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-rw-r--r--servers/audio/audio_driver_dummy.cpp2
-rw-r--r--servers/audio_server.cpp2
-rw-r--r--servers/physics/space_sw.cpp2
-rw-r--r--servers/physics/space_sw.h2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp2
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h2
-rw-r--r--servers/physics_2d/space_2d_sw.cpp2
-rw-r--r--servers/physics_2d/space_2d_sw.h2
-rw-r--r--servers/visual/shader_types.cpp3
-rw-r--r--servers/visual/visual_server_raster.cpp2
-rw-r--r--servers/visual/visual_server_scene.h1
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp2
-rw-r--r--servers/visual_server.cpp18
13 files changed, 26 insertions, 16 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index e20990cdce..0f15b43b41 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "audio_driver_dummy.h"
-#include "project_settings.h"
#include "os/os.h"
+#include "project_settings.h"
Error AudioDriverDummy::init() {
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 253bf6e2ee..5303aea6d0 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_server.h"
-#include "project_settings.h"
#include "io/resource_loader.h"
#include "os/file_access.h"
#include "os/os.h"
+#include "project_settings.h"
#include "servers/audio/effects/audio_effect_compressor.h"
#ifdef TOOLS_ENABLED
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 9e84fce000..5679fc8f60 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "space_sw.h"
#include "collision_solver_sw.h"
-#include "project_settings.h"
#include "physics_server_sw.h"
+#include "project_settings.h"
_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_collision_layer, uint32_t p_type_mask) {
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 6c6c433230..dc7799d992 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -36,8 +36,8 @@
#include "body_sw.h"
#include "broad_phase_sw.h"
#include "collision_object_sw.h"
-#include "project_settings.h"
#include "hash_map.h"
+#include "project_settings.h"
#include "typedefs.h"
class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 6eb1106de8..c20d0d14a2 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -31,8 +31,8 @@
#include "broad_phase_2d_basic.h"
#include "broad_phase_2d_hash_grid.h"
#include "collision_solver_2d_sw.h"
-#include "project_settings.h"
#include "os/os.h"
+#include "project_settings.h"
#include "script_language.h"
RID Physics2DServerSW::shape_create(ShapeType p_shape) {
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 5b00416b61..8b6609d119 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -31,8 +31,8 @@
#define PHYSICS2DSERVERWRAPMT_H
#include "command_queue_mt.h"
-#include "project_settings.h"
#include "os/thread.h"
+#include "project_settings.h"
#include "servers/physics_2d_server.h"
#ifdef DEBUG_SYNC
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index c407a17bc6..a17d1f6a12 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -553,7 +553,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
const CollisionObject2DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_one_way_collision(j)) {
+ if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
cbk.valid_depth = p_margin; //only valid depth is the collision margin
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index c5bdfa3323..4bd81c054f 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -36,8 +36,8 @@
#include "body_pair_2d_sw.h"
#include "broad_phase_2d_sw.h"
#include "collision_object_2d_sw.h"
-#include "project_settings.h"
#include "hash_map.h"
+#include "project_settings.h"
#include "typedefs.h"
class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 599a6419a7..3de0841f2a 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -66,6 +66,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["POINT_SIZE"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INSTANCE_ID"] = ShaderLanguage::TYPE_INT;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INSTANCE_CUSTOM"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT;
//builtins
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
@@ -147,6 +148,8 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform");
shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("vertex_lighting");
+
/************ CANVAS ITEM **************************/
shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC2;
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index da6174cd5c..f17411f11a 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "visual_server_raster.h"
#include "default_mouse_cursor.xpm"
-#include "project_settings.h"
#include "io/marshalls.h"
#include "os/os.h"
+#include "project_settings.h"
#include "sort.h"
#include "visual_server_canvas.h"
#include "visual_server_global.h"
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index d13c24ae24..168dfddfd4 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -36,7 +36,6 @@
#include "geometry.h"
#include "octree.h"
#include "os/semaphore.h"
-#include "os/semaphore.h"
#include "os/thread.h"
#include "self_list.h"
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index bdd41b0a57..525e3dc2f9 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -27,8 +27,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_wrap_mt.h"
-#include "project_settings.h"
#include "os/os.h"
+#include "project_settings.h"
void VisualServerWrapMT::thread_exit() {
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index fc274fa8e1..080e538cbf 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1475,14 +1475,14 @@ Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
- ClassDB::bind_method(D_METHOD("texture_create_from_image"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("texture_create_from_image", "image:Image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
//ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
//ClassDB::bind_method(D_METHOD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
//ClassDB::bind_method(D_METHOD("texture_get_rect"),&VisualServer::texture_get_rect );
- ClassDB::bind_method(D_METHOD("texture_set_flags"), &VisualServer::texture_set_flags);
- ClassDB::bind_method(D_METHOD("texture_get_flags"), &VisualServer::texture_get_flags);
- ClassDB::bind_method(D_METHOD("texture_get_width"), &VisualServer::texture_get_width);
- ClassDB::bind_method(D_METHOD("texture_get_height"), &VisualServer::texture_get_height);
+ ClassDB::bind_method(D_METHOD("texture_set_flags", "texture"), &VisualServer::texture_set_flags);
+ ClassDB::bind_method(D_METHOD("texture_get_flags", "texture", "flags"), &VisualServer::texture_get_flags);
+ ClassDB::bind_method(D_METHOD("texture_get_width", "texture"), &VisualServer::texture_get_width);
+ ClassDB::bind_method(D_METHOD("texture_get_height", "texture"), &VisualServer::texture_get_height);
ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
}
@@ -1592,6 +1592,14 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true);
GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false);
+ GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx", true);
+ GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx.mobile", false);
+
+ GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
+ GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);
+
+ GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
+ GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno");
}
VisualServer::~VisualServer() {