diff options
Diffstat (limited to 'servers')
75 files changed, 976 insertions, 170 deletions
diff --git a/servers/SCsub b/servers/SCsub index 2ce90e970b..788a368a4f 100644 --- a/servers/SCsub +++ b/servers/SCsub @@ -15,6 +15,7 @@ SConscript("text/SCsub") SConscript("debugger/SCsub") SConscript("extensions/SCsub") SConscript("movie_writer/SCsub") +SConscript("navigation/SCsub") lib = env.add_library("servers", env.servers_sources) diff --git a/servers/display_server.cpp b/servers/display_server.cpp index dda8e29b6a..4b97bede56 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -678,6 +678,7 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("window_set_flag", "flag", "enabled", "window_id"), &DisplayServer::window_set_flag, DEFVAL(MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("window_get_flag", "flag", "window_id"), &DisplayServer::window_get_flag, DEFVAL(MAIN_WINDOW_ID)); + ClassDB::bind_method(D_METHOD("window_set_window_buttons_offset", "offset", "window_id"), &DisplayServer::window_set_window_buttons_offset, DEFVAL(MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("window_get_safe_title_margins", "window_id"), &DisplayServer::window_get_safe_title_margins, DEFVAL(MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("window_request_attention", "window_id"), &DisplayServer::window_request_attention, DEFVAL(MAIN_WINDOW_ID)); @@ -823,6 +824,7 @@ void DisplayServer::_bind_methods() { BIND_ENUM_CONSTANT(WINDOW_EVENT_CLOSE_REQUEST); BIND_ENUM_CONSTANT(WINDOW_EVENT_GO_BACK_REQUEST); BIND_ENUM_CONSTANT(WINDOW_EVENT_DPI_CHANGE); + BIND_ENUM_CONSTANT(WINDOW_EVENT_TITLEBAR_CHANGE); BIND_ENUM_CONSTANT(VSYNC_DISABLED); BIND_ENUM_CONSTANT(VSYNC_ENABLED); diff --git a/servers/display_server.h b/servers/display_server.h index ab4f9fc499..8eafccc040 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -336,6 +336,7 @@ public: WINDOW_EVENT_CLOSE_REQUEST, WINDOW_EVENT_GO_BACK_REQUEST, WINDOW_EVENT_DPI_CHANGE, + WINDOW_EVENT_TITLEBAR_CHANGE, }; virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0; @@ -380,7 +381,8 @@ public: virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) = 0; virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) = 0; - virtual Vector2i window_get_safe_title_margins(WindowID p_window = MAIN_WINDOW_ID) const { return Vector2i(); }; + virtual void window_set_window_buttons_offset(const Vector2i &p_offset, WindowID p_window = MAIN_WINDOW_ID) {} + virtual Vector2i window_get_safe_title_margins(WindowID p_window = MAIN_WINDOW_ID) const { return Vector2i(); } virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const = 0; diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp index 36f3be2468..e5920c78d4 100644 --- a/servers/extensions/physics_server_2d_extension.cpp +++ b/servers/extensions/physics_server_2d_extension.cpp @@ -189,7 +189,10 @@ void PhysicsServer2DExtension::_bind_methods() { GDVIRTUAL_BIND(_area_get_transform, "area"); GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer"); + GDVIRTUAL_BIND(_area_get_collision_layer, "area"); + GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask"); + GDVIRTUAL_BIND(_area_get_collision_mask, "area"); GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable"); GDVIRTUAL_BIND(_area_set_pickable, "area", "pickable"); @@ -280,7 +283,7 @@ void PhysicsServer2DExtension::_bind_methods() { GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable"); GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body"); - GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callback"); + GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callable"); GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata"); GDVIRTUAL_BIND(_body_collide_shape, "body", "body_shape", "shape", "shape_xform", "motion", "results", "result_max", "result_count"); diff --git a/servers/extensions/physics_server_2d_extension.h b/servers/extensions/physics_server_2d_extension.h index 3bd3d642c8..573b51ee12 100644 --- a/servers/extensions/physics_server_2d_extension.h +++ b/servers/extensions/physics_server_2d_extension.h @@ -94,7 +94,6 @@ public: EXBIND1RC(Vector2, get_contact_local_position, int) EXBIND1RC(Vector2, get_contact_local_normal, int) EXBIND1RC(int, get_contact_local_shape, int) - EXBIND1RC(RID, get_contact_collider, int) EXBIND1RC(Vector2, get_contact_collider_position, int) EXBIND1RC(ObjectID, get_contact_collider_id, int) @@ -183,13 +182,7 @@ public: typedef PhysicsServer2D::MotionResult PhysicsServer2DExtensionMotionResult; -struct PhysicsServer2DExtensionStateCallback { - void *instance = nullptr; - void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state); -}; - GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionMotionResult) -GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionStateCallback) class PhysicsServer2DExtension : public PhysicsServer2D { GDCLASS(PhysicsServer2DExtension, PhysicsServer2D); @@ -275,8 +268,11 @@ public: EXBIND2RC(Variant, area_get_param, RID, AreaParameter) EXBIND1RC(Transform2D, area_get_transform, RID) - EXBIND2(area_set_collision_mask, RID, uint32_t) EXBIND2(area_set_collision_layer, RID, uint32_t) + EXBIND1RC(uint32_t, area_get_collision_layer, RID) + + EXBIND2(area_set_collision_mask, RID, uint32_t) + EXBIND1RC(uint32_t, area_get_collision_mask, RID) EXBIND2(area_set_monitorable, RID, bool) EXBIND2(area_set_pickable, RID, bool) @@ -376,13 +372,7 @@ public: EXBIND2(body_set_omit_force_integration, RID, bool) EXBIND1RC(bool, body_is_omitting_force_integration, RID) - GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer2DExtensionStateCallback>) - void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override { - PhysicsServer2DExtensionStateCallback callback; - callback.callback = p_callback; - callback.instance = p_instance; - GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback); - } + EXBIND2(body_set_state_sync_callback, RID, const Callable &) EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &) virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override { diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp index 800284dc60..27f9ed2cb3 100644 --- a/servers/extensions/physics_server_3d_extension.cpp +++ b/servers/extensions/physics_server_3d_extension.cpp @@ -192,7 +192,10 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_area_get_transform, "area"); GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer"); + GDVIRTUAL_BIND(_area_get_collision_layer, "area"); + GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask"); + GDVIRTUAL_BIND(_area_get_collision_mask, "area"); GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable"); GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable"); @@ -284,7 +287,7 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable"); GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body"); - GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callback"); + GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callable"); GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata"); GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable"); diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h index b6ed346a3d..57f2a2d790 100644 --- a/servers/extensions/physics_server_3d_extension.h +++ b/servers/extensions/physics_server_3d_extension.h @@ -192,14 +192,8 @@ public: typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision; typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult; -struct PhysicsServer3DExtensionStateCallback { - void *instance = nullptr; - void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state); -}; - GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision) GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult) -GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionStateCallback) class PhysicsServer3DExtension : public PhysicsServer3D { GDCLASS(PhysicsServer3DExtension, PhysicsServer3D); @@ -277,8 +271,11 @@ public: EXBIND2RC(Variant, area_get_param, RID, AreaParameter) EXBIND1RC(Transform3D, area_get_transform, RID) - EXBIND2(area_set_collision_mask, RID, uint32_t) EXBIND2(area_set_collision_layer, RID, uint32_t) + EXBIND1RC(uint32_t, area_get_collision_layer, RID) + + EXBIND2(area_set_collision_mask, RID, uint32_t) + EXBIND1RC(uint32_t, area_get_collision_mask, RID) EXBIND2(area_set_monitorable, RID, bool) EXBIND2(area_set_ray_pickable, RID, bool) @@ -380,13 +377,7 @@ public: EXBIND2(body_set_omit_force_integration, RID, bool) EXBIND1RC(bool, body_is_omitting_force_integration, RID) - GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer3DExtensionStateCallback>) - void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override { - PhysicsServer3DExtensionStateCallback callback; - callback.callback = p_callback; - callback.instance = p_instance; - GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback); - } + EXBIND2(body_set_state_sync_callback, RID, const Callable &) EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &) EXBIND2(body_set_ray_pickable, RID, bool) diff --git a/servers/navigation/SCsub b/servers/navigation/SCsub new file mode 100644 index 0000000000..86681f9c74 --- /dev/null +++ b/servers/navigation/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/navigation/navigation_path_query_parameters_2d.cpp b/servers/navigation/navigation_path_query_parameters_2d.cpp new file mode 100644 index 0000000000..574af90be1 --- /dev/null +++ b/servers/navigation/navigation_path_query_parameters_2d.cpp @@ -0,0 +1,144 @@ +/*************************************************************************/ +/* navigation_path_query_parameters_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_path_query_parameters_2d.h" + +void NavigationPathQueryParameters2D::set_pathfinding_algorithm(const NavigationPathQueryParameters2D::PathfindingAlgorithm p_pathfinding_algorithm) { + switch (p_pathfinding_algorithm) { + case PATHFINDING_ALGORITHM_ASTAR: { + parameters.pathfinding_algorithm = NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR; + } break; + default: { + WARN_PRINT_ONCE("No match for used PathfindingAlgorithm - fallback to default"); + parameters.pathfinding_algorithm = NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR; + } break; + } +} + +NavigationPathQueryParameters2D::PathfindingAlgorithm NavigationPathQueryParameters2D::get_pathfinding_algorithm() const { + switch (parameters.pathfinding_algorithm) { + case NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR: + return PATHFINDING_ALGORITHM_ASTAR; + default: + WARN_PRINT_ONCE("No match for used PathfindingAlgorithm - fallback to default"); + return PATHFINDING_ALGORITHM_ASTAR; + } +} + +void NavigationPathQueryParameters2D::set_path_postprocessing(const NavigationPathQueryParameters2D::PathPostProcessing p_path_postprocessing) { + switch (p_path_postprocessing) { + case PATH_POSTPROCESSING_CORRIDORFUNNEL: { + parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL; + } break; + case PATH_POSTPROCESSING_EDGECENTERED: { + parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED; + } break; + default: { + WARN_PRINT_ONCE("No match for used PathPostProcessing - fallback to default"); + parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL; + } break; + } +} + +NavigationPathQueryParameters2D::PathPostProcessing NavigationPathQueryParameters2D::get_path_postprocessing() const { + switch (parameters.path_postprocessing) { + case NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL: + return PATH_POSTPROCESSING_CORRIDORFUNNEL; + case NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED: + return PATH_POSTPROCESSING_EDGECENTERED; + default: + WARN_PRINT_ONCE("No match for used PathPostProcessing - fallback to default"); + return PATH_POSTPROCESSING_CORRIDORFUNNEL; + } +} + +void NavigationPathQueryParameters2D::set_map(const RID &p_map) { + parameters.map = p_map; +} + +const RID &NavigationPathQueryParameters2D::get_map() const { + return parameters.map; +} + +void NavigationPathQueryParameters2D::set_start_position(const Vector2 p_start_position) { + parameters.start_position = Vector3(p_start_position.x, 0.0, p_start_position.y); +} + +Vector2 NavigationPathQueryParameters2D::get_start_position() const { + return Vector2(parameters.start_position.x, parameters.start_position.z); +} + +void NavigationPathQueryParameters2D::set_target_position(const Vector2 p_target_position) { + parameters.target_position = Vector3(p_target_position.x, 0.0, p_target_position.y); +} + +Vector2 NavigationPathQueryParameters2D::get_target_position() const { + return Vector2(parameters.target_position.x, parameters.target_position.z); +} + +void NavigationPathQueryParameters2D::set_navigation_layers(uint32_t p_navigation_layers) { + parameters.navigation_layers = p_navigation_layers; +}; + +uint32_t NavigationPathQueryParameters2D::get_navigation_layers() const { + return parameters.navigation_layers; +}; + +void NavigationPathQueryParameters2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_pathfinding_algorithm", "pathfinding_algorithm"), &NavigationPathQueryParameters2D::set_pathfinding_algorithm); + ClassDB::bind_method(D_METHOD("get_pathfinding_algorithm"), &NavigationPathQueryParameters2D::get_pathfinding_algorithm); + + ClassDB::bind_method(D_METHOD("set_path_postprocessing", "path_postprocessing"), &NavigationPathQueryParameters2D::set_path_postprocessing); + ClassDB::bind_method(D_METHOD("get_path_postprocessing"), &NavigationPathQueryParameters2D::get_path_postprocessing); + + ClassDB::bind_method(D_METHOD("set_map", "map"), &NavigationPathQueryParameters2D::set_map); + ClassDB::bind_method(D_METHOD("get_map"), &NavigationPathQueryParameters2D::get_map); + + ClassDB::bind_method(D_METHOD("set_start_position", "start_position"), &NavigationPathQueryParameters2D::set_start_position); + ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationPathQueryParameters2D::get_start_position); + + ClassDB::bind_method(D_METHOD("set_target_position", "target_position"), &NavigationPathQueryParameters2D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationPathQueryParameters2D::get_target_position); + + ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationPathQueryParameters2D::set_navigation_layers); + ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationPathQueryParameters2D::get_navigation_layers); + + ADD_PROPERTY(PropertyInfo(Variant::RID, "map"), "set_map", "get_map"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_position"), "set_start_position", "get_start_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "pathfinding_algorithm", PROPERTY_HINT_ENUM, "AStar"), "set_pathfinding_algorithm", "get_pathfinding_algorithm"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "path_postprocessing", PROPERTY_HINT_ENUM, "Corridorfunnel,Edgecentered"), "set_path_postprocessing", "get_path_postprocessing"); + + BIND_ENUM_CONSTANT(PATHFINDING_ALGORITHM_ASTAR); + + BIND_ENUM_CONSTANT(PATH_POSTPROCESSING_CORRIDORFUNNEL); + BIND_ENUM_CONSTANT(PATH_POSTPROCESSING_EDGECENTERED); +} diff --git a/servers/navigation/navigation_path_query_parameters_2d.h b/servers/navigation/navigation_path_query_parameters_2d.h new file mode 100644 index 0000000000..c0ef337a27 --- /dev/null +++ b/servers/navigation/navigation_path_query_parameters_2d.h @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* navigation_path_query_parameters_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_PATH_QUERY_PARAMETERS_2D_H +#define NAVIGATION_PATH_QUERY_PARAMETERS_2D_H + +#include "core/object/ref_counted.h" +#include "servers/navigation/navigation_utilities.h" + +class NavigationPathQueryParameters2D : public RefCounted { + GDCLASS(NavigationPathQueryParameters2D, RefCounted); + + NavigationUtilities::PathQueryParameters parameters; + +protected: + static void _bind_methods(); + +public: + enum PathfindingAlgorithm { + PATHFINDING_ALGORITHM_ASTAR = 0, + }; + + enum PathPostProcessing { + PATH_POSTPROCESSING_CORRIDORFUNNEL = 0, + PATH_POSTPROCESSING_EDGECENTERED, + }; + + const NavigationUtilities::PathQueryParameters &get_parameters() const { return parameters; } + + void set_pathfinding_algorithm(const PathfindingAlgorithm p_pathfinding_algorithm); + PathfindingAlgorithm get_pathfinding_algorithm() const; + + void set_path_postprocessing(const PathPostProcessing p_path_postprocessing); + PathPostProcessing get_path_postprocessing() const; + + void set_map(const RID &p_map); + const RID &get_map() const; + + void set_start_position(const Vector2 p_start_position); + Vector2 get_start_position() const; + + void set_target_position(const Vector2 p_target_position); + Vector2 get_target_position() const; + + void set_navigation_layers(uint32_t p_navigation_layers); + uint32_t get_navigation_layers() const; +}; + +VARIANT_ENUM_CAST(NavigationPathQueryParameters2D::PathfindingAlgorithm); +VARIANT_ENUM_CAST(NavigationPathQueryParameters2D::PathPostProcessing); + +#endif // NAVIGATION_PATH_QUERY_PARAMETERS_2D_H diff --git a/servers/navigation/navigation_path_query_parameters_3d.cpp b/servers/navigation/navigation_path_query_parameters_3d.cpp new file mode 100644 index 0000000000..b09448e82e --- /dev/null +++ b/servers/navigation/navigation_path_query_parameters_3d.cpp @@ -0,0 +1,144 @@ +/*************************************************************************/ +/* navigation_path_query_parameters_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_path_query_parameters_3d.h" + +void NavigationPathQueryParameters3D::set_pathfinding_algorithm(const NavigationPathQueryParameters3D::PathfindingAlgorithm p_pathfinding_algorithm) { + switch (p_pathfinding_algorithm) { + case PATHFINDING_ALGORITHM_ASTAR: { + parameters.pathfinding_algorithm = NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR; + } break; + default: { + WARN_PRINT_ONCE("No match for used PathfindingAlgorithm - fallback to default"); + parameters.pathfinding_algorithm = NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR; + } break; + } +} + +NavigationPathQueryParameters3D::PathfindingAlgorithm NavigationPathQueryParameters3D::get_pathfinding_algorithm() const { + switch (parameters.pathfinding_algorithm) { + case NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR: + return PATHFINDING_ALGORITHM_ASTAR; + default: + WARN_PRINT_ONCE("No match for used PathfindingAlgorithm - fallback to default"); + return PATHFINDING_ALGORITHM_ASTAR; + } +} + +void NavigationPathQueryParameters3D::set_path_postprocessing(const NavigationPathQueryParameters3D::PathPostProcessing p_path_postprocessing) { + switch (p_path_postprocessing) { + case PATH_POSTPROCESSING_CORRIDORFUNNEL: { + parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL; + } break; + case PATH_POSTPROCESSING_EDGECENTERED: { + parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED; + } break; + default: { + WARN_PRINT_ONCE("No match for used PathPostProcessing - fallback to default"); + parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL; + } break; + } +} + +NavigationPathQueryParameters3D::PathPostProcessing NavigationPathQueryParameters3D::get_path_postprocessing() const { + switch (parameters.path_postprocessing) { + case NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL: + return PATH_POSTPROCESSING_CORRIDORFUNNEL; + case NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED: + return PATH_POSTPROCESSING_EDGECENTERED; + default: + WARN_PRINT_ONCE("No match for used PathPostProcessing - fallback to default"); + return PATH_POSTPROCESSING_CORRIDORFUNNEL; + } +} + +void NavigationPathQueryParameters3D::set_map(const RID &p_map) { + parameters.map = p_map; +} + +const RID &NavigationPathQueryParameters3D::get_map() const { + return parameters.map; +} + +void NavigationPathQueryParameters3D::set_start_position(const Vector3 &p_start_position) { + parameters.start_position = p_start_position; +} + +const Vector3 &NavigationPathQueryParameters3D::get_start_position() const { + return parameters.start_position; +} + +void NavigationPathQueryParameters3D::set_target_position(const Vector3 &p_target_position) { + parameters.target_position = p_target_position; +} + +const Vector3 &NavigationPathQueryParameters3D::get_target_position() const { + return parameters.target_position; +} + +void NavigationPathQueryParameters3D::set_navigation_layers(uint32_t p_navigation_layers) { + parameters.navigation_layers = p_navigation_layers; +} + +uint32_t NavigationPathQueryParameters3D::get_navigation_layers() const { + return parameters.navigation_layers; +} + +void NavigationPathQueryParameters3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_pathfinding_algorithm", "pathfinding_algorithm"), &NavigationPathQueryParameters3D::set_pathfinding_algorithm); + ClassDB::bind_method(D_METHOD("get_pathfinding_algorithm"), &NavigationPathQueryParameters3D::get_pathfinding_algorithm); + + ClassDB::bind_method(D_METHOD("set_path_postprocessing", "path_postprocessing"), &NavigationPathQueryParameters3D::set_path_postprocessing); + ClassDB::bind_method(D_METHOD("get_path_postprocessing"), &NavigationPathQueryParameters3D::get_path_postprocessing); + + ClassDB::bind_method(D_METHOD("set_map", "map"), &NavigationPathQueryParameters3D::set_map); + ClassDB::bind_method(D_METHOD("get_map"), &NavigationPathQueryParameters3D::get_map); + + ClassDB::bind_method(D_METHOD("set_start_position", "start_position"), &NavigationPathQueryParameters3D::set_start_position); + ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationPathQueryParameters3D::get_start_position); + + ClassDB::bind_method(D_METHOD("set_target_position", "target_position"), &NavigationPathQueryParameters3D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationPathQueryParameters3D::get_target_position); + + ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationPathQueryParameters3D::set_navigation_layers); + ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationPathQueryParameters3D::get_navigation_layers); + + ADD_PROPERTY(PropertyInfo(Variant::RID, "map"), "set_map", "get_map"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_position"), "set_start_position", "get_start_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "pathfinding_algorithm", PROPERTY_HINT_ENUM, "AStar"), "set_pathfinding_algorithm", "get_pathfinding_algorithm"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "path_postprocessing", PROPERTY_HINT_ENUM, "Corridorfunnel,Edgecentered"), "set_path_postprocessing", "get_path_postprocessing"); + + BIND_ENUM_CONSTANT(PATHFINDING_ALGORITHM_ASTAR); + + BIND_ENUM_CONSTANT(PATH_POSTPROCESSING_CORRIDORFUNNEL); + BIND_ENUM_CONSTANT(PATH_POSTPROCESSING_EDGECENTERED); +} diff --git a/servers/navigation/navigation_path_query_parameters_3d.h b/servers/navigation/navigation_path_query_parameters_3d.h new file mode 100644 index 0000000000..b4cf02fc79 --- /dev/null +++ b/servers/navigation/navigation_path_query_parameters_3d.h @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* navigation_path_query_parameters_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_PATH_QUERY_PARAMETERS_3D_H +#define NAVIGATION_PATH_QUERY_PARAMETERS_3D_H + +#include "core/object/ref_counted.h" +#include "servers/navigation/navigation_utilities.h" + +class NavigationPathQueryParameters3D : public RefCounted { + GDCLASS(NavigationPathQueryParameters3D, RefCounted); + + NavigationUtilities::PathQueryParameters parameters; + +protected: + static void _bind_methods(); + +public: + enum PathfindingAlgorithm { + PATHFINDING_ALGORITHM_ASTAR = 0, + }; + + enum PathPostProcessing { + PATH_POSTPROCESSING_CORRIDORFUNNEL = 0, + PATH_POSTPROCESSING_EDGECENTERED, + }; + + const NavigationUtilities::PathQueryParameters &get_parameters() const { return parameters; } + + void set_pathfinding_algorithm(const PathfindingAlgorithm p_pathfinding_algorithm); + PathfindingAlgorithm get_pathfinding_algorithm() const; + + void set_path_postprocessing(const PathPostProcessing p_path_postprocessing); + PathPostProcessing get_path_postprocessing() const; + + void set_map(const RID &p_map); + const RID &get_map() const; + + void set_start_position(const Vector3 &p_start_position); + const Vector3 &get_start_position() const; + + void set_target_position(const Vector3 &p_target_position); + const Vector3 &get_target_position() const; + + void set_navigation_layers(uint32_t p_navigation_layers); + uint32_t get_navigation_layers() const; +}; + +VARIANT_ENUM_CAST(NavigationPathQueryParameters3D::PathfindingAlgorithm); +VARIANT_ENUM_CAST(NavigationPathQueryParameters3D::PathPostProcessing); + +#endif // NAVIGATION_PATH_QUERY_PARAMETERS_3D_H diff --git a/servers/navigation/navigation_path_query_result_2d.cpp b/servers/navigation/navigation_path_query_result_2d.cpp new file mode 100644 index 0000000000..23f001057b --- /dev/null +++ b/servers/navigation/navigation_path_query_result_2d.cpp @@ -0,0 +1,46 @@ +/*************************************************************************/ +/* navigation_path_query_result_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_path_query_result_2d.h" + +void NavigationPathQueryResult2D::set_path(const Vector<Vector2> &p_path) { + path = p_path; +} + +const Vector<Vector2> &NavigationPathQueryResult2D::get_path() const { + return path; +} + +void NavigationPathQueryResult2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult2D::set_path); + ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult2D::get_path); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "path"), "set_path", "get_path"); +} diff --git a/servers/navigation/navigation_path_query_result_2d.h b/servers/navigation/navigation_path_query_result_2d.h new file mode 100644 index 0000000000..c98462016e --- /dev/null +++ b/servers/navigation/navigation_path_query_result_2d.h @@ -0,0 +1,50 @@ +/*************************************************************************/ +/* navigation_path_query_result_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_PATH_QUERY_RESULT_2D_H +#define NAVIGATION_PATH_QUERY_RESULT_2D_H + +#include "core/object/ref_counted.h" +#include "servers/navigation/navigation_utilities.h" + +class NavigationPathQueryResult2D : public RefCounted { + GDCLASS(NavigationPathQueryResult2D, RefCounted); + + Vector<Vector2> path; + +protected: + static void _bind_methods(); + +public: + void set_path(const Vector<Vector2> &p_path); + const Vector<Vector2> &get_path() const; +}; + +#endif // NAVIGATION_PATH_QUERY_RESULT_2D_H diff --git a/servers/navigation/navigation_path_query_result_3d.cpp b/servers/navigation/navigation_path_query_result_3d.cpp new file mode 100644 index 0000000000..8335d70c4b --- /dev/null +++ b/servers/navigation/navigation_path_query_result_3d.cpp @@ -0,0 +1,46 @@ +/*************************************************************************/ +/* navigation_path_query_result_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_path_query_result_3d.h" + +void NavigationPathQueryResult3D::set_path(const Vector<Vector3> &p_path) { + path = p_path; +} + +const Vector<Vector3> &NavigationPathQueryResult3D::get_path() const { + return path; +} + +void NavigationPathQueryResult3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult3D::set_path); + ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult3D::get_path); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "path"), "set_path", "get_path"); +} diff --git a/servers/navigation/navigation_path_query_result_3d.h b/servers/navigation/navigation_path_query_result_3d.h new file mode 100644 index 0000000000..ff698c285f --- /dev/null +++ b/servers/navigation/navigation_path_query_result_3d.h @@ -0,0 +1,50 @@ +/*************************************************************************/ +/* navigation_path_query_result_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_PATH_QUERY_RESULT_3D_H +#define NAVIGATION_PATH_QUERY_RESULT_3D_H + +#include "core/object/ref_counted.h" +#include "servers/navigation/navigation_utilities.h" + +class NavigationPathQueryResult3D : public RefCounted { + GDCLASS(NavigationPathQueryResult3D, RefCounted); + + Vector<Vector3> path; + +protected: + static void _bind_methods(); + +public: + void set_path(const Vector<Vector3> &p_path); + const Vector<Vector3> &get_path() const; +}; + +#endif // NAVIGATION_PATH_QUERY_RESULT_3D_H diff --git a/servers/navigation/navigation_utilities.h b/servers/navigation/navigation_utilities.h new file mode 100644 index 0000000000..bedcc16a67 --- /dev/null +++ b/servers/navigation/navigation_utilities.h @@ -0,0 +1,62 @@ +/*************************************************************************/ +/* navigation_utilities.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_UTILITIES_H +#define NAVIGATION_UTILITIES_H + +#include "core/math/vector3.h" + +namespace NavigationUtilities { + +enum PathfindingAlgorithm { + PATHFINDING_ALGORITHM_ASTAR = 0, +}; + +enum PathPostProcessing { + PATH_POSTPROCESSING_CORRIDORFUNNEL = 0, + PATH_POSTPROCESSING_EDGECENTERED, +}; + +struct PathQueryParameters { + PathfindingAlgorithm pathfinding_algorithm = PATHFINDING_ALGORITHM_ASTAR; + PathPostProcessing path_postprocessing = PATH_POSTPROCESSING_CORRIDORFUNNEL; + RID map; + Vector3 start_position = Vector3(); + Vector3 target_position = Vector3(); + uint32_t navigation_layers = 1; +}; + +struct PathQueryResult { + Vector<Vector3> path; +}; + +} //namespace NavigationUtilities + +#endif // NAVIGATION_UTILITIES_H diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index cec8b95225..04e5d2f6a1 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -243,6 +243,8 @@ void NavigationServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update); + ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer2D::query_path); + ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create); ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost); ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost); @@ -409,3 +411,12 @@ bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid); void FORWARD_4_C(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, rid_to_rid, obj_to_obj, sn_to_sn, var_to_var); void FORWARD_1_C(free, RID, p_object, rid_to_rid); + +void NavigationServer2D::query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const { + ERR_FAIL_COND(!p_query_parameters.is_valid()); + ERR_FAIL_COND(!p_query_result.is_valid()); + + const NavigationUtilities::PathQueryResult _query_result = NavigationServer3D::get_singleton()->_query_path(p_query_parameters->get_parameters()); + + p_query_result->set_path(vector_v3_to_v2(_query_result.path)); +} diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h index b2ea4c28a0..54cfc6b14e 100644 --- a/servers/navigation_server_2d.h +++ b/servers/navigation_server_2d.h @@ -33,7 +33,10 @@ #include "core/object/class_db.h" #include "core/templates/rid.h" + #include "scene/2d/navigation_region_2d.h" +#include "servers/navigation/navigation_path_query_parameters_2d.h" +#include "servers/navigation/navigation_path_query_result_2d.h" // This server exposes the `NavigationServer3D` features in the 2D world. class NavigationServer2D : public Object { @@ -217,6 +220,8 @@ public: /// Callback called at the end of the RVO process virtual void agent_set_callback(RID p_agent, Object *p_receiver, StringName p_method, Variant p_udata = Variant()) const; + virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const; + /// Destroy the `RID` virtual void free(RID p_object) const; diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index bc0602e1df..783d32641e 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -62,6 +62,8 @@ void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update); + ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer3D::query_path); + ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create); ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost); ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost); @@ -485,3 +487,14 @@ bool NavigationServer3D::get_debug_enabled() const { return debug_enabled; } #endif // DEBUG_ENABLED + +/////////////////////////////////////////////////////// + +void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const { + ERR_FAIL_COND(!p_query_parameters.is_valid()); + ERR_FAIL_COND(!p_query_result.is_valid()); + + const NavigationUtilities::PathQueryResult _query_result = _query_path(p_query_parameters->get_parameters()); + + p_query_result->set_path(_query_result.path); +} diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index 02770794c6..0f537383a2 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -33,7 +33,10 @@ #include "core/object/class_db.h" #include "core/templates/rid.h" + #include "scene/3d/navigation_region_3d.h" +#include "servers/navigation/navigation_path_query_parameters_3d.h" +#include "servers/navigation/navigation_path_query_result_3d.h" /// This server uses the concept of internal mutability. /// All the constant functions can be called in multithread because internally @@ -41,6 +44,7 @@ /// /// Note: All the `set` functions are commands executed during the `sync` phase, /// don't expect that a change is immediately propagated. + class NavigationServer3D : public Object { GDCLASS(NavigationServer3D, Object); @@ -243,6 +247,11 @@ public: /// Note: This function is not thread safe. virtual void process(real_t delta_time) = 0; + /// Returns a customized navigation path using a query parameters object + void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const; + + virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const = 0; + NavigationServer3D(); virtual ~NavigationServer3D(); diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp index ef6a6b1ae2..90124cd991 100644 --- a/servers/physics_2d/godot_body_2d.cpp +++ b/servers/physics_2d/godot_body_2d.cpp @@ -615,7 +615,7 @@ void GodotBody2D::integrate_velocities(real_t p_step) { return; } - if (fi_callback_data || body_state_callback) { + if (fi_callback_data || body_state_callback.get_object()) { get_space()->body_add_to_state_query_list(&direct_state_query_list); } @@ -673,11 +673,12 @@ void GodotBody2D::wakeup_neighbours() { } void GodotBody2D::call_queries() { + Variant direct_state_variant = get_direct_state(); + if (fi_callback_data) { if (!fi_callback_data->callable.get_object()) { set_force_integration_callback(Callable()); } else { - Variant direct_state_variant = get_direct_state(); const Variant *vp[2] = { &direct_state_variant, &fi_callback_data->udata }; Callable::CallError ce; @@ -691,8 +692,11 @@ void GodotBody2D::call_queries() { } } - if (body_state_callback) { - (body_state_callback)(body_state_callback_instance, get_direct_state()); + if (body_state_callback.get_object()) { + const Variant *vp[1] = { &direct_state_variant }; + Callable::CallError ce; + Variant rv; + body_state_callback.callp(vp, 1, rv, ce); } } @@ -713,9 +717,8 @@ bool GodotBody2D::sleep_test(real_t p_step) { } } -void GodotBody2D::set_state_sync_callback(void *p_instance, PhysicsServer2D::BodyStateCallback p_callback) { - body_state_callback_instance = p_instance; - body_state_callback = p_callback; +void GodotBody2D::set_state_sync_callback(const Callable &p_callable) { + body_state_callback = p_callable; } void GodotBody2D::set_force_integration_callback(const Callable &p_callable, const Variant &p_udata) { diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h index 409940d4f8..86d42ae7f8 100644 --- a/servers/physics_2d/godot_body_2d.h +++ b/servers/physics_2d/godot_body_2d.h @@ -137,8 +137,7 @@ class GodotBody2D : public GodotCollisionObject2D { Vector<Contact> contacts; //no contacts by default int contact_count = 0; - void *body_state_callback_instance = nullptr; - PhysicsServer2D::BodyStateCallback body_state_callback = nullptr; + Callable body_state_callback; struct ForceIntegrationCallbackData { Callable callable; @@ -156,7 +155,7 @@ class GodotBody2D : public GodotCollisionObject2D { friend class GodotPhysicsDirectBodyState2D; // i give up, too many functions to expose public: - void set_state_sync_callback(void *p_instance, PhysicsServer2D::BodyStateCallback p_callback); + void set_state_sync_callback(const Callable &p_callable); void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant()); GodotPhysicsDirectBodyState2D *get_direct_state(); diff --git a/servers/physics_2d/godot_collision_solver_2d.cpp b/servers/physics_2d/godot_collision_solver_2d.cpp index 761a1c33e2..52237539c0 100644 --- a/servers/physics_2d/godot_collision_solver_2d.cpp +++ b/servers/physics_2d/godot_collision_solver_2d.cpp @@ -229,6 +229,7 @@ bool GodotCollisionSolver2D::solve(const GodotShape2D *p_shape_A, const Transfor if (type_A == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) { if (type_B == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) { + WARN_PRINT_ONCE("Collisions between world boundaries are not supported."); return false; } @@ -240,6 +241,7 @@ bool GodotCollisionSolver2D::solve(const GodotShape2D *p_shape_A, const Transfor } else if (type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY) { if (type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY) { + WARN_PRINT_ONCE("Collisions between two rays are not supported."); return false; //no ray-ray } @@ -251,6 +253,7 @@ bool GodotCollisionSolver2D::solve(const GodotShape2D *p_shape_A, const Transfor } else if (concave_B) { if (concave_A) { + WARN_PRINT_ONCE("Collisions between two concave shapes are not supported."); return false; } diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp index cec31bdc31..6ce8175e6c 100644 --- a/servers/physics_2d/godot_physics_server_2d.cpp +++ b/servers/physics_2d/godot_physics_server_2d.cpp @@ -485,6 +485,20 @@ void GodotPhysicsServer2D::area_set_monitorable(RID p_area, bool p_monitorable) area->set_monitorable(p_monitorable); } +void GodotPhysicsServer2D::area_set_collision_layer(RID p_area, uint32_t p_layer) { + GodotArea2D *area = area_owner.get_or_null(p_area); + ERR_FAIL_COND(!area); + + area->set_collision_layer(p_layer); +} + +uint32_t GodotPhysicsServer2D::area_get_collision_layer(RID p_area) const { + GodotArea2D *area = area_owner.get_or_null(p_area); + ERR_FAIL_COND_V(!area, 0); + + return area->get_collision_layer(); +} + void GodotPhysicsServer2D::area_set_collision_mask(RID p_area, uint32_t p_mask) { GodotArea2D *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); @@ -492,11 +506,11 @@ void GodotPhysicsServer2D::area_set_collision_mask(RID p_area, uint32_t p_mask) area->set_collision_mask(p_mask); } -void GodotPhysicsServer2D::area_set_collision_layer(RID p_area, uint32_t p_layer) { +uint32_t GodotPhysicsServer2D::area_get_collision_mask(RID p_area) const { GodotArea2D *area = area_owner.get_or_null(p_area); - ERR_FAIL_COND(!area); + ERR_FAIL_COND_V(!area, 0); - area->set_collision_layer(p_layer); + return area->get_collision_mask(); } void GodotPhysicsServer2D::area_set_monitor_callback(RID p_area, const Callable &p_callback) { @@ -951,10 +965,10 @@ int GodotPhysicsServer2D::body_get_max_contacts_reported(RID p_body) const { return body->get_max_contacts_reported(); } -void GodotPhysicsServer2D::body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) { +void GodotPhysicsServer2D::body_set_state_sync_callback(RID p_body, const Callable &p_callable) { GodotBody2D *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - body->set_state_sync_callback(p_instance, p_callback); + body->set_state_sync_callback(p_callable); } void GodotPhysicsServer2D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) { diff --git a/servers/physics_2d/godot_physics_server_2d.h b/servers/physics_2d/godot_physics_server_2d.h index 20e492d87a..b96677700c 100644 --- a/servers/physics_2d/godot_physics_server_2d.h +++ b/servers/physics_2d/godot_physics_server_2d.h @@ -151,8 +151,12 @@ public: virtual Variant area_get_param(RID p_area, AreaParameter p_param) const override; virtual Transform2D area_get_transform(RID p_area) const override; virtual void area_set_monitorable(RID p_area, bool p_monitorable) override; - virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override; + virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override; + virtual uint32_t area_get_collision_layer(RID p_area) const override; + + virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override; + virtual uint32_t area_get_collision_mask(RID p_area) const override; virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override; virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override; @@ -243,7 +247,7 @@ public: virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override; virtual int body_get_max_contacts_reported(RID p_body) const override; - virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override; + virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override; virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override; virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override; diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp index b632f7f461..19f065c319 100644 --- a/servers/physics_3d/godot_body_3d.cpp +++ b/servers/physics_3d/godot_body_3d.cpp @@ -674,7 +674,7 @@ void GodotBody3D::integrate_velocities(real_t p_step) { return; } - if (fi_callback_data || body_state_callback) { + if (fi_callback_data || body_state_callback.get_object()) { get_space()->body_add_to_state_query_list(&direct_state_query_list); } @@ -756,11 +756,12 @@ void GodotBody3D::wakeup_neighbours() { } void GodotBody3D::call_queries() { + Variant direct_state_variant = get_direct_state(); + if (fi_callback_data) { if (!fi_callback_data->callable.get_object()) { set_force_integration_callback(Callable()); } else { - Variant direct_state_variant = get_direct_state(); const Variant *vp[2] = { &direct_state_variant, &fi_callback_data->udata }; Callable::CallError ce; @@ -770,8 +771,11 @@ void GodotBody3D::call_queries() { } } - if (body_state_callback_instance) { - (body_state_callback)(body_state_callback_instance, get_direct_state()); + if (body_state_callback.get_object()) { + const Variant *vp[1] = { &direct_state_variant }; + Callable::CallError ce; + Variant rv; + body_state_callback.callp(vp, 1, rv, ce); } } @@ -792,9 +796,8 @@ bool GodotBody3D::sleep_test(real_t p_step) { } } -void GodotBody3D::set_state_sync_callback(void *p_instance, PhysicsServer3D::BodyStateCallback p_callback) { - body_state_callback_instance = p_instance; - body_state_callback = p_callback; +void GodotBody3D::set_state_sync_callback(const Callable &p_callable) { + body_state_callback = p_callable; } void GodotBody3D::set_force_integration_callback(const Callable &p_callable, const Variant &p_udata) { diff --git a/servers/physics_3d/godot_body_3d.h b/servers/physics_3d/godot_body_3d.h index 2153ca4e91..412cbebc7d 100644 --- a/servers/physics_3d/godot_body_3d.h +++ b/servers/physics_3d/godot_body_3d.h @@ -131,8 +131,7 @@ class GodotBody3D : public GodotCollisionObject3D { Vector<Contact> contacts; //no contacts by default int contact_count = 0; - void *body_state_callback_instance = nullptr; - PhysicsServer3D::BodyStateCallback body_state_callback = nullptr; + Callable body_state_callback; struct ForceIntegrationCallbackData { Callable callable; @@ -150,7 +149,7 @@ class GodotBody3D : public GodotCollisionObject3D { friend class GodotPhysicsDirectBodyState3D; // i give up, too many functions to expose public: - void set_state_sync_callback(void *p_instance, PhysicsServer3D::BodyStateCallback p_callback); + void set_state_sync_callback(const Callable &p_callable); void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant()); GodotPhysicsDirectBodyState3D *get_direct_state(); diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp index 094d77a582..9fe0e3eb84 100644 --- a/servers/physics_3d/godot_collision_solver_3d.cpp +++ b/servers/physics_3d/godot_collision_solver_3d.cpp @@ -370,12 +370,15 @@ bool GodotCollisionSolver3D::solve_static(const GodotShape3D *p_shape_A, const T if (type_A == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { if (type_B == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { + WARN_PRINT_ONCE("Collisions between world boundaries are not supported."); return false; } if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) { + WARN_PRINT_ONCE("Collisions between world boundaries and rays are not supported."); return false; } if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { + WARN_PRINT_ONCE("Collisions between world boundaries and soft bodies are not supported."); return false; } @@ -387,6 +390,7 @@ bool GodotCollisionSolver3D::solve_static(const GodotShape3D *p_shape_A, const T } else if (type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY) { if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) { + WARN_PRINT_ONCE("Collisions between rays are not supported."); return false; } @@ -398,7 +402,7 @@ bool GodotCollisionSolver3D::solve_static(const GodotShape3D *p_shape_A, const T } else if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { if (type_A == PhysicsServer3D::SHAPE_SOFT_BODY) { - // Soft Body / Soft Body not supported. + WARN_PRINT_ONCE("Collisions between soft bodies are not supported."); return false; } @@ -410,6 +414,7 @@ bool GodotCollisionSolver3D::solve_static(const GodotShape3D *p_shape_A, const T } else if (concave_B) { if (concave_A) { + WARN_PRINT_ONCE("Collisions between two concave shapes are not supported."); return false; } diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp index b028c00a31..f3a589d469 100644 --- a/servers/physics_3d/godot_physics_server_3d.cpp +++ b/servers/physics_3d/godot_physics_server_3d.cpp @@ -387,6 +387,13 @@ void GodotPhysicsServer3D::area_set_collision_layer(RID p_area, uint32_t p_layer area->set_collision_layer(p_layer); } +uint32_t GodotPhysicsServer3D::area_get_collision_layer(RID p_area) const { + GodotArea3D *area = area_owner.get_or_null(p_area); + ERR_FAIL_COND_V(!area, 0); + + return area->get_collision_layer(); +} + void GodotPhysicsServer3D::area_set_collision_mask(RID p_area, uint32_t p_mask) { GodotArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); @@ -394,6 +401,13 @@ void GodotPhysicsServer3D::area_set_collision_mask(RID p_area, uint32_t p_mask) area->set_collision_mask(p_mask); } +uint32_t GodotPhysicsServer3D::area_get_collision_mask(RID p_area) const { + GodotArea3D *area = area_owner.get_or_null(p_area); + ERR_FAIL_COND_V(!area, 0); + + return area->get_collision_mask(); +} + void GodotPhysicsServer3D::area_set_monitorable(RID p_area, bool p_monitorable) { GodotArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); @@ -877,10 +891,10 @@ int GodotPhysicsServer3D::body_get_max_contacts_reported(RID p_body) const { return body->get_max_contacts_reported(); } -void GodotPhysicsServer3D::body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) { +void GodotPhysicsServer3D::body_set_state_sync_callback(RID p_body, const Callable &p_callable) { GodotBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - body->set_state_sync_callback(p_instance, p_callback); + body->set_state_sync_callback(p_callable); } void GodotPhysicsServer3D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) { diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h index b429f23a0c..e3e649da57 100644 --- a/servers/physics_3d/godot_physics_server_3d.h +++ b/servers/physics_3d/godot_physics_server_3d.h @@ -148,8 +148,11 @@ public: virtual void area_set_ray_pickable(RID p_area, bool p_enable) override; - virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override; virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override; + virtual uint32_t area_get_collision_layer(RID p_area) const override; + + virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override; + virtual uint32_t area_get_collision_mask(RID p_area) const override; virtual void area_set_monitorable(RID p_area, bool p_monitorable) override; @@ -242,7 +245,7 @@ public: virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override; virtual int body_get_max_contacts_reported(RID p_body) const override; - virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override; + virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override; virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override; virtual void body_set_ray_pickable(RID p_body, bool p_enable) override; diff --git a/servers/physics_3d/joints/godot_cone_twist_joint_3d.h b/servers/physics_3d/joints/godot_cone_twist_joint_3d.h index fdcc2ceea3..1651d34916 100644 --- a/servers/physics_3d/joints/godot_cone_twist_joint_3d.h +++ b/servers/physics_3d/joints/godot_cone_twist_joint_3d.h @@ -28,6 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef GODOT_CONE_TWIST_JOINT_3D_H +#define GODOT_CONE_TWIST_JOINT_3D_H + /* Adapted to Godot from the Bullet library. */ @@ -49,9 +52,6 @@ subject to the following restrictions: Written by: Marcus Hennix */ -#ifndef GODOT_CONE_TWIST_JOINT_3D_H -#define GODOT_CONE_TWIST_JOINT_3D_H - #include "servers/physics_3d/godot_joint_3d.h" #include "servers/physics_3d/joints/godot_jacobian_entry_3d.h" diff --git a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h b/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h index bcf2d18647..6a0ab81461 100644 --- a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h +++ b/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef GODOT_GENERIC_6DOF_JOINT_3D_H +#define GODOT_GENERIC_6DOF_JOINT_3D_H + /* Adapted to Godot from the Bullet library. */ -#ifndef GODOT_GENERIC_6DOF_JOINT_3D_H -#define GODOT_GENERIC_6DOF_JOINT_3D_H - #include "servers/physics_3d/godot_joint_3d.h" #include "servers/physics_3d/joints/godot_jacobian_entry_3d.h" diff --git a/servers/physics_3d/joints/godot_hinge_joint_3d.h b/servers/physics_3d/joints/godot_hinge_joint_3d.h index b934540e8d..f1187771af 100644 --- a/servers/physics_3d/joints/godot_hinge_joint_3d.h +++ b/servers/physics_3d/joints/godot_hinge_joint_3d.h @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef GODOT_HINGE_JOINT_3D_H +#define GODOT_HINGE_JOINT_3D_H + /* Adapted to Godot from the Bullet library. */ -#ifndef GODOT_HINGE_JOINT_3D_H -#define GODOT_HINGE_JOINT_3D_H - #include "servers/physics_3d/godot_joint_3d.h" #include "servers/physics_3d/joints/godot_jacobian_entry_3d.h" diff --git a/servers/physics_3d/joints/godot_jacobian_entry_3d.h b/servers/physics_3d/joints/godot_jacobian_entry_3d.h index 0fe15751d5..a46ce830ec 100644 --- a/servers/physics_3d/joints/godot_jacobian_entry_3d.h +++ b/servers/physics_3d/joints/godot_jacobian_entry_3d.h @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef GODOT_JACOBIAN_ENTRY_3D_H +#define GODOT_JACOBIAN_ENTRY_3D_H + /* Adapted to Godot from the Bullet library. */ -#ifndef GODOT_JACOBIAN_ENTRY_3D_H -#define GODOT_JACOBIAN_ENTRY_3D_H - /* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ diff --git a/servers/physics_3d/joints/godot_pin_joint_3d.h b/servers/physics_3d/joints/godot_pin_joint_3d.h index eeeaa650bd..b3e2389d5a 100644 --- a/servers/physics_3d/joints/godot_pin_joint_3d.h +++ b/servers/physics_3d/joints/godot_pin_joint_3d.h @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef GODOT_PIN_JOINT_3D_H +#define GODOT_PIN_JOINT_3D_H + /* Adapted to Godot from the Bullet library. */ -#ifndef GODOT_PIN_JOINT_3D_H -#define GODOT_PIN_JOINT_3D_H - #include "servers/physics_3d/godot_joint_3d.h" #include "servers/physics_3d/joints/godot_jacobian_entry_3d.h" diff --git a/servers/physics_3d/joints/godot_slider_joint_3d.h b/servers/physics_3d/joints/godot_slider_joint_3d.h index f596c9ff75..29d19be0d7 100644 --- a/servers/physics_3d/joints/godot_slider_joint_3d.h +++ b/servers/physics_3d/joints/godot_slider_joint_3d.h @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef GODOT_SLIDER_JOINT_3D_H +#define GODOT_SLIDER_JOINT_3D_H + /* Adapted to Godot from the Bullet library. */ -#ifndef GODOT_SLIDER_JOINT_3D_H -#define GODOT_SLIDER_JOINT_3D_H - #include "servers/physics_3d/godot_joint_3d.h" #include "servers/physics_3d/joints/godot_jacobian_entry_3d.h" diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index abaa473017..21be311637 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -652,7 +652,10 @@ void PhysicsServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer2D::area_clear_shapes); ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer2D::area_set_collision_layer); + ClassDB::bind_method(D_METHOD("area_get_collision_layer", "area"), &PhysicsServer2D::area_get_collision_layer); + ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer2D::area_set_collision_mask); + ClassDB::bind_method(D_METHOD("area_get_collision_mask", "area"), &PhysicsServer2D::area_get_collision_mask); ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer2D::area_set_param); ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer2D::area_set_transform); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index d5b4dc05e6..a3feb97d5d 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -332,8 +332,11 @@ public: virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0; virtual Transform2D area_get_transform(RID p_area) const = 0; - virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0; virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0; + virtual uint32_t area_get_collision_layer(RID p_area) const = 0; + + virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0; + virtual uint32_t area_get_collision_mask(RID p_area) const = 0; virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0; virtual void area_set_pickable(RID p_area, bool p_pickable) = 0; @@ -470,10 +473,7 @@ public: virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0; virtual bool body_is_omitting_force_integration(RID p_body) const = 0; - // Callback for C++ use only. - typedef void (*BodyStateCallback)(void *p_instance, PhysicsDirectBodyState2D *p_state); - virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) = 0; - + virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) = 0; virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0; virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; @@ -490,7 +490,7 @@ public: bool collide_separation_ray = false; HashSet<RID> exclude_bodies; HashSet<ObjectID> exclude_objects; - bool recovery_as_collision = false; + bool recovery_as_collision = false; // Don't report margin recovery as collision by default, only used for floor snapping. MotionParameters() {} diff --git a/servers/physics_server_2d_wrap_mt.h b/servers/physics_server_2d_wrap_mt.h index d080aac438..14a6a5c2a1 100644 --- a/servers/physics_server_2d_wrap_mt.h +++ b/servers/physics_server_2d_wrap_mt.h @@ -156,8 +156,11 @@ public: FUNC2RC(Variant, area_get_param, RID, AreaParameter); FUNC1RC(Transform2D, area_get_transform, RID); - FUNC2(area_set_collision_mask, RID, uint32_t); FUNC2(area_set_collision_layer, RID, uint32_t); + FUNC1RC(uint32_t, area_get_collision_layer, RID); + + FUNC2(area_set_collision_mask, RID, uint32_t); + FUNC1RC(uint32_t, area_get_collision_mask, RID); FUNC2(area_set_monitorable, RID, bool); FUNC2(area_set_pickable, RID, bool); @@ -249,7 +252,7 @@ public: FUNC2(body_set_omit_force_integration, RID, bool); FUNC1RC(bool, body_is_omitting_force_integration, RID); - FUNC3(body_set_state_sync_callback, RID, void *, BodyStateCallback); + FUNC2(body_set_state_sync_callback, RID, const Callable &); FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &); bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override { diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index b4f30d7649..24cc7e8459 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -720,7 +720,10 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer3D::area_clear_shapes); ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer3D::area_set_collision_layer); + ClassDB::bind_method(D_METHOD("area_get_collision_layer", "area"), &PhysicsServer3D::area_get_collision_layer); + ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer3D::area_set_collision_mask); + ClassDB::bind_method(D_METHOD("area_get_collision_mask", "area"), &PhysicsServer3D::area_get_collision_mask); ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer3D::area_set_param); ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer3D::area_set_transform); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 1308e4cd36..b21c4e9249 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -364,8 +364,11 @@ public: virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0; virtual Transform3D area_get_transform(RID p_area) const = 0; - virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0; virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0; + virtual uint32_t area_get_collision_layer(RID p_area) const = 0; + + virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0; + virtual uint32_t area_get_collision_mask(RID p_area) const = 0; virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0; @@ -508,10 +511,7 @@ public: virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0; virtual bool body_is_omitting_force_integration(RID p_body) const = 0; - // Callback for C++ use only. - typedef void (*BodyStateCallback)(void *p_instance, PhysicsDirectBodyState3D *p_state); - virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) = 0; - + virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) = 0; virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0; virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0; @@ -527,7 +527,7 @@ public: bool collide_separation_ray = false; HashSet<RID> exclude_bodies; HashSet<ObjectID> exclude_objects; - bool recovery_as_collision = false; + bool recovery_as_collision = false; // Don't report margin recovery as collision by default, only used for floor snapping. MotionParameters() {} diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h index ed4546b240..1d5fa95bfb 100644 --- a/servers/physics_server_3d_wrap_mt.h +++ b/servers/physics_server_3d_wrap_mt.h @@ -157,8 +157,11 @@ public: FUNC2RC(Variant, area_get_param, RID, AreaParameter); FUNC1RC(Transform3D, area_get_transform, RID); - FUNC2(area_set_collision_mask, RID, uint32_t); FUNC2(area_set_collision_layer, RID, uint32_t); + FUNC1RC(uint32_t, area_get_collision_layer, RID); + + FUNC2(area_set_collision_mask, RID, uint32_t); + FUNC1RC(uint32_t, area_get_collision_mask, RID); FUNC2(area_set_monitorable, RID, bool); FUNC2(area_set_ray_pickable, RID, bool); @@ -252,7 +255,7 @@ public: FUNC2(body_set_omit_force_integration, RID, bool); FUNC1RC(bool, body_is_omitting_force_integration, RID); - FUNC3(body_set_state_sync_callback, RID, void *, BodyStateCallback); + FUNC2(body_set_state_sync_callback, RID, const Callable &); FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &); FUNC2(body_set_ray_pickable, RID, bool); diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index b9667f338c..1356fedb82 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -145,7 +145,6 @@ void register_server_types() { GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape"); GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeRestInfo, "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity"); GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape"); - GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state)"); GDREGISTER_CLASS(PhysicsServer3DManager); Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3DManager", PhysicsServer3DManager::get_singleton(), "PhysicsServer3DManager")); @@ -161,10 +160,14 @@ void register_server_types() { GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity"); GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape"); GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count"); - GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state)"); GDREGISTER_ABSTRACT_CLASS(NavigationServer2D); GDREGISTER_ABSTRACT_CLASS(NavigationServer3D); + GDREGISTER_CLASS(NavigationPathQueryParameters2D); + GDREGISTER_CLASS(NavigationPathQueryParameters3D); + GDREGISTER_CLASS(NavigationPathQueryResult2D); + GDREGISTER_CLASS(NavigationPathQueryResult3D); + GDREGISTER_CLASS(XRServer); GDREGISTER_CLASS(CameraServer); diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h index 4a2a947b94..e41373ed37 100644 --- a/servers/rendering/dummy/rasterizer_scene_dummy.h +++ b/servers/rendering/dummy/rasterizer_scene_dummy.h @@ -180,7 +180,7 @@ public: void voxel_gi_set_quality(RS::VoxelGIQuality) override {} - void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {} + void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_info = nullptr) override {} void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override {} diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h index 78d4ded617..8e04191e35 100644 --- a/servers/rendering/renderer_compositor.h +++ b/servers/rendering/renderer_compositor.h @@ -34,7 +34,7 @@ #include "servers/rendering/environment/renderer_fog.h" #include "servers/rendering/environment/renderer_gi.h" #include "servers/rendering/renderer_canvas_render.h" -#include "servers/rendering/renderer_scene.h" +#include "servers/rendering/rendering_method.h" #include "servers/rendering/storage/camera_attributes_storage.h" #include "servers/rendering/storage/light_storage.h" #include "servers/rendering/storage/material_storage.h" diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 2ad73960a0..35953a7120 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -479,6 +479,9 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p if ((surf->owner->base_flags & (INSTANCE_DATA_FLAG_MULTIMESH | INSTANCE_DATA_FLAG_PARTICLES)) == INSTANCE_DATA_FLAG_MULTIMESH) { mesh_storage->_multimesh_get_motion_vectors_offsets(surf->owner->data->base, push_constant.multimesh_motion_vectors_current_offset, push_constant.multimesh_motion_vectors_previous_offset); + } else { + push_constant.multimesh_motion_vectors_current_offset = 0; + push_constant.multimesh_motion_vectors_previous_offset = 0; } RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant)); @@ -1538,7 +1541,7 @@ void RenderForwardClustered::_render_shadow_begin() { scene_state.instance_data[RENDER_LIST_SECONDARY].clear(); } -void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) { +void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RenderingMethod::RenderInfo *p_render_info) { uint32_t shadow_pass_index = scene_state.shadow_passes.size(); SceneState::ShadowPass shadow_pass; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 16f6da34f8..cde241f231 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -564,7 +564,7 @@ protected: virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; virtual void _render_shadow_begin() override; - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override; + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr) override; virtual void _render_shadow_process() override; virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index a6512497a3..6c1b69148c 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -729,7 +729,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS; } - if (!is_environment(p_render_data->environment) || environment_get_fog_enabled(p_render_data->environment)) { + if (!is_environment(p_render_data->environment) || !environment_get_fog_enabled(p_render_data->environment)) { spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_FOG; } } @@ -929,7 +929,7 @@ void RenderForwardMobile::_render_shadow_begin() { render_list[RENDER_LIST_SECONDARY].clear(); } -void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) { +void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RenderingMethod::RenderInfo *p_render_info) { uint32_t shadow_pass_index = scene_state.shadow_passes.size(); SceneState::ShadowPass shadow_pass; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index 04b2b3ce18..1b31d2749d 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -209,7 +209,7 @@ protected: virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; virtual void _render_shadow_begin() override; - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override; + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr) override; virtual void _render_shadow_process() override; virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override; diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index e7abcf5674..f169692ea0 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -299,14 +299,19 @@ RendererCompositorRD::RendererCompositorRD() { fog = memnew(RendererRD::Fog); canvas = memnew(RendererCanvasRenderRD()); - back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end"); + String rendering_method = GLOBAL_GET("rendering/renderer/rendering_method"); uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); - if (back_end || textures_per_stage < 48) { + if (rendering_method == "mobile" || textures_per_stage < 48) { scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile()); - } else { // back_end == false + if (rendering_method == "forward_plus") { + WARN_PRINT_ONCE("Platform supports less than 48 textures per stage which is less than required by the Clustered renderer. Defaulting to Mobile renderer."); + } + } else if (rendering_method == "forward_plus") { // default to our high end renderer scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered()); + } else { + ERR_FAIL_MSG("Cannot instantiate RenderingDevice-based renderer with renderer type " + rendering_method); } scene->init(); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 7841e36244..ac1daad05c 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -3056,7 +3056,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool } } -void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { +void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RenderingMethod::RenderInfo *r_render_info) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); // getting this here now so we can direct call a bunch of things more easily @@ -3297,12 +3297,12 @@ void RendererSceneRenderRD::_debug_draw_cluster(Ref<RenderSceneBuffersRD> p_rend } } -void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) { +void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RenderingMethod::RenderInfo *p_render_info) { LightInstance *light_instance = light_instance_owner.get_or_null(p_light); ERR_FAIL_COND(!light_instance); Rect2i atlas_rect; - uint32_t atlas_size; + uint32_t atlas_size = 1; RID atlas_fb; bool using_dual_paraboloid = false; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index b3a355f42f..82dc2fd09f 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -47,9 +47,9 @@ #include "servers/rendering/renderer_rd/framebuffer_cache_rd.h" #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h" #include "servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h" -#include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" +#include "servers/rendering/rendering_method.h" struct RenderDataRD { Ref<RenderSceneBuffersRD> render_buffers; @@ -76,7 +76,7 @@ struct RenderDataRD { uint32_t directional_light_count = 0; bool directional_light_soft_shadows = false; - RendererScene::RenderInfo *render_info = nullptr; + RenderingMethod::RenderInfo *render_info = nullptr; }; class RendererSceneRenderRD : public RendererSceneRender { @@ -101,7 +101,7 @@ protected: virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0; virtual void _render_shadow_begin() = 0; - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) = 0; + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr) = 0; virtual void _render_shadow_process() = 0; virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0; @@ -580,7 +580,7 @@ private: uint32_t max_cluster_elements = 512; - void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RendererScene::RenderInfo *p_render_info = nullptr); + void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RenderingMethod::RenderInfo *p_render_info = nullptr); /* Volumetric Fog */ @@ -946,7 +946,7 @@ public: virtual void update_uniform_sets(){}; - virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; + virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override; virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 459d798a80..a3734a7218 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -597,7 +597,7 @@ void main() { #ifdef MODE_LIGHT_ONLY color = vec4(0.0); -#else +#elif !defined(MODE_UNSHADED) color *= canvas_data.canvas_modulation; #endif diff --git a/servers/rendering/renderer_rd/shaders/effects/SCsub b/servers/rendering/renderer_rd/shaders/effects/SCsub index 741da8fe69..f06a2d86e2 100644 --- a/servers/rendering/renderer_rd/shaders/effects/SCsub +++ b/servers/rendering/renderer_rd/shaders/effects/SCsub @@ -4,7 +4,7 @@ Import("env") if "RD_GLSL" in env["BUILDERS"]: # find all include files - gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")] # find all shader code(all glsl files excluding our include files) glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] diff --git a/servers/rendering/renderer_rd/shaders/environment/SCsub b/servers/rendering/renderer_rd/shaders/environment/SCsub index 741da8fe69..f06a2d86e2 100644 --- a/servers/rendering/renderer_rd/shaders/environment/SCsub +++ b/servers/rendering/renderer_rd/shaders/environment/SCsub @@ -4,7 +4,7 @@ Import("env") if "RD_GLSL" in env["BUILDERS"]: # find all include files - gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")] # find all shader code(all glsl files excluding our include files) glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub b/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub index 741da8fe69..f06a2d86e2 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub @@ -4,7 +4,7 @@ Import("env") if "RD_GLSL" in env["BUILDERS"]: # find all include files - gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")] # find all shader code(all glsl files excluding our include files) glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub b/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub index 741da8fe69..f06a2d86e2 100644 --- a/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub +++ b/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub @@ -4,7 +4,7 @@ Import("env") if "RD_GLSL" in env["BUILDERS"]: # find all include files - gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")] # find all shader code(all glsl files excluding our include files) glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h index 82d609291c..4b34cc74cb 100644 --- a/servers/rendering/renderer_rd/storage_rd/light_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h @@ -34,6 +34,7 @@ #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/storage/light_storage.h" #include "servers/rendering/storage/utilities.h" @@ -235,7 +236,7 @@ public: const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); - return light_owner.owns(light->projector); + return TextureStorage::get_singleton()->owns_texture(light->projector); } _FORCE_INLINE_ bool light_is_negative(RID p_light) const { diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h index adaf075f80..1975eec7b0 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h @@ -35,8 +35,8 @@ #include "servers/rendering/renderer_rd/effects/vrs.h" #include "servers/rendering/renderer_rd/framebuffer_cache_rd.h" #include "servers/rendering/renderer_rd/storage_rd/render_buffer_custom_data_rd.h" -#include "servers/rendering/renderer_scene.h" #include "servers/rendering/rendering_device.h" +#include "servers/rendering/rendering_method.h" #include "servers/rendering/storage/render_scene_buffers.h" // These can be retired in due time diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index b87b4d4a0f..800a742cb6 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -795,6 +795,8 @@ void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<R case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: { texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY; } break; + default: + ERR_FAIL(); // Shouldn't happen, silence warnings. } texture.rd_format = ret_format.format; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 04dedc0646..c2dece8b46 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -2910,7 +2910,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul } } -void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, RID p_force_camera_attributes, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows, RendererScene::RenderInfo *r_render_info) { +void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, RID p_force_camera_attributes, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows, RenderingMethod::RenderInfo *r_render_info) { Instance *render_reflection_probe = instance_owner.get_or_null(p_reflection_probe); //if null, not rendering to it Scenario *scenario = scenario_owner.get_or_null(p_scenario); diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index c799553f87..fedaac99b1 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -39,13 +39,13 @@ #include "core/templates/pass_func.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" -#include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_scene_occlusion_cull.h" #include "servers/rendering/renderer_scene_render.h" +#include "servers/rendering/rendering_method.h" #include "servers/rendering/storage/utilities.h" #include "servers/xr/xr_interface.h" -class RendererSceneCull : public RendererScene { +class RendererSceneCull : public RenderingMethod { public: RendererSceneRender *scene_render = nullptr; @@ -1058,7 +1058,7 @@ public: void _render_scene(const RendererSceneRender::CameraData *p_camera_data, const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, RID p_force_camera_attributes, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows = true, RenderInfo *r_render_info = nullptr); void render_empty_scene(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_scenario, RID p_shadow_atlas); - void render_camera(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RendererScene::RenderInfo *r_render_info = nullptr); + void render_camera(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderingMethod::RenderInfo *r_render_info = nullptr); void update_dirty_instances(); void render_particle_colliders(); diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 9aa4108412..34f4980f05 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -34,7 +34,7 @@ #include "core/math/projection.h" #include "core/templates/paged_array.h" #include "servers/rendering/renderer_geometry_instance.h" -#include "servers/rendering/renderer_scene.h" +#include "servers/rendering/rendering_method.h" #include "servers/rendering/storage/environment_storage.h" #include "storage/render_scene_buffers.h" #include "storage/utilities.h" @@ -320,7 +320,7 @@ public: void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect); }; - virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0; + virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0; virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) = 0; diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 54d07dd3e1..2b05e23a96 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -220,7 +220,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { timestamp_vp_map[rt_id] = p_viewport->self; } - if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") { + if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") { // This is currently needed for GLES to keep the current window being rendered to up to date DisplayServer::get_singleton()->gl_window_make_current(p_viewport->viewport_to_screen); } diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index 08ba6abc74..55058a30b8 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -34,8 +34,8 @@ #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" -#include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_scene_render.h" +#include "servers/rendering/rendering_method.h" #include "servers/rendering_server.h" #include "servers/xr/xr_interface.h" #include "storage/render_scene_buffers.h" @@ -148,7 +148,7 @@ public: HashMap<RID, CanvasData> canvas_map; - RendererScene::RenderInfo render_info; + RenderingMethod::RenderInfo render_info; Viewport() { view_count = 1; diff --git a/servers/rendering/renderer_scene.cpp b/servers/rendering/rendering_method.cpp index b3fdd88626..16a4e35ad3 100644 --- a/servers/rendering/renderer_scene.cpp +++ b/servers/rendering/rendering_method.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* renderer_scene.cpp */ +/* rendering_method.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,10 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "renderer_scene.h" +#include "rendering_method.h" -RendererScene::RendererScene() { +RenderingMethod::RenderingMethod() { } -RendererScene::~RendererScene() { +RenderingMethod::~RenderingMethod() { } diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/rendering_method.h index 29c65fcffb..a178b00424 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/rendering_method.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* renderer_scene.h */ +/* rendering_method.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,14 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RENDERER_SCENE_H -#define RENDERER_SCENE_H +#ifndef RENDERING_METHOD_H +#define RENDERING_METHOD_H #include "servers/rendering/storage/render_scene_buffers.h" #include "servers/rendering_server.h" #include "servers/xr/xr_interface.h" -class RendererScene { +class RenderingMethod { public: virtual RID camera_allocate() = 0; virtual void camera_initialize(RID p_rid) = 0; @@ -318,8 +318,8 @@ public: virtual bool free(RID p_rid) = 0; - RendererScene(); - virtual ~RendererScene(); + RenderingMethod(); + virtual ~RenderingMethod(); }; -#endif // RENDERER_SCENE_H +#endif // RENDERING_METHOD_H diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index dfe16431bd..5ee29d5e2a 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -550,7 +550,7 @@ public: #undef server_name #undef ServerName //from now on, calls forwarded to this singleton -#define ServerName RendererScene +#define ServerName RenderingMethod #define server_name RSG::scene /* CAMERA API */ @@ -649,7 +649,7 @@ public: #undef server_name #undef ServerName //from now on, calls forwarded to this singleton -#define ServerName RendererScene +#define ServerName RenderingMethod #define server_name RSG::scene FUNC2(directional_shadow_atlas_set_size, int, bool) @@ -739,7 +739,7 @@ public: #undef server_name #undef ServerName -#define ServerName RendererScene +#define ServerName RenderingMethod #define server_name RSG::scene FUNCRIDSPLIT(scenario) diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp index ce7383a03f..ca24042ef9 100644 --- a/servers/rendering/rendering_server_globals.cpp +++ b/servers/rendering/rendering_server_globals.cpp @@ -46,4 +46,4 @@ RendererCompositor *RenderingServerGlobals::rasterizer = nullptr; RendererCanvasCull *RenderingServerGlobals::canvas = nullptr; RendererViewport *RenderingServerGlobals::viewport = nullptr; -RendererScene *RenderingServerGlobals::scene = nullptr; +RenderingMethod *RenderingServerGlobals::scene = nullptr; diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h index 6c4ab5a26e..23f3810ce8 100644 --- a/servers/rendering/rendering_server_globals.h +++ b/servers/rendering/rendering_server_globals.h @@ -35,7 +35,7 @@ #include "servers/rendering/environment/renderer_gi.h" #include "servers/rendering/renderer_canvas_cull.h" #include "servers/rendering/renderer_canvas_render.h" -#include "servers/rendering/renderer_scene.h" +#include "servers/rendering/rendering_method.h" #include "servers/rendering/storage/camera_attributes_storage.h" #include "servers/rendering/storage/light_storage.h" #include "servers/rendering/storage/material_storage.h" @@ -46,7 +46,7 @@ class RendererCanvasCull; class RendererViewport; -class RendererScene; +class RenderingMethod; class RenderingServerGlobals { public: @@ -66,7 +66,7 @@ public: static RendererCanvasCull *canvas; static RendererViewport *viewport; - static RendererScene *scene; + static RenderingMethod *scene; }; #define RSG RenderingServerGlobals diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index cbcfc8fe49..57378708ba 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -743,7 +743,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i r_attrib_element_size = 0; r_skin_element_size = 0; - uint32_t *size_accum; + uint32_t *size_accum = nullptr; for (int i = 0; i < RS::ARRAY_MAX; i++) { r_offsets[i] = 0; // Reset @@ -847,8 +847,12 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i } } - r_offsets[i] = (*size_accum); - (*size_accum) += elem_size; + if (size_accum != nullptr) { + r_offsets[i] = (*size_accum); + (*size_accum) += elem_size; + } else { + r_offsets[i] = 0; + } } } @@ -2863,18 +2867,12 @@ void RenderingServer::init() { GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048); - GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end", 0); - GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end.mobile", 1); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/vulkan/rendering/back_end", - PropertyInfo(Variant::INT, - "rendering/vulkan/rendering/back_end", - PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)")); // Already defined in RenderingDeviceVulkan::initialize which runs before this code. // We re-define them here just for doctool's sake. Make sure to keep default values in sync. - GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256); - GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128); - GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64); - GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64); + GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256); + GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128); + GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64); + GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64); GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true); diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp index ebd35b0f75..7a8a298dbd 100644 --- a/servers/text/text_server_extension.cpp +++ b/servers/text/text_server_extension.cpp @@ -1550,8 +1550,8 @@ PackedInt32Array TextServerExtension::string_get_word_breaks(const String &p_str return PackedInt32Array(); } -int TextServerExtension::is_confusable(const String &p_string, const PackedStringArray &p_dict) const { - int ret; +int64_t TextServerExtension::is_confusable(const String &p_string, const PackedStringArray &p_dict) const { + int64_t ret; if (GDVIRTUAL_CALL(is_confusable, p_string, p_dict, ret)) { return ret; } diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h index 700d08f7d7..fbaa4961e1 100644 --- a/servers/text/text_server_extension.h +++ b/servers/text/text_server_extension.h @@ -508,9 +508,9 @@ public: TypedArray<Vector2i> parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const; GDVIRTUAL3RC(TypedArray<Vector2i>, parse_structured_text, StructuredTextParser, const Array &, const String &); - virtual int is_confusable(const String &p_string, const PackedStringArray &p_dict) const override; + virtual int64_t is_confusable(const String &p_string, const PackedStringArray &p_dict) const override; virtual bool spoof_check(const String &p_string) const override; - GDVIRTUAL2RC(int, is_confusable, const String &, const PackedStringArray &); + GDVIRTUAL2RC(int64_t, is_confusable, const String &, const PackedStringArray &); GDVIRTUAL1RC(bool, spoof_check, const String &); TextServerExtension(); diff --git a/servers/text_server.h b/servers/text_server.h index b62d418fc8..a0624c2c05 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -485,7 +485,7 @@ public: // String functions. virtual PackedInt32Array string_get_word_breaks(const String &p_string, const String &p_language = "") const = 0; - virtual int is_confusable(const String &p_string, const PackedStringArray &p_dict) const { return -1; }; + virtual int64_t is_confusable(const String &p_string, const PackedStringArray &p_dict) const { return -1; }; virtual bool spoof_check(const String &p_string) const { return false; }; virtual String strip_diacritics(const String &p_string) const; |