diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_2d/physics_server_2d_sw.cpp | 4 | ||||
-rw-r--r-- | servers/physics_2d/physics_server_2d_sw.h | 2 | ||||
-rw-r--r-- | servers/physics_2d/physics_server_2d_wrap_mt.h | 1 | ||||
-rw-r--r-- | servers/physics_3d/collision_solver_3d_sat.cpp | 2 | ||||
-rw-r--r-- | servers/physics_server_2d.cpp | 2 | ||||
-rw-r--r-- | servers/physics_server_2d.h | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shader_compiler_rd.cpp | 3 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_cull.h | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/rendering_device.h | 2 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 13 | ||||
-rw-r--r-- | servers/rendering/shader_language.h | 1 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 4 | ||||
-rw-r--r-- | servers/text_server.cpp | 2 |
17 files changed, 35 insertions, 13 deletions
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index 425546e5ca..1c2dca0259 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -1237,6 +1237,10 @@ void PhysicsServer2DSW::set_active(bool p_active) { active = p_active; }; +void PhysicsServer2DSW::set_collision_iterations(int p_iterations) { + iterations = p_iterations; +}; + void PhysicsServer2DSW::init() { doing_sync = false; last_step = 0.001; diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index efa0784245..f1eb78a776 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -288,6 +288,8 @@ public: virtual void end_sync() override; virtual void finish() override; + virtual void set_collision_iterations(int p_iterations) override; + virtual bool is_flushing_queries() const override { return flushing_queries; } int get_process_info(ProcessInfo p_info) override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index 88ac742e40..c776641699 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -303,6 +303,7 @@ public: FUNC1(free, RID); FUNC1(set_active, bool); + FUNC1(set_collision_iterations, int); virtual void init() override; virtual void step(real_t p_step) override; diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 9d5448dbfa..fcac0587b2 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -690,7 +690,7 @@ public: Vector3 axis = (p_point_B - p_point_A); real_t depth = axis.length(); - // Filter out bogus directions with a treshold and re-testing axis. + // Filter out bogus directions with a threshold and re-testing axis. if (separator->best_depth - depth > 0.001) { separator->test_axis(axis / depth); } diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 384179f2c3..7c5761cc61 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -675,6 +675,8 @@ void PhysicsServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer2D::set_active); + ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &PhysicsServer2D::set_collision_iterations); + ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer2D::get_process_info); BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index a5cf3f3a46..f2836961f2 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -589,6 +589,8 @@ public: virtual bool is_flushing_queries() const = 0; + virtual void set_collision_iterations(int iterations) = 0; + enum ProcessInfo { INFO_ACTIVE_OBJECTS, INFO_COLLISION_PAIRS, diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index f7ed0205af..c96c541461 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -749,7 +749,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; actions.global_buffer_array_variable = "global_variables.data"; - actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs"; + actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs"; compiler.initialize(actions); } diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index 24ac85bb35..3a000bd06e 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -1280,6 +1280,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge } else if (mnode->assign_expression != nullptr) { code += "="; code += _dump_node_code(mnode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false); + } else if (mnode->call_expression != nullptr) { + code += "."; + code += _dump_node_code(mnode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false); } } break; } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 1d67a3f1df..e09b8f15be 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -662,7 +662,7 @@ void main() { #endif #ifdef ALPHA_ANTIALIASING_EDGE_USED -// If alpha scissor is used, we must further the edge threshold, otherwise we wont get any edge feather +// If alpha scissor is used, we must further the edge threshold, otherwise we won't get any edge feather #ifdef ALPHA_SCISSOR_USED alpha_antialiasing_edge = clamp(alpha_scissor_threshold + alpha_antialiasing_edge, 0.0, 1.0); #endif diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index b38b8d803d..d488c99b6d 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -622,7 +622,7 @@ void main() { #endif #ifdef ALPHA_ANTIALIASING_EDGE_USED -// If alpha scissor is used, we must further the edge threshold, otherwise we wont get any edge feather +// If alpha scissor is used, we must further the edge threshold, otherwise we won't get any edge feather #ifdef ALPHA_SCISSOR_USED alpha_antialiasing_edge = clamp(alpha_scissor_threshold + alpha_antialiasing_edge, 0.0, 1.0); #endif diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index a61b04afc8..930ac0df70 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -845,7 +845,7 @@ public: RID_PtrOwner<Instance, true> instance_owner; - uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecesary on clustered + uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecessary on clustered virtual RID instance_allocate(); virtual void instance_initialize(RID p_rid); diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index f7be6c6c60..9ac2c1918f 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -322,7 +322,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_ Vector2 point = clip_rect.position + clip_rect.size * signs[j]; if (sign_cmp == light_dir_sign) { - //both point in same direction, plot offseted + //both point in same direction, plot offsetted points[point_count++] = point + light_dir * cull_distance; } else if (sign_cmp.x == light_dir_sign.x || sign_cmp.y == light_dir_sign.y) { int next_j = (j + 1) % 4; diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index d86c44a206..27bded9810 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -982,7 +982,7 @@ public: enum InitialAction { INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params) INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params) - INITIAL_ACTION_CLEAR_REGION_CONTINUE, //countinue rendering and clear the framebuffer in the specified region (supply params) + INITIAL_ACTION_CLEAR_REGION_CONTINUE, //continue rendering and clear the framebuffer in the specified region (supply params) INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared) INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index a81306b97d..e92940b31a 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3186,7 +3186,7 @@ bool ShaderLanguage::_check_node_constness(const Node *p_node) const { switch (p_node->type) { case Node::TYPE_OPERATOR: { OperatorNode *op_node = (OperatorNode *)p_node; - for (int i = (1 ? op_node->op == OP_CALL : 0); i < op_node->arguments.size(); i++) { + for (int i = int(op_node->op == OP_CALL); i < op_node->arguments.size(); i++) { if (!_check_node_constness(op_node->arguments[i])) { return false; } @@ -4301,8 +4301,15 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } mn->assign_expression = assign_expression; } else if (tk.type == TK_PERIOD) { - _set_error("Nested array length() is not yet implemented"); - return nullptr; + completion_class = TAG_ARRAY; + p_block->block_tag = SubClassTag::TAG_ARRAY; + Node *call_expression = _parse_and_reduce_expression(p_block, p_function_info); + p_block->block_tag = SubClassTag::TAG_GLOBAL; + if (!call_expression) { + return nullptr; + } + mn->datatype = call_expression->get_datatype(); + mn->call_expression = call_expression; } else if (tk.type == TK_BRACKET_OPEN) { Node *index_expression = _parse_and_reduce_expression(p_block, p_function_info); if (!index_expression) { diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index e00f4dce19..cdedc5edbb 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -546,6 +546,7 @@ public: Node *owner = nullptr; Node *index_expression = nullptr; Node *assign_expression = nullptr; + Node *call_expression = nullptr; bool has_swizzling_duplicates = false; virtual DataType get_datatype() const { return datatype; } diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 49990407e3..a9601fd661 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -873,10 +873,10 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } else if (i == RS::ARRAY_BONES) { switch (p_arrays[i].get_type()) { case Variant::PACKED_INT32_ARRAY: { - Vector<Vector3> vertexes = p_arrays[RS::ARRAY_VERTEX]; + Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX]; Vector<int32_t> bones = p_arrays[i]; int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2); - int32_t vertex_count = vertexes.size(); + int32_t vertex_count = vertices.size(); if (vertex_count == bone_8_group_count) { format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; } diff --git a/servers/text_server.cpp b/servers/text_server.cpp index 8b03565291..daed612b02 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -987,7 +987,7 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start, while (i < ranges.size()) { int j = i + 1; while (j < ranges.size()) { - if (Math::is_equal_approx(ranges[i].y, ranges[j].x, UNIT_EPSILON)) { + if (Math::is_equal_approx(ranges[i].y, ranges[j].x, (real_t)UNIT_EPSILON)) { ranges.write[i].y = ranges[j].y; ranges.remove(j); continue; |