diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 6 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp | 65 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h | 34 | ||||
-rw-r--r-- | servers/rendering/rendering_device.h | 2 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 1 | ||||
-rw-r--r-- | servers/xr/xr_interface.cpp | 14 | ||||
-rw-r--r-- | servers/xr/xr_interface.h | 11 |
8 files changed, 92 insertions, 43 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 885ea18151..5776414b14 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -280,7 +280,7 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData for (int i = 1; i < mipmaps; i++) { RID source = dest; dest = rb->get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, v, i); - Size2i msize = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, v, i); + Size2i msize = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, i); if (can_use_storage) { copy_effects->make_mipmap(source, dest, msize); @@ -448,7 +448,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende float luminance_multiplier = _render_buffers_get_luminance_multiplier(); for (uint32_t l = 0; l < rb->get_view_count(); l++) { for (int i = 0; i < (max_glow_level + 1); i++) { - Size2i vp_size = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, l, i); + Size2i vp_size = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, i); if (i == 0) { RID luminance_texture; @@ -502,7 +502,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.glow_levels[i] = environment_get_glow_levels(p_render_data->environment)[i]; } - Size2i msize = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, 0, 0); + Size2i msize = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, 0); tonemap.glow_texture_size.x = msize.width; tonemap.glow_texture_size.y = msize.height; tonemap.glow_use_bicubic_upscale = glow_bicubic_upscale; diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index f65676185c..6894498af5 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -586,6 +586,8 @@ void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); mesh->custom_aabb = p_aabb; + + mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const { diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp index 255719183f..f5d6404f01 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp @@ -50,25 +50,19 @@ void RenderSceneBuffersRD::_bind_methods() { // ClassDB::bind_method(D_METHOD("create_texture_view", "context", "name", "view_name", "view"), &RenderSceneBuffersRD::has_texture); ClassDB::bind_method(D_METHOD("get_texture", "context", "name"), &RenderSceneBuffersRD::get_texture); // ClassDB::bind_method(D_METHOD("get_texture_format", "context", "name"), &RenderSceneBuffersRD::get_texture_format); - ClassDB::bind_method(D_METHOD("get_texture_slice", "context", "name", "layer", "mipmap"), &RenderSceneBuffersRD::get_texture_slice); - ClassDB::bind_method(D_METHOD("get_texture_slice_size", "context", "name", "layer", "mipmap"), &RenderSceneBuffersRD::get_texture_slice_size); + ClassDB::bind_method(D_METHOD("get_texture_slice", "context", "name", "layer", "mipmap", "layers", "mipmaps"), &RenderSceneBuffersRD::get_texture_slice); + ClassDB::bind_method(D_METHOD("get_texture_slice_size", "context", "name", "mipmap"), &RenderSceneBuffersRD::get_texture_slice_size); ClassDB::bind_method(D_METHOD("clear_context", "context"), &RenderSceneBuffersRD::clear_context); } void RenderSceneBuffersRD::update_sizes(NamedTexture &p_named_texture) { ERR_FAIL_COND(p_named_texture.texture.is_null()); - uint32_t size = p_named_texture.format.array_layers * p_named_texture.format.mipmaps; - p_named_texture.sizes.resize(size); + p_named_texture.sizes.resize(p_named_texture.format.mipmaps); Size2i mipmap_size = Size2i(p_named_texture.format.width, p_named_texture.format.height); - for (uint32_t mipmap = 0; mipmap < p_named_texture.format.mipmaps; mipmap++) { - for (uint32_t layer = 0; layer < p_named_texture.format.array_layers; layer++) { - uint32_t index = layer * p_named_texture.format.mipmaps + mipmap; - - p_named_texture.sizes.ptrw()[index] = mipmap_size; - } + p_named_texture.sizes.ptrw()[mipmap] = mipmap_size; mipmap_size.width = MAX(1, mipmap_size.width >> 1); mipmap_size.height = MAX(1, mipmap_size.height >> 1); @@ -324,7 +318,7 @@ const RD::TextureFormat RenderSceneBuffersRD::get_texture_format(const StringNam return named_textures[key].format; } -RID RenderSceneBuffersRD::get_texture_slice(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap) { +RID RenderSceneBuffersRD::get_texture_slice(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap, const uint32_t p_layers, const uint32_t p_mipmaps) { NTKey key(p_context, p_texture_name); // check if this is a known texture @@ -334,36 +328,41 @@ RID RenderSceneBuffersRD::get_texture_slice(const StringName &p_context, const S // check if we're in bounds ERR_FAIL_UNSIGNED_INDEX_V(p_layer, named_texture.format.array_layers, RID()); + ERR_FAIL_COND_V(p_layers == 0, RID()); + ERR_FAIL_COND_V(p_layer + p_layers > named_texture.format.array_layers, RID()); ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, named_texture.format.mipmaps, RID()); + ERR_FAIL_COND_V(p_mipmaps == 0, RID()); + ERR_FAIL_COND_V(p_mipmap + p_mipmaps > named_texture.format.mipmaps, RID()); - // if we don't have multiple layers or mipmaps, we can just return our texture as is - if (named_texture.format.array_layers == 1 && named_texture.format.mipmaps == 1) { + // asking the whole thing? just return the original + if (p_layer == 0 && p_mipmap == 0 && named_texture.format.array_layers == p_layers && named_texture.format.mipmaps == p_mipmaps) { return named_texture.texture; } - // get our index and make sure we have enough entries in our slices vector - uint32_t index = p_layer * named_texture.format.mipmaps + p_mipmap; - while (named_texture.slices.size() <= int(index)) { - named_texture.slices.push_back(RID()); + // see if we have this + NTSliceKey slice_key(p_layer, p_layers, p_mipmap, p_mipmaps); + if (named_texture.slices.has(slice_key)) { + return named_texture.slices[slice_key]; } - // create our slice if we don't have it already - if (named_texture.slices[index].is_null()) { - named_texture.slices.ptrw()[index] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), named_texture.texture, p_layer, p_mipmap); + // create our slice + RID &slice = named_texture.slices[slice_key]; + slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), named_texture.texture, p_layer, p_mipmap, p_mipmaps, p_layers > 1 ? RD::TEXTURE_SLICE_2D_ARRAY : RD::TEXTURE_SLICE_2D, p_layers); - Array arr; - arr.push_back(p_context); - arr.push_back(p_texture_name); - arr.push_back(itos(p_layer)); - arr.push_back(itos(p_mipmap)); - RD::get_singleton()->set_resource_name(named_texture.slices[index], String("RenderBuffer {0}/{1} slice {2}/{3}").format(arr)); - } + Array arr; + arr.push_back(p_context); + arr.push_back(p_texture_name); + arr.push_back(itos(p_layer)); + arr.push_back(itos(p_layers)); + arr.push_back(itos(p_mipmap)); + arr.push_back(itos(p_mipmaps)); + RD::get_singleton()->set_resource_name(slice, String("RenderBuffer {0}/{1}, layer {2}/{3}, mipmap {4}/{5}").format(arr)); // and return our slice - return named_texture.slices[index]; + return slice; } -Size2i RenderSceneBuffersRD::get_texture_slice_size(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap) { +Size2i RenderSceneBuffersRD::get_texture_slice_size(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_mipmap) { NTKey key(p_context, p_texture_name); // check if this is a known texture @@ -372,14 +371,10 @@ Size2i RenderSceneBuffersRD::get_texture_slice_size(const StringName &p_context, ERR_FAIL_COND_V(named_texture.texture.is_null(), Size2i()); // check if we're in bounds - ERR_FAIL_UNSIGNED_INDEX_V(p_layer, named_texture.format.array_layers, Size2i()); ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, named_texture.format.mipmaps, Size2i()); - // get our index - uint32_t index = p_layer * named_texture.format.mipmaps + p_mipmap; - - // and return our size - return named_texture.sizes[index]; + // return our size + return named_texture.sizes[p_mipmap]; } void RenderSceneBuffersRD::clear_context(const StringName &p_context) { diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h index 50fb06c0d9..9a299a3415 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h @@ -93,7 +93,6 @@ private: } static uint32_t hash(const NTKey &p_val) { - // FIXME, properly hash two stringnames together uint32_t h = p_val.context.hash(); h = hash_murmur3_one_32(p_val.buffer_name.hash(), h); return hash_fmix32(h); @@ -106,6 +105,33 @@ private: } }; + struct NTSliceKey { + uint32_t layer; + uint32_t layers; + uint32_t mipmap; + uint32_t mipmaps; + + bool operator==(const NTSliceKey &p_val) const { + return (layer == p_val.layer) && (layers == p_val.layers) && (mipmap == p_val.mipmap) && (mipmaps == p_val.mipmaps); + } + + static uint32_t hash(const NTSliceKey &p_val) { + uint32_t h = hash_murmur3_one_32(p_val.layer); + h = hash_murmur3_one_32(p_val.layers, h); + h = hash_murmur3_one_32(p_val.mipmap, h); + h = hash_murmur3_one_32(p_val.mipmaps, h); + return hash_fmix32(h); + } + + NTSliceKey() {} + NTSliceKey(uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) { + layer = p_layer; + layers = p_layers; + mipmap = p_mipmap; + mipmaps = p_mipmaps; + } + }; + struct NamedTexture { // Cache the data used to create our texture RD::TextureFormat format; @@ -113,7 +139,7 @@ private: // Our texture objects, slices are lazy (i.e. only created when requested). RID texture; - Vector<RID> slices; + mutable HashMap<NTSliceKey, RID, NTSliceKey> slices; Vector<Size2i> sizes; }; @@ -154,8 +180,8 @@ public: RID create_texture_view(const StringName &p_context, const StringName &p_texture_name, const StringName p_view_name, RD::TextureView p_view = RD::TextureView()); RID get_texture(const StringName &p_context, const StringName &p_texture_name) const; const RD::TextureFormat get_texture_format(const StringName &p_context, const StringName &p_texture_name) const; - RID get_texture_slice(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap); - Size2i get_texture_slice_size(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap); + RID get_texture_slice(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap, const uint32_t p_layers = 1, const uint32_t p_mipmaps = 1); + Size2i get_texture_slice_size(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_mipmap); void clear_context(const StringName &p_context); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 08ca25b64b..9117669124 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -530,7 +530,7 @@ public: TEXTURE_SLICE_2D_ARRAY, }; - virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0; + virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D, uint32_t p_layers = 0) = 0; virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 1c19b9dcd0..848b6d01d4 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2675,6 +2675,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter); ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color); ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth); + ClassDB::bind_method(D_METHOD("canvas_light_set_blend_mode", "light", "mode"), &RenderingServer::canvas_light_set_blend_mode); BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT); BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL); diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp index 9968a47b0c..7f3d8668a4 100644 --- a/servers/xr/xr_interface.cpp +++ b/servers/xr/xr_interface.cpp @@ -75,6 +75,10 @@ void XRInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_transform_for_view", "view", "cam_transform"), &XRInterface::get_transform_for_view); ClassDB::bind_method(D_METHOD("get_projection_for_view", "view", "aspect", "near", "far"), &XRInterface::get_projection_for_view); + /** environment blend mode. */ + ClassDB::bind_method(D_METHOD("get_supported_environment_blend_modes"), &XRInterface::get_supported_environment_blend_modes); + ClassDB::bind_method(D_METHOD("set_environment_blend_mode", "mode"), &XRInterface::set_environment_blend_mode); + ADD_GROUP("AR", "ar_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled"); @@ -97,6 +101,10 @@ void XRInterface::_bind_methods() { BIND_ENUM_CONSTANT(XR_PLAY_AREA_SITTING); BIND_ENUM_CONSTANT(XR_PLAY_AREA_ROOMSCALE); BIND_ENUM_CONSTANT(XR_PLAY_AREA_STAGE); + + BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_OPAQUE); + BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_ADDITIVE); + BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_ALPHA_BLEND); }; bool XRInterface::is_primary() { @@ -273,3 +281,9 @@ XRInterface::TrackingStatus XRInterface::get_tracking_status() const { void XRInterface::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) { } + +Array XRInterface::get_supported_environment_blend_modes() { + Array default_blend_modes; + default_blend_modes.push_back(XR_ENV_BLEND_MODE_OPAQUE); + return default_blend_modes; +} diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 6f70f75772..c32455f466 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -78,6 +78,12 @@ public: XR_PLAY_AREA_STAGE, /* Same as roomscale but origin point is fixed to the center of the physical space, XRServer.center_on_hmd disabled */ }; + enum EnvironmentBlendMode { + XR_ENV_BLEND_MODE_OPAQUE, /* You cannot see the real world, VR like */ + XR_ENV_BLEND_MODE_ADDITIVE, /* You can see the real world, AR like */ + XR_ENV_BLEND_MODE_ALPHA_BLEND, /* Real world is passed through where alpha channel is 0.0 and gradually blends to opaque for value 1.0. */ + }; + protected: _THREAD_SAFE_CLASS_ @@ -138,6 +144,10 @@ public: virtual bool start_passthrough() { return false; } virtual void stop_passthrough() {} + /** environment blend mode. */ + virtual Array get_supported_environment_blend_modes(); + virtual bool set_environment_blend_mode(EnvironmentBlendMode mode) { return false; } + XRInterface(); ~XRInterface(); @@ -151,5 +161,6 @@ private: VARIANT_ENUM_CAST(XRInterface::Capabilities); VARIANT_ENUM_CAST(XRInterface::TrackingStatus); VARIANT_ENUM_CAST(XRInterface::PlayAreaMode); +VARIANT_ENUM_CAST(XRInterface::EnvironmentBlendMode); #endif // XR_INTERFACE_H |