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-rw-r--r--servers/arvr/arvr_interface.h2
-rw-r--r--servers/arvr_server.cpp2
-rw-r--r--servers/audio/audio_effect.h1
-rw-r--r--servers/audio/effects/audio_effect_chorus.cpp4
-rw-r--r--servers/audio/effects/audio_effect_eq.cpp6
-rw-r--r--servers/audio/effects/audio_effect_record.cpp259
-rw-r--r--servers/audio/effects/audio_effect_record.h103
-rw-r--r--servers/audio/effects/eq.cpp8
-rw-r--r--servers/audio_server.cpp78
-rw-r--r--servers/physics/body_sw.h14
-rw-r--r--servers/physics/collision_object_sw.cpp18
-rw-r--r--servers/physics/collision_object_sw.h2
-rw-r--r--servers/physics/collision_solver_sat.cpp4
-rw-r--r--servers/physics/physics_server_sw.cpp34
-rw-r--r--servers/physics/physics_server_sw.h5
-rw-r--r--servers/physics/space_sw.h2
-rw-r--r--servers/physics_2d/body_2d_sw.h31
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp22
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp33
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h4
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp16
-rw-r--r--servers/physics_2d/space_2d_sw.h2
-rw-r--r--servers/physics_2d_server.cpp13
-rw-r--r--servers/physics_2d_server.h11
-rw-r--r--servers/physics_server.cpp9
-rw-r--r--servers/physics_server.h7
-rw-r--r--servers/register_server_types.cpp2
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/shader_language.cpp74
-rw-r--r--servers/visual/visual_server_canvas.cpp20
-rw-r--r--servers/visual/visual_server_raster.cpp4
-rw-r--r--servers/visual/visual_server_raster.h2
-rw-r--r--servers/visual/visual_server_scene.cpp46
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp10
-rw-r--r--servers/visual/visual_server_wrap_mt.h4
-rw-r--r--servers/visual_server.cpp8
-rw-r--r--servers/visual_server.h2
39 files changed, 719 insertions, 151 deletions
diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h
index 0b922c5892..910b401db9 100644
--- a/servers/arvr/arvr_interface.h
+++ b/servers/arvr/arvr_interface.h
@@ -88,7 +88,7 @@ public:
bool is_primary();
void set_is_primary(bool p_is_primary);
- virtual bool is_initialized() = 0; /* returns true if we've initialized this interface */
+ virtual bool is_initialized() const = 0; /* returns true if we've initialized this interface */
void set_is_initialized(bool p_initialized); /* helper function, will call initialize or uninitialize */
virtual bool initialize() = 0; /* initialize this interface, if this has an HMD it becomes the primary interface */
virtual void uninitialize() = 0; /* deinitialize this interface */
diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp
index f48bedbdac..0d1aad0dff 100644
--- a/servers/arvr_server.cpp
+++ b/servers/arvr_server.cpp
@@ -353,7 +353,7 @@ void ARVRServer::_process() {
if (!interfaces[i].is_valid()) {
// ignore, not a valid reference
} else if (interfaces[i]->is_initialized()) {
- interfaces[i]->process();
+ interfaces.write[i]->process();
};
};
};
diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h
index cf732d4bdd..b950e824c0 100644
--- a/servers/audio/audio_effect.h
+++ b/servers/audio/audio_effect.h
@@ -39,6 +39,7 @@ class AudioEffectInstance : public Reference {
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) = 0;
+ virtual bool process_silence() const { return false; }
};
class AudioEffect : public Resource {
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index f2f554a09b..fd9e3311e7 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -53,7 +53,7 @@ void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, A
//fill ringbuffer
for (int i = 0; i < p_frame_count; i++) {
- audio_buffer[(buffer_pos + i) & buffer_mask] = p_src_frames[i];
+ audio_buffer.write[(buffer_pos + i) & buffer_mask] = p_src_frames[i];
p_dst_frames[i] = p_src_frames[i] * base->dry;
}
@@ -175,7 +175,7 @@ Ref<AudioEffectInstance> AudioEffectChorus::instance() {
ins->buffer_pos = 0;
ins->audio_buffer.resize(ringbuff_size);
for (int i = 0; i < ringbuff_size; i++) {
- ins->audio_buffer[i] = AudioFrame(0, 0);
+ ins->audio_buffer.write[i] = AudioFrame(0, 0);
}
return ins;
diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp
index a30fca4e8d..cf8f7d3e16 100644
--- a/servers/audio/effects/audio_effect_eq.cpp
+++ b/servers/audio/effects/audio_effect_eq.cpp
@@ -70,7 +70,7 @@ Ref<AudioEffectInstance> AudioEffectEQ::instance() {
for (int i = 0; i < 2; i++) {
ins->bands[i].resize(eq.get_band_count());
for (int j = 0; j < ins->bands[i].size(); j++) {
- ins->bands[i][j] = eq.get_band_processor(j);
+ ins->bands[i].write[j] = eq.get_band_processor(j);
}
}
@@ -79,7 +79,7 @@ Ref<AudioEffectInstance> AudioEffectEQ::instance() {
void AudioEffectEQ::set_band_gain_db(int p_band, float p_volume) {
ERR_FAIL_INDEX(p_band, gain.size());
- gain[p_band] = p_volume;
+ gain.write[p_band] = p_volume;
}
float AudioEffectEQ::get_band_gain_db(int p_band) const {
@@ -134,7 +134,7 @@ AudioEffectEQ::AudioEffectEQ(EQ::Preset p_preset) {
eq.set_preset_band_mode(p_preset);
gain.resize(eq.get_band_count());
for (int i = 0; i < gain.size(); i++) {
- gain[i] = 0.0;
+ gain.write[i] = 0.0;
String name = "band_db/" + itos(eq.get_band_frequency(i)) + "_hz";
prop_band_map[name] = i;
band_names.push_back(name);
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
new file mode 100644
index 0000000000..ad5fad8464
--- /dev/null
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -0,0 +1,259 @@
+/*************************************************************************/
+/* audio_effect_record.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "audio_effect_record.h"
+
+void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
+ if (!is_recording) {
+ return;
+ }
+
+ //Add incoming audio frames to the IO ring buffer
+ const AudioFrame *src = p_src_frames;
+ AudioFrame *rb_buf = ring_buffer.ptrw();
+ for (int i = 0; i < p_frame_count; i++) {
+ rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i];
+ ring_buffer_pos++;
+ }
+}
+
+bool AudioEffectRecordInstance::process_silence() {
+ return true;
+}
+
+void AudioEffectRecordInstance::_io_thread_process() {
+
+ //Reset recorder status
+ thread_active = true;
+ ring_buffer_pos = 0;
+ ring_buffer_read_pos = 0;
+
+ //We start a new recording
+ recording_data.resize(0); //Clear data completely and reset length
+ is_recording = true;
+
+ while (is_recording) {
+ //Check: The current recording has been requested to stop
+ if (is_recording && !base->should_record) {
+ is_recording = false;
+ }
+
+ //Case: Frames are remaining in the buffer
+ if (ring_buffer_read_pos < ring_buffer_pos) {
+ //Read from the buffer into recording_data
+ _io_store_buffer();
+ }
+ //Case: The buffer is empty
+ else if (is_recording) {
+ //Wait to avoid too much busy-wait
+ OS::get_singleton()->delay_usec(500);
+ }
+ }
+
+ thread_active = false;
+}
+
+void AudioEffectRecordInstance::_io_store_buffer() {
+ int to_read = ring_buffer_pos - ring_buffer_read_pos;
+
+ AudioFrame *rb_buf = ring_buffer.ptrw();
+
+ while (to_read) {
+ AudioFrame buffered_frame = rb_buf[ring_buffer_read_pos & ring_buffer_mask];
+ recording_data.push_back(buffered_frame.l);
+ recording_data.push_back(buffered_frame.r);
+
+ ring_buffer_read_pos++;
+ to_read--;
+ }
+}
+
+void AudioEffectRecordInstance::_thread_callback(void *_instance) {
+
+ AudioEffectRecordInstance *aeri = reinterpret_cast<AudioEffectRecordInstance *>(_instance);
+
+ aeri->_io_thread_process();
+}
+
+void AudioEffectRecordInstance::init() {
+ io_thread = Thread::create(_thread_callback, this);
+}
+
+Ref<AudioEffectInstance> AudioEffectRecord::instance() {
+ Ref<AudioEffectRecordInstance> ins;
+ ins.instance();
+ ins->base = Ref<AudioEffectRecord>(this);
+ ins->is_recording = false;
+
+ //Re-using the buffer size calculations from audio_effect_delay.cpp
+ float ring_buffer_max_size = IO_BUFFER_SIZE_MS;
+ ring_buffer_max_size /= 1000.0; //convert to seconds
+ ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate();
+
+ int ringbuff_size = ring_buffer_max_size;
+
+ int bits = 0;
+
+ while (ringbuff_size > 0) {
+ bits++;
+ ringbuff_size /= 2;
+ }
+
+ ringbuff_size = 1 << bits;
+ ins->ring_buffer_mask = ringbuff_size - 1;
+ ins->ring_buffer_pos = 0;
+
+ ins->ring_buffer.resize(ringbuff_size);
+
+ ins->ring_buffer_read_pos = 0;
+
+ ensure_thread_stopped();
+ current_instance = ins;
+ if (should_record) {
+ ins->init();
+ }
+
+ return ins;
+}
+
+void AudioEffectRecord::ensure_thread_stopped() {
+ should_record = false;
+ if (current_instance != 0 && current_instance->thread_active) {
+ Thread::wait_to_finish(current_instance->io_thread);
+ }
+}
+
+void AudioEffectRecord::set_should_record(bool p_record) {
+ if (p_record) {
+ ensure_thread_stopped();
+ current_instance->init();
+ }
+
+ should_record = p_record;
+}
+
+bool AudioEffectRecord::get_should_record() const {
+ return should_record;
+}
+
+void AudioEffectRecord::set_format(AudioStreamSample::Format p_format) {
+ format = p_format;
+}
+
+AudioStreamSample::Format AudioEffectRecord::get_format() const {
+ return format;
+}
+
+Ref<AudioStreamSample> AudioEffectRecord::get_recording() const {
+ AudioStreamSample::Format dst_format = format;
+ bool stereo = true; //forcing mono is not implemented
+
+ PoolVector<uint8_t> dst_data;
+
+ if (dst_format == AudioStreamSample::FORMAT_8_BITS) {
+ int data_size = current_instance->recording_data.size();
+ dst_data.resize(data_size);
+ PoolVector<uint8_t>::Write w = dst_data.write();
+
+ for (int i = 0; i < data_size; i++) {
+ int8_t v = CLAMP(current_instance->recording_data[i] * 128, -128, 127);
+ w[i] = v;
+ }
+ } else if (dst_format == AudioStreamSample::FORMAT_16_BITS) {
+ int data_size = current_instance->recording_data.size();
+ dst_data.resize(data_size * 2);
+ PoolVector<uint8_t>::Write w = dst_data.write();
+
+ for (int i = 0; i < data_size; i++) {
+ int16_t v = CLAMP(current_instance->recording_data[i] * 32768, -32768, 32767);
+ encode_uint16(v, &w[i * 2]);
+ }
+ } else if (dst_format == AudioStreamSample::FORMAT_IMA_ADPCM) {
+ //byte interleave
+ Vector<float> left;
+ Vector<float> right;
+
+ int tframes = current_instance->recording_data.size() / 2;
+ left.resize(tframes);
+ right.resize(tframes);
+
+ for (int i = 0; i < tframes; i++) {
+ left.set(i, current_instance->recording_data[i * 2 + 0]);
+ right.set(i, current_instance->recording_data[i * 2 + 1]);
+ }
+
+ PoolVector<uint8_t> bleft;
+ PoolVector<uint8_t> bright;
+
+ ResourceImporterWAV::_compress_ima_adpcm(left, bleft);
+ ResourceImporterWAV::_compress_ima_adpcm(right, bright);
+
+ int dl = bleft.size();
+ dst_data.resize(dl * 2);
+
+ PoolVector<uint8_t>::Write w = dst_data.write();
+ PoolVector<uint8_t>::Read rl = bleft.read();
+ PoolVector<uint8_t>::Read rr = bright.read();
+
+ for (int i = 0; i < dl; i++) {
+ w[i * 2 + 0] = rl[i];
+ w[i * 2 + 1] = rr[i];
+ }
+ } else {
+ ERR_EXPLAIN("format not implemented");
+ }
+
+ Ref<AudioStreamSample> sample;
+ sample.instance();
+ sample->set_data(dst_data);
+ sample->set_format(dst_format);
+ sample->set_mix_rate(AudioServer::get_singleton()->get_mix_rate());
+ sample->set_loop_mode(AudioStreamSample::LOOP_DISABLED);
+ sample->set_loop_begin(0);
+ sample->set_loop_end(0);
+ sample->set_stereo(stereo);
+
+ return sample;
+}
+
+void AudioEffectRecord::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_should_record", "record"), &AudioEffectRecord::set_should_record);
+ ClassDB::bind_method(D_METHOD("get_should_record"), &AudioEffectRecord::get_should_record);
+ ClassDB::bind_method(D_METHOD("set_format", "format"), &AudioEffectRecord::set_format);
+ ClassDB::bind_method(D_METHOD("get_format"), &AudioEffectRecord::get_format);
+ ClassDB::bind_method(D_METHOD("get_recording"), &AudioEffectRecord::get_recording);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "should_record"), "set_should_record", "get_should_record");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_ENUM, "8-Bit,16-Bit,IMA-ADPCM"), "set_format", "get_format");
+}
+
+AudioEffectRecord::AudioEffectRecord() {
+ format = AudioStreamSample::FORMAT_16_BITS;
+}
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
new file mode 100644
index 0000000000..05c2d7352f
--- /dev/null
+++ b/servers/audio/effects/audio_effect_record.h
@@ -0,0 +1,103 @@
+/*************************************************************************/
+/* audio_effect_record.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef AUDIOEFFECTRECORD_H
+#define AUDIOEFFECTRECORD_H
+
+#include "core/os/thread.h"
+#include "editor/import/resource_importer_wav.h"
+#include "io/marshalls.h"
+#include "os/file_access.h"
+#include "os/os.h"
+#include "scene/resources/audio_stream_sample.h"
+#include "servers/audio/audio_effect.h"
+#include "servers/audio_server.h"
+
+class AudioEffectRecord;
+
+class AudioEffectRecordInstance : public AudioEffectInstance {
+ GDCLASS(AudioEffectRecordInstance, AudioEffectInstance)
+ friend class AudioEffectRecord;
+ Ref<AudioEffectRecord> base;
+
+ bool is_recording;
+ Thread *io_thread;
+ bool thread_active = false;
+
+ Vector<AudioFrame> ring_buffer;
+ Vector<float> recording_data;
+
+ unsigned int ring_buffer_pos;
+ unsigned int ring_buffer_mask;
+ unsigned int ring_buffer_read_pos;
+
+ void _io_thread_process();
+ void _io_store_buffer();
+ static void _thread_callback(void *_instance);
+ void _init_recording();
+
+public:
+ void init();
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
+ virtual bool process_silence();
+};
+
+class AudioEffectRecord : public AudioEffect {
+ GDCLASS(AudioEffectRecord, AudioEffect)
+
+ friend class AudioEffectRecordInstance;
+
+ enum {
+ IO_BUFFER_SIZE_MS = 1500
+ };
+
+ bool should_record;
+ Ref<AudioEffectRecordInstance> current_instance;
+
+ AudioStreamSample::Format format;
+
+ void ensure_thread_stopped();
+
+protected:
+ static void _bind_methods();
+ static void debug(uint64_t time_diff, int p_frame_count);
+
+public:
+ Ref<AudioEffectInstance> instance();
+ void set_should_record(bool p_record);
+ bool get_should_record() const;
+ void set_format(AudioStreamSample::Format p_format);
+ AudioStreamSample::Format get_format() const;
+ Ref<AudioStreamSample> get_recording() const;
+
+ AudioEffectRecord();
+};
+
+#endif // AUDIOEFFECTRECORD_H
diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp
index 9ef41191f5..b15fc7ecf4 100644
--- a/servers/audio/effects/eq.cpp
+++ b/servers/audio/effects/eq.cpp
@@ -108,9 +108,9 @@ void EQ::recalculate_band_coefficients() {
ERR_CONTINUE(roots == 0);
- band[i].c1 = 2.0 * ((0.5 - r1) / 2.0);
- band[i].c2 = 2.0 * r1;
- band[i].c3 = 2.0 * (0.5 + r1) * cos(th);
+ band.write[i].c1 = 2.0 * ((0.5 - r1) / 2.0);
+ band.write[i].c2 = 2.0 * r1;
+ band.write[i].c3 = 2.0 * (0.5 + r1) * cos(th);
//printf("band %i, coefs = %f,%f,%f\n",i,(float)bands[i].c1,(float)bands[i].c2,(float)bands[i].c3);
}
}
@@ -180,7 +180,7 @@ void EQ::set_bands(const Vector<float> &p_bands) {
band.resize(p_bands.size());
for (int i = 0; i < p_bands.size(); i++) {
- band[i].freq = p_bands[i];
+ band.write[i].freq = p_bands[i];
}
recalculate_band_coefficients();
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index ceb843c031..2eaa2ce8e7 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -264,7 +264,7 @@ void AudioServer::_mix_step() {
bus->index_cache = i; //might be moved around by editor, so..
for (int k = 0; k < bus->channels.size(); k++) {
- bus->channels[k].used = false;
+ bus->channels.write[k].used = false;
}
if (bus->solo) {
@@ -310,7 +310,7 @@ void AudioServer::_mix_step() {
if (bus->channels[k].active && !bus->channels[k].used) {
//buffer was not used, but it's still active, so it must be cleaned
- AudioFrame *buf = bus->channels[k].buffer.ptrw();
+ AudioFrame *buf = bus->channels.write[k].buffer.ptrw();
for (uint32_t j = 0; j < buffer_size; j++) {
@@ -332,21 +332,21 @@ void AudioServer::_mix_step() {
for (int k = 0; k < bus->channels.size(); k++) {
- if (!bus->channels[k].active)
+ if (!(bus->channels[k].active || bus->channels[k].effect_instances[j]->process_silence()))
continue;
- bus->channels[k].effect_instances[j]->process(bus->channels[k].buffer.ptr(), temp_buffer[k].ptrw(), buffer_size);
+ bus->channels.write[k].effect_instances.write[j]->process(bus->channels[k].buffer.ptr(), temp_buffer.write[k].ptrw(), buffer_size);
}
//swap buffers, so internal buffer always has the right data
for (int k = 0; k < bus->channels.size(); k++) {
- if (!buses[i]->channels[k].active)
+ if (!(buses[i]->channels[k].active || bus->channels[k].effect_instances[j]->process_silence()))
continue;
- SWAP(bus->channels[k].buffer, temp_buffer[k]);
+ SWAP(bus->channels.write[k].buffer, temp_buffer.write[k]);
}
#ifdef DEBUG_ENABLED
- bus->effects[j].prof_time += OS::get_singleton()->get_ticks_usec() - ticks;
+ bus->effects.write[j].prof_time += OS::get_singleton()->get_ticks_usec() - ticks;
#endif
}
}
@@ -372,7 +372,7 @@ void AudioServer::_mix_step() {
if (!bus->channels[k].active)
continue;
- AudioFrame *buf = bus->channels[k].buffer.ptrw();
+ AudioFrame *buf = bus->channels.write[k].buffer.ptrw();
AudioFrame peak = AudioFrame(0, 0);
@@ -403,15 +403,15 @@ void AudioServer::_mix_step() {
}
}
- bus->channels[k].peak_volume = AudioFrame(Math::linear2db(peak.l + 0.0000000001), Math::linear2db(peak.r + 0.0000000001));
+ bus->channels.write[k].peak_volume = AudioFrame(Math::linear2db(peak.l + 0.0000000001), Math::linear2db(peak.r + 0.0000000001));
if (!bus->channels[k].used) {
//see if any audio is contained, because channel was not used
if (MAX(peak.r, peak.l) > Math::db2linear(channel_disable_threshold_db)) {
- bus->channels[k].last_mix_with_audio = mix_frames;
+ bus->channels.write[k].last_mix_with_audio = mix_frames;
} else if (mix_frames - bus->channels[k].last_mix_with_audio > channel_disable_frames) {
- bus->channels[k].active = false;
+ bus->channels.write[k].active = false;
continue; //went inactive, don't mix.
}
}
@@ -436,12 +436,12 @@ AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer)
ERR_FAIL_INDEX_V(p_bus, buses.size(), NULL);
ERR_FAIL_INDEX_V(p_buffer, buses[p_bus]->channels.size(), NULL);
- AudioFrame *data = buses[p_bus]->channels[p_buffer].buffer.ptrw();
+ AudioFrame *data = buses.write[p_bus]->channels.write[p_buffer].buffer.ptrw();
if (!buses[p_bus]->channels[p_buffer].used) {
- buses[p_bus]->channels[p_buffer].used = true;
- buses[p_bus]->channels[p_buffer].active = true;
- buses[p_bus]->channels[p_buffer].last_mix_with_audio = mix_frames;
+ buses.write[p_bus]->channels.write[p_buffer].used = true;
+ buses.write[p_bus]->channels.write[p_buffer].active = true;
+ buses.write[p_bus]->channels.write[p_buffer].last_mix_with_audio = mix_frames;
for (uint32_t i = 0; i < buffer_size; i++) {
data[i] = AudioFrame(0, 0);
}
@@ -506,10 +506,10 @@ void AudioServer::set_bus_count(int p_count) {
}
}
- buses[i] = memnew(Bus);
- buses[i]->channels.resize(channel_count);
+ buses.write[i] = memnew(Bus);
+ buses.write[i]->channels.resize(channel_count);
for (int j = 0; j < channel_count; j++) {
- buses[i]->channels[j].buffer.resize(buffer_size);
+ buses.write[i]->channels.write[j].buffer.resize(buffer_size);
}
buses[i]->name = attempt;
buses[i]->solo = false;
@@ -581,7 +581,7 @@ void AudioServer::add_bus(int p_at_pos) {
Bus *bus = memnew(Bus);
bus->channels.resize(channel_count);
for (int j = 0; j < channel_count; j++) {
- bus->channels[j].buffer.resize(buffer_size);
+ bus->channels.write[j].buffer.resize(buffer_size);
}
bus->name = attempt;
bus->solo = false;
@@ -764,13 +764,13 @@ bool AudioServer::is_bus_bypassing_effects(int p_bus) const {
void AudioServer::_update_bus_effects(int p_bus) {
for (int i = 0; i < buses[p_bus]->channels.size(); i++) {
- buses[p_bus]->channels[i].effect_instances.resize(buses[p_bus]->effects.size());
+ buses.write[p_bus]->channels.write[i].effect_instances.resize(buses[p_bus]->effects.size());
for (int j = 0; j < buses[p_bus]->effects.size(); j++) {
- Ref<AudioEffectInstance> fx = buses[p_bus]->effects[j].effect->instance();
+ Ref<AudioEffectInstance> fx = buses.write[p_bus]->effects.write[j].effect->instance();
if (Object::cast_to<AudioEffectCompressorInstance>(*fx)) {
Object::cast_to<AudioEffectCompressorInstance>(*fx)->set_current_channel(i);
}
- buses[p_bus]->channels[i].effect_instances[j] = fx;
+ buses.write[p_bus]->channels.write[i].effect_instances.write[j] = fx;
}
}
}
@@ -841,7 +841,7 @@ void AudioServer::swap_bus_effects(int p_bus, int p_effect, int p_by_effect) {
MARK_EDITED
lock();
- SWAP(buses[p_bus]->effects[p_effect], buses[p_bus]->effects[p_by_effect]);
+ SWAP(buses.write[p_bus]->effects.write[p_effect], buses.write[p_bus]->effects.write[p_by_effect]);
_update_bus_effects(p_bus);
unlock();
}
@@ -853,7 +853,7 @@ void AudioServer::set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled
MARK_EDITED
- buses[p_bus]->effects[p_effect].enabled = p_enabled;
+ buses.write[p_bus]->effects.write[p_effect].enabled = p_enabled;
}
bool AudioServer::is_bus_effect_enabled(int p_bus, int p_effect) const {
@@ -890,13 +890,13 @@ void AudioServer::init_channels_and_buffers() {
temp_buffer.resize(channel_count);
for (int i = 0; i < temp_buffer.size(); i++) {
- temp_buffer[i].resize(buffer_size);
+ temp_buffer.write[i].resize(buffer_size);
}
for (int i = 0; i < buses.size(); i++) {
buses[i]->channels.resize(channel_count);
for (int j = 0; j < channel_count; j++) {
- buses[i]->channels[j].buffer.resize(buffer_size);
+ buses.write[i]->channels.write[j].buffer.resize(buffer_size);
}
}
}
@@ -976,7 +976,7 @@ void AudioServer::update() {
if (!bus->effects[j].enabled)
continue;
- bus->effects[j].prof_time = 0;
+ bus->effects.write[j].prof_time = 0;
}
}
@@ -1146,11 +1146,11 @@ void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {
}
bus_map[bus->name] = bus;
- buses[i] = bus;
+ buses.write[i] = bus;
buses[i]->channels.resize(channel_count);
for (int j = 0; j < channel_count; j++) {
- buses[i]->channels[j].buffer.resize(buffer_size);
+ buses.write[i]->channels.write[j].buffer.resize(buffer_size);
}
_update_bus_effects(i);
}
@@ -1169,17 +1169,17 @@ Ref<AudioBusLayout> AudioServer::generate_bus_layout() const {
for (int i = 0; i < buses.size(); i++) {
- state->buses[i].name = buses[i]->name;
- state->buses[i].send = buses[i]->send;
- state->buses[i].mute = buses[i]->mute;
- state->buses[i].solo = buses[i]->solo;
- state->buses[i].bypass = buses[i]->bypass;
- state->buses[i].volume_db = buses[i]->volume_db;
+ state->buses.write[i].name = buses[i]->name;
+ state->buses.write[i].send = buses[i]->send;
+ state->buses.write[i].mute = buses[i]->mute;
+ state->buses.write[i].solo = buses[i]->solo;
+ state->buses.write[i].bypass = buses[i]->bypass;
+ state->buses.write[i].volume_db = buses[i]->volume_db;
for (int j = 0; j < buses[i]->effects.size(); j++) {
AudioBusLayout::Bus::Effect fx;
fx.effect = buses[i]->effects[j].effect;
fx.enabled = buses[i]->effects[j].enabled;
- state->buses[i].effects.push_back(fx);
+ state->buses.write[i].effects.push_back(fx);
}
}
@@ -1294,7 +1294,7 @@ bool AudioBusLayout::_set(const StringName &p_name, const Variant &p_value) {
buses.resize(index + 1);
}
- Bus &bus = buses[index];
+ Bus &bus = buses.write[index];
String what = s.get_slice("/", 2);
@@ -1316,7 +1316,7 @@ bool AudioBusLayout::_set(const StringName &p_name, const Variant &p_value) {
bus.effects.resize(which + 1);
}
- Bus::Effect &fx = bus.effects[which];
+ Bus::Effect &fx = bus.effects.write[which];
String fxwhat = s.get_slice("/", 4);
if (fxwhat == "effect") {
@@ -1410,5 +1410,5 @@ void AudioBusLayout::_get_property_list(List<PropertyInfo> *p_list) const {
AudioBusLayout::AudioBusLayout() {
buses.resize(1);
- buses[0].name = "Master";
+ buses.write[0].name = "Master";
}
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 25eb20f5d8..5df270f679 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -159,7 +159,7 @@ public:
_FORCE_INLINE_ void add_area(AreaSW *p_area) {
int index = areas.find(AreaCMP(p_area));
if (index > -1) {
- areas[index].refCount += 1;
+ areas.write[index].refCount += 1;
} else {
areas.ordered_insert(AreaCMP(p_area));
}
@@ -168,7 +168,7 @@ public:
_FORCE_INLINE_ void remove_area(AreaSW *p_area) {
int index = areas.find(AreaCMP(p_area));
if (index > -1) {
- areas[index].refCount -= 1;
+ areas.write[index].refCount -= 1;
if (areas[index].refCount < 1)
areas.remove(index);
}
@@ -219,6 +219,10 @@ public:
_FORCE_INLINE_ const Vector3 &get_biased_linear_velocity() const { return biased_linear_velocity; }
_FORCE_INLINE_ const Vector3 &get_biased_angular_velocity() const { return biased_angular_velocity; }
+ _FORCE_INLINE_ void apply_central_impulse(const Vector3 &p_j) {
+ linear_velocity += p_j * _inv_mass;
+ }
+
_FORCE_INLINE_ void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) {
linear_velocity += p_j * _inv_mass;
@@ -352,7 +356,7 @@ void BodySW::add_contact(const Vector3 &p_local_pos, const Vector3 &p_local_norm
if (c_max == 0)
return;
- Contact *c = &contacts[0];
+ Contact *c = contacts.ptrw();
int idx = -1;
@@ -421,6 +425,7 @@ public:
virtual void add_central_force(const Vector3 &p_force) { body->add_central_force(p_force); }
virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) { body->add_force(p_force, p_pos); }
virtual void add_torque(const Vector3 &p_torque) { body->add_torque(p_torque); }
+ virtual void apply_central_impulse(const Vector3 &p_j) { body->apply_central_impulse(p_j); }
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); }
virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); }
@@ -437,6 +442,9 @@ public:
ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3());
return body->contacts[p_contact_idx].local_normal;
}
+ virtual float get_contact_impulse(int p_contact_idx) const {
+ return 0.0f; // Only implemented for bullet
+ }
virtual int get_contact_local_shape(int p_contact_idx) const {
ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, -1);
return body->contacts[p_contact_idx].local_shape;
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index f7a58a9cf2..09f72ff39b 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -53,7 +53,7 @@ void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) {
ERR_FAIL_INDEX(p_index, shapes.size());
shapes[p_index].shape->remove_owner(this);
- shapes[p_index].shape = p_shape;
+ shapes.write[p_index].shape = p_shape;
p_shape->add_owner(this);
if (!pending_shape_update_list.in_list()) {
@@ -66,8 +66,8 @@ void CollisionObjectSW::set_shape_transform(int p_index, const Transform &p_tran
ERR_FAIL_INDEX(p_index, shapes.size());
- shapes[p_index].xform = p_transform;
- shapes[p_index].xform_inv = p_transform.affine_inverse();
+ shapes.write[p_index].xform = p_transform;
+ shapes.write[p_index].xform_inv = p_transform.affine_inverse();
if (!pending_shape_update_list.in_list()) {
PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
}
@@ -97,7 +97,7 @@ void CollisionObjectSW::remove_shape(int p_index) {
continue;
//should never get here with a null owner
space->get_broadphase()->remove(shapes[i].bpid);
- shapes[i].bpid = 0;
+ shapes.write[i].bpid = 0;
}
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);
@@ -117,7 +117,7 @@ void CollisionObjectSW::_set_static(bool p_static) {
if (!space)
return;
for (int i = 0; i < get_shape_count(); i++) {
- Shape &s = shapes[i];
+ const Shape &s = shapes[i];
if (s.bpid > 0) {
space->get_broadphase()->set_static(s.bpid, _static);
}
@@ -128,7 +128,7 @@ void CollisionObjectSW::_unregister_shapes() {
for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes[i];
+ Shape &s = shapes.write[i];
if (s.bpid > 0) {
space->get_broadphase()->remove(s.bpid);
s.bpid = 0;
@@ -143,7 +143,7 @@ void CollisionObjectSW::_update_shapes() {
for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes[i];
+ Shape &s = shapes.write[i];
if (s.bpid == 0) {
s.bpid = space->get_broadphase()->create(this, i);
space->get_broadphase()->set_static(s.bpid, _static);
@@ -170,7 +170,7 @@ void CollisionObjectSW::_update_shapes_with_motion(const Vector3 &p_motion) {
for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes[i];
+ Shape &s = shapes.write[i];
if (s.bpid == 0) {
s.bpid = space->get_broadphase()->create(this, i);
space->get_broadphase()->set_static(s.bpid, _static);
@@ -195,7 +195,7 @@ void CollisionObjectSW::_set_space(SpaceSW *p_space) {
for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes[i];
+ Shape &s = shapes.write[i];
if (s.bpid) {
space->get_broadphase()->remove(s.bpid);
s.bpid = 0;
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index dee28bb6df..b6430b38dc 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -135,7 +135,7 @@ public:
_FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
_FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
- _FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_enable) { shapes[p_idx].disabled = p_enable; }
+ _FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_enable) { shapes.write[p_idx].disabled = p_enable; }
_FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const { return shapes[p_idx].disabled; }
_FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; }
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index 44b7c9ac34..8f2b147460 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -348,7 +348,9 @@ public:
//use the smallest depth
- min_B = -min_B;
+ if (min_B < 0.0) { // could be +0.0, we don't want it to become -0.0
+ min_B = -min_B;
+ }
if (max_B < min_B) {
if (max_B < best_depth) {
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index f1e0cbef29..a06942cb2a 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -777,6 +777,40 @@ Vector3 PhysicsServerSW::body_get_applied_torque(RID p_body) const {
return body->get_applied_torque();
};
+void PhysicsServerSW::body_add_central_force(RID p_body, const Vector3 &p_force) {
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->add_central_force(p_force);
+ body->wakeup();
+}
+
+void PhysicsServerSW::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) {
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->add_force(p_force, p_pos);
+ body->wakeup();
+};
+
+void PhysicsServerSW::body_add_torque(RID p_body, const Vector3 &p_torque) {
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->add_torque(p_torque);
+ body->wakeup();
+};
+
+void PhysicsServerSW::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) {
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ _update_shapes();
+
+ body->apply_central_impulse(p_impulse);
+ body->wakeup();
+}
+
void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) {
BodySW *body = body_owner.get(p_body);
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 7e9700d026..57037fb325 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -204,6 +204,11 @@ public:
virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque);
virtual Vector3 body_get_applied_torque(RID p_body) const;
+ virtual void body_add_central_force(RID p_body, const Vector3 &p_force);
+ virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos);
+ virtual void body_add_torque(RID p_body, const Vector3 &p_torque);
+
+ virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse);
virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse);
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 2452d6a187..4d864e9a51 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -186,7 +186,7 @@ public:
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
_FORCE_INLINE_ void add_debug_contact(const Vector3 &p_contact) {
- if (contact_debug_count < contact_debug.size()) contact_debug[contact_debug_count++] = p_contact;
+ if (contact_debug_count < contact_debug.size()) contact_debug.write[contact_debug_count++] = p_contact;
}
_FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 301bd6b299..fef233a72b 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -141,7 +141,7 @@ public:
_FORCE_INLINE_ void add_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
if (index > -1) {
- areas[index].refCount += 1;
+ areas.write[index].refCount += 1;
} else {
areas.ordered_insert(AreaCMP(p_area));
}
@@ -150,7 +150,7 @@ public:
_FORCE_INLINE_ void remove_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
if (index > -1) {
- areas[index].refCount -= 1;
+ areas.write[index].refCount -= 1;
if (areas[index].refCount < 1)
areas.remove(index);
}
@@ -201,12 +201,20 @@ public:
_FORCE_INLINE_ void set_biased_angular_velocity(real_t p_velocity) { biased_angular_velocity = p_velocity; }
_FORCE_INLINE_ real_t get_biased_angular_velocity() const { return biased_angular_velocity; }
+ _FORCE_INLINE_ void apply_central_impulse(const Vector2 &p_impulse) {
+ linear_velocity += p_impulse * _inv_mass;
+ }
+
_FORCE_INLINE_ void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) {
linear_velocity += p_impulse * _inv_mass;
angular_velocity += _inv_inertia * p_offset.cross(p_impulse);
}
+ _FORCE_INLINE_ void apply_torque_impulse(real_t p_torque) {
+ angular_velocity += _inv_inertia * p_torque;
+ }
+
_FORCE_INLINE_ void apply_bias_impulse(const Vector2 &p_pos, const Vector2 &p_j) {
biased_linear_velocity += p_j * _inv_mass;
@@ -237,12 +245,20 @@ public:
void set_applied_torque(real_t p_torque) { applied_torque = p_torque; }
real_t get_applied_torque() const { return applied_torque; }
- _FORCE_INLINE_ void add_force(const Vector2 &p_force, const Vector2 &p_offset) {
+ _FORCE_INLINE_ void add_central_force(const Vector2 &p_force) {
+ applied_force += p_force;
+ }
+
+ _FORCE_INLINE_ void add_force(const Vector2 &p_offset, const Vector2 &p_force) {
applied_force += p_force;
applied_torque += p_offset.cross(p_force);
}
+ _FORCE_INLINE_ void add_torque(real_t p_torque) {
+ applied_torque += p_torque;
+ }
+
_FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode = p_mode; }
_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
@@ -295,7 +311,7 @@ void Body2DSW::add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_no
if (c_max == 0)
return;
- Contact *c = &contacts[0];
+ Contact *c = contacts.ptrw();
int idx = -1;
@@ -357,6 +373,13 @@ public:
virtual void set_transform(const Transform2D &p_transform) { body->set_state(Physics2DServer::BODY_STATE_TRANSFORM, p_transform); }
virtual Transform2D get_transform() const { return body->get_transform(); }
+ virtual void add_central_force(const Vector2 &p_force) { body->add_central_force(p_force); }
+ virtual void add_force(const Vector2 &p_offset, const Vector2 &p_force) { body->add_force(p_offset, p_force); }
+ virtual void add_torque(real_t p_torque) { body->add_torque(p_torque); }
+ virtual void apply_central_impulse(const Vector2 &p_impulse) { body->apply_central_impulse(p_impulse); }
+ virtual void apply_impulse(const Vector2 &p_offset, const Vector2 &p_force) { body->apply_impulse(p_offset, p_force); }
+ virtual void apply_torque_impulse(real_t p_torque) { body->apply_torque_impulse(p_torque); }
+
virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
virtual bool is_sleeping() const { return !body->is_active(); }
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 23084a4241..4dd5b2040f 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -50,7 +50,7 @@ void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
ERR_FAIL_INDEX(p_index, shapes.size());
shapes[p_index].shape->remove_owner(this);
- shapes[p_index].shape = p_shape;
+ shapes.write[p_index].shape = p_shape;
p_shape->add_owner(this);
_update_shapes();
@@ -60,15 +60,15 @@ void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) {
ERR_FAIL_INDEX(p_index, shapes.size());
- shapes[p_index].metadata = p_metadata;
+ shapes.write[p_index].metadata = p_metadata;
}
void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_transform) {
ERR_FAIL_INDEX(p_index, shapes.size());
- shapes[p_index].xform = p_transform;
- shapes[p_index].xform_inv = p_transform.affine_inverse();
+ shapes.write[p_index].xform = p_transform;
+ shapes.write[p_index].xform_inv = p_transform.affine_inverse();
_update_shapes();
_shapes_changed();
}
@@ -76,7 +76,7 @@ void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_
void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
ERR_FAIL_INDEX(p_idx, shapes.size());
- CollisionObject2DSW::Shape &shape = shapes[p_idx];
+ CollisionObject2DSW::Shape &shape = shapes.write[p_idx];
if (shape.disabled == p_disabled)
return;
@@ -116,7 +116,7 @@ void CollisionObject2DSW::remove_shape(int p_index) {
continue;
//should never get here with a null owner
space->get_broadphase()->remove(shapes[i].bpid);
- shapes[i].bpid = 0;
+ shapes.write[i].bpid = 0;
}
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);
@@ -133,7 +133,7 @@ void CollisionObject2DSW::_set_static(bool p_static) {
if (!space)
return;
for (int i = 0; i < get_shape_count(); i++) {
- Shape &s = shapes[i];
+ const Shape &s = shapes[i];
if (s.bpid > 0) {
space->get_broadphase()->set_static(s.bpid, _static);
}
@@ -144,7 +144,7 @@ void CollisionObject2DSW::_unregister_shapes() {
for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes[i];
+ Shape &s = shapes.write[i];
if (s.bpid > 0) {
space->get_broadphase()->remove(s.bpid);
s.bpid = 0;
@@ -159,7 +159,7 @@ void CollisionObject2DSW::_update_shapes() {
for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes[i];
+ Shape &s = shapes.write[i];
if (s.disabled)
continue;
@@ -187,7 +187,7 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes[i];
+ Shape &s = shapes.write[i];
if (s.disabled)
continue;
@@ -215,7 +215,7 @@ void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes[i];
+ Shape &s = shapes.write[i];
if (s.bpid) {
space->get_broadphase()->remove(s.bpid);
s.bpid = 0;
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index ab3e219ac0..393c4a6ed7 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -144,7 +144,7 @@ public:
_FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision) {
ERR_FAIL_INDEX(p_idx, shapes.size());
- shapes[p_idx].one_way_collision = p_one_way_collision;
+ shapes.write[p_idx].one_way_collision = p_one_way_collision;
}
_FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, shapes.size(), false);
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index cfcef8cb04..ba87969eea 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -854,6 +854,21 @@ real_t Physics2DServerSW::body_get_applied_torque(RID p_body) const {
return body->get_applied_torque();
};
+void Physics2DServerSW::body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) {
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->apply_central_impulse(p_impulse);
+ body->wakeup();
+}
+
+void Physics2DServerSW::body_apply_torque_impulse(RID p_body, real_t p_torque) {
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->apply_torque_impulse(p_torque);
+}
+
void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse) {
Body2DSW *body = body_owner.get(p_body);
@@ -863,12 +878,28 @@ void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, con
body->wakeup();
};
+void Physics2DServerSW::body_add_central_force(RID p_body, const Vector2 &p_force) {
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->add_central_force(p_force);
+ body->wakeup();
+};
+
void Physics2DServerSW::body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->add_force(p_force, p_offset);
+ body->add_force(p_offset, p_force);
+ body->wakeup();
+};
+
+void Physics2DServerSW::body_add_torque(RID p_body, real_t p_torque) {
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->add_torque(p_torque);
body->wakeup();
};
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index bf00746063..0b8d3f2a31 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -213,8 +213,12 @@ public:
virtual void body_set_applied_torque(RID p_body, real_t p_torque);
virtual real_t body_get_applied_torque(RID p_body) const;
+ virtual void body_add_central_force(RID p_body, const Vector2 &p_force);
virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force);
+ virtual void body_add_torque(RID p_body, real_t p_torque);
+ virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse);
+ virtual void body_apply_torque_impulse(RID p_body, real_t p_torque);
virtual void body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse);
virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity);
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index a85cd5ef8d..b9b0f80805 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -223,7 +223,11 @@ public:
FUNC2(body_set_applied_torque, RID, real_t);
FUNC1RC(real_t, body_get_applied_torque, RID);
+ FUNC2(body_add_central_force, RID, const Vector2 &);
FUNC3(body_add_force, RID, const Vector2 &, const Vector2 &);
+ FUNC2(body_add_torque, RID, real_t);
+ FUNC2(body_apply_central_impulse, RID, const Vector2 &);
+ FUNC2(body_apply_torque_impulse, RID, real_t);
FUNC3(body_apply_impulse, RID, const Vector2 &, const Vector2 &);
FUNC2(body_set_axis_velocity, RID, const Vector2 &);
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 2b0eab5999..dc8ec23e69 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -891,8 +891,8 @@ int ConcavePolygonShape2DSW::_generate_bvh(BVH *p_bvh, int p_len, int p_depth) {
int l = _generate_bvh(p_bvh, median, p_depth + 1);
int r = _generate_bvh(&p_bvh[median], p_len - median, p_depth + 1);
- bvh[node_idx].left = l;
- bvh[node_idx].right = r;
+ bvh.write[node_idx].left = l;
+ bvh.write[node_idx].right = r;
return node_idx;
}
@@ -953,20 +953,20 @@ void ConcavePolygonShape2DSW::set_data(const Variant &p_data) {
for (Map<Point2, int>::Element *E = pointmap.front(); E; E = E->next()) {
aabb.expand_to(E->key());
- points[E->get()] = E->key();
+ points.write[E->get()] = E->key();
}
Vector<BVH> main_vbh;
main_vbh.resize(segments.size());
for (int i = 0; i < main_vbh.size(); i++) {
- main_vbh[i].aabb.position = points[segments[i].points[0]];
- main_vbh[i].aabb.expand_to(points[segments[i].points[1]]);
- main_vbh[i].left = -1;
- main_vbh[i].right = i;
+ main_vbh.write[i].aabb.position = points[segments[i].points[0]];
+ main_vbh.write[i].aabb.expand_to(points[segments[i].points[1]]);
+ main_vbh.write[i].left = -1;
+ main_vbh.write[i].right = i;
}
- _generate_bvh(&main_vbh[0], main_vbh.size(), 1);
+ _generate_bvh(main_vbh.ptrw(), main_vbh.size(), 1);
} else {
//dictionary with arrays
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 959e15e12d..1247317b03 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -188,7 +188,7 @@ public:
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
_FORCE_INLINE_ void add_debug_contact(const Vector2 &p_contact) {
- if (contact_debug_count < contact_debug.size()) contact_debug[contact_debug_count++] = p_contact;
+ if (contact_debug_count < contact_debug.size()) contact_debug.write[contact_debug_count++] = p_contact;
}
_FORCE_INLINE_ Vector<Vector2> get_debug_contacts() { return contact_debug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index cb7669ec24..37c4bc83ad 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -91,6 +91,13 @@ void Physics2DDirectBodyState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DDirectBodyState::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DDirectBodyState::get_transform);
+ ClassDB::bind_method(D_METHOD("add_central_force", "force"), &Physics2DDirectBodyState::add_central_force);
+ ClassDB::bind_method(D_METHOD("add_force", "offset", "force"), &Physics2DDirectBodyState::add_force);
+ ClassDB::bind_method(D_METHOD("add_torque", "torque"), &Physics2DDirectBodyState::add_torque);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &Physics2DDirectBodyState::apply_central_impulse);
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &Physics2DDirectBodyState::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "offset", "impulse"), &Physics2DDirectBodyState::apply_impulse);
+
ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &Physics2DDirectBodyState::set_sleep_state);
ClassDB::bind_method(D_METHOD("is_sleeping"), &Physics2DDirectBodyState::is_sleeping);
@@ -191,7 +198,7 @@ Vector<RID> Physics2DShapeQueryParameters::get_exclude() const {
ret.resize(exclude.size());
int idx = 0;
for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
- ret[idx] = E->get();
+ ret.write[idx] = E->get();
}
return ret;
}
@@ -585,8 +592,12 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &Physics2DServer::body_set_state);
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &Physics2DServer::body_get_state);
+ ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &Physics2DServer::body_apply_central_impulse);
+ ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &Physics2DServer::body_apply_torque_impulse);
ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &Physics2DServer::body_apply_impulse);
+ ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &Physics2DServer::body_add_central_force);
ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &Physics2DServer::body_add_force);
+ ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &Physics2DServer::body_add_torque);
ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &Physics2DServer::body_set_axis_velocity);
ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &Physics2DServer::body_add_collision_exception);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 89c649af49..796eec1e8e 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -61,6 +61,13 @@ public:
virtual void set_transform(const Transform2D &p_transform) = 0;
virtual Transform2D get_transform() const = 0;
+ virtual void add_central_force(const Vector2 &p_force) = 0;
+ virtual void add_force(const Vector2 &p_offset, const Vector2 &p_force) = 0;
+ virtual void add_torque(real_t p_torque) = 0;
+ virtual void apply_central_impulse(const Vector2 &p_impulse) = 0;
+ virtual void apply_torque_impulse(real_t p_torque) = 0;
+ virtual void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) = 0;
+
virtual void set_sleep_state(bool p_enable) = 0;
virtual bool is_sleeping() const = 0;
@@ -448,8 +455,12 @@ public:
virtual void body_set_applied_torque(RID p_body, float p_torque) = 0;
virtual float body_get_applied_torque(RID p_body) const = 0;
+ virtual void body_add_central_force(RID p_body, const Vector2 &p_force) = 0;
virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) = 0;
+ virtual void body_add_torque(RID p_body, float p_torque) = 0;
+ virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0;
+ virtual void body_apply_torque_impulse(RID p_body, float p_torque) = 0;
virtual void body_apply_impulse(RID p_body, const Vector2 &p_offset, const Vector2 &p_impulse) = 0;
virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0;
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index b4bd4cb35f..cda3856ecc 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -95,6 +95,7 @@ void PhysicsDirectBodyState::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState::add_central_force);
ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState::add_force);
ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState::add_torque);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "j"), &PhysicsDirectBodyState::apply_central_impulse);
ClassDB::bind_method(D_METHOD("apply_impulse", "position", "j"), &PhysicsDirectBodyState::apply_impulse);
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse);
@@ -105,6 +106,7 @@ void PhysicsDirectBodyState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_position);
ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_normal);
+ ClassDB::bind_method(D_METHOD("get_contact_impulse", "contact_idx"), &PhysicsDirectBodyState::get_contact_impulse);
ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_shape);
ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider);
ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_position);
@@ -191,7 +193,7 @@ Vector<RID> PhysicsShapeQueryParameters::get_exclude() const {
ret.resize(exclude.size());
int idx = 0;
for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
- ret[idx] = E->get();
+ ret.write[idx] = E->get();
}
return ret;
}
@@ -495,6 +497,11 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer::body_set_state);
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer::body_get_state);
+ ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer::body_add_central_force);
+ ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer::body_add_force);
+ ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer::body_add_torque);
+
+ ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer::body_apply_central_impulse);
ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &PhysicsServer::body_apply_impulse);
ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse);
ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 497d23c555..294c6b6674 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -66,6 +66,7 @@ public:
virtual void add_central_force(const Vector3 &p_force) = 0;
virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) = 0;
virtual void add_torque(const Vector3 &p_torque) = 0;
+ virtual void apply_central_impulse(const Vector3 &p_j) = 0;
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;
virtual void apply_torque_impulse(const Vector3 &p_j) = 0;
@@ -76,6 +77,7 @@ public:
virtual Vector3 get_contact_local_position(int p_contact_idx) const = 0;
virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0;
+ virtual float get_contact_impulse(int p_contact_idx) const = 0;
virtual int get_contact_local_shape(int p_contact_idx) const = 0;
virtual RID get_contact_collider(int p_contact_idx) const = 0;
@@ -434,6 +436,11 @@ public:
virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque) = 0;
virtual Vector3 body_get_applied_torque(RID p_body) const = 0;
+ virtual void body_add_central_force(RID p_body, const Vector3 &p_force) = 0;
+ virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) = 0;
+ virtual void body_add_torque(RID p_body, const Vector3 &p_torque) = 0;
+
+ virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) = 0;
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 1bad7e652b..aa0e5c289b 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -48,6 +48,7 @@
#include "audio/effects/audio_effect_panner.h"
#include "audio/effects/audio_effect_phaser.h"
#include "audio/effects/audio_effect_pitch_shift.h"
+#include "audio/effects/audio_effect_record.h"
#include "audio/effects/audio_effect_reverb.h"
#include "audio/effects/audio_effect_stereo_enhance.h"
#include "audio_server.h"
@@ -138,6 +139,7 @@ void register_server_types() {
ClassDB::register_class<AudioEffectLimiter>();
ClassDB::register_class<AudioEffectPitchShift>();
ClassDB::register_class<AudioEffectPhaser>();
+ ClassDB::register_class<AudioEffectRecord>();
}
ClassDB::register_virtual_class<Physics2DDirectBodyState>();
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index a8f4377ce7..5ce4f2b62d 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -1078,7 +1078,7 @@ public:
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0;
virtual void initialize() = 0;
- virtual void begin_frame() = 0;
+ virtual void begin_frame(double frame_step) = 0;
virtual void set_current_render_target(RID p_render_target) = 0;
virtual void restore_render_target() = 0;
virtual void clear_render_target(const Color &p_color) = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index fd1eb77143..1783ef4525 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -612,6 +612,8 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
}
ERR_PRINT("BUG");
return Token();
+
+#undef GETCHAR
}
String ShaderLanguage::token_debug(const String &p_code) {
@@ -1376,6 +1378,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } },
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
+ //conversion between matrixes
+
+ { "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID } },
+ { "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID } },
+ { "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID } },
+ { "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID } },
+ { "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID } },
+ { "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID } },
+
//builtins - trigonometry
{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
@@ -2460,7 +2471,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
//add to current function as dependency
for (int j = 0; j < shader->functions.size(); j++) {
if (shader->functions[j].name == current_function) {
- shader->functions[j].uses_function.insert(name);
+ shader->functions.write[j].uses_function.insert(name);
break;
}
}
@@ -3010,8 +3021,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
op->arguments.push_back(expression[i + 1].node);
- expression[i].is_op = false;
- expression[i].node = op;
+ expression.write[i].is_op = false;
+ expression.write[i].node = op;
if (!_validate_operator(op, &op->return_cache)) {
@@ -3045,8 +3056,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
op->arguments.push_back(expression[next_op + 1].node);
op->arguments.push_back(expression[next_op + 3].node);
- expression[next_op - 1].is_op = false;
- expression[next_op - 1].node = op;
+ expression.write[next_op - 1].is_op = false;
+ expression.write[next_op - 1].node = op;
if (!_validate_operator(op, &op->return_cache)) {
String at;
@@ -3096,7 +3107,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
op->arguments.push_back(expression[next_op - 1].node); //expression goes as left
op->arguments.push_back(expression[next_op + 1].node); //next expression goes as right
- expression[next_op - 1].node = op;
+ expression.write[next_op - 1].node = op;
//replace all 3 nodes by this operator and make it an expression
@@ -3138,7 +3149,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
for (int i = 1; i < op->arguments.size(); i++) {
- op->arguments[i] = _reduce_expression(p_block, op->arguments[i]);
+ op->arguments.write[i] = _reduce_expression(p_block, op->arguments[i]);
if (op->arguments[i]->type == Node::TYPE_CONSTANT) {
ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[i]);
@@ -3178,7 +3189,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
return cn;
} else if (op->op == OP_NEGATE) {
- op->arguments[0] = _reduce_expression(p_block, op->arguments[0]);
+ op->arguments.write[0] = _reduce_expression(p_block, op->arguments[0]);
if (op->arguments[0]->type == Node::TYPE_CONSTANT) {
ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[0]);
@@ -4064,13 +4075,58 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return OK;
}
+// skips over whitespace and /* */ and // comments
+static int _get_first_ident_pos(const String &p_code) {
+
+ int idx = 0;
+
+#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : CharType(0))
+
+ while (true) {
+ if (GETCHAR(0) == '/' && GETCHAR(1) == '/') {
+ idx += 2;
+ while (true) {
+ if (GETCHAR(0) == 0) return 0;
+ if (GETCHAR(0) == '\n') {
+ idx++;
+ break; // loop
+ }
+ idx++;
+ }
+ } else if (GETCHAR(0) == '/' && GETCHAR(1) == '*') {
+ idx += 2;
+ while (true) {
+ if (GETCHAR(0) == 0) return 0;
+ if (GETCHAR(0) == '*' && GETCHAR(1) == '/') {
+ idx += 2;
+ break; // loop
+ }
+ idx++;
+ }
+ } else {
+ switch (GETCHAR(0)) {
+ case ' ':
+ case '\t':
+ case '\r':
+ case '\n': {
+ idx++;
+ } break; // switch
+ default:
+ return idx;
+ }
+ }
+ }
+
+#undef GETCHAR
+}
+
String ShaderLanguage::get_shader_type(const String &p_code) {
bool reading_type = false;
String cur_identifier;
- for (int i = 0; i < p_code.length(); i++) {
+ for (int i = _get_first_ident_pos(p_code); i < p_code.length(); i++) {
if (p_code[i] == ';') {
break;
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 6439ba8509..a1c6e83296 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -220,7 +220,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
for (int i = 0; i < l; i++) {
- Canvas::ChildItem &ci = p_canvas->child_items[i];
+ const Canvas::ChildItem &ci = p_canvas->child_items[i];
_render_canvas_item_tree(ci.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
//mirroring (useful for scrolling backgrounds)
@@ -263,7 +263,7 @@ void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, con
int idx = canvas->find_item(canvas_item);
ERR_FAIL_COND(idx == -1);
- canvas->child_items[idx].mirror = p_mirroring;
+ canvas->child_items.write[idx].mirror = p_mirroring;
}
void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
@@ -468,21 +468,21 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
if (p_antialiased) {
- pline->lines[i] = p_points[i] + tangent;
- pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
+ pline->lines.write[i] = p_points[i] + tangent;
+ pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
if (pline->line_colors.size() > 1) {
- pline->line_colors[i] = p_colors[i];
- pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
+ pline->line_colors.write[i] = p_colors[i];
+ pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
}
}
- pline->triangles[i * 2 + 0] = p_points[i] + tangent;
- pline->triangles[i * 2 + 1] = p_points[i] - tangent;
+ pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
+ pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
if (pline->triangle_colors.size() > 1) {
- pline->triangle_colors[i * 2 + 0] = p_colors[i];
- pline->triangle_colors[i * 2 + 1] = p_colors[i];
+ pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
+ pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
}
prev_t = t;
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 5f207b1d3f..6bf3670e5a 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -93,14 +93,14 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str
frame_drawn_callbacks.push_back(fdc);
}
-void VisualServerRaster::draw(bool p_swap_buffers) {
+void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
//needs to be done before changes is reset to 0, to not force the editor to redraw
VS::get_singleton()->emit_signal("frame_pre_draw");
changes = 0;
- VSG::rasterizer->begin_frame();
+ VSG::rasterizer->begin_frame(frame_step);
VSG::scene->update_dirty_instances(); //update scene stuff
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index ec0d02ed2a..d58be21858 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -660,7 +660,7 @@ public:
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata);
- virtual void draw(bool p_swap_buffers);
+ virtual void draw(bool p_swap_buffers, double frame_step);
virtual void sync();
virtual bool has_changed() const;
virtual void init();
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 887cd7429a..73d18e61b6 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -589,7 +589,7 @@ void VisualServerScene::instance_set_blend_shape_weight(RID p_instance, int p_sh
}
ERR_FAIL_INDEX(p_shape, instance->blend_values.size());
- instance->blend_values[p_shape] = p_weight;
+ instance->blend_values.write[p_shape] = p_weight;
}
void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
@@ -606,7 +606,7 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf
if (instance->materials[p_surface].is_valid()) {
VSG::storage->material_remove_instance_owner(instance->materials[p_surface], instance);
}
- instance->materials[p_surface] = p_material;
+ instance->materials.write[p_surface] = p_material;
instance->base_material_changed();
if (instance->materials[p_surface].is_valid()) {
@@ -1253,7 +1253,7 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
Vector3 dir = to_cell_xform.basis.xform(cone_traces[i]).normalized();
Color capture = _light_capture_voxel_cone_trace(octree_r.ptr(), pos, dir, cone_aperture, cell_subdiv);
- p_instance->lightmap_capture_data[i] += capture;
+ p_instance->lightmap_capture_data.write[i] += capture;
}
}
}
@@ -1464,14 +1464,14 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
light_frustum_planes.resize(6);
//right/left
- light_frustum_planes[0] = Plane(x_vec, x_max);
- light_frustum_planes[1] = Plane(-x_vec, -x_min);
+ light_frustum_planes.write[0] = Plane(x_vec, x_max);
+ light_frustum_planes.write[1] = Plane(-x_vec, -x_min);
//top/bottom
- light_frustum_planes[2] = Plane(y_vec, y_max);
- light_frustum_planes[3] = Plane(-y_vec, -y_min);
+ light_frustum_planes.write[2] = Plane(y_vec, y_max);
+ light_frustum_planes.write[3] = Plane(-y_vec, -y_min);
//near/far
- light_frustum_planes[4] = Plane(z_vec, z_max + 1e6);
- light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
+ light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6);
+ light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
int cull_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
@@ -1532,11 +1532,11 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
float z = i == 0 ? -1 : 1;
Vector<Plane> planes;
planes.resize(5);
- planes[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
- planes[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
- planes[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
- planes[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
- planes[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+ planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
+ planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
+ planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
+ planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
+ planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
@@ -1898,7 +1898,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
- ins->light_instances[l++] = light->instance;
+ ins->light_instances.write[l++] = light->instance;
}
geom->lighting_dirty = false;
@@ -1913,7 +1913,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
- ins->reflection_probe_instances[l++] = reflection_probe->instance;
+ ins->reflection_probe_instances.write[l++] = reflection_probe->instance;
}
geom->reflection_dirty = false;
@@ -1928,7 +1928,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data);
- ins->gi_probe_instances[l++] = gi_probe->probe_instance;
+ ins->gi_probe_instances.write[l++] = gi_probe->probe_instance;
}
geom->gi_probes_dirty = false;
@@ -2372,7 +2372,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
uint32_t key = blockz * blockw * blockh + blocky * blockw + blockx;
- Map<uint32_t, InstanceGIProbeData::CompBlockS3TC> &cmap = comp_blocks[mipmap];
+ Map<uint32_t, InstanceGIProbeData::CompBlockS3TC> &cmap = comp_blocks.write[mipmap];
if (!cmap.has(key)) {
@@ -2392,8 +2392,8 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
for (int i = 0; i < mipmap_count; i++) {
print_line("S3TC level: " + itos(i) + " blocks: " + itos(comp_blocks[i].size()));
- probe->dynamic.mipmaps_s3tc[i].resize(comp_blocks[i].size());
- PoolVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc[i].write();
+ probe->dynamic.mipmaps_s3tc.write[i].resize(comp_blocks[i].size());
+ PoolVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc.write[i].write();
int block_idx = 0;
for (Map<uint32_t, InstanceGIProbeData::CompBlockS3TC>::Element *E = comp_blocks[i].front(); E; E = E->next()) {
@@ -2861,7 +2861,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
int level_cell_count = probe_data->dynamic.level_cell_lists[i].size();
const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[i].ptr();
- PoolVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
+ PoolVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d.write[stage].write();
uint8_t *mipmapw = lw.ptr();
uint32_t sizes[3] = { header->width >> stage, header->height >> stage, header->depth >> stage };
@@ -2890,7 +2890,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
for (int mmi = 0; mmi < mipmap_count; mmi++) {
- PoolVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d[mmi].write();
+ PoolVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d.write[mmi].write();
int block_count = probe_data->dynamic.mipmaps_s3tc[mmi].size();
PoolVector<InstanceGIProbeData::CompBlockS3TC>::Read mmr = probe_data->dynamic.mipmaps_s3tc[mmi].read();
@@ -3223,7 +3223,7 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (new_blend_shape_count != p_instance->blend_values.size()) {
p_instance->blend_values.resize(new_blend_shape_count);
for (int i = 0; i < new_blend_shape_count; i++) {
- p_instance->blend_values[i] = 0;
+ p_instance->blend_values.write[i] = 0;
}
}
}
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 094e2794ed..93f3792bdc 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -37,11 +37,11 @@ void VisualServerWrapMT::thread_exit() {
exit = true;
}
-void VisualServerWrapMT::thread_draw() {
+void VisualServerWrapMT::thread_draw(bool p_swap_buffers, double frame_step) {
if (!atomic_decrement(&draw_pending)) {
- visual_server->draw();
+ visual_server->draw(p_swap_buffers, frame_step);
}
}
@@ -91,15 +91,15 @@ void VisualServerWrapMT::sync() {
}
}
-void VisualServerWrapMT::draw(bool p_swap_buffers) {
+void VisualServerWrapMT::draw(bool p_swap_buffers, double frame_step) {
if (create_thread) {
atomic_increment(&draw_pending);
- command_queue.push(this, &VisualServerWrapMT::thread_draw);
+ command_queue.push(this, &VisualServerWrapMT::thread_draw, p_swap_buffers, frame_step);
} else {
- visual_server->draw(p_swap_buffers);
+ visual_server->draw(p_swap_buffers, frame_step);
}
}
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 48f0ec46f3..c6af960d9f 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -55,7 +55,7 @@ class VisualServerWrapMT : public VisualServer {
bool create_thread;
uint64_t draw_pending;
- void thread_draw();
+ void thread_draw(bool p_swap_buffers, double frame_step);
void thread_flush();
void thread_exit();
@@ -578,7 +578,7 @@ public:
virtual void init();
virtual void finish();
- virtual void draw(bool p_swap_buffers);
+ virtual void draw(bool p_swap_buffers, double frame_step);
virtual void sync();
FUNC0RC(bool, has_changed)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 1f3319dc04..cca74302e6 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -744,7 +744,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (first) {
for (int i = 0; i < total_bones; i++) {
- r_bone_aabb[i].size = Vector3(-1, -1, -1); //negative means unused
+ r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused
}
}
@@ -1648,13 +1648,13 @@ Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surfa
void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
- ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers"), &VisualServer::draw, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &VisualServer::draw, DEFVAL(true), DEFVAL(0.0));
// "draw" and "sync" are deprecated duplicates of "force_draw" and "force_sync"
// FIXME: Add deprecation messages using GH-4397 once available, and retire
// once the warnings have been enabled for a full release cycle
ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync);
- ClassDB::bind_method(D_METHOD("draw", "swap_buffers"), &VisualServer::draw, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("draw", "swap_buffers", "frame_step"), &VisualServer::draw, DEFVAL(true), DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
@@ -1908,7 +1908,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap);
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment);
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr);
- ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "radius2", "intensity2", "bias", "light_affect", "color", "quality", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao);
+ ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "radius2", "intensity2", "bias", "light_affect", "ao_channel_affect", "color", "quality", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao);
ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &VisualServer::environment_set_fog);
ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth);
ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &VisualServer::environment_set_fog_height);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 367642b7d4..8a4a4e2d36 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -955,7 +955,7 @@ public:
/* EVENT QUEUING */
- virtual void draw(bool p_swap_buffers = true) = 0;
+ virtual void draw(bool p_swap_buffers = true, double frame_step = 0.0) = 0;
virtual void sync() = 0;
virtual bool has_changed() const = 0;
virtual void init() = 0;