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-rw-r--r--servers/audio/audio_rb_resampler.cpp32
-rw-r--r--servers/audio/audio_stream.cpp7
-rw-r--r--servers/audio/effects/audio_effect_record.cpp63
-rw-r--r--servers/audio/effects/audio_effect_record.h4
-rw-r--r--servers/audio_server.cpp33
-rw-r--r--servers/audio_server.h6
-rw-r--r--servers/physics/body_sw.cpp4
-rw-r--r--servers/physics/collision_object_sw.h4
-rw-r--r--servers/physics/physics_server_sw.h3
-rw-r--r--servers/physics_2d/body_2d_sw.cpp4
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h4
-rw-r--r--servers/physics_server.h3
-rw-r--r--servers/visual/rasterizer.h4
-rw-r--r--servers/visual/shader_language.cpp14
-rw-r--r--servers/visual/shader_language.h2
-rw-r--r--servers/visual/shader_types.cpp5
-rw-r--r--servers/visual/visual_server_canvas.cpp24
-rw-r--r--servers/visual/visual_server_raster.h2
-rw-r--r--servers/visual/visual_server_scene.cpp11
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.cpp4
-rw-r--r--servers/visual_server.h4
22 files changed, 168 insertions, 71 deletions
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index 84a87de2e2..d9b3579812 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -79,53 +79,27 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
p_dest[i] = AudioFrame(v0, v1);
}
- // For now, channels higher than stereo are almost ignored
+ // This will probably never be used, but added anyway
if (C == 4) {
- // FIXME: v2 and v3 are not being used (thus were commented out to prevent
- // compilation warnings, but they should likely be uncommented *and* used).
- // See also C == 6 with similar issues.
float v0 = rb[(pos << 2) + 0];
float v1 = rb[(pos << 2) + 1];
- /*
- float v2 = rb[(pos << 2) + 2];
- float v3 = rb[(pos << 2) + 3];
- */
float v0n = rb[(pos_next << 2) + 0];
float v1n = rb[(pos_next << 2) + 1];
- /*
- float v2n = rb[(pos_next << 2) + 2];
- float v3n = rb[(pos_next << 2) + 3];
- */
-
v0 += (v0n - v0) * frac;
v1 += (v1n - v1) * frac;
- /*
- v2 += (v2n - v2) * frac;
- v3 += (v3n - v3) * frac;
- */
p_dest[i] = AudioFrame(v0, v1);
}
if (C == 6) {
- // FIXME: Lot of unused assignments here, but it seems like intermediate calculations
- // should be done as for C == 2 (C == 4 also has some unused assignments).
float v0 = rb[(pos * 6) + 0];
float v1 = rb[(pos * 6) + 1];
- /*
- float v2 = rb[(pos * 6) + 2];
- float v3 = rb[(pos * 6) + 3];
- float v4 = rb[(pos * 6) + 4];
- float v5 = rb[(pos * 6) + 5];
float v0n = rb[(pos_next * 6) + 0];
float v1n = rb[(pos_next * 6) + 1];
- float v2n = rb[(pos_next * 6) + 2];
- float v3n = rb[(pos_next * 6) + 3];
- float v4n = rb[(pos_next * 6) + 4];
- float v5n = rb[(pos_next * 6) + 5];
- */
+ v0 += (v0n - v0) * frac;
+ v1 += (v1n - v1) * frac;
p_dest[i] = AudioFrame(v0, v1);
}
}
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 02a0bed964..21073a1cd1 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -30,6 +30,7 @@
#include "audio_stream.h"
#include "core/os/os.h"
+#include "core/project_settings.h"
//////////////////////////////
@@ -184,6 +185,12 @@ float AudioStreamPlaybackMicrophone::get_stream_sampling_rate() {
}
void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
+
+ if (!GLOBAL_GET("audio/enable_audio_input")) {
+ WARN_PRINTS("Need to enable Project settings > Audio > Enable Audio Input option to use capturing.");
+ return;
+ }
+
input_ofs = 0;
AudioDriver::get_singleton()->capture_start();
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index a0094f66b8..5a583243ca 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -44,20 +44,25 @@ void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFra
}
}
+void AudioEffectRecordInstance::_update_buffer() {
+ //Case: Frames are remaining in the buffer
+ while (ring_buffer_read_pos < ring_buffer_pos) {
+ //Read from the buffer into recording_data
+ _io_store_buffer();
+ }
+}
+
+void AudioEffectRecordInstance::_update(void *userdata) {
+ AudioEffectRecordInstance *ins = (AudioEffectRecordInstance *)userdata;
+ ins->_update_buffer();
+}
+
bool AudioEffectRecordInstance::process_silence() const {
return true;
}
void AudioEffectRecordInstance::_io_thread_process() {
-
- //Reset recorder status
thread_active = true;
- ring_buffer_pos = 0;
- ring_buffer_read_pos = 0;
-
- //We start a new recording
- recording_data.resize(0); //Clear data completely and reset length
- is_recording = true;
while (is_recording) {
//Check: The current recording has been requested to stop
@@ -65,13 +70,9 @@ void AudioEffectRecordInstance::_io_thread_process() {
is_recording = false;
}
- //Case: Frames are remaining in the buffer
- if (ring_buffer_read_pos < ring_buffer_pos) {
- //Read from the buffer into recording_data
- _io_store_buffer();
- }
- //Case: The buffer is empty
- else if (is_recording) {
+ _update_buffer();
+
+ if (is_recording) {
//Wait to avoid too much busy-wait
OS::get_singleton()->delay_usec(500);
}
@@ -103,7 +104,35 @@ void AudioEffectRecordInstance::_thread_callback(void *_instance) {
}
void AudioEffectRecordInstance::init() {
+ //Reset recorder status
+ ring_buffer_pos = 0;
+ ring_buffer_read_pos = 0;
+
+ //We start a new recording
+ recording_data.resize(0); //Clear data completely and reset length
+ is_recording = true;
+
+#ifdef NO_THREADS
+ AudioServer::get_singleton()->add_update_callback(&AudioEffectRecordInstance::_update, this);
+#else
io_thread = Thread::create(_thread_callback, this);
+#endif
+}
+
+void AudioEffectRecordInstance::finish() {
+
+#ifdef NO_THREADS
+ AudioServer::get_singleton()->remove_update_callback(&AudioEffectRecordInstance::_update, this);
+#else
+ if (thread_active) {
+ Thread::wait_to_finish(io_thread);
+ }
+#endif
+}
+
+AudioEffectRecordInstance::~AudioEffectRecordInstance() {
+
+ finish();
}
Ref<AudioEffectInstance> AudioEffectRecord::instance() {
@@ -145,8 +174,8 @@ Ref<AudioEffectInstance> AudioEffectRecord::instance() {
void AudioEffectRecord::ensure_thread_stopped() {
recording_active = false;
- if (current_instance != 0 && current_instance->thread_active) {
- Thread::wait_to_finish(current_instance->io_thread);
+ if (current_instance != 0) {
+ current_instance->finish();
}
}
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index 4b8ee2bcdd..c5e4866f17 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -62,14 +62,18 @@ class AudioEffectRecordInstance : public AudioEffectInstance {
void _io_store_buffer();
static void _thread_callback(void *_instance);
void _init_recording();
+ void _update_buffer();
+ static void _update(void *userdata);
public:
void init();
+ void finish();
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
virtual bool process_silence() const;
AudioEffectRecordInstance() :
thread_active(false) {}
+ ~AudioEffectRecordInstance();
};
class AudioEffectRecord : public AudioEffect {
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 6fd996c3d3..0073f9e149 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -172,6 +172,7 @@ int AudioDriverManager::get_driver_count() {
}
void AudioDriverManager::initialize(int p_driver) {
+ GLOBAL_DEF_RST("audio/enable_audio_input", false);
int failed_driver = -1;
// Check if there is a selected driver
@@ -737,6 +738,12 @@ float AudioServer::get_bus_volume_db(int p_bus) const {
return buses[p_bus]->volume_db;
}
+int AudioServer::get_bus_channels(int p_bus) const {
+
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), 0);
+ return buses[p_bus]->channels.size();
+}
+
void AudioServer::set_bus_send(int p_bus, const StringName &p_send) {
ERR_FAIL_INDEX(p_bus, buses.size());
@@ -1021,6 +1028,11 @@ void AudioServer::update() {
AudioDriver::get_singleton()->reset_profiling_time();
prof_time = 0;
#endif
+
+ for (Set<CallbackItem>::Element *E = update_callbacks.front(); E; E = E->next()) {
+
+ E->get().callback(E->get().userdata);
+ }
}
void AudioServer::load_default_bus_layout() {
@@ -1146,6 +1158,25 @@ void AudioServer::remove_callback(AudioCallback p_callback, void *p_userdata) {
unlock();
}
+void AudioServer::add_update_callback(AudioCallback p_callback, void *p_userdata) {
+ lock();
+ CallbackItem ci;
+ ci.callback = p_callback;
+ ci.userdata = p_userdata;
+ update_callbacks.insert(ci);
+ unlock();
+}
+
+void AudioServer::remove_update_callback(AudioCallback p_callback, void *p_userdata) {
+
+ lock();
+ CallbackItem ci;
+ ci.callback = p_callback;
+ ci.userdata = p_userdata;
+ update_callbacks.erase(ci);
+ unlock();
+}
+
void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {
ERR_FAIL_COND(p_bus_layout.is_null() || p_bus_layout->buses.size() == 0);
@@ -1267,6 +1298,8 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bus_name", "bus_idx"), &AudioServer::get_bus_name);
ClassDB::bind_method(D_METHOD("get_bus_index", "bus_name"), &AudioServer::get_bus_index);
+ ClassDB::bind_method(D_METHOD("get_bus_channels", "bus_idx"), &AudioServer::get_bus_channels);
+
ClassDB::bind_method(D_METHOD("set_bus_volume_db", "bus_idx", "volume_db"), &AudioServer::set_bus_volume_db);
ClassDB::bind_method(D_METHOD("get_bus_volume_db", "bus_idx"), &AudioServer::get_bus_volume_db);
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 52fa84e3e6..c389e4010f 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -263,6 +263,7 @@ private:
};
Set<CallbackItem> callbacks;
+ Set<CallbackItem> update_callbacks;
friend class AudioDriver;
void _driver_process(int p_frames, int32_t *p_buffer);
@@ -299,6 +300,8 @@ public:
String get_bus_name(int p_bus) const;
int get_bus_index(const StringName &p_bus_name) const;
+ int get_bus_channels(int p_bus) const;
+
void set_bus_volume_db(int p_bus, float p_volume_db);
float get_bus_volume_db(int p_bus) const;
@@ -359,6 +362,9 @@ public:
void add_callback(AudioCallback p_callback, void *p_userdata);
void remove_callback(AudioCallback p_callback, void *p_userdata);
+ void add_update_callback(AudioCallback p_callback, void *p_userdata);
+ void remove_update_callback(AudioCallback p_callback, void *p_userdata);
+
void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
Ref<AudioBusLayout> generate_bus_layout() const;
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 36511f78ce..74cb724bb3 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -87,6 +87,10 @@ void BodySW::update_inertias() {
for (int i = 0; i < get_shape_count(); i++) {
+ if (is_shape_disabled(i)) {
+ continue;
+ }
+
const ShapeSW *shape = get_shape(i);
real_t area = get_shape_area(i);
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index 993799ee10..dc482baccb 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -122,6 +122,10 @@ public:
void set_shape(int p_index, ShapeSW *p_shape);
void set_shape_transform(int p_index, const Transform &p_transform);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
+ _FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
+ CRASH_BAD_INDEX(p_index, shapes.size());
+ return shapes[p_index].disabled;
+ }
_FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; }
_FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
_FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index b3c61403aa..c361d00fcc 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -348,6 +348,9 @@ public:
virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable);
virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag);
+ virtual void generic_6dof_joint_set_precision(RID p_joint, int precision) {}
+ virtual int generic_6dof_joint_get_precision(RID p_joint) { return 0; }
+
virtual JointType joint_get_type(RID p_joint) const;
virtual void joint_set_solver_priority(RID p_joint, int p_priority);
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 52362386d2..475c9ba977 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -61,6 +61,10 @@ void Body2DSW::update_inertias() {
for (int i = 0; i < get_shape_count(); i++) {
+ if (is_shape_disabled(i)) {
+ continue;
+ }
+
const Shape2DSW *shape = get_shape(i);
real_t area = get_shape_aabb(i).get_area();
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index f256910f52..2bf8cba572 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -115,6 +115,10 @@ public:
void set_shape_metadata(int p_index, const Variant &p_metadata);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
+ _FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
+ CRASH_BAD_INDEX(p_index, shapes.size());
+ return shapes[p_index].disabled;
+ }
_FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const {
CRASH_BAD_INDEX(p_index, shapes.size());
return shapes[p_index].shape;
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 15b353f768..9fb5e958c3 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -734,6 +734,9 @@ public:
virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0;
virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) = 0;
+ virtual void generic_6dof_joint_set_precision(RID p_joint, int precision) = 0;
+ virtual int generic_6dof_joint_get_precision(RID p_joint) = 0;
+
/* QUERY API */
enum AreaBodyStatus {
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index f9beeb226c..f78b4aaf5f 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -62,7 +62,7 @@ public:
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
- virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
@@ -518,6 +518,8 @@ public:
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
virtual void particles_restart(RID p_particles) = 0;
+ virtual bool particles_is_inactive(RID p_particles) const = 0;
+
virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0;
virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 358ed8ca54..1acec7ccaf 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -131,7 +131,6 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_USAMPLER3D",
"TYPE_SAMPLERCUBE",
"INTERPOLATION_FLAT",
- "INTERPOLATION_NO_PERSPECTIVE",
"INTERPOLATION_SMOOTH",
"PRECISION_LOW",
"PRECISION_MID",
@@ -271,7 +270,6 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_USAMPLER3D, "usampler3D" },
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
{ TK_INTERPOLATION_FLAT, "flat" },
- { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" },
{ TK_INTERPOLATION_SMOOTH, "smooth" },
{ TK_PRECISION_LOW, "lowp" },
{ TK_PRECISION_MID, "mediump" },
@@ -759,7 +757,6 @@ bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
return (
p_type == TK_INTERPOLATION_FLAT ||
- p_type == TK_INTERPOLATION_NO_PERSPECTIVE ||
p_type == TK_INTERPOLATION_SMOOTH);
}
@@ -767,8 +764,6 @@ ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenT
if (p_type == TK_INTERPOLATION_FLAT)
return INTERPOLATION_FLAT;
- else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE)
- return INTERPOLATION_NO_PERSPECTIVE;
else
return INTERPOLATION_SMOOTH;
}
@@ -1220,6 +1215,15 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT4 && nb == TYPE_VEC4) {
valid = true;
ret_type = TYPE_MAT4;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) {
+ valid = true;
+ ret_type = TYPE_VEC2;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC3 && nb == TYPE_MAT3) {
+ valid = true;
+ ret_type = TYPE_VEC3;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC4 && nb == TYPE_MAT4) {
+ valid = true;
+ ret_type = TYPE_VEC4;
}
} break;
case OP_ASSIGN_BIT_AND:
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index b51106fad7..2d1851928e 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -80,7 +80,6 @@ public:
TK_TYPE_USAMPLER3D,
TK_TYPE_SAMPLERCUBE,
TK_INTERPOLATION_FLAT,
- TK_INTERPOLATION_NO_PERSPECTIVE,
TK_INTERPOLATION_SMOOTH,
TK_PRECISION_LOW,
TK_PRECISION_MID,
@@ -210,7 +209,6 @@ public:
enum DataInterpolation {
INTERPOLATION_FLAT,
- INTERPOLATION_NO_PERSPECTIVE,
INTERPOLATION_SMOOTH,
};
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index baafe2f8d0..b5e03b4826 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -86,6 +86,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2);
@@ -118,6 +119,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
@@ -126,6 +128,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
@@ -229,7 +232,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 74a05ce4e4..26fb3cc493 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -51,7 +51,7 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
}
}
-void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, Transform2D *r_extra_transforms, int &r_index) {
+void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, int &r_index) {
int child_item_count = p_canvas_item->child_items.size();
VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
for (int i = 0; i < child_item_count; i++) {
@@ -64,7 +64,7 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2
r_index++;
if (child_items[i]->sort_y)
- _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_extra_transforms, r_index);
+ _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_index);
}
}
@@ -100,7 +100,6 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
int child_item_count = ci->child_items.size();
Item **child_items = ci->child_items.ptrw();
- Transform2D *child_extra_transforms = NULL;
if (ci->clip) {
if (p_canvas_clip != NULL) {
@@ -118,14 +117,14 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (ci->ysort_children_count == -1) {
ci->ysort_children_count = 0;
- _collect_ysort_children(ci, Transform2D(), NULL, NULL, ci->ysort_children_count);
+ _collect_ysort_children(ci, Transform2D(), NULL, ci->ysort_children_count);
}
child_item_count = ci->ysort_children_count;
child_items = (Item **)alloca(child_item_count * sizeof(Item *));
int i = 0;
- _collect_ysort_children(ci, Transform2D(), child_items, child_extra_transforms, i);
+ _collect_ysort_children(ci, Transform2D(), child_items, i);
SortArray<Item *, ItemPtrSort> sorter;
sorter.sort(child_items, child_item_count);
@@ -336,7 +335,12 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
- item_owner->ysort_children_count = -1;
+
+ Item *ysort_owner = item_owner;
+ while (ysort_owner && ysort_owner->sort_y) {
+ item_owner->ysort_children_count = -1;
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
+ }
}
canvas_item->parent = RID();
@@ -359,7 +363,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *ysort_owner = item_owner;
while (ysort_owner && ysort_owner->sort_y) {
item_owner->ysort_children_count = -1;
- ysort_owner = canvas_item_owner.getornull(ysort_owner->parent);
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
}
} else {
@@ -1346,6 +1350,12 @@ bool VisualServerCanvas::free(RID p_rid) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
+
+ Item *ysort_owner = item_owner;
+ while (ysort_owner && ysort_owner->sort_y) {
+ item_owner->ysort_children_count = -1;
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
+ }
}
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index d37fe28ac6..f3a442be99 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -504,7 +504,7 @@ public:
BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
- BIND10(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, bool)
+ BIND11(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, float, bool)
BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 13de92f226..1deca7bc66 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1912,9 +1912,14 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
if (ins->base_type == VS::INSTANCE_PARTICLES) {
//particles visible? process them
- VSG::storage->particles_request_process(ins->base);
- //particles visible? request redraw
- VisualServerRaster::redraw_request();
+ if (VSG::storage->particles_is_inactive(ins->base)) {
+ //but if nothing is going on, don't do it.
+ keep = false;
+ } else {
+ VSG::storage->particles_request_process(ins->base);
+ //particles visible? request redraw
+ VisualServerRaster::redraw_request();
+ }
}
if (geom->lighting_dirty) {
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 1aeb2756ba..37f6323b8f 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -430,7 +430,7 @@ public:
FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
- FUNC10(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, bool)
+ FUNC11(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, float, bool)
FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index ca5271190c..34cc1cbd66 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -343,7 +343,7 @@ RID VisualServer::get_white_texture() {
#define SMALL_VEC2 Vector2(0.00001, 0.00001)
#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
-Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb) {
+Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
PoolVector<uint8_t>::Write vw = r_vertex_array.write();
@@ -1909,7 +1909,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "energy", "sky_contibution"), &VisualServer::environment_set_ambient_light, DEFVAL(1.0), DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("environment_set_dof_blur_near", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_near);
ClassDB::bind_method(D_METHOD("environment_set_dof_blur_far", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_far);
- ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "bicubic_upscale"), &VisualServer::environment_set_glow);
+ ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow);
ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap);
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment);
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 59eb43da97..ad2819a95a 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -61,7 +61,7 @@ protected:
RID white_texture;
RID test_material;
- Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb);
+ Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb);
static VisualServer *(*create_func)();
static void _bind_methods();
@@ -733,7 +733,7 @@ public:
GLOW_BLEND_MODE_SOFTLIGHT,
GLOW_BLEND_MODE_REPLACE,
};
- virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0;
enum EnvironmentToneMapper {
ENV_TONE_MAPPER_LINEAR,