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-rw-r--r--servers/audio_server.cpp8
-rw-r--r--servers/navigation_server_2d.cpp8
-rw-r--r--servers/navigation_server_2d.h4
-rw-r--r--servers/navigation_server_3d.cpp6
-rw-r--r--servers/navigation_server_3d.h4
-rw-r--r--servers/physics_2d/godot_body_pair_2d.cpp8
-rw-r--r--servers/physics_3d/godot_body_pair_3d.cpp10
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp4
-rw-r--r--servers/rendering/renderer_canvas_cull.h2
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp91
-rw-r--r--servers/rendering/renderer_rd/environment/fog.h9
-rw-r--r--servers/rendering/renderer_rd/environment/gi.cpp6
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp97
-rw-r--r--servers/rendering/renderer_rd/environment/sky.h9
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp94
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h10
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp6
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp93
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h12
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp94
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h10
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp9
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/gi.glsl6
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp109
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h22
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp21
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp99
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h9
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp26
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h3
-rw-r--r--servers/rendering/renderer_scene_cull.h4
-rw-r--r--servers/rendering/rendering_server_default.h2
-rw-r--r--servers/rendering/shader_language.h6
-rw-r--r--servers/rendering/storage/environment_storage.cpp2
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/rendering_server.h2
-rw-r--r--servers/text/text_server_extension.cpp18
-rw-r--r--servers/text/text_server_extension.h12
-rw-r--r--servers/text_server.cpp6
-rw-r--r--servers/text_server.h6
44 files changed, 257 insertions, 700 deletions
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index e657570f9b..c7d626c159 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -449,12 +449,8 @@ void AudioServer::_mix_step() {
case AudioStreamPlaybackListNode::AWAITING_DELETION:
case AudioStreamPlaybackListNode::FADE_OUT_TO_DELETION:
playback_list.erase(playback, [](AudioStreamPlaybackListNode *p) {
- if (p->prev_bus_details) {
- delete p->prev_bus_details;
- }
- if (p->bus_details) {
- delete p->bus_details;
- }
+ delete p->prev_bus_details;
+ delete p->bus_details;
p->stream_playback.unref();
delete p;
});
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 4ed998a77e..1614b8e2f5 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -154,7 +154,7 @@ static ObjectID id_to_id(const ObjectID &id) {
static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
if (d.is_valid()) {
- return d->get_mesh();
+ return d->get_navigation_mesh();
} else {
return Ref<NavigationMesh>();
}
@@ -258,7 +258,7 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers);
ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
- ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &NavigationServer2D::region_set_navpoly);
+ ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon);
ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);
@@ -361,8 +361,8 @@ void FORWARD_2_C(region_set_navigation_layers, RID, p_region, uint32_t, p_naviga
uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid);
void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
-void NavigationServer2D::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {
- NavigationServer3D::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh));
+void NavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) const {
+ NavigationServer3D::get_singleton()->region_set_navigation_mesh(p_region, poly_to_mesh(p_navigation_polygon));
}
int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index cf6011a0f9..9b921969c0 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -34,7 +34,7 @@
#include "core/object/class_db.h"
#include "core/templates/rid.h"
-#include "scene/2d/navigation_region_2d.h"
+#include "scene/resources/navigation_polygon.h"
#include "servers/navigation/navigation_path_query_parameters_2d.h"
#include "servers/navigation/navigation_path_query_result_2d.h"
@@ -126,7 +126,7 @@ public:
virtual void region_set_transform(RID p_region, Transform2D p_transform) const;
/// Set the navigation poly of this region.
- virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const;
+ virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) const;
/// Get a list of a region's connection to other regions.
virtual int region_get_connections_count(RID p_region) const;
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 940dd61f67..cbefe48633 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -77,8 +77,8 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer3D::region_set_navigation_layers);
ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer3D::region_get_navigation_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform);
- ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer3D::region_set_navmesh);
- ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer3D::region_bake_navmesh);
+ ClassDB::bind_method(D_METHOD("region_set_navigation_mesh", "region", "navigation_mesh"), &NavigationServer3D::region_set_navigation_mesh);
+ ClassDB::bind_method(D_METHOD("region_bake_navigation_mesh", "navigation_mesh", "root_node"), &NavigationServer3D::region_bake_navigation_mesh);
ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count);
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start);
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end);
@@ -155,7 +155,7 @@ NavigationServer3D::NavigationServer3D() {
debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections_xray", true);
if (Engine::get_singleton()->is_editor_hint()) {
- // enable NavigationServer3D when in Editor or else navmesh edge connections are invisible
+ // enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible
// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
set_debug_enabled(true);
}
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index bf4c22be8a..65d6d19073 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -138,10 +138,10 @@ public:
virtual void region_set_transform(RID p_region, Transform3D p_transform) const = 0;
/// Set the navigation mesh of this region.
- virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0;
+ virtual void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) const = 0;
/// Bake the navigation mesh.
- virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const = 0;
+ virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) const = 0;
/// Get a list of a region's connection to other regions.
virtual int region_get_connections_count(RID p_region) const = 0;
diff --git a/servers/physics_2d/godot_body_pair_2d.cpp b/servers/physics_2d/godot_body_pair_2d.cpp
index 79e084e90e..1684835e76 100644
--- a/servers/physics_2d/godot_body_pair_2d.cpp
+++ b/servers/physics_2d/godot_body_pair_2d.cpp
@@ -198,13 +198,13 @@ bool GodotBodyPair2D::_test_ccd(real_t p_step, GodotBody2D *p_A, int p_shape_A,
Vector2 from = p_xform_A.xform(s[0]);
// Back up 10% of the per-frame motion behind the support point and use that as the beginning of our cast.
// This should ensure the calculated new velocity will really cause a bit of overlap instead of just getting us very close.
- from -= motion * 0.1;
Vector2 to = from + motion;
Transform2D from_inv = p_xform_B.affine_inverse();
- // Start from a little inside the bounding box.
- Vector2 local_from = from_inv.xform(from);
+ // Back up 10% of the per-frame motion behind the support point and use that as the beginning of our cast.
+ // At high speeds, this may mean we're actually casting from well behind the body instead of inside it, which is odd. But it still works out.
+ Vector2 local_from = from_inv.xform(from - motion * 0.1);
Vector2 local_to = from_inv.xform(to);
Vector2 rpos, rnorm;
@@ -228,7 +228,7 @@ bool GodotBodyPair2D::_test_ccd(real_t p_step, GodotBody2D *p_A, int p_shape_A,
// next frame will hit softly or soft enough.
Vector2 hitpos = p_xform_B.xform(rpos);
- real_t newlen = hitpos.distance_to(from);
+ real_t newlen = hitpos.distance_to(from) + (max - min) * 0.01; // adding 1% of body length to the distance between collision and support point should cause body A's support point to arrive just within B's collider next frame.
p_A->set_linear_velocity(mnormal * (newlen / p_step));
return true;
diff --git a/servers/physics_3d/godot_body_pair_3d.cpp b/servers/physics_3d/godot_body_pair_3d.cpp
index 981a7c502f..00b7941292 100644
--- a/servers/physics_3d/godot_body_pair_3d.cpp
+++ b/servers/physics_3d/godot_body_pair_3d.cpp
@@ -194,14 +194,13 @@ bool GodotBodyPair3D::_test_ccd(real_t p_step, GodotBody3D *p_A, int p_shape_A,
// convert mnormal into body A's local xform because get_support requires (and returns) local coordinates.
Vector3 s = p_A->get_shape(p_shape_A)->get_support(p_xform_A.basis.xform_inv(mnormal).normalized());
Vector3 from = p_xform_A.xform(s);
- // Back up 10% of the per-frame motion behind the support point and use that as the beginning of our cast.
- // This should ensure the calculated new velocity will really cause a bit of overlap instead of just getting us very close.
- from -= motion * 0.1;
Vector3 to = from + motion;
Transform3D from_inv = p_xform_B.affine_inverse();
- Vector3 local_from = from_inv.xform(from);
+ // Back up 10% of the per-frame motion behind the support point and use that as the beginning of our cast.
+ // At high speeds, this may mean we're actually casting from well behind the body instead of inside it, which is odd. But it still works out.
+ Vector3 local_from = from_inv.xform(from - motion * 0.1);
Vector3 local_to = from_inv.xform(to);
Vector3 rpos, rnorm;
@@ -214,7 +213,8 @@ bool GodotBodyPair3D::_test_ccd(real_t p_step, GodotBody3D *p_A, int p_shape_A,
// Shorten the linear velocity so it will collide next frame.
Vector3 hitpos = p_xform_B.xform(rpos);
- real_t newlen = hitpos.distance_to(from); // this length (speed) should cause the point we chose slightly behind A's support point to arrive right at B's collider next frame.
+ real_t newlen = hitpos.distance_to(from) + (max - min) * 0.01; // adding 1% of body length to the distance between collision and support point should cause body A's support point to arrive just within B's collider next frame.
+
p_A->set_linear_velocity((mnormal * newlen) / p_step);
return true;
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 33f1f38bf5..6be0419d98 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -1185,7 +1185,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
rect->texture = p_texture;
}
-void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) {
+void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -1215,7 +1215,7 @@ void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, co
rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
rect->source.size.y = -rect->source.size.y;
}
- rect->outline = p_outline_size;
+ rect->outline = (float)p_outline_size / p_scale / 4.0;
rect->px_range = p_px_range;
}
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index 198e1020f0..808c0acc35 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -228,7 +228,7 @@ public:
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);
- void canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, float p_px_range = 1.0);
+ void canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, float p_px_range = 1.0, float p_scale = 1.0);
void canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1));
void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode = RS::NINE_PATCH_STRETCH, RS::NinePatchAxisMode p_y_axis_mode = RS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1));
void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0);
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index eece195946..38066b6613 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -319,10 +319,6 @@ void Fog::free_fog_shader() {
material_storage->material_free(volumetric_fog.default_material);
}
-void Fog::FogShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void Fog::FogShaderData::set_code(const String &p_code) {
//compile
@@ -366,83 +362,6 @@ void Fog::FogShaderData::set_code(const String &p_code) {
valid = true;
}
-void Fog::FogShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void Fog::FogShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- RBMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void Fog::FogShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool Fog::FogShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool Fog::FogShaderData::is_animated() const {
return false;
}
@@ -451,15 +370,6 @@ bool Fog::FogShaderData::casts_shadows() const {
return false;
}
-Variant Fog::FogShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode Fog::FogShaderData::get_native_source_code() const {
Fog *fog_singleton = Fog::get_singleton();
@@ -789,6 +699,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, volumetric_fog.base_uniform_set, VolumetricFogShader::FogSet::FOG_SET_BASE);
if (material->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material->uniform_set)) { // Material may not have a uniform set.
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, material->uniform_set, VolumetricFogShader::FogSet::FOG_SET_MATERIAL);
+ material->set_as_used();
}
RD::get_singleton()->compute_list_dispatch_threads(compute_list, kernel_size.x, kernel_size.y, kernel_size.z);
diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h
index 0ade995758..a5f06a129d 100644
--- a/servers/rendering/renderer_rd/environment/fog.h
+++ b/servers/rendering/renderer_rd/environment/fog.h
@@ -188,27 +188,18 @@ private:
RID version;
RID pipeline;
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
- String path;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time = false;
- virtual void set_path_hint(const String &p_hint);
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
FogShaderData() {}
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp
index 550fe27e4c..61b7dd4504 100644
--- a/servers/rendering/renderer_rd/environment/gi.cpp
+++ b/servers/rendering/renderer_rd/environment/gi.cpp
@@ -3496,6 +3496,10 @@ void GI::init(SkyRD *p_sky) {
{
//calculate tables
String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
+ if (RendererSceneRenderRD::get_singleton()->is_vrs_supported()) {
+ defines += "\n#define USE_VRS\n";
+ }
+
Vector<String> gi_modes;
gi_modes.push_back("\n#define USE_VOXEL_GI_INSTANCES\n"); // MODE_VOXEL_GI
@@ -4011,7 +4015,7 @@ void GI::process_gi(Ref<RenderSceneBuffersRD> p_render_buffers, const RID *p_nor
u.append_id(rbgi->scene_data_ubo);
uniforms.push_back(u);
}
- {
+ if (RendererSceneRenderRD::get_singleton()->is_vrs_supported()) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 19;
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 36d26ad783..40f68eb118 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -45,10 +45,6 @@ using namespace RendererRD;
////////////////////////////////////////////////////////////////////////////////
// SKY SHADER
-void SkyRD::SkyShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void SkyRD::SkyShaderData::set_code(const String &p_code) {
//compile
@@ -152,82 +148,6 @@ void SkyRD::SkyShaderData::set_code(const String &p_code) {
valid = true;
}
-void SkyRD::SkyShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void SkyRD::SkyShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- HashMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void SkyRD::SkyShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool SkyRD::SkyShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool SkyRD::SkyShaderData::is_animated() const {
return false;
}
@@ -236,15 +156,6 @@ bool SkyRD::SkyShaderData::casts_shadows() const {
return false;
}
-Variant SkyRD::SkyShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode SkyRD::SkyShaderData::get_native_source_code() const {
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
@@ -1142,6 +1053,8 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
ERR_FAIL_COND(!shader_data);
+ material->set_as_used();
+
// Invalidate supbass buffers if screen size changes
if (sky->screen_size != p_screen_size) {
sky->screen_size = p_screen_size;
@@ -1542,6 +1455,8 @@ void SkyRD::draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth
ERR_FAIL_COND(!shader_data);
+ material->set_as_used();
+
Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
sky_transform.invert();
@@ -1639,6 +1554,8 @@ void SkyRD::update_res_buffers(RID p_env, uint32_t p_view_count, const Projectio
ERR_FAIL_COND(!shader_data);
+ material->set_as_used();
+
Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
sky_transform.invert();
@@ -1732,6 +1649,8 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_vie
ERR_FAIL_COND(!shader_data);
+ material->set_as_used();
+
Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
sky_transform.invert();
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h
index 45c4f9bda7..607339b24e 100644
--- a/servers/rendering/renderer_rd/environment/sky.h
+++ b/servers/rendering/renderer_rd/environment/sky.h
@@ -112,15 +112,12 @@ private:
RID version;
PipelineCacheRD pipelines[SKY_VERSION_MAX];
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
- String path;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time = false;
bool uses_position = false;
@@ -129,14 +126,8 @@ private:
bool uses_light = false;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
SkyShaderData() {}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 3d1e04fe99..c853ae6c69 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -348,6 +348,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
#endif
material_uniform_set = surf->material_uniform_set;
shader = surf->shader;
+ surf->material->set_as_used();
#ifdef DEBUG_ENABLED
}
#endif
@@ -1622,7 +1623,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool using_ssr = false;
bool using_sdfgi = false;
bool using_voxelgi = false;
- bool reverse_cull = false;
+ bool reverse_cull = p_render_data->scene_data->cam_transform.basis.determinant() < 0;
bool using_ssil = p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment);
if (rb.is_valid()) {
@@ -3378,6 +3379,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
sdcache->flags = flags;
sdcache->shader = p_material->shader_data;
+ sdcache->material = p_material;
sdcache->material_uniform_set = p_material->uniform_set;
sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface);
sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index d9145b5818..a5e8bb76d9 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -441,6 +441,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void *surface = nullptr;
RID material_uniform_set;
SceneShaderForwardClustered::ShaderData *shader = nullptr;
+ SceneShaderForwardClustered::MaterialData *material = nullptr;
void *surface_shadow = nullptr;
RID material_uniform_set_shadow;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index b5d4098e65..6abf41a76f 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -37,10 +37,6 @@
using namespace RendererSceneRenderImplementation;
-void SceneShaderForwardClustered::ShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
//compile
@@ -380,87 +376,6 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardClustered::ShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void SceneShaderForwardClustered::ShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- HashMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
- // Don't expose any of these.
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool SceneShaderForwardClustered::ShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool SceneShaderForwardClustered::ShaderData::is_animated() const {
return (uses_fragment_time && uses_discard) || (uses_vertex_time && uses_vertex);
}
@@ -473,15 +388,6 @@ bool SceneShaderForwardClustered::ShaderData::casts_shadows() const {
return !has_alpha || (uses_depth_pre_pass && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
}
-Variant SceneShaderForwardClustered::ShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode SceneShaderForwardClustered::ShaderData::get_native_source_code() const {
SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 194edf2dcb..51e4dd44d5 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -139,16 +139,12 @@ public:
PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][PIPELINE_VERSION_MAX];
PipelineCacheRD color_pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][PIPELINE_COLOR_PASS_FLAG_COUNT];
- String path;
-
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
DepthDraw depth_draw = DEPTH_DRAW_OPAQUE;
DepthTest depth_test = DEPTH_TEST_ENABLED;
@@ -183,15 +179,9 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_path);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
SelfList<ShaderData> shader_list_element;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index a55cccdc6b..b60396c7af 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -154,8 +154,8 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RenderSceneBu
render_buffers->create_texture(RB_SCOPE_MOBILE, RB_TEX_COLOR_MSAA, format, usage_bits, texture_samples);
- format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
+ format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, usage_bits) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
render_buffers->create_texture(RB_SCOPE_MOBILE, RB_TEX_DEPTH_MSAA, format, usage_bits, texture_samples);
}
@@ -673,7 +673,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
Size2i screen_size;
RID framebuffer;
- bool reverse_cull = false;
+ bool reverse_cull = p_render_data->scene_data->cam_transform.basis.determinant() < 0;
bool using_subpass_transparent = true;
bool using_subpass_post_process = true;
@@ -2092,6 +2092,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
#endif
material_uniform_set = surf->material_uniform_set;
shader = surf->shader;
+ surf->material->set_as_used();
#ifdef DEBUG_ENABLED
}
#endif
@@ -2407,6 +2408,7 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
sdcache->flags = flags;
sdcache->shader = p_material->shader_data;
+ sdcache->material = p_material;
sdcache->material_uniform_set = p_material->uniform_set;
sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface);
sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 6c85e1cffc..0f5a229d61 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -440,6 +440,7 @@ protected:
void *surface = nullptr;
RID material_uniform_set;
SceneShaderForwardMobile::ShaderData *shader = nullptr;
+ SceneShaderForwardMobile::MaterialData *material = nullptr;
void *surface_shadow = nullptr;
RID material_uniform_set_shadow;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 2d80cffdad..224bb34189 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -39,10 +39,6 @@ using namespace RendererSceneRenderImplementation;
/* ShaderData */
-void SceneShaderForwardMobile::ShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
//compile
@@ -336,86 +332,6 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardMobile::ShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void SceneShaderForwardMobile::ShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- HashMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void SceneShaderForwardMobile::ShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool SceneShaderForwardMobile::ShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool SceneShaderForwardMobile::ShaderData::is_animated() const {
return (uses_fragment_time && uses_discard) || (uses_vertex_time && uses_vertex);
}
@@ -428,15 +344,6 @@ bool SceneShaderForwardMobile::ShaderData::casts_shadows() const {
return !has_alpha || (uses_depth_pre_pass && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
}
-Variant SceneShaderForwardMobile::ShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode SceneShaderForwardMobile::ShaderData::get_native_source_code() const {
SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 5b51cfc8c3..18a897a9e9 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -100,16 +100,12 @@ public:
uint32_t vertex_input_mask = 0;
PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX];
- String path;
-
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -141,16 +137,8 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_path);
-
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
-
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
SelfList<ShaderData> shader_list_element;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index d41daa18b4..f7302adbf6 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1136,6 +1136,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
// Update uniform set.
if (material_data->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material_data->uniform_set)) { // Material may not have a uniform set.
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_data->uniform_set, MATERIAL_UNIFORM_SET);
+ material_data->set_as_used();
}
} else {
pipeline_variants = &shader.pipeline_variants;
@@ -2001,10 +2002,6 @@ void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::
oc->cull_mode = p_mode;
}
-void RendererCanvasRenderRD::CanvasShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
//compile
@@ -2216,86 +2213,6 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererCanvasRenderRD::CanvasShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void RendererCanvasRenderRD::CanvasShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- HashMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
- // Don't expose any of these.
- continue;
- }
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void RendererCanvasRenderRD::CanvasShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool RendererCanvasRenderRD::CanvasShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool RendererCanvasRenderRD::CanvasShaderData::is_animated() const {
return false;
}
@@ -2304,15 +2221,6 @@ bool RendererCanvasRenderRD::CanvasShaderData::casts_shadows() const {
return false;
}
-Variant RendererCanvasRenderRD::CanvasShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode RendererCanvasRenderRD::CanvasShaderData::get_native_source_code() const {
RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
return canvas_singleton->shader.canvas_shader.version_get_native_source_code(version);
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 6e876b1297..f809c7f046 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -160,16 +160,13 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
bool valid = false;
RID version;
PipelineVariants pipeline_variants;
- String path;
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_screen_texture = false;
bool uses_screen_texture_mipmaps = false;
@@ -177,15 +174,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
bool uses_time = false;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_path);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
-
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
CanvasShaderData() {}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 3289bfb0ea..f488fd63fe 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -174,13 +174,19 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
texture_storage->texture_2d_initialize(texture, p_image);
RID rd_texture = texture_storage->texture_get_rd_texture(texture);
+ RD::SamplerState sampler_state;
+ sampler_state.min_filter = p_use_filter ? RD::SAMPLER_FILTER_LINEAR : RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.mag_filter = p_use_filter ? RD::SAMPLER_FILTER_LINEAR : RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.max_lod = 0;
+ RID sampler = RD::get_singleton()->sampler_create(sampler_state);
+
RID uset;
{
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.append_id(blit.sampler);
+ u.append_id(sampler);
u.append_id(rd_texture);
uniforms.push_back(u);
uset = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
@@ -241,6 +247,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->swap_buffers();
texture_storage->texture_free(texture);
+ RD::get_singleton()->free(sampler);
}
RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
diff --git a/servers/rendering/renderer_rd/shaders/environment/gi.glsl b/servers/rendering/renderer_rd/shaders/environment/gi.glsl
index ab927df678..459c4dcb1d 100644
--- a/servers/rendering/renderer_rd/shaders/environment/gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/gi.glsl
@@ -108,7 +108,9 @@ layout(set = 0, binding = 18, std140) uniform SceneData {
}
scene_data;
+#ifdef USE_VRS
layout(r8ui, set = 0, binding = 19) uniform restrict readonly uimage2D vrs_buffer;
+#endif
layout(push_constant, std430) uniform Params {
uint max_voxel_gi_instances;
@@ -661,6 +663,7 @@ void main() {
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
uint vrs_x, vrs_y;
+#ifdef USE_VRS
if (sc_use_vrs) {
ivec2 vrs_pos;
@@ -684,6 +687,7 @@ void main() {
return;
}
}
+#endif
if (sc_half_res) {
pos <<= 1;
@@ -708,6 +712,7 @@ void main() {
imageStore(ambient_buffer, pos, ambient_light);
imageStore(reflection_buffer, pos, reflection_light);
+#ifdef USE_VRS
if (sc_use_vrs) {
if (vrs_x > 1) {
imageStore(ambient_buffer, pos + ivec2(1, 0), ambient_light);
@@ -766,4 +771,5 @@ void main() {
imageStore(reflection_buffer, pos + ivec2(3, 3), reflection_light);
}
}
+#endif
}
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 6703d8e7d0..709e4b449f 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -928,6 +928,104 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
}
///////////////////////////////////////////////////////////////////////////
+// MaterialStorage::ShaderData
+
+void MaterialStorage::ShaderData::set_path_hint(const String &p_hint) {
+ path = p_hint;
+}
+
+void MaterialStorage::ShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
+ if (!p_texture.is_valid()) {
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
+ } else {
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = HashMap<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
+ }
+}
+
+Variant MaterialStorage::ShaderData::get_default_parameter(const StringName &p_parameter) const {
+ if (uniforms.has(p_parameter)) {
+ ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
+ }
+ return Variant();
+}
+
+void MaterialStorage::ShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
+ SortArray<Pair<StringName, int>, ShaderLanguage::UniformOrderComparator> sorter;
+ LocalVector<Pair<StringName, int>> filtered_uniforms;
+
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ continue;
+ }
+ if (E.value.texture_order >= 0) {
+ filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.texture_order + 100000));
+ } else {
+ filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.order));
+ }
+ }
+ int uniform_count = filtered_uniforms.size();
+ sorter.sort(filtered_uniforms.ptr(), uniform_count);
+
+ String last_group;
+ for (int i = 0; i < uniform_count; i++) {
+ const StringName &uniform_name = filtered_uniforms[i].first;
+ const ShaderLanguage::ShaderNode::Uniform &uniform = uniforms[uniform_name];
+
+ String group = uniform.group;
+ if (!uniform.subgroup.is_empty()) {
+ group += "::" + uniform.subgroup;
+ }
+
+ if (group != last_group) {
+ PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_GROUP;
+ pi.name = group;
+ p_param_list->push_back(pi);
+
+ last_group = group;
+ }
+
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniform);
+ pi.name = uniform_name;
+ p_param_list->push_back(pi);
+ }
+}
+
+void MaterialStorage::ShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RendererMaterialStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
+ p_param_list->push_back(p);
+ }
+}
+
+bool MaterialStorage::ShaderData::is_parameter_texture(const StringName &p_param) const {
+ if (!uniforms.has(p_param)) {
+ return false;
+ }
+
+ return uniforms[p_param].texture_order >= 0;
+}
+
+///////////////////////////////////////////////////////////////////////////
// MaterialStorage::MaterialData
void MaterialStorage::MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
@@ -1221,6 +1319,10 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
roughness_detect_texture = tex;
roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
}
+ if (tex->render_target) {
+ tex->render_target->was_used = true;
+ render_target_cache.push_back(tex->render_target);
+ }
#endif
}
if (rd_texture.is_null()) {
@@ -1307,6 +1409,7 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<
if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
texture_cache.resize(tex_uniform_count);
+ render_target_cache.clear();
p_textures_dirty = true;
//clear previous uniform set
@@ -1367,6 +1470,12 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<
return true;
}
+void MaterialStorage::MaterialData::set_as_used() {
+ for (int i = 0; i < render_target_cache.size(); i++) {
+ render_target_cache[i]->was_used = true;
+ }
+}
+
///////////////////////////////////////////////////////////////////////////
// MaterialStorage
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index a96fc847e1..989a0f7b45 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -31,6 +31,8 @@
#ifndef MATERIAL_STORAGE_RD_H
#define MATERIAL_STORAGE_RD_H
+#include "texture_storage.h"
+
#include "core/math/projection.h"
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
@@ -54,24 +56,30 @@ public:
};
struct ShaderData {
- virtual void set_code(const String &p_Code) = 0;
- virtual void set_path_hint(const String &p_hint) = 0;
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) = 0;
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const = 0;
+ String path;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const = 0;
- virtual bool is_parameter_texture(const StringName &p_param) const = 0;
+ virtual void set_path_hint(const String &p_hint);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
+ virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
+
+ virtual void set_code(const String &p_Code) = 0;
virtual bool is_animated() const = 0;
virtual bool casts_shadows() const = 0;
- virtual Variant get_default_parameter(const StringName &p_parameter) const = 0;
virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); }
virtual ~ShaderData() {}
};
struct MaterialData {
+ Vector<RendererRD::TextureStorage::RenderTarget *> render_target_cache;
void update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void set_as_used();
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 503a25184e..35fa3931f8 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -434,27 +434,8 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
}
if (mesh->surface_count == 0) {
- mesh->bone_aabbs = p_surface.bone_aabbs;
mesh->aabb = p_surface.aabb;
} else {
- if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
- // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
- // Each surface may affect different numbers of bones.
- mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
- }
- for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
- const AABB &bone = p_surface.bone_aabbs[i];
- if (bone.has_volume()) {
- AABB &mesh_bone = mesh->bone_aabbs.write[i];
- if (mesh_bone != AABB()) {
- // Already initialized, merge AABBs.
- mesh_bone.merge_with(bone);
- } else {
- // Not yet initialized, copy the bone AABB.
- mesh_bone = bone;
- }
- }
- }
mesh->aabb.merge_with(p_surface.aabb);
}
@@ -715,6 +696,8 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
}
}
+ mesh->aabb = aabb;
+
mesh->skeleton_aabb_version = skeleton->version;
return aabb;
}
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index 27c82213e4..a8feddc3b9 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -138,8 +138,6 @@ private:
Surface **surfaces = nullptr;
uint32_t surface_count = 0;
- Vector<AABB> bone_aabbs;
-
bool has_bone_weights = false;
AABB aabb;
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 51aa81745b..1e91982fe1 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -810,6 +810,15 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
//2D collision
Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
+
+ if (!p_particles->use_local_coords) {
+ Transform2D emission;
+ emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
+ emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
+ emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
+ xform = xform * emission.affine_inverse();
+ }
+
Transform2D revert = xform.affine_inverse();
frame_params.collider_count = 1;
frame_params.colliders[0].transform[0] = xform.columns[0][0];
@@ -1107,6 +1116,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
+ m->set_as_used();
}
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
@@ -1534,9 +1544,6 @@ bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
/* Particles SHADER */
-void ParticlesStorage::ParticlesShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
ParticlesStorage *particles_storage = ParticlesStorage::get_singleton();
//compile
@@ -1602,83 +1609,6 @@ void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
valid = true;
}
-void ParticlesStorage::ParticlesShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void ParticlesStorage::ParticlesShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- HashMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void ParticlesStorage::ParticlesShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool ParticlesStorage::ParticlesShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool ParticlesStorage::ParticlesShaderData::is_animated() const {
return false;
}
@@ -1687,15 +1617,6 @@ bool ParticlesStorage::ParticlesShaderData::casts_shadows() const {
return false;
}
-Variant ParticlesStorage::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const {
return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
index 49a8444e2f..ef3299ba1e 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -313,15 +313,12 @@ private:
RID version;
bool uses_collision = false;
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
- String path;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
RID pipeline;
@@ -331,14 +328,8 @@ private:
uint32_t userdata_count = 0;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
ParticlesShaderData() {}
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 543eb0cb72..67f013cfb0 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -419,11 +419,12 @@ TextureStorage::TextureStorage() {
tformat.format = RD::DATA_FORMAT_R8_UINT;
tformat.width = 4;
tformat.height = 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- if (RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS)) {
- tformat.usage_bits |= RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT;
- }
+ tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_2D;
+ if (!RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS)) {
+ tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.format = RD::DATA_FORMAT_R8_UNORM;
+ }
Vector<uint8_t> pv;
pv.resize(4 * 4);
@@ -581,6 +582,9 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
}
ct = t->canvas_texture;
+ if (t->render_target) {
+ t->render_target->was_used = true;
+ }
} else {
ct = canvas_texture_owner.get_or_null(p_texture);
}
@@ -611,6 +615,9 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
} else {
u.append_id(t->rd_texture);
ct->size_cache = Size2i(t->width_2d, t->height_2d);
+ if (t->render_target) {
+ t->render_target->was_used = true;
+ }
}
uniforms.push_back(u);
}
@@ -626,6 +633,9 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
} else {
u.append_id(t->rd_texture);
ct->use_normal_cache = true;
+ if (t->render_target) {
+ t->render_target->was_used = true;
+ }
}
uniforms.push_back(u);
}
@@ -641,6 +651,9 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
} else {
u.append_id(t->rd_texture);
ct->use_specular_cache = true;
+ if (t->render_target) {
+ t->render_target->was_used = true;
+ }
}
uniforms.push_back(u);
}
@@ -2398,6 +2411,10 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
rt->color = RID();
rt->color_multisample = RID();
+ if (rt->texture.is_valid()) {
+ Texture *tex = get_texture(rt->texture);
+ tex->render_target = nullptr;
+ }
}
void TextureStorage::_update_render_target(RenderTarget *rt) {
@@ -2478,6 +2495,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
tex->rd_texture = RID();
tex->rd_texture_srgb = RID();
+ tex->render_target = rt;
//create shared textures to the color buffer,
//so transparent can be supported
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index f4737eb63d..0c70d3f938 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -108,6 +108,8 @@ private:
/* Texture API */
+ struct RenderTarget;
+
class Texture {
public:
TextureType type;
@@ -141,6 +143,7 @@ private:
Vector<BufferSlice3D> buffer_slices_3d;
uint32_t buffer_size_3d = 0;
+ RenderTarget *render_target = nullptr;
bool is_render_target;
bool is_proxy;
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 2030af204d..51f800381b 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -476,6 +476,7 @@ public:
Instance *instance = (Instance *)tracker->userdata;
switch (p_notification) {
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA:
+ case Dependency::DEPENDENCY_CHANGED_SKELETON_BONES:
case Dependency::DEPENDENCY_CHANGED_AABB: {
singleton->_instance_queue_update(instance, true, false);
@@ -491,8 +492,7 @@ public:
case Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE: {
singleton->_instance_queue_update(instance, true, true);
} break;
- case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES:
- case Dependency::DEPENDENCY_CHANGED_SKELETON_BONES: {
+ case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
//ignored
} break;
case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR: {
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 662b582411..3de5083a8b 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -850,7 +850,7 @@ public:
FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool)
- FUNC7(canvas_item_add_msdf_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, int, float)
+ FUNC8(canvas_item_add_msdf_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, int, float, float)
FUNC5(canvas_item_add_lcd_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &)
FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 2534d1f252..9c3cc9c5cd 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -720,6 +720,12 @@ public:
Node(TYPE_SHADER) {}
};
+ struct UniformOrderComparator {
+ _FORCE_INLINE_ bool operator()(const Pair<StringName, int> &A, const Pair<StringName, int> &B) const {
+ return A.second < B.second;
+ }
+ };
+
struct Expression {
bool is_op;
union {
diff --git a/servers/rendering/storage/environment_storage.cpp b/servers/rendering/storage/environment_storage.cpp
index 9b1842f1d9..78ce4eb4d0 100644
--- a/servers/rendering/storage/environment_storage.cpp
+++ b/servers/rendering/storage/environment_storage.cpp
@@ -283,7 +283,7 @@ void RendererEnvironmentStorage::environment_set_volumetric_fog(RID p_env, bool
env->volumetric_fog_scattering = p_albedo;
env->volumetric_fog_emission = p_emission;
env->volumetric_fog_emission_energy = p_emission_energy;
- env->volumetric_fog_anisotropy = p_anisotropy,
+ env->volumetric_fog_anisotropy = p_anisotropy;
env->volumetric_fog_length = p_length;
env->volumetric_fog_detail_spread = p_detail_spread;
env->volumetric_fog_gi_inject = p_gi_inject;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 8d6d756edc..49af56830a 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2596,7 +2596,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect);
ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle);
ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range", "scale"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("canvas_item_add_lcd_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate"), &RenderingServer::canvas_item_add_lcd_texture_rect_region);
ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)));
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 1d74bb54b9..5bdbf33c28 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1339,7 +1339,7 @@ public:
virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0;
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false) = 0;
- virtual void canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, float p_px_range = 1.0) = 0;
+ virtual void canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, float p_px_range = 1.0, float p_scale = 1.0) = 0;
virtual void canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1)) = 0;
virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)) = 0;
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0) = 0;
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index 39b87fc483..4baa1db9bf 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -240,8 +240,8 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_shaped_text_get_spacing, "shaped", "spacing");
GDVIRTUAL_BIND(_shaped_text_add_string, "shaped", "text", "fonts", "size", "opentype_features", "language", "meta");
- GDVIRTUAL_BIND(_shaped_text_add_object, "shaped", "key", "size", "inline_align", "length");
- GDVIRTUAL_BIND(_shaped_text_resize_object, "shaped", "key", "size", "inline_align");
+ GDVIRTUAL_BIND(_shaped_text_add_object, "shaped", "key", "size", "inline_align", "length", "baseline");
+ GDVIRTUAL_BIND(_shaped_text_resize_object, "shaped", "key", "size", "inline_align", "baseline");
GDVIRTUAL_BIND(_shaped_get_span_count, "shaped");
GDVIRTUAL_BIND(_shaped_get_span_meta, "shaped", "index");
@@ -308,7 +308,7 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_strip_diacritics, "string");
GDVIRTUAL_BIND(_is_valid_identifier, "string");
- GDVIRTUAL_BIND(_string_get_word_breaks, "string", "language");
+ GDVIRTUAL_BIND(_string_get_word_breaks, "string", "language", "chars_per_line");
GDVIRTUAL_BIND(_is_confusable, "string", "dict");
GDVIRTUAL_BIND(_spoof_check, "string");
@@ -1041,15 +1041,15 @@ bool TextServerExtension::shaped_text_add_string(const RID &p_shaped, const Stri
return ret;
}
-bool TextServerExtension::shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align, int64_t p_length) {
+bool TextServerExtension::shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align, int64_t p_length, float p_baseline) {
bool ret = false;
- GDVIRTUAL_CALL(_shaped_text_add_object, p_shaped, p_key, p_size, p_inline_align, p_length, ret);
+ GDVIRTUAL_CALL(_shaped_text_add_object, p_shaped, p_key, p_size, p_inline_align, p_length, p_baseline, ret);
return ret;
}
-bool TextServerExtension::shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
+bool TextServerExtension::shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align, float p_baseline) {
bool ret = false;
- GDVIRTUAL_CALL(_shaped_text_resize_object, p_shaped, p_key, p_size, p_inline_align, ret);
+ GDVIRTUAL_CALL(_shaped_text_resize_object, p_shaped, p_key, p_size, p_inline_align, p_baseline, ret);
return ret;
}
@@ -1379,9 +1379,9 @@ TypedArray<Vector2i> TextServerExtension::parse_structured_text(StructuredTextPa
return ret;
}
-PackedInt32Array TextServerExtension::string_get_word_breaks(const String &p_string, const String &p_language) const {
+PackedInt32Array TextServerExtension::string_get_word_breaks(const String &p_string, const String &p_language, int p_chars_per_line) const {
PackedInt32Array ret;
- GDVIRTUAL_CALL(_string_get_word_breaks, p_string, p_language, ret);
+ GDVIRTUAL_CALL(_string_get_word_breaks, p_string, p_language, p_chars_per_line, ret);
return ret;
}
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 69f9a479ed..551e4e9087 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -395,11 +395,11 @@ public:
GDVIRTUAL2RC(int64_t, _shaped_text_get_spacing, RID, SpacingType);
virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
- virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) override;
- virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
+ virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1, float p_baseline = 0.0) override;
+ virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, float p_baseline = 0.0) override;
GDVIRTUAL7R(bool, _shaped_text_add_string, RID, const String &, const TypedArray<RID> &, int64_t, const Dictionary &, const String &, const Variant &);
- GDVIRTUAL5R(bool, _shaped_text_add_object, RID, const Variant &, const Size2 &, InlineAlignment, int64_t);
- GDVIRTUAL4R(bool, _shaped_text_resize_object, RID, const Variant &, const Size2 &, InlineAlignment);
+ GDVIRTUAL6R(bool, _shaped_text_add_object, RID, const Variant &, const Size2 &, InlineAlignment, int64_t, float);
+ GDVIRTUAL5R(bool, _shaped_text_resize_object, RID, const Variant &, const Size2 &, InlineAlignment, float);
virtual int64_t shaped_get_span_count(const RID &p_shaped) const override;
virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const override;
@@ -510,8 +510,8 @@ public:
virtual String strip_diacritics(const String &p_string) const override;
GDVIRTUAL1RC(String, _strip_diacritics, const String &);
- virtual PackedInt32Array string_get_word_breaks(const String &p_string, const String &p_language = "") const override;
- GDVIRTUAL2RC(PackedInt32Array, _string_get_word_breaks, const String &, const String &);
+ virtual PackedInt32Array string_get_word_breaks(const String &p_string, const String &p_language = "", int p_chars_per_line = 0) const override;
+ GDVIRTUAL3RC(PackedInt32Array, _string_get_word_breaks, const String &, const String &, int);
virtual bool is_valid_identifier(const String &p_string) const override;
GDVIRTUAL1RC(bool, _is_valid_identifier, const String &);
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index 1b9cd28cfb..c0f235fe50 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -394,8 +394,8 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shaped_text_get_spacing", "shaped", "spacing"), &TextServer::shaped_text_get_spacing);
ClassDB::bind_method(D_METHOD("shaped_text_add_string", "shaped", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextServer::shaped_text_add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("shaped_text_add_object", "shaped", "key", "size", "inline_align", "length"), &TextServer::shaped_text_add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("shaped_text_resize_object", "shaped", "key", "size", "inline_align"), &TextServer::shaped_text_resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
+ ClassDB::bind_method(D_METHOD("shaped_text_add_object", "shaped", "key", "size", "inline_align", "length", "baseline"), &TextServer::shaped_text_add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1), DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("shaped_text_resize_object", "shaped", "key", "size", "inline_align", "baseline"), &TextServer::shaped_text_resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("shaped_get_span_count", "shaped"), &TextServer::shaped_get_span_count);
ClassDB::bind_method(D_METHOD("shaped_get_span_meta", "shaped", "index"), &TextServer::shaped_get_span_meta);
@@ -454,7 +454,7 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("parse_number", "number", "language"), &TextServer::parse_number, DEFVAL(""));
ClassDB::bind_method(D_METHOD("percent_sign", "language"), &TextServer::percent_sign, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("string_get_word_breaks", "string", "language"), &TextServer::string_get_word_breaks, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("string_get_word_breaks", "string", "language", "chars_per_line"), &TextServer::string_get_word_breaks, DEFVAL(""), DEFVAL(0));
ClassDB::bind_method(D_METHOD("is_confusable", "string", "dict"), &TextServer::is_confusable);
ClassDB::bind_method(D_METHOD("spoof_check", "string"), &TextServer::spoof_check);
diff --git a/servers/text_server.h b/servers/text_server.h
index 5da38a627a..0d94f45b79 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -420,8 +420,8 @@ public:
virtual int64_t shaped_text_get_spacing(const RID &p_shaped, SpacingType p_spacing) const = 0;
virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) = 0;
- virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) = 0;
- virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) = 0;
+ virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1, float p_baseline = 0.0) = 0;
+ virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, float p_baseline = 0.0) = 0;
virtual int64_t shaped_get_span_count(const RID &p_shaped) const = 0;
virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const = 0;
@@ -493,7 +493,7 @@ public:
virtual String percent_sign(const String &p_language = "") const = 0;
// String functions.
- virtual PackedInt32Array string_get_word_breaks(const String &p_string, const String &p_language = "") const = 0;
+ virtual PackedInt32Array string_get_word_breaks(const String &p_string, const String &p_language = "", int p_chars_per_line = 0) const = 0;
virtual int64_t is_confusable(const String &p_string, const PackedStringArray &p_dict) const { return -1; };
virtual bool spoof_check(const String &p_string) const { return false; };