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-rw-r--r--servers/audio/audio_stream.cpp114
-rw-r--r--servers/audio/audio_stream.h57
-rw-r--r--servers/audio_server.cpp58
-rw-r--r--servers/audio_server.h34
-rw-r--r--servers/physics/body_pair_sw.cpp34
-rw-r--r--servers/physics/body_sw.cpp16
-rw-r--r--servers/physics/body_sw.h8
-rw-r--r--servers/physics/collision_solver_sat.cpp62
-rw-r--r--servers/physics/physics_server_sw.cpp14
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/physics_2d/body_2d_sw.cpp16
-rw-r--r--servers/physics_2d/body_2d_sw.h8
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp34
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp16
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h3
-rw-r--r--servers/physics_2d_server.h13
-rw-r--r--servers/physics_server.h13
-rw-r--r--servers/register_server_types.cpp1
-rw-r--r--servers/visual/shader_language.cpp67
20 files changed, 372 insertions, 204 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 113f23f8f2..eef8aba0c4 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "audio_stream.h"
+#include "os/os.h"
//////////////////////////////
@@ -99,6 +100,119 @@ void AudioStream::_bind_methods() {
////////////////////////////////
+Ref<AudioStreamPlayback> AudioStreamMicrophone::instance_playback() {
+ Ref<AudioStreamPlaybackMicrophone> playback;
+ playback.instance();
+
+ playbacks.insert(playback.ptr());
+
+ playback->microphone = Ref<AudioStreamMicrophone>((AudioStreamMicrophone *)this);
+ playback->active = false;
+
+ return playback;
+}
+
+String AudioStreamMicrophone::get_stream_name() const {
+
+ //if (audio_stream.is_valid()) {
+ //return "Random: " + audio_stream->get_name();
+ //}
+ return "Microphone";
+}
+
+float AudioStreamMicrophone::get_length() const {
+ return 0;
+}
+
+void AudioStreamMicrophone::_bind_methods() {
+}
+
+AudioStreamMicrophone::AudioStreamMicrophone() {
+}
+
+void AudioStreamPlaybackMicrophone::_mix_internal(AudioFrame *p_buffer, int p_frames) {
+
+ AudioDriver::get_singleton()->lock();
+
+ Vector<int32_t> buf = AudioDriver::get_singleton()->get_input_buffer();
+ unsigned int input_size = AudioDriver::get_singleton()->get_input_size();
+
+ // p_frames is multipled by two since an AudioFrame is stereo
+ if ((p_frames + MICROPHONE_PLAYBACK_DELAY * 2) > input_size) {
+ for (int i = 0; i < p_frames; i++) {
+ p_buffer[i] = AudioFrame(0.0f, 0.0f);
+ }
+ input_ofs = 0;
+ } else {
+ for (int i = 0; i < p_frames; i++) {
+ if (input_size >= input_ofs) {
+ float l = (buf[input_ofs++] >> 16) / 32768.f;
+ if (input_ofs >= buf.size()) {
+ input_ofs = 0;
+ }
+ float r = (buf[input_ofs++] >> 16) / 32768.f;
+ if (input_ofs >= buf.size()) {
+ input_ofs = 0;
+ }
+
+ p_buffer[i] = AudioFrame(l, r);
+ } else {
+ p_buffer[i] = AudioFrame(0.0f, 0.0f);
+ }
+ }
+ }
+
+ AudioDriver::get_singleton()->unlock();
+}
+
+void AudioStreamPlaybackMicrophone::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
+ AudioStreamPlaybackResampled::mix(p_buffer, p_rate_scale, p_frames);
+}
+
+float AudioStreamPlaybackMicrophone::get_stream_sampling_rate() {
+ return AudioDriver::get_singleton()->get_mix_rate();
+}
+
+void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
+ input_ofs = 0;
+
+ AudioDriver::get_singleton()->capture_start();
+
+ active = true;
+ _begin_resample();
+}
+
+void AudioStreamPlaybackMicrophone::stop() {
+ AudioDriver::get_singleton()->capture_stop();
+ active = false;
+}
+
+bool AudioStreamPlaybackMicrophone::is_playing() const {
+ return active;
+}
+
+int AudioStreamPlaybackMicrophone::get_loop_count() const {
+ return 0;
+}
+
+float AudioStreamPlaybackMicrophone::get_playback_position() const {
+ return 0;
+}
+
+void AudioStreamPlaybackMicrophone::seek(float p_time) {
+ return; // Can't seek a microphone input
+}
+
+AudioStreamPlaybackMicrophone::~AudioStreamPlaybackMicrophone() {
+ microphone->playbacks.erase(this);
+ stop();
+}
+
+AudioStreamPlaybackMicrophone::AudioStreamPlaybackMicrophone() {
+}
+
+////////////////////////////////
+
void AudioStreamRandomPitch::set_audio_stream(const Ref<AudioStream> &p_audio_stream) {
audio_stream = p_audio_stream;
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 3312ce1ff6..66e1b6ee2f 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -94,6 +94,63 @@ public:
virtual float get_length() const = 0; //if supported, otherwise return 0
};
+// Microphone
+
+class AudioStreamPlaybackMicrophone;
+
+class AudioStreamMicrophone : public AudioStream {
+
+ GDCLASS(AudioStreamMicrophone, AudioStream)
+ friend class AudioStreamPlaybackMicrophone;
+
+ Set<AudioStreamPlaybackMicrophone *> playbacks;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Ref<AudioStreamPlayback> instance_playback();
+ virtual String get_stream_name() const;
+
+ virtual float get_length() const; //if supported, otherwise return 0
+
+ AudioStreamMicrophone();
+};
+
+class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
+
+ GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlayback)
+ friend class AudioStreamMicrophone;
+
+ const int MICROPHONE_PLAYBACK_DELAY = 256;
+
+ bool active;
+ unsigned int input_ofs;
+
+ Ref<AudioStreamMicrophone> microphone;
+
+protected:
+ virtual void _mix_internal(AudioFrame *p_buffer, int p_frames);
+ virtual float get_stream_sampling_rate();
+
+public:
+ virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
+
+ virtual void start(float p_from_pos = 0.0);
+ virtual void stop();
+ virtual bool is_playing() const;
+
+ virtual int get_loop_count() const; //times it looped
+
+ virtual float get_playback_position() const;
+ virtual void seek(float p_time);
+
+ ~AudioStreamPlaybackMicrophone();
+ AudioStreamPlaybackMicrophone();
+};
+
+//
+
class AudioStreamPlaybackRandomPitch;
class AudioStreamRandomPitch : public AudioStream {
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 2eaa2ce8e7..f3934e5c01 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -33,6 +33,7 @@
#include "os/file_access.h"
#include "os/os.h"
#include "project_settings.h"
+#include "scene/resources/audio_stream_sample.h"
#include "servers/audio/audio_driver_dummy.h"
#include "servers/audio/effects/audio_effect_compressor.h"
#ifdef TOOLS_ENABLED
@@ -79,6 +80,17 @@ double AudioDriver::get_mix_time() const {
return total;
}
+void AudioDriver::input_buffer_write(int32_t sample) {
+
+ input_buffer.write[input_position++] = sample;
+ if (input_position >= input_buffer.size()) {
+ input_position = 0;
+ }
+ if (input_size < input_buffer.size()) {
+ input_size++;
+ }
+}
+
AudioDriver::SpeakerMode AudioDriver::get_speaker_mode_by_total_channels(int p_channels) const {
switch (p_channels) {
case 4: return SPEAKER_SURROUND_31;
@@ -113,6 +125,14 @@ String AudioDriver::get_device() {
return "Default";
}
+Array AudioDriver::capture_get_device_list() {
+ Array list;
+
+ list.push_back("Default");
+
+ return list;
+}
+
AudioDriver::AudioDriver() {
_last_mix_time = 0;
@@ -123,14 +143,19 @@ AudioDriver::AudioDriver() {
#endif
}
-AudioDriver *AudioDriverManager::drivers[MAX_DRIVERS];
-int AudioDriverManager::driver_count = 0;
AudioDriverDummy AudioDriverManager::dummy_driver;
+AudioDriver *AudioDriverManager::drivers[MAX_DRIVERS] = {
+ &AudioDriverManager::dummy_driver,
+};
+int AudioDriverManager::driver_count = 1;
void AudioDriverManager::add_driver(AudioDriver *p_driver) {
ERR_FAIL_COND(driver_count >= MAX_DRIVERS);
- drivers[driver_count++] = p_driver;
+ drivers[driver_count - 1] = p_driver;
+
+ // Last driver is always our dummy driver
+ drivers[driver_count++] = &AudioDriverManager::dummy_driver;
}
int AudioDriverManager::get_driver_count() {
@@ -163,14 +188,6 @@ void AudioDriverManager::initialize(int p_driver) {
return;
}
}
-
- // Fallback to our dummy driver
- if (dummy_driver.init() == OK) {
- ERR_PRINT("AudioDriverManager: all drivers failed, falling back to dummy driver");
- dummy_driver.set_singleton();
- } else {
- ERR_PRINT("AudioDriverManager: dummy driver failed to init()");
- }
}
AudioDriver *AudioDriverManager::get_driver(int p_driver) {
@@ -1201,6 +1218,21 @@ void AudioServer::set_device(String device) {
AudioDriver::get_singleton()->set_device(device);
}
+Array AudioServer::capture_get_device_list() {
+
+ return AudioDriver::get_singleton()->capture_get_device_list();
+}
+
+String AudioServer::capture_get_device() {
+
+ return AudioDriver::get_singleton()->capture_get_device();
+}
+
+void AudioServer::capture_set_device(const String &p_name) {
+
+ AudioDriver::get_singleton()->capture_set_device(p_name);
+}
+
void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bus_count", "amount"), &AudioServer::set_bus_count);
@@ -1251,6 +1283,10 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_device"), &AudioServer::get_device);
ClassDB::bind_method(D_METHOD("set_device"), &AudioServer::set_device);
+ ClassDB::bind_method(D_METHOD("capture_get_device_list"), &AudioServer::capture_get_device_list);
+ ClassDB::bind_method(D_METHOD("capture_get_device"), &AudioServer::capture_get_device);
+ ClassDB::bind_method(D_METHOD("capture_set_device"), &AudioServer::capture_set_device);
+
ClassDB::bind_method(D_METHOD("set_bus_layout", "bus_layout"), &AudioServer::set_bus_layout);
ClassDB::bind_method(D_METHOD("generate_bus_layout"), &AudioServer::generate_bus_layout);
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 258fd1d9b0..2663a0f968 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -38,6 +38,8 @@
#include "variant.h"
class AudioDriverDummy;
+class AudioStream;
+class AudioStreamSample;
class AudioDriver {
@@ -51,8 +53,13 @@ class AudioDriver {
#endif
protected:
+ Vector<int32_t> input_buffer;
+ unsigned int input_position;
+ unsigned int input_size;
+
void audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time = true);
void update_mix_time(int p_frames);
+ void input_buffer_write(int32_t sample);
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ void start_counting_ticks() { prof_ticks = OS::get_singleton()->get_ticks_usec(); }
@@ -91,11 +98,21 @@ public:
virtual void unlock() = 0;
virtual void finish() = 0;
+ virtual Error capture_start() { return FAILED; }
+ virtual Error capture_stop() { return FAILED; }
+ virtual void capture_set_device(const String &p_name) {}
+ virtual String capture_get_device() { return "Default"; }
+ virtual Array capture_get_device_list(); // TODO: convert this and get_device_list to PoolStringArray
+
virtual float get_latency() { return 0; }
SpeakerMode get_speaker_mode_by_total_channels(int p_channels) const;
int get_total_channels_by_speaker_mode(SpeakerMode) const;
+ Vector<int32_t> get_input_buffer() { return input_buffer; }
+ unsigned int get_input_position() { return input_position; }
+ unsigned int get_input_size() { return input_size; }
+
#ifdef DEBUG_ENABLED
uint64_t get_profiling_time() const { return prof_time; }
void reset_profiling_time() { prof_time = 0; }
@@ -222,6 +239,18 @@ private:
void _mix_step();
+#if 0
+ struct AudioInBlock {
+
+ Ref<AudioStreamSample> audio_stream;
+ int current_position;
+ bool loops;
+ };
+
+ Map<StringName, AudioInBlock *> audio_in_block_map;
+ Vector<AudioInBlock *> audio_in_blocks;
+#endif
+
struct CallbackItem {
AudioCallback callback;
@@ -335,8 +364,11 @@ public:
String get_device();
void set_device(String device);
- float get_output_latency() { return output_latency; }
+ Array capture_get_device_list();
+ String capture_get_device();
+ void capture_set_device(const String &p_name);
+ float get_output_latency() { return output_latency; }
AudioServer();
virtual ~AudioServer();
};
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 5a41b621eb..0ce38e4486 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -212,41 +212,11 @@ bool BodyPairSW::_test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Tran
}
real_t combine_bounce(BodySW *A, BodySW *B) {
- const PhysicsServer::CombineMode cm = A->get_bounce_combine_mode();
-
- switch (cm) {
- case PhysicsServer::COMBINE_MODE_INHERIT:
- if (B->get_bounce_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
- return combine_bounce(B, A);
- // else use MAX [This is used when the two bodies doesn't use physical material]
- case PhysicsServer::COMBINE_MODE_MAX:
- return MAX(A->get_bounce(), B->get_bounce());
- case PhysicsServer::COMBINE_MODE_MIN:
- return MIN(A->get_bounce(), B->get_bounce());
- case PhysicsServer::COMBINE_MODE_MULTIPLY:
- return A->get_bounce() * B->get_bounce();
- default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
- return (A->get_bounce() + B->get_bounce()) / 2;
- }
+ return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1);
}
real_t combine_friction(BodySW *A, BodySW *B) {
- const PhysicsServer::CombineMode cm = A->get_friction_combine_mode();
-
- switch (cm) {
- case PhysicsServer::COMBINE_MODE_INHERIT:
- if (B->get_friction_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
- return combine_friction(B, A);
- // else use Multiply [This is used when the two bodies doesn't use physical material]
- case PhysicsServer::COMBINE_MODE_MULTIPLY:
- return A->get_friction() * B->get_friction();
- case PhysicsServer::COMBINE_MODE_MAX:
- return MAX(A->get_friction(), B->get_friction());
- case PhysicsServer::COMBINE_MODE_MIN:
- return MIN(A->get_friction(), B->get_friction());
- default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
- return (A->get_friction() + B->get_friction()) / 2;
- }
+ return ABS(MIN(A->get_friction(), B->get_friction()));
}
bool BodyPairSW::setup(real_t p_step) {
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 59f987fc17..cc9681193c 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -423,22 +423,6 @@ void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
area_angular_damp += p_area->get_angular_damp();
}
-void BodySW::set_combine_mode(PhysicsServer::BodyParameter p_param, PhysicsServer::CombineMode p_mode) {
- if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
- bounce_combine_mode = p_mode;
- } else {
- friction_combine_mode = p_mode;
- }
-}
-
-PhysicsServer::CombineMode BodySW::get_combine_mode(PhysicsServer::BodyParameter p_param) const {
- if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
- return bounce_combine_mode;
- } else {
- return friction_combine_mode;
- }
-}
-
void BodySW::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock) {
if (lock) {
locked_axis |= p_axis;
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 5df270f679..9d7b147fd6 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -49,8 +49,6 @@ class BodySW : public CollisionObjectSW {
real_t mass;
real_t bounce;
real_t friction;
- PhysicsServer::CombineMode bounce_combine_mode;
- PhysicsServer::CombineMode friction_combine_mode;
real_t linear_damp;
real_t angular_damp;
@@ -304,12 +302,6 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
- void set_combine_mode(PhysicsServer::BodyParameter p_param, PhysicsServer::CombineMode p_mode);
- PhysicsServer::CombineMode get_combine_mode(PhysicsServer::BodyParameter p_param) const;
-
- _FORCE_INLINE_ PhysicsServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
- _FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
-
void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock);
bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const;
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index 8f2b147460..b059c20c95 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -560,6 +560,12 @@ static void _collision_sphere_capsule(const ShapeSW *p_a, const Transform &p_tra
}
template <bool withMargin>
+static void _collision_sphere_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+
+ return;
+}
+
+template <bool withMargin>
static void _collision_sphere_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
@@ -851,6 +857,12 @@ static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transf
}
template <bool withMargin>
+static void _collision_box_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+
+ return;
+}
+
+template <bool withMargin>
static void _collision_box_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
@@ -1127,6 +1139,12 @@ static void _collision_capsule_capsule(const ShapeSW *p_a, const Transform &p_tr
}
template <bool withMargin>
+static void _collision_capsule_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+
+ return;
+}
+
+template <bool withMargin>
static void _collision_capsule_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a);
@@ -1247,6 +1265,24 @@ static void _collision_capsule_face(const ShapeSW *p_a, const Transform &p_trans
}
template <bool withMargin>
+static void _collision_cylinder_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+
+ return;
+}
+
+template <bool withMargin>
+static void _collision_cylinder_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+
+ return;
+}
+
+template <bool withMargin>
+static void _collision_cylinder_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+
+ return;
+}
+
+template <bool withMargin>
static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW *>(p_a);
@@ -1475,59 +1511,81 @@ bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_tran
ERR_FAIL_COND_V(type_B == PhysicsServer::SHAPE_RAY, false);
ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
- static const CollisionFunc collision_table[5][5] = {
+ static const CollisionFunc collision_table[6][6] = {
{ _collision_sphere_sphere<false>,
_collision_sphere_box<false>,
_collision_sphere_capsule<false>,
+ _collision_sphere_cylinder<false>,
_collision_sphere_convex_polygon<false>,
_collision_sphere_face<false> },
{ 0,
_collision_box_box<false>,
_collision_box_capsule<false>,
+ _collision_box_cylinder<false>,
_collision_box_convex_polygon<false>,
_collision_box_face<false> },
{ 0,
0,
_collision_capsule_capsule<false>,
+ _collision_capsule_cylinder<false>,
_collision_capsule_convex_polygon<false>,
_collision_capsule_face<false> },
{ 0,
0,
0,
+ _collision_cylinder_cylinder<false>,
+ _collision_cylinder_convex_polygon<false>,
+ _collision_cylinder_face<false> },
+ { 0,
+ 0,
+ 0,
+ 0,
_collision_convex_polygon_convex_polygon<false>,
_collision_convex_polygon_face<false> },
{ 0,
0,
0,
0,
+ 0,
0 },
};
- static const CollisionFunc collision_table_margin[5][5] = {
+ static const CollisionFunc collision_table_margin[6][6] = {
{ _collision_sphere_sphere<true>,
_collision_sphere_box<true>,
_collision_sphere_capsule<true>,
+ _collision_sphere_cylinder<true>,
_collision_sphere_convex_polygon<true>,
_collision_sphere_face<true> },
{ 0,
_collision_box_box<true>,
_collision_box_capsule<true>,
+ _collision_box_cylinder<true>,
_collision_box_convex_polygon<true>,
_collision_box_face<true> },
{ 0,
0,
_collision_capsule_capsule<true>,
+ _collision_capsule_cylinder<true>,
_collision_capsule_convex_polygon<true>,
_collision_capsule_face<true> },
{ 0,
0,
0,
+ _collision_cylinder_cylinder<true>,
+ _collision_cylinder_convex_polygon<true>,
+ _collision_cylinder_face<true> },
+ { 0,
+ 0,
+ 0,
+ 0,
_collision_convex_polygon_convex_polygon<true>,
_collision_convex_polygon_face<true> },
{ 0,
0,
0,
0,
+ 0,
0 },
};
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index a06942cb2a..3a32c46a9b 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -701,20 +701,6 @@ real_t PhysicsServerSW::body_get_param(RID p_body, BodyParameter p_param) const
return body->get_param(p_param);
};
-void PhysicsServerSW::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) {
- BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_combine_mode(p_param, p_mode);
-}
-
-PhysicsServer::CombineMode PhysicsServerSW::body_get_combine_mode(RID p_body, BodyParameter p_param) const {
- BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT);
-
- return body->get_combine_mode(p_param);
-}
-
void PhysicsServerSW::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 57037fb325..1c5754124d 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -188,10 +188,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
- /// p_param accept only Bounce and Friction
- virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode);
- virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const;
-
virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin);
virtual real_t body_get_kinematic_safe_margin(RID p_body) const;
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index fcd2a65ee7..aa063d6c1e 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -405,22 +405,6 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
area_angular_damp += p_area->get_angular_damp();
}
-void Body2DSW::set_combine_mode(Physics2DServer::BodyParameter p_param, Physics2DServer::CombineMode p_mode) {
- if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
- bounce_combine_mode = p_mode;
- } else {
- friction_combine_mode = p_mode;
- }
-}
-
-Physics2DServer::CombineMode Body2DSW::get_combine_mode(Physics2DServer::BodyParameter p_param) const {
- if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
- return bounce_combine_mode;
- } else {
- return friction_combine_mode;
- }
-}
-
void Body2DSW::integrate_forces(real_t p_step) {
if (mode == Physics2DServer::BODY_MODE_STATIC)
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index fef233a72b..69184ad484 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -54,8 +54,6 @@ class Body2DSW : public CollisionObject2DSW {
real_t mass;
real_t bounce;
real_t friction;
- Physics2DServer::CombineMode bounce_combine_mode;
- Physics2DServer::CombineMode friction_combine_mode;
real_t _inv_mass;
real_t _inv_inertia;
@@ -274,12 +272,6 @@ public:
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
- void set_combine_mode(Physics2DServer::BodyParameter p_param, Physics2DServer::CombineMode p_mode);
- Physics2DServer::CombineMode get_combine_mode(Physics2DServer::BodyParameter p_param) const;
-
- _FORCE_INLINE_ Physics2DServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
- _FORCE_INLINE_ Physics2DServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
-
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index be8dcf6fa8..2633edf7bb 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -220,41 +220,11 @@ bool BodyPair2DSW::_test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const
}
real_t combine_bounce(Body2DSW *A, Body2DSW *B) {
- const Physics2DServer::CombineMode cm = A->get_bounce_combine_mode();
-
- switch (cm) {
- case Physics2DServer::COMBINE_MODE_INHERIT:
- if (B->get_bounce_combine_mode() != Physics2DServer::COMBINE_MODE_INHERIT)
- return combine_bounce(B, A);
- // else use MAX [This is used when the two bodies doesn't use physical material]
- case Physics2DServer::COMBINE_MODE_MAX:
- return MAX(A->get_bounce(), B->get_bounce());
- case Physics2DServer::COMBINE_MODE_MIN:
- return MIN(A->get_bounce(), B->get_bounce());
- case Physics2DServer::COMBINE_MODE_MULTIPLY:
- return A->get_bounce() * B->get_bounce();
- default: // Is always Physics2DServer::COMBINE_MODE_AVERAGE:
- return (A->get_bounce() + B->get_bounce()) / 2;
- }
+ return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1);
}
real_t combine_friction(Body2DSW *A, Body2DSW *B) {
- const Physics2DServer::CombineMode cm = A->get_friction_combine_mode();
-
- switch (cm) {
- case Physics2DServer::COMBINE_MODE_INHERIT:
- if (B->get_friction_combine_mode() != Physics2DServer::COMBINE_MODE_INHERIT)
- return combine_friction(B, A);
- // else use Multiply [This is used when the two bodies doesn't use physical material]
- case Physics2DServer::COMBINE_MODE_MULTIPLY:
- return A->get_friction() * B->get_friction();
- case Physics2DServer::COMBINE_MODE_MAX:
- return MAX(A->get_friction(), B->get_friction());
- case Physics2DServer::COMBINE_MODE_MIN:
- return MIN(A->get_friction(), B->get_friction());
- default: // Is always Physics2DServer::COMBINE_MODE_AVERAGE:
- return (A->get_friction() + B->get_friction()) / 2;
- }
+ return ABS(MIN(A->get_friction(), B->get_friction()));
}
bool BodyPair2DSW::setup(real_t p_step) {
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index ba87969eea..15e80bcd5e 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -789,22 +789,6 @@ real_t Physics2DServerSW::body_get_param(RID p_body, BodyParameter p_param) cons
return body->get_param(p_param);
};
-void Physics2DServerSW::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) {
-
- Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_combine_mode(p_param, p_mode);
-}
-
-Physics2DServer::CombineMode Physics2DServerSW::body_get_combine_mode(RID p_body, BodyParameter p_param) const {
-
- Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT);
-
- return body->get_combine_mode(p_param);
-}
-
void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body2DSW *body = body_owner.get(p_body);
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 0b8d3f2a31..d4fc44b1d7 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -200,10 +200,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
- /// p_param accept only Bounce and Friction
- virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode);
- virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const;
-
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const;
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index b9b0f80805..6b34fb9739 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -211,9 +211,6 @@ public:
FUNC3(body_set_param, RID, BodyParameter, real_t);
FUNC2RC(real_t, body_get_param, RID, BodyParameter);
- FUNC3(body_set_combine_mode, RID, BodyParameter, CombineMode);
- FUNC2RC(CombineMode, body_get_combine_mode, RID, BodyParameter);
-
FUNC3(body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, body_get_state, RID, BodyState);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 796eec1e8e..f42d9868f0 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -423,19 +423,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
- enum CombineMode {
- COMBINE_MODE_MAX,
- COMBINE_MODE_MIN,
- COMBINE_MODE_MULTIPLY,
- COMBINE_MODE_AVERAGE,
-
- COMBINE_MODE_INHERIT /// Inherit from other body or use COMBINE_MODE_MAX (Restitution) COMBINE_MODE_MULTIPLY (Friction)
- };
-
- /// p_param accept only Bounce and Friction
- virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) = 0;
- virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const = 0;
-
//state
enum BodyState {
BODY_STATE_TRANSFORM,
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 294c6b6674..948aec1a2d 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -401,19 +401,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
- enum CombineMode {
- COMBINE_MODE_MAX,
- COMBINE_MODE_MIN,
- COMBINE_MODE_MULTIPLY,
- COMBINE_MODE_AVERAGE,
-
- COMBINE_MODE_INHERIT /// Inherit from other body or use COMBINE_MODE_MAX (Restitution) COMBINE_MODE_MULTIPLY (Friction)
- };
-
- /// p_param accept only Bounce and Friction
- virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) = 0;
- virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const = 0;
-
virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) = 0;
virtual real_t body_get_kinematic_safe_margin(RID p_body) const = 0;
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 156e8c8bea..4c764641e3 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -104,6 +104,7 @@ void register_server_types() {
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
+ ClassDB::register_class<AudioStreamMicrophone>();
ClassDB::register_class<AudioStreamRandomPitch>();
ClassDB::register_virtual_class<AudioEffect>();
ClassDB::register_class<AudioEffectEQ>();
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index eb0784c6b4..ca50d0d049 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -528,13 +528,14 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
bool hexa_found = false;
bool sign_found = false;
bool minus_exponent_found = false;
+ bool float_suffix_found = false;
String str;
int i = 0;
while (true) {
if (GETCHAR(i) == '.') {
- if (period_found || exponent_found)
+ if (period_found || exponent_found || hexa_found || float_suffix_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
period_found = true;
} else if (GETCHAR(i) == 'x') {
@@ -542,11 +543,16 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_ERROR, "Invalid numeric constant");
hexa_found = true;
} else if (GETCHAR(i) == 'e') {
- if (hexa_found || exponent_found)
+ if (hexa_found || exponent_found || float_suffix_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
exponent_found = true;
+ } else if (GETCHAR(i) == 'f') {
+ if (hexa_found || exponent_found)
+ return _make_token(TK_ERROR, "Invalid numeric constant");
+ float_suffix_found = true;
} else if (_is_number(GETCHAR(i))) {
- //all ok
+ if (float_suffix_found)
+ return _make_token(TK_ERROR, "Invalid numeric constant");
} else if (hexa_found && _is_hex(GETCHAR(i))) {
} else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) {
@@ -562,21 +568,60 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
i++;
}
- if (!_is_number(str[str.length() - 1]))
- return _make_token(TK_ERROR, "Invalid numeric constant");
+ CharType last_char = str[str.length() - 1];
+
+ if (hexa_found) {
+ //hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet
+ return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported");
+ } else if (period_found || float_suffix_found) {
+ //floats
+ if (period_found) {
+ if (float_suffix_found) {
+ //checks for eg "1.f" or "1.99f" notations
+ if (last_char != 'f') {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ } else {
+ //checks for eg. "1." or "1.99" notations
+ if (last_char != '.' && !_is_number(last_char)) {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ }
+ } else if (float_suffix_found) {
+ // if no period found the float suffix must be the last character, like in "2f" for "2.0"
+ if (last_char != 'f') {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ }
+
+ if (float_suffix_found) {
+ //strip the suffix
+ str = str.left(str.length() - 1);
+ //compensate reading cursor position
+ char_idx += 1;
+ }
+
+ if (!str.is_valid_float()) {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ } else {
+ //integers
+ if (!_is_number(last_char)) {
+ return _make_token(TK_ERROR, "Invalid (integer) numeric constant");
+ }
+ if (!str.is_valid_integer()) {
+ return _make_token(TK_ERROR, "Invalid numeric constant");
+ }
+ }
char_idx += str.length();
Token tk;
- if (period_found || minus_exponent_found)
+ if (period_found || minus_exponent_found || float_suffix_found)
tk.type = TK_REAL_CONSTANT;
else
tk.type = TK_INT_CONSTANT;
- if (!str.is_valid_float()) {
- return _make_token(TK_ERROR, "Invalid numeric constant");
- }
-
- tk.constant = str.to_double();
+ tk.constant = str.to_double(); //wont work with hex
tk.line = tk_line;
return tk;