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-rw-r--r--servers/extensions/physics_server_2d_extension.cpp58
-rw-r--r--servers/extensions/physics_server_2d_extension.h6
-rw-r--r--servers/extensions/physics_server_3d_extension.cpp125
-rw-r--r--servers/extensions/physics_server_3d_extension.h11
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.cpp12
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.h7
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h2
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl21
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl7
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp9
-rw-r--r--servers/rendering/renderer_viewport.cpp9
-rw-r--r--servers/rendering/rendering_server_default.cpp5
-rw-r--r--servers/rendering/shader_language.cpp48
-rw-r--r--servers/rendering/shader_language.h4
16 files changed, 246 insertions, 86 deletions
diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp
index c56f31e6f9..36f3be2468 100644
--- a/servers/extensions/physics_server_2d_extension.cpp
+++ b/servers/extensions/physics_server_2d_extension.cpp
@@ -123,6 +123,8 @@ bool PhysicsServer2DExtension::body_test_motion_is_excluding_object(ObjectID p_o
}
void PhysicsServer2DExtension::_bind_methods() {
+ /* SHAPE API */
+
GDVIRTUAL_BIND(_world_boundary_shape_create);
GDVIRTUAL_BIND(_separation_ray_shape_create);
GDVIRTUAL_BIND(_segment_shape_create);
@@ -133,18 +135,32 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_concave_polygon_shape_create);
GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
+ GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape", "bias");
GDVIRTUAL_BIND(_shape_get_type, "shape");
GDVIRTUAL_BIND(_shape_get_data, "shape");
+ GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape");
+ GDVIRTUAL_BIND(_shape_collide, "shape_A", "xform_A", "motion_A", "shape_B", "xform_B", "motion_B", "results", "result_max", "result_count");
+
+ /* SPACE API */
GDVIRTUAL_BIND(_space_create);
GDVIRTUAL_BIND(_space_set_active, "space", "active");
GDVIRTUAL_BIND(_space_is_active, "space");
+
GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
GDVIRTUAL_BIND(_space_get_param, "space", "param");
+
GDVIRTUAL_BIND(_space_get_direct_state, "space");
+ GDVIRTUAL_BIND(_space_set_debug_contacts, "space", "max_contacts");
+ GDVIRTUAL_BIND(_space_get_contacts, "space");
+ GDVIRTUAL_BIND(_space_get_contact_count, "space");
+
+ /* AREA API */
+
GDVIRTUAL_BIND(_area_create);
+
GDVIRTUAL_BIND(_area_set_space, "area", "space");
GDVIRTUAL_BIND(_area_get_space, "area");
@@ -160,8 +176,11 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
GDVIRTUAL_BIND(_area_clear_shapes, "area");
- GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
- GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
+ GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
+ GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
+
+ GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id");
+ GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area");
GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
@@ -169,15 +188,16 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_area_get_param, "area", "param");
GDVIRTUAL_BIND(_area_get_transform, "area");
- GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
- GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
+ GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
+ GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
- GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id");
- GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area");
+ GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
+ GDVIRTUAL_BIND(_area_set_pickable, "area", "pickable");
GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
- GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
+
+ /* BODY API */
GDVIRTUAL_BIND(_body_create);
@@ -195,12 +215,12 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx");
GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx");
- GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
- GDVIRTUAL_BIND(_body_clear_shapes, "body");
-
GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled");
GDVIRTUAL_BIND(_body_set_shape_as_one_way_collision, "body", "shape_idx", "enable", "margin");
+ GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
+ GDVIRTUAL_BIND(_body_clear_shapes, "body");
+
GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id");
GDVIRTUAL_BIND(_body_get_object_instance_id, "body");
@@ -249,25 +269,39 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
+ GDVIRTUAL_BIND(_body_get_collision_exceptions, "body");
GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
+ GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body", "threshold");
+ GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body");
+
GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
+ GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callback");
GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
- GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result");
+ GDVIRTUAL_BIND(_body_collide_shape, "body", "body_shape", "shape", "shape_xform", "motion", "results", "result_max", "result_count");
+
+ GDVIRTUAL_BIND(_body_set_pickable, "body", "pickable");
GDVIRTUAL_BIND(_body_get_direct_state, "body");
+ GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result");
+
+ /* JOINT API */
+
GDVIRTUAL_BIND(_joint_create);
GDVIRTUAL_BIND(_joint_clear, "joint");
GDVIRTUAL_BIND(_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_joint_get_param, "joint", "param");
+ GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable");
+ GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint");
+
GDVIRTUAL_BIND(_joint_make_pin, "joint", "anchor", "body_a", "body_b");
GDVIRTUAL_BIND(_joint_make_groove, "joint", "a_groove1", "a_groove2", "b_anchor", "body_a", "body_b");
GDVIRTUAL_BIND(_joint_make_damped_spring, "joint", "anchor_a", "anchor_b", "body_a", "body_b");
@@ -280,6 +314,8 @@ void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_joint_get_type, "joint");
+ /* MISC */
+
GDVIRTUAL_BIND(_free_rid, "rid");
GDVIRTUAL_BIND(_set_active, "active");
diff --git a/servers/extensions/physics_server_2d_extension.h b/servers/extensions/physics_server_2d_extension.h
index 4c83664b14..3bd3d642c8 100644
--- a/servers/extensions/physics_server_2d_extension.h
+++ b/servers/extensions/physics_server_2d_extension.h
@@ -204,6 +204,8 @@ protected:
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
+ /* SHAPE API */
+
EXBIND0R(RID, world_boundary_shape_create)
EXBIND0R(RID, separation_ray_shape_create)
EXBIND0R(RID, segment_shape_create)
@@ -252,6 +254,7 @@ public:
EXBIND4(area_add_shape, RID, RID, const Transform2D &, bool)
EXBIND3(area_set_shape, RID, int, RID)
EXBIND3(area_set_shape_transform, RID, int, const Transform2D &)
+ EXBIND3(area_set_shape_disabled, RID, int, bool)
EXBIND1RC(int, area_get_shape_count, RID)
EXBIND2RC(RID, area_get_shape, RID, int)
@@ -260,8 +263,6 @@ public:
EXBIND2(area_remove_shape, RID, int)
EXBIND1(area_clear_shapes, RID)
- EXBIND3(area_set_shape_disabled, RID, int, bool)
-
EXBIND2(area_attach_object_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
@@ -415,7 +416,6 @@ public:
/* JOINT API */
EXBIND0R(RID, joint_create)
-
EXBIND1(joint_clear, RID)
EXBIND3(joint_set_param, RID, JointParam, real_t)
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
index 6ed5dca968..800284dc60 100644
--- a/servers/extensions/physics_server_3d_extension.cpp
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -125,6 +125,8 @@ bool PhysicsServer3DExtension::body_test_motion_is_excluding_object(ObjectID p_o
}
void PhysicsServer3DExtension::_bind_methods() {
+ /* SHAPE API */
+
GDVIRTUAL_BIND(_world_boundary_shape_create);
GDVIRTUAL_BIND(_separation_ray_shape_create);
GDVIRTUAL_BIND(_sphere_shape_create);
@@ -137,18 +139,34 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_custom_shape_create);
GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
+ GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape", "bias");
+
+ GDVIRTUAL_BIND(_shape_set_margin, "shape", "margin");
+ GDVIRTUAL_BIND(_shape_get_margin, "shape");
GDVIRTUAL_BIND(_shape_get_type, "shape");
GDVIRTUAL_BIND(_shape_get_data, "shape");
+ GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape");
+
+ /* SPACE API */
GDVIRTUAL_BIND(_space_create);
GDVIRTUAL_BIND(_space_set_active, "space", "active");
GDVIRTUAL_BIND(_space_is_active, "space");
+
GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
GDVIRTUAL_BIND(_space_get_param, "space", "param");
+
GDVIRTUAL_BIND(_space_get_direct_state, "space");
+ GDVIRTUAL_BIND(_space_set_debug_contacts, "space", "max_contacts");
+ GDVIRTUAL_BIND(_space_get_contacts, "space");
+ GDVIRTUAL_BIND(_space_get_contact_count, "space");
+
+ /* AREA API */
+
GDVIRTUAL_BIND(_area_create);
+
GDVIRTUAL_BIND(_area_set_space, "area", "space");
GDVIRTUAL_BIND(_area_get_space, "area");
@@ -164,8 +182,8 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
GDVIRTUAL_BIND(_area_clear_shapes, "area");
- GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
- GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
+ GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
+ GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
@@ -173,14 +191,16 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_area_get_param, "area", "param");
GDVIRTUAL_BIND(_area_get_transform, "area");
- GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
- GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
+ GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
+ GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
+
+ GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
+ GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable");
GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
- GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
- GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable");
+ /* BODY API */
GDVIRTUAL_BIND(_body_create);
@@ -190,15 +210,6 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_set_mode, "body", "mode");
GDVIRTUAL_BIND(_body_get_mode, "body");
- GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer");
- GDVIRTUAL_BIND(_body_get_collision_layer, "body");
-
- GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
- GDVIRTUAL_BIND(_body_get_collision_mask, "body");
-
- GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority");
- GDVIRTUAL_BIND(_body_get_collision_priority, "body");
-
GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled");
GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape");
GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform");
@@ -217,6 +228,18 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_set_enable_continuous_collision_detection, "body", "enable");
GDVIRTUAL_BIND(_body_is_continuous_collision_detection_enabled, "body");
+ GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer");
+ GDVIRTUAL_BIND(_body_get_collision_layer, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
+ GDVIRTUAL_BIND(_body_get_collision_mask, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority");
+ GDVIRTUAL_BIND(_body_get_collision_priority, "body");
+
+ GDVIRTUAL_BIND(_body_set_user_flags, "body", "flags");
+ GDVIRTUAL_BIND(_body_get_user_flags, "body");
+
GDVIRTUAL_BIND(_body_set_param, "body", "param", "value");
GDVIRTUAL_BIND(_body_get_param, "body", "param");
@@ -250,13 +273,18 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
+ GDVIRTUAL_BIND(_body_get_collision_exceptions, "body");
GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
+ GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body", "threshold");
+ GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body");
+
GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
+ GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callback");
GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable");
@@ -265,12 +293,68 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_get_direct_state, "body");
+ /* SOFT BODY API */
+
+ GDVIRTUAL_BIND(_soft_body_create);
+
+ GDVIRTUAL_BIND(_soft_body_update_rendering_server, "body", "rendering_server_handler");
+
+ GDVIRTUAL_BIND(_soft_body_set_space, "body", "space");
+ GDVIRTUAL_BIND(_soft_body_get_space, "body");
+
+ GDVIRTUAL_BIND(_soft_body_set_ray_pickable, "body", "enable");
+
+ GDVIRTUAL_BIND(_soft_body_set_collision_layer, "body", "layer");
+ GDVIRTUAL_BIND(_soft_body_get_collision_layer, "body");
+
+ GDVIRTUAL_BIND(_soft_body_set_collision_mask, "body", "mask");
+ GDVIRTUAL_BIND(_soft_body_get_collision_mask, "body");
+
+ GDVIRTUAL_BIND(_soft_body_add_collision_exception, "body", "body_b");
+ GDVIRTUAL_BIND(_soft_body_remove_collision_exception, "body", "body_b");
+ GDVIRTUAL_BIND(_soft_body_get_collision_exceptions, "body");
+
+ GDVIRTUAL_BIND(_soft_body_set_state, "body", "state", "variant");
+ GDVIRTUAL_BIND(_soft_body_get_state, "body", "state");
+
+ GDVIRTUAL_BIND(_soft_body_set_transform, "body", "transform");
+
+ GDVIRTUAL_BIND(_soft_body_set_simulation_precision, "body", "simulation_precision");
+ GDVIRTUAL_BIND(_soft_body_get_simulation_precision, "body");
+
+ GDVIRTUAL_BIND(_soft_body_set_total_mass, "body", "total_mass");
+ GDVIRTUAL_BIND(_soft_body_get_total_mass, "body");
+
+ GDVIRTUAL_BIND(_soft_body_set_linear_stiffness, "body", "linear_stiffness");
+ GDVIRTUAL_BIND(_soft_body_get_linear_stiffness, "body");
+
+ GDVIRTUAL_BIND(_soft_body_set_pressure_coefficient, "body", "pressure_coefficient");
+ GDVIRTUAL_BIND(_soft_body_get_pressure_coefficient, "body");
+
+ GDVIRTUAL_BIND(_soft_body_set_damping_coefficient, "body", "damping_coefficient");
+ GDVIRTUAL_BIND(_soft_body_get_damping_coefficient, "body");
+
+ GDVIRTUAL_BIND(_soft_body_set_drag_coefficient, "body", "drag_coefficient");
+ GDVIRTUAL_BIND(_soft_body_get_drag_coefficient, "body");
+
+ GDVIRTUAL_BIND(_soft_body_set_mesh, "body", "mesh");
+
GDVIRTUAL_BIND(_soft_body_get_bounds, "body");
+ GDVIRTUAL_BIND(_soft_body_move_point, "body", "point_index", "global_position");
+ GDVIRTUAL_BIND(_soft_body_get_point_global_position, "body", "point_index");
+
+ GDVIRTUAL_BIND(_soft_body_remove_all_pinned_points, "body");
+ GDVIRTUAL_BIND(_soft_body_pin_point, "body", "point_index", "pin");
+ GDVIRTUAL_BIND(_soft_body_is_point_pinned, "body", "point_index");
+
+ /* JOINT API */
+
GDVIRTUAL_BIND(_joint_create);
GDVIRTUAL_BIND(_joint_clear, "joint");
GDVIRTUAL_BIND(_joint_make_pin, "joint", "body_A", "local_A", "body_B", "local_B");
+
GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param");
@@ -281,6 +365,7 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_pin_joint_get_local_b, "joint");
GDVIRTUAL_BIND(_joint_make_hinge, "joint", "body_A", "hinge_A", "body_B", "hinge_B");
+ GDVIRTUAL_BIND(_joint_make_hinge_simple, "joint", "body_A", "pivot_A", "axis_A", "body_B", "pivot_B", "axis_B");
GDVIRTUAL_BIND(_hinge_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_hinge_joint_get_param, "joint", "param");
@@ -298,11 +383,6 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_cone_twist_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_cone_twist_joint_get_param, "joint", "param");
- GDVIRTUAL_BIND(_joint_get_type, "joint");
-
- GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority");
- GDVIRTUAL_BIND(_joint_get_solver_priority, "joint");
-
GDVIRTUAL_BIND(_joint_make_generic_6dof, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
GDVIRTUAL_BIND(_generic_6dof_joint_set_param, "joint", "axis", "param", "value");
@@ -311,6 +391,11 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_generic_6dof_joint_set_flag, "joint", "axis", "flag", "enable");
GDVIRTUAL_BIND(_generic_6dof_joint_get_flag, "joint", "axis", "flag");
+ GDVIRTUAL_BIND(_joint_get_type, "joint");
+
+ GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority");
+ GDVIRTUAL_BIND(_joint_get_solver_priority, "joint");
+
GDVIRTUAL_BIND(_free_rid, "rid");
GDVIRTUAL_BIND(_set_active, "active");
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index c84582bf31..b6ed346a3d 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -210,6 +210,8 @@ protected:
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
+ /* SHAPE API */
+
EXBIND0R(RID, world_boundary_shape_create)
EXBIND0R(RID, separation_ray_shape_create)
EXBIND0R(RID, sphere_shape_create)
@@ -262,6 +264,7 @@ public:
EXBIND1RC(int, area_get_shape_count, RID)
EXBIND2RC(RID, area_get_shape, RID, int)
EXBIND2RC(Transform3D, area_get_shape_transform, RID, int)
+
EXBIND2(area_remove_shape, RID, int)
EXBIND1(area_clear_shapes, RID)
@@ -297,12 +300,11 @@ public:
EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool)
EXBIND3(body_set_shape, RID, int, RID)
EXBIND3(body_set_shape_transform, RID, int, const Transform3D &)
+ EXBIND3(body_set_shape_disabled, RID, int, bool)
EXBIND1RC(int, body_get_shape_count, RID)
- EXBIND2RC(Transform3D, body_get_shape_transform, RID, int)
EXBIND2RC(RID, body_get_shape, RID, int)
-
- EXBIND3(body_set_shape_disabled, RID, int, bool)
+ EXBIND2RC(Transform3D, body_get_shape_transform, RID, int)
EXBIND2(body_remove_shape, RID, int)
EXBIND1(body_clear_shapes, RID)
@@ -333,9 +335,9 @@ public:
EXBIND3(body_set_state, RID, BodyState, const Variant &)
EXBIND2RC(Variant, body_get_state, RID, BodyState)
- EXBIND2(body_apply_torque_impulse, RID, const Vector3 &)
EXBIND2(body_apply_central_impulse, RID, const Vector3 &)
EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &)
+ EXBIND2(body_apply_torque_impulse, RID, const Vector3 &)
EXBIND2(body_apply_central_force, RID, const Vector3 &)
EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &)
@@ -476,7 +478,6 @@ public:
/* JOINT API */
EXBIND0R(RID, joint_create)
-
EXBIND1(joint_clear, RID)
EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &)
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp
index 315bea2e67..582c5abbdd 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp
@@ -443,6 +443,11 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_
RD::get_singleton()->draw_command_begin_label("Downsample Depth");
if (p_invalidate_uniform_set || use_full_mips != ss_effects.used_full_mips_last_frame || use_half_size != ss_effects.used_half_size_last_frame || use_mips != ss_effects.used_mips_last_frame) {
+ if (ss_effects.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects.downsample_uniform_set)) {
+ RD::get_singleton()->free(ss_effects.downsample_uniform_set);
+ ss_effects.downsample_uniform_set = RID();
+ }
+
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
@@ -516,6 +521,7 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_
ss_effects.used_full_mips_last_frame = use_full_mips;
ss_effects.used_half_size_last_frame = use_half_size;
+ ss_effects.used_mips_last_frame = use_mips;
}
/* SSIL */
@@ -1484,7 +1490,7 @@ void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const Rend
}
}
-void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const Color &p_metallic_mask, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets) {
+void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets) {
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@@ -1579,10 +1585,6 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R
push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].matrix[1][1]);
push_constant.proj_info[2] = (1.0f - p_projections[v].matrix[0][2]) / p_projections[v].matrix[0][0];
push_constant.proj_info[3] = (1.0f + p_projections[v].matrix[1][2]) / p_projections[v].matrix[1][1];
- push_constant.metallic_mask[0] = CLAMP(p_metallic_mask.r * 255.0, 0, 255);
- push_constant.metallic_mask[1] = CLAMP(p_metallic_mask.g * 255.0, 0, 255);
- push_constant.metallic_mask[2] = CLAMP(p_metallic_mask.b * 255.0, 0, 255);
- push_constant.metallic_mask[3] = CLAMP(p_metallic_mask.a * 255.0, 0, 255);
ScreenSpaceReflectionMode mode = (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL;
RID shader = ssr.shader.version_get_shader(ssr.shader_version, mode);
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.h b/servers/rendering/renderer_rd/effects/ss_effects.h
index a60f3a48ab..d50319c46f 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.h
+++ b/servers/rendering/renderer_rd/effects/ss_effects.h
@@ -168,7 +168,7 @@ public:
};
void ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const Size2i &p_screen_size, const uint32_t p_view_count);
- void screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const Color &p_metallic_mask, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets);
+ void screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets);
void ssr_free(SSRRenderBuffers &p_ssr_buffers);
/* subsurface scattering */
@@ -465,10 +465,7 @@ private:
uint32_t orthogonal; // 4 - 52
float filter_mipmap_levels; // 4 - 56
uint32_t use_half_res; // 4 - 60
- uint8_t metallic_mask[4]; // 4 - 64
-
- uint32_t view_index; // 4 - 68
- uint32_t pad[3]; // 12 - 80
+ uint32_t view_index; // 4 - 64
// float projection[16]; // this is in our ScreenSpaceReflectionSceneData now
};
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index a0f6e69fd5..dec5e23558 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -124,7 +124,7 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RenderS
render_buffers = p_render_buffers;
ERR_FAIL_NULL(render_buffers);
- bool msaa_3d = render_buffers->get_msaa_3d();
+ RS::ViewportMSAA msaa_3d = render_buffers->get_msaa_3d();
if (msaa_3d != RS::VIEWPORT_MSAA_DISABLED) {
RD::DataFormat format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
@@ -1609,7 +1609,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
specular_views[v] = rb_data->get_specular(v);
}
- _process_ssr(rb, color_only_framebuffer, normal_roughness_views, rb_data->get_specular(), specular_views, Color(0, 0, 0, 1), p_render_data->environment, p_render_data->view_projection, p_render_data->view_eye_offset, rb->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED);
+ _process_ssr(rb, color_only_framebuffer, normal_roughness_views, rb_data->get_specular(), specular_views, p_render_data->environment, p_render_data->view_projection, p_render_data->view_eye_offset, rb->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED);
RD::get_singleton()->draw_command_end_label();
} else {
//just mix specular back
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 78c83d1fb4..e2b06bc92f 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1328,7 +1328,7 @@ void RendererSceneRenderRD::_process_sss(Ref<RenderSceneBuffersRD> p_render_buff
}
}
-void RendererSceneRenderRD::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, const Color &p_metallic_mask, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) {
+void RendererSceneRenderRD::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) {
ERR_FAIL_NULL(ss_effects);
ERR_FAIL_COND(p_render_buffers.is_null());
@@ -1355,7 +1355,7 @@ void RendererSceneRenderRD::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buff
texture_slices[v] = p_render_buffers->get_internal_texture(v);
depth_slices[v] = p_render_buffers->get_depth_texture(v);
}
- ss_effects->screen_space_reflection(p_render_buffers->ssr, texture_slices, p_normal_slices, ssr_roughness_quality, p_metallic_slices, p_metallic_mask, depth_slices, half_size, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), view_count, p_projections, p_eye_offsets);
+ ss_effects->screen_space_reflection(p_render_buffers->ssr, texture_slices, p_normal_slices, ssr_roughness_quality, p_metallic_slices, depth_slices, half_size, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), view_count, p_projections, p_eye_offsets);
copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), p_render_buffers->ssr.output, view_count);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 76d2bc68fe..d47394989f 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -138,7 +138,7 @@ protected:
virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) = 0;
void _process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection);
- void _process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, const Color &p_metallic_mask, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive);
+ void _process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive);
void _process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera);
void _process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform);
diff --git a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
index 246ef81cb2..9f86643e52 100644
--- a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
@@ -30,12 +30,7 @@ layout(push_constant, std430) uniform Params {
bool orthogonal;
float filter_mipmap_levels;
bool use_half_res;
- uint metallic_mask;
-
uint view_index;
- uint pad1;
- uint pad2;
- uint pad3;
}
params;
@@ -167,7 +162,7 @@ void main() {
if (depth > z_to) {
// if depth was surpassed
- if (depth <= max(z_to, z_from) + params.depth_tolerance && -depth < params.camera_z_far) {
+ if (depth <= max(z_to, z_from) + params.depth_tolerance && -depth < params.camera_z_far * 0.95) {
// check the depth tolerance and far clip
// check that normal is valid
found = true;
@@ -231,18 +226,20 @@ void main() {
}
}
- // Isn't this going to be overwritten after our endif?
- final_color = imageLoad(source_diffuse, ivec2((final_pos - 0.5) * pixel_size));
-
imageStore(blur_radius_image, ssC, vec4(blur_radius / 255.0)); //stored in r8
#endif // MODE_ROUGH
final_color = vec4(imageLoad(source_diffuse, ivec2(final_pos - 0.5)).rgb, fade * margin_blend);
- //change blend by metallic
- vec4 metallic_mask = unpackUnorm4x8(params.metallic_mask);
- final_color.a *= dot(metallic_mask, texelFetch(source_metallic, ssC << 1, 0));
+ // Schlick term.
+ float metallic = texelFetch(source_metallic, ssC << 1, 0).w;
+ float f0 = mix(0.04, 1.0, metallic); // Assume a "specular" amount of 0.5
+ normal.y = -normal.y;
+ float m = clamp(1.0 - dot(normalize(normal), -view_dir), 0.0, 1.0);
+ float m2 = m * m;
+ m = m2 * m2 * m; // pow(m,5)
+ final_color.a *= f0 + (1.0 - f0) * m; // Fresnel Schlick term.
imageStore(ssr_image, ssC, final_color);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index 4e6e29b315..2fba1351f7 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -97,11 +97,12 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
#if defined(DIFFUSE_LAMBERT_WRAP)
- // energy conserving lambert wrap shader
- diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
+ // Energy conserving lambert wrap shader.
+ // https://web.archive.org/web/20210228210901/http://blog.stevemcauley.com/2011/12/03/energy-conserving-wrapped-diffuse/
+ diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))) * (1.0 / M_PI);
#elif defined(DIFFUSE_TOON)
- diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL);
+ diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL) * (1.0 / M_PI);
#elif defined(DIFFUSE_BURLEY)
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
index 576ec81124..16fdbc07f5 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
@@ -128,6 +128,11 @@ void RenderSceneBuffersRD::cleanup() {
ss_effects.linear_depth_slices.clear();
}
+ if (ss_effects.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects.downsample_uniform_set)) {
+ RD::get_singleton()->free(ss_effects.downsample_uniform_set);
+ ss_effects.downsample_uniform_set = RID();
+ }
+
sse->ssao_free(ss_effects.ssao);
sse->ssil_free(ss_effects.ssil);
sse->ssr_free(ssr);
@@ -535,7 +540,9 @@ void RenderSceneBuffersRD::ensure_velocity() {
RD::TEXTURE_SAMPLES_8,
};
- create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, RD::DATA_FORMAT_R16G16_SFLOAT, msaa_usage_bits, ts[msaa_3d]);
+ RD::TextureSamples texture_samples = ts[msaa_3d];
+
+ create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, RD::DATA_FORMAT_R16G16_SFLOAT, msaa_usage_bits, texture_samples);
}
create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY, RD::DATA_FORMAT_R16G16_SFLOAT, usage_bits);
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 1e30a7f77e..eacd9bbbc2 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -717,7 +717,14 @@ void RendererViewport::draw_viewports() {
blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
}
- blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
+ if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") {
+ Vector<BlitToScreen> blit_to_screen_vec;
+ blit_to_screen_vec.push_back(blit);
+ RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1);
+ RSG::rasterizer->end_frame(true);
+ } else {
+ blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
+ }
}
}
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 1f686069bd..9103b0cf56 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -91,7 +91,10 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::viewport->draw_viewports();
RSG::canvas_render->update();
- RSG::rasterizer->end_frame(p_swap_buffers);
+ if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3") {
+ // Already called for gl_compatibility renderer.
+ RSG::rasterizer->end_frame(p_swap_buffers);
+ }
XRServer *xr_server = XRServer::get_singleton();
if (xr_server != nullptr) {
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index e2519ba8d1..6754d84cd4 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -1069,7 +1069,7 @@ String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {
result = "hint_range";
} break;
case ShaderNode::Uniform::HINT_SOURCE_COLOR: {
- result = "hint_color";
+ result = "source_color";
} break;
case ShaderNode::Uniform::HINT_NORMAL: {
result = "hint_normal";
@@ -1171,6 +1171,10 @@ void ShaderLanguage::clear() {
last_type = IDENTIFIER_MAX;
current_uniform_group_name = "";
current_uniform_subgroup_name = "";
+ current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
+ current_uniform_filter = FILTER_DEFAULT;
+ current_uniform_repeat = REPEAT_DEFAULT;
+ current_uniform_instance_index_defined = false;
completion_type = COMPLETION_NONE;
completion_block = nullptr;
@@ -8617,6 +8621,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
custom_instance_index = tk.constant;
+ current_uniform_instance_index_defined = true;
if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) {
_set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1));
@@ -8682,6 +8687,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
} else {
uniform.hint = new_hint;
+ current_uniform_hint = new_hint;
}
}
@@ -8695,6 +8701,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
} else {
uniform.filter = new_filter;
+ current_uniform_filter = new_filter;
}
}
@@ -8708,6 +8715,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
} else {
uniform.repeat = new_repeat;
+ current_uniform_repeat = new_repeat;
}
}
@@ -8775,6 +8783,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
keyword_completion_context = CF_GLOBAL_SPACE;
#endif // DEBUG_ENABLED
completion_type = COMPLETION_NONE;
+
+ current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
+ current_uniform_filter = FILTER_DEFAULT;
+ current_uniform_repeat = REPEAT_DEFAULT;
+ current_uniform_instance_index_defined = false;
} else { // varying
ShaderNode::Varying varying;
varying.type = type;
@@ -10311,28 +10324,33 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
} break;
case COMPLETION_HINT: {
if (completion_base == DataType::TYPE_VEC3 || completion_base == DataType::TYPE_VEC4) {
- ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
- r_options->push_back(option);
+ if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
+ ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ r_options->push_back(option);
+ }
} else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) {
- ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
+ ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
- if (completion_base == DataType::TYPE_INT) {
- option.insert_text = "hint_range(0, 100, 1)";
- } else {
- option.insert_text = "hint_range(0.0, 1.0, 0.1)";
- }
+ if (completion_base == DataType::TYPE_INT) {
+ option.insert_text = "hint_range(0, 100, 1)";
+ } else {
+ option.insert_text = "hint_range(0.0, 1.0, 0.1)";
+ }
- r_options->push_back(option);
+ r_options->push_back(option);
+ }
} else if ((int(completion_base) > int(TYPE_MAT4) && int(completion_base) < int(TYPE_STRUCT)) && !completion_base_array) {
- static Vector<String> options;
-
- if (options.is_empty()) {
+ Vector<String> options;
+ if (current_uniform_filter == FILTER_DEFAULT) {
options.push_back("filter_linear");
options.push_back("filter_linear_mipmap");
options.push_back("filter_linear_mipmap_anisotropic");
options.push_back("filter_nearest");
options.push_back("filter_nearest_mipmap");
options.push_back("filter_nearest_mipmap_anisotropic");
+ }
+ if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
options.push_back("hint_anisotropy");
options.push_back("hint_default_black");
options.push_back("hint_default_white");
@@ -10348,6 +10366,8 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("hint_normal_roughness_texture");
options.push_back("hint_depth_texture");
options.push_back("source_color");
+ }
+ if (current_uniform_repeat == REPEAT_DEFAULT) {
options.push_back("repeat_enable");
options.push_back("repeat_disable");
}
@@ -10357,7 +10377,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
r_options->push_back(option);
}
}
- if (!completion_base_array) {
+ if (!completion_base_array && !current_uniform_instance_index_defined) {
ScriptLanguage::CodeCompletionOption option("instance_index", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
option.insert_text = "instance_index(0)";
r_options->push_back(option);
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 75b713d167..e9f8c3b289 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -1050,6 +1050,10 @@ private:
};
CompletionType completion_type;
+ ShaderNode::Uniform::Hint current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
+ TextureFilter current_uniform_filter = FILTER_DEFAULT;
+ TextureRepeat current_uniform_repeat = REPEAT_DEFAULT;
+ bool current_uniform_instance_index_defined = false;
int completion_line = 0;
BlockNode *completion_block = nullptr;
DataType completion_base;