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-rw-r--r--servers/arvr/arvr_interface.cpp2
-rw-r--r--servers/arvr/arvr_interface.h2
-rw-r--r--servers/arvr/arvr_positional_tracker.cpp18
-rw-r--r--servers/arvr/arvr_positional_tracker.h3
-rw-r--r--servers/arvr/arvr_script_interface.cpp136
-rw-r--r--servers/arvr/arvr_script_interface.h52
-rw-r--r--servers/arvr_server.cpp25
-rw-r--r--servers/arvr_server.h1
-rw-r--r--servers/audio/audio_rb_resampler.cpp210
-rw-r--r--servers/audio/audio_rb_resampler.h49
-rw-r--r--servers/audio/audio_stream.cpp6
-rw-r--r--servers/audio/audio_stream.h6
-rw-r--r--servers/audio/effects/audio_effect_filter.cpp2
-rw-r--r--servers/audio_server.cpp4
-rw-r--r--servers/physics/body_pair_sw.cpp38
-rw-r--r--servers/physics/body_pair_sw.h1
-rw-r--r--servers/physics/body_sw.cpp10
-rw-r--r--servers/physics/body_sw.h14
-rw-r--r--servers/physics/broad_phase_basic.cpp10
-rw-r--r--servers/physics/broad_phase_basic.h6
-rw-r--r--servers/physics/broad_phase_octree.cpp6
-rw-r--r--servers/physics/broad_phase_octree.h4
-rw-r--r--servers/physics/broad_phase_sw.h6
-rw-r--r--servers/physics/collision_object_sw.cpp6
-rw-r--r--servers/physics/collision_object_sw.h4
-rw-r--r--servers/physics/collision_solver_sw.cpp10
-rw-r--r--servers/physics/collision_solver_sw.h2
-rw-r--r--servers/physics/joints/generic_6dof_joint_sw.cpp4
-rw-r--r--servers/physics/joints/pin_joint_sw.h4
-rw-r--r--servers/physics/physics_server_sw.cpp46
-rw-r--r--servers/physics/physics_server_sw.h8
-rw-r--r--servers/physics/shape_sw.cpp36
-rw-r--r--servers/physics/shape_sw.h18
-rw-r--r--servers/physics/space_sw.cpp48
-rw-r--r--servers/physics/space_sw.h14
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h45
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp76
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h18
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp27
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h40
-rw-r--r--servers/physics_2d/space_2d_sw.cpp58
-rw-r--r--servers/physics_2d/space_2d_sw.h12
-rw-r--r--servers/physics_2d_server.cpp84
-rw-r--r--servers/physics_2d_server.h52
-rw-r--r--servers/physics_server.cpp77
-rw-r--r--servers/physics_server.h47
-rw-r--r--servers/register_server_types.cpp54
-rw-r--r--servers/register_server_types.h2
-rw-r--r--servers/server_wrap_mt_common.h9
-rw-r--r--servers/visual/rasterizer.h44
-rw-r--r--servers/visual/shader_language.cpp2
-rw-r--r--servers/visual/visual_server_canvas.h2
-rw-r--r--servers/visual/visual_server_raster.cpp12
-rw-r--r--servers/visual/visual_server_raster.h559
-rw-r--r--servers/visual/visual_server_scene.cpp63
-rw-r--r--servers/visual/visual_server_scene.h13
-rw-r--r--servers/visual/visual_server_viewport.cpp5
-rw-r--r--servers/visual/visual_server_viewport.h3
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp26
-rw-r--r--servers/visual/visual_server_wrap_mt.h71
-rw-r--r--servers/visual_server.cpp429
-rw-r--r--servers/visual_server.h68
62 files changed, 1473 insertions, 1236 deletions
diff --git a/servers/arvr/arvr_interface.cpp b/servers/arvr/arvr_interface.cpp
index 55707def7c..458459a843 100644
--- a/servers/arvr/arvr_interface.cpp
+++ b/servers/arvr/arvr_interface.cpp
@@ -43,7 +43,7 @@ void ARVRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tracking_status"), &ARVRInterface::get_tracking_status);
- ClassDB::bind_method(D_METHOD("get_recommended_render_targetsize"), &ARVRInterface::get_recommended_render_targetsize);
+ ClassDB::bind_method(D_METHOD("get_render_targetsize"), &ARVRInterface::get_render_targetsize);
ClassDB::bind_method(D_METHOD("is_stereo"), &ARVRInterface::is_stereo);
ADD_GROUP("Interface", "interface_");
diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h
index 880f6e4595..1599c1a64f 100644
--- a/servers/arvr/arvr_interface.h
+++ b/servers/arvr/arvr_interface.h
@@ -103,7 +103,7 @@ public:
/** rendering and internal **/
- virtual Size2 get_recommended_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */
+ virtual Size2 get_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */
virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */
virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */
virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each eyes projection matrix */
diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp
index 4ecd7a3898..fc0270615c 100644
--- a/servers/arvr/arvr_positional_tracker.cpp
+++ b/servers/arvr/arvr_positional_tracker.cpp
@@ -52,6 +52,11 @@ void ARVRPositionalTracker::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_joy_id", "joy_id"), &ARVRPositionalTracker::set_joy_id);
ClassDB::bind_method(D_METHOD("_set_orientation", "orientation"), &ARVRPositionalTracker::set_orientation);
ClassDB::bind_method(D_METHOD("_set_rw_position", "rw_position"), &ARVRPositionalTracker::set_rw_position);
+
+ ClassDB::bind_method(D_METHOD("get_rumble"), &ARVRPositionalTracker::get_rumble);
+ ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRPositionalTracker::set_rumble);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble"), "set_rumble", "get_rumble");
};
void ARVRPositionalTracker::set_type(ARVRServer::TrackerType p_type) {
@@ -170,6 +175,18 @@ Transform ARVRPositionalTracker::get_transform(bool p_adjust_by_reference_frame)
return new_transform;
};
+real_t ARVRPositionalTracker::get_rumble() const {
+ return rumble;
+};
+
+void ARVRPositionalTracker::set_rumble(real_t p_rumble) {
+ if (p_rumble > 0.0) {
+ rumble = p_rumble;
+ } else {
+ rumble = 0.0;
+ };
+};
+
ARVRPositionalTracker::ARVRPositionalTracker() {
type = ARVRServer::TRACKER_UNKNOWN;
name = "Unknown";
@@ -178,6 +195,7 @@ ARVRPositionalTracker::ARVRPositionalTracker() {
tracks_orientation = false;
tracks_position = false;
hand = TRACKER_HAND_UNKNOWN;
+ rumble = 0.0;
};
ARVRPositionalTracker::~ARVRPositionalTracker(){
diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h
index ff0c150f89..e450328a22 100644
--- a/servers/arvr/arvr_positional_tracker.h
+++ b/servers/arvr/arvr_positional_tracker.h
@@ -65,6 +65,7 @@ private:
bool tracks_position; // do we track position?
Vector3 rw_position; // our position "in the real world, so without world_scale applied"
TrackerHand hand; // if known, the hand this tracker is held in
+ real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, arvr_interface is responsible for execution
protected:
static void _bind_methods();
@@ -87,6 +88,8 @@ public:
Vector3 get_rw_position() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
void set_hand(const ARVRPositionalTracker::TrackerHand p_hand);
+ real_t get_rumble() const;
+ void set_rumble(real_t p_rumble);
Transform get_transform(bool p_adjust_by_reference_frame) const;
diff --git a/servers/arvr/arvr_script_interface.cpp b/servers/arvr/arvr_script_interface.cpp
deleted file mode 100644
index 2755605a14..0000000000
--- a/servers/arvr/arvr_script_interface.cpp
+++ /dev/null
@@ -1,136 +0,0 @@
-#include "arvr_script_interface.h"
-
-ARVRScriptInterface::ARVRScriptInterface() {
- // testing
- printf("Construct script interface");
-}
-
-ARVRScriptInterface::~ARVRScriptInterface() {
- if (is_initialized()) {
- uninitialize();
- };
-
- // testing
- printf("Destruct script interface");
-}
-
-StringName ARVRScriptInterface::get_name() const {
- if (get_script_instance() && get_script_instance()->has_method("get_name")) {
- return get_script_instance()->call("get_name");
- } else {
- // just return something for now
- return "ARVR Script interface";
- }
-}
-
-int ARVRScriptInterface::get_capabilities() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_capabilities")), ARVRInterface::ARVR_NONE);
- return get_script_instance()->call("get_capabilities");
-};
-
-ARVRInterface::Tracking_status ARVRScriptInterface::get_tracking_status() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_tracking_status")), ARVRInterface::ARVR_NOT_TRACKING);
- int status = get_script_instance()->call("get_tracking_status");
- return (ARVRInterface::Tracking_status)status;
-}
-
-bool ARVRScriptInterface::get_anchor_detection_is_enabled() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_anchor_detection_is_enabled")), false);
- return get_script_instance()->call("get_anchor_detection_is_enabled");
-};
-
-void ARVRScriptInterface::set_anchor_detection_is_enabled(bool p_enable) {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("set_anchor_detection_is_enabled")));
- get_script_instance()->call("set_anchor_detection_is_enabled");
-};
-
-bool ARVRScriptInterface::is_stereo() {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_stereo")), false);
- return get_script_instance()->call("is_stereo");
-}
-
-bool ARVRScriptInterface::is_initialized() {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_initialized")), false);
- return get_script_instance()->call("is_initialized");
-}
-
-bool ARVRScriptInterface::initialize() {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("initialize")), false);
- return get_script_instance()->call("initialize");
-}
-
-void ARVRScriptInterface::uninitialize() {
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- if (arvr_server != NULL) {
- // Whatever happens, make sure this is no longer our primary interface
- arvr_server->clear_primary_interface_if(this);
- }
-
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("uninitialize")));
- get_script_instance()->call("uninitialize");
-}
-
-Size2 ARVRScriptInterface::get_recommended_render_targetsize() {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_recommended_render_targetsize")), Size2());
- return get_script_instance()->call("get_recommended_render_targetsize");
-}
-
-Transform ARVRScriptInterface::get_transform_for_eye(Eyes p_eye, const Transform &p_cam_transform) {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_transform_for_eye")), Transform());
- return get_script_instance()->call("get_transform_for_eye", p_eye, p_cam_transform);
-}
-
-// Suggestion from Reduz, as we can't return a CameraMatrix, return a PoolVector with our 16 floats
-PoolVector<float> ARVRScriptInterface::_get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_projection_for_eye")), PoolVector<float>());
- return get_script_instance()->call("_get_projection_for_eye", p_eye, p_aspect, p_z_near, p_z_far);
-}
-
-CameraMatrix ARVRScriptInterface::get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
- CameraMatrix cm;
- int i = 0;
- int j = 0;
-
- PoolVector<float> cm_as_floats = _get_projection_for_eye(p_eye, p_aspect, p_z_near, p_z_far);
-
- for (int k = 0; k < cm_as_floats.size() && i < 4; k++) {
- cm.matrix[i][j] = cm_as_floats[k];
- j++;
- if (j == 4) {
- j = 0;
- i++;
- };
- };
-
- return cm;
-}
-
-void ARVRScriptInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("commit_for_eye")));
- get_script_instance()->call("commit_for_eye");
-}
-
-void ARVRScriptInterface::process() {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("process")));
- get_script_instance()->call("process");
-}
-
-void ARVRScriptInterface::_bind_methods() {
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_capabilities"));
-
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_initialized"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "initialize"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("uninitialize"));
-
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_tracking_status"));
-
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "get_anchor_detection_is_enabled"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_anchor_detection_is_enabled", PropertyInfo(Variant::BOOL, "enabled")));
-
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_stereo"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::VECTOR2, "get_recommended_render_targetsize"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::TRANSFORM, "get_transform_for_eye", PropertyInfo(Variant::INT, "eye"), PropertyInfo(Variant::TRANSFORM, "cam_transform")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("_get_projection_for_eye"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("commit_for_eye", PropertyInfo(Variant::INT, "eye"), PropertyInfo(Variant::_RID, "render_target")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("process"));
-}
diff --git a/servers/arvr/arvr_script_interface.h b/servers/arvr/arvr_script_interface.h
deleted file mode 100644
index b1393b4fdb..0000000000
--- a/servers/arvr/arvr_script_interface.h
+++ /dev/null
@@ -1,52 +0,0 @@
-#ifndef SCRIPT_INTERFACE_H
-#define SCRIPT_INTERFACE_H
-
-#include "arvr_interface.h"
-
-/**
- @authors Hinsbart & Karroffel
-
- This subclass of our AR/VR interface forms a bridge to GDNative.
-*/
-
-class ARVRScriptInterface : public ARVRInterface {
- GDCLASS(ARVRScriptInterface, ARVRInterface);
-
-protected:
- static void _bind_methods();
-
-public:
- /** general interface information **/
- ARVRScriptInterface();
- ~ARVRScriptInterface();
-
- virtual StringName get_name() const;
- virtual int get_capabilities() const;
-
- virtual bool is_initialized();
- virtual bool initialize();
- virtual void uninitialize();
-
- ARVRInterface::Tracking_status get_tracking_status() const; /* get the status of our current tracking */
-
- /** specific to AR **/
- virtual bool get_anchor_detection_is_enabled() const;
- virtual void set_anchor_detection_is_enabled(bool p_enable);
-
- /** rendering and internal **/
- virtual Size2 get_recommended_render_targetsize();
- virtual bool is_stereo();
- virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
-
- // we expose a PoolVector<float> version of this function to GDNative
- PoolVector<float> _get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
-
- // and a CameraMatrix version to ARVRServer
- virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
-
- virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
-
- virtual void process();
-};
-
-#endif // SCRIPT_INTERFACE_H
diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp
index aa879f8aed..1e73d6753c 100644
--- a/servers/arvr_server.cpp
+++ b/servers/arvr_server.cpp
@@ -49,20 +49,18 @@ void ARVRServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_interface_count"), &ARVRServer::get_interface_count);
ClassDB::bind_method(D_METHOD("get_interface", "idx"), &ARVRServer::get_interface);
+ ClassDB::bind_method(D_METHOD("get_interfaces"), &ARVRServer::get_interfaces);
ClassDB::bind_method(D_METHOD("find_interface", "name"), &ARVRServer::find_interface);
ClassDB::bind_method(D_METHOD("get_tracker_count"), &ARVRServer::get_tracker_count);
ClassDB::bind_method(D_METHOD("get_tracker", "idx"), &ARVRServer::get_tracker);
- ClassDB::bind_method(D_METHOD("set_primary_interface"), &ARVRServer::set_primary_interface);
-
- ClassDB::bind_method(D_METHOD("add_interface"), &ARVRServer::add_interface);
- ClassDB::bind_method(D_METHOD("remove_interface"), &ARVRServer::remove_interface);
+ ClassDB::bind_method(D_METHOD("set_primary_interface", "interface"), &ARVRServer::set_primary_interface);
BIND_ENUM_CONSTANT(TRACKER_CONTROLLER);
BIND_ENUM_CONSTANT(TRACKER_BASESTATION);
BIND_ENUM_CONSTANT(TRACKER_ANCHOR);
- BIND_ENUM_CONSTANT(TRACKER_UNKNOWN);
BIND_ENUM_CONSTANT(TRACKER_ANY_KNOWN);
+ BIND_ENUM_CONSTANT(TRACKER_UNKNOWN);
BIND_ENUM_CONSTANT(TRACKER_ANY);
ADD_SIGNAL(MethodInfo("interface_added", PropertyInfo(Variant::STRING, "name")));
@@ -138,7 +136,7 @@ void ARVRServer::add_interface(const Ref<ARVRInterface> &p_interface) {
};
};
- print_line("Registered interface " + p_interface->get_name());
+ print_line("ARVR: Registered interface: " + p_interface->get_name());
interfaces.push_back(p_interface);
emit_signal("interface_added", p_interface->get_name());
@@ -191,6 +189,21 @@ Ref<ARVRInterface> ARVRServer::find_interface(const String &p_name) const {
return interfaces[idx];
};
+Array ARVRServer::get_interfaces() const {
+ Array ret;
+
+ for (int i = 0; i < interfaces.size(); i++) {
+ Dictionary iface_info;
+
+ iface_info["id"] = i;
+ iface_info["name"] = interfaces[i]->get_name();
+
+ ret.push_back(iface_info);
+ };
+
+ return ret;
+};
+
/*
A little extra info on the tracker ids, these are unique per tracker type so we get soem consistency in recognising our trackers, specifically controllers.
diff --git a/servers/arvr_server.h b/servers/arvr_server.h
index 948895cb27..9b84ee2e99 100644
--- a/servers/arvr_server.h
+++ b/servers/arvr_server.h
@@ -137,6 +137,7 @@ public:
int get_interface_count() const;
Ref<ARVRInterface> get_interface(int p_index) const;
Ref<ARVRInterface> find_interface(const String &p_name) const;
+ Array get_interfaces() const;
/*
note, more then one interface can technically be active, especially on mobile, but only one interface is used for
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index 113e356612..b0b94a1f49 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_rb_resampler.h"
+#include "core/math/math_funcs.h"
+#include "os/os.h"
+#include "servers/audio_server.h"
int AudioRBResampler::get_channel_count() const {
@@ -37,8 +40,11 @@ int AudioRBResampler::get_channel_count() const {
return channels;
}
+// Linear interpolation based sample rate convertion (low quality)
+// Note that AudioStreamPlaybackResampled::mix has better algorithm,
+// but it wasn't obvious to integrate that with VideoPlayer
template <int C>
-uint32_t AudioRBResampler::_resample(int32_t *p_dest, int p_todo, int32_t p_increment) {
+uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_increment) {
uint32_t read = offset & MIX_FRAC_MASK;
@@ -47,186 +53,128 @@ uint32_t AudioRBResampler::_resample(int32_t *p_dest, int p_todo, int32_t p_incr
offset = (offset + p_increment) & (((1 << (rb_bits + MIX_FRAC_BITS)) - 1));
read += p_increment;
uint32_t pos = offset >> MIX_FRAC_BITS;
- uint32_t frac = offset & MIX_FRAC_MASK;
-#ifndef FAST_AUDIO
+ float frac = float(offset & MIX_FRAC_MASK) / float(MIX_FRAC_LEN);
ERR_FAIL_COND_V(pos >= rb_len, 0);
-#endif
uint32_t pos_next = (pos + 1) & rb_mask;
- //printf("rb pos %i\n",pos);
// since this is a template with a known compile time value (C), conditionals go away when compiling.
if (C == 1) {
- int32_t v0 = rb[pos];
- int32_t v0n = rb[pos_next];
-#ifndef FAST_AUDIO
- v0 += (v0n - v0) * (int32_t)frac >> MIX_FRAC_BITS;
-#endif
- v0 <<= 16;
- p_dest[i] = v0;
+ float v0 = rb[pos];
+ float v0n = rb[pos_next];
+ v0 += (v0n - v0) * frac;
+ p_dest[i] = AudioFrame(v0, v0);
}
+
if (C == 2) {
- int32_t v0 = rb[(pos << 1) + 0];
- int32_t v1 = rb[(pos << 1) + 1];
- int32_t v0n = rb[(pos_next << 1) + 0];
- int32_t v1n = rb[(pos_next << 1) + 1];
-
-#ifndef FAST_AUDIO
- v0 += (v0n - v0) * (int32_t)frac >> MIX_FRAC_BITS;
- v1 += (v1n - v1) * (int32_t)frac >> MIX_FRAC_BITS;
-#endif
- v0 <<= 16;
- v1 <<= 16;
- p_dest[(i << 1) + 0] = v0;
- p_dest[(i << 1) + 1] = v1;
+ float v0 = rb[(pos << 1) + 0];
+ float v1 = rb[(pos << 1) + 1];
+ float v0n = rb[(pos_next << 1) + 0];
+ float v1n = rb[(pos_next << 1) + 1];
+
+ v0 += (v0n - v0) * frac;
+ v1 += (v1n - v1) * frac;
+ p_dest[i] = AudioFrame(v0, v1);
}
+ // For now, channels higher than stereo are almost ignored
if (C == 4) {
- int32_t v0 = rb[(pos << 2) + 0];
- int32_t v1 = rb[(pos << 2) + 1];
- int32_t v2 = rb[(pos << 2) + 2];
- int32_t v3 = rb[(pos << 2) + 3];
- int32_t v0n = rb[(pos_next << 2) + 0];
- int32_t v1n = rb[(pos_next << 2) + 1];
- int32_t v2n = rb[(pos_next << 2) + 2];
- int32_t v3n = rb[(pos_next << 2) + 3];
-
-#ifndef FAST_AUDIO
- v0 += (v0n - v0) * (int32_t)frac >> MIX_FRAC_BITS;
- v1 += (v1n - v1) * (int32_t)frac >> MIX_FRAC_BITS;
- v2 += (v2n - v2) * (int32_t)frac >> MIX_FRAC_BITS;
- v3 += (v3n - v3) * (int32_t)frac >> MIX_FRAC_BITS;
-#endif
- v0 <<= 16;
- v1 <<= 16;
- v2 <<= 16;
- v3 <<= 16;
- p_dest[(i << 2) + 0] = v0;
- p_dest[(i << 2) + 1] = v1;
- p_dest[(i << 2) + 2] = v2;
- p_dest[(i << 2) + 3] = v3;
+ float v0 = rb[(pos << 2) + 0];
+ float v1 = rb[(pos << 2) + 1];
+ float v2 = rb[(pos << 2) + 2];
+ float v3 = rb[(pos << 2) + 3];
+ float v0n = rb[(pos_next << 2) + 0];
+ float v1n = rb[(pos_next << 2) + 1];
+ float v2n = rb[(pos_next << 2) + 2];
+ float v3n = rb[(pos_next << 2) + 3];
+
+ v0 += (v0n - v0) * frac;
+ v1 += (v1n - v1) * frac;
+ v2 += (v2n - v2) * frac;
+ v3 += (v3n - v3) * frac;
+ p_dest[i] = AudioFrame(v0, v1);
}
if (C == 6) {
- int32_t v0 = rb[(pos * 6) + 0];
- int32_t v1 = rb[(pos * 6) + 1];
- int32_t v2 = rb[(pos * 6) + 2];
- int32_t v3 = rb[(pos * 6) + 3];
- int32_t v4 = rb[(pos * 6) + 4];
- int32_t v5 = rb[(pos * 6) + 5];
- int32_t v0n = rb[(pos_next * 6) + 0];
- int32_t v1n = rb[(pos_next * 6) + 1];
- int32_t v2n = rb[(pos_next * 6) + 2];
- int32_t v3n = rb[(pos_next * 6) + 3];
- int32_t v4n = rb[(pos_next * 6) + 4];
- int32_t v5n = rb[(pos_next * 6) + 5];
-
-#ifndef FAST_AUDIO
- v0 += (v0n - v0) * (int32_t)frac >> MIX_FRAC_BITS;
- v1 += (v1n - v1) * (int32_t)frac >> MIX_FRAC_BITS;
- v2 += (v2n - v2) * (int32_t)frac >> MIX_FRAC_BITS;
- v3 += (v3n - v3) * (int32_t)frac >> MIX_FRAC_BITS;
- v4 += (v4n - v4) * (int32_t)frac >> MIX_FRAC_BITS;
- v5 += (v5n - v5) * (int32_t)frac >> MIX_FRAC_BITS;
-#endif
- v0 <<= 16;
- v1 <<= 16;
- v2 <<= 16;
- v3 <<= 16;
- v4 <<= 16;
- v5 <<= 16;
- p_dest[(i * 6) + 0] = v0;
- p_dest[(i * 6) + 1] = v1;
- p_dest[(i * 6) + 2] = v2;
- p_dest[(i * 6) + 3] = v3;
- p_dest[(i * 6) + 4] = v4;
- p_dest[(i * 6) + 5] = v5;
+ float v0 = rb[(pos * 6) + 0];
+ float v1 = rb[(pos * 6) + 1];
+ float v2 = rb[(pos * 6) + 2];
+ float v3 = rb[(pos * 6) + 3];
+ float v4 = rb[(pos * 6) + 4];
+ float v5 = rb[(pos * 6) + 5];
+ float v0n = rb[(pos_next * 6) + 0];
+ float v1n = rb[(pos_next * 6) + 1];
+ float v2n = rb[(pos_next * 6) + 2];
+ float v3n = rb[(pos_next * 6) + 3];
+ float v4n = rb[(pos_next * 6) + 4];
+ float v5n = rb[(pos_next * 6) + 5];
+
+ p_dest[i] = AudioFrame(v0, v1);
}
}
- return read >> MIX_FRAC_BITS; //rb_read_pos=offset>>MIX_FRAC_BITS;
+ return read >> MIX_FRAC_BITS; //rb_read_pos = offset >> MIX_FRAC_BITS;
}
-bool AudioRBResampler::mix(int32_t *p_dest, int p_frames) {
+bool AudioRBResampler::mix(AudioFrame *p_dest, int p_frames) {
if (!rb)
return false;
- int write_pos_cache = rb_write_pos;
-
int32_t increment = (src_mix_rate * MIX_FRAC_LEN) / target_mix_rate;
-
- int rb_todo;
-
- if (write_pos_cache == rb_read_pos) {
- return false; //out of buffer
-
- } else if (rb_read_pos < write_pos_cache) {
-
- rb_todo = write_pos_cache - rb_read_pos; //-1?
- } else {
-
- rb_todo = (rb_len - rb_read_pos) + write_pos_cache; //-1?
- }
-
- int todo = MIN(((int64_t(rb_todo) << MIX_FRAC_BITS) / increment) + 1, p_frames);
+ int read_space = get_reader_space();
+ int target_todo = MIN(get_num_of_ready_frames(), p_frames);
{
-
- int read = 0;
+ int src_read = 0;
switch (channels) {
- case 1: read = _resample<1>(p_dest, todo, increment); break;
- case 2: read = _resample<2>(p_dest, todo, increment); break;
- case 4: read = _resample<4>(p_dest, todo, increment); break;
- case 6: read = _resample<6>(p_dest, todo, increment); break;
+ case 1: src_read = _resample<1>(p_dest, target_todo, increment); break;
+ case 2: src_read = _resample<2>(p_dest, target_todo, increment); break;
+ case 4: src_read = _resample<4>(p_dest, target_todo, increment); break;
+ case 6: src_read = _resample<6>(p_dest, target_todo, increment); break;
}
- //end of stream, fadeout
- int remaining = p_frames - todo;
- if (remaining && todo > 0) {
-
- //print_line("fadeout");
- for (uint32_t c = 0; c < channels; c++) {
+ if (src_read > read_space)
+ src_read = read_space;
- for (int i = 0; i < todo; i++) {
+ rb_read_pos = (rb_read_pos + src_read) & rb_mask;
- int32_t samp = p_dest[i * channels + c] >> 8;
- uint32_t mul = (todo - i) * 256 / todo;
- //print_line("mul: "+itos(i)+" "+itos(mul));
- p_dest[i * channels + c] = samp * mul;
- }
+ // Create fadeout effect for the end of stream (note that it can be because of slow writer)
+ if (p_frames - target_todo > 0) {
+ for (int i = 0; i < target_todo; i++) {
+ p_dest[i] = p_dest[i] * float(target_todo - i) / float(target_todo);
}
}
- //zero out what remains there to avoid glitches
- for (uint32_t i = todo * channels; i < int(p_frames) * channels; i++) {
-
- p_dest[i] = 0;
+ // Fill zeros (silence) for the rest of frames
+ for (uint32_t i = target_todo; i < p_frames; i++) {
+ p_dest[i] = AudioFrame(0, 0);
}
-
- if (read > rb_todo)
- read = rb_todo;
-
- rb_read_pos = (rb_read_pos + read) & rb_mask;
}
return true;
}
+int AudioRBResampler::get_num_of_ready_frames() {
+ if (!is_ready())
+ return 0;
+ int32_t increment = (src_mix_rate * MIX_FRAC_LEN) / target_mix_rate;
+ int read_space = get_reader_space();
+ return (int64_t(read_space) << MIX_FRAC_BITS) / increment;
+}
+
Error AudioRBResampler::setup(int p_channels, int p_src_mix_rate, int p_target_mix_rate, int p_buffer_msec, int p_minbuff_needed) {
ERR_FAIL_COND_V(p_channels != 1 && p_channels != 2 && p_channels != 4 && p_channels != 6, ERR_INVALID_PARAMETER);
- //float buffering_sec = int(GLOBAL_DEF("audio/stream_buffering_ms",500))/1000.0;
int desired_rb_bits = nearest_shift(MAX((p_buffer_msec / 1000.0) * p_src_mix_rate, p_minbuff_needed));
bool recreate = !rb;
if (rb && (uint32_t(desired_rb_bits) != rb_bits || channels != uint32_t(p_channels))) {
- //recreate
memdelete_arr(rb);
memdelete_arr(read_buf);
@@ -239,8 +187,8 @@ Error AudioRBResampler::setup(int p_channels, int p_src_mix_rate, int p_target_m
rb_bits = desired_rb_bits;
rb_len = (1 << rb_bits);
rb_mask = rb_len - 1;
- rb = memnew_arr(int16_t, rb_len * p_channels);
- read_buf = memnew_arr(int16_t, rb_len * p_channels);
+ rb = memnew_arr(float, rb_len *p_channels);
+ read_buf = memnew_arr(float, rb_len *p_channels);
}
src_mix_rate = p_src_mix_rate;
diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h
index bc1f924ab5..08c7a5a668 100644
--- a/servers/audio/audio_rb_resampler.h
+++ b/servers/audio/audio_rb_resampler.h
@@ -31,6 +31,7 @@
#define AUDIO_RB_RESAMPLER_H
#include "os/memory.h"
+#include "servers/audio_server.h"
#include "typedefs.h"
struct AudioRBResampler {
@@ -53,11 +54,11 @@ struct AudioRBResampler {
MIX_FRAC_MASK = MIX_FRAC_LEN - 1,
};
- int16_t *read_buf;
- int16_t *rb;
+ float *read_buf;
+ float *rb;
template <int C>
- uint32_t _resample(int32_t *p_dest, int p_todo, int32_t p_increment);
+ uint32_t _resample(AudioFrame *p_dest, int p_todo, int32_t p_increment);
public:
_FORCE_INLINE_ void flush() {
@@ -71,33 +72,48 @@ public:
}
_FORCE_INLINE_ int get_total() const {
-
return rb_len - 1;
}
- _FORCE_INLINE_ int get_todo() const { //return amount of frames to mix
-
- int todo;
- int read_pos_cache = rb_read_pos;
+ _FORCE_INLINE_ int get_writer_space() const {
+ int space, r, w;
- if (read_pos_cache == rb_write_pos) {
- todo = rb_len - 1;
- } else if (read_pos_cache > rb_write_pos) {
+ r = rb_read_pos;
+ w = rb_write_pos;
- todo = read_pos_cache - rb_write_pos - 1;
+ if (r == w) {
+ space = rb_len - 1;
+ } else if (w < r) {
+ space = r - w - 1;
} else {
+ space = (rb_len - r) + w - 1;
+ }
+
+ return space;
+ }
+
+ _FORCE_INLINE_ int get_reader_space() const {
+ int space, r, w;
- todo = (rb_len - rb_write_pos) + read_pos_cache - 1;
+ r = rb_read_pos;
+ w = rb_write_pos;
+
+ if (r == w) {
+ space = 0;
+ } else if (w < r) {
+ space = rb_len - r + w;
+ } else {
+ space = w - r;
}
- return todo;
+ return space;
}
_FORCE_INLINE_ bool has_data() const {
return rb && rb_read_pos != rb_write_pos;
}
- _FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; }
+ _FORCE_INLINE_ float *get_write_buffer() { return read_buf; }
_FORCE_INLINE_ void write(uint32_t p_frames) {
ERR_FAIL_COND(p_frames >= rb_len);
@@ -151,7 +167,8 @@ public:
Error setup(int p_channels, int p_src_mix_rate, int p_target_mix_rate, int p_buffer_msec, int p_minbuff_needed = -1);
void clear();
- bool mix(int32_t *p_dest, int p_frames);
+ bool mix(AudioFrame *p_dest, int p_frames);
+ int get_num_of_ready_frames();
AudioRBResampler();
~AudioRBResampler();
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 0e3d5824d9..d7b2c2c5e0 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -191,12 +191,12 @@ void AudioStreamPlaybackRandomPitch::seek(float p_time) {
}
}
-void AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames) {
+void AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
if (playing.is_valid()) {
- playing->mix(p_bufer, p_rate_scale * pitch_scale, p_frames);
+ playing->mix(p_buffer, p_rate_scale * pitch_scale, p_frames);
} else {
for (int i = 0; i < p_frames; i++) {
- p_bufer[i] = AudioFrame(0, 0);
+ p_buffer[i] = AudioFrame(0, 0);
}
}
}
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 3324597b41..dc931502b4 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -48,7 +48,7 @@ public:
virtual float get_playback_position() const = 0;
virtual void seek(float p_time) = 0;
- virtual void mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames) = 0;
+ virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) = 0;
virtual float get_length() const = 0; //if supported, otherwise return 0
};
@@ -70,7 +70,7 @@ class AudioStreamPlaybackResampled : public AudioStreamPlayback {
protected:
void _begin_resample();
- virtual void _mix_internal(AudioFrame *p_bufer, int p_frames) = 0;
+ virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) = 0;
virtual float get_stream_sampling_rate() = 0;
public:
@@ -136,7 +136,7 @@ public:
virtual float get_playback_position() const;
virtual void seek(float p_time);
- virtual void mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames);
+ virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
virtual float get_length() const; //if supported, otherwise return 0
diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp
index 019494c74a..95354230c6 100644
--- a/servers/audio/effects/audio_effect_filter.cpp
+++ b/servers/audio/effects/audio_effect_filter.cpp
@@ -158,7 +158,7 @@ void AudioEffectFilter::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cutoff_hz", PROPERTY_HINT_RANGE, "1,40000,0.1"), "set_cutoff", "get_cutoff");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "resonance", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_resonance", "get_resonance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gain", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_gain", "get_gain");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "dB", PROPERTY_HINT_ENUM, "6db,12db,18db,24db"), "set_db", "get_db");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "db", PROPERTY_HINT_ENUM, "6 dB,12 dB,18 dB,24 dB"), "set_db", "get_db");
BIND_ENUM_CONSTANT(FILTER_6DB);
BIND_ENUM_CONSTANT(FILTER_12DB);
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 18b7014595..6a10d7539d 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -226,7 +226,7 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
static int total = 0;
ticks = OS::get_singleton()->get_ticks_msec();
- if ((ticks - first_ticks) > 10 * 1000) {
+ if ((ticks - first_ticks) > 10 * 1000 && count > 0) {
print_line("Audio Driver " + String(AudioDriver::get_singleton()->get_name()) + " average latency: " + itos(total / count) + "ms (frame=" + itos(p_frames) + ")");
first_ticks = ticks;
total = 0;
@@ -876,6 +876,8 @@ void AudioServer::init() {
#ifdef TOOLS_ENABLED
set_edited(false); //avoid editors from thinking this was edited
#endif
+
+ GLOBAL_DEF("audio/video_delay_compensation_ms", 0);
}
void AudioServer::load_default_bus_layout() {
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index a289b4b0ca..ef54eb58cf 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -46,6 +46,7 @@
//#define ALLOWED_PENETRATION 0.01
#define RELAXATION_TIMESTEPS 3
#define MIN_VELOCITY 0.0001
+#define MAX_BIAS_ROTATION (Math_PI / 8)
void BodyPairSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
@@ -71,6 +72,7 @@ void BodyPairSW::contact_added_callback(const Vector3 &p_point_A, const Vector3
contact.acc_normal_impulse = 0;
contact.acc_bias_impulse = 0;
+ contact.acc_bias_impulse_center_of_mass = 0;
contact.acc_tangent_impulse = Vector3();
contact.local_A = local_A;
contact.local_B = local_B;
@@ -82,12 +84,12 @@ void BodyPairSW::contact_added_callback(const Vector3 &p_point_A, const Vector3
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
- if (
- c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) &&
+ if (c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) &&
c.local_B.distance_squared_to(local_B) < (contact_recycle_radius * contact_recycle_radius)) {
contact.acc_normal_impulse = c.acc_normal_impulse;
contact.acc_bias_impulse = c.acc_bias_impulse;
+ contact.acc_bias_impulse_center_of_mass = c.acc_bias_impulse_center_of_mass;
contact.acc_tangent_impulse = c.acc_tangent_impulse;
new_index = i;
break;
@@ -325,9 +327,7 @@ bool BodyPairSW::setup(real_t p_step) {
A->apply_impulse(c.rA + A->get_center_of_mass(), -j_vec);
B->apply_impulse(c.rB + B->get_center_of_mass(), j_vec);
c.acc_bias_impulse = 0;
- Vector3 jb_vec = c.normal * c.acc_bias_impulse;
- A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb_vec);
- B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb_vec);
+ c.acc_bias_impulse_center_of_mass = 0;
c.bounce = MAX(A->get_bounce(), B->get_bounce());
if (c.bounce) {
@@ -356,7 +356,7 @@ void BodyPairSW::solve(real_t p_step) {
c.active = false; //try to deactivate, will activate itself if still needed
- //bias impule
+ //bias impulse
Vector3 crbA = A->get_biased_angular_velocity().cross(c.rA);
Vector3 crbB = B->get_biased_angular_velocity().cross(c.rB);
@@ -372,8 +372,26 @@ void BodyPairSW::solve(real_t p_step) {
Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb);
- B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb);
+ A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb, MAX_BIAS_ROTATION / p_step);
+ B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb, MAX_BIAS_ROTATION / p_step);
+
+ crbA = A->get_biased_angular_velocity().cross(c.rA);
+ crbB = B->get_biased_angular_velocity().cross(c.rB);
+ dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA;
+
+ vbn = dbv.dot(c.normal);
+
+ if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
+
+ real_t jbn_com = (-vbn + c.bias) / (A->get_inv_mass() + B->get_inv_mass());
+ real_t jbnOld_com = c.acc_bias_impulse_center_of_mass;
+ c.acc_bias_impulse_center_of_mass = MAX(jbnOld_com + jbn_com, 0.0f);
+
+ Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);
+
+ A->apply_bias_impulse(A->get_center_of_mass(), -jb_com, 0.0f);
+ B->apply_bias_impulse(B->get_center_of_mass(), jb_com, 0.0f);
+ }
c.active = true;
}
@@ -382,7 +400,7 @@ void BodyPairSW::solve(real_t p_step) {
Vector3 crB = B->get_angular_velocity().cross(c.rB);
Vector3 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
- //normal impule
+ //normal impulse
real_t vn = dv.dot(c.normal);
if (Math::abs(vn) > MIN_VELOCITY) {
@@ -399,7 +417,7 @@ void BodyPairSW::solve(real_t p_step) {
c.active = true;
}
- //friction impule
+ //friction impulse
real_t friction = A->get_friction() * B->get_friction();
diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h
index f09c977950..74fda60998 100644
--- a/servers/physics/body_pair_sw.h
+++ b/servers/physics/body_pair_sw.h
@@ -59,6 +59,7 @@ class BodyPairSW : public ConstraintSW {
real_t acc_normal_impulse; // accumulated normal impulse (Pn)
Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
+ real_t acc_bias_impulse_center_of_mass; // accumulated normal impulse for position bias applied to com
real_t mass_normal;
real_t bias;
real_t bounce;
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 46a5192e52..f8cd6ca858 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -45,8 +45,9 @@ void BodySW::_update_transform_dependant() {
// update inertia tensor
Basis tb = principal_inertia_axes;
Basis tbt = tb.transposed();
- tb.scale(_inv_inertia);
- _inv_inertia_tensor = tb * tbt;
+ Basis diag;
+ diag.scale(_inv_inertia);
+ _inv_inertia_tensor = tb * diag * tbt;
}
void BodySW::update_inertias() {
@@ -735,6 +736,10 @@ void BodySW::set_force_integration_callback(ObjectID p_id, const StringName &p_m
}
}
+void BodySW::set_kinematic_margin(real_t p_margin) {
+ kinematic_safe_margin = p_margin;
+}
+
BodySW::BodySW()
: CollisionObjectSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
@@ -742,6 +747,7 @@ BodySW::BodySW()
active = true;
mass = 1;
+ kinematic_safe_margin = 0.01;
//_inv_inertia=Transform();
_inv_mass = 1;
bounce = 0;
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 782bf14a4b..738d99c764 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -55,6 +55,7 @@ class BodySW : public CollisionObjectSW {
PhysicsServer::BodyAxisLock axis_lock;
+ real_t kinematic_safe_margin;
real_t _inv_mass;
Vector3 _inv_inertia; // Relative to the principal axes of inertia
@@ -149,6 +150,9 @@ class BodySW : public CollisionObjectSW {
public:
void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
+ void set_kinematic_margin(real_t p_margin);
+ _FORCE_INLINE_ real_t get_kinematic_margin() { return kinematic_safe_margin; }
+
_FORCE_INLINE_ void add_area(AreaSW *p_area) {
int index = areas.find(AreaCMP(p_area));
if (index > -1) {
@@ -223,10 +227,16 @@ public:
angular_velocity += _inv_inertia_tensor.xform(p_j);
}
- _FORCE_INLINE_ void apply_bias_impulse(const Vector3 &p_pos, const Vector3 &p_j) {
+ _FORCE_INLINE_ void apply_bias_impulse(const Vector3 &p_pos, const Vector3 &p_j, real_t p_max_delta_av = -1.0) {
biased_linear_velocity += p_j * _inv_mass;
- biased_angular_velocity += _inv_inertia_tensor.xform((p_pos - center_of_mass).cross(p_j));
+ if (p_max_delta_av != 0.0) {
+ Vector3 delta_av = _inv_inertia_tensor.xform((p_pos - center_of_mass).cross(p_j));
+ if (p_max_delta_av > 0 && delta_av.length() > p_max_delta_av) {
+ delta_av = delta_av.normalized() * p_max_delta_av;
+ }
+ biased_angular_velocity += delta_av;
+ }
}
_FORCE_INLINE_ void apply_bias_torque_impulse(const Vector3 &p_j) {
diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp
index c6565ac2e9..e4eae09c61 100644
--- a/servers/physics/broad_phase_basic.cpp
+++ b/servers/physics/broad_phase_basic.cpp
@@ -46,7 +46,7 @@ BroadPhaseSW::ID BroadPhaseBasic::create(CollisionObjectSW *p_object, int p_subi
return current;
}
-void BroadPhaseBasic::move(ID p_id, const Rect3 &p_aabb) {
+void BroadPhaseBasic::move(ID p_id, const AABB &p_aabb) {
Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
@@ -109,7 +109,7 @@ int BroadPhaseBasic::cull_point(const Vector3 &p_point, CollisionObjectSW **p_re
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.has_point(p_point)) {
p_results[rc] = E->get().owner;
@@ -129,7 +129,7 @@ int BroadPhaseBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, Co
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.intersects_segment(p_from, p_to)) {
p_results[rc] = E->get().owner;
@@ -142,13 +142,13 @@ int BroadPhaseBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, Co
return rc;
}
-int BroadPhaseBasic::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+int BroadPhaseBasic::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
int rc = 0;
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.intersects(p_aabb)) {
p_results[rc] = E->get().owner;
diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h
index 5c124c1792..ee683ed840 100644
--- a/servers/physics/broad_phase_basic.h
+++ b/servers/physics/broad_phase_basic.h
@@ -39,7 +39,7 @@ class BroadPhaseBasic : public BroadPhaseSW {
CollisionObjectSW *owner;
bool _static;
- Rect3 aabb;
+ AABB aabb;
int subindex;
};
@@ -83,7 +83,7 @@ class BroadPhaseBasic : public BroadPhaseSW {
public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0);
- virtual void move(ID p_id, const Rect3 &p_aabb);
+ virtual void move(ID p_id, const AABB &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -93,7 +93,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index e7111d9580..3b18a270f0 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -32,11 +32,11 @@
BroadPhaseSW::ID BroadPhaseOctree::create(CollisionObjectSW *p_object, int p_subindex) {
- ID oid = octree.create(p_object, Rect3(), p_subindex, false, 1 << p_object->get_type(), 0);
+ ID oid = octree.create(p_object, AABB(), p_subindex, false, 1 << p_object->get_type(), 0);
return oid;
}
-void BroadPhaseOctree::move(ID p_id, const Rect3 &p_aabb) {
+void BroadPhaseOctree::move(ID p_id, const AABB &p_aabb) {
octree.move(p_id, p_aabb);
}
@@ -76,7 +76,7 @@ int BroadPhaseOctree::cull_segment(const Vector3 &p_from, const Vector3 &p_to, C
return octree.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
}
-int BroadPhaseOctree::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+int BroadPhaseOctree::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return octree.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
}
diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h
index d28f2da13f..f894d6ca5a 100644
--- a/servers/physics/broad_phase_octree.h
+++ b/servers/physics/broad_phase_octree.h
@@ -48,7 +48,7 @@ class BroadPhaseOctree : public BroadPhaseSW {
public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0);
- virtual void move(ID p_id, const Rect3 &p_aabb);
+ virtual void move(ID p_id, const AABB &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -58,7 +58,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h
index 2b5ed629fe..5ad3f9a261 100644
--- a/servers/physics/broad_phase_sw.h
+++ b/servers/physics/broad_phase_sw.h
@@ -30,8 +30,8 @@
#ifndef BROAD_PHASE_SW_H
#define BROAD_PHASE_SW_H
+#include "aabb.h"
#include "math_funcs.h"
-#include "rect3.h"
class CollisionObjectSW;
@@ -49,7 +49,7 @@ public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0) = 0;
- virtual void move(ID p_id, const Rect3 &p_aabb) = 0;
+ virtual void move(ID p_id, const AABB &p_aabb) = 0;
virtual void set_static(ID p_id, bool p_static) = 0;
virtual void remove(ID p_id) = 0;
@@ -59,7 +59,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 3af8b542fa..126f8141ff 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -149,7 +149,7 @@ void CollisionObjectSW::_update_shapes() {
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb = s.shape->get_aabb();
+ AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
s.aabb_cache = shape_aabb;
@@ -176,10 +176,10 @@ void CollisionObjectSW::_update_shapes_with_motion(const Vector3 &p_motion) {
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb = s.shape->get_aabb();
+ AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
- shape_aabb = shape_aabb.merge(Rect3(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
+ shape_aabb = shape_aabb.merge(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
s.aabb_cache = shape_aabb;
space->get_broadphase()->move(s.bpid, shape_aabb);
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index 67a8a44944..254947060b 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -61,7 +61,7 @@ private:
Transform xform;
Transform xform_inv;
BroadPhaseSW::ID bpid;
- Rect3 aabb_cache; //for rayqueries
+ AABB aabb_cache; //for rayqueries
real_t area_cache;
ShapeSW *shape;
bool disabled;
@@ -123,7 +123,7 @@ public:
_FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; }
_FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
_FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect3 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+ _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ const real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
_FORCE_INLINE_ Transform get_transform() const { return transform; }
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 7bef208237..a9431dc6d8 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -152,7 +152,7 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A, const Transform
//quickly compute a local AABB
- Rect3 local_aabb;
+ AABB local_aabb;
for (int i = 0; i < 3; i++) {
Vector3 axis(p_transform_B.basis.get_axis(i));
@@ -291,7 +291,7 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A, const Tra
return collided;
}
-bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis) {
+bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) {
if (p_shape_A->is_concave())
return false;
@@ -328,14 +328,14 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform
//quickly compute a local AABB
- bool use_cc_hint = p_concave_hint != Rect3();
- Rect3 cc_hint_aabb;
+ bool use_cc_hint = p_concave_hint != AABB();
+ AABB cc_hint_aabb;
if (use_cc_hint) {
cc_hint_aabb = p_concave_hint;
cc_hint_aabb.position -= p_transform_B.origin;
}
- Rect3 local_aabb;
+ AABB local_aabb;
for (int i = 0; i < 3; i++) {
Vector3 axis(p_transform_B.basis.get_axis(i));
diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h
index 1e38b1b54e..a40b665ff0 100644
--- a/servers/physics/collision_solver_sw.h
+++ b/servers/physics/collision_solver_sw.h
@@ -46,7 +46,7 @@ private:
public:
static bool solve_static(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
- static bool solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis = NULL);
+ static bool solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = NULL);
};
#endif // COLLISION_SOLVER__SW_H
diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp
index 70cc549e2d..1e323be36c 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.cpp
+++ b/servers/physics/joints/generic_6dof_joint_sw.cpp
@@ -219,9 +219,9 @@ Generic6DOFJointSW::Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform
}
void Generic6DOFJointSW::calculateAngleInfo() {
- Basis relative_frame = m_calculatedTransformA.basis.inverse() * m_calculatedTransformB.basis;
+ Basis relative_frame = m_calculatedTransformB.basis.inverse() * m_calculatedTransformA.basis;
- m_calculatedAxisAngleDiff = relative_frame.get_euler();
+ m_calculatedAxisAngleDiff = relative_frame.get_euler_xyz();
// in euler angle mode we do not actually constrain the angular velocity
// along the axes axis[0] and axis[2] (although we do use axis[1]) :
diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h
index ee9272ce06..f6c11c49b0 100644
--- a/servers/physics/joints/pin_joint_sw.h
+++ b/servers/physics/joints/pin_joint_sw.h
@@ -86,8 +86,8 @@ public:
void set_pos_a(const Vector3 &p_pos) { m_pivotInA = p_pos; }
void set_pos_b(const Vector3 &p_pos) { m_pivotInB = p_pos; }
- Vector3 get_position_a() { return m_pivotInB; }
- Vector3 get_position_b() { return m_pivotInA; }
+ Vector3 get_position_a() { return m_pivotInA; }
+ Vector3 get_position_b() { return m_pivotInB; }
PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b);
~PinJointSW();
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 1553c3c8e6..ce63d84617 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -233,14 +233,7 @@ void PhysicsServerSW::area_set_space(RID p_area, RID p_space) {
if (area->get_space() == space)
return; //pointless
- for (Set<ConstraintSW *>::Element *E = area->get_constraints().front(); E; E = E->next()) {
- RID self = E->get()->get_self();
- if (!self.is_valid())
- continue;
- free(self);
- }
area->clear_constraints();
-
area->set_space(space);
};
@@ -494,14 +487,7 @@ void PhysicsServerSW::body_set_space(RID p_body, RID p_space) {
if (body->get_space() == space)
return; //pointless
- for (Map<ConstraintSW *, int>::Element *E = body->get_constraint_map().front(); E; E = E->next()) {
- RID self = E->key()->get_self();
- if (!self.is_valid())
- continue;
- free(self);
- }
body->clear_constraint_map();
-
body->set_space(space);
};
@@ -709,6 +695,19 @@ real_t PhysicsServerSW::body_get_param(RID p_body, BodyParameter p_param) const
return body->get_param(p_param);
};
+void PhysicsServerSW::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ body->set_kinematic_margin(p_margin);
+}
+
+real_t PhysicsServerSW::body_get_kinematic_safe_margin(RID p_body) const {
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ return body->get_kinematic_margin();
+}
+
void PhysicsServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
BodySW *body = body_owner.get(p_body);
@@ -902,7 +901,7 @@ bool PhysicsServerSW::body_is_ray_pickable(RID p_body) const {
return body->is_ray_pickable();
}
-bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, float p_margin, MotionResult *r_result) {
+bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, MotionResult *r_result) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, false);
@@ -911,7 +910,22 @@ bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, cons
_update_shapes();
- return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, body->get_kinematic_margin(), r_result);
+}
+
+PhysicsDirectBodyState *PhysicsServerSW::body_get_direct_state(RID p_body) {
+
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, NULL);
+
+ if (!doing_sync || body->get_space()->is_locked()) {
+
+ ERR_EXPLAIN("Body state is inaccessible right now, wait for iteration or physics process notification.");
+ ERR_FAIL_V(NULL);
+ }
+
+ direct_state->body = body;
+ return direct_state;
}
/* JOINT API */
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index aea3e150b0..fa754a1c8f 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -187,6 +187,9 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
+ virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin);
+ virtual real_t body_get_kinematic_safe_margin(RID p_body) const;
+
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const;
@@ -221,7 +224,10 @@ public:
virtual void body_set_ray_pickable(RID p_body, bool p_enable);
virtual bool body_is_ray_pickable(RID p_body) const;
- virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, float p_margin = 0.001, MotionResult *r_result = NULL);
+ virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, MotionResult *r_result = NULL);
+
+ // this function only works on physics process, errors and returns null otherwise
+ virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body);
/* JOINT API */
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index 6dafaac115..b204ff7a33 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -37,7 +37,7 @@
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998
-void ShapeSW::configure(const Rect3 &p_aabb) {
+void ShapeSW::configure(const AABB &p_aabb) {
aabb = p_aabb;
configured = true;
for (Map<ShapeOwnerSW *, int>::Element *E = owners.front(); E; E = E->next()) {
@@ -141,7 +141,7 @@ Vector3 PlaneShapeSW::get_moment_of_inertia(real_t p_mass) const {
void PlaneShapeSW::_setup(const Plane &p_plane) {
plane = p_plane;
- configure(Rect3(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
+ configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
}
void PlaneShapeSW::set_data(const Variant &p_data) {
@@ -223,7 +223,7 @@ Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const {
void RayShapeSW::_setup(real_t p_length) {
length = p_length;
- configure(Rect3(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
+ configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
}
void RayShapeSW::set_data(const Variant &p_data) {
@@ -299,7 +299,7 @@ Vector3 SphereShapeSW::get_moment_of_inertia(real_t p_mass) const {
void SphereShapeSW::_setup(real_t p_radius) {
radius = p_radius;
- configure(Rect3(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
+ configure(AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
}
void SphereShapeSW::set_data(const Variant &p_data) {
@@ -430,7 +430,7 @@ void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_sup
bool BoxShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- Rect3 aabb(-half_extents, half_extents * 2.0);
+ AABB aabb(-half_extents, half_extents * 2.0);
return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
}
@@ -504,7 +504,7 @@ void BoxShapeSW::_setup(const Vector3 &p_half_extents) {
half_extents = p_half_extents.abs();
- configure(Rect3(-half_extents, half_extents * 2));
+ configure(AABB(-half_extents, half_extents * 2));
}
void BoxShapeSW::set_data(const Variant &p_data) {
@@ -684,7 +684,7 @@ void CapsuleShapeSW::_setup(real_t p_height, real_t p_radius) {
height = p_height;
radius = p_radius;
- configure(Rect3(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
+ configure(AABB(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
}
void CapsuleShapeSW::set_data(const Variant &p_data) {
@@ -957,7 +957,7 @@ void ConvexPolygonShapeSW::_setup(const Vector<Vector3> &p_vertices) {
if (err != OK)
ERR_PRINT("Failed to build QuickHull");
- Rect3 _aabb;
+ AABB _aabb;
for (int i = 0; i < mesh.vertices.size(); i++) {
@@ -1102,7 +1102,7 @@ Vector3 FaceShapeSW::get_moment_of_inertia(real_t p_mass) const {
FaceShapeSW::FaceShapeSW() {
- configure(Rect3());
+ configure(AABB());
}
PoolVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
@@ -1300,13 +1300,13 @@ void ConcavePolygonShapeSW::_cull(int p_idx, _CullParams *p_params) const {
}
}
-void ConcavePolygonShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
+void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
// make matrix local to concave
if (faces.size() == 0)
return;
- Rect3 local_aabb = p_local_aabb;
+ AABB local_aabb = p_local_aabb;
// unlock data
PoolVector<Face>::Read fr = faces.read();
@@ -1341,7 +1341,7 @@ Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
struct _VolumeSW_BVH_Element {
- Rect3 aabb;
+ AABB aabb;
Vector3 center;
int face_index;
};
@@ -1372,7 +1372,7 @@ struct _VolumeSW_BVH_CompareZ {
struct _VolumeSW_BVH {
- Rect3 aabb;
+ AABB aabb;
_VolumeSW_BVH *left;
_VolumeSW_BVH *right;
@@ -1396,7 +1396,7 @@ _VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_siz
bvh->face_index = -1;
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < p_size; i++) {
if (i == 0)
@@ -1467,7 +1467,7 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
int src_face_count = p_faces.size();
if (src_face_count == 0) {
- configure(Rect3());
+ configure(AABB());
return;
}
ERR_FAIL_COND(src_face_count % 3);
@@ -1491,7 +1491,7 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
PoolVector<Vector3>::Write vw = vertices.write();
Vector3 *verticesw = vw.ptr();
- Rect3 _aabb;
+ AABB _aabb;
for (int i = 0; i < src_face_count; i++) {
@@ -1588,7 +1588,7 @@ Vector3 HeightMapShapeSW::get_closest_point_to(const Vector3 &p_point) const {
return Vector3();
}
-void HeightMapShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
+void HeightMapShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
}
Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const {
@@ -1611,7 +1611,7 @@ void HeightMapShapeSW::_setup(PoolVector<real_t> p_heights, int p_width, int p_d
PoolVector<real_t>::Read r = heights.read();
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < depth; i++) {
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 151b84c054..48832affc9 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -58,14 +58,14 @@ public:
class ShapeSW : public RID_Data {
RID self;
- Rect3 aabb;
+ AABB aabb;
bool configured;
real_t custom_bias;
Map<ShapeOwnerSW *, int> owners;
protected:
- void configure(const Rect3 &p_aabb);
+ void configure(const AABB &p_aabb);
public:
enum {
@@ -79,7 +79,7 @@ public:
virtual PhysicsServer::ShapeType get_type() const = 0;
- _FORCE_INLINE_ Rect3 get_aabb() const { return aabb; }
+ _FORCE_INLINE_ AABB get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
@@ -114,7 +114,7 @@ public:
typedef void (*Callback)(void *p_userdata, ShapeSW *p_convex);
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
ConcaveShapeSW() {}
};
@@ -299,7 +299,7 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
struct BVH {
- Rect3 aabb;
+ AABB aabb;
int left;
int right;
@@ -310,7 +310,7 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
struct _CullParams {
- Rect3 aabb;
+ AABB aabb;
Callback callback;
void *userdata;
const Face *faces;
@@ -353,7 +353,7 @@ public:
virtual bool intersect_point(const Vector3 &p_point) const;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -389,7 +389,7 @@ public:
virtual bool intersect_point(const Vector3 &p_point) const;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -462,7 +462,7 @@ struct MotionShapeSW : public ShapeSW {
virtual void set_data(const Variant &p_data) {}
virtual Variant get_data() const { return Variant(); }
- MotionShapeSW() { configure(Rect3()); }
+ MotionShapeSW() { configure(AABB()); }
};
struct _ShapeTestConvexBSPSW {
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 17e2df6c9e..a6426b7ee0 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -33,9 +33,9 @@
#include "physics_server_sw.h"
#include "project_settings.h"
-_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_collision_layer, uint32_t p_type_mask) {
+_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_collision_mask, uint32_t p_type_mask) {
- if ((p_object->get_collision_layer() & p_collision_layer) == 0)
+ if ((p_object->get_collision_layer() & p_collision_mask) == 0)
return false;
if (p_object->get_type() == CollisionObjectSW::TYPE_AREA)
@@ -46,7 +46,7 @@ _FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object,
return (1 << body->get_mode()) & p_type_mask;
}
-int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
+int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
ERR_FAIL_COND_V(space->locked, false);
int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -59,7 +59,7 @@ int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResu
if (cc >= p_result_max)
break;
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
//area can't be picked by ray (default)
@@ -90,7 +90,7 @@ int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResu
return cc;
}
-bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, bool p_pick_ray) {
+bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, bool p_pick_ray) {
ERR_FAIL_COND_V(space->locked, false);
@@ -112,7 +112,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
if (p_pick_ray && !(static_cast<CollisionObjectSW *>(space->intersection_query_results[i])->is_ray_pickable()))
@@ -168,7 +168,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
return true;
}
-int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
+int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
if (p_result_max <= 0)
return 0;
@@ -176,7 +176,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_xform.xform(shape->get_aabb());
+ AABB aabb = p_xform.xform(shape->get_aabb());
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -189,7 +189,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
if (cc >= p_result_max)
break;
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
//area can't be picked by ray (default)
@@ -219,13 +219,13 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
return cc;
}
-bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, ShapeRestInfo *r_info) {
+bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, ShapeRestInfo *r_info) {
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, false);
- Rect3 aabb = p_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect3(aabb.position + p_motion, aabb.size)); //motion
+ AABB aabb = p_xform.xform(shape->get_aabb());
+ aabb = aabb.merge(AABB(aabb.position + p_motion, aabb.size)); //motion
aabb = aabb.grow(p_margin);
/*
@@ -249,7 +249,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -333,7 +333,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
return true;
}
-bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
+bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
if (p_result_max <= 0)
return 0;
@@ -341,7 +341,7 @@ bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_sh
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -363,7 +363,7 @@ bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_sh
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
const CollisionObjectSW *col_obj = space->intersection_query_results[i];
@@ -412,12 +412,12 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B,
rd->best_object = rd->object;
rd->best_shape = rd->shape;
}
-bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
+bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -429,7 +429,7 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
const CollisionObjectSW *col_obj = space->intersection_query_results[i];
@@ -514,7 +514,7 @@ PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
////////////////////////////////////////////////////////////////////////////////////////////////////////////
-int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const Rect3 &p_aabb) {
+int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb) {
int amount = broadphase->cull_aabb(p_aabb, intersection_query_results, INTERSECTION_QUERY_MAX, intersection_query_subindex_results);
@@ -561,7 +561,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
r_result->collider_id = 0;
r_result->collider_shape = 0;
}
- Rect3 body_aabb;
+ AABB body_aabb;
for (int i = 0; i < p_body->get_shape_count(); i++) {
@@ -648,7 +648,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
{
// STEP 2 ATTEMPT MOTION
- Rect3 motion_aabb = body_aabb;
+ AABB motion_aabb = body_aabb;
motion_aabb.position += p_motion;
motion_aabb = motion_aabb.merge(body_aabb);
@@ -956,15 +956,15 @@ void SpaceSW::call_queries() {
while (state_query_list.first()) {
BodySW *b = state_query_list.first()->self();
- b->call_queries();
state_query_list.remove(state_query_list.first());
+ b->call_queries();
}
while (monitor_query_list.first()) {
AreaSW *a = monitor_query_list.first()->self();
- a->call_queries();
monitor_query_list.remove(monitor_query_list.first());
+ a->call_queries();
}
}
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 56f4d2f10d..fd7e6d16a9 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -47,12 +47,12 @@ class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
public:
SpaceSW *space;
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false);
- virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL);
- virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false);
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL);
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
PhysicsDirectSpaceStateSW();
@@ -122,7 +122,7 @@ private:
friend class PhysicsDirectSpaceStateSW;
- int _cull_aabb_for_body(BodySW *p_body, const Rect3 &p_aabb);
+ int _cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb);
public:
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index db1270633f..627ba8ea15 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -110,21 +110,48 @@ public:
void set_shape_metadata(int p_index, const Variant &p_metadata);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
- _FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Transform2D &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Transform2D &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect2 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
- _FORCE_INLINE_ const Variant &get_shape_metadata(int p_index) const { return shapes[p_index].metadata; }
+ _FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, shapes.size(), NULL);
+ return shapes[p_index].shape;
+ }
+ _FORCE_INLINE_ const Transform2D &get_shape_transform(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, shapes.size(), Transform2D());
+ return shapes[p_index].xform;
+ }
+ _FORCE_INLINE_ const Transform2D &get_shape_inv_transform(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, shapes.size(), Transform2D());
+ return shapes[p_index].xform_inv;
+ }
+ _FORCE_INLINE_ const Rect2 &get_shape_aabb(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, shapes.size(), Rect2());
+ return shapes[p_index].aabb_cache;
+ }
+ _FORCE_INLINE_ const Variant &get_shape_metadata(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, shapes.size(), Variant());
+ return shapes[p_index].metadata;
+ }
_FORCE_INLINE_ Transform2D get_transform() const { return transform; }
_FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
_FORCE_INLINE_ Space2DSW *get_space() const { return space; }
- _FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_disabled) { shapes[p_idx].disabled = p_disabled; }
- _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const { return shapes[p_idx].disabled; }
+ _FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_disabled) {
+ ERR_FAIL_INDEX(p_idx, shapes.size());
+ shapes[p_idx].disabled = p_disabled;
+ }
+ _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, shapes.size(), false);
+ return shapes[p_idx].disabled;
+ }
- _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision) { shapes[p_idx].one_way_collision = p_one_way_collision; }
- _FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const { return shapes[p_idx].one_way_collision; }
+ _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision) {
+ ERR_FAIL_INDEX(p_idx, shapes.size());
+ shapes[p_idx].one_way_collision = p_one_way_collision;
+ }
+ _FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, shapes.size(), false);
+ return shapes[p_idx].one_way_collision;
+ }
void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 2b7505169a..475a3fe3b3 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -35,7 +35,7 @@
#include "project_settings.h"
#include "script_language.h"
-RID Physics2DServerSW::shape_create(ShapeType p_shape) {
+RID Physics2DServerSW::_shape_create(ShapeType p_shape) {
Shape2DSW *shape = NULL;
switch (p_shape) {
@@ -83,7 +83,42 @@ RID Physics2DServerSW::shape_create(ShapeType p_shape) {
shape->set_self(id);
return id;
-};
+}
+
+RID Physics2DServerSW::line_shape_create() {
+
+ return _shape_create(SHAPE_LINE);
+}
+
+RID Physics2DServerSW::ray_shape_create() {
+
+ return _shape_create(SHAPE_RAY);
+}
+RID Physics2DServerSW::segment_shape_create() {
+
+ return _shape_create(SHAPE_SEGMENT);
+}
+RID Physics2DServerSW::circle_shape_create() {
+
+ return _shape_create(SHAPE_CIRCLE);
+}
+RID Physics2DServerSW::rectangle_shape_create() {
+
+ return _shape_create(SHAPE_RECTANGLE);
+}
+RID Physics2DServerSW::capsule_shape_create() {
+
+ return _shape_create(SHAPE_CAPSULE);
+}
+
+RID Physics2DServerSW::convex_polygon_shape_create() {
+
+ return _shape_create(SHAPE_CONVEX_POLYGON);
+}
+RID Physics2DServerSW::concave_polygon_shape_create() {
+
+ return _shape_create(SHAPE_CONCAVE_POLYGON);
+}
void Physics2DServerSW::shape_set_data(RID p_shape, const Variant &p_data) {
@@ -299,14 +334,7 @@ void Physics2DServerSW::area_set_space(RID p_area, RID p_space) {
if (area->get_space() == space)
return; //pointless
- for (Set<Constraint2DSW *>::Element *E = area->get_constraints().front(); E; E = E->next()) {
- RID self = E->get()->get_self();
- if (!self.is_valid())
- continue;
- free(self);
- }
area->clear_constraints();
-
area->set_space(space);
};
@@ -526,17 +554,13 @@ void Physics2DServerSW::area_set_area_monitor_callback(RID p_area, Object *p_rec
/* BODY API */
-RID Physics2DServerSW::body_create(BodyMode p_mode, bool p_init_sleeping) {
+RID Physics2DServerSW::body_create() {
Body2DSW *body = memnew(Body2DSW);
- if (p_mode != BODY_MODE_RIGID)
- body->set_mode(p_mode);
- if (p_init_sleeping)
- body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
RID rid = body_owner.make_rid(body);
body->set_self(rid);
return rid;
-};
+}
void Physics2DServerSW::body_set_space(RID p_body, RID p_space) {
@@ -551,14 +575,7 @@ void Physics2DServerSW::body_set_space(RID p_body, RID p_space) {
if (body->get_space() == space)
return; //pointless
- for (Map<Constraint2DSW *, int>::Element *E = body->get_constraint_map().front(); E; E = E->next()) {
- RID self = E->key()->get_self();
- if (!self.is_valid())
- continue;
- free(self);
- }
body->clear_constraint_map();
-
body->set_space(space);
};
@@ -954,6 +971,21 @@ bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from,
return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result);
}
+Physics2DDirectBodyState *Physics2DServerSW::body_get_direct_state(RID p_body) {
+
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, NULL);
+
+ if ((using_threads && !doing_sync) || body->get_space()->is_locked()) {
+
+ ERR_EXPLAIN("Body state is inaccessible right now, wait for iteration or physics process notification.");
+ ERR_FAIL_V(NULL);
+ }
+
+ direct_state->body = body;
+ return direct_state;
+}
+
/* JOINT API */
void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 0ebd43be53..171a0b7a81 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -67,6 +67,9 @@ class Physics2DServerSW : public Physics2DServer {
static Physics2DServerSW *singletonsw;
//void _clear_query(Query2DSW *p_query);
+
+ RID _shape_create(ShapeType p_shape);
+
public:
struct CollCbkData {
@@ -78,9 +81,17 @@ public:
Vector2 *ptr;
};
+ virtual RID line_shape_create();
+ virtual RID ray_shape_create();
+ virtual RID segment_shape_create();
+ virtual RID circle_shape_create();
+ virtual RID rectangle_shape_create();
+ virtual RID capsule_shape_create();
+ virtual RID convex_polygon_shape_create();
+ virtual RID concave_polygon_shape_create();
+
static void _shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
- virtual RID shape_create(ShapeType p_shape);
virtual void shape_set_data(RID p_shape, const Variant &p_data);
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
@@ -149,7 +160,7 @@ public:
/* BODY API */
// create a body of a given type
- virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false);
+ virtual RID body_create();
virtual void body_set_space(RID p_body, RID p_space);
virtual RID body_get_space(RID p_body) const;
@@ -222,6 +233,9 @@ public:
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL);
+ // this function only works on physics process, errors and returns null otherwise
+ virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body);
+
/* JOINT API */
virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value);
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index f8f3b620d4..f92ed18de2 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -130,19 +130,23 @@ void Physics2DServerWrapMT::finish() {
Thread::wait_to_finish(thread);
memdelete(thread);
- /*
- shape_free_cached_ids();
- area_free_cached_ids();
- body_free_cached_ids();
- pin_joint_free_cached_ids();
- groove_joint_free_cached_ids();
- damped_string_free_cached_ids();
-*/
thread = NULL;
} else {
physics_2d_server->finish();
}
+ line_shape_free_cached_ids();
+ ray_shape_free_cached_ids();
+ segment_shape_free_cached_ids();
+ circle_shape_free_cached_ids();
+ rectangle_shape_free_cached_ids();
+ convex_polygon_shape_free_cached_ids();
+ concave_polygon_shape_free_cached_ids();
+
+ space_free_cached_ids();
+ area_free_cached_ids();
+ body_free_cached_ids();
+
if (step_sem)
memdelete(step_sem);
}
@@ -158,12 +162,7 @@ Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool
step_thread_up = false;
alloc_mutex = Mutex::create();
- shape_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
- area_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
- body_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
- pin_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
- groove_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
- damped_spring_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
+ pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
if (!p_create_thread) {
server_thread = Thread::get_caller_id();
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 5bec2f7cbd..cbc316cb7a 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -64,21 +64,10 @@ class Physics2DServerWrapMT : public Physics2DServer {
void thread_exit();
- Mutex *alloc_mutex;
bool first_frame;
- int shape_pool_max_size;
- List<RID> shape_id_pool;
- int area_pool_max_size;
- List<RID> area_id_pool;
- int body_pool_max_size;
- List<RID> body_id_pool;
- int pin_joint_pool_max_size;
- List<RID> pin_joint_id_pool;
- int groove_joint_pool_max_size;
- List<RID> groove_joint_id_pool;
- int damped_spring_joint_pool_max_size;
- List<RID> damped_spring_joint_id_pool;
+ Mutex *alloc_mutex;
+ int pool_max_size;
public:
#define ServerName Physics2DServer
@@ -87,7 +76,15 @@ public:
#include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
- FUNC1R(RID, shape_create, ShapeType);
+ FUNCRID(line_shape)
+ FUNCRID(ray_shape)
+ FUNCRID(segment_shape)
+ FUNCRID(circle_shape)
+ FUNCRID(rectangle_shape)
+ FUNCRID(capsule_shape)
+ FUNCRID(convex_polygon_shape)
+ FUNCRID(concave_polygon_shape)
+
FUNC2(shape_set_data, RID, const Variant &);
FUNC2(shape_set_custom_solver_bias, RID, real_t);
@@ -104,7 +101,7 @@ public:
/* SPACE API */
- FUNC0R(RID, space_create);
+ FUNCRID(space);
FUNC2(space_set_active, RID, bool);
FUNC1RC(bool, space_is_active, RID);
@@ -134,7 +131,7 @@ public:
/* AREA API */
//FUNC0RID(area);
- FUNC0R(RID, area_create);
+ FUNCRID(area);
FUNC2(area_set_space, RID, RID);
FUNC1RC(RID, area_get_space, RID);
@@ -174,7 +171,7 @@ public:
/* BODY API */
//FUNC2RID(body,BodyMode,bool);
- FUNC2R(RID, body_create, BodyMode, bool)
+ FUNCRID(body)
FUNC2(body_set_space, RID, RID);
FUNC1RC(RID, body_get_space, RID);
@@ -253,6 +250,13 @@ public:
return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result);
}
+ // this function only works on physics process, errors and returns null otherwise
+ Physics2DDirectBodyState *body_get_direct_state(RID p_body) {
+
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), NULL);
+ return physics_2d_server->body_get_direct_state(p_body);
+ }
+
/* JOINT API */
FUNC3(joint_set_param, RID, JointParam, real_t);
@@ -262,6 +266,8 @@ public:
///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID);
///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID);
+ //TODO need to convert this to FUNCRID, but it's a hassle..
+
FUNC3R(RID, pin_joint_create, const Vector2 &, RID, RID);
FUNC5R(RID, groove_joint_create, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID);
FUNC4R(RID, damped_spring_joint_create, const Vector2 &, const Vector2 &, RID, RID);
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 8f22d1cd44..3b8eb19dd1 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -32,9 +32,9 @@
#include "collision_solver_2d_sw.h"
#include "pair.h"
#include "physics_2d_server_sw.h"
-_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_collision_layer, uint32_t p_type_mask) {
+_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_collision_mask, uint32_t p_type_mask) {
- if ((p_object->get_collision_layer() & p_collision_layer) == 0)
+ if ((p_object->get_collision_layer() & p_collision_mask) == 0)
return false;
if (p_object->get_type() == CollisionObject2DSW::TYPE_AREA)
@@ -45,7 +45,7 @@ _FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_objec
return (1 << body->get_mode()) & p_type_mask;
}
-int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, bool p_pick_point) {
+int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, bool p_pick_point) {
if (p_result_max <= 0)
return 0;
@@ -60,7 +60,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -96,7 +96,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
return cc;
}
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
ERR_FAIL_COND_V(space->locked, false);
@@ -118,7 +118,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -176,7 +176,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
return true;
}
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
if (p_result_max <= 0)
return 0;
@@ -193,7 +193,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -218,7 +218,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
return cc;
}
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, false);
@@ -239,7 +239,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -302,7 +302,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
return true;
}
-bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
if (p_result_max <= 0)
return 0;
@@ -333,7 +333,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
@@ -391,7 +391,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
rd->best_shape = rd->shape;
}
-bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
@@ -409,7 +409,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
continue;
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
@@ -626,13 +626,13 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
int amount = _cull_aabb_for_body(p_body, motion_aabb);
- for (int j = 0; j < p_body->get_shape_count(); j++) {
+ for (int body_shape_idx = 0; body_shape_idx < p_body->get_shape_count(); body_shape_idx++) {
- if (p_body->is_shape_set_as_disabled(j))
+ if (p_body->is_shape_set_as_disabled(body_shape_idx))
continue;
- Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
- Shape2DSW *body_shape = p_body->get_shape(j);
+ Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(body_shape_idx);
+ Shape2DSW *body_shape = p_body->get_shape(body_shape_idx);
bool stuck = false;
@@ -642,14 +642,14 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
for (int i = 0; i < amount; i++) {
const CollisionObject2DSW *col_obj = intersection_query_results[i];
- int shape_idx = intersection_query_subindex_results[i];
- Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
+ int col_shape_idx = intersection_query_subindex_results[i];
+ Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx);
bool excluded = false;
for (int k = 0; k < excluded_shape_pair_count; k++) {
- if (excluded_shape_pairs[k].local_shape == body_shape && excluded_shape_pairs[k].against_object == col_obj && excluded_shape_pairs[k].against_shape_index == shape_idx) {
+ if (excluded_shape_pairs[k].local_shape == body_shape && excluded_shape_pairs[k].against_object == col_obj && excluded_shape_pairs[k].against_shape_index == col_shape_idx) {
excluded = true;
break;
}
@@ -660,7 +660,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
continue;
}
- Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(col_shape_idx);
//test initial overlap, does it collide if going all the way?
if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
continue;
@@ -669,7 +669,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
//test initial overlap
if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
- if (col_obj->is_shape_set_as_one_way_collision(j)) {
+ if (col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) {
continue;
}
@@ -698,7 +698,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
}
- if (col_obj->is_shape_set_as_one_way_collision(j)) {
+ if (col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) {
Vector2 cd[2];
Physics2DServerSW::CollCbkData cbk;
@@ -710,7 +710,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.valid_depth = 10e20;
Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(col_shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
if (!collided || cbk.amount == 0) {
continue;
}
@@ -726,7 +726,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
safe = 0;
unsafe = 0;
- best_shape = j; //sadly it's the best
+ best_shape = body_shape_idx; //sadly it's the best
break;
}
if (best_safe == 1.0) {
@@ -736,7 +736,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
safe = best_safe;
unsafe = best_unsafe;
- best_shape = j;
+ best_shape = body_shape_idx;
}
}
}
@@ -969,15 +969,15 @@ void Space2DSW::call_queries() {
while (state_query_list.first()) {
Body2DSW *b = state_query_list.first()->self();
- b->call_queries();
state_query_list.remove(state_query_list.first());
+ b->call_queries();
}
while (monitor_query_list.first()) {
Area2DSW *a = monitor_query_list.first()->self();
- a->call_queries();
monitor_query_list.remove(monitor_query_list.first());
+ a->call_queries();
}
}
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index c7e7497397..bf0796fb22 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -47,12 +47,12 @@ class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
public:
Space2DSW *space;
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false);
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false);
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
Physics2DDirectSpaceStateSW();
};
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index b42b85b1be..650d3d0f62 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -28,7 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "physics_2d_server.h"
+#include "core/project_settings.h"
#include "print_string.h"
+
Physics2DServer *Physics2DServer::singleton = NULL;
void Physics2DDirectBodyState::integrate_forces() {
@@ -358,8 +360,8 @@ void Physics2DDirectSpaceState::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY);
BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION);
+ BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
}
int Physics2DShapeQueryResult::get_result_count() const {
@@ -473,7 +475,15 @@ bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, c
void Physics2DServer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("shape_create", "type"), &Physics2DServer::shape_create);
+ ClassDB::bind_method(D_METHOD("line_shape_create"), &Physics2DServer::line_shape_create);
+ ClassDB::bind_method(D_METHOD("ray_shape_create"), &Physics2DServer::ray_shape_create);
+ ClassDB::bind_method(D_METHOD("segment_shape_create"), &Physics2DServer::segment_shape_create);
+ ClassDB::bind_method(D_METHOD("circle_shape_create"), &Physics2DServer::circle_shape_create);
+ ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &Physics2DServer::rectangle_shape_create);
+ ClassDB::bind_method(D_METHOD("capsule_shape_create"), &Physics2DServer::capsule_shape_create);
+ ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &Physics2DServer::convex_polygon_shape_create);
+ ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &Physics2DServer::concave_polygon_shape_create);
+
ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &Physics2DServer::shape_set_data);
ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &Physics2DServer::shape_get_type);
@@ -519,7 +529,7 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback);
- ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &Physics2DServer::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("body_create"), &Physics2DServer::body_create);
ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &Physics2DServer::body_set_space);
ClassDB::bind_method(D_METHOD("body_get_space", "body"), &Physics2DServer::body_get_space);
@@ -579,6 +589,8 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &Physics2DServer::body_get_direct_state);
+
/* JOINT API */
ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &Physics2DServer::joint_set_param);
@@ -613,6 +625,7 @@ void Physics2DServer::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
BIND_ENUM_CONSTANT(SHAPE_LINE);
+ BIND_ENUM_CONSTANT(SHAPE_RAY);
BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
@@ -689,3 +702,68 @@ Physics2DServer::~Physics2DServer() {
singleton = NULL;
}
+
+Vector<Physics2DServerManager::ClassInfo> Physics2DServerManager::physics_2d_servers;
+int Physics2DServerManager::default_server_id = -1;
+int Physics2DServerManager::default_server_priority = -1;
+const String Physics2DServerManager::setting_property_name("physics/2d/physics_engine");
+
+void Physics2DServerManager::on_servers_changed() {
+
+ String physics_servers("DEFAULT");
+ for (int i = get_servers_count() - 1; 0 <= i; --i) {
+ physics_servers += "," + get_server_name(i);
+ }
+ ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers));
+}
+
+void Physics2DServerManager::register_server(const String &p_name, CreatePhysics2DServerCallback p_creat_callback) {
+
+ ERR_FAIL_COND(!p_creat_callback);
+ ERR_FAIL_COND(find_server_id(p_name) != -1);
+ physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback));
+ on_servers_changed();
+}
+
+void Physics2DServerManager::set_default_server(const String &p_name, int p_priority) {
+
+ const int id = find_server_id(p_name);
+ ERR_FAIL_COND(id == -1); // Not found
+ if (default_server_priority < p_priority) {
+ default_server_id = id;
+ default_server_priority = p_priority;
+ }
+}
+
+int Physics2DServerManager::find_server_id(const String &p_name) {
+
+ for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) {
+ if (p_name == physics_2d_servers[i].name) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int Physics2DServerManager::get_servers_count() {
+ return physics_2d_servers.size();
+}
+
+String Physics2DServerManager::get_server_name(int p_id) {
+ ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
+ return physics_2d_servers[p_id].name;
+}
+
+Physics2DServer *Physics2DServerManager::new_default_server() {
+ ERR_FAIL_COND_V(default_server_id == -1, NULL);
+ return physics_2d_servers[default_server_id].create_callback();
+}
+
+Physics2DServer *Physics2DServerManager::new_server(const String &p_name) {
+ int id = find_server_id(p_name);
+ if (id == -1) {
+ return NULL;
+ } else {
+ return physics_2d_servers[id].create_callback();
+ }
+}
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 34f885db1d..241255bdb5 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -252,7 +252,15 @@ public:
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
- virtual RID shape_create(ShapeType p_shape) = 0;
+ virtual RID line_shape_create() = 0;
+ virtual RID ray_shape_create() = 0;
+ virtual RID segment_shape_create() = 0;
+ virtual RID circle_shape_create() = 0;
+ virtual RID rectangle_shape_create() = 0;
+ virtual RID capsule_shape_create() = 0;
+ virtual RID convex_polygon_shape_create() = 0;
+ virtual RID concave_polygon_shape_create() = 0;
+
virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
@@ -366,7 +374,7 @@ public:
//BODY_MODE_SOFT ??
};
- virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) = 0;
+ virtual RID body_create() = 0;
virtual void body_set_space(RID p_body, RID p_space) = 0;
virtual RID body_get_space(RID p_body) const = 0;
@@ -468,6 +476,9 @@ public:
virtual void body_set_pickable(RID p_body, bool p_pickable) = 0;
+ // this function only works on physics process, errors and returns null otherwise
+ virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body) = 0;
+
struct MotionResult {
Vector2 motion;
@@ -587,6 +598,43 @@ public:
Physics2DTestMotionResult();
};
+typedef Physics2DServer *(*CreatePhysics2DServerCallback)();
+
+class Physics2DServerManager {
+ struct ClassInfo {
+ String name;
+ CreatePhysics2DServerCallback create_callback;
+
+ ClassInfo()
+ : name(""), create_callback(NULL) {}
+
+ ClassInfo(String p_name, CreatePhysics2DServerCallback p_create_callback)
+ : name(p_name), create_callback(p_create_callback) {}
+
+ ClassInfo(const ClassInfo &p_ci)
+ : name(p_ci.name), create_callback(p_ci.create_callback) {}
+ };
+
+ static Vector<ClassInfo> physics_2d_servers;
+ static int default_server_id;
+ static int default_server_priority;
+
+public:
+ static const String setting_property_name;
+
+private:
+ static void on_servers_changed();
+
+public:
+ static void register_server(const String &p_name, CreatePhysics2DServerCallback p_creat_callback);
+ static void set_default_server(const String &p_name, int p_priority = 0);
+ static int find_server_id(const String &p_name);
+ static int get_servers_count();
+ static String get_server_name(int p_id);
+ static Physics2DServer *new_default_server();
+ static Physics2DServer *new_server(const String &p_name);
+};
+
VARIANT_ENUM_CAST(Physics2DServer::ShapeType);
VARIANT_ENUM_CAST(Physics2DServer::SpaceParameter);
VARIANT_ENUM_CAST(Physics2DServer::AreaParameter);
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 0e54867ee1..88cd728a94 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -28,7 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "physics_server.h"
+#include "core/project_settings.h"
#include "print_string.h"
+
PhysicsServer *PhysicsServer::singleton = NULL;
void PhysicsDirectBodyState::integrate_forces() {
@@ -353,8 +355,8 @@ void PhysicsDirectSpaceState::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY);
BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION);
+ BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
}
int PhysicsShapeQueryResult::get_result_count() const {
@@ -479,6 +481,9 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer::body_set_param);
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer::body_get_param);
+ ClassDB::bind_method(D_METHOD("body_set_kinematic_safe_margin", "body", "margin"), &PhysicsServer::body_set_kinematic_safe_margin);
+ ClassDB::bind_method(D_METHOD("body_get_kinematic_safe_margin", "body"), &PhysicsServer::body_get_kinematic_safe_margin);
+
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer::body_set_state);
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer::body_get_state);
@@ -504,6 +509,8 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer::body_set_ray_pickable);
ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer::body_is_ray_pickable);
+ ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer::body_get_direct_state);
+
/* JOINT API */
BIND_ENUM_CONSTANT(JOINT_PIN);
@@ -671,14 +678,15 @@ void PhysicsServer::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
+ BIND_ENUM_CONSTANT(BODY_MODE_SOFT);
BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
- BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
+ BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
@@ -730,3 +738,68 @@ PhysicsServer::~PhysicsServer() {
singleton = NULL;
}
+
+Vector<PhysicsServerManager::ClassInfo> PhysicsServerManager::physics_servers;
+int PhysicsServerManager::default_server_id = -1;
+int PhysicsServerManager::default_server_priority = -1;
+const String PhysicsServerManager::setting_property_name("physics/3d/physics_engine");
+
+void PhysicsServerManager::on_servers_changed() {
+
+ String physics_servers("DEFAULT");
+ for (int i = get_servers_count() - 1; 0 <= i; --i) {
+ physics_servers += "," + get_server_name(i);
+ }
+ ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers));
+}
+
+void PhysicsServerManager::register_server(const String &p_name, CreatePhysicsServerCallback p_creat_callback) {
+
+ ERR_FAIL_COND(!p_creat_callback);
+ ERR_FAIL_COND(find_server_id(p_name) != -1);
+ physics_servers.push_back(ClassInfo(p_name, p_creat_callback));
+ on_servers_changed();
+}
+
+void PhysicsServerManager::set_default_server(const String &p_name, int p_priority) {
+
+ const int id = find_server_id(p_name);
+ ERR_FAIL_COND(id == -1); // Not found
+ if (default_server_priority < p_priority) {
+ default_server_id = id;
+ default_server_priority = p_priority;
+ }
+}
+
+int PhysicsServerManager::find_server_id(const String &p_name) {
+
+ for (int i = physics_servers.size() - 1; 0 <= i; --i) {
+ if (p_name == physics_servers[i].name) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int PhysicsServerManager::get_servers_count() {
+ return physics_servers.size();
+}
+
+String PhysicsServerManager::get_server_name(int p_id) {
+ ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
+ return physics_servers[p_id].name;
+}
+
+PhysicsServer *PhysicsServerManager::new_default_server() {
+ ERR_FAIL_COND_V(default_server_id == -1, NULL);
+ return physics_servers[default_server_id].create_callback();
+}
+
+PhysicsServer *PhysicsServerManager::new_server(const String &p_name) {
+ int id = find_server_id(p_name);
+ if (id == -1) {
+ return NULL;
+ } else {
+ return physics_servers[id].create_callback();
+ }
+}
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 7012caeae6..64c67eae2a 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -357,7 +357,7 @@ public:
BODY_MODE_STATIC,
BODY_MODE_KINEMATIC,
BODY_MODE_RIGID,
- //BODY_MODE_SOFT
+ BODY_MODE_SOFT,
BODY_MODE_CHARACTER
};
@@ -411,6 +411,9 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
+ virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) = 0;
+ virtual real_t body_get_kinematic_safe_margin(RID p_body) const = 0;
+
//state
enum BodyState {
BODY_STATE_TRANSFORM,
@@ -464,6 +467,9 @@ public:
virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
virtual bool body_is_ray_pickable(RID p_body) const = 0;
+ // this function only works on physics process, errors and returns null otherwise
+ virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body) = 0;
+
struct MotionResult {
Vector3 motion;
@@ -479,7 +485,7 @@ public:
Variant collider_metadata;
};
- virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, float p_margin = 0.001, MotionResult *r_result = NULL) = 0;
+ virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, MotionResult *r_result = NULL) = 0;
/* JOINT API */
@@ -655,6 +661,43 @@ public:
~PhysicsServer();
};
+typedef PhysicsServer *(*CreatePhysicsServerCallback)();
+
+class PhysicsServerManager {
+ struct ClassInfo {
+ String name;
+ CreatePhysicsServerCallback create_callback;
+
+ ClassInfo()
+ : name(""), create_callback(NULL) {}
+
+ ClassInfo(String p_name, CreatePhysicsServerCallback p_create_callback)
+ : name(p_name), create_callback(p_create_callback) {}
+
+ ClassInfo(const ClassInfo &p_ci)
+ : name(p_ci.name), create_callback(p_ci.create_callback) {}
+ };
+
+ static Vector<ClassInfo> physics_servers;
+ static int default_server_id;
+ static int default_server_priority;
+
+public:
+ static const String setting_property_name;
+
+private:
+ static void on_servers_changed();
+
+public:
+ static void register_server(const String &p_name, CreatePhysicsServerCallback p_creat_callback);
+ static void set_default_server(const String &p_name, int p_priority = 0);
+ static int find_server_id(const String &p_name);
+ static int get_servers_count();
+ static String get_server_name(int p_id);
+ static PhysicsServer *new_default_server();
+ static PhysicsServer *new_server(const String &p_name);
+};
+
VARIANT_ENUM_CAST(PhysicsServer::ShapeType);
VARIANT_ENUM_CAST(PhysicsServer::SpaceParameter);
VARIANT_ENUM_CAST(PhysicsServer::AreaParameter);
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 845a3443b7..99493afc40 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_server_types.h"
+#include "engine.h"
#include "project_settings.h"
#include "arvr/arvr_interface.h"
#include "arvr/arvr_positional_tracker.h"
-#include "arvr/arvr_script_interface.h"
#include "arvr_server.h"
#include "audio/audio_effect.h"
#include "audio/audio_stream.h"
@@ -50,6 +50,9 @@
#include "audio/effects/audio_effect_reverb.h"
#include "audio/effects/audio_effect_stereo_enhance.h"
#include "audio_server.h"
+#include "physics/physics_server_sw.h"
+#include "physics_2d/physics_2d_server_sw.h"
+#include "physics_2d/physics_2d_server_wrap_mt.h"
#include "physics_2d_server.h"
#include "physics_server.h"
#include "script_debugger_remote.h"
@@ -74,27 +77,34 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
}
ShaderTypes *shader_types = NULL;
-ARVRServer *arvr_server = NULL;
+
+PhysicsServer *_createGodotPhysicsCallback() {
+ return memnew(PhysicsServerSW);
+}
+
+Physics2DServer *_createGodotPhysics2DCallback() {
+ return Physics2DServerWrapMT::init_server<Physics2DServerSW>();
+}
void register_server_types() {
- arvr_server = memnew(ARVRServer);
- ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("VisualServer", VisualServer::get_singleton()));
- ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("AudioServer", AudioServer::get_singleton()));
- ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
- ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
- ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ARVRServer", ARVRServer::get_singleton()));
+ ClassDB::register_virtual_class<VisualServer>();
+ ClassDB::register_class<AudioServer>();
+ ClassDB::register_virtual_class<PhysicsServer>();
+ ClassDB::register_virtual_class<Physics2DServer>();
+ ClassDB::register_class<ARVRServer>();
shader_types = memnew(ShaderTypes);
ClassDB::register_virtual_class<ARVRInterface>();
ClassDB::register_class<ARVRPositionalTracker>();
- ClassDB::register_class<ARVRScriptInterface>();
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
ClassDB::register_class<AudioStreamRandomPitch>();
ClassDB::register_virtual_class<AudioEffect>();
+ ClassDB::register_class<AudioEffectEQ>();
+ ClassDB::register_class<AudioEffectFilter>();
ClassDB::register_class<AudioBusLayout>();
{
@@ -140,13 +150,31 @@ void register_server_types() {
ClassDB::register_virtual_class<PhysicsShapeQueryResult>();
ScriptDebuggerRemote::resource_usage_func = _debugger_get_resource_usage;
+
+ // Physics 2D
+ GLOBAL_DEF(Physics2DServerManager::setting_property_name, "DEFAULT");
+ ProjectSettings::get_singleton()->set_custom_property_info(Physics2DServerManager::setting_property_name, PropertyInfo(Variant::STRING, Physics2DServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
+
+ Physics2DServerManager::register_server("GodotPhysics", &_createGodotPhysics2DCallback);
+ Physics2DServerManager::set_default_server("GodotPhysics");
+
+ // Physics 3D
+ GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT");
+ ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
+
+ PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback);
+ PhysicsServerManager::set_default_server("GodotPhysics");
}
void unregister_server_types() {
- //@TODO move this into iPhone/Android implementation? just have this here for testing...
- // mobile_interface = NULL;
-
memdelete(shader_types);
- memdelete(arvr_server);
+}
+
+void register_server_singletons() {
+ Engine::get_singleton()->add_singleton(Engine::Singleton("VisualServer", VisualServer::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("ARVRServer", ARVRServer::get_singleton()));
}
diff --git a/servers/register_server_types.h b/servers/register_server_types.h
index 2b3ac816ac..e53626ca30 100644
--- a/servers/register_server_types.h
+++ b/servers/register_server_types.h
@@ -33,4 +33,6 @@
void register_server_types();
void unregister_server_types();
+void register_server_singletons();
+
#endif // REGISTER_SERVER_TYPES_H
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index 267e5c63b9..51e7f446ea 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -775,3 +775,12 @@
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \
} \
}
+
+#define FUNC12(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12) { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \
+ } \
+ }
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index b3f6b243de..21d059c48e 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -65,7 +65,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
@@ -234,7 +234,7 @@ public:
virtual RID mesh_create() = 0;
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
@@ -242,6 +242,8 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0;
virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
+ virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0;
+
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
@@ -254,17 +256,17 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
- virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
@@ -288,7 +290,7 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
/* IMMEDIATE API */
@@ -304,7 +306,7 @@ public:
virtual void immediate_clear(RID p_immediate) = 0;
virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
virtual RID immediate_get_material(RID p_immediate) const = 0;
- virtual Rect3 immediate_get_aabb(RID p_immediate) const = 0;
+ virtual AABB immediate_get_aabb(RID p_immediate) const = 0;
/* SKELETON API */
@@ -320,6 +322,10 @@ public:
virtual RID light_create(VS::LightType p_type) = 0;
+ RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); }
+ RID omni_light_create() { return light_create(VS::LIGHT_OMNI); }
+ RID spot_light_create() { return light_create(VS::LIGHT_SPOT); }
+
virtual void light_set_color(RID p_light, const Color &p_color) = 0;
virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value) = 0;
virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
@@ -344,7 +350,7 @@ public:
virtual bool light_has_shadow(RID p_light) const = 0;
virtual VS::LightType light_get_type(RID p_light) const = 0;
- virtual Rect3 light_get_aabb(RID p_light) const = 0;
+ virtual AABB light_get_aabb(RID p_light) const = 0;
virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
virtual Color light_get_color(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
@@ -366,7 +372,7 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
- virtual Rect3 reflection_probe_get_aabb(RID p_probe) const = 0;
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
@@ -384,8 +390,8 @@ public:
virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0;
+ virtual AABB gi_probe_get_bounds(RID p_probe) const = 0;
virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
@@ -440,7 +446,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
- virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
@@ -454,8 +460,8 @@ public:
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
virtual void particles_request_process(RID p_particles) = 0;
- virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
- virtual Rect3 particles_get_aabb(RID p_particles) const = 0;
+ virtual AABB particles_get_current_aabb(RID p_particles) = 0;
+ virtual AABB particles_get_aabb(RID p_particles) const = 0;
virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;
@@ -876,7 +882,7 @@ public:
case Item::Command::TYPE_MESH: {
const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
- Rect3 aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
+ AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
@@ -884,7 +890,7 @@ public:
case Item::Command::TYPE_MULTIMESH: {
const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
- Rect3 aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
+ AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
@@ -893,7 +899,7 @@ public:
const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
if (particles_cmd->particles.is_valid()) {
- Rect3 aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
+ AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
}
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index b2a11deea1..8fee6050a0 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2586,6 +2586,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} else if (tk.type == TK_BRACKET_OPEN) {
Node *index = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!index)
+ return NULL;
if (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT) {
_set_error("Only integer datatypes are allowed for indexing");
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index 09ac9959f9..a92370f1f0 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -175,7 +175,7 @@ public:
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());
- void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = true);
+ void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false);
void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID());
void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID());
void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false);
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 68ca586caf..9432d3fdd9 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -90,17 +90,10 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str
fdc.param = p_userdata;
frame_drawn_callbacks.push_back(fdc);
-
- print_line("added callback to draw");
}
void VisualServerRaster::draw() {
- /*
- if (changes)
- print_line("changes: "+itos(changes));
- */
-
changes = 0;
VSG::rasterizer->begin_frame();
@@ -109,9 +102,8 @@ void VisualServerRaster::draw() {
VSG::viewport->draw_viewports();
VSG::scene->render_probes();
- //_draw_cursors_and_margins();
+ _draw_margins();
VSG::rasterizer->end_frame();
- //draw_extra_frame=VS:rasterizer->needs_to_draw_next_frame();
while (frame_drawn_callbacks.front()) {
@@ -129,7 +121,7 @@ void VisualServerRaster::draw() {
frame_drawn_callbacks.pop_front();
}
- _draw_margins();
+ emit_signal("frame_drawn_in_thread");
}
void VisualServerRaster::sync() {
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 888fb29f93..7551485919 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -73,527 +73,12 @@ class VisualServerRaster : public VisualServer {
List<FrameDrawnCallbacks> frame_drawn_callbacks;
-// FIXME: Kept as reference for future implementation
-#if 0
- struct Room {
-
- bool occlude_exterior;
- BSP_Tree bounds;
- Room() { occlude_exterior=true; }
- };
-
-
- BalloonAllocator<> octree_allocator;
-
- struct OctreeAllocator {
-
- static BalloonAllocator<> *allocator;
-
- _FORCE_INLINE_ static void *alloc(size_t p_size) { return allocator->alloc(p_size); }
- _FORCE_INLINE_ static void free(void *p_ptr) { return allocator->free(p_ptr); }
-
- };
-
- struct Portal {
-
- bool enabled;
- float disable_distance;
- Color disable_color;
- float connect_range;
- Vector<Point2> shape;
- Rect2 bounds;
-
-
- Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; }
- };
-
- struct BakedLight {
-
- Rasterizer::BakedLightData data;
- PoolVector<int> sampler;
- Rect3 octree_aabb;
- Size2i octree_tex_size;
- Size2i light_tex_size;
-
- };
-
- struct BakedLightSampler {
-
- float params[BAKED_LIGHT_SAMPLER_MAX];
- int resolution;
- Vector<Vector3> dp_cache;
-
- BakedLightSampler() {
- params[BAKED_LIGHT_SAMPLER_STRENGTH]=1.0;
- params[BAKED_LIGHT_SAMPLER_ATTENUATION]=1.0;
- params[BAKED_LIGHT_SAMPLER_RADIUS]=1.0;
- params[BAKED_LIGHT_SAMPLER_DETAIL_RATIO]=0.1;
- resolution=16;
- }
- };
-
- void _update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp);
- struct Camera {
-
- enum Type {
- PERSPECTIVE,
- ORTHOGONAL
- };
- Type type;
- float fov;
- float znear,zfar;
- float size;
- uint32_t visible_layers;
- bool vaspect;
- RID env;
-
- Transform transform;
-
- Camera() {
-
- visible_layers=0xFFFFFFFF;
- fov=60;
- type=PERSPECTIVE;
- znear=0.1; zfar=100;
- size=1.0;
- vaspect=false;
-
- }
- };
-
-
- struct Instance;
- typedef Set<Instance*,Comparator<Instance*>,OctreeAllocator> InstanceSet;
- struct Scenario;
-
- struct Instance {
-
- enum {
-
- MAX_LIGHTS=4
- };
-
- RID self;
- OctreeElementID octree_id;
- Scenario *scenario;
- bool update;
- bool update_aabb;
- bool update_materials;
- Instance *update_next;
- InstanceType base_type;
-
- RID base_rid;
-
- Rect3 aabb;
- Rect3 transformed_aabb;
- uint32_t object_ID;
- bool visible;
- bool visible_in_all_rooms;
- uint32_t layer_mask;
- float draw_range_begin;
- float draw_range_end;
- float extra_margin;
-
-
-
- Rasterizer::InstanceData data;
-
-
- Set<Instance*> auto_rooms;
- Set<Instance*> valid_auto_rooms;
- Instance *room;
- List<Instance*>::Element *RE;
- Instance *baked_light;
- List<Instance*>::Element *BLE;
- Instance *sampled_light;
- bool exterior;
-
- uint64_t last_render_pass;
- uint64_t last_frame_pass;
-
- uint64_t version; // changes to this, and changes to base increase version
-
- InstanceSet lights;
- bool light_cache_dirty;
-
-
-
- struct RoomInfo {
-
- Transform affine_inverse;
- Room *room;
- List<Instance*> owned_geometry_instances;
- List<Instance*> owned_portal_instances;
- List<Instance*> owned_room_instances;
- List<Instance*> owned_light_instances; //not used, but just for the sake of it
- Set<Instance*> disconnected_child_portals;
- Set<Instance*> owned_autoroom_geometry;
- uint64_t last_visited_pass;
- RoomInfo() { last_visited_pass=0; }
-
- };
-
- struct PortalInfo {
-
- Portal *portal;
- Set<Instance*> candidate_set;
- Instance *connected;
- uint64_t last_visited_pass;
-
- Plane plane_cache;
- Vector<Vector3> transformed_point_cache;
-
-
- PortalInfo() { connected=NULL; last_visited_pass=0;}
- };
-
- struct LightInfo {
-
- RID instance;
- int light_set_index;
- uint64_t last_version;
- uint64_t last_add_pass;
- List<RID>::Element *D; // directional light in scenario
- InstanceSet affected;
- bool enabled;
- float dtc; //distance to camera, used for sorting
-
-
- LightInfo() {
-
- D=NULL;
- light_set_index=-1;
- last_add_pass=0;
- enabled=true;
- }
- };
-
- struct BakedLightInfo {
-
- BakedLight *baked_light;
- Transform affine_inverse;
- List<Instance*> owned_instances;
- };
-
- struct BakedLightSamplerInfo {
-
- Set<Instance*> baked_lights;
- Set<Instance*> owned_instances;
- BakedLightSampler *sampler;
- int resolution;
- Vector<Color> light_bufer;
- RID sampled_light;
- uint64_t last_pass;
- Transform xform; // viewspace normal to lightspace, might not use one.
- BakedLightSamplerInfo() {
- sampler=NULL;
- last_pass=0;
- resolution=0;
- }
- };
-
- struct ParticlesInfo {
-
- RID instance;
- };
-
-
- RoomInfo *room_info;
- LightInfo *light_info;
- ParticlesInfo *particles_info;
- PortalInfo * portal_info;
- BakedLightInfo * baked_light_info;
- BakedLightSamplerInfo * baked_light_sampler_info;
-
-
- Instance() {
- octree_id=0;
- update_next=0;
- object_ID=0;
- last_render_pass=0;
- last_frame_pass=0;
- light_info=0;
- particles_info=0;
- update_next=NULL;
- update=false;
- visible=true;
- data.cast_shadows=SHADOW_CASTING_SETTING_ON;
- data.receive_shadows=true;
- data.depth_scale=false;
- data.billboard=false;
- data.billboard_y=false;
- data.baked_light=NULL;
- data.baked_light_octree_xform=NULL;
- data.baked_lightmap_id=-1;
- version=1;
- room_info=NULL;
- room=NULL;
- RE=NULL;
- portal_info=NULL;
- exterior=false;
- layer_mask=1;
- draw_range_begin=0;
- draw_range_end=0;
- extra_margin=0;
- visible_in_all_rooms=false;
- update_aabb=false;
- update_materials=false;
-
- baked_light=NULL;
- baked_light_info=NULL;
- baked_light_sampler_info=NULL;
- sampled_light=NULL;
- BLE=NULL;
-
- light_cache_dirty=true;
-
- }
-
- ~Instance() {
-
- if (light_info)
- memdelete(light_info);
- if (particles_info)
- memdelete(particles_info);
- if (room_info)
- memdelete(room_info);
- if (portal_info)
- memdelete(portal_info);
- if (baked_light_info)
- memdelete(baked_light_info);
- };
- };
-
- struct _InstanceLightsort {
-
- bool operator()(const Instance* p_A, const Instance* p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; }
- };
-
- struct Scenario {
-
-
- ScenarioDebugMode debug;
- RID self;
- // well wtf, balloon allocator is slower?
- typedef ::Octree<Instance,true> Octree;
-
- Octree octree;
-
- List<RID> directional_lights;
- RID environment;
- RID fallback_environment;
-
- Instance *dirty_instances;
-
- Scenario() { dirty_instances=NULL; debug=SCENARIO_DEBUG_DISABLED; }
- };
-
-
-
- mutable RID_Owner<Rasterizer::ShaderMaterial> canvas_item_material_owner;
-
-
-
- struct Viewport {
-
- RID self;
- RID parent;
-
- VisualServer::ViewportRect rect;
- RID camera;
- RID scenario;
- RID viewport_data;
-
- RenderTargetUpdateMode render_target_update_mode;
- RID render_target;
- RID render_target_texture;
-
- Rect2 rt_to_screen_rect;
-
- bool hide_scenario;
- bool hide_canvas;
- bool transparent_bg;
- bool queue_capture;
- bool render_target_vflip;
- bool render_target_clear_on_new_frame;
- bool render_target_clear;
- bool disable_environment;
-
- Image capture;
-
- bool rendered_in_prev_frame;
-
- struct CanvasKey {
-
- int layer;
- RID canvas;
- bool operator<(const CanvasKey& p_canvas) const { if (layer==p_canvas.layer) return canvas < p_canvas.canvas; return layer<p_canvas.layer; }
- CanvasKey() { layer=0; }
- CanvasKey(const RID& p_canvas, int p_layer) { canvas=p_canvas; layer=p_layer; }
- };
-
- struct CanvasData {
-
- Canvas *canvas;
- Transform2D transform;
- int layer;
- };
-
- Transform2D global_transform;
-
- Map<RID,CanvasData> canvas_map;
-
- SelfList<Viewport> update_list;
-
- Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true; disable_environment=false; }
- };
-
- SelfList<Viewport>::List viewport_update_list;
-
- Map<RID,int> screen_viewports;
-
- struct CullRange {
-
- Plane nearp;
- float min,max;
- float z_near,z_far;
-
- void add_aabb(const Rect3& p_aabb) {
-
-
- }
- };
-
- struct Cursor {
-
- Point2 pos;
- float rot;
- RID texture;
- Point2 center;
- bool visible;
- Rect2 region;
- Cursor() {
-
- rot = 0;
- visible = false;
- region = Rect2();
- };
- };
-
- Rect2 canvas_clip;
- Color clear_color;
- Cursor cursors[MAX_CURSORS];
- RID default_cursor_texture;
-
- static void* instance_pair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int);
- static void instance_unpair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int,void*);
-
- Instance *instance_cull_result[MAX_INSTANCE_CULL];
- Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps
- Instance *light_cull_result[MAX_LIGHTS_CULLED];
- int light_cull_count;
-
- Instance *exterior_portal_cull_result[MAX_EXTERIOR_PORTALS];
- int exterior_portal_cull_count;
- bool exterior_visited;
-
- Instance *light_sampler_cull_result[MAX_LIGHT_SAMPLERS];
- int light_samplers_culled;
-
- Instance *room_cull_result[MAX_ROOM_CULL];
- int room_cull_count;
- bool room_cull_enabled;
- bool light_discard_enabled;
- bool shadows_enabled;
- int black_margin[4];
- RID black_image[4];
-
- Vector<Vector3> aabb_random_points;
- Vector<Vector3> transformed_aabb_random_points;
-
- void _instance_validate_autorooms(Instance *p_geometry);
-
- void _portal_disconnect(Instance *p_portal,bool p_cleanup=false);
- void _portal_attempt_connect(Instance *p_portal);
- void _dependency_queue_update(RID p_rid, bool p_update_aabb=false, bool p_update_materials=false);
- _FORCE_INLINE_ void _instance_queue_update(Instance *p_instance,bool p_update_aabb=false,bool p_update_materials=false);
- void _update_instances();
- void _update_instance_aabb(Instance *p_instance);
- void _update_instance(Instance *p_instance);
- void _free_attached_instances(RID p_rid,bool p_free_scenario=false);
- void _clean_up_owner(RID_OwnerBase *p_owner,String p_type);
-
- Instance *instance_update_list;
-
- //RID default_scenario;
- //RID default_viewport;
-
- RID test_cube;
-
-
- mutable RID_Owner<Room> room_owner;
- mutable RID_Owner<Portal> portal_owner;
-
- mutable RID_Owner<BakedLight> baked_light_owner;
- mutable RID_Owner<BakedLightSampler> baked_light_sampler_owner;
-
- mutable RID_Owner<Camera> camera_owner;
- mutable RID_Owner<Viewport> viewport_owner;
-
- mutable RID_Owner<Scenario> scenario_owner;
- mutable RID_Owner<Instance> instance_owner;
-
- mutable RID_Owner<Canvas> canvas_owner;
- mutable RID_Owner<CanvasItem> canvas_item_owner;
-
- Map< RID, Set<RID> > instance_dependency_map;
- Map< RID, Set<Instance*> > skeleton_dependency_map;
-
-
- ViewportRect viewport_rect;
- _FORCE_INLINE_ void _instance_draw(Instance *p_instance);
-
- bool _test_portal_cull(Camera *p_camera, Instance *p_portal_from, Instance *p_portal_to);
- void _cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal);
- void _cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal=NULL);
- void _process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace);
-
- void _render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
- void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
- static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
- void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights);
- void _render_canvas_item(CanvasItem *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner);
- void _render_canvas(Canvas *p_canvas, const Transform2D &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights);
- void _light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights);
-
- Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
- Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
-
- void _light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
- void _light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
-
- void _light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
-
- uint64_t render_pass;
- int changes;
- bool draw_extra_frame;
-
- void _draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera);
- void _draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h);
- void _draw_viewports();
- void _draw_cursors_and_margins();
-
-
- Rasterizer *rasterizer;
-
-#endif
-
void _draw_margins();
static void _changes_changed() {}
public:
-//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
-//#define DEBUG_CHANGES
+ //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
+ //#define DEBUG_CHANGES
#ifdef DEBUG_CHANGES
_FORCE_INLINE_ static void redraw_request() {
@@ -611,7 +96,7 @@ public:
#define DISPLAY_CHANGED \
changes++;
#endif
-// print_line(String("CHANGED: ") + __FUNCTION__);
+ // print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
@@ -652,6 +137,8 @@ public:
void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); }
#define BIND11(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11) \
void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); }
+#define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); }
//from now on, calls forwarded to this singleton
#define BINDBASE VSG::storage
@@ -716,7 +203,7 @@ public:
BIND0R(RID, mesh_create)
- BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &)
+ BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &)
BIND2(mesh_set_blend_shape_count, RID, int)
BIND1RC(int, mesh_get_blend_shape_count, RID)
@@ -724,6 +211,8 @@ public:
BIND2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
+ BIND4(mesh_surface_update_region, RID, int, int, const PoolVector<uint8_t> &)
+
BIND3(mesh_surface_set_material, RID, int, RID)
BIND2RC(RID, mesh_surface_get_material, RID, int)
@@ -736,15 +225,15 @@ public:
BIND2RC(uint32_t, mesh_surface_get_format, RID, int)
BIND2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int)
- BIND2RC(Rect3, mesh_surface_get_aabb, RID, int)
+ BIND2RC(AABB, mesh_surface_get_aabb, RID, int)
BIND2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int)
- BIND2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int)
+ BIND2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int)
BIND2(mesh_remove_surface, RID, int)
BIND1RC(int, mesh_get_surface_count, RID)
- BIND2(mesh_set_custom_aabb, RID, const Rect3 &)
- BIND1RC(Rect3, mesh_get_custom_aabb, RID)
+ BIND2(mesh_set_custom_aabb, RID, const AABB &)
+ BIND1RC(AABB, mesh_get_custom_aabb, RID)
BIND1(mesh_clear, RID)
@@ -761,7 +250,7 @@ public:
BIND3(multimesh_instance_set_color, RID, int, const Color &)
BIND1RC(RID, multimesh_get_mesh, RID)
- BIND1RC(Rect3, multimesh_get_aabb, RID)
+ BIND1RC(AABB, multimesh_get_aabb, RID)
BIND2RC(Transform, multimesh_instance_get_transform, RID, int)
BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
@@ -797,7 +286,9 @@ public:
/* Light API */
- BIND1R(RID, light_create, LightType)
+ BIND0R(RID, directional_light_create)
+ BIND0R(RID, omni_light_create)
+ BIND0R(RID, spot_light_create)
BIND2(light_set_color, RID, const Color &)
BIND3(light_set_param, RID, LightParam, float)
@@ -836,8 +327,8 @@ public:
BIND0R(RID, gi_probe_create)
- BIND2(gi_probe_set_bounds, RID, const Rect3 &)
- BIND1RC(Rect3, gi_probe_get_bounds, RID)
+ BIND2(gi_probe_set_bounds, RID, const AABB &)
+ BIND1RC(AABB, gi_probe_get_bounds, RID)
BIND2(gi_probe_set_cell_size, RID, float)
BIND1RC(float, gi_probe_get_cell_size, RID)
@@ -880,7 +371,7 @@ public:
BIND2(particles_set_pre_process_time, RID, float)
BIND2(particles_set_explosiveness_ratio, RID, float)
BIND2(particles_set_randomness_ratio, RID, float)
- BIND2(particles_set_custom_aabb, RID, const Rect3 &)
+ BIND2(particles_set_custom_aabb, RID, const AABB &)
BIND2(particles_set_speed_scale, RID, float)
BIND2(particles_set_use_local_coordinates, RID, bool)
BIND2(particles_set_process_material, RID, RID)
@@ -893,7 +384,7 @@ public:
BIND2(particles_set_draw_passes, RID, int)
BIND3(particles_set_draw_pass_mesh, RID, int, RID)
- BIND1R(Rect3, particles_get_current_aabb, RID)
+ BIND1R(AABB, particles_get_current_aabb, RID)
BIND2(particles_set_emission_transform, RID, const Transform &)
#undef BINDBASE
@@ -958,7 +449,7 @@ public:
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
-/* ENVIRONMENT API */
+ /* ENVIRONMENT API */
#undef BINDBASE
//from now on, calls forwarded to this singleton
@@ -974,7 +465,7 @@ public:
BIND2(environment_set_canvas_max_layer, RID, int)
BIND4(environment_set_ambient_light, RID, const Color &, float, float)
BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool)
- BIND10(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, bool)
+ BIND12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
@@ -988,7 +479,7 @@ public:
BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
-/* SCENARIO API */
+ /* SCENARIO API */
#undef BINDBASE
#define BINDBASE VSG::scene
@@ -1013,13 +504,15 @@ public:
BIND3(instance_set_surface_material, RID, int, RID)
BIND2(instance_set_visible, RID, bool)
+ BIND2(instance_set_custom_aabb, RID, AABB)
+
BIND2(instance_attach_skeleton, RID, RID)
BIND2(instance_set_exterior, RID, bool)
BIND2(instance_set_extra_visibility_margin, RID, real_t)
// don't use these in a game!
- BIND2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID)
+ BIND2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index e49baf0763..5b1eb8357d 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -587,6 +587,36 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
}
}
+inline bool is_geometry_instance(VisualServer::InstanceType p_type) {
+ return p_type == VS::INSTANCE_MESH || p_type == VS::INSTANCE_MULTIMESH || p_type == VS::INSTANCE_PARTICLES || p_type == VS::INSTANCE_IMMEDIATE;
+}
+
+void VisualServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
+
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
+
+ if(p_aabb != AABB()) {
+
+ // Set custom AABB
+ if (instance->custom_aabb == NULL)
+ instance->custom_aabb = memnew(AABB);
+ *instance->custom_aabb = p_aabb;
+
+ } else {
+
+ // Clear custom AABB
+ if (instance->custom_aabb != NULL) {
+ memdelete(instance->custom_aabb);
+ instance->custom_aabb = NULL;
+ }
+ }
+
+ if (instance->scenario)
+ _instance_queue_update(instance, true, false);
+}
+
void VisualServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
Instance *instance = instance_owner.get(p_instance);
@@ -614,7 +644,7 @@ void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) {
void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
}
-Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario) const {
+Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
Vector<ObjectID> instances;
Scenario *scenario = scenario_owner.get(p_scenario);
@@ -772,7 +802,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
- Rect3 new_aabb;
+ AABB new_aabb;
new_aabb = p_instance->transform.xform(p_instance->aabb);
@@ -817,7 +847,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
- Rect3 new_aabb;
+ AABB new_aabb;
ERR_FAIL_COND(p_instance->base_type != VS::INSTANCE_NONE && !p_instance->base.is_valid());
@@ -828,23 +858,35 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
} break;
case VisualServer::INSTANCE_MESH: {
- new_aabb = VSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
} break;
case VisualServer::INSTANCE_MULTIMESH: {
- new_aabb = VSG::storage->multimesh_get_aabb(p_instance->base);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->multimesh_get_aabb(p_instance->base);
} break;
case VisualServer::INSTANCE_IMMEDIATE: {
- new_aabb = VSG::storage->immediate_get_aabb(p_instance->base);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->immediate_get_aabb(p_instance->base);
} break;
case VisualServer::INSTANCE_PARTICLES: {
- new_aabb = VSG::storage->particles_get_aabb(p_instance->base);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->particles_get_aabb(p_instance->base);
} break;
case VisualServer::INSTANCE_LIGHT: {
@@ -866,6 +908,7 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
default: {}
}
+ // <Zylann> This is why I didn't re-use Instance::aabb to implement custom AABBs
if (p_instance->extra_margin)
new_aabb.grow_by(p_instance->extra_margin);
@@ -1863,7 +1906,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.enabled = true;
Transform cell_to_xform = VSG::storage->gi_probe_get_to_cell_xform(p_instance->base);
- Rect3 bounds = VSG::storage->gi_probe_get_bounds(p_instance->base);
+ AABB bounds = VSG::storage->gi_probe_get_bounds(p_instance->base);
float cell_size = VSG::storage->gi_probe_get_cell_size(p_instance->base);
probe->dynamic.light_to_cell_xform = cell_to_xform * p_instance->transform.affine_inverse();
@@ -2562,7 +2605,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
InstanceGIProbeData::LightCache lc;
lc.type = VSG::storage->light_get_type(E->get()->base);
lc.color = VSG::storage->light_get_color(E->get()->base);
- lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY);
+ lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY) * VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_INDIRECT_ENERGY);
lc.radius = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_RANGE);
lc.attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ATTENUATION);
lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE);
@@ -2582,7 +2625,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
InstanceGIProbeData::LightCache lc;
lc.type = VSG::storage->light_get_type(E->get()->base);
lc.color = VSG::storage->light_get_color(E->get()->base);
- lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY);
+ lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY) * VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_INDIRECT_ENERGY);
lc.radius = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_RANGE);
lc.attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ATTENUATION);
lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE);
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index d30a2108a5..d075be76ca 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -195,8 +195,9 @@ public:
SelfList<Instance> update_item;
- Rect3 aabb;
- Rect3 transformed_aabb;
+ AABB aabb;
+ AABB transformed_aabb;
+ AABB *custom_aabb; // <Zylann> would using aabb directly with a bool be better?
float extra_margin;
uint32_t object_ID;
@@ -251,12 +252,16 @@ public:
last_frame_pass = 0;
version = 1;
base_data = NULL;
+
+ custom_aabb = NULL;
}
~Instance() {
if (base_data)
memdelete(base_data);
+ if (custom_aabb)
+ memdelete(custom_aabb);
}
};
@@ -460,13 +465,15 @@ public:
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material);
virtual void instance_set_visible(RID p_instance, bool p_visible);
+ virtual void instance_set_custom_aabb(RID p_insatnce, AABB aabb);
+
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton);
virtual void instance_set_exterior(RID p_instance, bool p_enabled);
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const;
+ virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const;
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 0dca09a5bf..fbf593f5b9 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -54,7 +54,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
bool can_draw_3d = !p_viewport->disable_3d && !p_viewport->disable_3d_by_usage && VSG::scene->camera_owner.owns(p_viewport->camera);
if (p_viewport->clear_mode != VS::VIEWPORT_CLEAR_NEVER) {
- VSG::rasterizer->clear_render_target(clear_color);
+ VSG::rasterizer->clear_render_target(p_viewport->transparent_bg ? Color(0, 0, 0, 0) : clear_color);
if (p_viewport->clear_mode == VS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
p_viewport->clear_mode = VS::VIEWPORT_CLEAR_NEVER;
}
@@ -268,7 +268,7 @@ void VisualServerViewport::draw_viewports() {
if (vp->use_arvr && arvr_interface.is_valid()) {
// override our size, make sure it matches our required size
- Size2 size = arvr_interface->get_recommended_render_targetsize();
+ Size2 size = arvr_interface->get_render_targetsize();
VSG::storage->render_target_set_size(vp->render_target, size.x, size.y);
// render mono or left eye first
@@ -504,6 +504,7 @@ void VisualServerViewport::viewport_set_transparent_background(RID p_viewport, b
ERR_FAIL_COND(!viewport);
VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
+ viewport->transparent_bg = true;
}
void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index 8a294a9129..8db6eda133 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -72,6 +72,8 @@ public:
VS::ViewportClearMode clear_mode;
+ bool transparent_bg;
+
struct CanvasKey {
int layer;
@@ -101,6 +103,7 @@ public:
Viewport() {
update_mode = VS::VIEWPORT_UPDATE_WHEN_VISIBLE;
clear_mode = VS::VIEWPORT_CLEAR_ALWAYS;
+ transparent_bg = false;
disable_environment = false;
viewport_to_screen = 0;
shadow_atlas_size = 0;
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index d9a0077e60..1a03c72529 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -154,14 +154,34 @@ void VisualServerWrapMT::finish() {
Thread::wait_to_finish(thread);
memdelete(thread);
- texture_free_cached_ids();
- //mesh_free_cached_ids();
-
thread = NULL;
} else {
visual_server->finish();
}
+ texture_free_cached_ids();
+ shader_free_cached_ids();
+ material_free_cached_ids();
+ mesh_free_cached_ids();
+ multimesh_free_cached_ids();
+ immediate_free_cached_ids();
+ skeleton_free_cached_ids();
+ directional_light_free_cached_ids();
+ omni_light_free_cached_ids();
+ spot_light_free_cached_ids();
+ reflection_probe_free_cached_ids();
+ gi_probe_free_cached_ids();
+ particles_free_cached_ids();
+ camera_free_cached_ids();
+ viewport_free_cached_ids();
+ environment_free_cached_ids();
+ scenario_free_cached_ids();
+ instance_free_cached_ids();
+ canvas_free_cached_ids();
+ canvas_item_free_cached_ids();
+ canvas_light_occluder_free_cached_ids();
+ canvas_occluder_polygon_free_cached_ids();
+
if (draw_mutex)
memdelete(draw_mutex);
}
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index caec890217..e120eb5ad3 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -63,7 +63,7 @@ class VisualServerWrapMT : public VisualServer {
int pool_max_size;
-//#define DEBUG_SYNC
+ //#define DEBUG_SYNC
#ifdef DEBUG_SYNC
#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
@@ -103,12 +103,12 @@ public:
/* SKY API */
- FUNC0R(RID, sky_create)
+ FUNCRID(sky)
FUNC3(sky_set_texture, RID, RID, int)
/* SHADER API */
- FUNC0R(RID, shader_create)
+ FUNCRID(shader)
FUNC2(shader_set_code, RID, const String &)
FUNC1RC(String, shader_get_code, RID)
@@ -120,7 +120,7 @@ public:
/* COMMON MATERIAL API */
- FUNC0R(RID, material_create)
+ FUNCRID(material)
FUNC2(material_set_shader, RID, RID)
FUNC1RC(RID, material_get_shader, RID)
@@ -134,9 +134,9 @@ public:
/* MESH API */
- FUNC0R(RID, mesh_create)
+ FUNCRID(mesh)
- FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &)
+ FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &)
FUNC2(mesh_set_blend_shape_count, RID, int)
FUNC1RC(int, mesh_get_blend_shape_count, RID)
@@ -144,6 +144,8 @@ public:
FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
+ FUNC4(mesh_surface_update_region, RID, int, int, const PoolVector<uint8_t> &)
+
FUNC3(mesh_surface_set_material, RID, int, RID)
FUNC2RC(RID, mesh_surface_get_material, RID, int)
@@ -156,21 +158,21 @@ public:
FUNC2RC(uint32_t, mesh_surface_get_format, RID, int)
FUNC2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int)
- FUNC2RC(Rect3, mesh_surface_get_aabb, RID, int)
+ FUNC2RC(AABB, mesh_surface_get_aabb, RID, int)
FUNC2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int)
- FUNC2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int)
+ FUNC2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int)
FUNC2(mesh_remove_surface, RID, int)
FUNC1RC(int, mesh_get_surface_count, RID)
- FUNC2(mesh_set_custom_aabb, RID, const Rect3 &)
- FUNC1RC(Rect3, mesh_get_custom_aabb, RID)
+ FUNC2(mesh_set_custom_aabb, RID, const AABB &)
+ FUNC1RC(AABB, mesh_get_custom_aabb, RID)
FUNC1(mesh_clear, RID)
/* MULTIMESH API */
- FUNC0R(RID, multimesh_create)
+ FUNCRID(multimesh)
FUNC4(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat)
FUNC1RC(int, multimesh_get_instance_count, RID)
@@ -181,7 +183,7 @@ public:
FUNC3(multimesh_instance_set_color, RID, int, const Color &)
FUNC1RC(RID, multimesh_get_mesh, RID)
- FUNC1RC(Rect3, multimesh_get_aabb, RID)
+ FUNC1RC(AABB, multimesh_get_aabb, RID)
FUNC2RC(Transform, multimesh_instance_get_transform, RID, int)
FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
@@ -192,7 +194,7 @@ public:
/* IMMEDIATE API */
- FUNC0R(RID, immediate_create)
+ FUNCRID(immediate)
FUNC3(immediate_begin, RID, PrimitiveType, RID)
FUNC2(immediate_vertex, RID, const Vector3 &)
FUNC2(immediate_normal, RID, const Vector3 &)
@@ -207,7 +209,7 @@ public:
/* SKELETON API */
- FUNC0R(RID, skeleton_create)
+ FUNCRID(skeleton)
FUNC3(skeleton_allocate, RID, int, bool)
FUNC1RC(int, skeleton_get_bone_count, RID)
FUNC3(skeleton_bone_set_transform, RID, int, const Transform &)
@@ -217,7 +219,9 @@ public:
/* Light API */
- FUNC1R(RID, light_create, LightType)
+ FUNCRID(directional_light)
+ FUNCRID(omni_light)
+ FUNCRID(spot_light)
FUNC2(light_set_color, RID, const Color &)
FUNC3(light_set_param, RID, LightParam, float)
@@ -237,7 +241,7 @@ public:
/* PROBE API */
- FUNC0R(RID, reflection_probe_create)
+ FUNCRID(reflection_probe)
FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
FUNC2(reflection_probe_set_intensity, RID, float)
@@ -254,10 +258,10 @@ public:
/* BAKED LIGHT API */
- FUNC0R(RID, gi_probe_create)
+ FUNCRID(gi_probe)
- FUNC2(gi_probe_set_bounds, RID, const Rect3 &)
- FUNC1RC(Rect3, gi_probe_get_bounds, RID)
+ FUNC2(gi_probe_set_bounds, RID, const AABB &)
+ FUNC1RC(AABB, gi_probe_get_bounds, RID)
FUNC2(gi_probe_set_cell_size, RID, float)
FUNC1RC(float, gi_probe_get_cell_size, RID)
@@ -291,7 +295,7 @@ public:
/* PARTICLES */
- FUNC0R(RID, particles_create)
+ FUNCRID(particles)
FUNC2(particles_set_emitting, RID, bool)
FUNC2(particles_set_amount, RID, int)
@@ -300,7 +304,7 @@ public:
FUNC2(particles_set_pre_process_time, RID, float)
FUNC2(particles_set_explosiveness_ratio, RID, float)
FUNC2(particles_set_randomness_ratio, RID, float)
- FUNC2(particles_set_custom_aabb, RID, const Rect3 &)
+ FUNC2(particles_set_custom_aabb, RID, const AABB &)
FUNC2(particles_set_speed_scale, RID, float)
FUNC2(particles_set_use_local_coordinates, RID, bool)
FUNC2(particles_set_process_material, RID, RID)
@@ -314,11 +318,11 @@ public:
FUNC3(particles_set_draw_pass_mesh, RID, int, RID)
FUNC2(particles_set_emission_transform, RID, const Transform &)
- FUNC1R(Rect3, particles_get_current_aabb, RID)
+ FUNC1R(AABB, particles_get_current_aabb, RID)
/* CAMERA API */
- FUNC0R(RID, camera_create)
+ FUNCRID(camera)
FUNC4(camera_set_perspective, RID, float, float, float)
FUNC4(camera_set_orthogonal, RID, float, float, float)
FUNC2(camera_set_transform, RID, const Transform &)
@@ -328,7 +332,7 @@ public:
/* VIEWPORT TARGET API */
- FUNC0R(RID, viewport_create)
+ FUNCRID(viewport)
FUNC2(viewport_set_use_arvr, RID, bool)
@@ -377,7 +381,7 @@ public:
/* ENVIRONMENT API */
- FUNC0R(RID, environment_create)
+ FUNCRID(environment)
FUNC2(environment_set_background, RID, EnvironmentBG)
FUNC2(environment_set_sky, RID, RID)
@@ -387,7 +391,7 @@ public:
FUNC2(environment_set_canvas_max_layer, RID, int)
FUNC4(environment_set_ambient_light, RID, const Color &, float, float)
FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool)
- FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, bool)
+ FUNC12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
@@ -401,7 +405,7 @@ public:
FUNC6(environment_set_fog_depth, RID, bool, float, float, bool, float)
FUNC5(environment_set_fog_height, RID, bool, float, float, float)
- FUNC0R(RID, scenario_create)
+ FUNCRID(scenario)
FUNC2(scenario_set_debug, RID, ScenarioDebugMode)
FUNC2(scenario_set_environment, RID, RID)
@@ -410,7 +414,7 @@ public:
/* INSTANCING API */
// from can be mesh, light, area and portal so far.
- FUNC0R(RID, instance_create)
+ FUNCRID(instance)
FUNC2(instance_set_base, RID, RID) // from can be mesh, light, poly, area and portal so far.
FUNC2(instance_set_scenario, RID, RID) // from can be mesh, light, poly, area and portal so far.
@@ -420,6 +424,7 @@ public:
FUNC3(instance_set_blend_shape_weight, RID, int, float)
FUNC3(instance_set_surface_material, RID, int, RID)
FUNC2(instance_set_visible, RID, bool)
+ FUNC2(instance_set_custom_aabb, RID, AABB)
FUNC2(instance_attach_skeleton, RID, RID)
FUNC2(instance_set_exterior, RID, bool)
@@ -427,7 +432,7 @@ public:
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
// don't use these in a game!
- FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID)
+ FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
@@ -440,11 +445,11 @@ public:
/* CANVAS (2D) */
- FUNC0R(RID, canvas_create)
+ FUNCRID(canvas)
FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &)
FUNC2(canvas_set_modulate, RID, const Color &)
- FUNC0R(RID, canvas_item_create)
+ FUNCRID(canvas_item)
FUNC2(canvas_item_set_parent, RID, RID)
FUNC2(canvas_item_set_visible, RID, bool)
@@ -510,14 +515,14 @@ public:
FUNC2(canvas_light_set_shadow_color, RID, const Color &)
FUNC2(canvas_light_set_shadow_smooth, RID, float)
- FUNC0R(RID, canvas_light_occluder_create)
+ FUNCRID(canvas_light_occluder)
FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
FUNC2(canvas_light_occluder_set_enabled, RID, bool)
FUNC2(canvas_light_occluder_set_polygon, RID, RID)
FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &)
FUNC2(canvas_light_occluder_set_light_mask, RID, int)
- FUNC0R(RID, canvas_occluder_polygon_create)
+ FUNCRID(canvas_occluder_polygon)
FUNC3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool)
FUNC2(canvas_occluder_polygon_set_shape_as_lines, RID, const PoolVector<Vector2> &)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 47a5f4c7f3..10f350d667 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -62,6 +62,31 @@ RID VisualServer::texture_create_from_image(const Ref<Image> &p_image, uint32_t
return texture;
}
+Array VisualServer::_texture_debug_usage_bind() {
+
+ List<TextureInfo> list;
+ texture_debug_usage(&list);
+ Array arr;
+ for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) {
+
+ Dictionary dict;
+ dict["texture"] = E->get().texture;
+ dict["size"] = E->get().size;
+ dict["format"] = E->get().format;
+ dict["bytes"] = E->get().bytes;
+ dict["path"] = E->get().path;
+ arr.push_back(dict);
+ }
+ return arr;
+}
+
+Array VisualServer::_shader_get_param_list_bind(RID p_shader) const {
+
+ List<PropertyInfo> l;
+ shader_get_param_list(p_shader, &l);
+ return convert_property_list(&l);
+}
+
RID VisualServer::get_test_texture() {
if (test_texture.is_valid()) {
@@ -283,7 +308,7 @@ RID VisualServer::get_white_texture() {
#define SMALL_VEC2 Vector2(0.00001, 0.00001)
#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
-Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb) {
+Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb) {
PoolVector<uint8_t>::Write vw = r_vertex_array.write();
@@ -348,7 +373,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
}
}
- r_aabb = Rect3(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
+ r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
} else {
PoolVector<Vector3> array = p_arrays[ai];
@@ -358,7 +383,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
const Vector3 *src = read.ptr();
// setting vertices means regenerating the AABB
- Rect3 aabb;
+ AABB aabb;
if (p_format & ARRAY_COMPRESS_VERTEX) {
@@ -370,7 +395,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (i == 0) {
- aabb = Rect3(src[i], SMALL_VEC3);
+ aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
@@ -386,7 +411,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (i == 0) {
- aabb = Rect3(src[i], SMALL_VEC3);
+ aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
@@ -703,7 +728,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
PoolVector<int>::Read rb = bones.read();
PoolVector<float>::Read rw = weights.read();
- Rect3 *bptr = r_bone_aabb.ptr();
+ AABB *bptr = r_bone_aabb.ptr();
for (int i = 0; i < vs; i++) {
@@ -718,7 +743,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (bptr->size.x < 0) {
//first
- bptr[idx] = Rect3(v, SMALL_VEC3);
+ bptr[idx] = AABB(v, SMALL_VEC3);
any_valid = true;
} else {
bptr[idx].expand_to(v);
@@ -950,8 +975,8 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
PoolVector<uint8_t> index_array;
index_array.resize(index_array_size);
- Rect3 aabb;
- Vector<Rect3> bone_aabb;
+ AABB aabb;
+ Vector<AABB> bone_aabb;
Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
@@ -968,7 +993,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
vertex_array_shape.resize(array_size);
PoolVector<uint8_t> noindex;
- Rect3 laabb;
+ AABB laabb;
Error err = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
aabb.merge_with(laabb);
if (err) {
@@ -1443,20 +1468,396 @@ Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surfac
}
}
+Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
+
+ Vector<AABB> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
+ Array arr;
+ for (int i = 0; i < vec.size(); i++) {
+ arr[i] = vec[i];
+ }
+ return arr;
+}
+
void VisualServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw);
+
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
- //ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
- //ClassDB::bind_method(D_METHOD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
- //ClassDB::bind_method(D_METHOD("texture_get_rect"),&VisualServer::texture_get_rect );
+ ClassDB::bind_method(D_METHOD("texture_allocate", "texture", "width", "height", "format", "flags"), &VisualServer::texture_allocate, DEFVAL(TEXTURE_FLAGS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("texture_set_data", "texture", "image", "cube_side"), &VisualServer::texture_set_data, DEFVAL(CUBEMAP_LEFT));
+ ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "cube_side"), &VisualServer::texture_get_data, DEFVAL(CUBEMAP_LEFT));
ClassDB::bind_method(D_METHOD("texture_set_flags", "texture", "flags"), &VisualServer::texture_set_flags);
ClassDB::bind_method(D_METHOD("texture_get_flags", "texture"), &VisualServer::texture_get_flags);
+ ClassDB::bind_method(D_METHOD("texture_get_format", "texture"), &VisualServer::texture_get_format);
+ ClassDB::bind_method(D_METHOD("texture_get_texid", "texture"), &VisualServer::texture_get_texid);
ClassDB::bind_method(D_METHOD("texture_get_width", "texture"), &VisualServer::texture_get_width);
ClassDB::bind_method(D_METHOD("texture_get_height", "texture"), &VisualServer::texture_get_height);
-
+ ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &VisualServer::texture_set_size_override);
+ ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &VisualServer::texture_set_path);
+ ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &VisualServer::texture_get_path);
ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
+
+ ClassDB::bind_method(D_METHOD("texture_debug_usage"), &VisualServer::_texture_debug_usage_bind);
+ ClassDB::bind_method(D_METHOD("textures_keep_original", "enable"), &VisualServer::textures_keep_original);
+
+ ClassDB::bind_method(D_METHOD("sky_create"), &VisualServer::sky_create);
+ ClassDB::bind_method(D_METHOD("sky_set_texture", "sky", "cube_map", "radiance_size"), &VisualServer::sky_set_texture);
+
+ ClassDB::bind_method(D_METHOD("shader_create"), &VisualServer::shader_create);
+ ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &VisualServer::shader_set_code);
+ ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &VisualServer::shader_get_code);
+ ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &VisualServer::_shader_get_param_list_bind);
+ ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &VisualServer::shader_set_default_texture_param);
+ ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &VisualServer::shader_get_default_texture_param);
+
+ ClassDB::bind_method(D_METHOD("material_create"), &VisualServer::material_create);
+ ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &VisualServer::material_set_shader);
+ ClassDB::bind_method(D_METHOD("material_get_shader", "shader_material"), &VisualServer::material_get_shader);
+ ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &VisualServer::material_set_param);
+ ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &VisualServer::material_get_param);
+ ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &VisualServer::material_set_render_priority);
+ ClassDB::bind_method(D_METHOD("material_set_line_width", "material", "width"), &VisualServer::material_set_line_width);
+ ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &VisualServer::material_set_next_pass);
+
+ ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create);
+ ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primtive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_count", "mesh", "amount"), &VisualServer::mesh_set_blend_shape_count);
+ ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count);
+ ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode);
+ ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode);
+ ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_array_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_len);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_array_index_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_index_len);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_array", "mesh", "surface"), &VisualServer::mesh_surface_get_array);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_index_array", "mesh", "surface"), &VisualServer::mesh_surface_get_index_array);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_arrays);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_blend_shape_arrays);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format", "mesh", "surface"), &VisualServer::mesh_surface_get_format);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_primitive_type", "mesh", "surface"), &VisualServer::mesh_surface_get_primitive_type);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_aabb", "mesh", "surface"), &VisualServer::mesh_surface_get_aabb);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_skeleton_aabb", "mesh", "surface"), &VisualServer::_mesh_surface_get_skeleton_aabb_bind);
+ ClassDB::bind_method(D_METHOD("mesh_remove_surface", "mesh", "index"), &VisualServer::mesh_remove_surface);
+ ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &VisualServer::mesh_get_surface_count);
+ ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &VisualServer::mesh_set_custom_aabb);
+ ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb);
+ ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear);
+
+ // TODO: multimesh_*, immediate_*, skeleton_*, light_*, reflection_probe_*, gi_probe_*, particles_*, camera_*
+
+ ClassDB::bind_method(D_METHOD("viewport_create"), &VisualServer::viewport_create);
+ ClassDB::bind_method(D_METHOD("viewport_set_use_arvr", "viewport", "use_arvr"), &VisualServer::viewport_set_use_arvr);
+ ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &VisualServer::viewport_set_size);
+ ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active);
+ ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport);
+ ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach);
+ ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode);
+ ClassDB::bind_method(D_METHOD("viewport_set_vflip", "viewport", "enabled"), &VisualServer::viewport_set_vflip);
+ ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode);
+ ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture);
+ ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &VisualServer::viewport_set_hide_scenario);
+ ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &VisualServer::viewport_set_hide_canvas);
+ ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &VisualServer::viewport_set_disable_environment);
+ ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disabled"), &VisualServer::viewport_set_disable_3d);
+ ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &VisualServer::viewport_attach_camera);
+ ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &VisualServer::viewport_set_scenario);
+ ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &VisualServer::viewport_attach_canvas);
+ ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &VisualServer::viewport_remove_canvas);
+ ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &VisualServer::viewport_set_canvas_transform);
+ ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &VisualServer::viewport_set_transparent_background);
+ ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &VisualServer::viewport_set_global_canvas_transform);
+ ClassDB::bind_method(D_METHOD("viewport_set_canvas_layer", "viewport", "canvas", "layer"), &VisualServer::viewport_set_canvas_layer);
+ ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &VisualServer::viewport_set_shadow_atlas_size);
+ ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &VisualServer::viewport_set_shadow_atlas_quadrant_subdivision);
+ ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &VisualServer::viewport_set_msaa);
+ ClassDB::bind_method(D_METHOD("viewport_set_hdr", "viewport", "enabled"), &VisualServer::viewport_set_hdr);
+ ClassDB::bind_method(D_METHOD("viewport_set_usage", "viewport", "usage"), &VisualServer::viewport_set_usage);
+ ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &VisualServer::viewport_get_render_info);
+ ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &VisualServer::viewport_set_debug_draw);
+
+ // TODO: environment_*, scenario_*, instance_*
+
+ ClassDB::bind_method(D_METHOD("canvas_create"), &VisualServer::canvas_create);
+ ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &VisualServer::canvas_set_item_mirroring);
+ ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &VisualServer::canvas_set_modulate);
+
+ ClassDB::bind_method(D_METHOD("canvas_item_create"), &VisualServer::canvas_item_create);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &VisualServer::canvas_item_set_parent);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &VisualServer::canvas_item_set_visible);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &VisualServer::canvas_item_set_light_mask);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &VisualServer::canvas_item_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &VisualServer::canvas_item_set_clip);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &VisualServer::canvas_item_set_distance_field_mode);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &VisualServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
+ ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &VisualServer::canvas_item_set_modulate);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &VisualServer::canvas_item_set_self_modulate);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &VisualServer::canvas_item_set_draw_behind_parent);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &VisualServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &VisualServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &VisualServer::canvas_item_add_rect);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &VisualServer::canvas_item_add_circle);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose", "normal_map"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &VisualServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "texture", "count", "normal_map"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "skeleton"), &VisualServer::canvas_item_add_mesh, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "skeleton"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map", "h_frames", "v_frames"), &VisualServer::canvas_item_add_particles);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &VisualServer::canvas_item_add_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &VisualServer::canvas_item_add_clip_ignore);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &VisualServer::canvas_item_set_sort_children_by_y);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_z", "item", "z"), &VisualServer::canvas_item_set_z);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &VisualServer::canvas_item_set_z_as_relative_to_parent);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &VisualServer::canvas_item_set_copy_to_backbuffer);
+ ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &VisualServer::canvas_item_clear);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &VisualServer::canvas_item_set_draw_index);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &VisualServer::canvas_item_set_use_parent_material);
+ ClassDB::bind_method(D_METHOD("canvas_light_create"), &VisualServer::canvas_light_create);
+ ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &VisualServer::canvas_light_attach_to_canvas);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &VisualServer::canvas_light_set_enabled);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_scale", "light", "scale"), &VisualServer::canvas_light_set_scale);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &VisualServer::canvas_light_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &VisualServer::canvas_light_set_texture);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &VisualServer::canvas_light_set_texture_offset);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &VisualServer::canvas_light_set_color);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &VisualServer::canvas_light_set_height);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &VisualServer::canvas_light_set_energy);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &VisualServer::canvas_light_set_z_range);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &VisualServer::canvas_light_set_layer_range);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_cull_mask);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_shadow_cull_mask);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &VisualServer::canvas_light_set_mode);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &VisualServer::canvas_light_set_shadow_enabled);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_buffer_size", "light", "size"), &VisualServer::canvas_light_set_shadow_buffer_size);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_gradient_length", "light", "length"), &VisualServer::canvas_light_set_shadow_gradient_length);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &VisualServer::canvas_light_set_shadow_filter);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &VisualServer::canvas_light_set_shadow_color);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &VisualServer::canvas_light_set_shadow_smooth);
+
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &VisualServer::canvas_light_occluder_create);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &VisualServer::canvas_light_occluder_attach_to_canvas);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &VisualServer::canvas_light_occluder_set_enabled);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &VisualServer::canvas_light_occluder_set_polygon);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &VisualServer::canvas_light_occluder_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &VisualServer::canvas_light_occluder_set_light_mask);
+
+ ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &VisualServer::canvas_occluder_polygon_create);
+ ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &VisualServer::canvas_occluder_polygon_set_shape);
+ ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &VisualServer::canvas_occluder_polygon_set_shape_as_lines);
+ ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &VisualServer::canvas_occluder_polygon_set_cull_mode);
+
+ ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins);
+ ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images);
+
+ ClassDB::bind_method(D_METHOD("free", "rid"), &VisualServer::free);
+
+ ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &VisualServer::request_frame_drawn_callback);
+ ClassDB::bind_method(D_METHOD("draw"), &VisualServer::draw);
+ ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync);
+ ClassDB::bind_method(D_METHOD("has_changed"), &VisualServer::has_changed);
+ ClassDB::bind_method(D_METHOD("init"), &VisualServer::init);
+ ClassDB::bind_method(D_METHOD("finish"), &VisualServer::finish);
+ ClassDB::bind_method(D_METHOD("get_render_info", "info"), &VisualServer::get_render_info);
+
+ ClassDB::bind_method(D_METHOD("get_test_cube"), &VisualServer::get_test_cube);
+ ClassDB::bind_method(D_METHOD("get_test_texture"), &VisualServer::get_test_texture);
+ ClassDB::bind_method(D_METHOD("get_white_texture"), &VisualServer::get_white_texture);
+
+ ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &VisualServer::make_sphere_mesh);
+
+ ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale"), &VisualServer::set_boot_image);
+ ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &VisualServer::set_default_clear_color);
+
+ ClassDB::bind_method(D_METHOD("has_feature", "feature"), &VisualServer::has_feature);
+ ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature);
+ ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &VisualServer::set_debug_generate_wireframes);
+
+ BIND_CONSTANT(NO_INDEX_ARRAY);
+ BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
+ BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
+ BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
+ BIND_CONSTANT(MAX_GLOW_LEVELS);
+ BIND_CONSTANT(MAX_CURSORS);
+ BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
+ BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
+
+ BIND_ENUM_CONSTANT(CUBEMAP_LEFT);
+ BIND_ENUM_CONSTANT(CUBEMAP_RIGHT);
+ BIND_ENUM_CONSTANT(CUBEMAP_BOTTOM);
+ BIND_ENUM_CONSTANT(CUBEMAP_TOP);
+ BIND_ENUM_CONSTANT(CUBEMAP_FRONT);
+ BIND_ENUM_CONSTANT(CUBEMAP_BACK);
+
+ BIND_ENUM_CONSTANT(TEXTURE_FLAG_MIPMAPS);
+ BIND_ENUM_CONSTANT(TEXTURE_FLAG_REPEAT);
+ BIND_ENUM_CONSTANT(TEXTURE_FLAG_FILTER);
+ BIND_ENUM_CONSTANT(TEXTURE_FLAG_ANISOTROPIC_FILTER);
+ BIND_ENUM_CONSTANT(TEXTURE_FLAG_CONVERT_TO_LINEAR);
+ BIND_ENUM_CONSTANT(TEXTURE_FLAG_MIRRORED_REPEAT);
+ BIND_ENUM_CONSTANT(TEXTURE_FLAG_CUBEMAP);
+ BIND_ENUM_CONSTANT(TEXTURE_FLAG_USED_FOR_STREAMING);
+ BIND_ENUM_CONSTANT(TEXTURE_FLAGS_DEFAULT);
+
+ BIND_ENUM_CONSTANT(SHADER_SPATIAL);
+ BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
+ BIND_ENUM_CONSTANT(SHADER_PARTICLES);
+ BIND_ENUM_CONSTANT(SHADER_MAX);
+
+ BIND_ENUM_CONSTANT(ARRAY_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_MAX);
+
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
+
+ BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
+ BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
+ BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
+ BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP);
+ BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
+ BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
+ BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
+ BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
+
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+
+ BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
+ BIND_ENUM_CONSTANT(LIGHT_OMNI);
+ BIND_ENUM_CONSTANT(LIGHT_SPOT);
+
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_CONTACT_SHADOW_SIZE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
+
+ BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE);
+ BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE);
+ BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
+
+ BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS);
+ BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
+ BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
+
+ BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
+ BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
+ BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
+ BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X);
+
+ BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D);
+ BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D_NO_SAMPLING);
+ BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D);
+ BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D_NO_EFFECTS);
+
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
+
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
+
+ BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED);
+ BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
+ BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
+ BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS);
+
+ BIND_ENUM_CONSTANT(INSTANCE_NONE);
+ BIND_ENUM_CONSTANT(INSTANCE_MESH);
+ BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
+ BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE);
+ BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
+ BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
+ BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
+ BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
+ BIND_ENUM_CONSTANT(INSTANCE_MAX);
+ BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
+
+ BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
+ BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
+ BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
+
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MASK);
+
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF3);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF7);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF9);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
+
+ BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
+ BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
+ BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
+
+ BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME);
+ BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME);
+ BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
+ BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL);
+ BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED);
+ BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED);
+ BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED);
+
+ BIND_ENUM_CONSTANT(FEATURE_SHADERS);
+ BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
+
+ ADD_SIGNAL(MethodInfo("frame_drawn_in_thread"));
}
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 1cc097f50e..c4b1583009 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -60,7 +60,7 @@ protected:
RID white_texture;
RID test_material;
- Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb);
+ Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb);
static VisualServer *(*create_func)();
static void _bind_methods();
@@ -137,6 +137,7 @@ public:
};
virtual void texture_debug_usage(List<TextureInfo> *r_info) = 0;
+ Array _texture_debug_usage_bind();
virtual void textures_keep_original(bool p_enable) = 0;
@@ -160,6 +161,7 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
virtual String shader_get_code(RID p_shader) const = 0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
+ Array _shader_get_param_list_bind(RID p_shader) const;
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
@@ -225,6 +227,7 @@ public:
ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
+ ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
@@ -244,7 +247,7 @@ public:
virtual RID mesh_create() = 0;
virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
@@ -257,6 +260,8 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0;
virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
+ virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0;
+
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
@@ -272,15 +277,16 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
+ Array _mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
virtual void mesh_clear(RID p_mesh) = 0;
@@ -308,7 +314,7 @@ public:
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
@@ -354,6 +360,7 @@ public:
enum LightParam {
LIGHT_PARAM_ENERGY,
+ LIGHT_PARAM_INDIRECT_ENERGY,
LIGHT_PARAM_SPECULAR,
LIGHT_PARAM_RANGE,
LIGHT_PARAM_ATTENUATION,
@@ -370,7 +377,9 @@ public:
LIGHT_PARAM_MAX
};
- virtual RID light_create(LightType p_type) = 0;
+ virtual RID directional_light_create() = 0;
+ virtual RID omni_light_create() = 0;
+ virtual RID spot_light_create() = 0;
virtual void light_set_color(RID p_light, const Color &p_color) = 0;
virtual void light_set_param(RID p_light, LightParam p_param, float p_value) = 0;
@@ -441,8 +450,8 @@ public:
virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0;
+ virtual AABB gi_probe_get_bounds(RID p_probe) const = 0;
virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
@@ -485,7 +494,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
- virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
@@ -504,7 +513,7 @@ public:
virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
- virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
+ virtual AABB particles_get_current_aabb(RID p_particles) = 0;
virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; //this is only used for 2D, in 3D it's automatic
@@ -675,7 +684,21 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0;
+
+ enum EnvironmentSSAOQuality {
+ ENV_SSAO_QUALITY_LOW,
+ ENV_SSAO_QUALITY_MEDIUM,
+ ENV_SSAO_QUALITY_HIGH,
+ };
+
+ enum EnvironmentSSAOBlur {
+ ENV_SSAO_BLUR_DISABLED,
+ ENV_SSAO_BLUR_1x1,
+ ENV_SSAO_BLUR_2x2,
+ ENV_SSAO_BLUR_3x3,
+ };
+
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
@@ -730,13 +753,15 @@ public:
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
+ virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
+
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const = 0;
+ virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;
@@ -791,7 +816,7 @@ public:
virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0;
- virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = true) = 0;
+ virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false) = 0;
virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0;
@@ -941,18 +966,29 @@ public:
};
// make variant understand the enums
-
VARIANT_ENUM_CAST(VisualServer::CubeMapSide);
VARIANT_ENUM_CAST(VisualServer::TextureFlags);
VARIANT_ENUM_CAST(VisualServer::ShaderMode);
VARIANT_ENUM_CAST(VisualServer::ArrayType);
VARIANT_ENUM_CAST(VisualServer::ArrayFormat);
VARIANT_ENUM_CAST(VisualServer::PrimitiveType);
+VARIANT_ENUM_CAST(VisualServer::BlendShapeMode);
VARIANT_ENUM_CAST(VisualServer::LightType);
VARIANT_ENUM_CAST(VisualServer::LightParam);
+VARIANT_ENUM_CAST(VisualServer::ViewportUpdateMode);
+VARIANT_ENUM_CAST(VisualServer::ViewportClearMode);
+VARIANT_ENUM_CAST(VisualServer::ViewportMSAA);
+VARIANT_ENUM_CAST(VisualServer::ViewportUsage);
+VARIANT_ENUM_CAST(VisualServer::ViewportRenderInfo);
+VARIANT_ENUM_CAST(VisualServer::ViewportDebugDraw);
VARIANT_ENUM_CAST(VisualServer::ScenarioDebugMode);
VARIANT_ENUM_CAST(VisualServer::InstanceType);
+VARIANT_ENUM_CAST(VisualServer::NinePatchAxisMode);
+VARIANT_ENUM_CAST(VisualServer::CanvasLightMode);
+VARIANT_ENUM_CAST(VisualServer::CanvasLightShadowFilter);
+VARIANT_ENUM_CAST(VisualServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(VisualServer::RenderInfo);
+VARIANT_ENUM_CAST(VisualServer::Features);
//typedef VisualServer VS; // makes it easier to use
#define VS VisualServer