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-rw-r--r--servers/rendering/rasterizer_dummy.h2
-rw-r--r--servers/rendering/renderer_canvas_cull.h2
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp5
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp6
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp6
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_environment_rd.h3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp11
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h5
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp34
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp22
-rw-r--r--servers/rendering/renderer_rd/shaders/gi.glsl4
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl2
-rw-r--r--servers/rendering/renderer_scene.h2
-rw-r--r--servers/rendering/renderer_scene_cull.h4
-rw-r--r--servers/rendering/renderer_scene_render.h2
-rw-r--r--servers/rendering/renderer_viewport.h6
-rw-r--r--servers/rendering/rendering_server_default.cpp2
-rw-r--r--servers/rendering/rendering_server_default.h2
-rw-r--r--servers/rendering/shader_language.cpp12
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/rendering_server.h4
28 files changed, 50 insertions, 113 deletions
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index f95221c05b..7821210284 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -103,7 +103,7 @@ public:
void environment_set_bg_color(RID p_env, const Color &p_color) override {}
void environment_set_bg_energy(RID p_env, float p_energy) override {}
void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override {}
+ void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {}
void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override {}
void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index 5e343dcf02..a2fdf95c76 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -315,4 +315,4 @@ public:
~RendererCanvasCull();
};
-#endif // VISUALSERVERCANVAS_H
+#endif // RENDERING_SERVER_CANVAS_CULL_H
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 236eb5e596..c69408a30b 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -1400,6 +1400,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.25;
ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.25;
+ ssao.gather_push_constant.radius = p_settings.radius;
float radius_near_limit = (p_settings.radius * 1.2f);
if (p_settings.quality <= RS::ENV_SSAO_QUALITY_LOW) {
radius_near_limit *= 1.50f;
@@ -1407,12 +1408,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
ssao.gather_push_constant.radius *= 0.8f;
}
- if (p_settings.half_size) {
- ssao.gather_push_constant.radius *= 0.5f;
- }
}
radius_near_limit /= tan_half_fov_y;
- ssao.gather_push_constant.radius = p_settings.radius;
ssao.gather_push_constant.intensity = p_settings.intensity;
ssao.gather_push_constant.shadow_power = p_settings.power;
ssao.gather_push_constant.shadow_clamp = 0.98;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 2377702738..6a3b9726da 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -753,12 +753,6 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_render_data->environment);
scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_render_data->environment);
- Color ao_color = environment_get_ao_color(p_render_data->environment).to_linear();
- scene_state.ubo.ao_color[0] = ao_color.r;
- scene_state.ubo.ao_color[1] = ao_color.g;
- scene_state.ubo.ao_color[2] = ao_color.b;
- scene_state.ubo.ao_color[3] = ao_color.a;
-
scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_render_data->environment);
scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 676f633d33..ff3d2fc6cb 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -257,8 +257,6 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float roughness_limiter_limit;
uint32_t roughness_limiter_pad[2];
- float ao_color[4];
-
float sdf_to_bounds[16];
int32_t sdf_offset[3];
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 75de2f6fbd..6937df85fb 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1633,12 +1633,6 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_render_data->environment);
scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_render_data->environment);
- Color ao_color = environment_get_ao_color(p_render_data->environment).to_linear();
- scene_state.ubo.ao_color[0] = ao_color.r;
- scene_state.ubo.ao_color[1] = ao_color.g;
- scene_state.ubo.ao_color[2] = ao_color.b;
- scene_state.ubo.ao_color[3] = ao_color.a;
-
scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_render_data->environment);
scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 38f80c5347..36a92e1464 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -294,8 +294,6 @@ protected:
float roughness_limiter_limit;
uint32_t roughness_limiter_pad[2];
- float ao_color[4];
-
// Fog
uint32_t fog_enabled;
float fog_density;
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
index d631cb4bac..bb7fbbcdc2 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
@@ -32,13 +32,12 @@
uint64_t RendererSceneEnvironmentRD::auto_exposure_counter = 2;
-void RendererSceneEnvironmentRD::set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) {
+void RendererSceneEnvironmentRD::set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
ambient_light = p_color;
ambient_source = p_ambient;
ambient_light_energy = p_energy;
ambient_sky_contribution = p_sky_contribution;
reflection_source = p_reflection_source;
- ao_color = p_ao_color;
}
void RendererSceneEnvironmentRD::set_tonemap(RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
index 992c4bf471..bc47abbff5 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
@@ -52,7 +52,6 @@ public:
float ambient_light_energy = 1.0;
float ambient_sky_contribution = 1.0;
RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG;
- Color ao_color;
/// Tonemap
@@ -142,7 +141,7 @@ public:
bool use_1d_color_correction = false;
RID color_correction = RID();
- void set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color);
+ void set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source);
void set_tonemap(RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
void set_glow(bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
void set_sdfgi(bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index ecc560fc5d..ea73dbf26e 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -3121,7 +3121,6 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(rb == nullptr);
- RendererSceneEnvironmentRD *env = p_scene_render->environment_owner.get_or_null(p_environment);
if (rb->ambient_buffer.is_null() || rb->gi.using_half_size_gi != half_resolution) {
if (rb->ambient_buffer.is_valid()) {
@@ -3160,16 +3159,6 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
bool use_sdfgi = rb->sdfgi != nullptr;
bool use_voxel_gi_instances = push_constant.max_voxel_gi_instances > 0;
- if (env) {
- push_constant.ao_color[0] = env->ao_color.r;
- push_constant.ao_color[1] = env->ao_color.g;
- push_constant.ao_color[2] = env->ao_color.b;
- } else {
- push_constant.ao_color[0] = 0;
- push_constant.ao_color[1] = 0;
- push_constant.ao_color[2] = 0;
- }
-
push_constant.cam_rotation[0] = p_transform.basis[0][0];
push_constant.cam_rotation[1] = p_transform.basis[1][0];
push_constant.cam_rotation[2] = p_transform.basis[2][0];
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index 5bd41a104e..9f6fc8a9b7 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -623,12 +623,11 @@ public:
float z_far;
float proj_info[4];
- float ao_color[3];
- uint32_t max_voxel_gi_instances;
+ uint32_t max_voxel_gi_instances;
uint32_t high_quality_vct;
uint32_t orthogonal;
- uint32_t pad[2];
+ uint32_t pad;
float cam_rotation[12];
};
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index a1c2f4f49c..bd8e950e70 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -205,10 +205,10 @@ void RendererSceneRenderRD::environment_set_canvas_max_layer(RID p_env, int p_ma
env->canvas_max_layer = p_max_layer;
}
-void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) {
+void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
- env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source, p_ao_color);
+ env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source);
}
RS::EnvironmentBG RendererSceneRenderRD::environment_get_background(RID p_env) const {
@@ -283,12 +283,6 @@ RS::EnvironmentReflectionSource RendererSceneRenderRD::environment_get_reflectio
return env->reflection_source;
}
-Color RendererSceneRenderRD::environment_get_ao_color(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, Color());
- return env->ao_color;
-}
-
void RendererSceneRenderRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index fa80b84cfe..d74848f0af 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -873,7 +873,7 @@ public:
virtual void environment_set_bg_color(RID p_env, const Color &p_color) override;
virtual void environment_set_bg_energy(RID p_env, float p_energy) override;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override;
virtual RS::EnvironmentBG environment_get_background(RID p_env) const override;
RID environment_get_sky(RID p_env) const;
@@ -887,7 +887,6 @@ public:
float environment_get_ambient_light_energy(RID p_env) const;
float environment_get_ambient_sky_contribution(RID p_env) const;
RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const;
- Color environment_get_ao_color(RID p_env) const;
virtual bool is_environment(RID p_env) const override;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 7925e735a0..5814c164cc 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -1036,11 +1036,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
SkyShaderData *shader_data = nullptr;
- RS::EnvironmentBG background = p_env->background;
-
- if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
- // !BAS! Possibly silently fail here, we now get error spam when you select sky as the background but haven't setup the sky yet.
- ERR_FAIL_COND(!sky);
+ if (sky) {
sky_material = sky_get_material(p_env->sky);
if (sky_material.is_valid()) {
@@ -1060,9 +1056,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
shader_data = material->shader_data;
ERR_FAIL_COND(!shader_data);
- }
- if (sky) {
// Invalidate supbass buffers if screen size changes
if (sky->screen_size != p_screen_size) {
sky->screen_size = p_screen_size;
@@ -1371,7 +1365,6 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
Sky *sky = get_sky(p_env->sky);
- ERR_FAIL_COND(!sky);
SkyMaterialData *material = nullptr;
RID sky_material;
@@ -1483,27 +1476,17 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
SkyMaterialData *material = nullptr;
RID sky_material;
- RS::EnvironmentBG background = p_env->background;
-
- if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
- ERR_FAIL_COND(!sky);
- sky_material = sky_get_material(p_env->sky);
-
- if (sky_material.is_valid()) {
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
- if (!material || !material->shader_data->valid) {
- material = nullptr;
- }
- }
+ sky_material = sky_get_material(p_env->sky);
- if (!material) {
- sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ if (sky_material.is_valid()) {
+ material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ if (!material || !material->shader_data->valid) {
+ material = nullptr;
}
}
- if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) {
- sky_material = sky_scene_state.fog_material;
+ if (!material) {
+ sky_material = sky_shader.default_material;
material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
}
@@ -1572,7 +1555,6 @@ void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironme
ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
Sky *sky = get_sky(p_env->sky);
- ERR_FAIL_COND(!sky);
SkyMaterialData *material = nullptr;
RID sky_material;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 771be4bb3d..45d3b3f09f 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -2715,8 +2715,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
p_textures[k++] = rd_texture;
}
} else {
- p_textures[k] = rd_texture;
- ++k;
+ p_textures[k++] = rd_texture;
}
} else {
bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index 2f4671785a..4c26941dae 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -1230,22 +1230,24 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
code += ", ";
}
String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (is_texture_func && i == 1 && (onode->arguments[i]->type == SL::Node::TYPE_VARIABLE || onode->arguments[i]->type == SL::Node::TYPE_OPERATOR)) {
+ if (is_texture_func && i == 1) {
//need to map from texture to sampler in order to sample
StringName texture_uniform;
bool correct_texture_uniform = false;
- if (onode->arguments[i]->type == SL::Node::TYPE_VARIABLE) {
- const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]);
- texture_uniform = varnode->name;
- correct_texture_uniform = true;
- } else { // array indexing operator handling
- const SL::OperatorNode *opnode = static_cast<const SL::OperatorNode *>(onode->arguments[i]);
- if (opnode->op == SL::Operator::OP_INDEX && opnode->arguments[0]->type == SL::Node::TYPE_ARRAY) {
- const SL::ArrayNode *anode = static_cast<const SL::ArrayNode *>(opnode->arguments[0]);
+ switch (onode->arguments[i]->type) {
+ case SL::Node::TYPE_VARIABLE: {
+ const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]);
+ texture_uniform = varnode->name;
+ correct_texture_uniform = true;
+ } break;
+ case SL::Node::TYPE_ARRAY: {
+ const SL::ArrayNode *anode = static_cast<const SL::ArrayNode *>(onode->arguments[i]);
texture_uniform = anode->name;
correct_texture_uniform = true;
- }
+ } break;
+ default:
+ break;
}
if (correct_texture_uniform) {
diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl
index 60c881881d..5528ea3659 100644
--- a/servers/rendering/renderer_rd/shaders/gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/gi.glsl
@@ -97,12 +97,10 @@ layout(push_constant, binding = 0, std430) uniform Params {
vec4 proj_info;
- vec3 ao_color;
uint max_voxel_gi_instances;
-
bool high_quality_vct;
bool orthogonal;
- uint pad[2];
+ uint pad;
mat3x4 cam_rotation;
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index b53bf6a6d4..b943d81784 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -209,8 +209,6 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
float roughness_limiter_limit;
uvec2 roughness_limiter_pad;
- vec4 ao_color;
-
mat4 sdf_to_bounds;
ivec3 sdf_offset;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
index dd8879acb4..eb8fb49598 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -170,8 +170,6 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
mediump float roughness_limiter_limit;
uvec2 roughness_limiter_pad;
- mediump vec4 ao_color;
-
bool fog_enabled;
highp float fog_density;
highp float fog_height;
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index 972637d183..5961f59b6f 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -126,7 +126,7 @@ public:
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) = 0;
virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 96fe6ce25c..905d0eb558 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -1078,7 +1078,7 @@ public:
PASS2(environment_set_bg_color, RID, const Color &)
PASS2(environment_set_bg_energy, RID, float)
PASS2(environment_set_canvas_max_layer, RID, int)
- PASS7(environment_set_ambient_light, RID, const Color &, RS::EnvironmentAmbientSource, float, float, RS::EnvironmentReflectionSource, const Color &)
+ PASS6(environment_set_ambient_light, RID, const Color &, RS::EnvironmentAmbientSource, float, float, RS::EnvironmentReflectionSource)
PASS6(environment_set_ssr, RID, bool, int, float, float, float)
PASS1(environment_set_ssr_roughness_quality, RS::EnvironmentSSRRoughnessQuality)
@@ -1158,4 +1158,4 @@ public:
virtual ~RendererSceneCull();
};
-#endif // VISUALSERVERSCENE_H
+#endif // RENDERING_SERVER_SCENE_CULL_H
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 2000afa0d3..60ba355c03 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -113,7 +113,7 @@ public:
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) = 0;
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index f6095e18d7..41d818cf99 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISUALSERVERVIEWPORT_H
-#define VISUALSERVERVIEWPORT_H
+#ifndef RENDERER_VIEWPORT_H
+#define RENDERER_VIEWPORT_H
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
@@ -282,4 +282,4 @@ public:
virtual ~RendererViewport() {}
};
-#endif // VISUALSERVERVIEWPORT_H
+#endif // RENDERER_VIEWPORT_H
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 62390f9d4d..107c9f8040 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -38,7 +38,7 @@
#include "renderer_scene_cull.h"
#include "rendering_server_globals.h"
-// careful, these may run in different threads than the visual server
+// careful, these may run in different threads than the rendering server
int RenderingServerDefault::changes = 0;
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 56e79b62f2..49ade3c6a1 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -608,7 +608,7 @@ public:
FUNC2(environment_set_bg_color, RID, const Color &)
FUNC2(environment_set_bg_energy, RID, float)
FUNC2(environment_set_canvas_max_layer, RID, int)
- FUNC7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &)
+ FUNC6(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource)
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index f4de887912..713d927c50 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4626,8 +4626,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
- if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
- _set_error("Only integer expressions are allowed for indexing");
+ if (index_expression->get_array_size() != 0 || (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT)) {
+ _set_error("Only integer expressions are allowed for indexing.");
return nullptr;
}
@@ -5050,8 +5050,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
- if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
- _set_error("Only integer expressions are allowed for indexing");
+ if (index_expression->get_array_size() != 0 || (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT)) {
+ _set_error("Only integer expressions are allowed for indexing.");
return nullptr;
}
@@ -5096,8 +5096,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
- if (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT) {
- _set_error("Only integer datatypes are allowed for indexing");
+ if (index->get_array_size() != 0 || (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT)) {
+ _set_error("Only integer expressions are allowed for indexing.");
return nullptr;
}
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 847f29f6ba..93919a5ec6 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2298,7 +2298,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy);
ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
- ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color()));
+ ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG));
ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow);
ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 579f8abbe6..2dffa6bc75 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -961,7 +961,7 @@ public:
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, EnvironmentAmbientSource p_ambient = ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, EnvironmentReflectionSource p_reflection_source = ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, EnvironmentAmbientSource p_ambient = ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, EnvironmentReflectionSource p_reflection_source = ENV_REFLECTION_SOURCE_BG) = 0;
enum EnvironmentGlowBlendMode {
ENV_GLOW_BLEND_MODE_ADDITIVE,
@@ -1416,7 +1416,7 @@ public:
/* FREE */
- virtual void free(RID p_rid) = 0; ///< free RIDs associated with the visual server
+ virtual void free(RID p_rid) = 0; ///< free RIDs associated with the rendering server
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) = 0;