b83d0ee 100644 --- a/servers/physics_3d/soft_body_3d_sw.h +++ b/servers/physics_3d/soft_body_3d_sw.h @@ -40,12 +40,11 @@ #include "core/templates/local_vector.h" #include "core/templates/set.h" #include "core/templates/vset.h" -#include "scene/resources/mesh.h" class Constraint3DSW; class SoftBody3DSW : public CollisionObject3DSW { - Ref<Mesh> soft_mesh; + RID soft_mesh; struct Node { Vector3 s; // Source position @@ -159,7 +158,7 @@ public: virtual void set_space(Space3DSW *p_space); - void set_mesh(const Ref<Mesh> &p_mesh); + void set_mesh(RID p_mesh); void update_rendering_server(RenderingServerHandler *p_rendering_server_handler); diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 369dad45eb..f5f497e167 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -620,7 +620,7 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) { return amount; } -bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer3D::MotionResult *r_result, int p_max_collisions, bool p_collide_separation_ray, const Set<RID> &p_exclude) { +bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult *r_result) { //give me back regular physics engine logic //this is madness //and most people using this function will think @@ -628,7 +628,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co //this took about a week to get right.. //but is it right? who knows at this point.. - ERR_FAIL_INDEX_V(p_max_collisions, PhysicsServer3D::MotionResult::MAX_COLLISIONS, false); + ERR_FAIL_INDEX_V(p_parameters.max_collisions, PhysicsServer3D::MotionResult::MAX_COLLISIONS, false); if (r_result) { *r_result = PhysicsServer3D::MotionResult(); @@ -652,22 +652,22 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co if (!shapes_found) { if (r_result) { - r_result->travel = p_motion; + r_result->travel = p_parameters.motion; } return false; } // Undo the currently transform the physics server is aware of and apply the provided one - body_aabb = p_from.xform(p_body->get_inv_transform().xform(body_aabb)); - body_aabb = body_aabb.grow(p_margin); + body_aabb = p_parameters.from.xform(p_body->get_inv_transform().xform(body_aabb)); + body_aabb = body_aabb.grow(p_parameters.margin); - real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR; + real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR; - real_t motion_length = p_motion.length(); - Vector3 motion_normal = p_motion / motion_length; + real_t motion_length = p_parameters.motion.length(); + Vector3 motion_normal = p_parameters.motion / motion_length; - Transform3D body_transform = p_from; + Transform3D body_transform = p_parameters.from; bool recovered = false; @@ -701,13 +701,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co for (int i = 0; i < amount; i++) { const CollisionObject3DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { continue; } int shape_idx = intersection_query_subindex_results[i]; - if (CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) { + if (CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_parameters.margin)) { collided = cbk.amount > 0; } } @@ -757,7 +757,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co // STEP 2 ATTEMPT MOTION AABB motion_aabb = body_aabb; - motion_aabb.position += p_motion; + motion_aabb.position += p_parameters.motion; motion_aabb = motion_aabb.merge(body_aabb); int amount = _cull_aabb_for_body(p_body, motion_aabb); @@ -771,7 +771,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co // Colliding separation rays allows to properly snap to the ground, // otherwise it's not needed in regular motion. - if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer3D::SHAPE_SEPARATION_RAY)) { + if (!p_parameters.collide_separation_ray && (body_shape->get_type() == PhysicsServer3D::SHAPE_SEPARATION_RAY)) { // When slide on slope is on, separation ray shape acts like a regular shape. if (!static_cast<SeparationRayShape3DSW *>(body_shape)->get_slide_on_slope()) { continue; @@ -783,7 +783,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co Transform3D body_shape_xform_inv = body_shape_xform.affine_inverse(); MotionShape3DSW mshape; mshape.shape = body_shape; - mshape.motion = body_shape_xform_inv.basis.xform(p_motion); + mshape.motion = body_shape_xform_inv.basis.xform(p_parameters.motion); bool stuck = false; @@ -792,7 +792,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co for (int i = 0; i < amount; i++) { const CollisionObject3DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { continue; } @@ -821,7 +821,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co for (int k = 0; k < 8; k++) { //steps should be customizable.. real_t fraction = low + (hi - low) * fraction_coeff; - mshape.motion = body_shape_xform_inv.basis.xform(p_motion * fraction); + mshape.motion = body_shape_xform_inv.basis.xform(p_parameters.motion * fraction); Vector3 lA, lB; Vector3 sep = motion_normal; //important optimization for this to work fast enough @@ -883,13 +883,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co //it collided, let's get the rest info in unsafe advance Transform3D ugt = body_transform; - ugt.origin += p_motion * unsafe; + ugt.origin += p_parameters.motion * unsafe; _RestResultData results[PhysicsServer3D::MotionResult::MAX_COLLISIONS]; _RestCallbackData rcd; - if (p_max_collisions > 1) { - rcd.max_results = p_max_collisions; + if (p_parameters.max_collisions > 1) { + rcd.max_results = p_parameters.max_collisions; rcd.other_results = results; } @@ -907,20 +907,20 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co Transform3D body_shape_xform = ugt * p_body->get_shape_transform(j); Shape3DSW *body_shape = p_body->get_shape(j); - body_aabb.position += p_motion * unsafe; + body_aabb.position += p_parameters.motion * unsafe; int amount = _cull_aabb_for_body(p_body, body_aabb); for (int i = 0; i < amount; i++) { const CollisionObject3DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { continue; } int shape_idx = intersection_query_subindex_results[i]; rcd.object = col_obj; rcd.shape = shape_idx; - bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin); + bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_parameters.margin); if (!sc) { continue; } @@ -948,12 +948,12 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co collision.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec); } - r_result->travel = safe * p_motion; - r_result->remainder = p_motion - safe * p_motion; - r_result->travel += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel = safe * p_parameters.motion; + r_result->remainder = p_parameters.motion - safe * p_parameters.motion; + r_result->travel += (body_transform.get_origin() - p_parameters.from.get_origin()); - r_result->safe_fraction = safe; - r_result->unsafe_fraction = unsafe; + r_result->collision_safe_fraction = safe; + r_result->collision_unsafe_fraction = unsafe; r_result->collision_count = rcd.result_count; } @@ -963,12 +963,12 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co } if (!collided && r_result) { - r_result->travel = p_motion; + r_result->travel = p_parameters.motion; r_result->remainder = Vector3(); - r_result->travel += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_parameters.from.get_origin()); - r_result->safe_fraction = 1.0; - r_result->unsafe_fraction = 1.0; + r_result->collision_safe_fraction = 1.0; + r_result->collision_unsafe_fraction = 1.0; } return collided; diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h index daa1244bf8..69cc3c4bbd 100644 --- a/servers/physics_3d/space_3d_sw.h +++ b/servers/physics_3d/space_3d_sw.h @@ -207,7 +207,7 @@ public: void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; } - bool test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer3D::MotionResult *r_result, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()); + bool test_body_motion(Body3DSW *p_body, const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult *r_result); Space3DSW(); ~Space3DSW(); diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 8e743e0dc0..ad53f9ed20 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -199,7 +199,7 @@ Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const { ret.resize(exclude.size()); int idx = 0; for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) { - ret.write[idx] = E->get(); + ret.write[idx++] = E->get(); } return ret; } @@ -412,6 +412,49 @@ void PhysicsDirectSpaceState2D::_bind_methods() { /////////////////////////////// +Vector<RID> PhysicsTestMotionParameters2D::get_exclude_bodies() const { + Vector<RID> exclude; + exclude.resize(parameters.exclude_bodies.size()); + + int body_index = 0; + for (RID body : parameters.exclude_bodies) { + exclude.write[body_index++] = body; + } + + return exclude; +} + +void PhysicsTestMotionParameters2D::set_exclude_bodies(const Vector<RID> &p_exclude) { + for (RID body : p_exclude) { + parameters.exclude_bodies.insert(body); + } +} + +void PhysicsTestMotionParameters2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from); + ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters2D::set_from); + + ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters2D::get_motion); + ClassDB::bind_method(D_METHOD("set_motion"), &PhysicsTestMotionParameters2D::set_motion); + + ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters2D::get_margin); + ClassDB::bind_method(D_METHOD("set_margin"), &PhysicsTestMotionParameters2D::set_margin); + + ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters2D::is_collide_separation_ray_enabled); + ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled"), &PhysicsTestMotionParameters2D::set_collide_separation_ray_enabled); + + ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies); + ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters2D::set_exclude_bodies); + + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies"); +} + +/////////////////////////////// + Vector2 PhysicsTestMotionResult2D::get_travel() const { return result.travel; } @@ -448,6 +491,10 @@ int PhysicsTestMotionResult2D::get_collider_shape() const { return result.collider_shape; } +int PhysicsTestMotionResult2D::get_collision_local_shape() const { + return result.collision_local_shape; +} + real_t PhysicsTestMotionResult2D::get_collision_depth() const { return result.collision_depth; } @@ -470,36 +517,23 @@ void PhysicsTestMotionResult2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider); ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collision_local_shape"), &PhysicsTestMotionResult2D::get_collision_local_shape); ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult2D::get_collision_depth); ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult2D::get_collision_safe_fraction); ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult2D::get_collision_unsafe_fraction); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_point"), "", "get_collision_point"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction"); } /////////////////////////////////////// -bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude) { - MotionResult *r = nullptr; +bool PhysicsServer2D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters2D> &p_parameters, const Ref<PhysicsTestMotionResult2D> &p_result) { + ERR_FAIL_COND_V(!p_parameters.is_valid(), false); + + MotionResult *result_ptr = nullptr; if (p_result.is_valid()) { - r = p_result->get_result_ptr(); - } - Set<RID> exclude; - for (int i = 0; i < p_exclude.size(); i++) { - exclude.insert(p_exclude[i]); + result_ptr = p_result->get_result_ptr(); } - return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_collide_separation_ray, exclude); + + return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr); } void PhysicsServer2D::_bind_methods() { @@ -626,7 +660,7 @@ void PhysicsServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude"), &PhysicsServer2D::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array())); + ClassDB::bind_method(D_METHOD("body_test_motion", "body", "parameters", "result"), &PhysicsServer2D::_body_test_motion, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer2D::body_get_direct_state); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index ed0584aaa6..1028be05b7 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -198,6 +198,7 @@ public: PhysicsDirectSpaceState2D(); }; +class PhysicsTestMotionParameters2D; class PhysicsTestMotionResult2D; class PhysicsServer2D : public Object { @@ -205,7 +206,7 @@ class PhysicsServer2D : public Object { static PhysicsServer2D *singleton; - virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>(), bool p_collide_separation_ray = false, const Vector<RID> &p_exclude = Vector<RID>()); + virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters2D> &p_parameters, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); protected: static void _bind_methods(); @@ -465,6 +466,21 @@ public: // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) = 0; + struct MotionParameters { + Transform2D from; + Vector2 motion; + real_t margin = 0.08; + bool collide_separation_ray = false; + Set<RID> exclude_bodies; + + MotionParameters() {} + + MotionParameters(const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08) : + from(p_from), + motion(p_motion), + margin(p_margin) {} + }; + struct MotionResult { Vector2 travel; Vector2 remainder; @@ -485,18 +501,7 @@ public: } }; - virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) = 0; - - struct SeparationResult { - real_t collision_depth; - Vector2 collision_point; - Vector2 collision_normal; - Vector2 collider_velocity; - int collision_local_shape; - ObjectID collider_id; - RID collider; - int collider_shape; - }; + virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0; /* JOINT API */ @@ -579,11 +584,37 @@ public: ~PhysicsServer2D(); }; +class PhysicsTestMotionParameters2D : public RefCounted { + GDCLASS(PhysicsTestMotionParameters2D, RefCounted); + + PhysicsServer2D::MotionParameters parameters; + +protected: + static void _bind_methods(); + +public: + const PhysicsServer2D::MotionParameters &get_parameters() const { return parameters; } + + const Transform2D &get_from() const { return parameters.from; } + void set_from(const Transform2D &p_from) { parameters.from = p_from; } + + const Vector2 &get_motion() const { return parameters.motion; } + void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; } + + real_t get_margin() const { return parameters.margin; } + void set_margin(real_t p_margin) { parameters.margin = p_margin; } + + bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; } + void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; } + + Vector<RID> get_exclude_bodies() const; + void set_exclude_bodies(const Vector<RID> &p_exclude); +}; + class PhysicsTestMotionResult2D : public RefCounted { GDCLASS(PhysicsTestMotionResult2D, RefCounted); PhysicsServer2D::MotionResult result; - friend class PhysicsServer2D; protected: static void _bind_methods(); @@ -601,6 +632,7 @@ public: RID get_collider_rid() const; Object *get_collider() const; int get_collider_shape() const; + int get_collision_local_shape() const; real_t get_collision_depth() const; real_t get_collision_safe_fraction() const; real_t get_collision_unsafe_fraction() const; diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 9384cdc7b8..1b47eba134 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -194,7 +194,7 @@ Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const { ret.resize(exclude.size()); int idx = 0; for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) { - ret.write[idx] = E->get(); + ret.write[idx++] = E->get(); } return ret; } @@ -362,6 +362,53 @@ void PhysicsDirectSpaceState3D::_bind_methods() { /////////////////////////////// +Vector<RID> PhysicsTestMotionParameters3D::get_exclude_bodies() const { + Vector<RID> exclude; + exclude.resize(parameters.exclude_bodies.size()); + + int body_index = 0; + for (RID body : parameters.exclude_bodies) { + exclude.write[body_index++] = body; + } + + return exclude; +} + +void PhysicsTestMotionParameters3D::set_exclude_bodies(const Vector<RID> &p_exclude) { + for (RID body : p_exclude) { + parameters.exclude_bodies.insert(body); + } +} + +void PhysicsTestMotionParameters3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from); + ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters3D::set_from); + + ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters3D::get_motion); + ClassDB::bind_method(D_METHOD("set_motion"), &PhysicsTestMotionParameters3D::set_motion); + + ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters3D::get_margin); + ClassDB::bind_method(D_METHOD("set_margin"), &PhysicsTestMotionParameters3D::set_margin); + + ClassDB::bind_method(D_METHOD("get_max_collisions"), &PhysicsTestMotionParameters3D::get_max_collisions); + ClassDB::bind_method(D_METHOD("set_max_collisions"), &PhysicsTestMotionParameters3D::set_max_collisions); + + ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::is_collide_separation_ray_enabled); + ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled); + + ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies); + ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters3D::set_exclude_bodies); + + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies"); +} + +/////////////////////////////// + Vector3 PhysicsTestMotionResult3D::get_travel() const { return result.travel; } @@ -370,12 +417,12 @@ Vector3 PhysicsTestMotionResult3D::get_remainder() const { return result.remainder; } -real_t PhysicsTestMotionResult3D::get_safe_fraction() const { - return result.safe_fraction; +real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const { + return result.collision_safe_fraction; } -real_t PhysicsTestMotionResult3D::get_unsafe_fraction() const { - return result.unsafe_fraction; +real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { + return result.collision_unsafe_fraction; } int PhysicsTestMotionResult3D::get_collision_count() const { @@ -417,48 +464,21 @@ int PhysicsTestMotionResult3D::get_collider_shape(int p_collision_index) const { return result.collisions[p_collision_index].collider_shape; } +int PhysicsTestMotionResult3D::get_collision_local_shape(int p_collision_index) const { + ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0); + return result.collisions[p_collision_index].local_shape; +} + real_t PhysicsTestMotionResult3D::get_collision_depth(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0); return result.collisions[p_collision_index].depth; } -Vector3 PhysicsTestMotionResult3D::get_best_collision_point() const { - return result.collision_count ? get_collision_point() : Vector3(); -} - -Vector3 PhysicsTestMotionResult3D::get_best_collision_normal() const { - return result.collision_count ? get_collision_normal() : Vector3(); -} - -Vector3 PhysicsTestMotionResult3D::get_best_collider_velocity() const { - return result.collision_count ? get_collider_velocity() : Vector3(); -} - -ObjectID PhysicsTestMotionResult3D::get_best_collider_id() const { - return result.collision_count ? get_collider_id() : ObjectID(); -} - -RID PhysicsTestMotionResult3D::get_best_collider_rid() const { - return result.collision_count ? get_collider_rid() : RID(); -} - -Object *PhysicsTestMotionResult3D::get_best_collider() const { - return result.collision_count ? get_collider() : nullptr; -} - -int PhysicsTestMotionResult3D::get_best_collider_shape() const { - return result.collision_count ? get_collider_shape() : 0; -} - -real_t PhysicsTestMotionResult3D::get_best_collision_depth() const { - return result.collision_count ? get_collision_depth() : 0.0; -} - void PhysicsTestMotionResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult3D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult3D::get_remainder); - ClassDB::bind_method(D_METHOD("get_safe_fraction"), &PhysicsTestMotionResult3D::get_safe_fraction); - ClassDB::bind_method(D_METHOD("get_unsafe_fraction"), &PhysicsTestMotionResult3D::get_unsafe_fraction); + ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction); + ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction); ClassDB::bind_method(D_METHOD("get_collision_count"), &PhysicsTestMotionResult3D::get_collision_count); ClassDB::bind_method(D_METHOD("get_collision_point", "collision_index"), &PhysicsTestMotionResult3D::get_collision_point, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collision_normal", "collision_index"), &PhysicsTestMotionResult3D::get_collision_normal, DEFVAL(0)); @@ -467,44 +487,21 @@ void PhysicsTestMotionResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collider_rid", "collision_index"), &PhysicsTestMotionResult3D::get_collider_rid, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider", "collision_index"), &PhysicsTestMotionResult3D::get_collider, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collider_shape, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collision_local_shape, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collision_depth", "collision_index"), &PhysicsTestMotionResult3D::get_collision_depth, DEFVAL(0)); - - ClassDB::bind_method(D_METHOD("get_best_collision_point"), &PhysicsTestMotionResult3D::get_best_collision_point); - ClassDB::bind_method(D_METHOD("get_best_collision_normal"), &PhysicsTestMotionResult3D::get_best_collision_normal); - ClassDB::bind_method(D_METHOD("get_best_collider_velocity"), &PhysicsTestMotionResult3D::get_best_collider_velocity); - ClassDB::bind_method(D_METHOD("get_best_collider_id"), &PhysicsTestMotionResult3D::get_best_collider_id); - ClassDB::bind_method(D_METHOD("get_best_collider_rid"), &PhysicsTestMotionResult3D::get_best_collider_rid); - ClassDB::bind_method(D_METHOD("get_best_collider"), &PhysicsTestMotionResult3D::get_best_collider); - ClassDB::bind_method(D_METHOD("get_best_collider_shape"), &PhysicsTestMotionResult3D::get_best_collider_shape); - ClassDB::bind_method(D_METHOD("get_best_collision_depth"), &PhysicsTestMotionResult3D::get_best_collision_depth); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_fraction"), "", "get_safe_fraction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unsafe_fraction"), "", "get_unsafe_fraction"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_count"), "", "get_collision_count"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_best_collision_point"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_best_collision_normal"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_best_collider_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_best_collider_id"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_best_collider_rid"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_best_collider"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_best_collider_shape"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_best_collision_depth"); } /////////////////////////////////////// -bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude, int p_max_collisions) { - MotionResult *r = nullptr; +bool PhysicsServer3D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result) { + ERR_FAIL_COND_V(!p_parameters.is_valid(), false); + + MotionResult *result_ptr = nullptr; if (p_result.is_valid()) { - r = p_result->get_result_ptr(); + result_ptr = p_result->get_result_ptr(); } - Set<RID> exclude; - for (int i = 0; i < p_exclude.size(); i++) { - exclude.insert(p_exclude[i]); - } - return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_max_collisions, p_collide_separation_ray, exclude); + + return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr); } RID PhysicsServer3D::shape_create(ShapeType p_shape) { @@ -662,7 +659,7 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable); - ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude", "max_collisions"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array()), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("body_test_motion", "body", "parameters", "result"), &PhysicsServer3D::_body_test_motion, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index c2fdb0a19b..3d884de095 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -203,6 +203,7 @@ public: virtual ~RenderingServerHandler() {} }; +class PhysicsTestMotionParameters3D; class PhysicsTestMotionResult3D; class PhysicsServer3D : public Object { @@ -210,7 +211,7 @@ class PhysicsServer3D : public Object { static PhysicsServer3D *singleton; - virtual bool _body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>(), bool p_collide_separation_ray = false, const Vector<RID> &p_exclude = Vector<RID>(), int p_max_collisions = 1); + virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>()); protected: static void _bind_methods(); @@ -483,6 +484,22 @@ public: // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0; + struct MotionParameters { + Transform3D from; + Vector3 motion; + real_t margin = 0.001; + int max_collisions = 1; + bool collide_separation_ray = false; + Set<RID> exclude_bodies; + + MotionParameters() {} + + MotionParameters(const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001) : + from(p_from), + motion(p_motion), + margin(p_margin) {} + }; + struct MotionCollision { Vector3 position; Vector3 normal; @@ -501,15 +518,15 @@ public: struct MotionResult { Vector3 travel; Vector3 remainder; - real_t safe_fraction = 0.0; - real_t unsafe_fraction = 0.0; + real_t collision_safe_fraction = 0.0; + real_t collision_unsafe_fraction = 0.0; static const int MAX_COLLISIONS = 32; MotionCollision collisions[MAX_COLLISIONS]; int collision_count = 0; }; - virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) = 0; + virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0; /* SOFT BODY */ @@ -520,7 +537,7 @@ public: virtual void soft_body_set_space(RID p_body, RID p_space) = 0; virtual RID soft_body_get_space(RID p_body) const = 0; - virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) = 0; + virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0; virtual AABB soft_body_get_bounds(RID p_body) const = 0; @@ -760,11 +777,40 @@ public: ~PhysicsServer3D(); }; +class PhysicsTestMotionParameters3D : public RefCounted { + GDCLASS(PhysicsTestMotionParameters3D, RefCounted); + + PhysicsServer3D::MotionParameters parameters; + +protected: + static void _bind_methods(); + +public: + const PhysicsServer3D::MotionParameters &get_parameters() const { return parameters; } + + const Transform3D &get_from() const { return parameters.from; } + void set_from(const Transform3D &p_from) { parameters.from = p_from; } + + const Vector3 &get_motion() const { return parameters.motion; } + void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; } + + real_t get_margin() const { return parameters.margin; } + void set_margin(real_t p_margin) { parameters.margin = p_margin; } + + int get_max_collisions() const { return parameters.max_collisions; } + void set_max_collisions(int p_max_collisions) { parameters.max_collisions = p_max_collisions; } + + bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; } + void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; } + + Vector<RID> get_exclude_bodies() const; + void set_exclude_bodies(const Vector<RID> &p_exclude); +}; + class PhysicsTestMotionResult3D : public RefCounted { GDCLASS(PhysicsTestMotionResult3D, RefCounted); PhysicsServer3D::MotionResult result; - friend class PhysicsServer3D; protected: static void _bind_methods(); @@ -774,8 +820,8 @@ public: Vector3 get_travel() const; Vector3 get_remainder() const; - real_t get_safe_fraction() const; - real_t get_unsafe_fraction() const; + real_t get_collision_safe_fraction() const; + real_t get_collision_unsafe_fraction() const; int get_collision_count() const; @@ -786,16 +832,8 @@ public: RID get_collider_rid(int p_collision_index = 0) const; Object *get_collider(int p_collision_index = 0) const; int get_collider_shape(int p_collision_index = 0) const; + int get_collision_local_shape(int p_collision_index = 0) const; real_t get_collision_depth(int p_collision_index = 0) const; - - Vector3 get_best_collision_point() const; - Vector3 get_best_collision_normal() const; - Vector3 get_best_collider_velocity() const; - ObjectID get_best_collider_id() const; - RID get_best_collider_rid() const; - Object *get_best_collider() const; - int get_best_collider_shape() const; - real_t get_best_collision_depth() const; }; typedef PhysicsServer3D *(*CreatePhysicsServer3DCallback)(); diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 41c8b45113..28cd8374c0 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -70,6 +70,7 @@ #include "rendering/rendering_device_binds.h" #include "rendering_server.h" #include "servers/rendering/shader_types.h" +#include "text/text_server_extension.h" #include "text_server.h" #include "xr/xr_interface.h" #include "xr/xr_interface_extension.h" @@ -107,15 +108,11 @@ static bool has_server_feature_callback(const String &p_feature) { void preregister_server_types() { shader_types = memnew(ShaderTypes); - GLOBAL_DEF("internationalization/rendering/text_driver", ""); - String text_driver_options; - for (int i = 0; i < TextServerManager::get_interface_count(); i++) { - if (i > 0) { - text_driver_options += ","; - } - text_driver_options += TextServerManager::get_interface_name(i); - } - ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options)); + GDREGISTER_CLASS(TextServerManager); + GDREGISTER_VIRTUAL_CLASS(TextServer); + GDREGISTER_CLASS(TextServerExtension); + + Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager")); } void register_server_types() { @@ -125,10 +122,6 @@ void register_server_types() { GDREGISTER_VIRTUAL_CLASS(RenderingServer); GDREGISTER_CLASS(AudioServer); - GDREGISTER_CLASS(TextServerManager); - GDREGISTER_VIRTUAL_CLASS(TextServer); - TextServer::initialize_hex_code_box_fonts(); - GDREGISTER_VIRTUAL_CLASS(PhysicsServer2D); GDREGISTER_VIRTUAL_CLASS(PhysicsServer3D); GDREGISTER_VIRTUAL_CLASS(NavigationServer2D); @@ -215,12 +208,14 @@ void register_server_types() { GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2D); GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2D); + GDREGISTER_CLASS(PhysicsTestMotionParameters2D); GDREGISTER_CLASS(PhysicsTestMotionResult2D); GDREGISTER_CLASS(PhysicsShapeQueryParameters2D); GDREGISTER_CLASS(PhysicsShapeQueryParameters3D); GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3D); GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3D); + GDREGISTER_CLASS(PhysicsTestMotionParameters3D); GDREGISTER_CLASS(PhysicsTestMotionResult3D); // Physics 2D @@ -244,7 +239,6 @@ void unregister_server_types() { NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS); memdelete(shader_types); - TextServer::finish_hex_code_box_fonts(); } void register_server_singletons() { @@ -255,7 +249,6 @@ void register_server_singletons() { Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton(), "PhysicsServer3D")); Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut(), "NavigationServer2D")); Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton_mut(), "NavigationServer3D")); - Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager")); Engine::get_singleton()->add_singleton(Engine::Singleton("XRServer", XRServer::get_singleton(), "XRServer")); Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton(), "CameraServer")); } diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 0416b06d0d..a1c3481ed6 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -373,7 +373,7 @@ void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<Rende p.info = ShaderLanguage::uniform_to_property_info(E.value); p.info.name = E.key; //supply name p.index = E.value.instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.hint); + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } @@ -398,7 +398,7 @@ Variant SceneShaderForwardClustered::ShaderData::get_default_parameter(const Str if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 4118735cf2..16d650a540 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -365,7 +365,7 @@ void SceneShaderForwardMobile::ShaderData::get_instance_param_list(List<Renderer p.info = ShaderLanguage::uniform_to_property_info(E.value); p.info.name = E.key; //supply name p.index = E.value.instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.hint); + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } @@ -390,7 +390,7 @@ Variant SceneShaderForwardMobile::ShaderData::get_default_parameter(const String if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index b792ec9971..c69c9eeadf 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2161,7 +2161,7 @@ void RendererCanvasRenderRD::ShaderData::get_instance_param_list(List<RendererSt p.info = ShaderLanguage::uniform_to_property_info(E.value); p.info.name = E.key; //supply name p.index = E.value.instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.hint); + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } @@ -2186,7 +2186,7 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 830b0e7bae..7925e735a0 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -177,7 +177,7 @@ void RendererSceneSkyRD::SkyShaderData::get_instance_param_list(List<RendererSto p.info = ShaderLanguage::uniform_to_property_info(E.value); p.info.name = E.key; //supply name p.index = E.value.instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.hint); + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } @@ -202,7 +202,7 @@ Variant RendererSceneSkyRD::SkyShaderData::get_default_parameter(const StringNam if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 5ef1f46742..771be4bb3d 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -1691,73 +1691,183 @@ void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_t material_data_request_func[p_shader_type] = p_function; } -_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) { +_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) { switch (type) { case ShaderLanguage::TYPE_BOOL: { - bool v = value; - uint32_t *gui = (uint32_t *)data; - *gui = v ? 1 : 0; + + if (p_array_size > 0) { + const PackedInt32Array &ba = value; + int s = ba.size(); + const int *r = ba.ptr(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = (r[i] != 0) ? 1 : 0; + } else { + gui[j] = 0; + } + gui[j + 1] = 0; // ignored + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + bool v = value; + gui[0] = v ? 1 : 0; + } } break; case ShaderLanguage::TYPE_BVEC2: { - int v = value; uint32_t *gui = (uint32_t *)data; - gui[0] = v & 1 ? 1 : 0; - gui[1] = v & 2 ? 1 : 0; + if (p_array_size > 0) { + const PackedInt32Array &ba = value; + int s = ba.size(); + const int *r = ba.ptr(); + int count = 2 * p_array_size; + + for (int i = 0, j = 0; i < count; i += 2, j += 4) { + if (i < s) { + gui[j] = r[i] ? 1 : 0; + gui[j + 1] = r[i + 1] ? 1 : 0; + } else { + gui[j] = 0; + gui[j + 1] = 0; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + int v = value; + gui[0] = v & 1 ? 1 : 0; + gui[1] = v & 2 ? 1 : 0; + } } break; case ShaderLanguage::TYPE_BVEC3: { - int v = value; uint32_t *gui = (uint32_t *)data; - gui[0] = (v & 1) ? 1 : 0; - gui[1] = (v & 2) ? 1 : 0; - gui[2] = (v & 4) ? 1 : 0; + if (p_array_size > 0) { + const PackedInt32Array &ba = value; + int s = ba.size(); + const int *r = ba.ptr(); + int count = 3 * p_array_size; + + for (int i = 0, j = 0; i < count; i += 3, j += 4) { + if (i < s) { + gui[j] = r[i] ? 1 : 0; + gui[j + 1] = r[i + 1] ? 1 : 0; + gui[j + 2] = r[i + 2] ? 1 : 0; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + } + gui[j + 3] = 0; // ignored + } + } else { + int v = value; + gui[0] = (v & 1) ? 1 : 0; + gui[1] = (v & 2) ? 1 : 0; + gui[2] = (v & 4) ? 1 : 0; + } } break; case ShaderLanguage::TYPE_BVEC4: { - int v = value; uint32_t *gui = (uint32_t *)data; - gui[0] = (v & 1) ? 1 : 0; - gui[1] = (v & 2) ? 1 : 0; - gui[2] = (v & 4) ? 1 : 0; - gui[3] = (v & 8) ? 1 : 0; + if (p_array_size > 0) { + const PackedInt32Array &ba = value; + int s = ba.size(); + const int *r = ba.ptr(); + int count = 4 * p_array_size; + + for (int i = 0; i < count; i += 4) { + if (i < s) { + gui[i] = r[i] ? 1 : 0; + gui[i + 1] = r[i + 1] ? 1 : 0; + gui[i + 2] = r[i + 2] ? 1 : 0; + gui[i + 3] = r[i + 3] ? 1 : 0; + } else { + gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + } + } + } else { + int v = value; + gui[0] = (v & 1) ? 1 : 0; + gui[1] = (v & 2) ? 1 : 0; + gui[2] = (v & 4) ? 1 : 0; + gui[3] = (v & 8) ? 1 : 0; + } } break; case ShaderLanguage::TYPE_INT: { - int v = value; int32_t *gui = (int32_t *)data; - gui[0] = v; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + const int *r = iv.ptr(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = r[i]; + } else { + gui[j] = 0; + } + gui[j + 1] = 0; // ignored + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + int v = value; + gui[0] = v; + } } break; case ShaderLanguage::TYPE_IVEC2: { Vector<int> iv = value; int s = iv.size(); int32_t *gui = (int32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 2 * p_array_size; - for (int i = 0; i < 2; i++) { + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 2, j += 4) { if (i < s) { - gui[i] = r[i]; + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; } else { - gui[i] = 0; + gui[j] = 0; + gui[j + 1] = 0; } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored } - } break; case ShaderLanguage::TYPE_IVEC3: { Vector<int> iv = value; int s = iv.size(); int32_t *gui = (int32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 3 * p_array_size; - for (int i = 0; i < 3; i++) { + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 3, j += 4) { if (i < s) { - gui[i] = r[i]; + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + gui[j + 2] = r[i + 2]; } else { - gui[i] = 0; + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; } + gui[j + 3] = 0; // ignored } } break; case ShaderLanguage::TYPE_IVEC4: { @@ -1765,35 +1875,70 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy int s = iv.size(); int32_t *gui = (int32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 4 * p_array_size; - for (int i = 0; i < 4; i++) { + const int *r = iv.ptr(); + for (int i = 0; i < count; i += 4) { if (i < s) { gui[i] = r[i]; + gui[i + 1] = r[i + 1]; + gui[i + 2] = r[i + 2]; + gui[i + 3] = r[i + 3]; } else { gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; } } } break; case ShaderLanguage::TYPE_UINT: { - int v = value; uint32_t *gui = (uint32_t *)data; - gui[0] = v; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + const int *r = iv.ptr(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = r[i]; + } else { + gui[j] = 0; + } + gui[j + 1] = 0; // ignored + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + int v = value; + gui[0] = v; + } } break; case ShaderLanguage::TYPE_UVEC2: { Vector<int> iv = value; int s = iv.size(); uint32_t *gui = (uint32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 2 * p_array_size; - for (int i = 0; i < 2; i++) { + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 2, j += 4) { if (i < s) { - gui[i] = r[i]; + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; } else { - gui[i] = 0; + gui[j] = 0; + gui[j + 1] = 0; } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored } } break; case ShaderLanguage::TYPE_UVEC3: { @@ -1801,141 +1946,370 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy int s = iv.size(); uint32_t *gui = (uint32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 3 * p_array_size; - for (int i = 0; i < 3; i++) { + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 3, j += 4) { if (i < s) { - gui[i] = r[i]; + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + gui[j + 2] = r[i + 2]; } else { - gui[i] = 0; + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; } + gui[j + 3] = 0; // ignored } - } break; case ShaderLanguage::TYPE_UVEC4: { Vector<int> iv = value; int s = iv.size(); uint32_t *gui = (uint32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 4 * p_array_size; - for (int i = 0; i < 4; i++) { + const int *r = iv.ptr(); + for (int i = 0; i < count; i++) { if (i < s) { gui[i] = r[i]; + gui[i + 1] = r[i + 1]; + gui[i + 2] = r[i + 2]; + gui[i + 3] = r[i + 3]; } else { gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; } } } break; case ShaderLanguage::TYPE_FLOAT: { - float v = value; float *gui = (float *)data; - gui[0] = v; + if (p_array_size > 0) { + const PackedFloat32Array &a = value; + int s = a.size(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = a[i]; + } else { + gui[j] = 0; + } + gui[j + 1] = 0; // ignored + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + float v = value; + gui[0] = v; + } } break; case ShaderLanguage::TYPE_VEC2: { - Vector2 v = value; float *gui = (float *)data; - gui[0] = v.x; - gui[1] = v.y; + if (p_array_size > 0) { + const PackedVector2Array &a = value; + int s = a.size(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = a[i].x; + gui[j + 1] = a[i].y; + } else { + gui[j] = 0; + gui[j + 1] = 0; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + Vector2 v = value; + gui[0] = v.x; + gui[1] = v.y; + } } break; case ShaderLanguage::TYPE_VEC3: { - Vector3 v = value; float *gui = (float *)data; - gui[0] = v.x; - gui[1] = v.y; - gui[2] = v.z; + if (p_array_size > 0) { + const PackedVector3Array &a = value; + int s = a.size(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = a[i].x; + gui[j + 1] = a[i].y; + gui[j + 2] = a[i].z; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + } + gui[j + 3] = 0; // ignored + } + } else { + Vector3 v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + } } break; case ShaderLanguage::TYPE_VEC4: { float *gui = (float *)data; - if (value.get_type() == Variant::COLOR) { - Color v = value; + if (p_array_size > 0) { + if (value.get_type() == Variant::PACKED_COLOR_ARRAY) { + const PackedColorArray &a = value; + int s = a.size(); - if (p_linear_color) { - v = v.to_linear(); + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + Color color = a[i]; + if (p_linear_color) { + color = color.to_linear(); + } + gui[j] = color.r; + gui[j + 1] = color.g; + gui[j + 2] = color.b; + gui[j + 3] = color.a; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + gui[j + 3] = 0; + } + } + } else { + const PackedFloat32Array &a = value; + int s = a.size(); + int count = 4 * p_array_size; + + for (int i = 0; i < count; i += 4) { + if (i + 3 < s) { + gui[i] = a[i]; + gui[i + 1] = a[i + 1]; + gui[i + 2] = a[i + 2]; + gui[i + 3] = a[i + 3]; + } else { + gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + } + } } + } else { + if (value.get_type() == Variant::COLOR) { + Color v = value; - gui[0] = v.r; - gui[1] = v.g; - gui[2] = v.b; - gui[3] = v.a; - } else if (value.get_type() == Variant::RECT2) { - Rect2 v = value; - - gui[0] = v.position.x; - gui[1] = v.position.y; - gui[2] = v.size.x; - gui[3] = v.size.y; - } else if (value.get_type() == Variant::QUATERNION) { - Quaternion v = value; + if (p_linear_color) { + v = v.to_linear(); + } - gui[0] = v.x; - gui[1] = v.y; - gui[2] = v.z; - gui[3] = v.w; - } else { - Plane v = value; + gui[0] = v.r; + gui[1] = v.g; + gui[2] = v.b; + gui[3] = v.a; + } else if (value.get_type() == Variant::RECT2) { + Rect2 v = value; + + gui[0] = v.position.x; + gui[1] = v.position.y; + gui[2] = v.size.x; + gui[3] = v.size.y; + } else if (value.get_type() == Variant::QUATERNION) { + Quaternion v = value; + + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; + } else { + Plane v = value; - gui[0] = v.normal.x; - gui[1] = v.normal.y; - gui[2] = v.normal.z; - gui[3] = v.d; + gui[0] = v.normal.x; + gui[1] = v.normal.y; + gui[2] = v.normal.z; + gui[3] = v.d; + } } } break; case ShaderLanguage::TYPE_MAT2: { - Transform2D v = value; float *gui = (float *)data; - //in std140 members of mat2 are treated as vec4s - gui[0] = v.elements[0][0]; - gui[1] = v.elements[0][1]; - gui[2] = 0; - gui[3] = 0; - gui[4] = v.elements[1][0]; - gui[5] = v.elements[1][1]; - gui[6] = 0; - gui[7] = 0; + if (p_array_size > 0) { + const PackedFloat32Array &a = value; + int s = a.size(); + + for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) { + if (i + 3 < s) { + gui[j] = a[i]; + gui[j + 1] = a[i + 1]; + + gui[j + 4] = a[i + 2]; + gui[j + 5] = a[i + 3]; + } else { + gui[j] = 1; + gui[j + 1] = 0; + + gui[j + 4] = 0; + gui[j + 5] = 1; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + gui[j + 6] = 0; // ignored + gui[j + 7] = 0; // ignored + } + } else { + Transform2D v = value; + + //in std140 members of mat2 are treated as vec4s + gui[0] = v.elements[0][0]; + gui[1] = v.elements[0][1]; + gui[2] = 0; // ignored + gui[3] = 0; // ignored + + gui[4] = v.elements[1][0]; + gui[5] = v.elements[1][1]; + gui[6] = 0; // ignored + gui[7] = 0; // ignored + } } break; case ShaderLanguage::TYPE_MAT3: { - Basis v = value; float *gui = (float *)data; - gui[0] = v.elements[0][0]; - gui[1] = v.elements[1][0]; - gui[2] = v.elements[2][0]; - gui[3] = 0; - gui[4] = v.elements[0][1]; - gui[5] = v.elements[1][1]; - gui[6] = v.elements[2][1]; - gui[7] = 0; - gui[8] = v.elements[0][2]; - gui[9] = v.elements[1][2]; - gui[10] = v.elements[2][2]; - gui[11] = 0; + if (p_array_size > 0) { + const PackedFloat32Array &a = value; + int s = a.size(); + + for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) { + if (i + 8 < s) { + gui[j] = a[i]; + gui[j + 1] = a[i + 1]; + gui[j + 2] = a[i + 2]; + + gui[j + 4] = a[i + 3]; + gui[j + 5] = a[i + 4]; + gui[j + 6] = a[i + 5]; + + gui[j + 8] = a[i + 6]; + gui[j + 9] = a[i + 7]; + gui[j + 10] = a[i + 8]; + } else { + gui[j] = 1; + gui[j + 1] = 0; + gui[j + 2] = 0; + + gui[j + 4] = 0; + gui[j + 5] = 1; + gui[j + 6] = 0; + + gui[j + 8] = 0; + gui[j + 9] = 0; + gui[j + 10] = 1; + } + gui[j + 3] = 0; // ignored + gui[j + 7] = 0; // ignored + gui[j + 11] = 0; // ignored + } + } else { + Basis v = value; + gui[0] = v.elements[0][0]; + gui[1] = v.elements[1][0]; + gui[2] = v.elements[2][0]; + gui[3] = 0; // ignored + + gui[4] = v.elements[0][1]; + gui[5] = v.elements[1][1]; + gui[6] = v.elements[2][1]; + gui[7] = 0; // ignored + + gui[8] = v.elements[0][2]; + gui[9] = v.elements[1][2]; + gui[10] = v.elements[2][2]; + gui[11] = 0; // ignored + } } break; case ShaderLanguage::TYPE_MAT4: { - Transform3D v = value; float *gui = (float *)data; - gui[0] = v.basis.elements[0][0]; - gui[1] = v.basis.elements[1][0]; - gui[2] = v.basis.elements[2][0]; - gui[3] = 0; - gui[4] = v.basis.elements[0][1]; - gui[5] = v.basis.elements[1][1]; - gui[6] = v.basis.elements[2][1]; - gui[7] = 0; - gui[8] = v.basis.elements[0][2]; - gui[9] = v.basis.elements[1][2]; - gui[10] = v.basis.elements[2][2]; - gui[11] = 0; - gui[12] = v.origin.x; - gui[13] = v.origin.y; - gui[14] = v.origin.z; - gui[15] = 1; + if (p_array_size > 0) { + const PackedFloat32Array &a = value; + int s = a.size(); + + for (int i = 0; i < p_array_size * 16; i += 16) { + if (i + 15 < s) { + gui[i] = a[i]; + gui[i + 1] = a[i + 1]; + gui[i + 2] = a[i + 2]; + gui[i + 3] = a[i + 3]; + + gui[i + 4] = a[i + 4]; + gui[i + 5] = a[i + 5]; + gui[i + 6] = a[i + 6]; + gui[i + 7] = a[i + 7]; + + gui[i + 8] = a[i + 8]; + gui[i + 9] = a[i + 9]; + gui[i + 10] = a[i + 10]; + gui[i + 11] = a[i + 11]; + + gui[i + 12] = a[i + 12]; + gui[i + 13] = a[i + 13]; + gui[i + 14] = a[i + 14]; + gui[i + 15] = a[i + 15]; + } else { + gui[i] = 1; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + + gui[i + 4] = 0; + gui[i + 5] = 1; + gui[i + 6] = 0; + gui[i + 7] = 0; + + gui[i + 8] = 0; + gui[i + 9] = 0; + gui[i + 10] = 1; + gui[i + 11] = 0; + + gui[i + 12] = 0; + gui[i + 13] = 0; + gui[i + 14] = 0; + gui[i + 15] = 1; + } + } + } else { + Transform3D v = value; + gui[0] = v.basis.elements[0][0]; + gui[1] = v.basis.elements[1][0]; + gui[2] = v.basis.elements[2][0]; + gui[3] = 0; + + gui[4] = v.basis.elements[0][1]; + gui[5] = v.basis.elements[1][1]; + gui[6] = v.basis.elements[2][1]; + gui[7] = 0; + + gui[8] = v.basis.elements[0][2]; + gui[9] = v.basis.elements[1][2]; + gui[10] = v.basis.elements[2][2]; + gui[11] = 0; + + gui[12] = v.origin.x; + gui[13] = v.origin.y; + gui[14] = v.origin.z; + gui[15] = 1; + } } break; default: { } @@ -2094,19 +2468,23 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, } } -_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) { +_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) { + if (p_array_size <= 0) { + p_array_size = 1; + } + switch (type) { case ShaderLanguage::TYPE_BOOL: case ShaderLanguage::TYPE_INT: case ShaderLanguage::TYPE_UINT: case ShaderLanguage::TYPE_FLOAT: { - memset(data, 0, 4); + memset(data, 0, 4 * p_array_size); } break; case ShaderLanguage::TYPE_BVEC2: case ShaderLanguage::TYPE_IVEC2: case ShaderLanguage::TYPE_UVEC2: case ShaderLanguage::TYPE_VEC2: { - memset(data, 0, 8); + memset(data, 0, 8 * p_array_size); } break; case ShaderLanguage::TYPE_BVEC3: case ShaderLanguage::TYPE_IVEC3: @@ -2116,16 +2494,16 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, case ShaderLanguage::TYPE_IVEC4: case ShaderLanguage::TYPE_UVEC4: case ShaderLanguage::TYPE_VEC4: { - memset(data, 0, 16); + memset(data, 0, 16 * p_array_size); } break; case ShaderLanguage::TYPE_MAT2: { - memset(data, 0, 32); + memset(data, 0, 32 * p_array_size); } break; case ShaderLanguage::TYPE_MAT3: { - memset(data, 0, 48); + memset(data, 0, 48 * p_array_size); } break; case ShaderLanguage::TYPE_MAT4: { - memset(data, 0, 64); + memset(data, 0, 64 * p_array_size); } break; default: { @@ -2175,7 +2553,7 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName if (V) { //user provided - _fill_std140_variant_ubo_value(E.value.type, V->get(), data, p_use_linear_color); + _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color); } else if (E.value.default_value.size()) { //default value @@ -2185,10 +2563,10 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName //zero because it was not provided if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { //colors must be set as black, with alpha as 1.0 - _fill_std140_variant_ubo_value(E.value.type, Color(0, 0, 0, 1), data, p_use_linear_color); + _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color); } else { //else just zero it out - _fill_std140_ubo_empty(E.value.type, data); + _fill_std140_ubo_empty(E.value.type, E.value.array_size, data); } } } @@ -2241,10 +2619,11 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari bool uses_global_textures = false; global_textures_pass++; - for (int i = 0; i < p_texture_uniforms.size(); i++) { + for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) { const StringName &uniform_name = p_texture_uniforms[i].name; + int uniform_array_size = p_texture_uniforms[i].array_size; - RID texture; + Vector<RID> textures; if (p_texture_uniforms[i].global) { RendererStorageRD *rs = base_singleton; @@ -2265,31 +2644,51 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari E->get() = global_textures_pass; } - texture = v->override.get_type() != Variant::NIL ? v->override : v->value; + textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value); } } else { WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly."); } } else { - if (!texture.is_valid()) { - const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name); - if (V) { - texture = V->get(); + const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name); + if (V) { + if (V->get().is_array()) { + Array array = (Array)V->get(); + if (uniform_array_size > 0) { + for (int j = 0; j < array.size(); j++) { + textures.push_back(array[j]); + } + } else { + if (array.size() > 0) { + textures.push_back(array[0]); + } + } + } else { + textures.push_back(V->get()); } } - if (!texture.is_valid()) { + if (uniform_array_size > 0) { + if (textures.size() < uniform_array_size) { + const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name); + if (W) { + for (int j = textures.size(); j < uniform_array_size; j++) { + textures.push_back(W->get()); + } + } + } + } else if (textures.is_empty()) { const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name); if (W) { - texture = W->get(); + textures.push_back(W->get()); } } } RID rd_texture; - if (texture.is_null()) { + if (textures.is_empty()) { //check default usage switch (p_texture_uniforms[i].hint) { case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: @@ -2306,45 +2705,56 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); } break; } +#ifdef TOOLS_ENABLED + if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) { + roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel); + } +#endif + if (uniform_array_size > 0) { + for (int j = 0; j < uniform_array_size; j++) { + p_textures[k++] = rd_texture; + } + } else { + p_textures[k] = rd_texture; + ++k; + } } else { bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO); - Texture *tex = singleton->texture_owner.get_or_null(texture); + for (int j = 0; j < textures.size(); j++) { + Texture *tex = singleton->texture_owner.get_or_null(textures[j]); - if (tex) { - rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; + if (tex) { + rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; #ifdef TOOLS_ENABLED - if (tex->detect_3d_callback && p_use_linear_color) { - tex->detect_3d_callback(tex->detect_3d_callback_ud); - } - if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) { - if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) { - normal_detect_texture = tex; + if (tex->detect_3d_callback && p_use_linear_color) { + tex->detect_3d_callback(tex->detect_3d_callback_ud); + } + if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) { + if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) { + normal_detect_texture = tex; + } + tex->detect_normal_callback(tex->detect_normal_callback_ud); + } + if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) { + //find the normal texture + roughness_detect_texture = tex; + roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R); } - tex->detect_normal_callback(tex->detect_normal_callback_ud); +#endif } - if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) { - //find the normal texture - roughness_detect_texture = tex; - roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R); + if (rd_texture.is_null()) { + rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); + } +#ifdef TOOLS_ENABLED + if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) { + roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel); } - #endif - } - - if (rd_texture.is_null()) { - //wtf - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); + p_textures[k++] = rd_texture; } } - - p_textures[i] = rd_texture; - } -#ifdef TOOLS_ENABLED - if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) { - roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel); } -#endif { //for textures no longer used, unregister them List<Map<StringName, uint64_t>::Element *> to_delete; @@ -2412,7 +2822,10 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier); } - uint32_t tex_uniform_count = p_texture_uniforms.size(); + uint32_t tex_uniform_count = 0U; + for (int i = 0; i < p_texture_uniforms.size(); i++) { + tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1); + } if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) { texture_cache.resize(tex_uniform_count); @@ -2452,11 +2865,19 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St } const RID *textures = texture_cache.ptrw(); - for (uint32_t i = 0; i < tex_uniform_count; i++) { + for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) { + const int array_size = p_texture_uniforms[i].array_size; + RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1 + i; - u.ids.push_back(textures[i]); + u.binding = 1 + k; + if (array_size > 0) { + for (int j = 0; j < array_size; j++) { + u.ids.push_back(textures[k++]); + } + } else { + u.ids.push_back(textures[k++]); + } uniforms.push_back(u); } } @@ -5327,7 +5748,7 @@ void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<Render p.info = ShaderLanguage::uniform_to_property_info(E.value); p.info.name = E.key; //supply name p.index = E.value.instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.hint); + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } @@ -5352,7 +5773,7 @@ Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const Stri if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } @@ -8551,7 +8972,7 @@ void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_i pos += p_index; - _fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer + _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer _global_variable_mark_buffer_dirty(pos, 1); } diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index cddb679eba..2f4671785a 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -91,7 +91,7 @@ static int _get_datatype_size(SL::DataType p_type) { case SL::TYPE_VEC4: return 16; case SL::TYPE_MAT2: - return 32; //4 * 4 + 4 * 4 + return 32; // 4 * 4 + 4 * 4 case SL::TYPE_MAT3: return 48; // 4 * 4 + 4 * 4 + 4 * 4 case SL::TYPE_MAT4: @@ -608,7 +608,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge continue; // Instances are indexed directly, don't need index uniforms. } if (SL::is_sampler_type(uniform.type)) { - ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_order) + ") uniform "; + ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_binding) + ") uniform "; } bool is_buffer_global = !SL::is_sampler_type(uniform.type) && uniform.scope == SL::ShaderNode::Uniform::SCOPE_GLOBAL; @@ -622,6 +622,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge } ucode += " " + _mkid(uniform_name); + if (uniform.array_size > 0) { + ucode += "["; + ucode += itos(uniform.array_size); + ucode += "]"; + } ucode += ";\n"; if (SL::is_sampler_type(uniform.type)) { for (int j = 0; j < STAGE_MAX; j++) { @@ -635,6 +640,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge texture.filter = uniform.filter; texture.repeat = uniform.repeat; texture.global = uniform.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL; + texture.array_size = uniform.array_size; if (texture.global) { r_gen_code.uses_global_textures = true; } @@ -650,7 +656,16 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge uniform_sizes.write[uniform.order] = _get_datatype_size(ShaderLanguage::TYPE_UINT); uniform_alignments.write[uniform.order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT); } else { - uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type); + if (uniform.array_size > 0) { + int size = _get_datatype_size(uniform.type) * uniform.array_size; + int m = (16 * uniform.array_size); + if ((size % m) != 0) { + size += m - (size % m); + } + uniform_sizes.write[uniform.order] = size; + } else { + uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type); + } uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type); } } @@ -1074,10 +1089,32 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge if (p_default_actions.renames.has(anode->name)) { code = p_default_actions.renames[anode->name]; } else { - if (use_fragment_varying) { - code = "frag_to_light."; + if (shader->uniforms.has(anode->name)) { + //its a uniform! + const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[anode->name]; + if (u.texture_order >= 0) { + code = _mkid(anode->name); //texture, use as is + } else { + //a scalar or vector + if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { + code = actions.base_uniform_string + _mkid(anode->name); //texture, use as is + //global variable, this means the code points to an index to the global table + code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); + } else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + //instance variable, index it as such + code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")"; + code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); + } else { + //regular uniform, index from UBO + code = actions.base_uniform_string + _mkid(anode->name); + } + } + } else { + if (use_fragment_varying) { + code = "frag_to_light."; + } + code += _mkid(anode->name); } - code += _mkid(anode->name); } if (anode->call_expression != nullptr) { @@ -1193,46 +1230,63 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge code += ", "; } String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - if (is_texture_func && i == 1 && onode->arguments[i]->type == SL::Node::TYPE_VARIABLE) { + if (is_texture_func && i == 1 && (onode->arguments[i]->type == SL::Node::TYPE_VARIABLE || onode->arguments[i]->type == SL::Node::TYPE_OPERATOR)) { //need to map from texture to sampler in order to sample - const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]); + StringName texture_uniform; + bool correct_texture_uniform = false; + + if (onode->arguments[i]->type == SL::Node::TYPE_VARIABLE) { + const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]); + texture_uniform = varnode->name; + correct_texture_uniform = true; + } else { // array indexing operator handling + const SL::OperatorNode *opnode = static_cast<const SL::OperatorNode *>(onode->arguments[i]); + if (opnode->op == SL::Operator::OP_INDEX && opnode->arguments[0]->type == SL::Node::TYPE_ARRAY) { + const SL::ArrayNode *anode = static_cast<const SL::ArrayNode *>(opnode->arguments[0]); + texture_uniform = anode->name; + correct_texture_uniform = true; + } + } - StringName texture_uniform = varnode->name; - is_screen_texture = (texture_uniform == "SCREEN_TEXTURE"); + if (correct_texture_uniform) { + is_screen_texture = (texture_uniform == "SCREEN_TEXTURE"); - String sampler_name; + String sampler_name; - if (actions.custom_samplers.has(texture_uniform)) { - sampler_name = actions.custom_samplers[texture_uniform]; - } else { - if (shader->uniforms.has(texture_uniform)) { - sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat); + if (actions.custom_samplers.has(texture_uniform)) { + sampler_name = actions.custom_samplers[texture_uniform]; } else { - bool found = false; - - for (int j = 0; j < function->arguments.size(); j++) { - if (function->arguments[j].name == texture_uniform) { - if (function->arguments[j].tex_builtin_check) { - ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin)); - sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin]; - found = true; - break; - } - if (function->arguments[j].tex_argument_check) { - sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat); - found = true; - break; + if (shader->uniforms.has(texture_uniform)) { + sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat); + } else { + bool found = false; + + for (int j = 0; j < function->arguments.size(); j++) { + if (function->arguments[j].name == texture_uniform) { + if (function->arguments[j].tex_builtin_check) { + ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin)); + sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin]; + found = true; + break; + } + if (function->arguments[j].tex_argument_check) { + sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat); + found = true; + break; + } } } - } - if (!found) { - //function was most likely unused, so use anything (compiler will remove it anyway) - sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT); + if (!found) { + //function was most likely unused, so use anything (compiler will remove it anyway) + sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT); + } } } - } - code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")"; + code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")"; + } else { + code += node_code; + } } else { code += node_code; } diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h index 0fe9047967..2ab689c27c 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.h +++ b/servers/rendering/renderer_rd/shader_compiler_rd.h @@ -65,6 +65,7 @@ public: ShaderLanguage::TextureFilter filter; ShaderLanguage::TextureRepeat repeat; bool global; + int array_size; }; Vector<Texture> texture_uniforms; diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index bed6ade1f6..62390f9d4d 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -45,6 +45,9 @@ int RenderingServerDefault::changes = 0; /* FREE */ void RenderingServerDefault::_free(RID p_rid) { + if (unlikely(p_rid.is_null())) { + return; + } if (RSG::storage->free(p_rid)) { return; } diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index f960d4af5f..f99637fb06 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -1078,6 +1078,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea if (r_data_type) { *r_data_type = shader->uniforms[p_identifier].type; } + if (r_array_size) { + *r_array_size = shader->uniforms[p_identifier].array_size; + } if (r_type) { *r_type = IDENTIFIER_UNIFORM; } @@ -2921,86 +2924,294 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) { p_type == TYPE_SAMPLERCUBEARRAY; } -Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) { +Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) { + int array_size = p_array_size; + if (p_value.size() > 0) { Variant value; switch (p_type) { case ShaderLanguage::TYPE_BOOL: - value = Variant(p_value[0].boolean); + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].boolean); + } + value = Variant(array); + } else { + value = Variant(p_value[0].boolean); + } break; case ShaderLanguage::TYPE_BVEC2: + array_size *= 2; + + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].boolean); + } + value = Variant(array); + } else { + value = Variant(p_value[0].boolean); + } + break; case ShaderLanguage::TYPE_BVEC3: + array_size *= 3; + + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].boolean); + } + value = Variant(array); + } else { + value = Variant(p_value[0].boolean); + } + break; case ShaderLanguage::TYPE_BVEC4: + array_size *= 4; + + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].boolean); + } + value = Variant(array); + } else { + value = Variant(p_value[0].boolean); + } + break; case ShaderLanguage::TYPE_INT: - value = Variant(p_value[0].sint); + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].sint); + } + value = Variant(array); + } else { + value = Variant(p_value[0].sint); + } break; case ShaderLanguage::TYPE_IVEC2: - value = Variant(Vector2(p_value[0].sint, p_value[1].sint)); + if (array_size > 0) { + array_size *= 2; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].sint); + } + value = Variant(array); + } else { + value = Variant(Vector2(p_value[0].sint, p_value[1].sint)); + } break; case ShaderLanguage::TYPE_IVEC3: - value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint)); + if (array_size > 0) { + array_size *= 3; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].sint); + } + value = Variant(array); + } else { + value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint)); + } break; case ShaderLanguage::TYPE_IVEC4: - value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); + if (array_size > 0) { + array_size *= 4; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].sint); + } + value = Variant(array); + } else { + value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); + } break; case ShaderLanguage::TYPE_UINT: - value = Variant(p_value[0].uint); + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].uint); + } + value = Variant(array); + } else { + value = Variant(p_value[0].uint); + } break; case ShaderLanguage::TYPE_UVEC2: - value = Variant(Vector2(p_value[0].uint, p_value[1].uint)); + if (array_size > 0) { + array_size *= 2; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].uint); + } + value = Variant(array); + } else { + value = Variant(Vector2(p_value[0].uint, p_value[1].uint)); + } break; case ShaderLanguage::TYPE_UVEC3: - value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint)); + if (array_size > 0) { + array_size *= 3; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].uint); + } + value = Variant(array); + } else { + value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint)); + } break; case ShaderLanguage::TYPE_UVEC4: - value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); + if (array_size > 0) { + array_size *= 4; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].uint); + } + value = Variant(array); + } else { + value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); + } break; case ShaderLanguage::TYPE_FLOAT: - value = Variant(p_value[0].real); + if (array_size > 0) { + PackedFloat32Array array = PackedFloat32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].real); + } + value = Variant(array); + } else { + value = Variant(p_value[0].real); + } break; case ShaderLanguage::TYPE_VEC2: - value = Variant(Vector2(p_value[0].real, p_value[1].real)); + if (array_size > 0) { + array_size *= 2; + + PackedVector2Array array = PackedVector2Array(); + for (int i = 0; i < array_size; i += 2) { + array.push_back(Vector2(p_value[i].real, p_value[i + 1].real)); + } + value = Variant(array); + } else { + value = Variant(Vector2(p_value[0].real, p_value[1].real)); + } break; case ShaderLanguage::TYPE_VEC3: - value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real)); + if (array_size > 0) { + array_size *= 3; + + PackedVector3Array array = PackedVector3Array(); + for (int i = 0; i < array_size; i += 3) { + array.push_back(Vector3(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real)); + } + value = Variant(array); + } else { + value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real)); + } break; case ShaderLanguage::TYPE_VEC4: - if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + if (array_size > 0) { + array_size *= 4; + + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + PackedColorArray array = PackedColorArray(); + for (int i = 0; i < array_size; i += 4) { + array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real)); + } + value = Variant(array); + } else { + PackedFloat32Array array = PackedFloat32Array(); + for (int i = 0; i < array_size; i += 4) { + array.push_back(p_value[i].real); + array.push_back(p_value[i + 1].real); + array.push_back(p_value[i + 2].real); + array.push_back(p_value[i + 3].real); + } + value = Variant(array); + } } else { - value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + } else { + value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + } } break; case ShaderLanguage::TYPE_MAT2: - value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0)); + if (array_size > 0) { + array_size *= 4; + + PackedFloat32Array array = PackedFloat32Array(); + for (int i = 0; i < array_size; i += 4) { + array.push_back(p_value[i].real); + array.push_back(p_value[i + 1].real); + array.push_back(p_value[i + 2].real); + array.push_back(p_value[i + 3].real); + } + value = Variant(array); + } else { + value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0)); + } break; case ShaderLanguage::TYPE_MAT3: { - Basis p; - p[0][0] = p_value[0].real; - p[0][1] = p_value[1].real; - p[0][2] = p_value[2].real; - p[1][0] = p_value[3].real; - p[1][1] = p_value[4].real; - p[1][2] = p_value[5].real; - p[2][0] = p_value[6].real; - p[2][1] = p_value[7].real; - p[2][2] = p_value[8].real; - value = Variant(p); + if (array_size > 0) { + array_size *= 9; + + PackedFloat32Array array = PackedFloat32Array(); + for (int i = 0; i < array_size; i += 9) { + for (int j = 0; j < 9; j++) { + array.push_back(p_value[i + j].real); + } + } + value = Variant(array); + } else { + Basis p; + p[0][0] = p_value[0].real; + p[0][1] = p_value[1].real; + p[0][2] = p_value[2].real; + p[1][0] = p_value[3].real; + p[1][1] = p_value[4].real; + p[1][2] = p_value[5].real; + p[2][0] = p_value[6].real; + p[2][1] = p_value[7].real; + p[2][2] = p_value[8].real; + value = Variant(p); + } break; } case ShaderLanguage::TYPE_MAT4: { - Basis p; - p[0][0] = p_value[0].real; - p[0][1] = p_value[1].real; - p[0][2] = p_value[2].real; - p[1][0] = p_value[4].real; - p[1][1] = p_value[5].real; - p[1][2] = p_value[6].real; - p[2][0] = p_value[8].real; - p[2][1] = p_value[9].real; - p[2][2] = p_value[10].real; - Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real)); - value = Variant(t); + if (array_size > 0) { + array_size *= 16; + + PackedFloat32Array array = PackedFloat32Array(); + for (int i = 0; i < array_size; i += 16) { + for (int j = 0; j < 16; j++) { + array.push_back(p_value[i + j].real); + } + } + value = Variant(array); + } else { + Basis p; + p[0][0] = p_value[0].real; + p[0][1] = p_value[1].real; + p[0][2] = p_value[2].real; + p[1][0] = p_value[4].real; + p[1][1] = p_value[5].real; + p[1][2] = p_value[6].real; + p[2][0] = p_value[8].real; + p[2][1] = p_value[9].real; + p[2][2] = p_value[10].real; + Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real)); + value = Variant(t); + } break; } case ShaderLanguage::TYPE_ISAMPLER2DARRAY: @@ -3036,31 +3247,50 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform pi.type = Variant::NIL; break; case ShaderLanguage::TYPE_BOOL: - pi.type = Variant::BOOL; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::BOOL; + } break; case ShaderLanguage::TYPE_BVEC2: - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y"; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y"; + } break; case ShaderLanguage::TYPE_BVEC3: - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z"; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y,z"; + } break; case ShaderLanguage::TYPE_BVEC4: - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z,w"; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y,z,w"; + } break; case ShaderLanguage::TYPE_UINT: case ShaderLanguage::TYPE_INT: { - pi.type = Variant::INT; - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]); + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::INT; + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { + pi.hint = PROPERTY_HINT_RANGE; + pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]); + } } - } break; case ShaderLanguage::TYPE_IVEC2: case ShaderLanguage::TYPE_IVEC3: @@ -3071,59 +3301,106 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform pi.type = Variant::PACKED_INT32_ARRAY; } break; case ShaderLanguage::TYPE_FLOAT: { - pi.type = Variant::FLOAT; - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]); + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_FLOAT32_ARRAY; + } else { + pi.type = Variant::FLOAT; + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { + pi.hint = PROPERTY_HINT_RANGE; + pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]); + } } - } break; case ShaderLanguage::TYPE_VEC2: - pi.type = Variant::VECTOR2; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_VECTOR2_ARRAY; + } else { + pi.type = Variant::VECTOR2; + } break; case ShaderLanguage::TYPE_VEC3: - pi.type = Variant::VECTOR3; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_VECTOR3_ARRAY; + } else { + pi.type = Variant::VECTOR3; + } break; case ShaderLanguage::TYPE_VEC4: { - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - pi.type = Variant::COLOR; + if (p_uniform.array_size > 0) { + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + pi.type = Variant::PACKED_COLOR_ARRAY; + } else { + pi.type = Variant::PACKED_FLOAT32_ARRAY; + } } else { - pi.type = Variant::PLANE; + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + pi.type = Variant::COLOR; + } else { + pi.type = Variant::PLANE; + } } } break; case ShaderLanguage::TYPE_MAT2: - pi.type = Variant::TRANSFORM2D; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_FLOAT32_ARRAY; + } else { + pi.type = Variant::TRANSFORM2D; + } break; case ShaderLanguage::TYPE_MAT3: - pi.type = Variant::BASIS; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_FLOAT32_ARRAY; + } else { + pi.type = Variant::BASIS; + } break; case ShaderLanguage::TYPE_MAT4: - pi.type = Variant::TRANSFORM3D; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_FLOAT32_ARRAY; + } else { + pi.type = Variant::TRANSFORM3D; + } break; case ShaderLanguage::TYPE_SAMPLER2D: case ShaderLanguage::TYPE_ISAMPLER2D: case ShaderLanguage::TYPE_USAMPLER2D: { - pi.type = Variant::OBJECT; + if (p_uniform.array_size > 0) { + pi.type = Variant::ARRAY; + } else { + pi.type = Variant::OBJECT; + } pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "Texture2D"; } break; case ShaderLanguage::TYPE_SAMPLER2DARRAY: case ShaderLanguage::TYPE_ISAMPLER2DARRAY: case ShaderLanguage::TYPE_USAMPLER2DARRAY: { - pi.type = Variant::OBJECT; + if (p_uniform.array_size > 0) { + pi.type = Variant::ARRAY; + } else { + pi.type = Variant::OBJECT; + } pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "TextureLayered"; } break; case ShaderLanguage::TYPE_SAMPLER3D: case ShaderLanguage::TYPE_ISAMPLER3D: case ShaderLanguage::TYPE_USAMPLER3D: { - pi.type = Variant::OBJECT; + if (p_uniform.array_size > 0) { + pi.type = Variant::ARRAY; + } else { + pi.type = Variant::OBJECT; + } pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "Texture3D"; } break; case ShaderLanguage::TYPE_SAMPLERCUBE: case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: { - pi.type = Variant::OBJECT; + if (p_uniform.array_size > 0) { + pi.type = Variant::ARRAY; + } else { + pi.type = Variant::OBJECT; + } pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "TextureLayered"; } break; @@ -6694,6 +6971,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); int texture_uniforms = 0; + int texture_binding = 0; int uniforms = 0; int instance_index = 0; ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL; @@ -6903,6 +7181,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } } + bool precision_defined = false; DataPrecision precision = PRECISION_DEFAULT; DataInterpolation interpolation = INTERPOLATION_SMOOTH; DataType type; @@ -6911,15 +7190,34 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); if (is_token_interpolation(tk.type)) { + if (uniform) { + _set_error("Interpolation qualifiers are not supported for uniforms!"); + return ERR_PARSE_ERROR; + } interpolation = get_token_interpolation(tk.type); tk = _get_token(); } if (is_token_precision(tk.type)) { precision = get_token_precision(tk.type); + precision_defined = true; tk = _get_token(); } + if (shader->structs.has(tk.text)) { + if (uniform) { + if (precision_defined) { + _set_error("Precision modifier cannot be used on structs."); + return ERR_PARSE_ERROR; + } + _set_error("struct datatype is not yet supported for uniforms!"); + return ERR_PARSE_ERROR; + } else { + _set_error("struct datatype not allowed here"); + return ERR_PARSE_ERROR; + } + } + if (!is_token_datatype(tk.type)) { _set_error("Expected datatype. "); return ERR_PARSE_ERROR; @@ -6940,10 +7238,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); if (tk.type == TK_BRACKET_OPEN) { - if (uniform) { - _set_error(vformat("Uniform arrays are not yet implemented!")); - return ERR_PARSE_ERROR; - } tk = _get_token(); if (tk.type == TK_INT_CONSTANT && tk.constant > 0) { @@ -6996,12 +7290,47 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } ShaderNode::Uniform uniform2; + uniform2.type = type; + uniform2.scope = uniform_scope; + uniform2.precision = precision; + uniform2.array_size = array_size; + + tk = _get_token(); + if (tk.type == TK_BRACKET_OPEN) { + if (uniform2.array_size > 0) { + _set_error("Array size is already defined!"); + return ERR_PARSE_ERROR; + } + tk = _get_token(); + + if (tk.type == TK_INT_CONSTANT && tk.constant > 0) { + uniform2.array_size = (int)tk.constant; + + tk = _get_token(); + if (tk.type == TK_BRACKET_CLOSE) { + tk = _get_token(); + } else { + _set_error("Expected ']'"); + return ERR_PARSE_ERROR; + } + } else { + _set_error("Expected integer constant > 0"); + return ERR_PARSE_ERROR; + } + } + if (is_sampler_type(type)) { if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) { _set_error("Uniforms with 'instance' qualifiers can't be of sampler type."); return ERR_PARSE_ERROR; } uniform2.texture_order = texture_uniforms++; + uniform2.texture_binding = texture_binding; + if (uniform2.array_size > 0) { + texture_binding += uniform2.array_size; + } else { + ++texture_binding; + } uniform2.order = -1; if (_validate_datatype(type) != OK) { return ERR_PARSE_ERROR; @@ -7011,19 +7340,22 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct _set_error("Uniforms with 'instance' qualifiers can't be of matrix type."); return ERR_PARSE_ERROR; } - uniform2.texture_order = -1; if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) { uniform2.order = uniforms++; } } - uniform2.type = type; - uniform2.scope = uniform_scope; - uniform2.precision = precision; - //todo parse default value - - tk = _get_token(); + if (uniform2.array_size > 0) { + if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) { + _set_error("'SCOPE_GLOBAL' qualifier is not yet supported for uniform array!"); + return ERR_PARSE_ERROR; + } + if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) { + _set_error("'SCOPE_INSTANCE' qualifier is not yet supported for uniform array!"); + return ERR_PARSE_ERROR; + } + } int custom_instance_index = -1; @@ -7031,6 +7363,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct //hint do { tk = _get_token(); + + if (uniform2.array_size > 0) { + if (tk.type != TK_HINT_COLOR) { + _set_error("This hint is not yet supported for uniform arrays!"); + return ERR_PARSE_ERROR; + } + } + if (tk.type == TK_HINT_WHITE_TEXTURE) { uniform2.hint = ShaderNode::Uniform::HINT_WHITE; } else if (tk.type == TK_HINT_BLACK_TEXTURE) { @@ -7221,6 +7561,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct //reset scope for next uniform if (tk.type == TK_OP_ASSIGN) { + if (uniform2.array_size > 0) { + _set_error("Setting default value to a uniform array is not yet supported!"); + return ERR_PARSE_ERROR; + } + Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo()); if (!expr) { return ERR_PARSE_ERROR; @@ -7265,7 +7610,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); if (tk.type != TK_SEMICOLON && tk.type != TK_BRACKET_OPEN) { - _set_error("Expected ';' or '['"); + if (array_size == 0) { + _set_error("Expected ';' or '['"); + } else { + _set_error("Expected ';'"); + } return ERR_PARSE_ERROR; } @@ -7290,7 +7639,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } } else { - _set_error("Expected single integer constant > 0"); + _set_error("Expected integer constant > 0"); return ERR_PARSE_ERROR; } } diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 18525e054e..7908658028 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -692,8 +692,10 @@ public: int order = 0; int texture_order = 0; + int texture_binding = 0; DataType type = TYPE_VOID; DataPrecision precision = PRECISION_DEFAULT; + int array_size = 0; Vector<ConstantNode::Value> default_value; Scope scope = SCOPE_LOCAL; Hint hint = HINT_NONE; @@ -776,7 +778,7 @@ public: static bool is_scalar_type(DataType p_type); static bool is_float_type(DataType p_type); static bool is_sampler_type(DataType p_type); - static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE); + static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE); static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform); static uint32_t get_type_size(DataType p_type); diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 1b10e4dcbe..847f29f6ba 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -934,7 +934,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } - ERR_FAIL_COND_V((bsformat) != (format & (RS::ARRAY_FORMAT_INDEX - 1)), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG((bsformat) != (format & (ARRAY_FORMAT_VERTEX | ARRAY_FORMAT_NORMAL | ARRAY_FORMAT_TANGENT)), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); } } @@ -2539,6 +2539,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect); ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle); ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0)); diff --git a/servers/text/SCsub b/servers/text/SCsub new file mode 100644 index 0000000000..86681f9c74 --- /dev/null +++ b/servers/text/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp new file mode 100644 index 0000000000..a44fee7c95 --- /dev/null +++ b/servers/text/text_server_extension.cpp @@ -0,0 +1,1281 @@ +/*************************************************************************/ +/* text_server_extension.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "text_server_extension.h" + +void TextServerExtension::_bind_methods() { + GDVIRTUAL_BIND(_has_feature, "feature"); + GDVIRTUAL_BIND(_get_name); + GDVIRTUAL_BIND(_get_features); + + GDVIRTUAL_BIND(_free, "rid"); + GDVIRTUAL_BIND(_has, "rid"); + GDVIRTUAL_BIND(_load_support_data, "filename"); + + GDVIRTUAL_BIND(_get_support_data_filename); + GDVIRTUAL_BIND(_get_support_data_info); + GDVIRTUAL_BIND(_save_support_data, "filename"); + + GDVIRTUAL_BIND(_is_locale_right_to_left, "locale"); + + GDVIRTUAL_BIND(_name_to_tag, "name"); + GDVIRTUAL_BIND(_tag_to_name, "tag"); + + /* Font interface */ + + GDVIRTUAL_BIND(_create_font); + + GDVIRTUAL_BIND(_font_set_data, "font_rid", "data"); + GDVIRTUAL_BIND(_font_set_data_ptr, "font_rid", "data_ptr", "data_size"); + + GDVIRTUAL_BIND(_font_set_antialiased, "font_rid", "antialiased"); + GDVIRTUAL_BIND(_font_is_antialiased, "font_rid"); + + GDVIRTUAL_BIND(_font_set_multichannel_signed_distance_field, "font_rid", "msdf"); + GDVIRTUAL_BIND(_font_is_multichannel_signed_distance_field, "font_rid"); + + GDVIRTUAL_BIND(_font_set_msdf_pixel_range, "font_rid", "msdf_pixel_range"); + GDVIRTUAL_BIND(_font_get_msdf_pixel_range, "font_rid"); + + GDVIRTUAL_BIND(_font_set_msdf_size, "font_rid", "msdf_size"); + GDVIRTUAL_BIND(_font_get_msdf_size, "font_rid"); + + GDVIRTUAL_BIND(_font_set_fixed_size, "font_rid", "fixed_size"); + GDVIRTUAL_BIND(_font_get_fixed_size, "font_rid"); + + GDVIRTUAL_BIND(_font_set_force_autohinter, "font_rid", "force_autohinter"); + GDVIRTUAL_BIND(_font_is_force_autohinter, "font_rid"); + + GDVIRTUAL_BIND(_font_set_hinting, "font_rid", "hinting"); + GDVIRTUAL_BIND(_font_get_hinting, "font_rid"); + + GDVIRTUAL_BIND(_font_set_variation_coordinates, "font_rid", "variation_coordinates"); + GDVIRTUAL_BIND(_font_get_variation_coordinates, "font_rid"); + + GDVIRTUAL_BIND(_font_set_oversampling, "font_rid", "oversampling"); + GDVIRTUAL_BIND(_font_get_oversampling, "font_rid"); + + GDVIRTUAL_BIND(_font_get_size_cache_list, "font_rid"); + GDVIRTUAL_BIND(_font_clear_size_cache, "font_rid"); + GDVIRTUAL_BIND(_font_remove_size_cache, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_ascent, "font_rid", "size", "ascent"); + GDVIRTUAL_BIND(_font_get_ascent, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_descent, "font_rid", "size", "descent"); + GDVIRTUAL_BIND(_font_get_descent, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_underline_position, "font_rid", "size", "underline_position"); + GDVIRTUAL_BIND(_font_get_underline_position, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_underline_thickness, "font_rid", "size", "underline_thickness"); + GDVIRTUAL_BIND(_font_get_underline_thickness, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_scale, "font_rid", "size", "scale"); + GDVIRTUAL_BIND(_font_get_scale, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_spacing, "font_rid", "size", "spacing", "value"); + GDVIRTUAL_BIND(_font_get_spacing, "font_rid", "size", "spacing"); + + GDVIRTUAL_BIND(_font_get_texture_count, "font_rid", "size"); + GDVIRTUAL_BIND(_font_clear_textures, "font_rid", "size"); + GDVIRTUAL_BIND(_font_remove_texture, "font_rid", "size", "texture_index"); + + GDVIRTUAL_BIND(_font_set_texture_image, "font_rid", "size", "texture_index", "image"); + GDVIRTUAL_BIND(_font_get_texture_image, "font_rid", "size", "texture_index"); + + GDVIRTUAL_BIND(_font_set_texture_offsets, "font_rid", "size", "texture_index", "offset"); + GDVIRTUAL_BIND(_font_get_texture_offsets, "font_rid", "size", "texture_index"); + + GDVIRTUAL_BIND(_font_get_glyph_list, "font_rid", "size"); + GDVIRTUAL_BIND(_font_clear_glyphs, "font_rid", "size"); + GDVIRTUAL_BIND(_font_remove_glyph, "font_rid", "size", "glyph"); + + GDVIRTUAL_BIND(_font_get_glyph_advance, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(_font_set_glyph_advance, "font_rid", "size", "glyph", "advance"); + + GDVIRTUAL_BIND(_font_get_glyph_offset, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(_font_set_glyph_offset, "font_rid", "size", "glyph", "offset"); + + GDVIRTUAL_BIND(_font_get_glyph_size, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(_font_set_glyph_size, "font_rid", "size", "glyph", "gl_size"); + + GDVIRTUAL_BIND(_font_get_glyph_uv_rect, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(_font_set_glyph_uv_rect, "font_rid", "size", "glyph", "uv_rect"); + + GDVIRTUAL_BIND(_font_get_glyph_texture_idx, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(_font_set_glyph_texture_idx, "font_rid", "size", "glyph", "texture_idx"); + + GDVIRTUAL_BIND(_font_get_glyph_contours, "font_rid", "size", "index"); + + GDVIRTUAL_BIND(_font_get_kerning_list, "font_rid", "size"); + GDVIRTUAL_BIND(_font_clear_kerning_map, "font_rid", "size"); + GDVIRTUAL_BIND(_font_remove_kerning, "font_rid", "size", "glyph_pair"); + + GDVIRTUAL_BIND(_font_set_kerning, "font_rid", "size", "glyph_pair", "kerning"); + GDVIRTUAL_BIND(_font_get_kerning, "font_rid", "size", "glyph_pair"); + + GDVIRTUAL_BIND(_font_get_glyph_index, "font_rid", "size", "char", "variation_selector"); + + GDVIRTUAL_BIND(_font_has_char, "font_rid", "char"); + GDVIRTUAL_BIND(_font_get_supported_chars, "font_rid"); + + GDVIRTUAL_BIND(_font_render_range, "font_rid", "size", "start", "end"); + GDVIRTUAL_BIND(_font_render_glyph, "font_rid", "size", "index"); + + GDVIRTUAL_BIND(_font_draw_glyph, "font_rid", "canvas", "size", "pos", "index", "color"); + GDVIRTUAL_BIND(_font_draw_glyph_outline, "font_rid", "canvas", "size", "outline_size", "pos", "index", "color"); + + GDVIRTUAL_BIND(_font_is_language_supported, "font_rid", "language"); + GDVIRTUAL_BIND(_font_set_language_support_override, "font_rid", "language", "supported"); + GDVIRTUAL_BIND(_font_get_language_support_override, "font_rid", "language"); + GDVIRTUAL_BIND(_font_remove_language_support_override, "font_rid", "language"); + GDVIRTUAL_BIND(_font_get_language_support_overrides, "font_rid"); + + GDVIRTUAL_BIND(_font_is_script_supported, "font_rid", "script"); + GDVIRTUAL_BIND(_font_set_script_support_override, "font_rid", "script", "supported"); + GDVIRTUAL_BIND(_font_get_script_support_override, "font_rid", "script"); + GDVIRTUAL_BIND(_font_remove_script_support_override, "font_rid", "script"); + GDVIRTUAL_BIND(_font_get_script_support_overrides, "font_rid"); + + GDVIRTUAL_BIND(_font_supported_feature_list, "font_rid"); + GDVIRTUAL_BIND(_font_supported_variation_list, "font_rid"); + + GDVIRTUAL_BIND(_font_get_global_oversampling); + GDVIRTUAL_BIND(_font_set_global_oversampling, "oversampling"); + + GDVIRTUAL_BIND(_get_hex_code_box_size, "size", "index"); + GDVIRTUAL_BIND(_draw_hex_code_box, "canvas", "size", "pos", "index", "color"); + + /* Shaped text buffer interface */ + + GDVIRTUAL_BIND(_create_shaped_text, "direction", "orientation"); + + GDVIRTUAL_BIND(_shaped_text_clear, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_set_direction, "shaped", "direction"); + GDVIRTUAL_BIND(_shaped_text_get_direction, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_set_bidi_override, "shaped", "override"); + + GDVIRTUAL_BIND(_shaped_text_set_orientation, "shaped", "orientation"); + GDVIRTUAL_BIND(_shaped_text_get_orientation, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_set_preserve_invalid, "shaped", "enabled"); + GDVIRTUAL_BIND(_shaped_text_get_preserve_invalid, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_set_preserve_control, "shaped", "enabled"); + GDVIRTUAL_BIND(_shaped_text_get_preserve_control, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_add_string, "shaped", "text", "fonts", "size", "opentype_features", "language"); + GDVIRTUAL_BIND(_shaped_text_add_object, "shaped", "key", "size", "inline_align", "length"); + GDVIRTUAL_BIND(_shaped_text_resize_object, "shaped", "key", "size", "inline_align"); + + GDVIRTUAL_BIND(_shaped_text_substr, "shaped", "start", "length"); + GDVIRTUAL_BIND(_shaped_text_get_parent, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_fit_to_width, "shaped", "width", "jst_flags"); + GDVIRTUAL_BIND(_shaped_text_tab_align, "shaped", "tab_stops"); + + GDVIRTUAL_BIND(_shaped_text_shape, "shaped"); + GDVIRTUAL_BIND(_shaped_text_update_breaks, "shaped"); + GDVIRTUAL_BIND(_shaped_text_update_justification_ops, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_is_ready, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_get_glyphs, "shaped", "r_glyphs"); + GDVIRTUAL_BIND(_shaped_text_sort_logical, "shaped", "r_glyphs"); + GDVIRTUAL_BIND(_shaped_text_get_glyph_count, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_get_range, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_get_line_breaks_adv, "shaped", "width", "start", "once", "break_flags"); + GDVIRTUAL_BIND(_shaped_text_get_line_breaks, "shaped", "width", "start", "break_flags"); + GDVIRTUAL_BIND(_shaped_text_get_word_breaks, "shaped", "grapheme_flags"); + + GDVIRTUAL_BIND(_shaped_text_get_trim_pos, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_ellipsis_pos, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_ellipsis_glyph_count, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_ellipsis_glyphs, "shaped", "r_glyphs"); + + GDVIRTUAL_BIND(_shaped_text_overrun_trim_to_width, "shaped", "width", "trim_flags"); + + GDVIRTUAL_BIND(_shaped_text_get_objects, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_object_rect, "shaped", "key"); + + GDVIRTUAL_BIND(_shaped_text_get_size, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_ascent, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_descent, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_width, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_underline_position, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_underline_thickness, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_get_dominant_direction_in_range, "shaped", "start", "end"); + + GDVIRTUAL_BIND(_shaped_text_get_carets, "shaped", "position", "caret"); + GDVIRTUAL_BIND(_shaped_text_get_selection, "shaped", "start", "end"); + + GDVIRTUAL_BIND(_shaped_text_hit_test_grapheme, "shaped", "coord"); + GDVIRTUAL_BIND(_shaped_text_hit_test_position, "shaped", "coord"); + + GDVIRTUAL_BIND(_shaped_text_draw, "shaped", "canvas", "pos", "clip_l", "clip_r", "color"); + GDVIRTUAL_BIND(_shaped_text_draw_outline, "shaped", "canvas", "pos", "clip_l", "clip_r", "outline_size", "color"); + + GDVIRTUAL_BIND(_shaped_text_next_grapheme_pos, "shaped", "pos"); + GDVIRTUAL_BIND(_shaped_text_prev_grapheme_pos, "shaped", "pos"); + + GDVIRTUAL_BIND(_format_number, "string", "language"); + GDVIRTUAL_BIND(_parse_number, "string", "language"); + GDVIRTUAL_BIND(_percent_sign, "language"); +} + +bool TextServerExtension::has_feature(Feature p_feature) const { + bool ret; + if (GDVIRTUAL_CALL(_has_feature, p_feature, ret)) { + return ret; + } + return false; +} + +String TextServerExtension::get_name() const { + String ret; + if (GDVIRTUAL_CALL(_get_name, ret)) { + return ret; + } + return "Unknown"; +} + +uint32_t TextServerExtension::get_features() const { + uint32_t ret; + if (GDVIRTUAL_CALL(_get_features, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::free(RID p_rid) { + GDVIRTUAL_CALL(_free, p_rid); +} + +bool TextServerExtension::has(RID p_rid) { + bool ret; + if (GDVIRTUAL_CALL(_has, p_rid, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::load_support_data(const String &p_filename) { + bool ret; + if (GDVIRTUAL_CALL(_load_support_data, p_filename, ret)) { + return ret; + } + return false; +} + +String TextServerExtension::get_support_data_filename() const { + String ret; + if (GDVIRTUAL_CALL(_get_support_data_filename, ret)) { + return ret; + } + return String(); +} + +String TextServerExtension::get_support_data_info() const { + String ret; + if (GDVIRTUAL_CALL(_get_support_data_info, ret)) { + return ret; + } + return String(); +} + +bool TextServerExtension::save_support_data(const String &p_filename) const { + bool ret; + if (GDVIRTUAL_CALL(_save_support_data, p_filename, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::is_locale_right_to_left(const String &p_locale) const { + bool ret; + if (GDVIRTUAL_CALL(_is_locale_right_to_left, p_locale, ret)) { + return ret; + } + return false; +} + +int32_t TextServerExtension::name_to_tag(const String &p_name) const { + int32_t ret; + if (GDVIRTUAL_CALL(_name_to_tag, p_name, ret)) { + return ret; + } + return 0; +} + +String TextServerExtension::tag_to_name(int32_t p_tag) const { + String ret; + if (GDVIRTUAL_CALL(_tag_to_name, p_tag, ret)) { + return ret; + } + return ""; +} + +/*************************************************************************/ +/* Font */ +/*************************************************************************/ + +RID TextServerExtension::create_font() { + RID ret; + if (GDVIRTUAL_CALL(_create_font, ret)) { + return ret; + } + return RID(); +} + +void TextServerExtension::font_set_data(RID p_font_rid, const PackedByteArray &p_data) { + GDVIRTUAL_CALL(_font_set_data, p_font_rid, p_data); +} + +void TextServerExtension::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) { + GDVIRTUAL_CALL(_font_set_data_ptr, p_font_rid, p_data_ptr, p_data_size); +} + +void TextServerExtension::font_set_antialiased(RID p_font_rid, bool p_antialiased) { + GDVIRTUAL_CALL(_font_set_antialiased, p_font_rid, p_antialiased); +} + +bool TextServerExtension::font_is_antialiased(RID p_font_rid) const { + bool ret; + if (GDVIRTUAL_CALL(_font_is_antialiased, p_font_rid, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) { + GDVIRTUAL_CALL(_font_set_multichannel_signed_distance_field, p_font_rid, p_msdf); +} + +bool TextServerExtension::font_is_multichannel_signed_distance_field(RID p_font_rid) const { + bool ret; + if (GDVIRTUAL_CALL(_font_is_multichannel_signed_distance_field, p_font_rid, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) { + GDVIRTUAL_CALL(_font_set_msdf_pixel_range, p_font_rid, p_msdf_pixel_range); +} + +int TextServerExtension::font_get_msdf_pixel_range(RID p_font_rid) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_msdf_pixel_range, p_font_rid, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { + GDVIRTUAL_CALL(_font_set_msdf_size, p_font_rid, p_msdf_size); +} + +int TextServerExtension::font_get_msdf_size(RID p_font_rid) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_msdf_size, p_font_rid, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { + GDVIRTUAL_CALL(_font_set_fixed_size, p_font_rid, p_fixed_size); +} + +int TextServerExtension::font_get_fixed_size(RID p_font_rid) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_fixed_size, p_font_rid, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) { + GDVIRTUAL_CALL(_font_set_force_autohinter, p_font_rid, p_force_autohinter); +} + +bool TextServerExtension::font_is_force_autohinter(RID p_font_rid) const { + bool ret; + if (GDVIRTUAL_CALL(_font_is_force_autohinter, p_font_rid, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) { + GDVIRTUAL_CALL(_font_set_hinting, p_font_rid, p_hinting); +} + +TextServer::Hinting TextServerExtension::font_get_hinting(RID p_font_rid) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_hinting, p_font_rid, ret)) { + return (TextServer::Hinting)ret; + } + return TextServer::Hinting::HINTING_NONE; +} + +void TextServerExtension::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) { + GDVIRTUAL_CALL(_font_set_variation_coordinates, p_font_rid, p_variation_coordinates); +} + +Dictionary TextServerExtension::font_get_variation_coordinates(RID p_font_rid) const { + Dictionary ret; + if (GDVIRTUAL_CALL(_font_get_variation_coordinates, p_font_rid, ret)) { + return ret; + } + return Dictionary(); +} + +void TextServerExtension::font_set_oversampling(RID p_font_rid, float p_oversampling) { + GDVIRTUAL_CALL(_font_set_oversampling, p_font_rid, p_oversampling); +} + +float TextServerExtension::font_get_oversampling(RID p_font_rid) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_oversampling, p_font_rid, ret)) { + return ret; + } + return 0.f; +} + +Array TextServerExtension::font_get_size_cache_list(RID p_font_rid) const { + Array ret; + if (GDVIRTUAL_CALL(_font_get_size_cache_list, p_font_rid, ret)) { + return ret; + } + return Array(); +} + +void TextServerExtension::font_clear_size_cache(RID p_font_rid) { + GDVIRTUAL_CALL(_font_clear_size_cache, p_font_rid); +} + +void TextServerExtension::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) { + GDVIRTUAL_CALL(_font_remove_size_cache, p_font_rid, p_size); +} + +void TextServerExtension::font_set_ascent(RID p_font_rid, int p_size, float p_ascent) { + GDVIRTUAL_CALL(_font_set_ascent, p_font_rid, p_size, p_ascent); +} + +float TextServerExtension::font_get_ascent(RID p_font_rid, int p_size) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_ascent, p_font_rid, p_size, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_descent(RID p_font_rid, int p_size, float p_descent) { + GDVIRTUAL_CALL(_font_set_descent, p_font_rid, p_size, p_descent); +} + +float TextServerExtension::font_get_descent(RID p_font_rid, int p_size) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_descent, p_font_rid, p_size, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) { + GDVIRTUAL_CALL(_font_set_underline_position, p_font_rid, p_size, p_underline_position); +} + +float TextServerExtension::font_get_underline_position(RID p_font_rid, int p_size) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_underline_position, p_font_rid, p_size, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) { + GDVIRTUAL_CALL(_font_set_underline_thickness, p_font_rid, p_size, p_underline_thickness); +} + +float TextServerExtension::font_get_underline_thickness(RID p_font_rid, int p_size) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_underline_thickness, p_font_rid, p_size, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_scale(RID p_font_rid, int p_size, float p_scale) { + GDVIRTUAL_CALL(_font_set_scale, p_font_rid, p_size, p_scale); +} + +float TextServerExtension::font_get_scale(RID p_font_rid, int p_size) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_scale, p_font_rid, p_size, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) { + GDVIRTUAL_CALL(_font_set_spacing, p_font_rid, p_size, p_spacing, p_value); +} + +int TextServerExtension::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_spacing, p_font_rid, p_size, p_spacing, ret)) { + return ret; + } + return 0; +} + +int TextServerExtension::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_texture_count, p_font_rid, p_size, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::font_clear_textures(RID p_font_rid, const Vector2i &p_size) { + GDVIRTUAL_CALL(_font_clear_textures, p_font_rid, p_size); +} + +void TextServerExtension::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) { + GDVIRTUAL_CALL(_font_remove_texture, p_font_rid, p_size, p_texture_index); +} + +void TextServerExtension::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) { + GDVIRTUAL_CALL(_font_set_texture_image, p_font_rid, p_size, p_texture_index, p_image); +} + +Ref<Image> TextServerExtension::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { + Ref<Image> ret; + if (GDVIRTUAL_CALL(_font_get_texture_image, p_font_rid, p_size, p_texture_index, ret)) { + return ret; + } + return Ref<Image>(); +} + +void TextServerExtension::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) { + GDVIRTUAL_CALL(_font_set_texture_offsets, p_font_rid, p_size, p_texture_index, p_offset); +} + +PackedInt32Array TextServerExtension::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { + PackedInt32Array ret; + if (GDVIRTUAL_CALL(_font_get_texture_offsets, p_font_rid, p_size, p_texture_index, ret)) { + return ret; + } + return PackedInt32Array(); +} + +Array TextServerExtension::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const { + Array ret; + if (GDVIRTUAL_CALL(_font_get_glyph_list, p_font_rid, p_size, ret)) { + return ret; + } + return Array(); +} + +void TextServerExtension::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) { + GDVIRTUAL_CALL(_font_clear_glyphs, p_font_rid, p_size); +} + +void TextServerExtension::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) { + GDVIRTUAL_CALL(_font_remove_glyph, p_font_rid, p_size, p_glyph); +} + +Vector2 TextServerExtension::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const { + Vector2 ret; + if (GDVIRTUAL_CALL(_font_get_glyph_advance, p_font_rid, p_size, p_glyph, ret)) { + return ret; + } + return Vector2(); +} + +void TextServerExtension::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) { + GDVIRTUAL_CALL(_font_set_glyph_advance, p_font_rid, p_size, p_glyph, p_advance); +} + +Vector2 TextServerExtension::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { + Vector2 ret; + if (GDVIRTUAL_CALL(_font_get_glyph_offset, p_font_rid, p_size, p_glyph, ret)) { + return ret; + } + return Vector2(); +} + +void TextServerExtension::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) { + GDVIRTUAL_CALL(_font_set_glyph_offset, p_font_rid, p_size, p_glyph, p_offset); +} + +Vector2 TextServerExtension::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { + Vector2 ret; + if (GDVIRTUAL_CALL(_font_get_glyph_size, p_font_rid, p_size, p_glyph, ret)) { + return ret; + } + return Vector2(); +} + +void TextServerExtension::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) { + GDVIRTUAL_CALL(_font_set_glyph_size, p_font_rid, p_size, p_glyph, p_gl_size); +} + +Rect2 TextServerExtension::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { + Rect2 ret; + if (GDVIRTUAL_CALL(_font_get_glyph_uv_rect, p_font_rid, p_size, p_glyph, ret)) { + return ret; + } + return Rect2(); +} + +void TextServerExtension::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) { + GDVIRTUAL_CALL(_font_set_glyph_uv_rect, p_font_rid, p_size, p_glyph, p_uv_rect); +} + +int TextServerExtension::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_glyph_texture_idx, p_font_rid, p_size, p_glyph, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) { + GDVIRTUAL_CALL(_font_set_glyph_texture_idx, p_font_rid, p_size, p_glyph, p_texture_idx); +} + +Dictionary TextServerExtension::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index) const { + Dictionary ret; + if (GDVIRTUAL_CALL(_font_get_glyph_contours, p_font_rid, p_size, p_index, ret)) { + return ret; + } + return Dictionary(); +} + +Array TextServerExtension::font_get_kerning_list(RID p_font_rid, int p_size) const { + Array ret; + if (GDVIRTUAL_CALL(_font_get_kerning_list, p_font_rid, p_size, ret)) { + return ret; + } + return Array(); +} + +void TextServerExtension::font_clear_kerning_map(RID p_font_rid, int p_size) { + GDVIRTUAL_CALL(_font_clear_kerning_map, p_font_rid, p_size); +} + +void TextServerExtension::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) { + GDVIRTUAL_CALL(_font_remove_kerning, p_font_rid, p_size, p_glyph_pair); +} + +void TextServerExtension::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) { + GDVIRTUAL_CALL(_font_set_kerning, p_font_rid, p_size, p_glyph_pair, p_kerning); +} + +Vector2 TextServerExtension::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const { + Vector2 ret; + if (GDVIRTUAL_CALL(_font_get_kerning, p_font_rid, p_size, p_glyph_pair, ret)) { + return ret; + } + return Vector2(); +} + +int32_t TextServerExtension::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const { + int32_t ret; + if (GDVIRTUAL_CALL(_font_get_glyph_index, p_font_rid, p_size, p_char, p_variation_selector, ret)) { + return ret; + } + return 0; +} + +bool TextServerExtension::font_has_char(RID p_font_rid, char32_t p_char) const { + bool ret; + if (GDVIRTUAL_CALL(_font_has_char, p_font_rid, p_char, ret)) { + return ret; + } + return false; +} + +String TextServerExtension::font_get_supported_chars(RID p_font_rid) const { + String ret; + if (GDVIRTUAL_CALL(_font_get_supported_chars, p_font_rid, ret)) { + return ret; + } + return String(); +} + +void TextServerExtension::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) { + GDVIRTUAL_CALL(_font_render_range, p_font_rid, p_size, p_start, p_end); +} + +void TextServerExtension::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) { + GDVIRTUAL_CALL(_font_render_glyph, p_font_rid, p_size, p_index); +} + +void TextServerExtension::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { + GDVIRTUAL_CALL(_font_draw_glyph, p_font_rid, p_canvas, p_size, p_pos, p_index, p_color); +} + +void TextServerExtension::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { + GDVIRTUAL_CALL(_font_draw_glyph_outline, p_font_rid, p_canvas, p_size, p_outline_size, p_pos, p_index, p_color); +} + +bool TextServerExtension::font_is_language_supported(RID p_font_rid, const String &p_language) const { + bool ret; + if (GDVIRTUAL_CALL(_font_is_language_supported, p_font_rid, p_language, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) { + GDVIRTUAL_CALL(_font_set_language_support_override, p_font_rid, p_language, p_supported); +} + +bool TextServerExtension::font_get_language_support_override(RID p_font_rid, const String &p_language) { + bool ret; + if (GDVIRTUAL_CALL(_font_get_language_support_override, p_font_rid, p_language, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_remove_language_support_override(RID p_font_rid, const String &p_language) { + GDVIRTUAL_CALL(_font_remove_language_support_override, p_font_rid, p_language); +} + +Vector<String> TextServerExtension::font_get_language_support_overrides(RID p_font_rid) { + Vector<String> ret; + if (GDVIRTUAL_CALL(_font_get_language_support_overrides, p_font_rid, ret)) { + return ret; + } + return Vector<String>(); +} + +bool TextServerExtension::font_is_script_supported(RID p_font_rid, const String &p_script) const { + bool ret; + if (GDVIRTUAL_CALL(_font_is_script_supported, p_font_rid, p_script, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) { + GDVIRTUAL_CALL(_font_set_script_support_override, p_font_rid, p_script, p_supported); +} + +bool TextServerExtension::font_get_script_support_override(RID p_font_rid, const String &p_script) { + bool ret; + if (GDVIRTUAL_CALL(_font_get_script_support_override, p_font_rid, p_script, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_remove_script_support_override(RID p_font_rid, const String &p_script) { + GDVIRTUAL_CALL(_font_remove_script_support_override, p_font_rid, p_script); +} + +Vector<String> TextServerExtension::font_get_script_support_overrides(RID p_font_rid) { + Vector<String> ret; + if (GDVIRTUAL_CALL(_font_get_script_support_overrides, p_font_rid, ret)) { + return ret; + } + return Vector<String>(); +} + +Dictionary TextServerExtension::font_supported_feature_list(RID p_font_rid) const { + Dictionary ret; + if (GDVIRTUAL_CALL(_font_supported_feature_list, p_font_rid, ret)) { + return ret; + } + return Dictionary(); +} + +Dictionary TextServerExtension::font_supported_variation_list(RID p_font_rid) const { + Dictionary ret; + if (GDVIRTUAL_CALL(_font_supported_variation_list, p_font_rid, ret)) { + return ret; + } + return Dictionary(); +} + +float TextServerExtension::font_get_global_oversampling() const { + float ret; + if (GDVIRTUAL_CALL(_font_get_global_oversampling, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_global_oversampling(float p_oversampling) { + GDVIRTUAL_CALL(_font_set_global_oversampling, p_oversampling); +} + +Vector2 TextServerExtension::get_hex_code_box_size(int p_size, char32_t p_index) const { + Vector2 ret; + if (GDVIRTUAL_CALL(_get_hex_code_box_size, p_size, p_index, ret)) { + return ret; + } + return TextServer::get_hex_code_box_size(p_size, p_index); +} + +void TextServerExtension::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const { + if (!GDVIRTUAL_CALL(_draw_hex_code_box, p_canvas, p_size, p_pos, p_index, p_color)) { + TextServer::draw_hex_code_box(p_canvas, p_size, p_pos, p_index, p_color); + } +} + +/*************************************************************************/ +/* Shaped text buffer interface */ +/*************************************************************************/ + +RID TextServerExtension::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { + RID ret; + if (GDVIRTUAL_CALL(_create_shaped_text, p_direction, p_orientation, ret)) { + return ret; + } + return RID(); +} + +void TextServerExtension::shaped_text_clear(RID p_shaped) { + GDVIRTUAL_CALL(_shaped_text_clear, p_shaped); +} + +void TextServerExtension::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { + GDVIRTUAL_CALL(_shaped_text_set_direction, p_shaped, p_direction); +} + +TextServer::Direction TextServerExtension::shaped_text_get_direction(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_direction, p_shaped, ret)) { + return (TextServer::Direction)ret; + } + return TextServer::Direction::DIRECTION_AUTO; +} + +void TextServerExtension::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { + GDVIRTUAL_CALL(_shaped_text_set_orientation, p_shaped, p_orientation); +} + +TextServer::Orientation TextServerExtension::shaped_text_get_orientation(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_orientation, p_shaped, ret)) { + return (TextServer::Orientation)ret; + } + return TextServer::Orientation::ORIENTATION_HORIZONTAL; +} + +void TextServerExtension::shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) { + GDVIRTUAL_CALL(_shaped_text_set_bidi_override, p_shaped, p_override); +} + +void TextServerExtension::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { + GDVIRTUAL_CALL(_shaped_text_set_preserve_invalid, p_shaped, p_enabled); +} + +bool TextServerExtension::shaped_text_get_preserve_invalid(RID p_shaped) const { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_get_preserve_invalid, p_shaped, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { + GDVIRTUAL_CALL(_shaped_text_set_preserve_control, p_shaped, p_enabled); +} + +bool TextServerExtension::shaped_text_get_preserve_control(RID p_shaped) const { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_get_preserve_control, p_shaped, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { + bool ret; + Array fonts; + for (int i = 0; i < p_fonts.size(); i++) { + fonts.push_back(p_fonts[i]); + } + if (GDVIRTUAL_CALL(_shaped_text_add_string, p_shaped, p_text, fonts, p_size, p_opentype_features, p_language, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_add_object, p_shaped, p_key, p_size, p_inline_align, p_length, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_resize_object, p_shaped, p_key, p_size, p_inline_align, ret)) { + return ret; + } + return false; +} + +RID TextServerExtension::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { + RID ret; + if (GDVIRTUAL_CALL(_shaped_text_substr, p_shaped, p_start, p_length, ret)) { + return ret; + } + return RID(); +} + +RID TextServerExtension::shaped_text_get_parent(RID p_shaped) const { + RID ret; + if (GDVIRTUAL_CALL(_shaped_text_get_parent, p_shaped, ret)) { + return ret; + } + return RID(); +} + +float TextServerExtension::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t p_jst_flags) { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_fit_to_width, p_shaped, p_width, p_jst_flags, ret)) { + return ret; + } + return 0.f; +} + +float TextServerExtension::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_tab_align, p_shaped, p_tab_stops, ret)) { + return ret; + } + return 0.f; +} + +bool TextServerExtension::shaped_text_shape(RID p_shaped) { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_shape, p_shaped, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_update_breaks(RID p_shaped) { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_update_breaks, p_shaped, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_update_justification_ops(RID p_shaped) { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_update_justification_ops, p_shaped, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_is_ready(RID p_shaped) const { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_is_ready, p_shaped, ret)) { + return ret; + } + return false; +} + +const Glyph *TextServerExtension::shaped_text_get_glyphs(RID p_shaped) const { + const Glyph *ret; + if (GDVIRTUAL_CALL(_shaped_text_get_glyphs, p_shaped, &ret)) { + return ret; + } + return nullptr; +} + +const Glyph *TextServerExtension::shaped_text_sort_logical(RID p_shaped) { + const Glyph *ret; + if (GDVIRTUAL_CALL(_shaped_text_sort_logical, p_shaped, &ret)) { + return ret; + } + return nullptr; +} + +int TextServerExtension::shaped_text_get_glyph_count(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_glyph_count, p_shaped, ret)) { + return ret; + } + return 0; +} + +Vector2i TextServerExtension::shaped_text_get_range(RID p_shaped) const { + Vector2i ret; + if (GDVIRTUAL_CALL(_shaped_text_get_range, p_shaped, ret)) { + return ret; + } + return Vector2i(); +} + +PackedInt32Array TextServerExtension::shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint16_t p_break_flags) const { + PackedInt32Array ret; + if (GDVIRTUAL_CALL(_shaped_text_get_line_breaks_adv, p_shaped, p_width, p_start, p_once, p_break_flags, ret)) { + return ret; + } + return TextServer::shaped_text_get_line_breaks_adv(p_shaped, p_width, p_start, p_once, p_break_flags); +} + +PackedInt32Array TextServerExtension::shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start, uint16_t p_break_flags) const { + PackedInt32Array ret; + if (GDVIRTUAL_CALL(_shaped_text_get_line_breaks, p_shaped, p_width, p_start, p_break_flags, ret)) { + return ret; + } + return TextServer::shaped_text_get_line_breaks(p_shaped, p_width, p_start, p_break_flags); +} + +PackedInt32Array TextServerExtension::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const { + PackedInt32Array ret; + if (GDVIRTUAL_CALL(_shaped_text_get_word_breaks, p_shaped, p_grapheme_flags, ret)) { + return ret; + } + return TextServer::shaped_text_get_word_breaks(p_shaped, p_grapheme_flags); +} + +int TextServerExtension::shaped_text_get_trim_pos(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_trim_pos, p_shaped, ret)) { + return ret; + } + return -1; +} + +int TextServerExtension::shaped_text_get_ellipsis_pos(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_pos, p_shaped, ret)) { + return ret; + } + return -1; +} + +const Glyph *TextServerExtension::shaped_text_get_ellipsis_glyphs(RID p_shaped) const { + const Glyph *ret; + if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_glyphs, p_shaped, &ret)) { + return ret; + } + return nullptr; +} + +int TextServerExtension::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_glyph_count, p_shaped, ret)) { + return ret; + } + return -1; +} + +void TextServerExtension::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) { + GDVIRTUAL_CALL(_shaped_text_overrun_trim_to_width, p_shaped_line, p_width, p_trim_flags); +} + +Array TextServerExtension::shaped_text_get_objects(RID p_shaped) const { + Array ret; + if (GDVIRTUAL_CALL(_shaped_text_get_objects, p_shaped, ret)) { + return ret; + } + return Array(); +} + +Rect2 TextServerExtension::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { + Rect2 ret; + if (GDVIRTUAL_CALL(_shaped_text_get_object_rect, p_shaped, p_key, ret)) { + return ret; + } + return Rect2(); +} + +Size2 TextServerExtension::shaped_text_get_size(RID p_shaped) const { + Size2 ret; + if (GDVIRTUAL_CALL(_shaped_text_get_size, p_shaped, ret)) { + return ret; + } + return Size2(); +} + +float TextServerExtension::shaped_text_get_ascent(RID p_shaped) const { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_get_ascent, p_shaped, ret)) { + return ret; + } + return 0.f; +} + +float TextServerExtension::shaped_text_get_descent(RID p_shaped) const { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_get_descent, p_shaped, ret)) { + return ret; + } + return 0.f; +} + +float TextServerExtension::shaped_text_get_width(RID p_shaped) const { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_get_width, p_shaped, ret)) { + return ret; + } + return 0.f; +} + +float TextServerExtension::shaped_text_get_underline_position(RID p_shaped) const { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_get_underline_position, p_shaped, ret)) { + return ret; + } + return 0.f; +} + +float TextServerExtension::shaped_text_get_underline_thickness(RID p_shaped) const { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_get_underline_thickness, p_shaped, ret)) { + return ret; + } + return 0.f; +} + +TextServer::Direction TextServerExtension::shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_dominant_direction_in_range, p_shaped, p_start, p_end, ret)) { + return (TextServer::Direction)ret; + } + return TextServer::shaped_text_get_dominant_direction_in_range(p_shaped, p_start, p_end); +} + +CaretInfo TextServerExtension::shaped_text_get_carets(RID p_shaped, int p_position) const { + CaretInfo ret; + if (GDVIRTUAL_CALL(_shaped_text_get_carets, p_shaped, p_position, &ret)) { + return ret; + } + return TextServer::shaped_text_get_carets(p_shaped, p_position); +} + +Vector<Vector2> TextServerExtension::shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const { + Vector<Vector2> ret; + if (GDVIRTUAL_CALL(_shaped_text_get_selection, p_shaped, p_start, p_end, ret)) { + return ret; + } + return TextServer::shaped_text_get_selection(p_shaped, p_start, p_end); +} + +int TextServerExtension::shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_hit_test_grapheme, p_shaped, p_coords, ret)) { + return ret; + } + return TextServer::shaped_text_hit_test_grapheme(p_shaped, p_coords); +} + +int TextServerExtension::shaped_text_hit_test_position(RID p_shaped, float p_coords) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_hit_test_position, p_shaped, p_coords, ret)) { + return ret; + } + return TextServer::shaped_text_hit_test_position(p_shaped, p_coords); +} + +void TextServerExtension::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, const Color &p_color) const { + if (GDVIRTUAL_CALL(_shaped_text_draw, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_color)) { + return; + } + TextServer::shaped_text_draw(p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_color); +} + +void TextServerExtension::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, int p_outline_size, const Color &p_color) const { + if (GDVIRTUAL_CALL(_shaped_text_draw_outline, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color)) { + return; + } + shaped_text_draw_outline(p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color); +} + +int TextServerExtension::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_next_grapheme_pos, p_shaped, p_pos, ret)) { + return ret; + } + return TextServer::shaped_text_next_grapheme_pos(p_shaped, p_pos); +} + +int TextServerExtension::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_prev_grapheme_pos, p_shaped, p_pos, ret)) { + return ret; + } + return TextServer::shaped_text_prev_grapheme_pos(p_shaped, p_pos); +} + +String TextServerExtension::format_number(const String &p_string, const String &p_language) const { + String ret; + if (GDVIRTUAL_CALL(_format_number, p_string, p_language, ret)) { + return ret; + } + return TextServer::format_number(p_string, p_language); +} + +String TextServerExtension::parse_number(const String &p_string, const String &p_language) const { + String ret; + if (GDVIRTUAL_CALL(_parse_number, p_string, p_language, ret)) { + return ret; + } + return TextServer::parse_number(p_string, p_language); +} + +String TextServerExtension::percent_sign(const String &p_language) const { + String ret; + if (GDVIRTUAL_CALL(_percent_sign, p_language, ret)) { + return ret; + } + return TextServer::percent_sign(p_language); +} + +TextServerExtension::TextServerExtension() { + //NOP +} + +TextServerExtension::~TextServerExtension() { + //NOP +} diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h new file mode 100644 index 0000000000..954b2cf660 --- /dev/null +++ b/servers/text/text_server_extension.h @@ -0,0 +1,427 @@ +/*************************************************************************/ +/* text_server_extension.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_SERVER_EXTENSION_H +#define TEXT_SERVER_EXTENSION_H + +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/os/thread_safe.h" +#include "core/variant/native_ptr.h" +#include "servers/text_server.h" + +class TextServerExtension : public TextServer { + GDCLASS(TextServerExtension, TextServer); + +protected: + _THREAD_SAFE_CLASS_ + + static void _bind_methods(); + +public: + virtual bool has_feature(Feature p_feature) const override; + virtual String get_name() const override; + virtual uint32_t get_features() const override; + GDVIRTUAL1RC(bool, _has_feature, Feature); + GDVIRTUAL0RC(String, _get_name); + GDVIRTUAL0RC(uint32_t, _get_features); + + virtual void free(RID p_rid) override; + virtual bool has(RID p_rid) override; + virtual bool load_support_data(const String &p_filename) override; + GDVIRTUAL1(_free, RID); + GDVIRTUAL1R(bool, _has, RID); + GDVIRTUAL1R(bool, _load_support_data, const String &); + + virtual String get_support_data_filename() const override; + virtual String get_support_data_info() const override; + virtual bool save_support_data(const String &p_filename) const override; + GDVIRTUAL0RC(String, _get_support_data_filename); + GDVIRTUAL0RC(String, _get_support_data_info); + GDVIRTUAL1RC(bool, _save_support_data, const String &); + + virtual bool is_locale_right_to_left(const String &p_locale) const override; + GDVIRTUAL1RC(bool, _is_locale_right_to_left, const String &); + + virtual int32_t name_to_tag(const String &p_name) const override; + virtual String tag_to_name(int32_t p_tag) const override; + GDVIRTUAL1RC(int32_t, _name_to_tag, const String &); + GDVIRTUAL1RC(String, _tag_to_name, int32_t); + + /* Font interface */ + virtual RID create_font() override; + GDVIRTUAL0R(RID, _create_font); + + virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override; + virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override; + GDVIRTUAL2(_font_set_data, RID, const PackedByteArray &); + GDVIRTUAL3(_font_set_data_ptr, RID, GDNativeConstPtr<const uint8_t>, uint64_t); + + virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override; + virtual bool font_is_antialiased(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_antialiased, RID, bool); + GDVIRTUAL1RC(bool, _font_is_antialiased, RID); + + virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) override; + virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_multichannel_signed_distance_field, RID, bool); + GDVIRTUAL1RC(bool, _font_is_multichannel_signed_distance_field, RID); + + virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) override; + virtual int font_get_msdf_pixel_range(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_msdf_pixel_range, RID, int); + GDVIRTUAL1RC(int, _font_get_msdf_pixel_range, RID); + + virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) override; + virtual int font_get_msdf_size(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_msdf_size, RID, int); + GDVIRTUAL1RC(int, _font_get_msdf_size, RID); + + virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) override; + virtual int font_get_fixed_size(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_fixed_size, RID, int); + GDVIRTUAL1RC(int, _font_get_fixed_size, RID); + + virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) override; + virtual bool font_is_force_autohinter(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_force_autohinter, RID, bool); + GDVIRTUAL1RC(bool, _font_is_force_autohinter, RID); + + virtual void font_set_hinting(RID p_font_rid, Hinting p_hinting) override; + virtual Hinting font_get_hinting(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_hinting, RID, Hinting); + GDVIRTUAL1RC(/*Hinting*/ int, _font_get_hinting, RID); + + virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override; + virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_variation_coordinates, RID, Dictionary); + GDVIRTUAL1RC(Dictionary, _font_get_variation_coordinates, RID); + + virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) override; + virtual float font_get_oversampling(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_oversampling, RID, float); + GDVIRTUAL1RC(float, _font_get_oversampling, RID); + + virtual Array font_get_size_cache_list(RID p_font_rid) const override; + virtual void font_clear_size_cache(RID p_font_rid) override; + virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override; + GDVIRTUAL1RC(Array, _font_get_size_cache_list, RID); + GDVIRTUAL1(_font_clear_size_cache, RID); + GDVIRTUAL2(_font_remove_size_cache, RID, const Vector2i &); + + virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) override; + virtual float font_get_ascent(RID p_font_rid, int p_size) const override; + GDVIRTUAL3(_font_set_ascent, RID, int, float); + GDVIRTUAL2RC(float, _font_get_ascent, RID, int); + + virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) override; + virtual float font_get_descent(RID p_font_rid, int p_size) const override; + GDVIRTUAL3(_font_set_descent, RID, int, float); + GDVIRTUAL2RC(float, _font_get_descent, RID, int); + + virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) override; + virtual float font_get_underline_position(RID p_font_rid, int p_size) const override; + GDVIRTUAL3(_font_set_underline_position, RID, int, float); + GDVIRTUAL2RC(float, _font_get_underline_position, RID, int); + + virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) override; + virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const override; + GDVIRTUAL3(_font_set_underline_thickness, RID, int, float); + GDVIRTUAL2RC(float, _font_get_underline_thickness, RID, int); + + virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) override; + virtual float font_get_scale(RID p_font_rid, int p_size) const override; + GDVIRTUAL3(_font_set_scale, RID, int, float); + GDVIRTUAL2RC(float, _font_get_scale, RID, int); + + virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override; + virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override; + GDVIRTUAL4(_font_set_spacing, RID, int, SpacingType, int); + GDVIRTUAL3RC(int, _font_get_spacing, RID, int, SpacingType); + + virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const override; + virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) override; + virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) override; + GDVIRTUAL2RC(int, _font_get_texture_count, RID, const Vector2i &); + GDVIRTUAL2(_font_clear_textures, RID, const Vector2i &); + GDVIRTUAL3(_font_remove_texture, RID, const Vector2i &, int); + + virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) override; + virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override; + GDVIRTUAL4(_font_set_texture_image, RID, const Vector2i &, int, const Ref<Image> &); + GDVIRTUAL3RC(Ref<Image>, _font_get_texture_image, RID, const Vector2i &, int); + + virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) override; + virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override; + GDVIRTUAL4(_font_set_texture_offsets, RID, const Vector2i &, int, const PackedInt32Array &); + GDVIRTUAL3RC(PackedInt32Array, _font_get_texture_offsets, RID, const Vector2i &, int); + + virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const override; + virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) override; + virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) override; + GDVIRTUAL2RC(Array, _font_get_glyph_list, RID, const Vector2i &); + GDVIRTUAL2(_font_clear_glyphs, RID, const Vector2i &); + GDVIRTUAL3(_font_remove_glyph, RID, const Vector2i &, int32_t); + + virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const override; + virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) override; + GDVIRTUAL3RC(Vector2, _font_get_glyph_advance, RID, int, int32_t); + GDVIRTUAL4(_font_set_glyph_advance, RID, int, int32_t, const Vector2 &); + + virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; + virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) override; + GDVIRTUAL3RC(Vector2, _font_get_glyph_offset, RID, const Vector2i &, int32_t); + GDVIRTUAL4(_font_set_glyph_offset, RID, const Vector2i &, int32_t, const Vector2 &); + + virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; + virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) override; + GDVIRTUAL3RC(Vector2, _font_get_glyph_size, RID, const Vector2i &, int32_t); + GDVIRTUAL4(_font_set_glyph_size, RID, const Vector2i &, int32_t, const Vector2 &); + + virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; + virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) override; + GDVIRTUAL3RC(Rect2, _font_get_glyph_uv_rect, RID, const Vector2i &, int32_t); + GDVIRTUAL4(_font_set_glyph_uv_rect, RID, const Vector2i &, int32_t, const Rect2 &); + + virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; + virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override; + GDVIRTUAL3RC(int, _font_get_glyph_texture_idx, RID, const Vector2i &, int32_t); + GDVIRTUAL4(_font_set_glyph_texture_idx, RID, const Vector2i &, int32_t, int); + + virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const override; + GDVIRTUAL3RC(Dictionary, _font_get_glyph_contours, RID, int, int32_t); + + virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override; + virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override; + virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) override; + GDVIRTUAL2RC(Array, _font_get_kerning_list, RID, int); + GDVIRTUAL2(_font_clear_kerning_map, RID, int); + GDVIRTUAL3(_font_remove_kerning, RID, int, const Vector2i &); + + virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override; + virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const override; + GDVIRTUAL4(_font_set_kerning, RID, int, const Vector2i &, const Vector2 &); + GDVIRTUAL3RC(Vector2, _font_get_kerning, RID, int, const Vector2i &); + + virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector = 0) const override; + GDVIRTUAL4RC(int32_t, _font_get_glyph_index, RID, int, char32_t, char32_t); + + virtual bool font_has_char(RID p_font_rid, char32_t p_char) const override; + virtual String font_get_supported_chars(RID p_font_rid) const override; + GDVIRTUAL2RC(bool, _font_has_char, RID, char32_t); + GDVIRTUAL1RC(String, _font_get_supported_chars, RID); + + virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) override; + virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) override; + GDVIRTUAL4(_font_render_range, RID, const Vector2i &, char32_t, char32_t); + GDVIRTUAL3(_font_render_glyph, RID, const Vector2i &, int32_t); + + virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + GDVIRTUAL6C(_font_draw_glyph, RID, RID, int, const Vector2 &, int32_t, const Color &); + GDVIRTUAL7C(_font_draw_glyph_outline, RID, RID, int, int, const Vector2 &, int32_t, const Color &); + + virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const override; + virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) override; + virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) override; + virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) override; + virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) override; + GDVIRTUAL2RC(bool, _font_is_language_supported, RID, const String &); + GDVIRTUAL3(_font_set_language_support_override, RID, const String &, bool); + GDVIRTUAL2R(bool, _font_get_language_support_override, RID, const String &); + GDVIRTUAL2(_font_remove_language_support_override, RID, const String &); + GDVIRTUAL1R(Vector<String>, _font_get_language_support_overrides, RID); + + virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const override; + virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) override; + virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) override; + virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override; + virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override; + GDVIRTUAL2RC(bool, _font_is_script_supported, RID, const String &); + GDVIRTUAL3(_font_set_script_support_override, RID, const String &, bool); + GDVIRTUAL2R(bool, _font_get_script_support_override, RID, const String &); + GDVIRTUAL2(_font_remove_script_support_override, RID, const String &); + GDVIRTUAL1R(Vector<String>, _font_get_script_support_overrides, RID); + + virtual Dictionary font_supported_feature_list(RID p_font_rid) const override; + virtual Dictionary font_supported_variation_list(RID p_font_rid) const override; + GDVIRTUAL1RC(Dictionary, _font_supported_feature_list, RID); + GDVIRTUAL1RC(Dictionary, _font_supported_variation_list, RID); + + virtual float font_get_global_oversampling() const override; + virtual void font_set_global_oversampling(float p_oversampling) override; + GDVIRTUAL0RC(float, _font_get_global_oversampling); + GDVIRTUAL1(_font_set_global_oversampling, float); + + virtual Vector2 get_hex_code_box_size(int p_size, char32_t p_index) const override; + virtual void draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const override; + GDVIRTUAL2RC(Vector2, _get_hex_code_box_size, int, char32_t); + GDVIRTUAL5C(_draw_hex_code_box, RID, int, const Vector2 &, char32_t, const Color &); + + /* Shaped text buffer interface */ + + virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + GDVIRTUAL2R(RID, _create_shaped_text, Direction, Orientation); + + virtual void shaped_text_clear(RID p_shaped) override; + GDVIRTUAL1(_shaped_text_clear, RID); + + virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; + virtual Direction shaped_text_get_direction(RID p_shaped) const override; + GDVIRTUAL2(_shaped_text_set_direction, RID, Direction); + GDVIRTUAL1RC(/*Direction*/ int, _shaped_text_get_direction, RID); + + virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override; + GDVIRTUAL2(_shaped_text_set_bidi_override, RID, const Array &); + + virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; + GDVIRTUAL2(_shaped_text_set_orientation, RID, Orientation); + GDVIRTUAL1RC(/*Orientation*/ int, _shaped_text_get_orientation, RID); + + virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override; + GDVIRTUAL2(_shaped_text_set_preserve_invalid, RID, bool); + GDVIRTUAL1RC(bool, _shaped_text_get_preserve_invalid, RID); + + virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; + GDVIRTUAL2(_shaped_text_set_preserve_control, RID, bool); + GDVIRTUAL1RC(bool, _shaped_text_get_preserve_control, RID); + + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override; + GDVIRTUAL6R(bool, _shaped_text_add_string, RID, const String &, const Array &, int, const Dictionary &, const String &); + GDVIRTUAL5R(bool, _shaped_text_add_object, RID, Variant, const Size2 &, InlineAlign, int); + GDVIRTUAL4R(bool, _shaped_text_resize_object, RID, Variant, const Size2 &, InlineAlign); + + virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; + virtual RID shaped_text_get_parent(RID p_shaped) const override; + GDVIRTUAL3RC(RID, _shaped_text_substr, RID, int, int); + GDVIRTUAL1RC(RID, _shaped_text_get_parent, RID); + + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; + virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) override; + GDVIRTUAL3R(float, _shaped_text_fit_to_width, RID, float, uint16_t); + GDVIRTUAL2R(float, _shaped_text_tab_align, RID, const PackedFloat32Array &); + + virtual bool shaped_text_shape(RID p_shaped) override; + virtual bool shaped_text_update_breaks(RID p_shaped) override; + virtual bool shaped_text_update_justification_ops(RID p_shaped) override; + GDVIRTUAL1R(bool, _shaped_text_shape, RID); + GDVIRTUAL1R(bool, _shaped_text_update_breaks, RID); + GDVIRTUAL1R(bool, _shaped_text_update_justification_ops, RID); + + virtual bool shaped_text_is_ready(RID p_shaped) const override; + GDVIRTUAL1RC(bool, _shaped_text_is_ready, RID); + + virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const override; + virtual const Glyph *shaped_text_sort_logical(RID p_shaped) override; + virtual int shaped_text_get_glyph_count(RID p_shaped) const override; + GDVIRTUAL2C(_shaped_text_get_glyphs, RID, GDNativePtr<const Glyph *>); + GDVIRTUAL2(_shaped_text_sort_logical, RID, GDNativePtr<const Glyph *>); + GDVIRTUAL1RC(int, _shaped_text_get_glyph_count, RID); + + virtual Vector2i shaped_text_get_range(RID p_shaped) const override; + GDVIRTUAL1RC(Vector2i, _shaped_text_get_range, RID); + + virtual PackedInt32Array shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start = 0, bool p_once = true, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; + virtual PackedInt32Array shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint16_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; + virtual PackedInt32Array shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const override; + GDVIRTUAL5RC(PackedInt32Array, _shaped_text_get_line_breaks_adv, RID, const PackedFloat32Array &, int, bool, uint16_t); + GDVIRTUAL4RC(PackedInt32Array, _shaped_text_get_line_breaks, RID, float, int, uint16_t); + GDVIRTUAL2RC(PackedInt32Array, _shaped_text_get_word_breaks, RID, int); + + virtual int shaped_text_get_trim_pos(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const override; + virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const override; + GDVIRTUAL1RC(int, _shaped_text_get_trim_pos, RID); + GDVIRTUAL1RC(int, _shaped_text_get_ellipsis_pos, RID); + GDVIRTUAL2C(_shaped_text_get_ellipsis_glyphs, RID, GDNativePtr<const Glyph *>); + GDVIRTUAL1RC(int, _shaped_text_get_ellipsis_glyph_count, RID); + + virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) override; + GDVIRTUAL3(_shaped_text_overrun_trim_to_width, RID, float, uint16_t); + + virtual Array shaped_text_get_objects(RID p_shaped) const override; + virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; + GDVIRTUAL1RC(Array, _shaped_text_get_objects, RID); + GDVIRTUAL2RC(Rect2, _shaped_text_get_object_rect, RID, Variant); + + virtual Size2 shaped_text_get_size(RID p_shaped) const override; + virtual float shaped_text_get_ascent(RID p_shaped) const override; + virtual float shaped_text_get_descent(RID p_shaped) const override; + virtual float shaped_text_get_width(RID p_shaped) const override; + virtual float shaped_text_get_underline_position(RID p_shaped) const override; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; + GDVIRTUAL1RC(Size2, _shaped_text_get_size, RID); + GDVIRTUAL1RC(float, _shaped_text_get_ascent, RID); + GDVIRTUAL1RC(float, _shaped_text_get_descent, RID); + GDVIRTUAL1RC(float, _shaped_text_get_width, RID); + GDVIRTUAL1RC(float, _shaped_text_get_underline_position, RID); + GDVIRTUAL1RC(float, _shaped_text_get_underline_thickness, RID); + + virtual Direction shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const override; + GDVIRTUAL3RC(int, _shaped_text_get_dominant_direction_in_range, RID, int, int); + + virtual CaretInfo shaped_text_get_carets(RID p_shaped, int p_position) const override; + virtual Vector<Vector2> shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const override; + GDVIRTUAL3C(_shaped_text_get_carets, RID, int, GDNativePtr<CaretInfo>); + GDVIRTUAL3RC(Vector<Vector2>, _shaped_text_get_selection, RID, int, int); + + virtual int shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const override; + virtual int shaped_text_hit_test_position(RID p_shaped, float p_coords) const override; + GDVIRTUAL2RC(int, _shaped_text_hit_test_grapheme, RID, float); + GDVIRTUAL2RC(int, _shaped_text_hit_test_position, RID, float); + + virtual void shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, const Color &p_color = Color(1, 1, 1)) const override; + virtual void shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const override; + GDVIRTUAL6C(_shaped_text_draw, RID, RID, const Vector2 &, float, float, const Color &); + GDVIRTUAL7C(_shaped_text_draw_outline, RID, RID, const Vector2 &, float, float, int, const Color &); + + virtual int shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const override; + virtual int shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const override; + GDVIRTUAL2RC(int, _shaped_text_next_grapheme_pos, RID, int); + GDVIRTUAL2RC(int, _shaped_text_prev_grapheme_pos, RID, int); + + virtual String format_number(const String &p_string, const String &p_language = "") const override; + virtual String parse_number(const String &p_string, const String &p_language = "") const override; + virtual String percent_sign(const String &p_language = "") const override; + GDVIRTUAL2RC(String, _format_number, const String &, const String &); + GDVIRTUAL2RC(String, _parse_number, const String &, const String &); + GDVIRTUAL1RC(String, _percent_sign, const String &); + + TextServerExtension(); + ~TextServerExtension(); +}; + +#endif // TEXT_SERVER_EXTENSION_H diff --git a/servers/text_server.cpp b/servers/text_server.cpp index 4886a6f582..5087d32a7f 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -29,125 +29,111 @@ /*************************************************************************/ #include "servers/text_server.h" -#include "scene/main/canvas_item.h" +#include "servers/rendering_server.h" TextServerManager *TextServerManager::singleton = nullptr; -TextServer *TextServerManager::server = nullptr; -TextServerManager::TextServerCreate TextServerManager::server_create_functions[TextServerManager::MAX_SERVERS]; -int TextServerManager::server_create_count = 0; void TextServerManager::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_interface_count"), &TextServerManager::_get_interface_count); - ClassDB::bind_method(D_METHOD("get_interface_name", "index"), &TextServerManager::_get_interface_name); - ClassDB::bind_method(D_METHOD("get_interface_features", "index"), &TextServerManager::_get_interface_features); - ClassDB::bind_method(D_METHOD("get_interface", "index"), &TextServerManager::_get_interface); - ClassDB::bind_method(D_METHOD("get_interfaces"), &TextServerManager::_get_interfaces); - ClassDB::bind_method(D_METHOD("find_interface", "name"), &TextServerManager::_find_interface); - - ClassDB::bind_method(D_METHOD("set_primary_interface", "index"), &TextServerManager::_set_primary_interface); + ClassDB::bind_method(D_METHOD("add_interface", "interface"), &TextServerManager::add_interface); + ClassDB::bind_method(D_METHOD("get_interface_count"), &TextServerManager::get_interface_count); + ClassDB::bind_method(D_METHOD("remove_interface", "interface"), &TextServerManager::remove_interface); + ClassDB::bind_method(D_METHOD("get_interface", "idx"), &TextServerManager::get_interface); + ClassDB::bind_method(D_METHOD("get_interfaces"), &TextServerManager::get_interfaces); + ClassDB::bind_method(D_METHOD("find_interface", "name"), &TextServerManager::find_interface); + + ClassDB::bind_method(D_METHOD("set_primary_interface", "index"), &TextServerManager::set_primary_interface); ClassDB::bind_method(D_METHOD("get_primary_interface"), &TextServerManager::_get_primary_interface); -} -void TextServerManager::register_create_function(const String &p_name, uint32_t p_features, TextServerManager::CreateFunction p_function, void *p_user_data) { - ERR_FAIL_COND(server_create_count == MAX_SERVERS); - server_create_functions[server_create_count].name = p_name; - server_create_functions[server_create_count].create_function = p_function; - server_create_functions[server_create_count].user_data = p_user_data; - server_create_functions[server_create_count].features = p_features; - server_create_count++; + ADD_SIGNAL(MethodInfo("interface_added", PropertyInfo(Variant::STRING_NAME, "interface_name"))); + ADD_SIGNAL(MethodInfo("interface_removed", PropertyInfo(Variant::STRING_NAME, "interface_name"))); } -int TextServerManager::get_interface_count() { - return server_create_count; -} +void TextServerManager::add_interface(const Ref<TextServer> &p_interface) { + ERR_FAIL_COND(p_interface.is_null()); -String TextServerManager::get_interface_name(int p_index) { - ERR_FAIL_INDEX_V(p_index, server_create_count, String()); - return server_create_functions[p_index].name; -} + for (int i = 0; i < interfaces.size(); i++) { + if (interfaces[i] == p_interface) { + ERR_PRINT("TextServer: Interface was already added."); + return; + }; + }; -uint32_t TextServerManager::get_interface_features(int p_index) { - ERR_FAIL_INDEX_V(p_index, server_create_count, 0); - return server_create_functions[p_index].features; + interfaces.push_back(p_interface); + print_verbose("TextServer: Added interface \"" + p_interface->get_name() + "\""); + emit_signal(SNAME("interface_added"), p_interface->get_name()); } -TextServer *TextServerManager::initialize(int p_index, Error &r_error) { - ERR_FAIL_INDEX_V(p_index, server_create_count, nullptr); - if (server_create_functions[p_index].instance == nullptr) { - server_create_functions[p_index].instance = server_create_functions[p_index].create_function(r_error, server_create_functions[p_index].user_data); - if (server_create_functions[p_index].instance != nullptr) { - server_create_functions[p_index].instance->load_support_data(""); // Try loading default data. - } - } - if (server_create_functions[p_index].instance != nullptr) { - server = server_create_functions[p_index].instance; - if (OS::get_singleton()->get_main_loop()) { - OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED); - } - } - return server_create_functions[p_index].instance; -} +void TextServerManager::remove_interface(const Ref<TextServer> &p_interface) { + ERR_FAIL_COND(p_interface.is_null()); + ERR_FAIL_COND_MSG(p_interface == primary_interface, "TextServer: Can't remove primary interface."); -TextServer *TextServerManager::get_primary_interface() { - return server; -} + int idx = -1; + for (int i = 0; i < interfaces.size(); i++) { + if (interfaces[i] == p_interface) { + idx = i; + break; + }; + }; -int TextServerManager::_get_interface_count() const { - return server_create_count; + ERR_FAIL_COND(idx == -1); + print_verbose("TextServer: Removed interface \"" + p_interface->get_name() + "\""); + emit_signal(SNAME("interface_removed"), p_interface->get_name()); + interfaces.remove(idx); } -String TextServerManager::_get_interface_name(int p_index) const { - return get_interface_name(p_index); +int TextServerManager::get_interface_count() const { + return interfaces.size(); } -uint32_t TextServerManager::_get_interface_features(int p_index) const { - return get_interface_features(p_index); +Ref<TextServer> TextServerManager::get_interface(int p_index) const { + ERR_FAIL_INDEX_V(p_index, interfaces.size(), nullptr); + return interfaces[p_index]; } -TextServer *TextServerManager::_get_interface(int p_index) const { - ERR_FAIL_INDEX_V(p_index, server_create_count, nullptr); - if (server_create_functions[p_index].instance == nullptr) { - Error error; - server_create_functions[p_index].instance = server_create_functions[p_index].create_function(error, server_create_functions[p_index].user_data); - if (server_create_functions[p_index].instance != nullptr) { - server_create_functions[p_index].instance->load_support_data(""); // Try loading default data. - } - } - return server_create_functions[p_index].instance; -} +Ref<TextServer> TextServerManager::find_interface(const String &p_name) const { + int idx = -1; + for (int i = 0; i < interfaces.size(); i++) { + if (interfaces[i]->get_name() == p_name) { + idx = i; + break; + }; + }; -TextServer *TextServerManager::_find_interface(const String &p_name) const { - for (int i = 0; i < server_create_count; i++) { - if (server_create_functions[i].name == p_name) { - return _get_interface(i); - } - } - return nullptr; + ERR_FAIL_COND_V(idx == -1, nullptr); + return interfaces[idx]; } -Array TextServerManager::_get_interfaces() const { +Array TextServerManager::get_interfaces() const { Array ret; - for (int i = 0; i < server_create_count; i++) { + for (int i = 0; i < interfaces.size(); i++) { Dictionary iface_info; iface_info["id"] = i; - iface_info["name"] = server_create_functions[i].name; + iface_info["name"] = interfaces[i]->get_name(); ret.push_back(iface_info); }; return ret; -}; +} -bool TextServerManager::_set_primary_interface(int p_index) { - Error error; - TextServerManager::initialize(p_index, error); - return (error == OK); +Ref<TextServer> TextServerManager::_get_primary_interface() const { + return primary_interface; } -TextServer *TextServerManager::_get_primary_interface() const { - return server; +void TextServerManager::set_primary_interface(const Ref<TextServer> &p_primary_interface) { + if (p_primary_interface.is_null()) { + print_verbose("TextServer: Clearing primary interface"); + primary_interface.unref(); + } else { + primary_interface = p_primary_interface; + print_verbose("TextServer: Primary interface set to: \"" + primary_interface->get_name() + "\"."); + + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED); + } + } } TextServerManager::TextServerManager() { @@ -155,29 +141,29 @@ TextServerManager::TextServerManager() { } TextServerManager::~TextServerManager() { - singleton = nullptr; - for (int i = 0; i < server_create_count; i++) { - if (server_create_functions[i].instance != nullptr) { - memdelete(server_create_functions[i].instance); - server_create_functions[i].instance = nullptr; - } + if (primary_interface.is_valid()) { + primary_interface.unref(); + } + while (interfaces.size() > 0) { + interfaces.remove(0); } + singleton = nullptr; } /*************************************************************************/ -bool TextServer::Glyph::operator==(const Glyph &p_a) const { +bool Glyph::operator==(const Glyph &p_a) const { return (p_a.index == index) && (p_a.font_rid == font_rid) && (p_a.font_size == font_size) && (p_a.start == start); } -bool TextServer::Glyph::operator!=(const Glyph &p_a) const { +bool Glyph::operator!=(const Glyph &p_a) const { return (p_a.index != index) || (p_a.font_rid != font_rid) || (p_a.font_size != font_size) || (p_a.start != start); } -bool TextServer::Glyph::operator<(const Glyph &p_a) const { +bool Glyph::operator<(const Glyph &p_a) const { if (p_a.start == start) { if (p_a.count == count) { - if ((p_a.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { + if ((p_a.flags & TextServer::GRAPHEME_IS_VIRTUAL) == TextServer::GRAPHEME_IS_VIRTUAL) { return true; } else { return false; @@ -188,10 +174,10 @@ bool TextServer::Glyph::operator<(const Glyph &p_a) const { return p_a.start < start; } -bool TextServer::Glyph::operator>(const Glyph &p_a) const { +bool Glyph::operator>(const Glyph &p_a) const { if (p_a.start == start) { if (p_a.count == count) { - if ((p_a.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { + if ((p_a.flags & TextServer::GRAPHEME_IS_VIRTUAL) == TextServer::GRAPHEME_IS_VIRTUAL) { return false; } else { return true; @@ -205,8 +191,13 @@ bool TextServer::Glyph::operator>(const Glyph &p_a) const { void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("has_feature", "feature"), &TextServer::has_feature); ClassDB::bind_method(D_METHOD("get_name"), &TextServer::get_name); + ClassDB::bind_method(D_METHOD("get_features"), &TextServer::get_features); ClassDB::bind_method(D_METHOD("load_support_data", "filename"), &TextServer::load_support_data); + ClassDB::bind_method(D_METHOD("get_support_data_filename"), &TextServer::get_support_data_filename); + ClassDB::bind_method(D_METHOD("get_support_data_info"), &TextServer::get_support_data_info); + ClassDB::bind_method(D_METHOD("save_support_data", "filename"), &TextServer::save_support_data); + ClassDB::bind_method(D_METHOD("is_locale_right_to_left", "locale"), &TextServer::is_locale_right_to_left); ClassDB::bind_method(D_METHOD("name_to_tag", "name"), &TextServer::name_to_tag); @@ -219,7 +210,7 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("create_font"), &TextServer::create_font); - ClassDB::bind_method(D_METHOD("font_set_data", "data"), &TextServer::font_set_data); + ClassDB::bind_method(D_METHOD("font_set_data", "font_rid", "data"), &TextServer::font_set_data); ClassDB::bind_method(D_METHOD("font_set_antialiased", "font_rid", "antialiased"), &TextServer::font_set_antialiased); ClassDB::bind_method(D_METHOD("font_is_antialiased", "font_rid"), &TextServer::font_is_antialiased); @@ -299,7 +290,7 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("font_get_glyph_texture_idx", "font_rid", "size", "glyph"), &TextServer::font_get_glyph_texture_idx); ClassDB::bind_method(D_METHOD("font_set_glyph_texture_idx", "font_rid", "size", "glyph", "texture_idx"), &TextServer::font_set_glyph_texture_idx); - ClassDB::bind_method(D_METHOD("font_get_glyph_contours", "font", "size", "index"), &TextServer::_font_get_glyph_contours); + ClassDB::bind_method(D_METHOD("font_get_glyph_contours", "font", "size", "index"), &TextServer::font_get_glyph_contours); ClassDB::bind_method(D_METHOD("font_get_kerning_list", "font_rid", "size"), &TextServer::font_get_kerning_list); ClassDB::bind_method(D_METHOD("font_clear_kerning_map", "font_rid", "size"), &TextServer::font_clear_kerning_map); @@ -349,7 +340,7 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shaped_text_set_direction", "shaped", "direction"), &TextServer::shaped_text_set_direction, DEFVAL(DIRECTION_AUTO)); ClassDB::bind_method(D_METHOD("shaped_text_get_direction", "shaped"), &TextServer::shaped_text_get_direction); - ClassDB::bind_method(D_METHOD("shaped_text_set_bidi_override", "shaped", "override"), &TextServer::_shaped_text_set_bidi_override); + ClassDB::bind_method(D_METHOD("shaped_text_set_bidi_override", "shaped", "override"), &TextServer::shaped_text_set_bidi_override); ClassDB::bind_method(D_METHOD("shaped_text_set_orientation", "shaped", "orientation"), &TextServer::shaped_text_set_orientation, DEFVAL(ORIENTATION_HORIZONTAL)); ClassDB::bind_method(D_METHOD("shaped_text_get_orientation", "shaped"), &TextServer::shaped_text_get_orientation); @@ -372,12 +363,19 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shaped_text_shape", "shaped"), &TextServer::shaped_text_shape); ClassDB::bind_method(D_METHOD("shaped_text_is_ready", "shaped"), &TextServer::shaped_text_is_ready); - ClassDB::bind_method(D_METHOD("shaped_text_get_glyphs", "shaped"), &TextServer::_shaped_text_get_glyphs); + ClassDB::bind_method(D_METHOD("shaped_text_get_glyphs", "shaped"), &TextServer::_shaped_text_get_glyphs_wrapper); + ClassDB::bind_method(D_METHOD("shaped_text_sort_logical", "shaped"), &TextServer::_shaped_text_sort_logical_wrapper); + ClassDB::bind_method(D_METHOD("shaped_text_get_glyph_count", "shaped"), &TextServer::shaped_text_get_glyph_count); ClassDB::bind_method(D_METHOD("shaped_text_get_range", "shaped"), &TextServer::shaped_text_get_range); - ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks_adv", "shaped", "width", "start", "once", "break_flags"), &TextServer::_shaped_text_get_line_breaks_adv, DEFVAL(0), DEFVAL(true), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks", "shaped", "width", "start", "break_flags"), &TextServer::_shaped_text_get_line_breaks, DEFVAL(0), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("shaped_text_get_word_breaks", "shaped"), &TextServer::_shaped_text_get_word_breaks); + ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks_adv", "shaped", "width", "start", "once", "break_flags"), &TextServer::shaped_text_get_line_breaks_adv, DEFVAL(0), DEFVAL(true), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks", "shaped", "width", "start", "break_flags"), &TextServer::shaped_text_get_line_breaks, DEFVAL(0), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("shaped_text_get_word_breaks", "shaped", "grapheme_flags"), &TextServer::shaped_text_get_word_breaks); + + ClassDB::bind_method(D_METHOD("shaped_text_get_trim_pos", "shaped"), &TextServer::shaped_text_get_trim_pos); + ClassDB::bind_method(D_METHOD("shaped_text_get_ellipsis_pos", "shaped"), &TextServer::shaped_text_get_ellipsis_pos); + ClassDB::bind_method(D_METHOD("shaped_text_get_ellipsis_glyphs", "shaped"), &TextServer::_shaped_text_get_ellipsis_glyphs_wrapper); + ClassDB::bind_method(D_METHOD("shaped_text_get_ellipsis_glyph_count", "shaped"), &TextServer::shaped_text_get_ellipsis_glyph_count); ClassDB::bind_method(D_METHOD("shaped_text_overrun_trim_to_width", "shaped", "width", "overrun_trim_flags"), &TextServer::shaped_text_overrun_trim_to_width, DEFVAL(0), DEFVAL(OVERRUN_NO_TRIMMING)); @@ -391,8 +389,8 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shaped_text_get_underline_position", "shaped"), &TextServer::shaped_text_get_underline_position); ClassDB::bind_method(D_METHOD("shaped_text_get_underline_thickness", "shaped"), &TextServer::shaped_text_get_underline_thickness); - ClassDB::bind_method(D_METHOD("shaped_text_get_carets", "shaped", "position"), &TextServer::_shaped_text_get_carets); - ClassDB::bind_method(D_METHOD("shaped_text_get_selection", "shaped", "start", "end"), &TextServer::_shaped_text_get_selection); + ClassDB::bind_method(D_METHOD("shaped_text_get_carets", "shaped", "position"), &TextServer::_shaped_text_get_carets_wrapper); + ClassDB::bind_method(D_METHOD("shaped_text_get_selection", "shaped", "start", "end"), &TextServer::shaped_text_get_selection); ClassDB::bind_method(D_METHOD("shaped_text_hit_test_grapheme", "shaped", "coords"), &TextServer::shaped_text_hit_test_grapheme); ClassDB::bind_method(D_METHOD("shaped_text_hit_test_position", "shaped", "coords"), &TextServer::shaped_text_hit_test_position); @@ -403,7 +401,7 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shaped_text_draw", "shaped", "canvas", "pos", "clip_l", "clip_r", "color"), &TextServer::shaped_text_draw, DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("shaped_text_draw_outline", "shaped", "canvas", "pos", "clip_l", "clip_r", "outline_size", "color"), &TextServer::shaped_text_draw_outline, DEFVAL(-1), DEFVAL(-1), DEFVAL(1), DEFVAL(Color(1, 1, 1))); - ClassDB::bind_method(D_METHOD("shaped_text_get_dominant_direciton_in_range", "shaped", "start", "end"), &TextServer::shaped_text_get_dominant_direciton_in_range); + ClassDB::bind_method(D_METHOD("shaped_text_get_dominant_direction_in_range", "shaped", "start", "end"), &TextServer::shaped_text_get_dominant_direction_in_range); ClassDB::bind_method(D_METHOD("format_number", "number", "language"), &TextServer::format_number, DEFVAL("")); ClassDB::bind_method(D_METHOD("parse_number", "number", "language"), &TextServer::parse_number, DEFVAL("")); @@ -424,12 +422,14 @@ void TextServer::_bind_methods() { BIND_ENUM_CONSTANT(JUSTIFICATION_WORD_BOUND); BIND_ENUM_CONSTANT(JUSTIFICATION_TRIM_EDGE_SPACES); BIND_ENUM_CONSTANT(JUSTIFICATION_AFTER_LAST_TAB); + BIND_ENUM_CONSTANT(JUSTIFICATION_CONSTRAIN_ELLIPSIS); /* LineBreakFlag */ BIND_ENUM_CONSTANT(BREAK_NONE); BIND_ENUM_CONSTANT(BREAK_MANDATORY); BIND_ENUM_CONSTANT(BREAK_WORD_BOUND); BIND_ENUM_CONSTANT(BREAK_GRAPHEME_BOUND); + BIND_ENUM_CONSTANT(BREAK_WORD_BOUND_ADAPTIVE); /* TextOverrunFlag */ BIND_ENUM_CONSTANT(OVERRUN_NO_TRIMMING); @@ -437,8 +437,10 @@ void TextServer::_bind_methods() { BIND_ENUM_CONSTANT(OVERRUN_TRIM_WORD_ONLY); BIND_ENUM_CONSTANT(OVERRUN_ADD_ELLIPSIS); BIND_ENUM_CONSTANT(OVERRUN_ENFORCE_ELLIPSIS); + BIND_ENUM_CONSTANT(OVERRUN_JUSTIFICATION_AWARE); /* GraphemeFlag */ + BIND_ENUM_CONSTANT(GRAPHEME_IS_VALID); BIND_ENUM_CONSTANT(GRAPHEME_IS_RTL); BIND_ENUM_CONSTANT(GRAPHEME_IS_VIRTUAL); BIND_ENUM_CONSTANT(GRAPHEME_IS_SPACE); @@ -477,107 +479,57 @@ void TextServer::_bind_methods() { BIND_ENUM_CONSTANT(SPACING_BOTTOM); } -Vector3 TextServer::hex_code_box_font_size[2] = { Vector3(5, 5, 1), Vector3(10, 10, 2) }; -Ref<CanvasTexture> TextServer::hex_code_box_font_tex[2] = { nullptr, nullptr }; - -void TextServer::initialize_hex_code_box_fonts() { - static unsigned int tamsyn5x9_png_len = 175; - static unsigned char tamsyn5x9_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, - 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x05, - 0x04, 0x03, 0x00, 0x00, 0x00, 0x20, 0x7c, 0x76, 0xda, 0x00, 0x00, 0x00, - 0x0f, 0x50, 0x4c, 0x54, 0x45, 0xfd, 0x07, 0x00, 0x00, 0x00, 0x00, 0x06, - 0x7e, 0x74, 0x00, 0x40, 0xc6, 0xff, 0xff, 0xff, 0x47, 0x9a, 0xd4, 0xc7, - 0x00, 0x00, 0x00, 0x01, 0x74, 0x52, 0x4e, 0x53, 0x00, 0x40, 0xe6, 0xd8, - 0x66, 0x00, 0x00, 0x00, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x08, 0x1d, 0x05, - 0xc1, 0x21, 0x01, 0x00, 0x00, 0x00, 0x83, 0x30, 0x04, 0xc1, 0x10, 0xef, - 0x9f, 0xe9, 0x1b, 0x86, 0x2c, 0x17, 0xb9, 0xcc, 0x65, 0x0c, 0x73, 0x38, - 0xc7, 0xe6, 0x22, 0x19, 0x88, 0x98, 0x10, 0x48, 0x4a, 0x29, 0x85, 0x14, - 0x02, 0x89, 0x10, 0xa3, 0x1c, 0x0b, 0x31, 0xd6, 0xe6, 0x08, 0x69, 0x39, - 0x48, 0x44, 0xa0, 0x0d, 0x4a, 0x22, 0xa1, 0x94, 0x42, 0x0a, 0x01, 0x63, - 0x6d, 0x0e, 0x72, 0x18, 0x61, 0x8c, 0x74, 0x38, 0xc7, 0x26, 0x1c, 0xf3, - 0x71, 0x16, 0x15, 0x27, 0x6a, 0xc2, 0x2f, 0x00, 0x00, 0x00, 0x00, 0x49, - 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 - }; - - static unsigned int tamsyn10x20_png_len = 270; - static unsigned char tamsyn10x20_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, - 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x0a, - 0x04, 0x03, 0x00, 0x00, 0x00, 0xc1, 0x66, 0x48, 0x96, 0x00, 0x00, 0x00, - 0x0f, 0x50, 0x4c, 0x54, 0x45, 0x00, 0x00, 0x00, 0xf9, 0x07, 0x00, 0x5d, - 0x71, 0xa5, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x49, 0xdb, 0xcb, 0x7f, - 0x00, 0x00, 0x00, 0x01, 0x74, 0x52, 0x4e, 0x53, 0x00, 0x40, 0xe6, 0xd8, - 0x66, 0x00, 0x00, 0x00, 0xad, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0xa5, - 0x92, 0x4b, 0x0e, 0x03, 0x31, 0x08, 0x43, 0xdf, 0x82, 0x83, 0x79, 0xe1, - 0xfb, 0x9f, 0xa9, 0x0b, 0x3e, 0x61, 0xa6, 0x1f, 0x55, 0xad, 0x14, 0x31, - 0x66, 0x42, 0x1c, 0x70, 0x0c, 0xb6, 0x00, 0x01, 0xb6, 0x08, 0xdb, 0x00, - 0x8d, 0xc2, 0x14, 0xb2, 0x55, 0xa1, 0xfe, 0x09, 0xc2, 0x26, 0xdc, 0x25, - 0x75, 0x22, 0x97, 0x1a, 0x25, 0x77, 0x28, 0x31, 0x02, 0x80, 0xc8, 0xdd, - 0x2c, 0x11, 0x1a, 0x54, 0x9f, 0xc8, 0xa2, 0x8a, 0x06, 0xa9, 0x93, 0x22, - 0xbd, 0xd4, 0xd0, 0x0c, 0xcf, 0x81, 0x2b, 0xca, 0xbb, 0x83, 0xe0, 0x10, - 0xe6, 0xad, 0xff, 0x10, 0x2a, 0x66, 0x34, 0x41, 0x58, 0x35, 0x54, 0x49, - 0x5a, 0x63, 0xa5, 0xc2, 0x87, 0xab, 0x52, 0x76, 0x9a, 0xba, 0xc6, 0xf4, - 0x75, 0x7a, 0x9e, 0x3c, 0x46, 0x86, 0x5c, 0xa3, 0xfd, 0x87, 0x0e, 0x75, - 0x08, 0x7b, 0xee, 0x7e, 0xea, 0x21, 0x5c, 0x4f, 0xf6, 0xc5, 0xc8, 0x4b, - 0xb9, 0x11, 0xf2, 0xd6, 0xe1, 0x8f, 0x84, 0x62, 0x7b, 0x67, 0xf9, 0x24, - 0xde, 0x6d, 0xbc, 0xb2, 0xcd, 0xb1, 0xf3, 0xf2, 0x2f, 0xe8, 0xe2, 0xe4, - 0xae, 0x4b, 0x4f, 0xcf, 0x2b, 0xdc, 0x8d, 0x0d, 0xf0, 0x00, 0x8f, 0x22, - 0x26, 0x65, 0x75, 0x8a, 0xe6, 0x84, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, - 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 - }; +Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const { + int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3)); + int sp = MAX(0, w - 1); + int sz = MAX(1, p_size / 15); - if (RenderingServer::get_singleton() != nullptr) { - Vector<uint8_t> hex_box_data; - - Ref<Image> image; - image.instantiate(); - - Ref<ImageTexture> hex_code_image_tex[2]; - - hex_box_data.resize(tamsyn5x9_png_len); - memcpy(hex_box_data.ptrw(), tamsyn5x9_png, tamsyn5x9_png_len); - image->load_png_from_buffer(hex_box_data); - hex_code_image_tex[0].instantiate(); - hex_code_image_tex[0]->create_from_image(image); - hex_code_box_font_tex[0].instantiate(); - hex_code_box_font_tex[0]->set_diffuse_texture(hex_code_image_tex[0]); - hex_code_box_font_tex[0]->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); - hex_box_data.clear(); - - hex_box_data.resize(tamsyn10x20_png_len); - memcpy(hex_box_data.ptrw(), tamsyn10x20_png, tamsyn10x20_png_len); - image->load_png_from_buffer(hex_box_data); - hex_code_image_tex[1].instantiate(); - hex_code_image_tex[1]->create_from_image(image); - hex_code_box_font_tex[1].instantiate(); - hex_code_box_font_tex[1]->set_diffuse_texture(hex_code_image_tex[1]); - hex_code_box_font_tex[1]->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); - hex_box_data.clear(); - } + return Vector2(4 + 3 * w + sp + 1, 15) * sz; } -void TextServer::finish_hex_code_box_fonts() { - if (hex_code_box_font_tex[0].is_valid()) { - hex_code_box_font_tex[0].unref(); +void TextServer::_draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const { + static uint8_t chars[] = { 0x7E, 0x30, 0x6D, 0x79, 0x33, 0x5B, 0x5F, 0x70, 0x7F, 0x7B, 0x77, 0x1F, 0x4E, 0x3D, 0x4F, 0x47, 0x00 }; + uint8_t x = chars[p_index]; + if (x & (1 << 6)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos, Size2(3, 1) * p_size), p_color); } - if (hex_code_box_font_tex[1].is_valid()) { - hex_code_box_font_tex[1].unref(); + if (x & (1 << 5)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(2, 0) * p_size, Size2(1, 3) * p_size), p_color); + } + if (x & (1 << 4)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(2, 2) * p_size, Size2(1, 3) * p_size), p_color); + } + if (x & (1 << 3)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(0, 4) * p_size, Size2(3, 1) * p_size), p_color); + } + if (x & (1 << 2)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(0, 2) * p_size, Size2(1, 3) * p_size), p_color); + } + if (x & (1 << 1)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos, Size2(1, 3) * p_size), p_color); + } + if (x & (1 << 0)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(0, 2) * p_size, Size2(3, 1) * p_size), p_color); } } -Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const { - int fnt = (p_size < 20) ? 0 : 1; +void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const { + if (p_index == 0) { + return; + } - real_t w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3)) * hex_code_box_font_size[fnt].x; - real_t h = 2 * hex_code_box_font_size[fnt].y; - return Vector2(w + 4, h + 3 + 2 * hex_code_box_font_size[fnt].z); -} + int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3)); + int sp = MAX(0, w - 1); + int sz = MAX(1, p_size / 15); -void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const { - int fnt = (p_size < 20) ? 0 : 1; + Size2 size = Vector2(4 + 3 * w + sp, 15) * sz; + Point2 pos = p_pos - Point2i(0, size.y * 0.85); - ERR_FAIL_COND(hex_code_box_font_tex[fnt].is_null()); + // Draw frame. + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(sz, size.y)), p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(size.x - sz, 0), Size2(sz, size.y)), p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(size.x, sz)), p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, size.y - sz), Size2(size.x, sz)), p_color); uint8_t a = p_index & 0x0F; uint8_t b = (p_index >> 4) & 0x0F; @@ -586,57 +538,31 @@ void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_po uint8_t e = (p_index >> 16) & 0x0F; uint8_t f = (p_index >> 20) & 0x0F; - Vector2 pos = p_pos; - Rect2 dest = Rect2(Vector2(), Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y)); - - real_t w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3)) * hex_code_box_font_size[fnt].x; - real_t h = 2 * hex_code_box_font_size[fnt].y; - - pos.y -= Math::floor((h + 3 + hex_code_box_font_size[fnt].z) * 0.75); - - RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(1, h + 2 + 2 * hex_code_box_font_size[fnt].z)), p_color); - RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(w + 2, 0), Size2(1, h + 2 + 2 * hex_code_box_font_size[fnt].z)), p_color); - RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(w + 2, 1)), p_color); - RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, h + 2 + 2 * hex_code_box_font_size[fnt].z), Size2(w + 2, 1)), p_color); - - pos += Point2(2, 2); + // Draw hex code. if (p_index <= 0xFF) { - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(b * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(a * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 2) * sz, b, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 8) * sz, a, p_color); } else if (p_index <= 0xFFFF) { - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(d * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(c * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(b * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(a * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 2) * sz, d, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 2) * sz, c, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 8) * sz, b, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 8) * sz, a, p_color); } else { - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(f * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(e * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(2, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(d * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(c * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(b * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(2, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(a * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 2) * sz, f, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 2) * sz, e, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(10, 2) * sz, d, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 8) * sz, c, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 8) * sz, b, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(10, 8) * sz, a, p_color); } } -Vector<Vector2i> TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<real_t> &p_width, int p_start, bool p_once, uint8_t /*TextBreakFlag*/ p_break_flags) const { - Vector<Vector2i> lines; +PackedInt32Array TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint16_t /*TextBreakFlag*/ p_break_flags) const { + PackedInt32Array lines; ERR_FAIL_COND_V(p_width.is_empty(), lines); const_cast<TextServer *>(this)->shaped_text_update_breaks(p_shaped); - const Vector<Glyph> &logical = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); const Vector2i &range = shaped_text_get_range(p_shaped); real_t width = 0.f; @@ -644,8 +570,8 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const int last_safe_break = -1; int chunk = 0; - int l_size = logical.size(); - const Glyph *l_gl = logical.ptr(); + int l_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *l_gl = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); for (int i = 0; i < l_size; i++) { if (l_gl[i].start < p_start) { @@ -653,7 +579,8 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const } if (l_gl[i].count > 0) { if ((p_width[chunk] > 0) && (width + l_gl[i].advance > p_width[chunk]) && (last_safe_break >= 0)) { - lines.push_back(Vector2i(line_start, l_gl[last_safe_break].end)); + lines.push_back(line_start); + lines.push_back(l_gl[last_safe_break].end); line_start = l_gl[last_safe_break].end; i = last_safe_break; last_safe_break = -1; @@ -669,7 +596,8 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const } if ((p_break_flags & BREAK_MANDATORY) == BREAK_MANDATORY) { if ((l_gl[i].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD) { - lines.push_back(Vector2i(line_start, l_gl[i].end)); + lines.push_back(line_start); + lines.push_back(l_gl[i].end); line_start = l_gl[i].end; last_safe_break = -1; width = 0; @@ -693,27 +621,31 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const } if (l_size > 0) { - lines.push_back(Vector2i(line_start, range.y)); + if (lines.size() == 0 || lines[lines.size() - 1] < range.y) { + lines.push_back(line_start); + lines.push_back(range.y); + } } else { - lines.push_back(Vector2i(0, 0)); + lines.push_back(0); + lines.push_back(0); } return lines; } -Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint8_t /*TextBreakFlag*/ p_break_flags) const { - Vector<Vector2i> lines; +PackedInt32Array TextServer::shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint16_t /*TextBreakFlag*/ p_break_flags) const { + PackedInt32Array lines; const_cast<TextServer *>(this)->shaped_text_update_breaks(p_shaped); - const Vector<Glyph> &logical = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); const Vector2i &range = shaped_text_get_range(p_shaped); real_t width = 0.f; int line_start = MAX(p_start, range.x); int last_safe_break = -1; int word_count = 0; - int l_size = logical.size(); - const Glyph *l_gl = logical.ptr(); + + int l_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *l_gl = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); for (int i = 0; i < l_size; i++) { if (l_gl[i].start < p_start) { @@ -721,7 +653,8 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, real_t p_ } if (l_gl[i].count > 0) { if ((p_width > 0) && (width + l_gl[i].advance * l_gl[i].repeat > p_width) && (last_safe_break >= 0)) { - lines.push_back(Vector2i(line_start, l_gl[last_safe_break].end)); + lines.push_back(line_start); + lines.push_back(l_gl[last_safe_break].end); line_start = l_gl[last_safe_break].end; i = last_safe_break; last_safe_break = -1; @@ -731,7 +664,8 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, real_t p_ } if ((p_break_flags & BREAK_MANDATORY) == BREAK_MANDATORY) { if ((l_gl[i].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD) { - lines.push_back(Vector2i(line_start, l_gl[i].end)); + lines.push_back(line_start); + lines.push_back(l_gl[i].end); line_start = l_gl[i].end; last_safe_break = -1; width = 0; @@ -755,51 +689,49 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, real_t p_ } if (l_size > 0) { - if (lines.size() == 0 || lines[lines.size() - 1].y < range.y) { - lines.push_back(Vector2i(line_start, range.y)); + if (lines.size() == 0 || lines[lines.size() - 1] < range.y) { + lines.push_back(line_start); + lines.push_back(range.y); } } else { - lines.push_back(Vector2i(0, 0)); + lines.push_back(0); + lines.push_back(0); } return lines; } -Vector<Vector2i> TextServer::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const { - Vector<Vector2i> words; +PackedInt32Array TextServer::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const { + PackedInt32Array words; const_cast<TextServer *>(this)->shaped_text_update_justification_ops(p_shaped); - const Vector<Glyph> &logical = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); const Vector2i &range = shaped_text_get_range(p_shaped); int word_start = range.x; - int l_size = logical.size(); - const Glyph *l_gl = logical.ptr(); + int l_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *l_gl = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); for (int i = 0; i < l_size; i++) { if (l_gl[i].count > 0) { if ((l_gl[i].flags & p_grapheme_flags) != 0) { - words.push_back(Vector2i(word_start, l_gl[i].start)); + words.push_back(word_start); + words.push_back(l_gl[i].start); word_start = l_gl[i].end; } } } if (l_size > 0) { - words.push_back(Vector2i(word_start, range.y)); + words.push_back(word_start); + words.push_back(range.y); } return words; } -TextServer::TrimData TextServer::shaped_text_get_trim_data(RID p_shaped) const { - WARN_PRINT("Getting overrun data not supported by this TextServer."); - return TrimData(); -} - -void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_leading_caret, Direction &p_leading_dir, Rect2 &p_trailing_caret, Direction &p_trailing_dir) const { +CaretInfo TextServer::shaped_text_get_carets(RID p_shaped, int p_position) const { Vector<Rect2> carets; - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); + TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped); const Vector2 &range = shaped_text_get_range(p_shaped); real_t ascent = shaped_text_get_ascent(p_shaped); @@ -807,11 +739,12 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l real_t height = (ascent + descent) / 2; real_t off = 0.0f; - p_leading_dir = DIRECTION_AUTO; - p_trailing_dir = DIRECTION_AUTO; + CaretInfo caret; + caret.l_dir = DIRECTION_AUTO; + caret.t_dir = DIRECTION_AUTO; - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { if (glyphs[i].count > 0) { @@ -827,13 +760,13 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l cr.position.y = -ascent; cr.position.x = off; if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) { - p_trailing_dir = DIRECTION_RTL; + caret.t_dir = DIRECTION_RTL; for (int j = 0; j < glyphs[i].count; j++) { cr.position.x += glyphs[i + j].advance * glyphs[i + j].repeat; cr.size.x -= glyphs[i + j].advance * glyphs[i + j].repeat; } } else { - p_trailing_dir = DIRECTION_LTR; + caret.t_dir = DIRECTION_LTR; for (int j = 0; j < glyphs[i].count; j++) { cr.size.x += glyphs[i + j].advance * glyphs[i + j].repeat; } @@ -847,19 +780,19 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l cr.position.x = -ascent; cr.position.y = off; if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) { - p_trailing_dir = DIRECTION_RTL; + caret.t_dir = DIRECTION_RTL; for (int j = 0; j < glyphs[i].count; j++) { cr.position.y += glyphs[i + j].advance * glyphs[i + j].repeat; cr.size.y -= glyphs[i + j].advance * glyphs[i + j].repeat; } } else { - p_trailing_dir = DIRECTION_LTR; + caret.t_dir = DIRECTION_LTR; for (int j = 0; j < glyphs[i].count; j++) { cr.size.y += glyphs[i + j].advance * glyphs[i + j].repeat; } } } - p_trailing_caret = cr; + caret.t_caret = cr; } // Caret after grapheme (bottom / right). if (p_position == glyphs[i].end && ((glyphs[i].flags & GRAPHEME_IS_VIRTUAL) != GRAPHEME_IS_VIRTUAL)) { @@ -874,13 +807,13 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l } cr.position.x = off; if ((glyphs[i].flags & GRAPHEME_IS_RTL) != GRAPHEME_IS_RTL) { - p_leading_dir = DIRECTION_LTR; + caret.l_dir = DIRECTION_LTR; for (int j = 0; j < glyphs[i].count; j++) { cr.position.x += glyphs[i + j].advance * glyphs[i + j].repeat; cr.size.x -= glyphs[i + j].advance * glyphs[i + j].repeat; } } else { - p_leading_dir = DIRECTION_RTL; + caret.l_dir = DIRECTION_RTL; for (int j = 0; j < glyphs[i].count; j++) { cr.size.x += glyphs[i + j].advance * glyphs[i + j].repeat; } @@ -896,19 +829,19 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l } cr.position.y = off; if ((glyphs[i].flags & GRAPHEME_IS_RTL) != GRAPHEME_IS_RTL) { - p_leading_dir = DIRECTION_LTR; + caret.l_dir = DIRECTION_LTR; for (int j = 0; j < glyphs[i].count; j++) { cr.position.y += glyphs[i + j].advance * glyphs[i + j].repeat; cr.size.y -= glyphs[i + j].advance * glyphs[i + j].repeat; } } else { - p_leading_dir = DIRECTION_RTL; + caret.l_dir = DIRECTION_RTL; for (int j = 0; j < glyphs[i].count; j++) { cr.size.y += glyphs[i + j].advance * glyphs[i + j].repeat; } } } - p_leading_caret = cr; + caret.l_caret = cr; } // Caret inside grapheme (middle). if (p_position > glyphs[i].start && p_position < glyphs[i].end && (glyphs[i].flags & GRAPHEME_IS_VIRTUAL) != GRAPHEME_IS_VIRTUAL) { @@ -937,17 +870,29 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l cr.position.y = off + char_adv * (p_position - glyphs[i].start); } } - p_trailing_caret = cr; - p_leading_caret = cr; + caret.t_caret = cr; + caret.l_caret = cr; } } off += glyphs[i].advance * glyphs[i].repeat; } + return caret; } -TextServer::Direction TextServer::shaped_text_get_dominant_direciton_in_range(RID p_shaped, int p_start, int p_end) const { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); +Dictionary TextServer::_shaped_text_get_carets_wrapper(RID p_shaped, int p_position) const { + Dictionary ret; + + CaretInfo caret = shaped_text_get_carets(p_shaped, p_position); + ret["leading_rect"] = caret.l_caret; + ret["leading_direction"] = caret.l_dir; + ret["trailing_rect"] = caret.t_caret; + ret["trailing_direction"] = caret.t_dir; + + return ret; +} + +TextServer::Direction TextServer::shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const { if (p_start == p_end) { return DIRECTION_AUTO; } @@ -958,8 +903,8 @@ TextServer::Direction TextServer::shaped_text_get_dominant_direciton_in_range(RI int rtl = 0; int ltr = 0; - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { if ((glyphs[i].end > start) && (glyphs[i].start < end)) { @@ -983,7 +928,6 @@ TextServer::Direction TextServer::shaped_text_get_dominant_direciton_in_range(RI Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const { Vector<Vector2> ranges; - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); if (p_start == p_end) { return ranges; @@ -992,8 +936,8 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start, int start = MIN(p_start, p_end); int end = MAX(p_start, p_end); - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); real_t off = 0.0f; for (int i = 0; i < v_size; i++) { @@ -1076,13 +1020,11 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start, } int TextServer::shaped_text_hit_test_grapheme(RID p_shaped, real_t p_coords) const { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); - // Exact grapheme hit test, return -1 if missed. real_t off = 0.0f; - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { for (int j = 0; j < glyphs[i].repeat; j++) { @@ -1096,10 +1038,8 @@ int TextServer::shaped_text_hit_test_grapheme(RID p_shaped, real_t p_coords) con } int TextServer::shaped_text_hit_test_position(RID p_shaped, real_t p_coords) const { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); - - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); // Cursor placement hit test. @@ -1165,10 +1105,9 @@ int TextServer::shaped_text_hit_test_position(RID p_shaped, real_t p_coords) con return 0; } -int TextServer::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); +int TextServer::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const { + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { if (p_pos >= glyphs[i].start && p_pos < glyphs[i].end) { return glyphs[i].end; @@ -1177,10 +1116,9 @@ int TextServer::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) { return p_pos; } -int TextServer::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); +int TextServer::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const { + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { if (p_pos > glyphs[i].start && p_pos <= glyphs[i].end) { return glyphs[i].start; @@ -1191,26 +1129,30 @@ int TextServer::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) { } void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, real_t p_clip_l, real_t p_clip_r, const Color &p_color) const { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped); bool hex_codes = shaped_text_get_preserve_control(p_shaped) || shaped_text_get_preserve_invalid(p_shaped); bool rtl = shaped_text_get_direction(p_shaped) == DIRECTION_RTL; - TrimData trim_data = shaped_text_get_trim_data(p_shaped); - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int ellipsis_pos = shaped_text_get_ellipsis_pos(p_shaped); + int trim_pos = shaped_text_get_trim_pos(p_shaped); + + const Glyph *ellipsis_glyphs = shaped_text_get_ellipsis_glyphs(p_shaped); + int ellipsis_gl_size = shaped_text_get_ellipsis_glyph_count(p_shaped); + + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); Vector2 ofs = p_pos; // Draw RTL ellipsis string when needed. - if (rtl && trim_data.ellipsis_pos >= 0) { - for (int i = trim_data.ellipsis_glyph_buf.size() - 1; i >= 0; i--) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[i].repeat; j++) { - font_draw_glyph(trim_data.ellipsis_glyph_buf[i].font_rid, p_canvas, trim_data.ellipsis_glyph_buf[i].font_size, ofs + Vector2(trim_data.ellipsis_glyph_buf[i].x_off, trim_data.ellipsis_glyph_buf[i].y_off), trim_data.ellipsis_glyph_buf[i].index, p_color); + if (rtl && ellipsis_pos >= 0) { + for (int i = ellipsis_gl_size - 1; i >= 0; i--) { + for (int j = 0; j < ellipsis_glyphs[i].repeat; j++) { + font_draw_glyph(ellipsis_glyphs[i].font_rid, p_canvas, ellipsis_glyphs[i].font_size, ofs + Vector2(ellipsis_glyphs[i].x_off, ellipsis_glyphs[i].y_off), ellipsis_glyphs[i].index, p_color); if (orientation == ORIENTATION_HORIZONTAL) { - ofs.x += trim_data.ellipsis_glyph_buf[i].advance; + ofs.x += ellipsis_glyphs[i].advance; } else { - ofs.y += trim_data.ellipsis_glyph_buf[i].advance; + ofs.y += ellipsis_glyphs[i].advance; } } } @@ -1244,13 +1186,13 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p } } } - if (trim_data.trim_pos >= 0) { + if (trim_pos >= 0) { if (rtl) { - if (i < trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (i < trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { continue; } } else { - if (i >= trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (i >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { break; } } @@ -1269,14 +1211,14 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p } } // Draw LTR ellipsis string when needed. - if (!rtl && trim_data.ellipsis_pos >= 0) { - for (int i = 0; i < trim_data.ellipsis_glyph_buf.size(); i++) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[i].repeat; j++) { - font_draw_glyph(trim_data.ellipsis_glyph_buf[i].font_rid, p_canvas, trim_data.ellipsis_glyph_buf[i].font_size, ofs + Vector2(trim_data.ellipsis_glyph_buf[i].x_off, trim_data.ellipsis_glyph_buf[i].y_off), trim_data.ellipsis_glyph_buf[i].index, p_color); + if (!rtl && ellipsis_pos >= 0) { + for (int i = 0; i < ellipsis_gl_size; i++) { + for (int j = 0; j < ellipsis_glyphs[i].repeat; j++) { + font_draw_glyph(ellipsis_glyphs[i].font_rid, p_canvas, ellipsis_glyphs[i].font_size, ofs + Vector2(ellipsis_glyphs[i].x_off, ellipsis_glyphs[i].y_off), ellipsis_glyphs[i].index, p_color); if (orientation == ORIENTATION_HORIZONTAL) { - ofs.x += trim_data.ellipsis_glyph_buf[i].advance; + ofs.x += ellipsis_glyphs[i].advance; } else { - ofs.y += trim_data.ellipsis_glyph_buf[i].advance; + ofs.y += ellipsis_glyphs[i].advance; } } } @@ -1284,24 +1226,28 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p } void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, real_t p_clip_l, real_t p_clip_r, int p_outline_size, const Color &p_color) const { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped); bool rtl = (shaped_text_get_direction(p_shaped) == DIRECTION_RTL); - TrimData trim_data = shaped_text_get_trim_data(p_shaped); - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int ellipsis_pos = shaped_text_get_ellipsis_pos(p_shaped); + int trim_pos = shaped_text_get_trim_pos(p_shaped); + + const Glyph *ellipsis_glyphs = shaped_text_get_ellipsis_glyphs(p_shaped); + int ellipsis_gl_size = shaped_text_get_ellipsis_glyph_count(p_shaped); + + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); Vector2 ofs = p_pos; // Draw RTL ellipsis string when needed. - if (rtl && trim_data.ellipsis_pos >= 0) { - for (int i = trim_data.ellipsis_glyph_buf.size() - 1; i >= 0; i--) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[i].repeat; j++) { - font_draw_glyph(trim_data.ellipsis_glyph_buf[i].font_rid, p_canvas, trim_data.ellipsis_glyph_buf[i].font_size, ofs + Vector2(trim_data.ellipsis_glyph_buf[i].x_off, trim_data.ellipsis_glyph_buf[i].y_off), trim_data.ellipsis_glyph_buf[i].index, p_color); + if (rtl && ellipsis_pos >= 0) { + for (int i = ellipsis_gl_size - 1; i >= 0; i--) { + for (int j = 0; j < ellipsis_glyphs[i].repeat; j++) { + font_draw_glyph(ellipsis_glyphs[i].font_rid, p_canvas, ellipsis_glyphs[i].font_size, ofs + Vector2(ellipsis_glyphs[i].x_off, ellipsis_glyphs[i].y_off), ellipsis_glyphs[i].index, p_color); if (orientation == ORIENTATION_HORIZONTAL) { - ofs.x += trim_data.ellipsis_glyph_buf[i].advance; + ofs.x += ellipsis_glyphs[i].advance; } else { - ofs.y += trim_data.ellipsis_glyph_buf[i].advance; + ofs.y += ellipsis_glyphs[i].advance; } } } @@ -1335,13 +1281,13 @@ void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vect } } } - if (trim_data.trim_pos >= 0) { + if (trim_pos >= 0) { if (rtl) { - if (i < trim_data.trim_pos) { + if (i < trim_pos) { continue; } } else { - if (i >= trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (i >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { break; } } @@ -1357,48 +1303,26 @@ void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vect } } // Draw LTR ellipsis string when needed. - if (!rtl && trim_data.ellipsis_pos >= 0) { - for (int i = 0; i < trim_data.ellipsis_glyph_buf.size(); i++) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[i].repeat; j++) { - font_draw_glyph(trim_data.ellipsis_glyph_buf[i].font_rid, p_canvas, trim_data.ellipsis_glyph_buf[i].font_size, ofs + Vector2(trim_data.ellipsis_glyph_buf[i].x_off, trim_data.ellipsis_glyph_buf[i].y_off), trim_data.ellipsis_glyph_buf[i].index, p_color); + if (!rtl && ellipsis_pos >= 0) { + for (int i = 0; i < ellipsis_gl_size; i++) { + for (int j = 0; j < ellipsis_glyphs[i].repeat; j++) { + font_draw_glyph(ellipsis_glyphs[i].font_rid, p_canvas, ellipsis_glyphs[i].font_size, ofs + Vector2(ellipsis_glyphs[i].x_off, ellipsis_glyphs[i].y_off), ellipsis_glyphs[i].index, p_color); if (orientation == ORIENTATION_HORIZONTAL) { - ofs.x += trim_data.ellipsis_glyph_buf[i].advance; + ofs.x += ellipsis_glyphs[i].advance; } else { - ofs.y += trim_data.ellipsis_glyph_buf[i].advance; + ofs.y += ellipsis_glyphs[i].advance; } } } } } -Dictionary TextServer::_font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const { - Vector<Vector3> points; - Vector<int32_t> contours; - bool orientation; - bool ok = font_get_glyph_contours(p_font, p_size, p_index, points, contours, orientation); - Dictionary out; - - if (ok) { - out["points"] = points; - out["contours"] = contours; - out["orientation"] = orientation; - } - return out; -} - -void TextServer::_shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) { - Vector<Vector2i> overrides; - for (int i = 0; i < p_override.size(); i++) { - overrides.push_back(p_override[i]); - } - shaped_text_set_bidi_override(p_shaped, overrides); -} - -Array TextServer::_shaped_text_get_glyphs(RID p_shaped) const { +Array TextServer::_shaped_text_get_glyphs_wrapper(RID p_shaped) const { Array ret; - Vector<Glyph> glyphs = shaped_text_get_glyphs(p_shaped); - for (int i = 0; i < glyphs.size(); i++) { + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); + int gl_size = shaped_text_get_glyph_count(p_shaped); + for (int i = 0; i < gl_size; i++) { Dictionary glyph; glyph["start"] = glyphs[i].start; @@ -1418,60 +1342,51 @@ Array TextServer::_shaped_text_get_glyphs(RID p_shaped) const { return ret; } -Array TextServer::_shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint8_t p_break_flags) const { +Array TextServer::_shaped_text_sort_logical_wrapper(RID p_shaped) { Array ret; - Vector<Vector2i> lines = shaped_text_get_line_breaks_adv(p_shaped, p_width, p_start, p_once, p_break_flags); - for (int i = 0; i < lines.size(); i++) { - ret.push_back(lines[i]); - } - - return ret; -} + const Glyph *glyphs = shaped_text_sort_logical(p_shaped); + int gl_size = shaped_text_get_glyph_count(p_shaped); + for (int i = 0; i < gl_size; i++) { + Dictionary glyph; -Array TextServer::_shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint8_t p_break_flags) const { - Array ret; + glyph["start"] = glyphs[i].start; + glyph["end"] = glyphs[i].end; + glyph["repeat"] = glyphs[i].repeat; + glyph["count"] = glyphs[i].count; + glyph["flags"] = glyphs[i].flags; + glyph["offset"] = Vector2(glyphs[i].x_off, glyphs[i].y_off); + glyph["advance"] = glyphs[i].advance; + glyph["font_rid"] = glyphs[i].font_rid; + glyph["font_size"] = glyphs[i].font_size; + glyph["index"] = glyphs[i].index; - Vector<Vector2i> lines = shaped_text_get_line_breaks(p_shaped, p_width, p_start, p_break_flags); - for (int i = 0; i < lines.size(); i++) { - ret.push_back(lines[i]); + ret.push_back(glyph); } return ret; } -Array TextServer::_shaped_text_get_word_breaks(RID p_shaped) const { +Array TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(RID p_shaped) const { Array ret; - Vector<Vector2i> words = shaped_text_get_word_breaks(p_shaped); - for (int i = 0; i < words.size(); i++) { - ret.push_back(words[i]); - } - - return ret; -} - -Dictionary TextServer::_shaped_text_get_carets(RID p_shaped, int p_position) const { - Dictionary ret; - - Rect2 l_caret, t_caret; - Direction l_dir, t_dir; - shaped_text_get_carets(p_shaped, p_position, l_caret, l_dir, t_caret, t_dir); - - ret["leading_rect"] = l_caret; - ret["leading_direction"] = l_dir; - ret["trailing_rect"] = t_caret; - ret["trailing_direction"] = t_dir; - - return ret; -} + const Glyph *glyphs = shaped_text_get_ellipsis_glyphs(p_shaped); + int gl_size = shaped_text_get_ellipsis_glyph_count(p_shaped); + for (int i = 0; i < gl_size; i++) { + Dictionary glyph; -Array TextServer::_shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const { - Array ret; + glyph["start"] = glyphs[i].start; + glyph["end"] = glyphs[i].end; + glyph["repeat"] = glyphs[i].repeat; + glyph["count"] = glyphs[i].count; + glyph["flags"] = glyphs[i].flags; + glyph["offset"] = Vector2(glyphs[i].x_off, glyphs[i].y_off); + glyph["advance"] = glyphs[i].advance; + glyph["font_rid"] = glyphs[i].font_rid; + glyph["font_size"] = glyphs[i].font_size; + glyph["index"] = glyphs[i].index; - Vector<Vector2> ranges = shaped_text_get_selection(p_shaped, p_start, p_end); - for (int i = 0; i < ranges.size(); i++) { - ret.push_back(ranges[i]); + ret.push_back(glyph); } return ret; diff --git a/servers/text_server.h b/servers/text_server.h index 90ad9b493b..3a5f946fbf 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -34,13 +34,14 @@ #include "core/object/ref_counted.h" #include "core/os/os.h" #include "core/templates/rid.h" +#include "core/variant/native_ptr.h" #include "core/variant/variant.h" -#include "scene/resources/texture.h" -class CanvasTexture; +struct Glyph; +struct CaretInfo; -class TextServer : public Object { - GDCLASS(TextServer, Object); +class TextServer : public RefCounted { + GDCLASS(TextServer, RefCounted); public: enum Direction { @@ -63,12 +64,12 @@ public: JUSTIFICATION_CONSTRAIN_ELLIPSIS = 1 << 4, }; - enum LineBreakFlag { + enum LineBreakFlag { // LineBreakFlag can be passed in the same value as the JustificationFlag, do not use the same values. BREAK_NONE = 0, - BREAK_MANDATORY = 1 << 4, - BREAK_WORD_BOUND = 1 << 5, - BREAK_GRAPHEME_BOUND = 1 << 6, - BREAK_WORD_BOUND_ADAPTIVE = 1 << 5 | 1 << 7, + BREAK_MANDATORY = 1 << 5, + BREAK_WORD_BOUND = 1 << 6, + BREAK_GRAPHEME_BOUND = 1 << 7, + BREAK_WORD_BOUND_ADAPTIVE = 1 << 6 | 1 << 8, }; enum TextOverrunFlag { @@ -124,50 +125,13 @@ public: SPACING_BOTTOM, }; - struct Glyph { - int start = -1; // Start offset in the source string. - int end = -1; // End offset in the source string. - - uint8_t count = 0; // Number of glyphs in the grapheme, set in the first glyph only. - uint8_t repeat = 1; // Draw multiple times in the row. - uint16_t flags = 0; // Grapheme flags (valid, rtl, virtual), set in the first glyph only. - - real_t x_off = 0.f; // Offset from the origin of the glyph on baseline. - real_t y_off = 0.f; - real_t advance = 0.f; // Advance to the next glyph along baseline(x for horizontal layout, y for vertical). - - RID font_rid; // Font resource. - int font_size = 0; // Font size; - int32_t index = 0; // Glyph index (font specific) or UTF-32 codepoint (for the invalid glyphs). - - bool operator==(const Glyph &p_a) const; - bool operator!=(const Glyph &p_a) const; - - bool operator<(const Glyph &p_a) const; - bool operator>(const Glyph &p_a) const; - }; - - struct GlyphCompare { // For line breaking reordering. - _FORCE_INLINE_ bool operator()(const Glyph &l, const Glyph &r) const { - if (l.start == r.start) { - if (l.count == r.count) { - if ((l.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { - return false; - } else { - return true; - } - } - return l.count > r.count; // Sort first glyph with count & flags, order of the rest are irrelevant. - } else { - return l.start < r.start; - } - } - }; + void _draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const; +protected: struct TrimData { int trim_pos = -1; int ellipsis_pos = -1; - Vector<TextServer::Glyph> ellipsis_glyph_buf; + Vector<Glyph> ellipsis_glyph_buf; }; struct ShapedTextData { @@ -215,45 +179,37 @@ public: bool preserve_invalid = true; // Draw hex code box instead of missing characters. bool preserve_control = false; // Draw control characters. - real_t ascent = 0.f; // Ascent for horizontal layout, 1/2 of width for vertical. - real_t descent = 0.f; // Descent for horizontal layout, 1/2 of width for vertical. - real_t width = 0.f; // Width for horizontal layout, height for vertical. - real_t width_trimmed = 0.f; + float ascent = 0.f; // Ascent for horizontal layout, 1/2 of width for vertical. + float descent = 0.f; // Descent for horizontal layout, 1/2 of width for vertical. + float width = 0.f; // Width for horizontal layout, height for vertical. + float width_trimmed = 0.f; - real_t upos = 0.f; - real_t uthk = 0.f; + float upos = 0.f; + float uthk = 0.f; TrimData overrun_trim_data; bool fit_width_minimum_reached = false; - Vector<TextServer::Glyph> glyphs; - Vector<TextServer::Glyph> glyphs_logical; + Vector<Glyph> glyphs; + Vector<Glyph> glyphs_logical; }; -protected: static void _bind_methods(); - static Vector3 hex_code_box_font_size[2]; - static Ref<CanvasTexture> hex_code_box_font_tex[2]; - public: - static void initialize_hex_code_box_fonts(); - static void finish_hex_code_box_fonts(); - - virtual bool has_feature(Feature p_feature) = 0; + virtual bool has_feature(Feature p_feature) const = 0; virtual String get_name() const = 0; + virtual uint32_t get_features() const = 0; virtual void free(RID p_rid) = 0; virtual bool has(RID p_rid) = 0; virtual bool load_support_data(const String &p_filename) = 0; -#ifdef TOOLS_ENABLED - virtual String get_support_data_filename() = 0; - virtual String get_support_data_info() = 0; - virtual bool save_support_data(const String &p_filename) = 0; -#endif + virtual String get_support_data_filename() const = 0; + virtual String get_support_data_info() const = 0; + virtual bool save_support_data(const String &p_filename) const = 0; - virtual bool is_locale_right_to_left(const String &p_locale) = 0; + virtual bool is_locale_right_to_left(const String &p_locale) const = 0; virtual int32_t name_to_tag(const String &p_name) const { return 0; }; virtual String tag_to_name(int32_t p_tag) const { return ""; }; @@ -282,33 +238,33 @@ public: virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) = 0; virtual bool font_is_force_autohinter(RID p_font_rid) const = 0; - virtual void font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) = 0; - virtual TextServer::Hinting font_get_hinting(RID p_font_rid) const = 0; + virtual void font_set_hinting(RID p_font_rid, Hinting p_hinting) = 0; + virtual Hinting font_get_hinting(RID p_font_rid) const = 0; virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) = 0; virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const = 0; - virtual void font_set_oversampling(RID p_font_rid, real_t p_oversampling) = 0; - virtual real_t font_get_oversampling(RID p_font_rid) const = 0; + virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) = 0; + virtual float font_get_oversampling(RID p_font_rid) const = 0; virtual Array font_get_size_cache_list(RID p_font_rid) const = 0; virtual void font_clear_size_cache(RID p_font_rid) = 0; virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) = 0; - virtual void font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) = 0; - virtual real_t font_get_ascent(RID p_font_rid, int p_size) const = 0; + virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) = 0; + virtual float font_get_ascent(RID p_font_rid, int p_size) const = 0; - virtual void font_set_descent(RID p_font_rid, int p_size, real_t p_descent) = 0; - virtual real_t font_get_descent(RID p_font_rid, int p_size) const = 0; + virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) = 0; + virtual float font_get_descent(RID p_font_rid, int p_size) const = 0; - virtual void font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) = 0; - virtual real_t font_get_underline_position(RID p_font_rid, int p_size) const = 0; + virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) = 0; + virtual float font_get_underline_position(RID p_font_rid, int p_size) const = 0; - virtual void font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) = 0; - virtual real_t font_get_underline_thickness(RID p_font_rid, int p_size) const = 0; + virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) = 0; + virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const = 0; - virtual void font_set_scale(RID p_font_rid, int p_size, real_t p_scale) = 0; - virtual real_t font_get_scale(RID p_font_rid, int p_size) const = 0; + virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) = 0; + virtual float font_get_scale(RID p_font_rid, int p_size) const = 0; virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) = 0; virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const = 0; @@ -342,7 +298,7 @@ public: virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const = 0; virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) = 0; - virtual bool font_get_glyph_contours(RID p_font, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const = 0; + virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const = 0; virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const = 0; virtual void font_clear_kerning_map(RID p_font_rid, int p_size) = 0; @@ -377,11 +333,11 @@ public: virtual Dictionary font_supported_feature_list(RID p_font_rid) const = 0; virtual Dictionary font_supported_variation_list(RID p_font_rid) const = 0; - virtual real_t font_get_global_oversampling() const = 0; - virtual void font_set_global_oversampling(real_t p_oversampling) = 0; + virtual float font_get_global_oversampling() const = 0; + virtual void font_set_global_oversampling(float p_oversampling) = 0; - Vector2 get_hex_code_box_size(int p_size, char32_t p_index) const; - void draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const; + virtual Vector2 get_hex_code_box_size(int p_size, char32_t p_index) const; + virtual void draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const; /* Shaped text buffer interface */ @@ -392,7 +348,7 @@ public: virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) = 0; virtual Direction shaped_text_get_direction(RID p_shaped) const = 0; - virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) = 0; + virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) = 0; virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) = 0; virtual Orientation shaped_text_get_orientation(RID p_shaped) const = 0; @@ -410,8 +366,8 @@ public: virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range. virtual RID shaped_text_get_parent(RID p_shaped) const = 0; - virtual real_t shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) = 0; - virtual real_t shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) = 0; + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) = 0; + virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) = 0; virtual bool shaped_text_shape(RID p_shaped) = 0; virtual bool shaped_text_update_breaks(RID p_shaped) = 0; @@ -419,66 +375,109 @@ public: virtual bool shaped_text_is_ready(RID p_shaped) const = 0; - virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const = 0; + virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const = 0; + Array _shaped_text_get_glyphs_wrapper(RID p_shaped) const; + virtual const Glyph *shaped_text_sort_logical(RID p_shaped) = 0; + Array _shaped_text_sort_logical_wrapper(RID p_shaped); + virtual int shaped_text_get_glyph_count(RID p_shaped) const = 0; virtual Vector2i shaped_text_get_range(RID p_shaped) const = 0; - virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) = 0; + virtual PackedInt32Array shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start = 0, bool p_once = true, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; + virtual PackedInt32Array shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; + virtual PackedInt32Array shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const; - virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<real_t> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; - virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start = 0, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; - virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const; + virtual int shaped_text_get_trim_pos(RID p_shaped) const = 0; + virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const = 0; + virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const = 0; + Array _shaped_text_get_ellipsis_glyphs_wrapper(RID p_shaped) const; + virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const = 0; + + virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) = 0; - virtual TrimData shaped_text_get_trim_data(RID p_shaped) const; - virtual void shaped_text_overrun_trim_to_width(RID p_shaped, real_t p_width, uint8_t p_trim_flags) = 0; virtual Array shaped_text_get_objects(RID p_shaped) const = 0; virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const = 0; virtual Size2 shaped_text_get_size(RID p_shaped) const = 0; - virtual real_t shaped_text_get_ascent(RID p_shaped) const = 0; - virtual real_t shaped_text_get_descent(RID p_shaped) const = 0; - virtual real_t shaped_text_get_width(RID p_shaped) const = 0; - virtual real_t shaped_text_get_underline_position(RID p_shaped) const = 0; - virtual real_t shaped_text_get_underline_thickness(RID p_shaped) const = 0; + virtual float shaped_text_get_ascent(RID p_shaped) const = 0; + virtual float shaped_text_get_descent(RID p_shaped) const = 0; + virtual float shaped_text_get_width(RID p_shaped) const = 0; + virtual float shaped_text_get_underline_position(RID p_shaped) const = 0; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const = 0; + + virtual Direction shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const; - virtual Direction shaped_text_get_dominant_direciton_in_range(RID p_shaped, int p_start, int p_end) const; + virtual CaretInfo shaped_text_get_carets(RID p_shaped, int p_position) const; + Dictionary _shaped_text_get_carets_wrapper(RID p_shaped, int p_position) const; - virtual void shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_leading_caret, Direction &p_leading_dir, Rect2 &p_trailing_caret, Direction &p_trailing_dir) const; virtual Vector<Vector2> shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const; - virtual int shaped_text_hit_test_grapheme(RID p_shaped, real_t p_coords) const; // Return grapheme index. - virtual int shaped_text_hit_test_position(RID p_shaped, real_t p_coords) const; // Return caret/selection position. + virtual int shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const; // Return grapheme index. + virtual int shaped_text_hit_test_position(RID p_shaped, float p_coords) const; // Return caret/selection position. - virtual int shaped_text_next_grapheme_pos(RID p_shaped, int p_pos); - virtual int shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos); + virtual int shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const; + virtual int shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const; // The pen position is always placed on the baseline and moveing left to right. - virtual void shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, real_t p_clip_l = -1.f, real_t p_clip_r = -1.f, const Color &p_color = Color(1, 1, 1)) const; - virtual void shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, real_t p_clip_l = -1.f, real_t p_clip_r = -1.f, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; + virtual void shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, const Color &p_color = Color(1, 1, 1)) const; + virtual void shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; // Number conversion. virtual String format_number(const String &p_string, const String &p_language = "") const { return p_string; }; virtual String parse_number(const String &p_string, const String &p_language = "") const { return p_string; }; virtual String percent_sign(const String &p_language = "") const { return "%"; }; - /* GDScript wrappers */ - RID _create_font_memory(const PackedByteArray &p_data, int p_base_size = 16); + TextServer(); + ~TextServer(); +}; + +/*************************************************************************/ - Dictionary _font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const; +struct Glyph { + int start = -1; // Start offset in the source string. + int end = -1; // End offset in the source string. - Array _shaped_text_get_glyphs(RID p_shaped) const; - Dictionary _shaped_text_get_carets(RID p_shaped, int p_position) const; + uint8_t count = 0; // Number of glyphs in the grapheme, set in the first glyph only. + uint8_t repeat = 1; // Draw multiple times in the row. + uint16_t flags = 0; // Grapheme flags (valid, rtl, virtual), set in the first glyph only. - void _shaped_text_set_bidi_override(RID p_shaped, const Array &p_override); + float x_off = 0.f; // Offset from the origin of the glyph on baseline. + float y_off = 0.f; + float advance = 0.f; // Advance to the next glyph along baseline(x for horizontal layout, y for vertical). - Array _shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint8_t p_break_flags) const; - Array _shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint8_t p_break_flags) const; - Array _shaped_text_get_word_breaks(RID p_shaped) const; + RID font_rid; // Font resource. + int font_size = 0; // Font size; + int32_t index = 0; // Glyph index (font specific) or UTF-32 codepoint (for the invalid glyphs). - Array _shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const; + bool operator==(const Glyph &p_a) const; + bool operator!=(const Glyph &p_a) const; - TextServer(); - ~TextServer(); + bool operator<(const Glyph &p_a) const; + bool operator>(const Glyph &p_a) const; +}; + +struct CaretInfo { + Rect2 l_caret; + Rect2 t_caret; + TextServer::Direction l_dir; + TextServer::Direction t_dir; +}; + +struct GlyphCompare { // For line breaking reordering. + _FORCE_INLINE_ bool operator()(const Glyph &l, const Glyph &r) const { + if (l.start == r.start) { + if (l.count == r.count) { + if ((l.flags & TextServer::GRAPHEME_IS_VIRTUAL) == TextServer::GRAPHEME_IS_VIRTUAL) { + return false; + } else { + return true; + } + } + return l.count > r.count; // Sort first glyph with count & flags, order of the rest are irrelevant. + } else { + return l.start < r.start; + } + } }; /*************************************************************************/ @@ -486,52 +485,32 @@ public: class TextServerManager : public Object { GDCLASS(TextServerManager, Object); -public: - typedef TextServer *(*CreateFunction)(Error &r_error, void *p_user_data); - protected: static void _bind_methods(); private: static TextServerManager *singleton; - static TextServer *server; - enum { - MAX_SERVERS = 64 - }; - struct TextServerCreate { - String name; - CreateFunction create_function = nullptr; - uint32_t features = 0; - TextServer *instance = nullptr; - void *user_data = nullptr; - }; - - static TextServerCreate server_create_functions[MAX_SERVERS]; - static int server_create_count; + Ref<TextServer> primary_interface; + Vector<Ref<TextServer>> interfaces; public: _FORCE_INLINE_ static TextServerManager *get_singleton() { return singleton; } - static void register_create_function(const String &p_name, uint32_t p_features, CreateFunction p_function, void *p_user_data); - static int get_interface_count(); - static String get_interface_name(int p_index); - static uint32_t get_interface_features(int p_index); - static TextServer *initialize(int p_index, Error &r_error); - static TextServer *get_primary_interface(); - - /* GDScript wrappers */ - int _get_interface_count() const; - String _get_interface_name(int p_index) const; - uint32_t _get_interface_features(int p_index) const; - TextServer *_get_interface(int p_index) const; - Array _get_interfaces() const; - TextServer *_find_interface(const String &p_name) const; + void add_interface(const Ref<TextServer> &p_interface); + void remove_interface(const Ref<TextServer> &p_interface); + int get_interface_count() const; + Ref<TextServer> get_interface(int p_index) const; + Ref<TextServer> find_interface(const String &p_name) const; + Array get_interfaces() const; - bool _set_primary_interface(int p_index); - TextServer *_get_primary_interface() const; + _FORCE_INLINE_ Ref<TextServer> get_primary_interface() const { + return primary_interface; + } + Ref<TextServer> _get_primary_interface() const; + void set_primary_interface(const Ref<TextServer> &p_primary_interface); TextServerManager(); ~TextServerManager(); @@ -539,7 +518,7 @@ public: /*************************************************************************/ -#define TS TextServerManager::get_primary_interface() +#define TS TextServerManager::get_singleton()->get_primary_interface() VARIANT_ENUM_CAST(TextServer::Direction); VARIANT_ENUM_CAST(TextServer::Orientation); @@ -552,4 +531,8 @@ VARIANT_ENUM_CAST(TextServer::Feature); VARIANT_ENUM_CAST(TextServer::ContourPointTag); VARIANT_ENUM_CAST(TextServer::SpacingType); +GDVIRTUAL_NATIVE_PTR(Glyph); +GDVIRTUAL_NATIVE_PTR(Glyph *); +GDVIRTUAL_NATIVE_PTR(CaretInfo); + #endif // TEXT_SERVER_H |