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-rw-r--r--servers/extensions/physics_server_2d_extension.cpp2
-rw-r--r--servers/extensions/physics_server_2d_extension.h15
-rw-r--r--servers/extensions/physics_server_3d_extension.cpp2
-rw-r--r--servers/extensions/physics_server_3d_extension.h14
-rw-r--r--servers/physics_2d/godot_body_2d.cpp17
-rw-r--r--servers/physics_2d/godot_body_2d.h5
-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp4
-rw-r--r--servers/physics_2d/godot_physics_server_2d.h2
-rw-r--r--servers/physics_3d/godot_body_3d.cpp17
-rw-r--r--servers/physics_3d/godot_body_3d.h5
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp4
-rw-r--r--servers/physics_3d/godot_physics_server_3d.h2
-rw-r--r--servers/physics_server_2d.h5
-rw-r--r--servers/physics_server_2d_wrap_mt.h2
-rw-r--r--servers/physics_server_3d.h5
-rw-r--r--servers/physics_server_3d_wrap_mt.h2
-rw-r--r--servers/register_server_types.cpp2
17 files changed, 38 insertions, 67 deletions
diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp
index 36f3be2468..769315daa7 100644
--- a/servers/extensions/physics_server_2d_extension.cpp
+++ b/servers/extensions/physics_server_2d_extension.cpp
@@ -280,7 +280,7 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
- GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callback");
+ GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callable");
GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
GDVIRTUAL_BIND(_body_collide_shape, "body", "body_shape", "shape", "shape_xform", "motion", "results", "result_max", "result_count");
diff --git a/servers/extensions/physics_server_2d_extension.h b/servers/extensions/physics_server_2d_extension.h
index 3bd3d642c8..a6dbe35264 100644
--- a/servers/extensions/physics_server_2d_extension.h
+++ b/servers/extensions/physics_server_2d_extension.h
@@ -94,7 +94,6 @@ public:
EXBIND1RC(Vector2, get_contact_local_position, int)
EXBIND1RC(Vector2, get_contact_local_normal, int)
EXBIND1RC(int, get_contact_local_shape, int)
-
EXBIND1RC(RID, get_contact_collider, int)
EXBIND1RC(Vector2, get_contact_collider_position, int)
EXBIND1RC(ObjectID, get_contact_collider_id, int)
@@ -183,13 +182,7 @@ public:
typedef PhysicsServer2D::MotionResult PhysicsServer2DExtensionMotionResult;
-struct PhysicsServer2DExtensionStateCallback {
- void *instance = nullptr;
- void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state);
-};
-
GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionMotionResult)
-GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionStateCallback)
class PhysicsServer2DExtension : public PhysicsServer2D {
GDCLASS(PhysicsServer2DExtension, PhysicsServer2D);
@@ -376,13 +369,7 @@ public:
EXBIND2(body_set_omit_force_integration, RID, bool)
EXBIND1RC(bool, body_is_omitting_force_integration, RID)
- GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer2DExtensionStateCallback>)
- void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override {
- PhysicsServer2DExtensionStateCallback callback;
- callback.callback = p_callback;
- callback.instance = p_instance;
- GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback);
- }
+ EXBIND2(body_set_state_sync_callback, RID, const Callable &)
EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
index 800284dc60..4785fa33fb 100644
--- a/servers/extensions/physics_server_3d_extension.cpp
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -284,7 +284,7 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
- GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callback");
+ GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callable");
GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable");
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index b6ed346a3d..f1e522aca8 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -192,14 +192,8 @@ public:
typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision;
typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;
-struct PhysicsServer3DExtensionStateCallback {
- void *instance = nullptr;
- void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
-};
-
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult)
-GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionStateCallback)
class PhysicsServer3DExtension : public PhysicsServer3D {
GDCLASS(PhysicsServer3DExtension, PhysicsServer3D);
@@ -380,13 +374,7 @@ public:
EXBIND2(body_set_omit_force_integration, RID, bool)
EXBIND1RC(bool, body_is_omitting_force_integration, RID)
- GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer3DExtensionStateCallback>)
- void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override {
- PhysicsServer3DExtensionStateCallback callback;
- callback.callback = p_callback;
- callback.instance = p_instance;
- GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback);
- }
+ EXBIND2(body_set_state_sync_callback, RID, const Callable &)
EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
EXBIND2(body_set_ray_pickable, RID, bool)
diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp
index ef6a6b1ae2..90124cd991 100644
--- a/servers/physics_2d/godot_body_2d.cpp
+++ b/servers/physics_2d/godot_body_2d.cpp
@@ -615,7 +615,7 @@ void GodotBody2D::integrate_velocities(real_t p_step) {
return;
}
- if (fi_callback_data || body_state_callback) {
+ if (fi_callback_data || body_state_callback.get_object()) {
get_space()->body_add_to_state_query_list(&direct_state_query_list);
}
@@ -673,11 +673,12 @@ void GodotBody2D::wakeup_neighbours() {
}
void GodotBody2D::call_queries() {
+ Variant direct_state_variant = get_direct_state();
+
if (fi_callback_data) {
if (!fi_callback_data->callable.get_object()) {
set_force_integration_callback(Callable());
} else {
- Variant direct_state_variant = get_direct_state();
const Variant *vp[2] = { &direct_state_variant, &fi_callback_data->udata };
Callable::CallError ce;
@@ -691,8 +692,11 @@ void GodotBody2D::call_queries() {
}
}
- if (body_state_callback) {
- (body_state_callback)(body_state_callback_instance, get_direct_state());
+ if (body_state_callback.get_object()) {
+ const Variant *vp[1] = { &direct_state_variant };
+ Callable::CallError ce;
+ Variant rv;
+ body_state_callback.callp(vp, 1, rv, ce);
}
}
@@ -713,9 +717,8 @@ bool GodotBody2D::sleep_test(real_t p_step) {
}
}
-void GodotBody2D::set_state_sync_callback(void *p_instance, PhysicsServer2D::BodyStateCallback p_callback) {
- body_state_callback_instance = p_instance;
- body_state_callback = p_callback;
+void GodotBody2D::set_state_sync_callback(const Callable &p_callable) {
+ body_state_callback = p_callable;
}
void GodotBody2D::set_force_integration_callback(const Callable &p_callable, const Variant &p_udata) {
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 409940d4f8..86d42ae7f8 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -137,8 +137,7 @@ class GodotBody2D : public GodotCollisionObject2D {
Vector<Contact> contacts; //no contacts by default
int contact_count = 0;
- void *body_state_callback_instance = nullptr;
- PhysicsServer2D::BodyStateCallback body_state_callback = nullptr;
+ Callable body_state_callback;
struct ForceIntegrationCallbackData {
Callable callable;
@@ -156,7 +155,7 @@ class GodotBody2D : public GodotCollisionObject2D {
friend class GodotPhysicsDirectBodyState2D; // i give up, too many functions to expose
public:
- void set_state_sync_callback(void *p_instance, PhysicsServer2D::BodyStateCallback p_callback);
+ void set_state_sync_callback(const Callable &p_callable);
void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant());
GodotPhysicsDirectBodyState2D *get_direct_state();
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index cec31bdc31..11f6bd9c1e 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -951,10 +951,10 @@ int GodotPhysicsServer2D::body_get_max_contacts_reported(RID p_body) const {
return body->get_max_contacts_reported();
}
-void GodotPhysicsServer2D::body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) {
+void GodotPhysicsServer2D::body_set_state_sync_callback(RID p_body, const Callable &p_callable) {
GodotBody2D *body = body_owner.get_or_null(p_body);
ERR_FAIL_COND(!body);
- body->set_state_sync_callback(p_instance, p_callback);
+ body->set_state_sync_callback(p_callable);
}
void GodotPhysicsServer2D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) {
diff --git a/servers/physics_2d/godot_physics_server_2d.h b/servers/physics_2d/godot_physics_server_2d.h
index 20e492d87a..c780ef3b66 100644
--- a/servers/physics_2d/godot_physics_server_2d.h
+++ b/servers/physics_2d/godot_physics_server_2d.h
@@ -243,7 +243,7 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override;
virtual int body_get_max_contacts_reported(RID p_body) const override;
- virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override;
+ virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override;
virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override;
virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override;
diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp
index b632f7f461..19f065c319 100644
--- a/servers/physics_3d/godot_body_3d.cpp
+++ b/servers/physics_3d/godot_body_3d.cpp
@@ -674,7 +674,7 @@ void GodotBody3D::integrate_velocities(real_t p_step) {
return;
}
- if (fi_callback_data || body_state_callback) {
+ if (fi_callback_data || body_state_callback.get_object()) {
get_space()->body_add_to_state_query_list(&direct_state_query_list);
}
@@ -756,11 +756,12 @@ void GodotBody3D::wakeup_neighbours() {
}
void GodotBody3D::call_queries() {
+ Variant direct_state_variant = get_direct_state();
+
if (fi_callback_data) {
if (!fi_callback_data->callable.get_object()) {
set_force_integration_callback(Callable());
} else {
- Variant direct_state_variant = get_direct_state();
const Variant *vp[2] = { &direct_state_variant, &fi_callback_data->udata };
Callable::CallError ce;
@@ -770,8 +771,11 @@ void GodotBody3D::call_queries() {
}
}
- if (body_state_callback_instance) {
- (body_state_callback)(body_state_callback_instance, get_direct_state());
+ if (body_state_callback.get_object()) {
+ const Variant *vp[1] = { &direct_state_variant };
+ Callable::CallError ce;
+ Variant rv;
+ body_state_callback.callp(vp, 1, rv, ce);
}
}
@@ -792,9 +796,8 @@ bool GodotBody3D::sleep_test(real_t p_step) {
}
}
-void GodotBody3D::set_state_sync_callback(void *p_instance, PhysicsServer3D::BodyStateCallback p_callback) {
- body_state_callback_instance = p_instance;
- body_state_callback = p_callback;
+void GodotBody3D::set_state_sync_callback(const Callable &p_callable) {
+ body_state_callback = p_callable;
}
void GodotBody3D::set_force_integration_callback(const Callable &p_callable, const Variant &p_udata) {
diff --git a/servers/physics_3d/godot_body_3d.h b/servers/physics_3d/godot_body_3d.h
index 2153ca4e91..412cbebc7d 100644
--- a/servers/physics_3d/godot_body_3d.h
+++ b/servers/physics_3d/godot_body_3d.h
@@ -131,8 +131,7 @@ class GodotBody3D : public GodotCollisionObject3D {
Vector<Contact> contacts; //no contacts by default
int contact_count = 0;
- void *body_state_callback_instance = nullptr;
- PhysicsServer3D::BodyStateCallback body_state_callback = nullptr;
+ Callable body_state_callback;
struct ForceIntegrationCallbackData {
Callable callable;
@@ -150,7 +149,7 @@ class GodotBody3D : public GodotCollisionObject3D {
friend class GodotPhysicsDirectBodyState3D; // i give up, too many functions to expose
public:
- void set_state_sync_callback(void *p_instance, PhysicsServer3D::BodyStateCallback p_callback);
+ void set_state_sync_callback(const Callable &p_callable);
void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant());
GodotPhysicsDirectBodyState3D *get_direct_state();
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index b028c00a31..7f2ec72921 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -877,10 +877,10 @@ int GodotPhysicsServer3D::body_get_max_contacts_reported(RID p_body) const {
return body->get_max_contacts_reported();
}
-void GodotPhysicsServer3D::body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) {
+void GodotPhysicsServer3D::body_set_state_sync_callback(RID p_body, const Callable &p_callable) {
GodotBody3D *body = body_owner.get_or_null(p_body);
ERR_FAIL_COND(!body);
- body->set_state_sync_callback(p_instance, p_callback);
+ body->set_state_sync_callback(p_callable);
}
void GodotPhysicsServer3D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) {
diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h
index b429f23a0c..6dc9330caf 100644
--- a/servers/physics_3d/godot_physics_server_3d.h
+++ b/servers/physics_3d/godot_physics_server_3d.h
@@ -242,7 +242,7 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override;
virtual int body_get_max_contacts_reported(RID p_body) const override;
- virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override;
+ virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override;
virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index d9572e6594..bd57a6a375 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -470,10 +470,7 @@ public:
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- // Callback for C++ use only.
- typedef void (*BodyStateCallback)(void *p_instance, PhysicsDirectBodyState2D *p_state);
- virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) = 0;
-
+ virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) = 0;
virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
diff --git a/servers/physics_server_2d_wrap_mt.h b/servers/physics_server_2d_wrap_mt.h
index d080aac438..1353d8de6d 100644
--- a/servers/physics_server_2d_wrap_mt.h
+++ b/servers/physics_server_2d_wrap_mt.h
@@ -249,7 +249,7 @@ public:
FUNC2(body_set_omit_force_integration, RID, bool);
FUNC1RC(bool, body_is_omitting_force_integration, RID);
- FUNC3(body_set_state_sync_callback, RID, void *, BodyStateCallback);
+ FUNC2(body_set_state_sync_callback, RID, const Callable &);
FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &);
bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 6ad5e26815..2151d84e40 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -508,10 +508,7 @@ public:
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- // Callback for C++ use only.
- typedef void (*BodyStateCallback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
- virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) = 0;
-
+ virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) = 0;
virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index ed4546b240..9b07e19e50 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -252,7 +252,7 @@ public:
FUNC2(body_set_omit_force_integration, RID, bool);
FUNC1RC(bool, body_is_omitting_force_integration, RID);
- FUNC3(body_set_state_sync_callback, RID, void *, BodyStateCallback);
+ FUNC2(body_set_state_sync_callback, RID, const Callable &);
FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &);
FUNC2(body_set_ray_pickable, RID, bool);
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index b9667f338c..55d6a7d934 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -145,7 +145,6 @@ void register_server_types() {
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeRestInfo, "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state)");
GDREGISTER_CLASS(PhysicsServer3DManager);
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3DManager", PhysicsServer3DManager::get_singleton(), "PhysicsServer3DManager"));
@@ -161,7 +160,6 @@ void register_server_types() {
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state)");
GDREGISTER_ABSTRACT_CLASS(NavigationServer2D);
GDREGISTER_ABSTRACT_CLASS(NavigationServer3D);