diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/audio/effects/audio_effect_record.cpp | 4 | ||||
-rw-r--r-- | servers/audio/effects/audio_effect_spectrum_analyzer.cpp | 4 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 2 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 2 | ||||
-rw-r--r-- | servers/visual/shader_types.cpp | 4 |
5 files changed, 11 insertions, 5 deletions
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp index 96d5c9df89..abf9d5593c 100644 --- a/servers/audio/effects/audio_effect_record.cpp +++ b/servers/audio/effects/audio_effect_record.cpp @@ -32,6 +32,9 @@ void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { if (!is_recording) { + for (int i = 0; i < p_frame_count; i++) { + p_dst_frames[i] = p_src_frames[i]; + } return; } @@ -39,6 +42,7 @@ void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFra const AudioFrame *src = p_src_frames; AudioFrame *rb_buf = ring_buffer.ptrw(); for (int i = 0; i < p_frame_count; i++) { + p_dst_frames[i] = p_src_frames[i]; rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i]; ring_buffer_pos++; } diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp index 46d92336f3..8e15e9288f 100644 --- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp +++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -112,7 +112,7 @@ void AudioEffectSpectrumAnalyzerInstance::process(const AudioFrame *p_src_frames } //determine time of capture - double remainer_sec = (temporal_fft_pos / mix_rate); //substract remainder from mix time + double remainer_sec = (temporal_fft_pos / mix_rate); //subtract remainder from mix time last_fft_time = time - uint64_t(remainer_sec * 1000000.0); } @@ -170,7 +170,7 @@ Vector2 AudioEffectSpectrumAnalyzerInstance::get_magnitude_for_frequency_range(f for (int i = begin_pos; i <= end_pos; i++) { max.x = MAX(max.x, r[i].l); - max.y = MAX(max.x, r[i].r); + max.y = MAX(max.y, r[i].r); } return max; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index f5acadd71c..e2b1bb9da4 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -795,7 +795,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); - cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it wont work + cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it won't work cbk.invalid_by_dir = 0; if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 73f8da7c5e..6efd05593e 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -616,7 +616,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { else tk.type = TK_INT_CONSTANT; - tk.constant = str.to_double(); //wont work with hex + tk.constant = str.to_double(); //won't work with hex tk.line = tk_line; return tk; diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 7a42bc475e..bc6010117c 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -76,7 +76,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["MODELVIEW_MATRIX"] = ShaderLanguage::TYPE_MAT4; - shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4; + shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL); @@ -147,6 +147,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["DIFFUSE_LIGHT"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["SPECULAR_LIGHT"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["light"].can_discard = true; @@ -187,6 +188,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadows_disabled"); shader_modes[VS::SHADER_SPATIAL].modes.push_back("ambient_light_disabled"); + shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity"); shader_modes[VS::SHADER_SPATIAL].modes.push_back("vertex_lighting"); |