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-rw-r--r--servers/rendering/renderer_compositor.cpp4
-rw-r--r--servers/rendering/renderer_compositor.h2
-rw-r--r--servers/rendering/renderer_rd/effects/copy_effects.cpp4
-rw-r--r--servers/rendering/renderer_rd/effects/tone_mapper.cpp2
-rw-r--r--servers/rendering/renderer_rd/effects/vrs.cpp2
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp5
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h3
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp10
-rw-r--r--servers/rendering/renderer_viewport.cpp2
-rw-r--r--servers/rendering/shader_language.cpp19
-rw-r--r--servers/rendering/shader_language.h2
14 files changed, 44 insertions, 23 deletions
diff --git a/servers/rendering/renderer_compositor.cpp b/servers/rendering/renderer_compositor.cpp
index 069b51feaa..a6083fe70d 100644
--- a/servers/rendering/renderer_compositor.cpp
+++ b/servers/rendering/renderer_compositor.cpp
@@ -35,6 +35,8 @@
#include "core/string/print_string.h"
#include "servers/xr_server.h"
+RendererCompositor *RendererCompositor::singleton = nullptr;
+
RendererCompositor *(*RendererCompositor::_create_func)() = nullptr;
bool RendererCompositor::low_end = false;
@@ -47,6 +49,8 @@ bool RendererCompositor::is_xr_enabled() const {
}
RendererCompositor::RendererCompositor() {
+ singleton = this;
+
if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
xr_enabled = GLOBAL_GET("xr/shaders/enabled");
} else {
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 9fb79a290b..ff7792741c 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -70,6 +70,7 @@ struct BlitToScreen {
class RendererCompositor {
private:
bool xr_enabled = false;
+ static RendererCompositor *singleton;
protected:
static RendererCompositor *(*_create_func)();
@@ -107,6 +108,7 @@ public:
static bool is_low_end() { return low_end; };
virtual bool is_xr_enabled() const;
+ static RendererCompositor *get_singleton() { return singleton; }
RendererCompositor();
virtual ~RendererCompositor() {}
};
diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp
index bcea9225ea..86484c982a 100644
--- a/servers/rendering/renderer_rd/effects/copy_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp
@@ -110,7 +110,7 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) {
copy_to_fb.shader.initialize(copy_modes);
- if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW, false);
copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW_WITH_DEPTH, false);
}
@@ -266,7 +266,7 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) {
specular_merge.shader.initialize(specular_modes);
- if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADD_MULTIVIEW, false);
specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_SSR_MULTIVIEW, false);
specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW, false);
diff --git a/servers/rendering/renderer_rd/effects/tone_mapper.cpp b/servers/rendering/renderer_rd/effects/tone_mapper.cpp
index 7b152b524f..821960bb3b 100644
--- a/servers/rendering/renderer_rd/effects/tone_mapper.cpp
+++ b/servers/rendering/renderer_rd/effects/tone_mapper.cpp
@@ -56,7 +56,7 @@ ToneMapper::ToneMapper() {
tonemap.shader.initialize(tonemap_modes);
- if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
tonemap.shader.set_variant_enabled(TONEMAP_MODE_NORMAL_MULTIVIEW, false);
tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW, false);
tonemap.shader.set_variant_enabled(TONEMAP_MODE_1D_LUT_MULTIVIEW, false);
diff --git a/servers/rendering/renderer_rd/effects/vrs.cpp b/servers/rendering/renderer_rd/effects/vrs.cpp
index 4bc5d7b597..6ec8612029 100644
--- a/servers/rendering/renderer_rd/effects/vrs.cpp
+++ b/servers/rendering/renderer_rd/effects/vrs.cpp
@@ -44,7 +44,7 @@ VRS::VRS() {
vrs_shader.shader.initialize(vrs_modes);
- if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
vrs_shader.shader.set_variant_enabled(VRS_MULTIVIEW, false);
}
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 7fff349b3c..788ec1cee4 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -276,7 +276,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo
int mipmaps = p_mipmaps;
uint32_t w = p_size, h = p_size;
- EffectsRD *effects = RendererCompositorRD::singleton->get_effects();
+ EffectsRD *effects = RendererCompositorRD::get_singleton()->get_effects();
ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialized");
bool prefer_raster_effects = effects->get_prefer_raster_effects();
@@ -756,7 +756,7 @@ void SkyRD::init() {
sky_shader.shader.initialize(sky_modes, defines);
- if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
sky_shader.shader.set_variant_enabled(SKY_VERSION_BACKGROUND_MULTIVIEW, false);
sky_shader.shader.set_variant_enabled(SKY_VERSION_HALF_RES_MULTIVIEW, false);
sky_shader.shader.set_variant_enabled(SKY_VERSION_QUARTER_RES_MULTIVIEW, false);
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 3b3979b198..ff180b5465 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -504,7 +504,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
shader.initialize(shader_versions, p_defines);
- if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW, false);
@@ -730,7 +730,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.global_buffer_array_variable = "global_shader_uniforms.data";
actions.instance_uniform_index_variable = "instances.data[instance_index_interp].instance_uniforms_ofs";
- actions.check_multiview_samplers = true; // make sure we check sampling multiview textures
+ actions.check_multiview_samplers = RendererCompositorRD::get_singleton()->is_xr_enabled(); // Make sure we check sampling multiview textures.
compiler.initialize(actions);
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index cc4a7dfa47..0e992eb965 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -421,7 +421,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
shader.initialize(shader_versions, p_defines);
- if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_SHADOW_PASS_MULTIVIEW, false);
@@ -610,7 +610,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
actions.apply_luminance_multiplier = true; // apply luminance multiplier to screen texture
- actions.check_multiview_samplers = true; // make sure we check sampling multiview textures
+ actions.check_multiview_samplers = RendererCompositorRD::get_singleton()->is_xr_enabled(); // Make sure we check sampling multiview textures.
compiler.initialize(actions);
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index f102bc0650..78bdd3f541 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -919,7 +919,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
} break;
case Item::Command::TYPE_ANIMATION_SLICE: {
const Item::CommandAnimationSlice *as = static_cast<const Item::CommandAnimationSlice *>(c);
- double current_time = RendererCompositorRD::singleton->get_total_time();
+ double current_time = RendererCompositorRD::get_singleton()->get_total_time();
double local_time = Math::fposmod(current_time - as->offset, as->animation_length);
skipping = !(local_time >= as->slice_begin && local_time < as->slice_end);
@@ -1252,13 +1252,12 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
l = l->next_ptr;
ERR_CONTINUE(!clight);
}
- Transform2D to_light_xform = (p_canvas_transform * l->light_shader_xform).affine_inverse();
Vector2 canvas_light_pos = p_canvas_transform.xform(l->xform.get_origin()); //convert light position to canvas coordinates, as all computation is done in canvas coords to avoid precision loss
state.light_uniforms[index].position[0] = canvas_light_pos.x;
state.light_uniforms[index].position[1] = canvas_light_pos.y;
- _update_transform_2d_to_mat2x4(to_light_xform, state.light_uniforms[index].matrix);
+ _update_transform_2d_to_mat2x4(l->light_shader_xform.affine_inverse(), state.light_uniforms[index].matrix);
_update_transform_2d_to_mat2x4(l->xform_cache.affine_inverse(), state.light_uniforms[index].shadow_matrix);
state.light_uniforms[index].height = l->height * (p_canvas_transform.columns[0].length() + p_canvas_transform.columns[1].length()) * 0.5; //approximate height conversion to the canvas size, since all calculations are done in canvas coords to avoid precision loss
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 43c8d78dee..eae4327908 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -101,6 +101,7 @@ protected:
double delta = 0.0;
static uint64_t frame;
+ static RendererCompositorRD *singleton;
public:
RendererUtilities *get_utilities() { return utilities; };
@@ -145,7 +146,7 @@ public:
low_end = false;
}
- static RendererCompositorRD *singleton;
+ static RendererCompositorRD *get_singleton() { return singleton; }
RendererCompositorRD();
~RendererCompositorRD();
};
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 00fb8acca8..3ed5d7dda8 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -774,7 +774,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
p_particles->phase = new_phase;
- frame_params.time = RendererCompositorRD::singleton->get_total_time();
+ frame_params.time = RendererCompositorRD::get_singleton()->get_total_time();
frame_params.delta = p_delta * p_particles->speed_scale;
frame_params.random_seed = p_particles->random_seed;
frame_params.explosiveness = p_particles->explosiveness;
@@ -1228,7 +1228,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
RD::get_singleton()->compute_list_end();
- RendererCompositorRD::singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
+ RendererCompositorRD::get_singleton()->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
}
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
@@ -1341,7 +1341,7 @@ void ParticlesStorage::update_particles() {
particles->inactive = false;
particles->inactive_time = 0;
} else {
- particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
+ particles->inactive_time += particles->speed_scale * RendererCompositorRD::get_singleton()->get_frame_delta_time();
if (particles->inactive_time > particles->lifetime * 1.2) {
particles->inactive = true;
continue;
@@ -1442,7 +1442,7 @@ void ParticlesStorage::update_particles() {
frame_time = 1.0 / fixed_fps;
decr = frame_time;
}
- double delta = RendererCompositorRD::singleton->get_frame_delta_time();
+ double delta = RendererCompositorRD::get_singleton()->get_frame_delta_time();
if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
delta = 0.1;
} else if (delta <= 0.0) { //unlikely but..
@@ -1461,7 +1461,7 @@ void ParticlesStorage::update_particles() {
if (zero_time_scale) {
_particles_process(particles, 0.0);
} else {
- _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
+ _particles_process(particles, RendererCompositorRD::get_singleton()->get_frame_delta_time());
}
}
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 0e2a3c682d..f609fa6023 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -349,7 +349,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
Transform2D scale;
scale.scale(cl->rect_cache.size);
scale.columns[2] = cl->rect_cache.position;
- cl->light_shader_xform = cl->xform * scale;
+ cl->light_shader_xform = xf * cl->xform * scale;
if (cl->use_shadow) {
cl->shadows_next_ptr = lights_with_shadow;
if (lights_with_shadow == nullptr) {
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 940363a7e8..958e960ab2 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -33,6 +33,7 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
+#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
#include "shader_types.h"
@@ -3055,7 +3056,7 @@ const ShaderLanguage::BuiltinFuncConstArgs ShaderLanguage::builtin_func_const_ar
bool ShaderLanguage::is_const_suffix_lut_initialized = false;
-bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) {
+bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str, bool *r_is_custom_function) {
ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);
Vector<DataType> args;
@@ -3479,6 +3480,9 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
}
}
+ if (r_is_custom_function) {
+ *r_is_custom_function = true;
+ }
return true;
}
}
@@ -5251,7 +5255,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
- if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) {
+ bool is_custom_func = false;
+ if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name, &is_custom_func)) {
_set_error(vformat(RTR("No matching function found for: '%s'."), String(funcname->name)));
return nullptr;
}
@@ -5391,6 +5396,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
//being sampler, this either comes from a uniform
ShaderNode::Uniform *u = &shader->uniforms[varname];
ERR_CONTINUE(u->type != call_function->arguments[i].type); //this should have been validated previously
+
+ if (RendererCompositor::get_singleton()->is_xr_enabled() && is_custom_func) {
+ ShaderNode::Uniform::Hint hint = u->hint;
+
+ if (hint == ShaderNode::Uniform::HINT_DEPTH_TEXTURE || hint == ShaderNode::Uniform::HINT_SCREEN_TEXTURE || hint == ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
+ _set_error(vformat(RTR("Unable to pass a multiview texture sampler as a parameter to custom function. Consider to sample it in the main function and then pass the vector result to it."), get_uniform_hint_name(hint)));
+ return nullptr;
+ }
+ }
+
//propagate
if (!_propagate_function_call_sampler_uniform_settings(name, i, u->filter, u->repeat)) {
return nullptr;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index aea61e42c3..220160e5fd 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -1088,7 +1088,7 @@ private:
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
bool _compare_datatypes_in_nodes(Node *a, Node *b);
- bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
+ bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str, bool *r_is_custom_function = nullptr);
bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);