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-rw-r--r--servers/display_server.h2
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp8
-rw-r--r--servers/physics_2d/joints_2d_sw.h13
-rw-r--r--servers/physics_2d/physics_server_2d_sw.cpp83
-rw-r--r--servers/physics_2d/physics_server_2d_sw.h23
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.cpp13
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.h61
-rw-r--r--servers/physics_3d/collision_object_3d_sw.cpp10
-rw-r--r--servers/physics_3d/joints/cone_twist_joint_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/pin_joint_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.h2
-rw-r--r--servers/physics_3d/joints_3d_sw.h11
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp317
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h83
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.cpp140
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.h422
-rw-r--r--servers/physics_3d/space_3d_sw.cpp12
-rw-r--r--servers/physics_server_2d.cpp17
-rw-r--r--servers/physics_server_2d.h17
-rw-r--r--servers/physics_server_3d.cpp68
-rw-r--r--servers/physics_server_3d.h78
-rw-r--r--servers/register_server_types.cpp13
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp49
-rw-r--r--servers/rendering/renderer_canvas_cull.h34
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp12
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward.cpp18
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp38
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h16
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp215
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h130
-rw-r--r--servers/rendering/renderer_scene.h20
-rw-r--r--servers/rendering/renderer_scene_cull.cpp31
-rw-r--r--servers/rendering/renderer_scene_cull.h26
-rw-r--r--servers/rendering/renderer_scene_render.h13
-rw-r--r--servers/rendering/renderer_storage.h80
-rw-r--r--servers/rendering/renderer_viewport.cpp18
-rw-r--r--servers/rendering/renderer_viewport.h8
-rw-r--r--servers/rendering/rendering_server_default.cpp113
-rw-r--r--servers/rendering/rendering_server_default.h1211
-rw-r--r--servers/rendering/rendering_server_wrap_mt.cpp174
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h808
-rw-r--r--servers/rendering_server.cpp4
-rw-r--r--servers/rendering_server.h6
-rw-r--r--servers/server_wrap_mt_common.h860
46 files changed, 2643 insertions, 2642 deletions
diff --git a/servers/display_server.h b/servers/display_server.h
index fc34a2a228..59f59531ec 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -83,7 +83,7 @@ protected:
static DisplayServerCreate server_create_functions[MAX_SERVERS];
static int server_create_count;
- friend class RenderingServerDefault;
+ friend class RendererViewport;
virtual void _set_use_vsync(bool p_enable);
public:
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 3558848dac..f503868ba5 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -55,6 +55,14 @@
* SOFTWARE.
*/
+void Joint2DSW::copy_settings_from(Joint2DSW *p_joint) {
+ set_self(p_joint->get_self());
+ set_max_force(p_joint->get_max_force());
+ set_bias(p_joint->get_bias());
+ set_max_bias(p_joint->get_max_bias());
+ disable_collisions_between_bodies(p_joint->is_disabled_collisions_between_bodies());
+}
+
static inline real_t k_scalar(Body2DSW *a, Body2DSW *b, const Vector2 &rA, const Vector2 &rB, const Vector2 &n) {
real_t value = 0;
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index 53e436b539..6050dc2775 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -49,7 +49,12 @@ public:
_FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias = p_bias; }
_FORCE_INLINE_ real_t get_max_bias() const { return max_bias; }
- virtual PhysicsServer2D::JointType get_type() const = 0;
+ virtual bool setup(real_t p_step) { return false; }
+ virtual void solve(real_t p_step) {}
+
+ void copy_settings_from(Joint2DSW *p_joint);
+
+ virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_MAX; }
Joint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) :
Constraint2DSW(p_body_ptr, p_body_count) {
bias = 0;
@@ -76,7 +81,7 @@ class PinJoint2DSW : public Joint2DSW {
real_t softness;
public:
- virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_PIN; }
+ virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_PIN; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
@@ -113,7 +118,7 @@ class GrooveJoint2DSW : public Joint2DSW {
bool correct;
public:
- virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_GROOVE; }
+ virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_GROOVE; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
@@ -146,7 +151,7 @@ class DampedSpringJoint2DSW : public Joint2DSW {
real_t v_coef;
public:
- virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_DAMPED_SPRING; }
+ virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_DAMPED_SPRING; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index 14fcf1520a..1040437ca7 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -985,6 +985,24 @@ PhysicsDirectBodyState2D *PhysicsServer2DSW::body_get_direct_state(RID p_body) {
/* JOINT API */
+RID PhysicsServer2DSW::joint_create() {
+ Joint2DSW *joint = memnew(Joint2DSW);
+ RID joint_rid = joint_owner.make_rid(joint);
+ joint->set_self(joint_rid);
+ return joint_rid;
+}
+
+void PhysicsServer2DSW::joint_clear(RID p_joint) {
+ Joint2DSW *joint = joint_owner.getornull(p_joint);
+ if (joint->get_type() != JOINT_TYPE_MAX) {
+ Joint2DSW *empty_joint = memnew(Joint2DSW);
+ empty_joint->copy_settings_from(joint);
+
+ joint_owner.replace(p_joint, empty_joint);
+ memdelete(joint);
+ }
+}
+
void PhysicsServer2DSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) {
Joint2DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
@@ -1048,52 +1066,63 @@ bool PhysicsServer2DSW::joint_is_disabled_collisions_between_bodies(RID p_joint)
return joint->is_disabled_collisions_between_bodies();
}
-RID PhysicsServer2DSW::pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b) {
+void PhysicsServer2DSW::joint_make_pin(RID p_joint, const Vector2 &p_pos, RID p_body_a, RID p_body_b) {
Body2DSW *A = body_owner.getornull(p_body_a);
- ERR_FAIL_COND_V(!A, RID());
+ ERR_FAIL_COND(!A);
Body2DSW *B = nullptr;
if (body_owner.owns(p_body_b)) {
B = body_owner.getornull(p_body_b);
- ERR_FAIL_COND_V(!B, RID());
+ ERR_FAIL_COND(!B);
}
+ Joint2DSW *prev_joint = joint_owner.getornull(p_joint);
+ ERR_FAIL_COND(prev_joint == nullptr);
+
Joint2DSW *joint = memnew(PinJoint2DSW(p_pos, A, B));
- RID self = joint_owner.make_rid(joint);
- joint->set_self(self);
- return self;
+ joint_owner.replace(p_joint, joint);
+ joint->copy_settings_from(prev_joint);
+ memdelete(prev_joint);
}
-RID PhysicsServer2DSW::groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) {
+void PhysicsServer2DSW::joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) {
Body2DSW *A = body_owner.getornull(p_body_a);
- ERR_FAIL_COND_V(!A, RID());
+ ERR_FAIL_COND(!A);
Body2DSW *B = body_owner.getornull(p_body_b);
- ERR_FAIL_COND_V(!B, RID());
+ ERR_FAIL_COND(!B);
+
+ Joint2DSW *prev_joint = joint_owner.getornull(p_joint);
+ ERR_FAIL_COND(prev_joint == nullptr);
Joint2DSW *joint = memnew(GrooveJoint2DSW(p_a_groove1, p_a_groove2, p_b_anchor, A, B));
- RID self = joint_owner.make_rid(joint);
- joint->set_self(self);
- return self;
+
+ joint_owner.replace(p_joint, joint);
+ joint->copy_settings_from(prev_joint);
+ memdelete(prev_joint);
}
-RID PhysicsServer2DSW::damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b) {
+void PhysicsServer2DSW::joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b) {
Body2DSW *A = body_owner.getornull(p_body_a);
- ERR_FAIL_COND_V(!A, RID());
+ ERR_FAIL_COND(!A);
Body2DSW *B = body_owner.getornull(p_body_b);
- ERR_FAIL_COND_V(!B, RID());
+ ERR_FAIL_COND(!B);
+
+ Joint2DSW *prev_joint = joint_owner.getornull(p_joint);
+ ERR_FAIL_COND(prev_joint == nullptr);
Joint2DSW *joint = memnew(DampedSpringJoint2DSW(p_anchor_a, p_anchor_b, A, B));
- RID self = joint_owner.make_rid(joint);
- joint->set_self(self);
- return self;
+
+ joint_owner.replace(p_joint, joint);
+ joint->copy_settings_from(prev_joint);
+ memdelete(prev_joint);
}
void PhysicsServer2DSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
Joint2DSW *j = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!j);
- ERR_FAIL_COND(j->get_type() != JOINT_PIN);
+ ERR_FAIL_COND(j->get_type() != JOINT_TYPE_PIN);
PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW *>(j);
pin_joint->set_param(p_param, p_value);
@@ -1102,7 +1131,7 @@ void PhysicsServer2DSW::pin_joint_set_param(RID p_joint, PinJointParam p_param,
real_t PhysicsServer2DSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
Joint2DSW *j = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!j, 0);
- ERR_FAIL_COND_V(j->get_type() != JOINT_PIN, 0);
+ ERR_FAIL_COND_V(j->get_type() != JOINT_TYPE_PIN, 0);
PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW *>(j);
return pin_joint->get_param(p_param);
@@ -1111,7 +1140,7 @@ real_t PhysicsServer2DSW::pin_joint_get_param(RID p_joint, PinJointParam p_param
void PhysicsServer2DSW::damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) {
Joint2DSW *j = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!j);
- ERR_FAIL_COND(j->get_type() != JOINT_DAMPED_SPRING);
+ ERR_FAIL_COND(j->get_type() != JOINT_TYPE_DAMPED_SPRING);
DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW *>(j);
dsj->set_param(p_param, p_value);
@@ -1120,7 +1149,7 @@ void PhysicsServer2DSW::damped_spring_joint_set_param(RID p_joint, DampedSpringP
real_t PhysicsServer2DSW::damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const {
Joint2DSW *j = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!j, 0);
- ERR_FAIL_COND_V(j->get_type() != JOINT_DAMPED_SPRING, 0);
+ ERR_FAIL_COND_V(j->get_type() != JOINT_TYPE_DAMPED_SPRING, 0);
DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW *>(j);
return dsj->get_param(p_param);
@@ -1128,7 +1157,7 @@ real_t PhysicsServer2DSW::damped_spring_joint_get_param(RID p_joint, DampedSprin
PhysicsServer2D::JointType PhysicsServer2DSW::joint_get_type(RID p_joint) const {
Joint2DSW *joint = joint_owner.getornull(p_joint);
- ERR_FAIL_COND_V(!joint, JOINT_PIN);
+ ERR_FAIL_COND_V(!joint, JOINT_TYPE_PIN);
return joint->get_type();
}
@@ -1325,7 +1354,7 @@ int PhysicsServer2DSW::get_process_info(ProcessInfo p_info) {
PhysicsServer2DSW *PhysicsServer2DSW::singletonsw = nullptr;
-PhysicsServer2DSW::PhysicsServer2DSW() {
+PhysicsServer2DSW::PhysicsServer2DSW(bool p_using_threads) {
singletonsw = this;
BroadPhase2DSW::create_func = BroadPhase2DHashGrid::_create;
//BroadPhase2DSW::create_func=BroadPhase2DBasic::_create;
@@ -1334,10 +1363,6 @@ PhysicsServer2DSW::PhysicsServer2DSW() {
island_count = 0;
active_objects = 0;
collision_pairs = 0;
-#ifdef NO_THREADS
- using_threads = false;
-#else
- using_threads = int(ProjectSettings::get_singleton()->get("physics/2d/thread_model")) == 2;
-#endif
+ using_threads = p_using_threads;
flushing_queries = false;
};
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index 62ea30b3f6..65c5df0fce 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -61,11 +61,11 @@ class PhysicsServer2DSW : public PhysicsServer2D {
PhysicsDirectBodyState2DSW *direct_state;
- mutable RID_PtrOwner<Shape2DSW> shape_owner;
- mutable RID_PtrOwner<Space2DSW> space_owner;
- mutable RID_PtrOwner<Area2DSW> area_owner;
- mutable RID_PtrOwner<Body2DSW> body_owner;
- mutable RID_PtrOwner<Joint2DSW> joint_owner;
+ mutable RID_PtrOwner<Shape2DSW, true> shape_owner;
+ mutable RID_PtrOwner<Space2DSW, true> space_owner;
+ mutable RID_PtrOwner<Area2DSW, true> area_owner;
+ mutable RID_PtrOwner<Body2DSW, true> body_owner;
+ mutable RID_PtrOwner<Joint2DSW, true> joint_owner;
static PhysicsServer2DSW *singletonsw;
@@ -255,15 +255,20 @@ public:
/* JOINT API */
+ virtual RID joint_create() override;
+
+ virtual void joint_clear(RID p_joint) override;
+
virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) override;
virtual real_t joint_get_param(RID p_joint, JointParam p_param) const override;
virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disabled) override;
virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override;
- virtual RID pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b = RID()) override;
- virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) override;
- virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) override;
+ virtual void joint_make_pin(RID p_joint, const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) override;
+ virtual void joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) override;
+ virtual void joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) override;
+
virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override;
virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override;
virtual void damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) override;
@@ -287,7 +292,7 @@ public:
int get_process_info(ProcessInfo p_info) override;
- PhysicsServer2DSW();
+ PhysicsServer2DSW(bool p_using_threads = false);
~PhysicsServer2DSW() {}
};
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
index 897724fe6f..c2557d8f7f 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
@@ -113,19 +113,6 @@ void PhysicsServer2DWrapMT::finish() {
} else {
physics_2d_server->finish();
}
-
- line_shape_free_cached_ids();
- ray_shape_free_cached_ids();
- segment_shape_free_cached_ids();
- circle_shape_free_cached_ids();
- rectangle_shape_free_cached_ids();
- capsule_shape_free_cached_ids();
- convex_polygon_shape_free_cached_ids();
- concave_polygon_shape_free_cached_ids();
-
- space_free_cached_ids();
- area_free_cached_ids();
- body_free_cached_ids();
}
PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread) :
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index fbc5b1eaa1..a6f0b1d4f1 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -73,6 +73,8 @@ public:
#define ServerName PhysicsServer2D
#define ServerNameWrapMT PhysicsServer2DWrapMT
#define server_name physics_2d_server
+#define WRITE_ACTION
+
#include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
@@ -93,7 +95,7 @@ public:
FUNC1RC(real_t, shape_get_custom_solver_bias, RID);
//these work well, but should be used from the main thread only
- bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) {
+ bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_2d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
}
@@ -108,18 +110,18 @@ public:
FUNC2RC(real_t, space_get_param, RID, SpaceParameter);
// this function only works on physics process, errors and returns null otherwise
- PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) {
+ PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
return physics_2d_server->space_get_direct_state(p_space);
}
FUNC2(space_set_debug_contacts, RID, int);
- virtual Vector<Vector2> space_get_contacts(RID p_space) const {
+ virtual Vector<Vector2> space_get_contacts(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector2>());
return physics_2d_server->space_get_contacts(p_space);
}
- virtual int space_get_contact_count(RID p_space) const {
+ virtual int space_get_contact_count(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0);
return physics_2d_server->space_get_contact_count(p_space);
}
@@ -244,30 +246,34 @@ public:
FUNC4(body_set_force_integration_callback, RID, Object *, const StringName &, const Variant &);
- bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) {
+ bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
return physics_2d_server->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
}
FUNC2(body_set_pickable, RID, bool);
- bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) {
+ bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
}
- int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) {
+ int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_2d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin);
}
// this function only works on physics process, errors and returns null otherwise
- PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) {
+ PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
return physics_2d_server->body_get_direct_state(p_body);
}
/* JOINT API */
+ FUNCRID(joint)
+
+ FUNC1(joint_clear, RID)
+
FUNC3(joint_set_param, RID, JointParam, real_t);
FUNC2RC(real_t, joint_get_param, RID, JointParam);
@@ -280,9 +286,9 @@ public:
//TODO need to convert this to FUNCRID, but it's a hassle..
- FUNC3R(RID, pin_joint_create, const Vector2 &, RID, RID);
- FUNC5R(RID, groove_joint_create, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID);
- FUNC4R(RID, damped_spring_joint_create, const Vector2 &, const Vector2 &, RID, RID);
+ FUNC4(joint_make_pin, RID, const Vector2 &, RID, RID);
+ FUNC6(joint_make_groove, RID, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID);
+ FUNC5(joint_make_damped_spring, RID, const Vector2 &, const Vector2 &, RID, RID);
FUNC3(pin_joint_set_param, RID, PinJointParam, real_t);
FUNC2RC(real_t, pin_joint_get_param, RID, PinJointParam);
@@ -297,43 +303,28 @@ public:
FUNC1(free, RID);
FUNC1(set_active, bool);
- virtual void init();
- virtual void step(real_t p_step);
- virtual void sync();
- virtual void end_sync();
- virtual void flush_queries();
- virtual void finish();
+ virtual void init() override;
+ virtual void step(real_t p_step) override;
+ virtual void sync() override;
+ virtual void end_sync() override;
+ virtual void flush_queries() override;
+ virtual void finish() override;
- virtual bool is_flushing_queries() const {
+ virtual bool is_flushing_queries() const override {
return physics_2d_server->is_flushing_queries();
}
- int get_process_info(ProcessInfo p_info) {
+ int get_process_info(ProcessInfo p_info) override {
return physics_2d_server->get_process_info(p_info);
}
PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread);
~PhysicsServer2DWrapMT();
- template <class T>
- static PhysicsServer2D *init_server() {
-#ifdef NO_THREADS
- return memnew(T); // Always single unsafe when no threads are available.
-#else
- int tm = GLOBAL_DEF("physics/2d/thread_model", 1);
- if (tm == 0) { // single unsafe
- return memnew(T);
- } else if (tm == 1) { // single safe
- return memnew(PhysicsServer2DWrapMT(memnew(T), false));
- } else { // multi threaded
- return memnew(PhysicsServer2DWrapMT(memnew(T), true));
- }
-#endif
- }
-
#undef ServerNameWrapMT
#undef ServerName
#undef server_name
+#undef WRITE_ACTION
};
#ifdef DEBUG_SYNC
diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp
index b06ade5ed3..293a7e6606 100644
--- a/servers/physics_3d/collision_object_3d_sw.cpp
+++ b/servers/physics_3d/collision_object_3d_sw.cpp
@@ -43,7 +43,7 @@ void CollisionObject3DSW::add_shape(Shape3DSW *p_shape, const Transform &p_trans
p_shape->add_owner(this);
if (!pending_shape_update_list.in_list()) {
- PhysicsServer3DSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
+ PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
//_update_shapes();
//_shapes_changed();
@@ -56,7 +56,7 @@ void CollisionObject3DSW::set_shape(int p_index, Shape3DSW *p_shape) {
p_shape->add_owner(this);
if (!pending_shape_update_list.in_list()) {
- PhysicsServer3DSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
+ PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
//_update_shapes();
//_shapes_changed();
@@ -68,7 +68,7 @@ void CollisionObject3DSW::set_shape_transform(int p_index, const Transform &p_tr
shapes.write[p_index].xform = p_transform;
shapes.write[p_index].xform_inv = p_transform.affine_inverse();
if (!pending_shape_update_list.in_list()) {
- PhysicsServer3DSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
+ PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
//_update_shapes();
//_shapes_changed();
@@ -77,7 +77,7 @@ void CollisionObject3DSW::set_shape_transform(int p_index, const Transform &p_tr
void CollisionObject3DSW::set_shape_as_disabled(int p_idx, bool p_enable) {
shapes.write[p_idx].disabled = p_enable;
if (!pending_shape_update_list.in_list()) {
- PhysicsServer3DSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
+ PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
}
@@ -106,7 +106,7 @@ void CollisionObject3DSW::remove_shape(int p_index) {
shapes.remove(p_index);
if (!pending_shape_update_list.in_list()) {
- PhysicsServer3DSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
+ PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
//_update_shapes();
//_shapes_changed();
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
index c38edc5737..4e4d4e7f0c 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
@@ -102,7 +102,7 @@ public:
bool m_solveSwingLimit;
public:
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_CONE_TWIST; }
+ virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; }
virtual bool setup(real_t p_timestep);
virtual void solve(real_t p_timestep);
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
index 2ae6fe85fa..d61a033231 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
@@ -234,7 +234,7 @@ protected:
public:
Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA);
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_6DOF; }
+ virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_6DOF; }
virtual bool setup(real_t p_timestep);
virtual void solve(real_t p_timestep);
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h
index 028a8b8c72..b6117aa0bc 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.h
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h
@@ -96,7 +96,7 @@ class HingeJoint3DSW : public Joint3DSW {
real_t m_appliedImpulse;
public:
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_HINGE; }
+ virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_HINGE; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.h b/servers/physics_3d/joints/pin_joint_3d_sw.h
index e28fbec6cd..1875983527 100644
--- a/servers/physics_3d/joints/pin_joint_3d_sw.h
+++ b/servers/physics_3d/joints/pin_joint_3d_sw.h
@@ -74,7 +74,7 @@ class PinJoint3DSW : public Joint3DSW {
Vector3 m_pivotInB;
public:
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_PIN; }
+ virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_PIN; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h
index 196e60d19d..f52f6ace27 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.h
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.h
@@ -243,7 +243,7 @@ public:
bool setup(real_t p_step);
void solve(real_t p_step);
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_SLIDER; }
+ virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_SLIDER; }
};
#endif // SLIDER_JOINT_SW_H
diff --git a/servers/physics_3d/joints_3d_sw.h b/servers/physics_3d/joints_3d_sw.h
index cad05b6702..1fe573c69e 100644
--- a/servers/physics_3d/joints_3d_sw.h
+++ b/servers/physics_3d/joints_3d_sw.h
@@ -36,7 +36,16 @@
class Joint3DSW : public Constraint3DSW {
public:
- virtual PhysicsServer3D::JointType get_type() const = 0;
+ virtual bool setup(real_t p_step) { return false; }
+ virtual void solve(real_t p_step) {}
+
+ void copy_settings_from(Joint3DSW *p_joint) {
+ set_self(p_joint->get_self());
+ set_priority(p_joint->get_priority());
+ disable_collisions_between_bodies(p_joint->is_disabled_collisions_between_bodies());
+ }
+
+ virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_MAX; }
_FORCE_INLINE_ Joint3DSW(Body3DSW **p_body_ptr = nullptr, int p_body_count = 0) :
Constraint3DSW(p_body_ptr, p_body_count) {
}
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index b554a23bf2..d5d40c181f 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -43,47 +43,60 @@
#define FLUSH_QUERY_CHECK(m_object) \
ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead.");
-RID PhysicsServer3DSW::shape_create(ShapeType p_shape) {
- Shape3DSW *shape = nullptr;
- switch (p_shape) {
- case SHAPE_PLANE: {
- shape = memnew(PlaneShape3DSW);
- } break;
- case SHAPE_RAY: {
- shape = memnew(RayShape3DSW);
- } break;
- case SHAPE_SPHERE: {
- shape = memnew(SphereShape3DSW);
- } break;
- case SHAPE_BOX: {
- shape = memnew(BoxShape3DSW);
- } break;
- case SHAPE_CAPSULE: {
- shape = memnew(CapsuleShape3DSW);
- } break;
- case SHAPE_CYLINDER: {
- ERR_FAIL_V_MSG(RID(), "CylinderShape3D is not supported in GodotPhysics3D. Please switch to Bullet in the Project Settings.");
- } break;
- case SHAPE_CONVEX_POLYGON: {
- shape = memnew(ConvexPolygonShape3DSW);
- } break;
- case SHAPE_CONCAVE_POLYGON: {
- shape = memnew(ConcavePolygonShape3DSW);
- } break;
- case SHAPE_HEIGHTMAP: {
- shape = memnew(HeightMapShape3DSW);
- } break;
- case SHAPE_CUSTOM: {
- ERR_FAIL_V(RID());
-
- } break;
- }
-
- RID id = shape_owner.make_rid(shape);
- shape->set_self(id);
-
- return id;
-};
+RID PhysicsServer3DSW::plane_shape_create() {
+ Shape3DSW *shape = memnew(PlaneShape3DSW);
+ RID rid = shape_owner.make_rid(shape);
+ shape->set_self(rid);
+ return rid;
+}
+RID PhysicsServer3DSW::ray_shape_create() {
+ Shape3DSW *shape = memnew(RayShape3DSW);
+ RID rid = shape_owner.make_rid(shape);
+ shape->set_self(rid);
+ return rid;
+}
+RID PhysicsServer3DSW::sphere_shape_create() {
+ Shape3DSW *shape = memnew(SphereShape3DSW);
+ RID rid = shape_owner.make_rid(shape);
+ shape->set_self(rid);
+ return rid;
+}
+RID PhysicsServer3DSW::box_shape_create() {
+ Shape3DSW *shape = memnew(BoxShape3DSW);
+ RID rid = shape_owner.make_rid(shape);
+ shape->set_self(rid);
+ return rid;
+}
+RID PhysicsServer3DSW::capsule_shape_create() {
+ Shape3DSW *shape = memnew(CapsuleShape3DSW);
+ RID rid = shape_owner.make_rid(shape);
+ shape->set_self(rid);
+ return rid;
+}
+RID PhysicsServer3DSW::cylinder_shape_create() {
+ ERR_FAIL_V(RID());
+}
+RID PhysicsServer3DSW::convex_polygon_shape_create() {
+ Shape3DSW *shape = memnew(ConvexPolygonShape3DSW);
+ RID rid = shape_owner.make_rid(shape);
+ shape->set_self(rid);
+ return rid;
+}
+RID PhysicsServer3DSW::concave_polygon_shape_create() {
+ Shape3DSW *shape = memnew(ConcavePolygonShape3DSW);
+ RID rid = shape_owner.make_rid(shape);
+ shape->set_self(rid);
+ return rid;
+}
+RID PhysicsServer3DSW::heightmap_shape_create() {
+ Shape3DSW *shape = memnew(HeightMapShape3DSW);
+ RID rid = shape_owner.make_rid(shape);
+ shape->set_self(rid);
+ return rid;
+}
+RID PhysicsServer3DSW::custom_shape_create() {
+ ERR_FAIL_V(RID());
+}
void PhysicsServer3DSW::shape_set_data(RID p_shape, const Variant &p_data) {
Shape3DSW *shape = shape_owner.getornull(p_shape);
@@ -174,7 +187,7 @@ real_t PhysicsServer3DSW::space_get_param(RID p_space, SpaceParameter p_param) c
PhysicsDirectSpaceState3D *PhysicsServer3DSW::space_get_direct_state(RID p_space) {
Space3DSW *space = space_owner.getornull(p_space);
ERR_FAIL_COND_V(!space, nullptr);
- ERR_FAIL_COND_V_MSG(space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification.");
+ ERR_FAIL_COND_V_MSG((using_threads && !doing_sync) || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification.");
return space->get_direct_state();
}
@@ -413,13 +426,6 @@ void PhysicsServer3DSW::area_set_ray_pickable(RID p_area, bool p_enable) {
area->set_ray_pickable(p_enable);
}
-bool PhysicsServer3DSW::area_is_ray_pickable(RID p_area) const {
- Area3DSW *area = area_owner.getornull(p_area);
- ERR_FAIL_COND_V(!area, false);
-
- return area->is_ray_pickable();
-}
-
void PhysicsServer3DSW::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
@@ -429,14 +435,8 @@ void PhysicsServer3DSW::area_set_area_monitor_callback(RID p_area, Object *p_rec
/* BODY API */
-RID PhysicsServer3DSW::body_create(BodyMode p_mode, bool p_init_sleeping) {
+RID PhysicsServer3DSW::body_create() {
Body3DSW *body = memnew(Body3DSW);
- if (p_mode != BODY_MODE_RIGID) {
- body->set_mode(p_mode);
- }
- if (p_init_sleeping) {
- body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
- }
RID rid = body_owner.make_rid(body);
body->set_self(rid);
return rid;
@@ -857,12 +857,6 @@ void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) {
body->set_ray_pickable(p_enable);
}
-bool PhysicsServer3DSW::body_is_ray_pickable(RID p_body) const {
- Body3DSW *body = body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, false);
- return body->is_ray_pickable();
-}
-
bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
@@ -886,6 +880,8 @@ int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform &p_t
}
PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) {
+ ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, nullptr);
ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
@@ -896,30 +892,52 @@ PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) {
/* JOINT API */
-RID PhysicsServer3DSW::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
+RID PhysicsServer3DSW::joint_create() {
+ Joint3DSW *joint = memnew(Joint3DSW);
+ RID rid = joint_owner.make_rid(joint);
+ joint->set_self(rid);
+ return rid;
+}
+
+void PhysicsServer3DSW::joint_clear(RID p_joint) {
+ Joint3DSW *joint = joint_owner.getornull(p_joint);
+ if (joint->get_type() != JOINT_TYPE_MAX) {
+ Joint3DSW *empty_joint = memnew(Joint3DSW);
+ empty_joint->copy_settings_from(joint);
+
+ joint_owner.replace(p_joint, empty_joint);
+ memdelete(joint);
+ }
+}
+
+void PhysicsServer3DSW::joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
+ ERR_FAIL_COND(!body_A);
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ ERR_FAIL_COND(!body_A->get_space());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
- ERR_FAIL_COND_V(!body_B, RID());
+ ERR_FAIL_COND(!body_B);
+
+ ERR_FAIL_COND(body_A == body_B);
- ERR_FAIL_COND_V(body_A == body_B, RID());
+ Joint3DSW *prev_joint = joint_owner.getornull(p_joint);
+ ERR_FAIL_COND(prev_joint == nullptr);
Joint3DSW *joint = memnew(PinJoint3DSW(body_A, p_local_A, body_B, p_local_B));
- RID rid = joint_owner.make_rid(joint);
- joint->set_self(rid);
- return rid;
+
+ joint->copy_settings_from(prev_joint);
+ joint_owner.replace(p_joint, joint);
+ memdelete(prev_joint);
}
void PhysicsServer3DSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN);
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
pin_joint->set_param(p_param, p_value);
}
@@ -927,7 +945,7 @@ void PhysicsServer3DSW::pin_joint_set_param(RID p_joint, PinJointParam p_param,
real_t PhysicsServer3DSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, 0);
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
return pin_joint->get_param(p_param);
}
@@ -935,7 +953,7 @@ real_t PhysicsServer3DSW::pin_joint_get_param(RID p_joint, PinJointParam p_param
void PhysicsServer3DSW::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN);
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
pin_joint->set_pos_a(p_A);
}
@@ -943,7 +961,7 @@ void PhysicsServer3DSW::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) {
Vector3 PhysicsServer3DSW::pin_joint_get_local_a(RID p_joint) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, Vector3());
- ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, Vector3());
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
return pin_joint->get_position_a();
}
@@ -951,7 +969,7 @@ Vector3 PhysicsServer3DSW::pin_joint_get_local_a(RID p_joint) const {
void PhysicsServer3DSW::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN);
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
pin_joint->set_pos_b(p_B);
}
@@ -959,55 +977,63 @@ void PhysicsServer3DSW::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) {
Vector3 PhysicsServer3DSW::pin_joint_get_local_b(RID p_joint) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, Vector3());
- ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, Vector3());
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
return pin_joint->get_position_b();
}
-RID PhysicsServer3DSW::joint_create_hinge(RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) {
+void PhysicsServer3DSW::joint_make_hinge(RID p_joint, RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
+ ERR_FAIL_COND(!body_A);
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ ERR_FAIL_COND(!body_A->get_space());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
- ERR_FAIL_COND_V(!body_B, RID());
+ ERR_FAIL_COND(!body_B);
- ERR_FAIL_COND_V(body_A == body_B, RID());
+ ERR_FAIL_COND(body_A == body_B);
+
+ Joint3DSW *prev_joint = joint_owner.getornull(p_joint);
+ ERR_FAIL_COND(prev_joint == nullptr);
Joint3DSW *joint = memnew(HingeJoint3DSW(body_A, body_B, p_frame_A, p_frame_B));
- RID rid = joint_owner.make_rid(joint);
- joint->set_self(rid);
- return rid;
+
+ joint->copy_settings_from(prev_joint);
+ joint_owner.replace(p_joint, joint);
+ memdelete(prev_joint);
}
-RID PhysicsServer3DSW::joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) {
+void PhysicsServer3DSW::joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
+ ERR_FAIL_COND(!body_A);
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ ERR_FAIL_COND(!body_A->get_space());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
- ERR_FAIL_COND_V(!body_B, RID());
+ ERR_FAIL_COND(!body_B);
+
+ ERR_FAIL_COND(body_A == body_B);
- ERR_FAIL_COND_V(body_A == body_B, RID());
+ Joint3DSW *prev_joint = joint_owner.getornull(p_joint);
+ ERR_FAIL_COND(prev_joint == nullptr);
Joint3DSW *joint = memnew(HingeJoint3DSW(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B));
- RID rid = joint_owner.make_rid(joint);
- joint->set_self(rid);
- return rid;
+
+ joint->copy_settings_from(prev_joint);
+ joint_owner.replace(p_joint, joint);
+ memdelete(prev_joint);
}
void PhysicsServer3DSW::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
+ ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE);
HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint);
hinge_joint->set_param(p_param, p_value);
}
@@ -1015,7 +1041,7 @@ void PhysicsServer3DSW::hinge_joint_set_param(RID p_joint, HingeJointParam p_par
real_t PhysicsServer3DSW::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, 0);
HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint);
return hinge_joint->get_param(p_param);
}
@@ -1023,7 +1049,7 @@ real_t PhysicsServer3DSW::hinge_joint_get_param(RID p_joint, HingeJointParam p_p
void PhysicsServer3DSW::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
+ ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE);
HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint);
hinge_joint->set_flag(p_flag, p_value);
}
@@ -1031,7 +1057,7 @@ void PhysicsServer3DSW::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag,
bool PhysicsServer3DSW::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, false);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, false);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, false);
HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint);
return hinge_joint->get_flag(p_flag);
}
@@ -1077,34 +1103,38 @@ bool PhysicsServer3DSW::joint_is_disabled_collisions_between_bodies(RID p_joint)
PhysicsServer3DSW::JointType PhysicsServer3DSW::joint_get_type(RID p_joint) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
- ERR_FAIL_COND_V(!joint, JOINT_PIN);
+ ERR_FAIL_COND_V(!joint, JOINT_TYPE_PIN);
return joint->get_type();
}
-RID PhysicsServer3DSW::joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+void PhysicsServer3DSW::joint_make_slider(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
+ ERR_FAIL_COND(!body_A);
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ ERR_FAIL_COND(!body_A->get_space());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
- ERR_FAIL_COND_V(!body_B, RID());
+ ERR_FAIL_COND(!body_B);
+
+ ERR_FAIL_COND(body_A == body_B);
- ERR_FAIL_COND_V(body_A == body_B, RID());
+ Joint3DSW *prev_joint = joint_owner.getornull(p_joint);
+ ERR_FAIL_COND(prev_joint == nullptr);
Joint3DSW *joint = memnew(SliderJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B));
- RID rid = joint_owner.make_rid(joint);
- joint->set_self(rid);
- return rid;
+
+ joint->copy_settings_from(prev_joint);
+ joint_owner.replace(p_joint, joint);
+ memdelete(prev_joint);
}
void PhysicsServer3DSW::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER);
+ ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_SLIDER);
SliderJoint3DSW *slider_joint = static_cast<SliderJoint3DSW *>(joint);
slider_joint->set_param(p_param, p_value);
}
@@ -1112,35 +1142,39 @@ void PhysicsServer3DSW::slider_joint_set_param(RID p_joint, SliderJointParam p_p
real_t PhysicsServer3DSW::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0);
SliderJoint3DSW *slider_joint = static_cast<SliderJoint3DSW *>(joint);
return slider_joint->get_param(p_param);
}
-RID PhysicsServer3DSW::joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+void PhysicsServer3DSW::joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
+ ERR_FAIL_COND(!body_A);
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ ERR_FAIL_COND(!body_A->get_space());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
- ERR_FAIL_COND_V(!body_B, RID());
+ ERR_FAIL_COND(!body_B);
+
+ ERR_FAIL_COND(body_A == body_B);
- ERR_FAIL_COND_V(body_A == body_B, RID());
+ Joint3DSW *prev_joint = joint_owner.getornull(p_joint);
+ ERR_FAIL_COND(prev_joint == nullptr);
Joint3DSW *joint = memnew(ConeTwistJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B));
- RID rid = joint_owner.make_rid(joint);
- joint->set_self(rid);
- return rid;
+
+ joint->copy_settings_from(prev_joint);
+ joint_owner.replace(p_joint, joint);
+ memdelete(prev_joint);
}
void PhysicsServer3DSW::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST);
+ ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_CONE_TWIST);
ConeTwistJoint3DSW *cone_twist_joint = static_cast<ConeTwistJoint3DSW *>(joint);
cone_twist_joint->set_param(p_param, p_value);
}
@@ -1148,43 +1182,47 @@ void PhysicsServer3DSW::cone_twist_joint_set_param(RID p_joint, ConeTwistJointPa
real_t PhysicsServer3DSW::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0);
ConeTwistJoint3DSW *cone_twist_joint = static_cast<ConeTwistJoint3DSW *>(joint);
return cone_twist_joint->get_param(p_param);
}
-RID PhysicsServer3DSW::joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+void PhysicsServer3DSW::joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
+ ERR_FAIL_COND(!body_A);
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ ERR_FAIL_COND(!body_A->get_space());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
- ERR_FAIL_COND_V(!body_B, RID());
+ ERR_FAIL_COND(!body_B);
+
+ ERR_FAIL_COND(body_A == body_B);
- ERR_FAIL_COND_V(body_A == body_B, RID());
+ Joint3DSW *prev_joint = joint_owner.getornull(p_joint);
+ ERR_FAIL_COND(prev_joint == nullptr);
Joint3DSW *joint = memnew(Generic6DOFJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B, true));
- RID rid = joint_owner.make_rid(joint);
- joint->set_self(rid);
- return rid;
+
+ joint->copy_settings_from(prev_joint);
+ joint_owner.replace(p_joint, joint);
+ memdelete(prev_joint);
}
void PhysicsServer3DSW::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
+ ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF);
Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint);
generic_6dof_joint->set_param(p_axis, p_param, p_value);
}
-real_t PhysicsServer3DSW::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) {
+real_t PhysicsServer3DSW::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, 0);
Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint);
return generic_6dof_joint->get_param(p_axis, p_param);
}
@@ -1192,15 +1230,15 @@ real_t PhysicsServer3DSW::generic_6dof_joint_get_param(RID p_joint, Vector3::Axi
void PhysicsServer3DSW::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
+ ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF);
Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint);
generic_6dof_joint->set_flag(p_axis, p_flag, p_enable);
}
-bool PhysicsServer3DSW::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) {
+bool PhysicsServer3DSW::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, false);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, false);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, false);
Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint);
return generic_6dof_joint->get_flag(p_axis, p_flag);
}
@@ -1317,6 +1355,10 @@ void PhysicsServer3DSW::step(real_t p_step) {
#endif
}
+void PhysicsServer3DSW::sync() {
+ doing_sync = true;
+};
+
void PhysicsServer3DSW::flush_queries() {
#ifndef _3D_DISABLED
@@ -1370,6 +1412,10 @@ void PhysicsServer3DSW::flush_queries() {
#endif
};
+void PhysicsServer3DSW::end_sync() {
+ doing_sync = false;
+};
+
void PhysicsServer3DSW::finish() {
memdelete(stepper);
memdelete(direct_state);
@@ -1431,14 +1477,15 @@ void PhysicsServer3DSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &
}
}
-PhysicsServer3DSW *PhysicsServer3DSW::singleton = nullptr;
-PhysicsServer3DSW::PhysicsServer3DSW() {
- singleton = this;
+PhysicsServer3DSW *PhysicsServer3DSW::singletonsw = nullptr;
+PhysicsServer3DSW::PhysicsServer3DSW(bool p_using_threads) {
+ singletonsw = this;
BroadPhase3DSW::create_func = BroadPhaseOctree::_create;
island_count = 0;
active_objects = 0;
collision_pairs = 0;
-
+ using_threads = p_using_threads;
active = true;
flushing_queries = false;
+ doing_sync = false;
};
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index c48db81d97..afda161fa8 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -50,6 +50,8 @@ class PhysicsServer3DSW : public PhysicsServer3D {
int active_objects;
int collision_pairs;
+ bool using_threads;
+ bool doing_sync;
bool flushing_queries;
Step3DSW *stepper;
@@ -57,20 +59,20 @@ class PhysicsServer3DSW : public PhysicsServer3D {
PhysicsDirectBodyState3DSW *direct_state;
- mutable RID_PtrOwner<Shape3DSW> shape_owner;
- mutable RID_PtrOwner<Space3DSW> space_owner;
- mutable RID_PtrOwner<Area3DSW> area_owner;
- mutable RID_PtrOwner<Body3DSW> body_owner;
- mutable RID_PtrOwner<Joint3DSW> joint_owner;
+ mutable RID_PtrOwner<Shape3DSW, true> shape_owner;
+ mutable RID_PtrOwner<Space3DSW, true> space_owner;
+ mutable RID_PtrOwner<Area3DSW, true> area_owner;
+ mutable RID_PtrOwner<Body3DSW, true> body_owner;
+ mutable RID_PtrOwner<Joint3DSW, true> joint_owner;
//void _clear_query(QuerySW *p_query);
friend class CollisionObject3DSW;
SelfList<CollisionObject3DSW>::List pending_shape_update_list;
void _update_shapes();
-public:
- static PhysicsServer3DSW *singleton;
+ static PhysicsServer3DSW *singletonsw;
+public:
struct CollCbkData {
int max;
int amount;
@@ -79,7 +81,17 @@ public:
static void _shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
- virtual RID shape_create(ShapeType p_shape) override;
+ virtual RID plane_shape_create() override;
+ virtual RID ray_shape_create() override;
+ virtual RID sphere_shape_create() override;
+ virtual RID box_shape_create() override;
+ virtual RID capsule_shape_create() override;
+ virtual RID cylinder_shape_create() override;
+ virtual RID convex_polygon_shape_create() override;
+ virtual RID concave_polygon_shape_create() override;
+ virtual RID heightmap_shape_create() override;
+ virtual RID custom_shape_create() override;
+
virtual void shape_set_data(RID p_shape, const Variant &p_data) override;
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) override;
@@ -140,7 +152,6 @@ public:
virtual Transform area_get_transform(RID p_area) const override;
virtual void area_set_ray_pickable(RID p_area, bool p_enable) override;
- virtual bool area_is_ray_pickable(RID p_area) const override;
virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override;
virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override;
@@ -153,7 +164,7 @@ public:
/* BODY API */
// create a body of a given type
- virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) override;
+ virtual RID body_create() override;
virtual void body_set_space(RID p_body, RID p_space) override;
virtual RID body_get_space(RID p_body) const override;
@@ -232,7 +243,6 @@ public:
virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) override;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual bool body_is_ray_pickable(RID p_body) const override;
virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
@@ -242,7 +252,7 @@ public:
/* SOFT BODY */
- virtual RID soft_body_create(bool p_init_sleeping = false) override { return RID(); }
+ virtual RID soft_body_create() override { return RID(); }
virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) override {}
@@ -266,49 +276,52 @@ public:
virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const override { return Vector3(); }
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override {}
- virtual bool soft_body_is_ray_pickable(RID p_body) const override { return false; }
virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override {}
- virtual int soft_body_get_simulation_precision(RID p_body) override { return 0; }
+ virtual int soft_body_get_simulation_precision(RID p_body) const override { return 0; }
virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override {}
- virtual real_t soft_body_get_total_mass(RID p_body) override { return 0.; }
+ virtual real_t soft_body_get_total_mass(RID p_body) const override { return 0.; }
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override {}
- virtual real_t soft_body_get_linear_stiffness(RID p_body) override { return 0.; }
+ virtual real_t soft_body_get_linear_stiffness(RID p_body) const override { return 0.; }
- virtual void soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness) override {}
- virtual real_t soft_body_get_areaAngular_stiffness(RID p_body) override { return 0.; }
+ virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) override {}
+ virtual real_t soft_body_get_angular_stiffness(RID p_body) const override { return 0.; }
virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) override {}
- virtual real_t soft_body_get_volume_stiffness(RID p_body) override { return 0.; }
+ virtual real_t soft_body_get_volume_stiffness(RID p_body) const override { return 0.; }
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override {}
- virtual real_t soft_body_get_pressure_coefficient(RID p_body) override { return 0.; }
+ virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override { return 0.; }
virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) override {}
- virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) override { return 0.; }
+ virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) const override { return 0.; }
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override {}
- virtual real_t soft_body_get_damping_coefficient(RID p_body) override { return 0.; }
+ virtual real_t soft_body_get_damping_coefficient(RID p_body) const override { return 0.; }
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override {}
- virtual real_t soft_body_get_drag_coefficient(RID p_body) override { return 0.; }
+ virtual real_t soft_body_get_drag_coefficient(RID p_body) const override { return 0.; }
virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override {}
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override {}
- virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) override { return Vector3(); }
+ virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override { return Vector3(); }
virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const override { return Vector3(); }
virtual void soft_body_remove_all_pinned_points(RID p_body) override {}
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override {}
- virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) override { return false; }
+ virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override { return false; }
/* JOINT API */
- virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) override;
+ virtual RID joint_create() override;
+
+ virtual void joint_clear(RID p_joint) override; //resets type
+
+ virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) override;
virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override;
virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override;
@@ -319,8 +332,8 @@ public:
virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) override;
virtual Vector3 pin_joint_get_local_b(RID p_joint) const override;
- virtual RID joint_create_hinge(RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) override;
- virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override;
+ virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) override;
+ virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override;
virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override;
virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const override;
@@ -328,23 +341,23 @@ public:
virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) override;
virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override;
- virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A
+ virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A
virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override;
virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override;
- virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A
+ virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A
virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override;
virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override;
- virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A
+ virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A
virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) override;
- virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) override;
+ virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const override;
virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) override;
- virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) override;
+ virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) const override;
virtual JointType joint_get_type(RID p_joint) const override;
@@ -361,14 +374,16 @@ public:
virtual void set_active(bool p_active) override;
virtual void init() override;
virtual void step(real_t p_step) override;
+ virtual void sync() override;
virtual void flush_queries() override;
+ virtual void end_sync() override;
virtual void finish() override;
virtual bool is_flushing_queries() const override { return flushing_queries; }
int get_process_info(ProcessInfo p_info) override;
- PhysicsServer3DSW();
+ PhysicsServer3DSW(bool p_using_threads = false);
~PhysicsServer3DSW() {}
};
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.cpp b/servers/physics_3d/physics_server_3d_wrap_mt.cpp
new file mode 100644
index 0000000000..f73f67a756
--- /dev/null
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.cpp
@@ -0,0 +1,140 @@
+/*************************************************************************/
+/* physics_server_3d_wrap_mt.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physics_server_3d_wrap_mt.h"
+
+#include "core/os/os.h"
+
+void PhysicsServer3DWrapMT::thread_exit() {
+ exit = true;
+}
+
+void PhysicsServer3DWrapMT::thread_step(real_t p_delta) {
+ physics_3d_server->step(p_delta);
+ step_sem.post();
+}
+
+void PhysicsServer3DWrapMT::_thread_callback(void *_instance) {
+ PhysicsServer3DWrapMT *vsmt = reinterpret_cast<PhysicsServer3DWrapMT *>(_instance);
+
+ vsmt->thread_loop();
+}
+
+void PhysicsServer3DWrapMT::thread_loop() {
+ server_thread = Thread::get_caller_id();
+
+ physics_3d_server->init();
+
+ exit = false;
+ step_thread_up = true;
+ while (!exit) {
+ // flush commands one by one, until exit is requested
+ command_queue.wait_and_flush_one();
+ }
+
+ command_queue.flush_all(); // flush all
+
+ physics_3d_server->finish();
+}
+
+/* EVENT QUEUING */
+
+void PhysicsServer3DWrapMT::step(real_t p_step) {
+ if (create_thread) {
+ command_queue.push(this, &PhysicsServer3DWrapMT::thread_step, p_step);
+ } else {
+ command_queue.flush_all(); //flush all pending from other threads
+ physics_3d_server->step(p_step);
+ }
+}
+
+void PhysicsServer3DWrapMT::sync() {
+ if (create_thread) {
+ if (first_frame) {
+ first_frame = false;
+ } else {
+ step_sem.wait(); //must not wait if a step was not issued
+ }
+ }
+ physics_3d_server->sync();
+}
+
+void PhysicsServer3DWrapMT::flush_queries() {
+ physics_3d_server->flush_queries();
+}
+
+void PhysicsServer3DWrapMT::end_sync() {
+ physics_3d_server->end_sync();
+}
+
+void PhysicsServer3DWrapMT::init() {
+ if (create_thread) {
+ //OS::get_singleton()->release_rendering_thread();
+ thread.start(_thread_callback, this);
+ while (!step_thread_up) {
+ OS::get_singleton()->delay_usec(1000);
+ }
+ } else {
+ physics_3d_server->init();
+ }
+}
+
+void PhysicsServer3DWrapMT::finish() {
+ if (thread.is_started()) {
+ command_queue.push(this, &PhysicsServer3DWrapMT::thread_exit);
+ thread.wait_to_finish();
+ } else {
+ physics_3d_server->finish();
+ }
+}
+
+PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread) :
+ command_queue(p_create_thread) {
+ physics_3d_server = p_contained;
+ create_thread = p_create_thread;
+ step_pending = 0;
+ step_thread_up = false;
+
+ pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
+
+ if (!p_create_thread) {
+ server_thread = Thread::get_caller_id();
+ } else {
+ server_thread = 0;
+ }
+
+ main_thread = Thread::get_caller_id();
+ first_frame = true;
+}
+
+PhysicsServer3DWrapMT::~PhysicsServer3DWrapMT() {
+ memdelete(physics_3d_server);
+ //finish();
+}
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h
new file mode 100644
index 0000000000..f60e1332d5
--- /dev/null
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.h
@@ -0,0 +1,422 @@
+/*************************************************************************/
+/* physics_server_3d_wrap_mt.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PHYSICS3DSERVERWRAPMT_H
+#define PHYSICS3DSERVERWRAPMT_H
+
+#include "core/config/project_settings.h"
+#include "core/os/thread.h"
+#include "core/templates/command_queue_mt.h"
+#include "servers/physics_server_3d.h"
+
+#ifdef DEBUG_SYNC
+#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
+#else
+#define SYNC_DEBUG
+#endif
+
+class PhysicsServer3DWrapMT : public PhysicsServer3D {
+ mutable PhysicsServer3D *physics_3d_server;
+
+ mutable CommandQueueMT command_queue;
+
+ static void _thread_callback(void *_instance);
+ void thread_loop();
+
+ Thread::ID server_thread;
+ Thread::ID main_thread;
+ volatile bool exit = false;
+ Thread thread;
+ volatile bool step_thread_up = false;
+ bool create_thread = false;
+
+ Semaphore step_sem;
+ int step_pending;
+ void thread_step(real_t p_delta);
+ void thread_flush();
+
+ void thread_exit();
+
+ bool first_frame = true;
+
+ Mutex alloc_mutex;
+ int pool_max_size = 0;
+
+public:
+#define ServerName PhysicsServer3D
+#define ServerNameWrapMT PhysicsServer3DWrapMT
+#define server_name physics_3d_server
+#define WRITE_ACTION
+
+#include "servers/server_wrap_mt_common.h"
+
+ //FUNC1RID(shape,ShapeType); todo fix
+ FUNCRID(plane_shape)
+ FUNCRID(ray_shape)
+ FUNCRID(sphere_shape)
+ FUNCRID(box_shape)
+ FUNCRID(capsule_shape)
+ FUNCRID(cylinder_shape)
+ FUNCRID(convex_polygon_shape)
+ FUNCRID(concave_polygon_shape)
+ FUNCRID(heightmap_shape)
+ FUNCRID(custom_shape)
+
+ FUNC2(shape_set_data, RID, const Variant &);
+ FUNC2(shape_set_custom_solver_bias, RID, real_t);
+
+ FUNC2(shape_set_margin, RID, real_t)
+ FUNC1RC(real_t, shape_get_margin, RID)
+
+ FUNC1RC(ShapeType, shape_get_type, RID);
+ FUNC1RC(Variant, shape_get_data, RID);
+ FUNC1RC(real_t, shape_get_custom_solver_bias, RID);
+#if 0
+ //these work well, but should be used from the main thread only
+ bool shape_collide(RID p_shape_A, const Transform &p_xform_A, const Vector3 &p_motion_A, RID p_shape_B, const Transform &p_xform_B, const Vector3 &p_motion_B, Vector3 *r_results, int p_result_max, int &r_result_count) {
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
+ return physics_3d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
+ }
+#endif
+ /* SPACE API */
+
+ FUNCRID(space);
+ FUNC2(space_set_active, RID, bool);
+ FUNC1RC(bool, space_is_active, RID);
+
+ FUNC3(space_set_param, RID, SpaceParameter, real_t);
+ FUNC2RC(real_t, space_get_param, RID, SpaceParameter);
+
+ // this function only works on physics process, errors and returns null otherwise
+ PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override {
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
+ return physics_3d_server->space_get_direct_state(p_space);
+ }
+
+ FUNC2(space_set_debug_contacts, RID, int);
+ virtual Vector<Vector3> space_get_contacts(RID p_space) const override {
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector3>());
+ return physics_3d_server->space_get_contacts(p_space);
+ }
+
+ virtual int space_get_contact_count(RID p_space) const override {
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0);
+ return physics_3d_server->space_get_contact_count(p_space);
+ }
+
+ /* AREA API */
+
+ //FUNC0RID(area);
+ FUNCRID(area);
+
+ FUNC2(area_set_space, RID, RID);
+ FUNC1RC(RID, area_get_space, RID);
+
+ FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode);
+ FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID);
+
+ FUNC4(area_add_shape, RID, RID, const Transform &, bool);
+ FUNC3(area_set_shape, RID, int, RID);
+ FUNC3(area_set_shape_transform, RID, int, const Transform &);
+ FUNC3(area_set_shape_disabled, RID, int, bool);
+
+ FUNC1RC(int, area_get_shape_count, RID);
+ FUNC2RC(RID, area_get_shape, RID, int);
+ FUNC2RC(Transform, area_get_shape_transform, RID, int);
+ FUNC2(area_remove_shape, RID, int);
+ FUNC1(area_clear_shapes, RID);
+
+ FUNC2(area_attach_object_instance_id, RID, ObjectID);
+ FUNC1RC(ObjectID, area_get_object_instance_id, RID);
+
+ FUNC3(area_set_param, RID, AreaParameter, const Variant &);
+ FUNC2(area_set_transform, RID, const Transform &);
+
+ FUNC2RC(Variant, area_get_param, RID, AreaParameter);
+ FUNC1RC(Transform, area_get_transform, RID);
+
+ FUNC2(area_set_collision_mask, RID, uint32_t);
+ FUNC2(area_set_collision_layer, RID, uint32_t);
+
+ FUNC2(area_set_monitorable, RID, bool);
+ FUNC2(area_set_ray_pickable, RID, bool);
+
+ FUNC3(area_set_monitor_callback, RID, Object *, const StringName &);
+ FUNC3(area_set_area_monitor_callback, RID, Object *, const StringName &);
+
+ /* BODY API */
+
+ //FUNC2RID(body,BodyMode,bool);
+ FUNCRID(body)
+
+ FUNC2(body_set_space, RID, RID);
+ FUNC1RC(RID, body_get_space, RID);
+
+ FUNC2(body_set_mode, RID, BodyMode);
+ FUNC1RC(BodyMode, body_get_mode, RID);
+
+ FUNC4(body_add_shape, RID, RID, const Transform &, bool);
+ FUNC3(body_set_shape, RID, int, RID);
+ FUNC3(body_set_shape_transform, RID, int, const Transform &);
+
+ FUNC1RC(int, body_get_shape_count, RID);
+ FUNC2RC(Transform, body_get_shape_transform, RID, int);
+ FUNC2RC(RID, body_get_shape, RID, int);
+
+ FUNC3(body_set_shape_disabled, RID, int, bool);
+
+ FUNC2(body_remove_shape, RID, int);
+ FUNC1(body_clear_shapes, RID);
+
+ FUNC2(body_attach_object_instance_id, RID, ObjectID);
+ FUNC1RC(ObjectID, body_get_object_instance_id, RID);
+
+ FUNC2(body_set_enable_continuous_collision_detection, RID, bool);
+ FUNC1RC(bool, body_is_continuous_collision_detection_enabled, RID);
+
+ FUNC2(body_set_collision_layer, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_collision_layer, RID);
+
+ FUNC2(body_set_collision_mask, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_collision_mask, RID);
+
+ FUNC2(body_set_user_flags, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_user_flags, RID);
+
+ FUNC3(body_set_param, RID, BodyParameter, real_t);
+ FUNC2RC(real_t, body_get_param, RID, BodyParameter);
+
+ FUNC2(body_set_kinematic_safe_margin, RID, real_t);
+ FUNC1RC(real_t, body_get_kinematic_safe_margin, RID);
+
+ FUNC3(body_set_state, RID, BodyState, const Variant &);
+ FUNC2RC(Variant, body_get_state, RID, BodyState);
+
+ FUNC2(body_set_applied_force, RID, const Vector3 &);
+ FUNC1RC(Vector3, body_get_applied_force, RID);
+
+ FUNC2(body_set_applied_torque, RID, const Vector3 &);
+ FUNC1RC(Vector3, body_get_applied_torque, RID);
+
+ FUNC2(body_add_central_force, RID, const Vector3 &);
+ FUNC3(body_add_force, RID, const Vector3 &, const Vector3 &);
+ FUNC2(body_add_torque, RID, const Vector3 &);
+ FUNC2(body_apply_torque_impulse, RID, const Vector3 &);
+ FUNC2(body_apply_central_impulse, RID, const Vector3 &);
+ FUNC3(body_apply_impulse, RID, const Vector3 &, const Vector3 &);
+ FUNC2(body_set_axis_velocity, RID, const Vector3 &);
+
+ FUNC3(body_set_axis_lock, RID, BodyAxis, bool);
+ FUNC2RC(bool, body_is_axis_locked, RID, BodyAxis);
+
+ FUNC2(body_add_collision_exception, RID, RID);
+ FUNC2(body_remove_collision_exception, RID, RID);
+ FUNC2S(body_get_collision_exceptions, RID, List<RID> *);
+
+ FUNC2(body_set_max_contacts_reported, RID, int);
+ FUNC1RC(int, body_get_max_contacts_reported, RID);
+
+ FUNC2(body_set_contacts_reported_depth_threshold, RID, real_t);
+ FUNC1RC(real_t, body_get_contacts_reported_depth_threshold, RID);
+
+ FUNC2(body_set_omit_force_integration, RID, bool);
+ FUNC1RC(bool, body_is_omitting_force_integration, RID);
+
+ FUNC4(body_set_force_integration_callback, RID, Object *, const StringName &, const Variant &);
+
+ FUNC2(body_set_ray_pickable, RID, bool);
+
+ bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override {
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
+ return physics_3d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes);
+ }
+
+ int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override {
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
+ return physics_3d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin);
+ }
+
+ // this function only works on physics process, errors and returns null otherwise
+ PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override {
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
+ return physics_3d_server->body_get_direct_state(p_body);
+ }
+
+ /* SOFT BODY API */
+
+ FUNCRID(soft_body)
+
+ FUNC2(soft_body_update_rendering_server, RID, class SoftBodyRenderingServerHandler *)
+
+ FUNC2(soft_body_set_space, RID, RID)
+ FUNC1RC(RID, soft_body_get_space, RID)
+
+ FUNC2(soft_body_set_ray_pickable, RID, bool);
+
+ FUNC2(soft_body_set_collision_layer, RID, uint32_t)
+ FUNC1RC(uint32_t, soft_body_get_collision_layer, RID)
+
+ FUNC2(soft_body_set_collision_mask, RID, uint32_t)
+ FUNC1RC(uint32_t, soft_body_get_collision_mask, RID)
+
+ FUNC2(soft_body_add_collision_exception, RID, RID)
+ FUNC2(soft_body_remove_collision_exception, RID, RID)
+ FUNC2S(soft_body_get_collision_exceptions, RID, List<RID> *)
+
+ FUNC3(soft_body_set_state, RID, BodyState, const Variant &);
+ FUNC2RC(Variant, soft_body_get_state, RID, BodyState);
+
+ FUNC2(soft_body_set_transform, RID, const Transform &);
+ FUNC2RC(Vector3, soft_body_get_vertex_position, RID, int);
+
+ FUNC2(soft_body_set_simulation_precision, RID, int);
+ FUNC1RC(int, soft_body_get_simulation_precision, RID);
+
+ FUNC2(soft_body_set_total_mass, RID, real_t);
+ FUNC1RC(real_t, soft_body_get_total_mass, RID);
+
+ FUNC2(soft_body_set_linear_stiffness, RID, real_t);
+ FUNC1RC(real_t, soft_body_get_linear_stiffness, RID);
+
+ FUNC2(soft_body_set_angular_stiffness, RID, real_t);
+ FUNC1RC(real_t, soft_body_get_angular_stiffness, RID);
+
+ FUNC2(soft_body_set_volume_stiffness, RID, real_t);
+ FUNC1RC(real_t, soft_body_get_volume_stiffness, RID);
+
+ FUNC2(soft_body_set_pressure_coefficient, RID, real_t);
+ FUNC1RC(real_t, soft_body_get_pressure_coefficient, RID);
+
+ FUNC2(soft_body_set_pose_matching_coefficient, RID, real_t);
+ FUNC1RC(real_t, soft_body_get_pose_matching_coefficient, RID);
+
+ FUNC2(soft_body_set_damping_coefficient, RID, real_t);
+ FUNC1RC(real_t, soft_body_get_damping_coefficient, RID);
+
+ FUNC2(soft_body_set_drag_coefficient, RID, real_t);
+ FUNC1RC(real_t, soft_body_get_drag_coefficient, RID);
+
+ FUNC2(soft_body_set_mesh, RID, const REF &);
+
+ FUNC3(soft_body_move_point, RID, int, const Vector3 &);
+ FUNC2RC(Vector3, soft_body_get_point_global_position, RID, int);
+ FUNC2RC(Vector3, soft_body_get_point_offset, RID, int);
+
+ FUNC1(soft_body_remove_all_pinned_points, RID);
+ FUNC3(soft_body_pin_point, RID, int, bool);
+ FUNC2RC(bool, soft_body_is_point_pinned, RID, int);
+
+ /* JOINT API */
+
+ FUNCRID(joint)
+
+ FUNC1(joint_clear, RID)
+
+ FUNC5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &)
+
+ FUNC3(pin_joint_set_param, RID, PinJointParam, real_t)
+ FUNC2RC(real_t, pin_joint_get_param, RID, PinJointParam)
+
+ FUNC2(pin_joint_set_local_a, RID, const Vector3 &)
+ FUNC1RC(Vector3, pin_joint_get_local_a, RID)
+
+ FUNC2(pin_joint_set_local_b, RID, const Vector3 &)
+ FUNC1RC(Vector3, pin_joint_get_local_b, RID)
+
+ FUNC5(joint_make_hinge, RID, RID, const Transform &, RID, const Transform &)
+ FUNC7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &)
+
+ FUNC3(hinge_joint_set_param, RID, HingeJointParam, real_t)
+ FUNC2RC(real_t, hinge_joint_get_param, RID, HingeJointParam)
+
+ FUNC3(hinge_joint_set_flag, RID, HingeJointFlag, bool)
+ FUNC2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag)
+
+ FUNC5(joint_make_slider, RID, RID, const Transform &, RID, const Transform &)
+
+ FUNC3(slider_joint_set_param, RID, SliderJointParam, real_t)
+ FUNC2RC(real_t, slider_joint_get_param, RID, SliderJointParam)
+
+ FUNC5(joint_make_cone_twist, RID, RID, const Transform &, RID, const Transform &)
+
+ FUNC3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t)
+ FUNC2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam)
+
+ FUNC5(joint_make_generic_6dof, RID, RID, const Transform &, RID, const Transform &)
+
+ FUNC4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t)
+ FUNC3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam)
+
+ FUNC4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool)
+ FUNC3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag)
+
+ FUNC1RC(JointType, joint_get_type, RID);
+
+ FUNC2(joint_set_solver_priority, RID, int);
+ FUNC1RC(int, joint_get_solver_priority, RID);
+
+ FUNC2(joint_disable_collisions_between_bodies, RID, const bool);
+ FUNC1RC(bool, joint_is_disabled_collisions_between_bodies, RID);
+
+ /* MISC */
+
+ FUNC1(free, RID);
+ FUNC1(set_active, bool);
+
+ virtual void init() override;
+ virtual void step(real_t p_step) override;
+ virtual void sync() override;
+ virtual void end_sync() override;
+ virtual void flush_queries() override;
+ virtual void finish() override;
+
+ virtual bool is_flushing_queries() const override {
+ return physics_3d_server->is_flushing_queries();
+ }
+
+ int get_process_info(ProcessInfo p_info) override {
+ return physics_3d_server->get_process_info(p_info);
+ }
+
+ PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread);
+ ~PhysicsServer3DWrapMT();
+
+#undef ServerNameWrapMT
+#undef ServerName
+#undef server_name
+#undef WRITE_ACTION
+};
+
+#ifdef DEBUG_SYNC
+#undef DEBUG_SYNC
+#endif
+#undef SYNC_DEBUG
+
+#endif // PHYSICS3DSERVERWRAPMT_H
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 43cc032120..40537c7001 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -181,7 +181,7 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans
return 0;
}
- Shape3DSW *shape = static_cast<PhysicsServer3DSW *>(PhysicsServer3D::get_singleton())->shape_owner.getornull(p_shape);
+ Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, 0);
AABB aabb = p_xform.xform(shape->get_aabb());
@@ -232,7 +232,7 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans
}
bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
- Shape3DSW *shape = static_cast<PhysicsServer3DSW *>(PhysicsServer3D::get_singleton())->shape_owner.getornull(p_shape);
+ Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, false);
AABB aabb = p_xform.xform(shape->get_aabb());
@@ -340,7 +340,7 @@ bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform &p_
return false;
}
- Shape3DSW *shape = static_cast<PhysicsServer3DSW *>(PhysicsServer3D::get_singleton())->shape_owner.getornull(p_shape);
+ Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, 0);
AABB aabb = p_shape_xform.xform(shape->get_aabb());
@@ -412,7 +412,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B,
}
bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- Shape3DSW *shape = static_cast<PhysicsServer3DSW *>(PhysicsServer3D::get_singleton())->shape_owner.getornull(p_shape);
+ Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, 0);
AABB aabb = p_shape_xform.xform(shape->get_aabb());
@@ -468,9 +468,9 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shap
}
Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const {
- CollisionObject3DSW *obj = PhysicsServer3DSW::singleton->area_owner.getornull(p_object);
+ CollisionObject3DSW *obj = PhysicsServer3DSW::singletonsw->area_owner.getornull(p_object);
if (!obj) {
- obj = PhysicsServer3DSW::singleton->body_owner.getornull(p_object);
+ obj = PhysicsServer3DSW::singletonsw->body_owner.getornull(p_object);
}
ERR_FAIL_COND_V(!obj, Vector3());
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 7c36229e9f..83ebc0c55b 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -655,12 +655,16 @@ void PhysicsServer2D::_bind_methods() {
/* JOINT API */
+ ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer2D::joint_create);
+
+ ClassDB::bind_method(D_METHOD("joint_clear", "joint"), &PhysicsServer2D::joint_clear);
+
ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &PhysicsServer2D::joint_set_param);
ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &PhysicsServer2D::joint_get_param);
- ClassDB::bind_method(D_METHOD("pin_joint_create", "anchor", "body_a", "body_b"), &PhysicsServer2D::pin_joint_create, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("groove_joint_create", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::groove_joint_create, DEFVAL(RID()), DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("damped_spring_joint_create", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::damped_spring_joint_create, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "anchor", "body_a", "body_b"), &PhysicsServer2D::joint_make_pin, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("joint_make_groove", "joint", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_groove, DEFVAL(RID()), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("joint_make_damped_spring", "joint", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_damped_spring, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("damped_spring_joint_set_param", "joint", "param", "value"), &PhysicsServer2D::damped_spring_joint_set_param);
ClassDB::bind_method(D_METHOD("damped_spring_joint_get_param", "joint", "param"), &PhysicsServer2D::damped_spring_joint_get_param);
@@ -727,9 +731,10 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
- BIND_ENUM_CONSTANT(JOINT_PIN);
- BIND_ENUM_CONSTANT(JOINT_GROOVE);
- BIND_ENUM_CONSTANT(JOINT_DAMPED_SPRING);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_GROOVE);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_DAMPED_SPRING);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_MAX);
BIND_ENUM_CONSTANT(JOINT_PARAM_BIAS);
BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 710eecfdec..28f22ce06b 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -524,10 +524,15 @@ public:
/* JOINT API */
+ virtual RID joint_create() = 0;
+
+ virtual void joint_clear(RID p_joint) = 0;
+
enum JointType {
- JOINT_PIN,
- JOINT_GROOVE,
- JOINT_DAMPED_SPRING
+ JOINT_TYPE_PIN,
+ JOINT_TYPE_GROOVE,
+ JOINT_TYPE_DAMPED_SPRING,
+ JOINT_TYPE_MAX
};
enum JointParam {
@@ -542,9 +547,9 @@ public:
virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
- virtual RID pin_joint_create(const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0;
- virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0;
- virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0;
+ virtual void joint_make_pin(RID p_joint, const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0;
+ virtual void joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0;
+ virtual void joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0;
enum PinJointParam {
PIN_JOINT_SOFTNESS
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index a4dc80b0a6..8fd0ddbfef 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -398,10 +398,47 @@ void PhysicsShapeQueryResult3D::_bind_methods() {
///////////////////////////////////////
+RID PhysicsServer3D::shape_create(ShapeType p_shape) {
+ switch (p_shape) {
+ case SHAPE_PLANE:
+ return plane_shape_create();
+ case SHAPE_RAY:
+ return ray_shape_create();
+ case SHAPE_SPHERE:
+ return sphere_shape_create();
+ case SHAPE_BOX:
+ return box_shape_create();
+ case SHAPE_CAPSULE:
+ return capsule_shape_create();
+ case SHAPE_CYLINDER:
+ return cylinder_shape_create();
+ case SHAPE_CONVEX_POLYGON:
+ return convex_polygon_shape_create();
+ case SHAPE_CONCAVE_POLYGON:
+ return concave_polygon_shape_create();
+ case SHAPE_HEIGHTMAP:
+ return heightmap_shape_create();
+ case SHAPE_CUSTOM:
+ return custom_shape_create();
+ default:
+ return RID();
+ }
+}
+
void PhysicsServer3D::_bind_methods() {
#ifndef _3D_DISABLED
- ClassDB::bind_method(D_METHOD("shape_create", "type"), &PhysicsServer3D::shape_create);
+ ClassDB::bind_method(D_METHOD("plane_shape_create"), &PhysicsServer3D::plane_shape_create);
+ ClassDB::bind_method(D_METHOD("ray_shape_create"), &PhysicsServer3D::ray_shape_create);
+ ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create);
+ ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create);
+ ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer3D::capsule_shape_create);
+ ClassDB::bind_method(D_METHOD("cylinder_shape_create"), &PhysicsServer3D::cylinder_shape_create);
+ ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &PhysicsServer3D::convex_polygon_shape_create);
+ ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &PhysicsServer3D::concave_polygon_shape_create);
+ ClassDB::bind_method(D_METHOD("heightmap_shape_create"), &PhysicsServer3D::heightmap_shape_create);
+ ClassDB::bind_method(D_METHOD("custom_shape_create"), &PhysicsServer3D::custom_shape_create);
+
ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer3D::shape_set_data);
ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer3D::shape_get_type);
@@ -450,9 +487,8 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer3D::area_set_monitorable);
ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer3D::area_set_ray_pickable);
- ClassDB::bind_method(D_METHOD("area_is_ray_pickable", "area"), &PhysicsServer3D::area_is_ray_pickable);
- ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &PhysicsServer3D::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer3D::body_create);
ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer3D::body_set_space);
ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer3D::body_get_space);
@@ -517,19 +553,22 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable);
- ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer3D::body_is_ray_pickable);
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state);
/* JOINT API */
- BIND_ENUM_CONSTANT(JOINT_PIN);
- BIND_ENUM_CONSTANT(JOINT_HINGE);
- BIND_ENUM_CONSTANT(JOINT_SLIDER);
- BIND_ENUM_CONSTANT(JOINT_CONE_TWIST);
- BIND_ENUM_CONSTANT(JOINT_6DOF);
+ ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer3D::joint_create);
+ ClassDB::bind_method(D_METHOD("joint_clear", "joint"), &PhysicsServer3D::joint_clear);
+
+ BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_HINGE);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_SLIDER);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_CONE_TWIST);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_6DOF);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_MAX);
- ClassDB::bind_method(D_METHOD("joint_create_pin", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer3D::joint_create_pin);
+ ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer3D::joint_make_pin);
ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::pin_joint_set_param);
ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer3D::pin_joint_get_param);
@@ -555,7 +594,7 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT);
BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR);
- ClassDB::bind_method(D_METHOD("joint_create_hinge", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer3D::joint_create_hinge);
+ ClassDB::bind_method(D_METHOD("joint_make_hinge", "joint", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer3D::joint_make_hinge);
ClassDB::bind_method(D_METHOD("hinge_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::hinge_joint_set_param);
ClassDB::bind_method(D_METHOD("hinge_joint_get_param", "joint", "param"), &PhysicsServer3D::hinge_joint_get_param);
@@ -563,7 +602,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer3D::hinge_joint_set_flag);
ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer3D::hinge_joint_get_flag);
- ClassDB::bind_method(D_METHOD("joint_create_slider", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_slider);
+ ClassDB::bind_method(D_METHOD("joint_make_slider", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_slider);
ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::slider_joint_set_param);
ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer3D::slider_joint_get_param);
@@ -593,7 +632,7 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING);
BIND_ENUM_CONSTANT(SLIDER_JOINT_MAX);
- ClassDB::bind_method(D_METHOD("joint_create_cone_twist", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_cone_twist);
+ ClassDB::bind_method(D_METHOD("joint_make_cone_twist", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_cone_twist);
ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::cone_twist_joint_set_param);
ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param", "joint", "param"), &PhysicsServer3D::cone_twist_joint_get_param);
@@ -631,7 +670,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer3D::joint_set_solver_priority);
ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer3D::joint_get_solver_priority);
- ClassDB::bind_method(D_METHOD("joint_create_generic_6dof", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_generic_6dof);
+ ClassDB::bind_method(D_METHOD("joint_make_generic_6dof", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_generic_6dof);
ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer3D::generic_6dof_joint_set_param);
ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param", "joint", "axis", "param"), &PhysicsServer3D::generic_6dof_joint_get_param);
@@ -718,7 +757,6 @@ void PhysicsServer3D::_bind_methods() {
}
PhysicsServer3D::PhysicsServer3D() {
- ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 1349e0e033..e16857192c 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -240,7 +240,19 @@ public:
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
- virtual RID shape_create(ShapeType p_shape) = 0;
+ RID shape_create(ShapeType p_shape);
+
+ virtual RID plane_shape_create() = 0;
+ virtual RID ray_shape_create() = 0;
+ virtual RID sphere_shape_create() = 0;
+ virtual RID box_shape_create() = 0;
+ virtual RID capsule_shape_create() = 0;
+ virtual RID cylinder_shape_create() = 0;
+ virtual RID convex_polygon_shape_create() = 0;
+ virtual RID concave_polygon_shape_create() = 0;
+ virtual RID heightmap_shape_create() = 0;
+ virtual RID custom_shape_create() = 0;
+
virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
@@ -344,7 +356,6 @@ public:
virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0;
- virtual bool area_is_ray_pickable(RID p_area) const = 0;
/* BODY API */
@@ -357,7 +368,7 @@ public:
BODY_MODE_CHARACTER
};
- virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) = 0;
+ virtual RID body_create() = 0;
virtual void body_set_space(RID p_body, RID p_space) = 0;
virtual RID body_get_space(RID p_body) const = 0;
@@ -468,7 +479,6 @@ public:
virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
- virtual bool body_is_ray_pickable(RID p_body) const = 0;
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0;
@@ -510,7 +520,7 @@ public:
/* SOFT BODY */
- virtual RID soft_body_create(bool p_init_sleeping = false) = 0;
+ virtual RID soft_body_create() = 0;
virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) = 0;
@@ -536,55 +546,59 @@ public:
virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const = 0;
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0;
- virtual bool soft_body_is_ray_pickable(RID p_body) const = 0;
virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) = 0;
- virtual int soft_body_get_simulation_precision(RID p_body) = 0;
+ virtual int soft_body_get_simulation_precision(RID p_body) const = 0;
virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) = 0;
- virtual real_t soft_body_get_total_mass(RID p_body) = 0;
+ virtual real_t soft_body_get_total_mass(RID p_body) const = 0;
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0;
- virtual real_t soft_body_get_linear_stiffness(RID p_body) = 0;
+ virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0;
- virtual void soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness) = 0;
- virtual real_t soft_body_get_areaAngular_stiffness(RID p_body) = 0;
+ virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) = 0;
+ virtual real_t soft_body_get_angular_stiffness(RID p_body) const = 0;
virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) = 0;
- virtual real_t soft_body_get_volume_stiffness(RID p_body) = 0;
+ virtual real_t soft_body_get_volume_stiffness(RID p_body) const = 0;
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0;
- virtual real_t soft_body_get_pressure_coefficient(RID p_body) = 0;
+ virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0;
virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) = 0;
- virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) = 0;
+ virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) const = 0;
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) = 0;
- virtual real_t soft_body_get_damping_coefficient(RID p_body) = 0;
+ virtual real_t soft_body_get_damping_coefficient(RID p_body) const = 0;
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) = 0;
- virtual real_t soft_body_get_drag_coefficient(RID p_body) = 0;
+ virtual real_t soft_body_get_drag_coefficient(RID p_body) const = 0;
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) = 0;
- virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) = 0;
+ virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const = 0;
virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const = 0;
virtual void soft_body_remove_all_pinned_points(RID p_body) = 0;
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) = 0;
- virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) = 0;
+ virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const = 0;
/* JOINT API */
enum JointType {
- JOINT_PIN,
- JOINT_HINGE,
- JOINT_SLIDER,
- JOINT_CONE_TWIST,
- JOINT_6DOF
+ JOINT_TYPE_PIN,
+ JOINT_TYPE_HINGE,
+ JOINT_TYPE_SLIDER,
+ JOINT_TYPE_CONE_TWIST,
+ JOINT_TYPE_6DOF,
+ JOINT_TYPE_MAX,
};
+ virtual RID joint_create() = 0;
+
+ virtual void joint_clear(RID p_joint) = 0;
+
virtual JointType joint_get_type(RID p_joint) const = 0;
virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
@@ -593,7 +607,7 @@ public:
virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
- virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
+ virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
enum PinJointParam {
PIN_JOINT_BIAS,
@@ -628,8 +642,8 @@ public:
HINGE_JOINT_FLAG_MAX
};
- virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) = 0;
- virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0;
+ virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) = 0;
+ virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0;
virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) = 0;
virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0;
@@ -665,7 +679,7 @@ public:
};
- virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
+ virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) = 0;
virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0;
@@ -679,7 +693,7 @@ public:
CONE_TWIST_MAX
};
- virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
+ virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) = 0;
virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0;
@@ -720,13 +734,13 @@ public:
G6DOF_JOINT_FLAG_MAX
};
- virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
+ virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) = 0;
- virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) = 0;
+ virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const = 0;
virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0;
- virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) = 0;
+ virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) const = 0;
/* QUERY API */
@@ -742,7 +756,9 @@ public:
virtual void set_active(bool p_active) = 0;
virtual void init() = 0;
virtual void step(real_t p_step) = 0;
+ virtual void sync() = 0;
virtual void flush_queries() = 0;
+ virtual void end_sync() = 0;
virtual void finish() = 0;
virtual bool is_flushing_queries() const = 0;
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 50efd7c554..7478ed15a1 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -61,6 +61,7 @@
#include "physics_2d/physics_server_2d_sw.h"
#include "physics_2d/physics_server_2d_wrap_mt.h"
#include "physics_3d/physics_server_3d_sw.h"
+#include "physics_3d/physics_server_3d_wrap_mt.h"
#include "physics_server_2d.h"
#include "physics_server_3d.h"
#include "rendering/renderer_compositor.h"
@@ -76,11 +77,19 @@
ShaderTypes *shader_types = nullptr;
PhysicsServer3D *_createGodotPhysics3DCallback() {
- return memnew(PhysicsServer3DSW);
+ bool using_threads = GLOBAL_GET("physics/3d/run_on_thread");
+
+ PhysicsServer3D *physics_server = memnew(PhysicsServer3DSW(using_threads));
+
+ return memnew(PhysicsServer3DWrapMT(physics_server, using_threads));
}
PhysicsServer2D *_createGodotPhysics2DCallback() {
- return PhysicsServer2DWrapMT::init_server<PhysicsServer2DSW>();
+ bool using_threads = GLOBAL_GET("physics/2d/run_on_thread");
+
+ PhysicsServer2D *physics_server = memnew(PhysicsServer2DSW(using_threads));
+
+ return memnew(PhysicsServer2DWrapMT(physics_server, using_threads));
}
static bool has_server_feature_callback(const String &p_feature) {
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index e1ce52661c..e34bc9acb8 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -97,7 +97,7 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2
}
}
-void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<RendererCanvasCull::Item> &canvas_item_owner) {
+void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<RendererCanvasCull::Item, true> &canvas_item_owner) {
do {
ysort_owner->ysort_children_count = -1;
ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
@@ -356,12 +356,12 @@ bool RendererCanvasCull::was_sdf_used() {
return sdf_used;
}
-RID RendererCanvasCull::canvas_create() {
+RID RendererCanvasCull::canvas_allocate() {
+ return canvas_owner.allocate_rid();
+}
+void RendererCanvasCull::canvas_initialize(RID p_rid) {
Canvas *canvas = memnew(Canvas);
- ERR_FAIL_COND_V(!canvas, RID());
- RID rid = canvas_owner.make_rid(canvas);
-
- return rid;
+ canvas_owner.initialize_rid(p_rid, canvas);
}
void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
@@ -393,11 +393,12 @@ void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_s
canvas->parent_scale = p_scale;
}
-RID RendererCanvasCull::canvas_item_create() {
+RID RendererCanvasCull::canvas_item_allocate() {
+ return canvas_item_owner.allocate_rid();
+}
+void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
Item *canvas_item = memnew(Item);
- ERR_FAIL_COND_V(!canvas_item, RID());
-
- return canvas_item_owner.make_rid(canvas_item);
+ canvas_item_owner.initialize_rid(p_rid, canvas_item);
}
void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
@@ -1075,10 +1076,13 @@ void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::Canva
}
}
-RID RendererCanvasCull::canvas_light_create() {
+RID RendererCanvasCull::canvas_light_allocate() {
+ return canvas_light_owner.allocate_rid();
+}
+void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
RendererCanvasRender::Light *clight = memnew(RendererCanvasRender::Light);
clight->light_internal = RSG::canvas_render->light_create();
- return canvas_light_owner.make_rid(clight);
+ return canvas_light_owner.initialize_rid(p_rid, clight);
}
void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
@@ -1268,10 +1272,13 @@ void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smo
clight->shadow_smooth = p_smooth;
}
-RID RendererCanvasCull::canvas_light_occluder_create() {
+RID RendererCanvasCull::canvas_light_occluder_allocate() {
+ return canvas_light_occluder_owner.allocate_rid();
+}
+void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
RendererCanvasRender::LightOccluderInstance *occluder = memnew(RendererCanvasRender::LightOccluderInstance);
- return canvas_light_occluder_owner.make_rid(occluder);
+ return canvas_light_occluder_owner.initialize_rid(p_rid, occluder);
}
void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
@@ -1349,10 +1356,13 @@ void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, in
occluder->light_mask = p_mask;
}
-RID RendererCanvasCull::canvas_occluder_polygon_create() {
+RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
+ return canvas_light_occluder_polygon_owner.allocate_rid();
+}
+void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
- return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
+ return canvas_light_occluder_polygon_owner.initialize_rid(p_rid, occluder_poly);
}
void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
@@ -1393,8 +1403,11 @@ void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
RSG::canvas_render->set_shadow_texture_size(p_size);
}
-RID RendererCanvasCull::canvas_texture_create() {
- return RSG::storage->canvas_texture_create();
+RID RendererCanvasCull::canvas_texture_allocate() {
+ return RSG::storage->canvas_texture_allocate();
+}
+void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
+ RSG::storage->canvas_texture_initialize(p_rid);
}
void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index 7496a413ee..b71f8e5a9a 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -101,9 +101,9 @@ public:
}
};
- RID_PtrOwner<LightOccluderPolygon> canvas_light_occluder_polygon_owner;
+ RID_PtrOwner<LightOccluderPolygon, true> canvas_light_occluder_polygon_owner;
- RID_PtrOwner<RendererCanvasRender::LightOccluderInstance> canvas_light_occluder_owner;
+ RID_PtrOwner<RendererCanvasRender::LightOccluderInstance, true> canvas_light_occluder_owner;
struct Canvas : public RendererViewport::CanvasBase {
Set<RID> viewports;
@@ -148,9 +148,9 @@ public:
}
};
- mutable RID_PtrOwner<Canvas> canvas_owner;
- RID_PtrOwner<Item> canvas_item_owner;
- RID_PtrOwner<RendererCanvasRender::Light> canvas_light_owner;
+ mutable RID_PtrOwner<Canvas, true> canvas_owner;
+ RID_PtrOwner<Item, true> canvas_item_owner;
+ RID_PtrOwner<RendererCanvasRender::Light, true> canvas_light_owner;
bool disable_scale;
bool sdf_used = false;
@@ -168,13 +168,17 @@ public:
bool was_sdf_used();
- RID canvas_create();
+ RID canvas_allocate();
+ void canvas_initialize(RID p_rid);
+
void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring);
void canvas_set_modulate(RID p_canvas, const Color &p_color);
void canvas_set_parent(RID p_canvas, RID p_parent, float p_scale);
void canvas_set_disable_scale(bool p_disable);
- RID canvas_item_create();
+ RID canvas_item_allocate();
+ void canvas_item_initialize(RID p_rid);
+
void canvas_item_set_parent(RID p_item, RID p_parent);
void canvas_item_set_visible(RID p_item, bool p_visible);
@@ -222,7 +226,9 @@ public:
void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false);
- RID canvas_light_create();
+ RID canvas_light_allocate();
+ void canvas_light_initialize(RID p_rid);
+
void canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode);
void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
void canvas_light_set_enabled(RID p_light, bool p_enabled);
@@ -246,7 +252,9 @@ public:
void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);
- RID canvas_light_occluder_create();
+ RID canvas_light_occluder_allocate();
+ void canvas_light_occluder_initialize(RID p_rid);
+
void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);
void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon);
@@ -254,14 +262,18 @@ public:
void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
- RID canvas_occluder_polygon_create();
+ RID canvas_occluder_polygon_allocate();
+ void canvas_occluder_polygon_initialize(RID p_rid);
+
void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed);
void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode);
void canvas_set_shadow_texture_size(int p_size);
- RID canvas_texture_create();
+ RID canvas_texture_allocate();
+ void canvas_texture_initialize(RID p_rid);
+
void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture);
void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess);
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 2a1a4efe48..2bf3c436a8 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2695,7 +2695,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
state.default_transforms_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
}
- default_canvas_texture = storage->canvas_texture_create();
+ default_canvas_texture = storage->canvas_texture_allocate();
+ storage->canvas_texture_initialize(default_canvas_texture);
state.shadow_texture_size = GLOBAL_GET("rendering/quality/2d_shadow_atlas/size");
@@ -2706,9 +2707,14 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
state.time = 0;
{
- default_canvas_group_shader = storage->shader_create();
+ default_canvas_group_shader = storage->shader_allocate();
+ storage->shader_initialize(default_canvas_group_shader);
+
storage->shader_set_code(default_canvas_group_shader, "shader_type canvas_item; \nvoid fragment() {\n\tvec4 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0); if (c.a > 0.0001) c.rgb/=c.a; COLOR *= c; \n}\n");
- default_canvas_group_material = storage->material_create();
+
+ default_canvas_group_material = storage->material_allocate();
+ storage->material_initialize(default_canvas_group_material);
+
storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
index 509495680a..15ecc11144 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
@@ -3574,9 +3574,11 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
{
//default material and shader
- default_shader = storage->shader_create();
+ default_shader = storage->shader_allocate();
+ storage->shader_initialize(default_shader);
storage->shader_set_code(default_shader, "shader_type spatial; void vertex() { ROUGHNESS = 0.8; } void fragment() { ALBEDO=vec3(0.6); ROUGHNESS=0.8; METALLIC=0.2; } \n");
- default_material = storage->material_create();
+ default_material = storage->material_allocate();
+ storage->material_initialize(default_material);
storage->material_set_shader(default_material, default_shader);
MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D);
@@ -3587,14 +3589,18 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
}
{
- overdraw_material_shader = storage->shader_create();
+ overdraw_material_shader = storage->shader_allocate();
+ storage->shader_initialize(overdraw_material_shader);
storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }");
- overdraw_material = storage->material_create();
+ overdraw_material = storage->material_allocate();
+ storage->material_initialize(overdraw_material);
storage->material_set_shader(overdraw_material, overdraw_material_shader);
- wireframe_material_shader = storage->shader_create();
+ wireframe_material_shader = storage->shader_allocate();
+ storage->shader_initialize(wireframe_material_shader);
storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }");
- wireframe_material = storage->material_create();
+ wireframe_material = storage->material_allocate();
+ storage->material_initialize(wireframe_material);
storage->material_set_shader(wireframe_material, wireframe_material_shader);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 6cc32a9bde..74cfd64561 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1881,8 +1881,11 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
RD::get_singleton()->draw_command_end_label();
}
-RID RendererSceneRenderRD::sky_create() {
- return sky_owner.make_rid(Sky());
+RID RendererSceneRenderRD::sky_allocate() {
+ return sky_owner.allocate_rid();
+}
+void RendererSceneRenderRD::sky_initialize(RID p_rid) {
+ sky_owner.initialize_rid(p_rid, Sky());
}
void RendererSceneRenderRD::_sky_invalidate(Sky *p_sky) {
@@ -2906,8 +2909,11 @@ RendererStorageRD::MaterialData *RendererSceneRenderRD::_create_sky_material_fun
return material_data;
}
-RID RendererSceneRenderRD::environment_create() {
- return environment_owner.make_rid(Environment());
+RID RendererSceneRenderRD::environment_allocate() {
+ return environment_owner.allocate_rid();
+}
+void RendererSceneRenderRD::environment_initialize(RID p_rid) {
+ environment_owner.initialize_rid(p_rid, Environment());
}
void RendererSceneRenderRD::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {
@@ -3991,8 +3997,11 @@ int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance
//////////////////////////////////////////////////
-RID RendererSceneRenderRD::camera_effects_create() {
- return camera_effects_owner.make_rid(CameraEffects());
+RID RendererSceneRenderRD::camera_effects_allocate() {
+ return camera_effects_owner.allocate_rid();
+}
+void RendererSceneRenderRD::camera_effects_initialize(RID p_rid) {
+ camera_effects_owner.initialize_rid(p_rid, CameraEffects());
}
void RendererSceneRenderRD::camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {
@@ -8589,9 +8598,14 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
{
// default material and shader for sky shader
- sky_shader.default_shader = storage->shader_create();
+ sky_shader.default_shader = storage->shader_allocate();
+ storage->shader_initialize(sky_shader.default_shader);
+
storage->shader_set_code(sky_shader.default_shader, "shader_type sky; void fragment() { COLOR = vec3(0.0); } \n");
- sky_shader.default_material = storage->material_create();
+
+ sky_shader.default_material = storage->material_allocate();
+ storage->material_initialize(sky_shader.default_material);
+
storage->material_set_shader(sky_shader.default_material, sky_shader.default_shader);
SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY);
@@ -8665,9 +8679,13 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
{
// Need defaults for using fog with clear color
- sky_scene_state.fog_shader = storage->shader_create();
+ sky_scene_state.fog_shader = storage->shader_allocate();
+ storage->shader_initialize(sky_scene_state.fog_shader);
+
storage->shader_set_code(sky_scene_state.fog_shader, "shader_type sky; uniform vec4 clear_color; void fragment() { COLOR = clear_color.rgb; } \n");
- sky_scene_state.fog_material = storage->material_create();
+ sky_scene_state.fog_material = storage->material_allocate();
+ storage->material_initialize(sky_scene_state.fog_material);
+
storage->material_set_shader(sky_scene_state.fog_material, sky_scene_state.fog_shader);
Vector<RD::Uniform> uniforms;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index ac567e9bdc..e4eaa93212 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -333,7 +333,7 @@ private:
uint32_t sky_ggx_samples_quality;
bool sky_use_cubemap_array;
- mutable RID_Owner<Sky> sky_owner;
+ mutable RID_Owner<Sky, true> sky_owner;
/* REFLECTION ATLAS */
@@ -809,7 +809,7 @@ private:
static uint64_t auto_exposure_counter;
- mutable RID_Owner<Environment> environment_owner;
+ mutable RID_Owner<Environment, true> environment_owner;
/* CAMERA EFFECTS */
@@ -835,7 +835,7 @@ private:
float sss_scale = 0.05;
float sss_depth_scale = 0.01;
- mutable RID_Owner<CameraEffects> camera_effects_owner;
+ mutable RID_Owner<CameraEffects, true> camera_effects_owner;
/* RENDER BUFFERS */
@@ -1654,7 +1654,9 @@ public:
RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
/* SKY API */
- RID sky_create();
+ virtual RID sky_allocate();
+ virtual void sky_initialize(RID p_rid);
+
void sky_set_radiance_size(RID p_sky, int p_radiance_size);
void sky_set_mode(RID p_sky, RS::SkyMode p_mode);
void sky_set_material(RID p_sky, RID p_material);
@@ -1666,7 +1668,8 @@ public:
/* ENVIRONMENT API */
- RID environment_create();
+ virtual RID environment_allocate();
+ virtual void environment_initialize(RID p_rid);
void environment_set_background(RID p_env, RS::EnvironmentBG p_bg);
void environment_set_sky(RID p_env, RID p_sky);
@@ -1734,7 +1737,8 @@ public:
virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size);
- virtual RID camera_effects_create();
+ virtual RID camera_effects_allocate();
+ virtual void camera_effects_initialize(RID p_rid);
virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter);
virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index a1358f94fa..f25cd2ade4 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -36,6 +36,10 @@
#include "renderer_compositor_rd.h"
#include "servers/rendering/shader_language.h"
+bool RendererStorageRD::can_create_resources_async() const {
+ return true;
+}
+
Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
Ref<Image> image = p_image->duplicate();
@@ -535,9 +539,13 @@ Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image
return image;
}
-RID RendererStorageRD::texture_2d_create(const Ref<Image> &p_image) {
- ERR_FAIL_COND_V(p_image.is_null(), RID());
- ERR_FAIL_COND_V(p_image->is_empty(), RID());
+RID RendererStorageRD::texture_allocate() {
+ return texture_owner.allocate_rid();
+}
+
+void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
+ ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND(p_image->is_empty());
TextureToRDFormat ret_format;
Ref<Image> image = _validate_texture_format(p_image, ret_format);
@@ -585,13 +593,13 @@ RID RendererStorageRD::texture_2d_create(const Ref<Image> &p_image) {
Vector<Vector<uint8_t>> data_slices;
data_slices.push_back(data);
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
+ ERR_FAIL_COND(texture.rd_texture.is_null());
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_view.format_override = texture.rd_format_srgb;
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
if (texture.rd_texture_srgb.is_null()) {
RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
}
}
@@ -602,14 +610,14 @@ RID RendererStorageRD::texture_2d_create(const Ref<Image> &p_image) {
texture.rd_view = rd_view;
texture.is_proxy = false;
- return texture_owner.make_rid(texture);
+ texture_owner.initialize_rid(p_texture, texture);
}
-RID RendererStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
- ERR_FAIL_COND_V(p_layers.size() == 0, RID());
+void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
+ ERR_FAIL_COND(p_layers.size() == 0);
- ERR_FAIL_COND_V(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6, RID());
- ERR_FAIL_COND_V(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0), RID());
+ ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
+ ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
TextureToRDFormat ret_format;
Vector<Ref<Image>> images;
@@ -620,7 +628,7 @@ RID RendererStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_lay
Image::Format valid_format = Image::FORMAT_MAX;
for (int i = 0; i < p_layers.size(); i++) {
- ERR_FAIL_COND_V(p_layers[i]->is_empty(), RID());
+ ERR_FAIL_COND(p_layers[i]->is_empty());
if (i == 0) {
valid_width = p_layers[i]->get_width();
@@ -628,10 +636,10 @@ RID RendererStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_lay
valid_format = p_layers[i]->get_format();
valid_mipmaps = p_layers[i]->has_mipmaps();
} else {
- ERR_FAIL_COND_V(p_layers[i]->get_width() != valid_width, RID());
- ERR_FAIL_COND_V(p_layers[i]->get_height() != valid_height, RID());
- ERR_FAIL_COND_V(p_layers[i]->get_format() != valid_format, RID());
- ERR_FAIL_COND_V(p_layers[i]->has_mipmaps() != valid_mipmaps, RID());
+ ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
+ ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
+ ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
+ ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
}
images.push_back(_validate_texture_format(p_layers[i], ret_format));
@@ -695,13 +703,13 @@ RID RendererStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_lay
data_slices.push_back(data);
}
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
+ ERR_FAIL_COND(texture.rd_texture.is_null());
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_view.format_override = texture.rd_format_srgb;
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
if (texture.rd_texture_srgb.is_null()) {
RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
}
}
@@ -712,14 +720,14 @@ RID RendererStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_lay
texture.rd_view = rd_view;
texture.is_proxy = false;
- return texture_owner.make_rid(texture);
+ texture_owner.initialize_rid(p_texture, texture);
}
-RID RendererStorageRD::texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
- ERR_FAIL_COND_V(p_data.size() == 0, RID());
+void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+ ERR_FAIL_COND(p_data.size() == 0);
Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
if (verr != Image::VALIDATE_3D_OK) {
- ERR_FAIL_V_MSG(RID(), Image::get_3d_image_validation_error_text(verr));
+ ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
}
TextureToRDFormat ret_format;
@@ -811,13 +819,13 @@ RID RendererStorageRD::texture_3d_create(Image::Format p_format, int p_width, in
data_slices.push_back(all_data); //one slice
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
+ ERR_FAIL_COND(texture.rd_texture.is_null());
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_view.format_override = texture.rd_format_srgb;
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
if (texture.rd_texture_srgb.is_null()) {
RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
}
}
@@ -828,12 +836,12 @@ RID RendererStorageRD::texture_3d_create(Image::Format p_format, int p_width, in
texture.rd_view = rd_view;
texture.is_proxy = false;
- return texture_owner.make_rid(texture);
+ texture_owner.initialize_rid(p_texture, texture);
}
-RID RendererStorageRD::texture_proxy_create(RID p_base) {
+void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
Texture *tex = texture_owner.getornull(p_base);
- ERR_FAIL_COND_V(!tex, RID());
+ ERR_FAIL_COND(!tex);
Texture proxy_tex = *tex;
proxy_tex.rd_view.format_override = tex->rd_format;
@@ -847,11 +855,9 @@ RID RendererStorageRD::texture_proxy_create(RID p_base) {
proxy_tex.is_proxy = true;
proxy_tex.proxies.clear();
- RID rid = texture_owner.make_rid(proxy_tex);
-
- tex->proxies.push_back(rid);
+ texture_owner.initialize_rid(p_texture, proxy_tex);
- return rid;
+ tex->proxies.push_back(p_texture);
}
void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
@@ -961,7 +967,7 @@ void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
}
//these two APIs can be used together or in combination with the others.
-RID RendererStorageRD::texture_2d_placeholder_create() {
+void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image;
@@ -974,10 +980,10 @@ RID RendererStorageRD::texture_2d_placeholder_create() {
}
}
- return texture_2d_create(image);
+ texture_2d_initialize(p_texture, image);
}
-RID RendererStorageRD::texture_2d_layered_placeholder_create(RS::TextureLayeredType p_layered_type) {
+void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image;
@@ -1000,10 +1006,10 @@ RID RendererStorageRD::texture_2d_layered_placeholder_create(RS::TextureLayeredT
}
}
- return texture_2d_layered_create(images, p_layered_type);
+ texture_2d_layered_initialize(p_texture, images, p_layered_type);
}
-RID RendererStorageRD::texture_3d_placeholder_create() {
+void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image;
@@ -1022,7 +1028,7 @@ RID RendererStorageRD::texture_3d_placeholder_create() {
images.push_back(image);
}
- return texture_3d_create(Image::FORMAT_RGBA8, 4, 4, 4, false, images);
+ texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
}
Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
@@ -1223,8 +1229,11 @@ RendererStorageRD::CanvasTexture::~CanvasTexture() {
clear_sets();
}
-RID RendererStorageRD::canvas_texture_create() {
- return canvas_texture_owner.make_rid(memnew(CanvasTexture));
+RID RendererStorageRD::canvas_texture_allocate() {
+ return canvas_texture_owner.allocate_rid();
+}
+void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
+ canvas_texture_owner.initialize_rid(p_rid, memnew(CanvasTexture));
}
void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
@@ -1365,12 +1374,15 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
/* SHADER API */
-RID RendererStorageRD::shader_create() {
+RID RendererStorageRD::shader_allocate() {
+ return shader_owner.allocate_rid();
+}
+void RendererStorageRD::shader_initialize(RID p_rid) {
Shader shader;
shader.data = nullptr;
shader.type = SHADER_TYPE_MAX;
- return shader_owner.make_rid(shader);
+ shader_owner.initialize_rid(p_rid, shader);
}
void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
@@ -1510,7 +1522,10 @@ RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID
/* COMMON MATERIAL API */
-RID RendererStorageRD::material_create() {
+RID RendererStorageRD::material_allocate() {
+ return material_owner.allocate_rid();
+}
+void RendererStorageRD::material_initialize(RID p_rid) {
Material material;
material.data = nullptr;
material.shader = nullptr;
@@ -1520,12 +1535,8 @@ RID RendererStorageRD::material_create() {
material.uniform_dirty = false;
material.texture_dirty = false;
material.priority = 0;
- RID id = material_owner.make_rid(material);
- {
- Material *material_ptr = material_owner.getornull(id);
- material_ptr->self = id;
- }
- return id;
+ material.self = p_rid;
+ material_owner.initialize_rid(p_rid, material);
}
void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
@@ -2399,8 +2410,11 @@ void RendererStorageRD::_update_queued_materials() {
/* MESH API */
-RID RendererStorageRD::mesh_create() {
- return mesh_owner.make_rid(Mesh());
+RID RendererStorageRD::mesh_allocate() {
+ return mesh_owner.allocate_rid();
+}
+void RendererStorageRD::mesh_initialize(RID p_rid) {
+ mesh_owner.initialize_rid(p_rid, Mesh());
}
void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
@@ -3298,11 +3312,14 @@ void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surf
////////////////// MULTIMESH
-RID RendererStorageRD::multimesh_create() {
- return multimesh_owner.make_rid(MultiMesh());
+RID RendererStorageRD::multimesh_allocate() {
+ return multimesh_owner.allocate_rid();
+}
+void RendererStorageRD::multimesh_initialize(RID p_rid) {
+ multimesh_owner.initialize_rid(p_rid, MultiMesh());
}
-void RendererStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
+void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
@@ -3849,8 +3866,11 @@ void RendererStorageRD::_update_dirty_multimeshes() {
/* PARTICLES */
-RID RendererStorageRD::particles_create() {
- return particles_owner.make_rid(Particles());
+RID RendererStorageRD::particles_allocate() {
+ return particles_owner.allocate_rid();
+}
+void RendererStorageRD::particles_initialize(RID p_rid) {
+ particles_owner.initialize_rid(p_rid, Particles());
}
void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
@@ -4984,8 +5004,11 @@ RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_f
/* PARTICLES COLLISION API */
-RID RendererStorageRD::particles_collision_create() {
- return particles_collision_owner.make_rid(ParticlesCollision());
+RID RendererStorageRD::particles_collision_allocate() {
+ return particles_collision_owner.allocate_rid();
+}
+void RendererStorageRD::particles_collision_initialize(RID p_rid) {
+ particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
}
RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
@@ -5164,8 +5187,11 @@ void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_
/* SKELETON API */
-RID RendererStorageRD::skeleton_create() {
- return skeleton_owner.make_rid(Skeleton());
+RID RendererStorageRD::skeleton_allocate() {
+ return skeleton_owner.allocate_rid();
+}
+void RendererStorageRD::skeleton_initialize(RID p_rid) {
+ skeleton_owner.initialize_rid(p_rid, Skeleton());
}
void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
@@ -5176,7 +5202,7 @@ void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
}
}
-void RendererStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
+void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_COND(p_bones < 0);
@@ -5350,7 +5376,7 @@ void RendererStorageRD::_update_dirty_skeletons() {
/* LIGHT */
-RID RendererStorageRD::light_create(RS::LightType p_type) {
+void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
Light light;
light.type = p_type;
@@ -5374,7 +5400,28 @@ RID RendererStorageRD::light_create(RS::LightType p_type) {
light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
- return light_owner.make_rid(light);
+ light_owner.initialize_rid(p_light, light);
+}
+
+RID RendererStorageRD::directional_light_allocate() {
+ return light_owner.allocate_rid();
+}
+void RendererStorageRD::directional_light_initialize(RID p_light) {
+ _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
+}
+
+RID RendererStorageRD::omni_light_allocate() {
+ return light_owner.allocate_rid();
+}
+void RendererStorageRD::omni_light_initialize(RID p_light) {
+ _light_initialize(p_light, RS::LIGHT_OMNI);
+}
+
+RID RendererStorageRD::spot_light_allocate() {
+ return light_owner.allocate_rid();
+}
+void RendererStorageRD::spot_light_initialize(RID p_light) {
+ _light_initialize(p_light, RS::LIGHT_SPOT);
}
void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
@@ -5612,8 +5659,11 @@ AABB RendererStorageRD::light_get_aabb(RID p_light) const {
/* REFLECTION PROBE */
-RID RendererStorageRD::reflection_probe_create() {
- return reflection_probe_owner.make_rid(ReflectionProbe());
+RID RendererStorageRD::reflection_probe_allocate() {
+ return reflection_probe_owner.allocate_rid();
+}
+void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
+ reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
}
void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
@@ -5835,8 +5885,11 @@ float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe)
return reflection_probe->ambient_color_energy;
}
-RID RendererStorageRD::decal_create() {
- return decal_owner.make_rid(Decal());
+RID RendererStorageRD::decal_allocate() {
+ return decal_owner.allocate_rid();
+}
+void RendererStorageRD::decal_initialize(RID p_decal) {
+ decal_owner.initialize_rid(p_decal, Decal());
}
void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
@@ -5923,11 +5976,14 @@ AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
return AABB(-decal->extents, decal->extents * 2.0);
}
-RID RendererStorageRD::gi_probe_create() {
- return gi_probe_owner.make_rid(GIProbe());
+RID RendererStorageRD::gi_probe_allocate() {
+ return gi_probe_owner.allocate_rid();
+}
+void RendererStorageRD::gi_probe_initialize(RID p_gi_probe) {
+ gi_probe_owner.initialize_rid(p_gi_probe, GIProbe());
}
-void RendererStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
+void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
@@ -6276,8 +6332,12 @@ RID RendererStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
/* LIGHTMAP API */
-RID RendererStorageRD::lightmap_create() {
- return lightmap_owner.make_rid(Lightmap());
+RID RendererStorageRD::lightmap_allocate() {
+ return lightmap_owner.allocate_rid();
+}
+
+void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
+ lightmap_owner.initialize_rid(p_lightmap, Lightmap());
}
void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
@@ -6480,7 +6540,8 @@ void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
void RendererStorageRD::_update_render_target(RenderTarget *rt) {
if (rt->texture.is_null()) {
//create a placeholder until updated
- rt->texture = texture_2d_placeholder_create();
+ rt->texture = texture_allocate();
+ texture_2d_placeholder_initialize(rt->texture);
Texture *tex = texture_owner.getornull(rt->texture);
tex->is_render_target = true;
}
@@ -8217,13 +8278,13 @@ bool RendererStorageRD::free(RID p_rid) {
} else if (multimesh_owner.owns(p_rid)) {
_update_dirty_multimeshes();
- multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
+ multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
multimesh->dependency.deleted_notify(p_rid);
multimesh_owner.free(p_rid);
} else if (skeleton_owner.owns(p_rid)) {
_update_dirty_skeletons();
- skeleton_allocate(p_rid, 0);
+ skeleton_allocate_data(p_rid, 0);
Skeleton *skeleton = skeleton_owner.getornull(p_rid);
skeleton->dependency.deleted_notify(p_rid);
skeleton_owner.free(p_rid);
@@ -8241,7 +8302,7 @@ bool RendererStorageRD::free(RID p_rid) {
decal->dependency.deleted_notify(p_rid);
decal_owner.free(p_rid);
} else if (gi_probe_owner.owns(p_rid)) {
- gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
+ gi_probe_allocate_data(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
gi_probe->dependency.deleted_notify(p_rid);
gi_probe_owner.free(p_rid);
@@ -8847,9 +8908,11 @@ RendererStorageRD::RendererStorageRD() {
{
// default material and shader for particles shader
- particles_shader.default_shader = shader_create();
+ particles_shader.default_shader = shader_allocate();
+ shader_initialize(particles_shader.default_shader);
shader_set_code(particles_shader.default_shader, "shader_type particles; void compute() { COLOR = vec4(1.0); } \n");
- particles_shader.default_material = material_create();
+ particles_shader.default_material = material_allocate();
+ material_initialize(particles_shader.default_material);
material_set_shader(particles_shader.default_material, particles_shader.default_shader);
ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 48d43568c4..68256dc155 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -221,7 +221,7 @@ private:
~CanvasTexture();
};
- RID_PtrOwner<CanvasTexture> canvas_texture_owner;
+ RID_PtrOwner<CanvasTexture, true> canvas_texture_owner;
/* TEXTURE API */
struct Texture {
@@ -367,7 +367,7 @@ private:
};
ShaderDataRequestFunction shader_data_request_func[SHADER_TYPE_MAX];
- mutable RID_Owner<Shader> shader_owner;
+ mutable RID_Owner<Shader, true> shader_owner;
/* Material */
@@ -389,7 +389,7 @@ private:
};
MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX];
- mutable RID_Owner<Material> material_owner;
+ mutable RID_Owner<Material, true> material_owner;
Material *material_update_list;
void _material_queue_update(Material *material, bool p_uniform, bool p_texture);
@@ -484,7 +484,7 @@ private:
Dependency dependency;
};
- mutable RID_Owner<Mesh> mesh_owner;
+ mutable RID_Owner<Mesh, true> mesh_owner;
struct MeshInstance {
Mesh *mesh;
@@ -587,7 +587,7 @@ private:
Dependency dependency;
};
- mutable RID_Owner<MultiMesh> multimesh_owner;
+ mutable RID_Owner<MultiMesh, true> multimesh_owner;
MultiMesh *multimesh_dirty_list = nullptr;
@@ -893,7 +893,7 @@ private:
void update_particles();
- mutable RID_Owner<Particles> particles_owner;
+ mutable RID_Owner<Particles, true> particles_owner;
/* Particles Collision */
@@ -915,7 +915,7 @@ private:
Dependency dependency;
};
- mutable RID_Owner<ParticlesCollision> particles_collision_owner;
+ mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
struct ParticlesCollisionInstance {
RID collision;
@@ -945,7 +945,7 @@ private:
Dependency dependency;
};
- mutable RID_Owner<Skeleton> skeleton_owner;
+ mutable RID_Owner<Skeleton, true> skeleton_owner;
_FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton);
@@ -977,7 +977,7 @@ private:
Dependency dependency;
};
- mutable RID_Owner<Light> light_owner;
+ mutable RID_Owner<Light, true> light_owner;
/* REFLECTION PROBE */
@@ -1000,7 +1000,7 @@ private:
Dependency dependency;
};
- mutable RID_Owner<ReflectionProbe> reflection_probe_owner;
+ mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
/* DECAL */
@@ -1021,7 +1021,7 @@ private:
Dependency dependency;
};
- mutable RID_Owner<Decal> decal_owner;
+ mutable RID_Owner<Decal, true> decal_owner;
/* GI PROBE */
@@ -1064,7 +1064,7 @@ private:
RID giprobe_sdf_shader_version_shader;
RID giprobe_sdf_shader_pipeline;
- mutable RID_Owner<GIProbe> gi_probe_owner;
+ mutable RID_Owner<GIProbe, true> gi_probe_owner;
/* REFLECTION PROBE */
@@ -1095,7 +1095,7 @@ private:
uint64_t lightmap_array_version = 0;
- mutable RID_Owner<Lightmap> lightmap_owner;
+ mutable RID_Owner<Lightmap, true> lightmap_owner;
float lightmap_probe_capture_update_speed = 4;
@@ -1249,12 +1249,16 @@ private:
EffectsRD effects;
public:
+ virtual bool can_create_resources_async() const;
+
/* TEXTURE API */
- virtual RID texture_2d_create(const Ref<Image> &p_image);
- virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type);
- virtual RID texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent
- virtual RID texture_proxy_create(RID p_base);
+ virtual RID texture_allocate();
+
+ virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image);
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type);
+ virtual void texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base);
virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate);
@@ -1264,9 +1268,9 @@ public:
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to);
//these two APIs can be used together or in combination with the others.
- virtual RID texture_2d_placeholder_create();
- virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type);
- virtual RID texture_3d_placeholder_create();
+ virtual void texture_2d_placeholder_initialize(RID p_texture);
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type);
+ virtual void texture_3d_placeholder_initialize(RID p_texture);
virtual Ref<Image> texture_2d_get(RID p_texture) const;
virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const;
@@ -1338,7 +1342,8 @@ public:
/* CANVAS TEXTURE API */
- virtual RID canvas_texture_create();
+ RID canvas_texture_allocate();
+ void canvas_texture_initialize(RID p_canvas_texture);
virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture);
virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess);
@@ -1350,7 +1355,8 @@ public:
/* SHADER API */
- RID shader_create();
+ RID shader_allocate();
+ void shader_initialize(RID p_shader);
void shader_set_code(RID p_shader, const String &p_code);
String shader_get_code(RID p_shader) const;
@@ -1365,7 +1371,8 @@ public:
/* COMMON MATERIAL API */
- RID material_create();
+ RID material_allocate();
+ void material_initialize(RID p_material);
void material_set_shader(RID p_material, RID p_shader);
@@ -1401,7 +1408,8 @@ public:
/* MESH API */
- virtual RID mesh_create();
+ RID mesh_allocate();
+ void mesh_initialize(RID p_mesh);
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count);
@@ -1622,9 +1630,10 @@ public:
/* MULTIMESH API */
- RID multimesh_create();
+ RID multimesh_allocate();
+ void multimesh_initialize(RID p_multimesh);
- void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false);
+ void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false);
int multimesh_get_instance_count(RID p_multimesh) const;
void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
@@ -1688,24 +1697,28 @@ public:
/* IMMEDIATE API */
- RID immediate_create() { return RID(); }
- void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) {}
- void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {}
- void immediate_normal(RID p_immediate, const Vector3 &p_normal) {}
- void immediate_tangent(RID p_immediate, const Plane &p_tangent) {}
- void immediate_color(RID p_immediate, const Color &p_color) {}
- void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {}
- void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {}
- void immediate_end(RID p_immediate) {}
- void immediate_clear(RID p_immediate) {}
- void immediate_set_material(RID p_immediate, RID p_material) {}
- RID immediate_get_material(RID p_immediate) const { return RID(); }
- AABB immediate_get_aabb(RID p_immediate) const { return AABB(); }
+ RID immediate_allocate() { return RID(); }
+ void immediate_initialize(RID p_immediate) {}
+
+ virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) {}
+ virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {}
+ virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) {}
+ virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) {}
+ virtual void immediate_color(RID p_immediate, const Color &p_color) {}
+ virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {}
+ virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {}
+ virtual void immediate_end(RID p_immediate) {}
+ virtual void immediate_clear(RID p_immediate) {}
+ virtual void immediate_set_material(RID p_immediate, RID p_material) {}
+ virtual RID immediate_get_material(RID p_immediate) const { return RID(); }
+ virtual AABB immediate_get_aabb(RID p_immediate) const { return AABB(); }
/* SKELETON API */
- RID skeleton_create();
- void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false);
+ RID skeleton_allocate();
+ void skeleton_initialize(RID p_skeleton);
+
+ void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false);
void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform);
int skeleton_get_bone_count(RID p_skeleton) const;
@@ -1739,11 +1752,16 @@ public:
}
/* Light API */
- RID light_create(RS::LightType p_type);
+ void _light_initialize(RID p_rid, RS::LightType p_type);
+
+ RID directional_light_allocate();
+ void directional_light_initialize(RID p_light);
- RID directional_light_create() { return light_create(RS::LIGHT_DIRECTIONAL); }
- RID omni_light_create() { return light_create(RS::LIGHT_OMNI); }
- RID spot_light_create() { return light_create(RS::LIGHT_SPOT); }
+ RID omni_light_allocate();
+ void omni_light_initialize(RID p_light);
+
+ RID spot_light_allocate();
+ void spot_light_initialize(RID p_light);
void light_set_color(RID p_light, const Color &p_color);
void light_set_param(RID p_light, RS::LightParam p_param, float p_value);
@@ -1846,7 +1864,8 @@ public:
/* PROBE API */
- RID reflection_probe_create();
+ RID reflection_probe_allocate();
+ void reflection_probe_initialize(RID p_reflection_probe);
void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode);
void reflection_probe_set_intensity(RID p_probe, float p_intensity);
@@ -1886,7 +1905,9 @@ public:
/* DECAL API */
- virtual RID decal_create();
+ RID decal_allocate();
+ void decal_initialize(RID p_decal);
+
virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents);
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture);
virtual void decal_set_emission_energy(RID p_decal, float p_energy);
@@ -1961,9 +1982,10 @@ public:
/* GI PROBE API */
- RID gi_probe_create();
+ RID gi_probe_allocate();
+ void gi_probe_initialize(RID p_gi_probe);
- void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
+ void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
AABB gi_probe_get_bounds(RID p_gi_probe) const;
Vector3i gi_probe_get_octree_size(RID p_gi_probe) const;
@@ -2014,7 +2036,8 @@ public:
/* LIGHTMAP CAPTURE */
- virtual RID lightmap_create();
+ RID lightmap_allocate();
+ void lightmap_initialize(RID p_lightmap);
virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics);
virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds);
@@ -2063,7 +2086,8 @@ public:
/* PARTICLES */
- RID particles_create();
+ RID particles_allocate();
+ void particles_initialize(RID p_particles_collision);
void particles_set_emitting(RID p_particles, bool p_emitting);
void particles_set_amount(RID p_particles, int p_amount);
@@ -2141,7 +2165,9 @@ public:
/* PARTICLES COLLISION */
- virtual RID particles_collision_create();
+ RID particles_collision_allocate();
+ void particles_collision_initialize(RID p_particles_collision);
+
virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type);
virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask);
virtual void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius); //for spheres
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index d1379da045..b546001843 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -36,7 +36,8 @@
class RendererScene {
public:
- virtual RID camera_create() = 0;
+ virtual RID camera_allocate() = 0;
+ virtual void camera_initialize(RID p_rid) = 0;
virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0;
virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0;
@@ -48,7 +49,8 @@ public:
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
virtual bool is_camera(RID p_camera) const = 0;
- virtual RID scenario_create() = 0;
+ virtual RID scenario_allocate() = 0;
+ virtual void scenario_initialize(RID p_rid) = 0;
virtual void scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) = 0;
virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0;
@@ -58,7 +60,8 @@ public:
virtual bool is_scenario(RID p_scenario) const = 0;
virtual RID scenario_get_environment(RID p_scenario) = 0;
- virtual RID instance_create() = 0;
+ virtual RID instance_allocate() = 0;
+ virtual void instance_initialize(RID p_rid) = 0;
virtual void instance_set_base(RID p_instance, RID p_base) = 0;
virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0;
@@ -99,7 +102,9 @@ public:
/* SKY API */
- virtual RID sky_create() = 0;
+ virtual RID sky_allocate() = 0;
+ virtual void sky_initialize(RID p_rid) = 0;
+
virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0;
virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0;
virtual void sky_set_material(RID p_sky, RID p_material) = 0;
@@ -107,7 +112,8 @@ public:
/* ENVIRONMENT API */
- virtual RID environment_create() = 0;
+ virtual RID environment_allocate() = 0;
+ virtual void environment_initialize(RID p_rid) = 0;
virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) = 0;
virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
@@ -159,7 +165,8 @@ public:
/* Camera Effects */
- virtual RID camera_effects_create() = 0;
+ virtual RID camera_effects_allocate() = 0;
+ virtual void camera_effects_initialize(RID p_rid) = 0;
virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) = 0;
virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) = 0;
@@ -177,6 +184,7 @@ public:
/* Render Buffers */
virtual RID render_buffers_create() = 0;
+
virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 8067f9574c..8a2a1a9eaa 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -39,9 +39,11 @@
/* CAMERA API */
-RID RendererSceneCull::camera_create() {
- Camera *camera = memnew(Camera);
- return camera_owner.make_rid(camera);
+RID RendererSceneCull::camera_allocate() {
+ return camera_owner.allocate_rid();
+}
+void RendererSceneCull::camera_initialize(RID p_rid) {
+ camera_owner.initialize_rid(p_rid, memnew(Camera));
}
void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) {
@@ -290,11 +292,12 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
}
}
-RID RendererSceneCull::scenario_create() {
+RID RendererSceneCull::scenario_allocate() {
+ return scenario_owner.allocate_rid();
+}
+void RendererSceneCull::scenario_initialize(RID p_rid) {
Scenario *scenario = memnew(Scenario);
- ERR_FAIL_COND_V(!scenario, RID());
- RID scenario_rid = scenario_owner.make_rid(scenario);
- scenario->self = scenario_rid;
+ scenario->self = p_rid;
scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create();
scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest
@@ -307,7 +310,7 @@ RID RendererSceneCull::scenario_create() {
scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool);
scenario->instance_data.set_page_pool(&instance_data_page_pool);
- return scenario_rid;
+ scenario_owner.initialize_rid(p_rid, scenario);
}
void RendererSceneCull::scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) {
@@ -367,14 +370,14 @@ void RendererSceneCull::_instance_queue_update(Instance *p_instance, bool p_upda
_instance_update_list.add(&p_instance->update_item);
}
-RID RendererSceneCull::instance_create() {
+RID RendererSceneCull::instance_allocate() {
+ return instance_owner.allocate_rid();
+}
+void RendererSceneCull::instance_initialize(RID p_rid) {
Instance *instance = memnew(Instance);
- ERR_FAIL_COND_V(!instance, RID());
-
- RID instance_rid = instance_owner.make_rid(instance);
- instance->self = instance_rid;
+ instance->self = p_rid;
- return instance_rid;
+ instance_owner.initialize_rid(p_rid, instance);
}
void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index a422eb8def..32f4334288 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -94,9 +94,11 @@ public:
}
};
- mutable RID_PtrOwner<Camera> camera_owner;
+ mutable RID_PtrOwner<Camera, true> camera_owner;
+
+ virtual RID camera_allocate();
+ virtual void camera_initialize(RID p_rid);
- virtual RID camera_create();
virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far);
virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
@@ -296,14 +298,15 @@ public:
int indexer_update_iterations = 0;
- mutable RID_PtrOwner<Scenario> scenario_owner;
+ mutable RID_PtrOwner<Scenario, true> scenario_owner;
static void _instance_pair(Instance *p_A, Instance *p_B);
static void _instance_unpair(Instance *p_A, Instance *p_B);
void _instance_update_mesh_instance(Instance *p_instance);
- virtual RID scenario_create();
+ virtual RID scenario_allocate();
+ virtual void scenario_initialize(RID p_rid);
virtual void scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode);
virtual void scenario_set_environment(RID p_scenario, RID p_environment);
@@ -824,11 +827,12 @@ public:
uint32_t thread_cull_threshold = 200;
- RID_PtrOwner<Instance> instance_owner;
+ RID_PtrOwner<Instance, true> instance_owner;
uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecesary on clustered
- virtual RID instance_create();
+ virtual RID instance_allocate();
+ virtual void instance_initialize(RID p_rid);
virtual void instance_set_base(RID p_instance, RID p_base);
virtual void instance_set_scenario(RID p_instance, RID p_scenario);
@@ -957,13 +961,16 @@ public:
/* SKY API */
- PASS0R(RID, sky_create)
+ PASS0R(RID, sky_allocate)
+ PASS1(sky_initialize, RID)
+
PASS2(sky_set_radiance_size, RID, int)
PASS2(sky_set_mode, RID, RS::SkyMode)
PASS2(sky_set_material, RID, RID)
PASS4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &)
- PASS0R(RID, environment_create)
+ PASS0R(RID, environment_allocate)
+ PASS1(environment_initialize, RID)
PASS1RC(bool, is_environment, RID)
@@ -1012,7 +1019,8 @@ public:
/* CAMERA EFFECTS */
- PASS0R(RID, camera_effects_create)
+ PASS0R(RID, camera_effects_allocate)
+ PASS1(camera_effects_initialize, RID)
PASS2(camera_effects_set_dof_blur_quality, RS::DOFBlurQuality, bool)
PASS1(camera_effects_set_dof_blur_bokeh_shape, RS::DOFBokehShape)
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 06664b84f3..1dea3580b6 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -71,8 +71,7 @@ public:
/* SHADOW ATLAS API */
- virtual RID
- shadow_atlas_create() = 0;
+ virtual RID shadow_atlas_create() = 0;
virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) = 0;
virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;
@@ -90,7 +89,9 @@ public:
/* SKY API */
- virtual RID sky_create() = 0;
+ virtual RID sky_allocate() = 0;
+ virtual void sky_initialize(RID p_rid) = 0;
+
virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0;
virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0;
virtual void sky_set_material(RID p_sky, RID p_material) = 0;
@@ -98,7 +99,8 @@ public:
/* ENVIRONMENT API */
- virtual RID environment_create() = 0;
+ virtual RID environment_allocate() = 0;
+ virtual void environment_initialize(RID p_rid) = 0;
virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) = 0;
virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
@@ -146,7 +148,8 @@ public:
virtual RS::EnvironmentBG environment_get_background(RID p_env) const = 0;
virtual int environment_get_canvas_max_layer(RID p_env) const = 0;
- virtual RID camera_effects_create() = 0;
+ virtual RID camera_effects_allocate() = 0;
+ virtual void camera_effects_initialize(RID p_rid) = 0;
virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) = 0;
virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) = 0;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index f015b50eee..69ad2cc191 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -119,12 +119,15 @@ public:
Set<Dependency *> dependencies;
};
+ virtual bool can_create_resources_async() const = 0;
/* TEXTURE API */
- virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
- virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
- virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0;
- virtual RID texture_proxy_create(RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
+ virtual RID texture_allocate() = 0;
+
+ virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0;
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
+ virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0;
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
@@ -132,9 +135,9 @@ public:
virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
//these two APIs can be used together or in combination with the others.
- virtual RID texture_2d_placeholder_create() = 0;
- virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) = 0;
- virtual RID texture_3d_placeholder_create() = 0;
+ virtual void texture_2d_placeholder_initialize(RID p_texture) = 0;
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0;
+ virtual void texture_3d_placeholder_initialize(RID p_texture) = 0;
virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
@@ -161,7 +164,9 @@ public:
/* CANVAS TEXTURE API */
- virtual RID canvas_texture_create() = 0;
+ virtual RID canvas_texture_allocate() = 0;
+ virtual void canvas_texture_initialize(RID p_rid) = 0;
+
virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0;
virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0;
@@ -170,7 +175,8 @@ public:
/* SHADER API */
- virtual RID shader_create() = 0;
+ virtual RID shader_allocate() = 0;
+ virtual void shader_initialize(RID p_rid) = 0;
virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
virtual String shader_get_code(RID p_shader) const = 0;
@@ -184,7 +190,8 @@ public:
/* COMMON MATERIAL API */
- virtual RID material_create() = 0;
+ virtual RID material_allocate() = 0;
+ virtual void material_initialize(RID p_rid) = 0;
virtual void material_set_render_priority(RID p_material, int priority) = 0;
virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
@@ -209,7 +216,8 @@ public:
/* MESH API */
- virtual RID mesh_create() = 0;
+ virtual RID mesh_allocate() = 0;
+ virtual void mesh_initialize(RID p_rid) = 0;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0;
@@ -251,9 +259,10 @@ public:
/* MULTIMESH API */
- virtual RID multimesh_create() = 0;
+ virtual RID multimesh_allocate() = 0;
+ virtual void multimesh_initialize(RID p_rid) = 0;
- virtual void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
@@ -280,7 +289,9 @@ public:
/* IMMEDIATE API */
- virtual RID immediate_create() = 0;
+ virtual RID immediate_allocate() = 0;
+ virtual void immediate_initialize(RID p_rid) = 0;
+
virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
@@ -296,8 +307,10 @@ public:
/* SKELETON API */
- virtual RID skeleton_create() = 0;
- virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
+ virtual RID skeleton_allocate() = 0;
+ virtual void skeleton_initialize(RID p_rid) = 0;
+
+ virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
@@ -307,11 +320,14 @@ public:
/* Light API */
- virtual RID light_create(RS::LightType p_type) = 0;
+ virtual RID directional_light_allocate() = 0;
+ virtual void directional_light_initialize(RID p_rid) = 0;
- RID directional_light_create() { return light_create(RS::LIGHT_DIRECTIONAL); }
- RID omni_light_create() { return light_create(RS::LIGHT_OMNI); }
- RID spot_light_create() { return light_create(RS::LIGHT_SPOT); }
+ virtual RID omni_light_allocate() = 0;
+ virtual void omni_light_initialize(RID p_rid) = 0;
+
+ virtual RID spot_light_allocate() = 0;
+ virtual void spot_light_initialize(RID p_rid) = 0;
virtual void light_set_color(RID p_light, const Color &p_color) = 0;
virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0;
@@ -349,7 +365,8 @@ public:
/* PROBE API */
- virtual RID reflection_probe_create() = 0;
+ virtual RID reflection_probe_allocate() = 0;
+ virtual void reflection_probe_initialize(RID p_rid) = 0;
virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0;
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
@@ -380,7 +397,9 @@ public:
/* DECAL API */
- virtual RID decal_create() = 0;
+ virtual RID decal_allocate() = 0;
+ virtual void decal_initialize(RID p_rid) = 0;
+
virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
@@ -395,9 +414,10 @@ public:
/* GI PROBE API */
- virtual RID gi_probe_create() = 0;
+ virtual RID gi_probe_allocate() = 0;
+ virtual void gi_probe_initialize(RID p_rid) = 0;
- virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
+ virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
@@ -440,9 +460,10 @@ public:
virtual uint32_t gi_probe_get_version(RID p_probe) = 0;
- /* LIGHTMAP CAPTURE */
+ /* LIGHTMAP */
- virtual RID lightmap_create() = 0;
+ virtual RID lightmap_allocate() = 0;
+ virtual void lightmap_initialize(RID p_rid) = 0;
virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0;
virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0;
@@ -460,7 +481,8 @@ public:
/* PARTICLES */
- virtual RID particles_create() = 0;
+ virtual RID particles_allocate() = 0;
+ virtual void particles_initialize(RID p_rid) = 0;
virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
virtual bool particles_get_emitting(RID p_particles) = 0;
@@ -507,7 +529,9 @@ public:
/* PARTICLES COLLISION */
- virtual RID particles_collision_create() = 0;
+ virtual RID particles_collision_allocate() = 0;
+ virtual void particles_collision_initialize(RID p_rid) = 0;
+
virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0;
virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0;
virtual void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) = 0; //for spheres
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index d52da5b331..fc3d8a78e7 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -608,19 +608,20 @@ void RendererViewport::draw_viewports() {
}
}
-RID RendererViewport::viewport_create() {
- Viewport *viewport = memnew(Viewport);
-
- RID rid = viewport_owner.make_rid(viewport);
+RID RendererViewport::viewport_allocate() {
+ return viewport_owner.allocate_rid();
+}
- viewport->self = rid;
+void RendererViewport::viewport_initialize(RID p_rid) {
+ Viewport *viewport = memnew(Viewport);
+ viewport->self = p_rid;
viewport->hide_scenario = false;
viewport->hide_canvas = false;
viewport->render_target = RSG::storage->render_target_create();
viewport->shadow_atlas = RSG::scene->shadow_atlas_create();
viewport->viewport_render_direct_to_screen = false;
- return rid;
+ viewport_owner.initialize_rid(p_rid, viewport);
}
void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
@@ -1019,5 +1020,10 @@ void RendererViewport::set_default_clear_color(const Color &p_color) {
RSG::storage->set_default_clear_color(p_color);
}
+//workaround for setting this on thread
+void RendererViewport::call_set_use_vsync(bool p_enable) {
+ DisplayServer::get_singleton()->_set_use_vsync(p_enable);
+}
+
RendererViewport::RendererViewport() {
}
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 979cbb095b..f5ed543e8d 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -165,7 +165,7 @@ public:
uint64_t draw_viewports_pass = 0;
- mutable RID_PtrOwner<Viewport> viewport_owner;
+ mutable RID_PtrOwner<Viewport, true> viewport_owner;
struct ViewportSort {
_FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const {
@@ -186,7 +186,8 @@ private:
void _draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye = XRInterface::EYE_MONO);
public:
- RID viewport_create();
+ RID viewport_allocate();
+ void viewport_initialize(RID p_rid);
void viewport_set_use_xr(RID p_viewport, bool p_use_xr);
@@ -249,6 +250,9 @@ public:
bool free(RID p_rid);
+ //workaround for setting this on thread
+ void call_set_use_vsync(bool p_enable);
+
RendererViewport();
virtual ~RendererViewport() {}
};
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 360b333454..2e8f60d879 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -64,7 +64,7 @@ void RenderingServerDefault::_draw_margins() {
/* FREE */
-void RenderingServerDefault::free(RID p_rid) {
+void RenderingServerDefault::_free(RID p_rid) {
if (RSG::storage->free(p_rid)) {
return;
}
@@ -91,7 +91,7 @@ void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const
frame_drawn_callbacks.push_back(fdc);
}
-void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
+void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
//needs to be done before changes is reset to 0, to not force the editor to redraw
RS::get_singleton()->emit_signal("frame_pre_draw");
@@ -213,18 +213,15 @@ float RenderingServerDefault::get_frame_setup_time_cpu() const {
return frame_setup_time;
}
-void RenderingServerDefault::sync() {
-}
-
bool RenderingServerDefault::has_changed() const {
return changes > 0;
}
-void RenderingServerDefault::init() {
+void RenderingServerDefault::_init() {
RSG::rasterizer->initialize();
}
-void RenderingServerDefault::finish() {
+void RenderingServerDefault::_finish() {
if (test_cube.is_valid()) {
free(test_cube);
}
@@ -232,6 +229,32 @@ void RenderingServerDefault::finish() {
RSG::rasterizer->finalize();
}
+void RenderingServerDefault::init() {
+ if (create_thread) {
+ print_verbose("RenderingServerWrapMT: Creating render thread");
+ DisplayServer::get_singleton()->release_rendering_thread();
+ if (create_thread) {
+ thread.start(_thread_callback, this);
+ print_verbose("RenderingServerWrapMT: Starting render thread");
+ }
+ while (!draw_thread_up) {
+ OS::get_singleton()->delay_usec(1000);
+ }
+ print_verbose("RenderingServerWrapMT: Finished render thread");
+ } else {
+ _init();
+ }
+}
+
+void RenderingServerDefault::finish() {
+ if (create_thread) {
+ command_queue.push(this, &RenderingServerDefault::_thread_exit);
+ thread.wait_to_finish();
+ } else {
+ _finish();
+ }
+}
+
/* STATUS INFORMATION */
int RenderingServerDefault::get_render_info(RenderInfo p_info) {
@@ -297,10 +320,6 @@ void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
RSG::storage->set_debug_generate_wireframes(p_generate);
}
-void RenderingServerDefault::call_set_use_vsync(bool p_enable) {
- DisplayServer::get_singleton()->_set_use_vsync(p_enable);
-}
-
bool RenderingServerDefault::is_low_end() const {
// FIXME: Commented out when rebasing vulkan branch on master,
// causes a crash, it seems rasterizer is not initialized yet the
@@ -309,7 +328,77 @@ bool RenderingServerDefault::is_low_end() const {
return false;
}
-RenderingServerDefault::RenderingServerDefault() {
+void RenderingServerDefault::_thread_exit() {
+ exit = true;
+}
+
+void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
+ if (!atomic_decrement(&draw_pending)) {
+ _draw(p_swap_buffers, frame_step);
+ }
+}
+
+void RenderingServerDefault::_thread_flush() {
+ atomic_decrement(&draw_pending);
+}
+
+void RenderingServerDefault::_thread_callback(void *_instance) {
+ RenderingServerDefault *vsmt = reinterpret_cast<RenderingServerDefault *>(_instance);
+
+ vsmt->_thread_loop();
+}
+
+void RenderingServerDefault::_thread_loop() {
+ server_thread = Thread::get_caller_id();
+
+ DisplayServer::get_singleton()->make_rendering_thread();
+
+ _init();
+
+ exit = false;
+ draw_thread_up = true;
+ while (!exit) {
+ // flush commands one by one, until exit is requested
+ command_queue.wait_and_flush_one();
+ }
+
+ command_queue.flush_all(); // flush all
+
+ _finish();
+}
+
+/* EVENT QUEUING */
+
+void RenderingServerDefault::sync() {
+ if (create_thread) {
+ atomic_increment(&draw_pending);
+ command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
+ } else {
+ command_queue.flush_all(); //flush all pending from other threads
+ }
+}
+
+void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
+ if (create_thread) {
+ atomic_increment(&draw_pending);
+ command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
+ } else {
+ _draw(p_swap_buffers, frame_step);
+ }
+}
+
+RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
+ command_queue(p_create_thread) {
+ create_thread = p_create_thread;
+ draw_pending = 0;
+ draw_thread_up = false;
+
+ if (!p_create_thread) {
+ server_thread = Thread::get_caller_id();
+ } else {
+ server_thread = 0;
+ }
+
RSG::canvas = memnew(RendererCanvasCull);
RSG::viewport = memnew(RendererViewport);
RendererSceneCull *sr = memnew(RendererSceneCull);
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 16bdc3deb1..effa555ec4 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -32,6 +32,7 @@
#define RENDERING_SERVER_DEFAULT_H
#include "core/math/octree.h"
+#include "core/templates/command_queue_mt.h"
#include "core/templates/ordered_hash_map.h"
#include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h"
@@ -39,6 +40,7 @@
#include "rendering_server_globals.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
+#include "servers/server_wrap_mt_common.h"
class RenderingServerDefault : public RenderingServer {
enum {
@@ -81,6 +83,31 @@ class RenderingServerDefault : public RenderingServer {
uint64_t print_frame_profile_ticks_from = 0;
uint32_t print_frame_profile_frame_count = 0;
+ mutable CommandQueueMT command_queue;
+
+ static void _thread_callback(void *_instance);
+ void _thread_loop();
+
+ Thread::ID server_thread;
+ volatile bool exit;
+ Thread thread;
+ volatile bool draw_thread_up;
+ bool create_thread;
+
+ uint64_t draw_pending;
+ void _thread_draw(bool p_swap_buffers, double frame_step);
+ void _thread_flush();
+
+ void _thread_exit();
+
+ Mutex alloc_mutex;
+
+ void _draw(bool p_swap_buffers, double frame_step);
+ void _init();
+ void _finish();
+
+ void _free(RID p_rid);
+
public:
//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
//#define DEBUG_CHANGES
@@ -97,807 +124,813 @@ public:
#else
_FORCE_INLINE_ static void redraw_request() { changes++; }
+#endif
-#define DISPLAY_CHANGED \
- changes++;
+#define WRITE_ACTION redraw_request();
+
+#ifdef DEBUG_SYNC
+#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
+#else
+#define SYNC_DEBUG
#endif
-#define BIND0R(m_r, m_name) \
- m_r m_name() { return BINDBASE->m_name(); }
-#define BIND0RC(m_r, m_name) \
- m_r m_name() const { return BINDBASE->m_name(); }
-#define BIND1R(m_r, m_name, m_type1) \
- m_r m_name(m_type1 arg1) { return BINDBASE->m_name(arg1); }
-#define BIND1RC(m_r, m_name, m_type1) \
- m_r m_name(m_type1 arg1) const { return BINDBASE->m_name(arg1); }
-#define BIND2R(m_r, m_name, m_type1, m_type2) \
- m_r m_name(m_type1 arg1, m_type2 arg2) { return BINDBASE->m_name(arg1, arg2); }
-#define BIND2RC(m_r, m_name, m_type1, m_type2) \
- m_r m_name(m_type1 arg1, m_type2 arg2) const { return BINDBASE->m_name(arg1, arg2); }
-#define BIND3R(m_r, m_name, m_type1, m_type2, m_type3) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) { return BINDBASE->m_name(arg1, arg2, arg3); }
-#define BIND3RC(m_r, m_name, m_type1, m_type2, m_type3) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) const { return BINDBASE->m_name(arg1, arg2, arg3); }
-#define BIND4R(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) { return BINDBASE->m_name(arg1, arg2, arg3, arg4); }
-#define BIND4RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4); }
-#define BIND5R(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); }
-#define BIND5RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); }
-#define BIND6R(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); }
-#define BIND6RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); }
-
-#define BIND0(m_name) \
- void m_name() { DISPLAY_CHANGED BINDBASE->m_name(); }
-#define BIND1(m_name, m_type1) \
- void m_name(m_type1 arg1) { DISPLAY_CHANGED BINDBASE->m_name(arg1); }
-#define BIND1C(m_name, m_type1) \
- void m_name(m_type1 arg1) const { DISPLAY_CHANGED BINDBASE->m_name(arg1); }
-#define BIND2(m_name, m_type1, m_type2) \
- void m_name(m_type1 arg1, m_type2 arg2) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2); }
-#define BIND2C(m_name, m_type1, m_type2) \
- void m_name(m_type1 arg1, m_type2 arg2) const { BINDBASE->m_name(arg1, arg2); }
-#define BIND3(m_name, m_type1, m_type2, m_type3) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3); }
-#define BIND4(m_name, m_type1, m_type2, m_type3, m_type4) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4); }
-#define BIND5(m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); }
-#define BIND6(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); }
-#define BIND7(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7); }
-#define BIND8(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); }
-#define BIND9(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); }
-#define BIND10(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); }
-#define BIND11(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); }
-#define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); }
-#define BIND13(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); }
-#define BIND14(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13, m_type14) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13, m_type14 arg14) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); }
-#define BIND15(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13, m_type14, m_type15) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13, m_type14 arg14, m_type15 arg15) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15); }
+#include "servers/server_wrap_mt_common.h"
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::storage
+#define ServerName RendererStorage
+#define server_name RSG::storage
/* TEXTURE API */
+#define FUNCRIDTEX0(m_type) \
+ virtual RID m_type##_create() override { \
+ RID ret = RSG::storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
+ RSG::storage->m_type##_initialize(ret); \
+ } else { \
+ command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret); \
+ } \
+ return ret; \
+ }
+
+#define FUNCRIDTEX1(m_type, m_type1) \
+ virtual RID m_type##_create(m_type1 p1) override { \
+ RID ret = RSG::storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
+ RSG::storage->m_type##_initialize(ret, p1); \
+ } else { \
+ command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1); \
+ } \
+ return ret; \
+ }
+
+#define FUNCRIDTEX2(m_type, m_type1, m_type2) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \
+ RID ret = RSG::storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
+ RSG::storage->m_type##_initialize(ret, p1, p2); \
+ } else { \
+ command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2); \
+ } \
+ return ret; \
+ }
+
+#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
+ RID ret = RSG::storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
+ RSG::storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \
+ } \
+ return ret; \
+ }
+
//these go pass-through, as they can be called from any thread
- BIND1R(RID, texture_2d_create, const Ref<Image> &)
- BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image>> &, TextureLayeredType)
- BIND6R(RID, texture_3d_create, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &)
- BIND1R(RID, texture_proxy_create, RID)
+ FUNCRIDTEX1(texture_2d, const Ref<Image> &)
+ FUNCRIDTEX2(texture_2d_layered, const Vector<Ref<Image>> &, TextureLayeredType)
+ FUNCRIDTEX6(texture_3d, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &)
+ FUNCRIDTEX1(texture_proxy, RID)
//goes pass-through
- BIND3(texture_2d_update_immediate, RID, const Ref<Image> &, int)
+ FUNC3(texture_2d_update_immediate, RID, const Ref<Image> &, int)
//these go through command queue if they are in another thread
- BIND3(texture_2d_update, RID, const Ref<Image> &, int)
- BIND2(texture_3d_update, RID, const Vector<Ref<Image>> &)
- BIND2(texture_proxy_update, RID, RID)
+ FUNC3(texture_2d_update, RID, const Ref<Image> &, int)
+ FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &)
+ FUNC2(texture_proxy_update, RID, RID)
//these also go pass-through
- BIND0R(RID, texture_2d_placeholder_create)
- BIND1R(RID, texture_2d_layered_placeholder_create, TextureLayeredType)
- BIND0R(RID, texture_3d_placeholder_create)
+ FUNCRIDTEX0(texture_2d_placeholder)
+ FUNCRIDTEX1(texture_2d_layered_placeholder, TextureLayeredType)
+ FUNCRIDTEX0(texture_3d_placeholder)
- BIND1RC(Ref<Image>, texture_2d_get, RID)
- BIND2RC(Ref<Image>, texture_2d_layer_get, RID, int)
- BIND1RC(Vector<Ref<Image>>, texture_3d_get, RID)
+ FUNC1RC(Ref<Image>, texture_2d_get, RID)
+ FUNC2RC(Ref<Image>, texture_2d_layer_get, RID, int)
+ FUNC1RC(Vector<Ref<Image>>, texture_3d_get, RID)
- BIND2(texture_replace, RID, RID)
+ FUNC2(texture_replace, RID, RID)
- BIND3(texture_set_size_override, RID, int, int)
+ FUNC3(texture_set_size_override, RID, int, int)
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
- BIND2(texture_bind, RID, uint32_t)
+ FUNC2(texture_bind, RID, uint32_t)
#endif
- BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
- BIND3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *)
- BIND3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *)
+ FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
+ FUNC3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *)
+ FUNC3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *)
- BIND2(texture_set_path, RID, const String &)
- BIND1RC(String, texture_get_path, RID)
- BIND1(texture_debug_usage, List<TextureInfo> *)
+ FUNC2(texture_set_path, RID, const String &)
+ FUNC1RC(String, texture_get_path, RID)
+ FUNC1(texture_debug_usage, List<TextureInfo> *)
- BIND2(texture_set_force_redraw_if_visible, RID, bool)
+ FUNC2(texture_set_force_redraw_if_visible, RID, bool)
/* SHADER API */
- BIND0R(RID, shader_create)
+ FUNCRIDSPLIT(shader)
- BIND2(shader_set_code, RID, const String &)
- BIND1RC(String, shader_get_code, RID)
+ FUNC2(shader_set_code, RID, const String &)
+ FUNC1RC(String, shader_get_code, RID)
- BIND2C(shader_get_param_list, RID, List<PropertyInfo> *)
+ FUNC2C(shader_get_param_list, RID, List<PropertyInfo> *)
- BIND3(shader_set_default_texture_param, RID, const StringName &, RID)
- BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &)
- BIND2RC(Variant, shader_get_param_default, RID, const StringName &)
+ FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
+ FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
+ FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
- BIND1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
+ FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
/* COMMON MATERIAL API */
- BIND0R(RID, material_create)
+ FUNCRIDSPLIT(material)
- BIND2(material_set_shader, RID, RID)
+ FUNC2(material_set_shader, RID, RID)
- BIND3(material_set_param, RID, const StringName &, const Variant &)
- BIND2RC(Variant, material_get_param, RID, const StringName &)
+ FUNC3(material_set_param, RID, const StringName &, const Variant &)
+ FUNC2RC(Variant, material_get_param, RID, const StringName &)
- BIND2(material_set_render_priority, RID, int)
- BIND2(material_set_next_pass, RID, RID)
+ FUNC2(material_set_render_priority, RID, int)
+ FUNC2(material_set_next_pass, RID, RID)
/* MESH API */
- virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) {
- RID mesh = mesh_create();
- mesh_set_blend_shape_count(mesh, p_blend_shape_count);
- for (int i = 0; i < p_surfaces.size(); i++) {
- mesh_add_surface(mesh, p_surfaces[i]);
+ virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override {
+ RID mesh = RSG::storage->mesh_allocate();
+
+ if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) {
+ if (Thread::get_caller_id() == server_thread) {
+ command_queue.flush_if_pending();
+ }
+ RSG::storage->mesh_initialize(mesh);
+ RSG::storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count);
+ for (int i = 0; i < p_surfaces.size(); i++) {
+ RSG::storage->mesh_add_surface(mesh, p_surfaces[i]);
+ }
+ } else {
+ command_queue.push(RSG::storage, &RendererStorage::mesh_initialize, mesh);
+ command_queue.push(RSG::storage, &RendererStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
+ for (int i = 0; i < p_surfaces.size(); i++) {
+ RSG::storage->mesh_add_surface(mesh, p_surfaces[i]);
+ command_queue.push(RSG::storage, &RendererStorage::mesh_add_surface, mesh, p_surfaces[i]);
+ }
}
+
return mesh;
}
- BIND2(mesh_set_blend_shape_count, RID, int)
+ FUNC2(mesh_set_blend_shape_count, RID, int)
- BIND0R(RID, mesh_create)
+ FUNCRIDSPLIT(mesh)
- BIND2(mesh_add_surface, RID, const SurfaceData &)
+ FUNC2(mesh_add_surface, RID, const SurfaceData &)
- BIND1RC(int, mesh_get_blend_shape_count, RID)
+ FUNC1RC(int, mesh_get_blend_shape_count, RID)
- BIND2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
- BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
+ FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
+ FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
- BIND4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &)
+ FUNC4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &)
- BIND3(mesh_surface_set_material, RID, int, RID)
- BIND2RC(RID, mesh_surface_get_material, RID, int)
+ FUNC3(mesh_surface_set_material, RID, int, RID)
+ FUNC2RC(RID, mesh_surface_get_material, RID, int)
- BIND2RC(SurfaceData, mesh_get_surface, RID, int)
+ FUNC2RC(SurfaceData, mesh_get_surface, RID, int)
- BIND1RC(int, mesh_get_surface_count, RID)
+ FUNC1RC(int, mesh_get_surface_count, RID)
- BIND2(mesh_set_custom_aabb, RID, const AABB &)
- BIND1RC(AABB, mesh_get_custom_aabb, RID)
+ FUNC2(mesh_set_custom_aabb, RID, const AABB &)
+ FUNC1RC(AABB, mesh_get_custom_aabb, RID)
- BIND2(mesh_set_shadow_mesh, RID, RID)
+ FUNC2(mesh_set_shadow_mesh, RID, RID)
- BIND1(mesh_clear, RID)
+ FUNC1(mesh_clear, RID)
/* MULTIMESH API */
- BIND0R(RID, multimesh_create)
+ FUNCRIDSPLIT(multimesh)
- BIND5(multimesh_allocate, RID, int, MultimeshTransformFormat, bool, bool)
- BIND1RC(int, multimesh_get_instance_count, RID)
+ FUNC5(multimesh_allocate_data, RID, int, MultimeshTransformFormat, bool, bool)
+ FUNC1RC(int, multimesh_get_instance_count, RID)
- BIND2(multimesh_set_mesh, RID, RID)
- BIND3(multimesh_instance_set_transform, RID, int, const Transform &)
- BIND3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &)
- BIND3(multimesh_instance_set_color, RID, int, const Color &)
- BIND3(multimesh_instance_set_custom_data, RID, int, const Color &)
+ FUNC2(multimesh_set_mesh, RID, RID)
+ FUNC3(multimesh_instance_set_transform, RID, int, const Transform &)
+ FUNC3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &)
+ FUNC3(multimesh_instance_set_color, RID, int, const Color &)
+ FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &)
- BIND1RC(RID, multimesh_get_mesh, RID)
- BIND1RC(AABB, multimesh_get_aabb, RID)
+ FUNC1RC(RID, multimesh_get_mesh, RID)
+ FUNC1RC(AABB, multimesh_get_aabb, RID)
- BIND2RC(Transform, multimesh_instance_get_transform, RID, int)
- BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
- BIND2RC(Color, multimesh_instance_get_color, RID, int)
- BIND2RC(Color, multimesh_instance_get_custom_data, RID, int)
+ FUNC2RC(Transform, multimesh_instance_get_transform, RID, int)
+ FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
+ FUNC2RC(Color, multimesh_instance_get_color, RID, int)
+ FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int)
- BIND2(multimesh_set_buffer, RID, const Vector<float> &)
- BIND1RC(Vector<float>, multimesh_get_buffer, RID)
+ FUNC2(multimesh_set_buffer, RID, const Vector<float> &)
+ FUNC1RC(Vector<float>, multimesh_get_buffer, RID)
- BIND2(multimesh_set_visible_instances, RID, int)
- BIND1RC(int, multimesh_get_visible_instances, RID)
+ FUNC2(multimesh_set_visible_instances, RID, int)
+ FUNC1RC(int, multimesh_get_visible_instances, RID)
/* IMMEDIATE API */
- BIND0R(RID, immediate_create)
- BIND3(immediate_begin, RID, PrimitiveType, RID)
- BIND2(immediate_vertex, RID, const Vector3 &)
- BIND2(immediate_normal, RID, const Vector3 &)
- BIND2(immediate_tangent, RID, const Plane &)
- BIND2(immediate_color, RID, const Color &)
- BIND2(immediate_uv, RID, const Vector2 &)
- BIND2(immediate_uv2, RID, const Vector2 &)
- BIND1(immediate_end, RID)
- BIND1(immediate_clear, RID)
- BIND2(immediate_set_material, RID, RID)
- BIND1RC(RID, immediate_get_material, RID)
+ FUNCRIDSPLIT(immediate)
+ FUNC3(immediate_begin, RID, PrimitiveType, RID)
+ FUNC2(immediate_vertex, RID, const Vector3 &)
+ FUNC2(immediate_normal, RID, const Vector3 &)
+ FUNC2(immediate_tangent, RID, const Plane &)
+ FUNC2(immediate_color, RID, const Color &)
+ FUNC2(immediate_uv, RID, const Vector2 &)
+ FUNC2(immediate_uv2, RID, const Vector2 &)
+ FUNC1(immediate_end, RID)
+ FUNC1(immediate_clear, RID)
+ FUNC2(immediate_set_material, RID, RID)
+ FUNC1RC(RID, immediate_get_material, RID)
/* SKELETON API */
- BIND0R(RID, skeleton_create)
- BIND3(skeleton_allocate, RID, int, bool)
- BIND1RC(int, skeleton_get_bone_count, RID)
- BIND3(skeleton_bone_set_transform, RID, int, const Transform &)
- BIND2RC(Transform, skeleton_bone_get_transform, RID, int)
- BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
- BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
- BIND2(skeleton_set_base_transform_2d, RID, const Transform2D &)
+ FUNCRIDSPLIT(skeleton)
+ FUNC3(skeleton_allocate_data, RID, int, bool)
+ FUNC1RC(int, skeleton_get_bone_count, RID)
+ FUNC3(skeleton_bone_set_transform, RID, int, const Transform &)
+ FUNC2RC(Transform, skeleton_bone_get_transform, RID, int)
+ FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
+ FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
+ FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
/* Light API */
- BIND0R(RID, directional_light_create)
- BIND0R(RID, omni_light_create)
- BIND0R(RID, spot_light_create)
+ FUNCRIDSPLIT(directional_light)
+ FUNCRIDSPLIT(omni_light)
+ FUNCRIDSPLIT(spot_light)
- BIND2(light_set_color, RID, const Color &)
- BIND3(light_set_param, RID, LightParam, float)
- BIND2(light_set_shadow, RID, bool)
- BIND2(light_set_shadow_color, RID, const Color &)
- BIND2(light_set_projector, RID, RID)
- BIND2(light_set_negative, RID, bool)
- BIND2(light_set_cull_mask, RID, uint32_t)
- BIND2(light_set_reverse_cull_face_mode, RID, bool)
- BIND2(light_set_bake_mode, RID, LightBakeMode)
- BIND2(light_set_max_sdfgi_cascade, RID, uint32_t)
+ FUNC2(light_set_color, RID, const Color &)
+ FUNC3(light_set_param, RID, LightParam, float)
+ FUNC2(light_set_shadow, RID, bool)
+ FUNC2(light_set_shadow_color, RID, const Color &)
+ FUNC2(light_set_projector, RID, RID)
+ FUNC2(light_set_negative, RID, bool)
+ FUNC2(light_set_cull_mask, RID, uint32_t)
+ FUNC2(light_set_reverse_cull_face_mode, RID, bool)
+ FUNC2(light_set_bake_mode, RID, LightBakeMode)
+ FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t)
- BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
+ FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
- BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
- BIND2(light_directional_set_blend_splits, RID, bool)
- BIND2(light_directional_set_sky_only, RID, bool)
- BIND2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode)
+ FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
+ FUNC2(light_directional_set_blend_splits, RID, bool)
+ FUNC2(light_directional_set_sky_only, RID, bool)
+ FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode)
/* PROBE API */
- BIND0R(RID, reflection_probe_create)
-
- BIND2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
- BIND2(reflection_probe_set_intensity, RID, float)
- BIND2(reflection_probe_set_ambient_color, RID, const Color &)
- BIND2(reflection_probe_set_ambient_energy, RID, float)
- BIND2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode)
- BIND2(reflection_probe_set_max_distance, RID, float)
- BIND2(reflection_probe_set_extents, RID, const Vector3 &)
- BIND2(reflection_probe_set_origin_offset, RID, const Vector3 &)
- BIND2(reflection_probe_set_as_interior, RID, bool)
- BIND2(reflection_probe_set_enable_box_projection, RID, bool)
- BIND2(reflection_probe_set_enable_shadows, RID, bool)
- BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
- BIND2(reflection_probe_set_resolution, RID, int)
- BIND2(reflection_probe_set_lod_threshold, RID, float)
+ FUNCRIDSPLIT(reflection_probe)
+
+ FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
+ FUNC2(reflection_probe_set_intensity, RID, float)
+ FUNC2(reflection_probe_set_ambient_color, RID, const Color &)
+ FUNC2(reflection_probe_set_ambient_energy, RID, float)
+ FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode)
+ FUNC2(reflection_probe_set_max_distance, RID, float)
+ FUNC2(reflection_probe_set_extents, RID, const Vector3 &)
+ FUNC2(reflection_probe_set_origin_offset, RID, const Vector3 &)
+ FUNC2(reflection_probe_set_as_interior, RID, bool)
+ FUNC2(reflection_probe_set_enable_box_projection, RID, bool)
+ FUNC2(reflection_probe_set_enable_shadows, RID, bool)
+ FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
+ FUNC2(reflection_probe_set_resolution, RID, int)
+ FUNC2(reflection_probe_set_lod_threshold, RID, float)
/* DECAL API */
- BIND0R(RID, decal_create)
+ FUNCRIDSPLIT(decal)
- BIND2(decal_set_extents, RID, const Vector3 &)
- BIND3(decal_set_texture, RID, DecalTexture, RID)
- BIND2(decal_set_emission_energy, RID, float)
- BIND2(decal_set_albedo_mix, RID, float)
- BIND2(decal_set_modulate, RID, const Color &)
- BIND2(decal_set_cull_mask, RID, uint32_t)
- BIND4(decal_set_distance_fade, RID, bool, float, float)
- BIND3(decal_set_fade, RID, float, float)
- BIND2(decal_set_normal_fade, RID, float)
+ FUNC2(decal_set_extents, RID, const Vector3 &)
+ FUNC3(decal_set_texture, RID, DecalTexture, RID)
+ FUNC2(decal_set_emission_energy, RID, float)
+ FUNC2(decal_set_albedo_mix, RID, float)
+ FUNC2(decal_set_modulate, RID, const Color &)
+ FUNC2(decal_set_cull_mask, RID, uint32_t)
+ FUNC4(decal_set_distance_fade, RID, bool, float, float)
+ FUNC3(decal_set_fade, RID, float, float)
+ FUNC2(decal_set_normal_fade, RID, float)
/* BAKED LIGHT API */
- BIND0R(RID, gi_probe_create)
+ FUNCRIDSPLIT(gi_probe)
- BIND8(gi_probe_allocate, RID, const Transform &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
+ FUNC8(gi_probe_allocate_data, RID, const Transform &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
- BIND1RC(AABB, gi_probe_get_bounds, RID)
- BIND1RC(Vector3i, gi_probe_get_octree_size, RID)
- BIND1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID)
- BIND1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID)
- BIND1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID)
- BIND1RC(Vector<int>, gi_probe_get_level_counts, RID)
- BIND1RC(Transform, gi_probe_get_to_cell_xform, RID)
+ FUNC1RC(AABB, gi_probe_get_bounds, RID)
+ FUNC1RC(Vector3i, gi_probe_get_octree_size, RID)
+ FUNC1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID)
+ FUNC1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID)
+ FUNC1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID)
+ FUNC1RC(Vector<int>, gi_probe_get_level_counts, RID)
+ FUNC1RC(Transform, gi_probe_get_to_cell_xform, RID)
- BIND2(gi_probe_set_dynamic_range, RID, float)
- BIND1RC(float, gi_probe_get_dynamic_range, RID)
+ FUNC2(gi_probe_set_dynamic_range, RID, float)
+ FUNC1RC(float, gi_probe_get_dynamic_range, RID)
- BIND2(gi_probe_set_propagation, RID, float)
- BIND1RC(float, gi_probe_get_propagation, RID)
+ FUNC2(gi_probe_set_propagation, RID, float)
+ FUNC1RC(float, gi_probe_get_propagation, RID)
- BIND2(gi_probe_set_energy, RID, float)
- BIND1RC(float, gi_probe_get_energy, RID)
+ FUNC2(gi_probe_set_energy, RID, float)
+ FUNC1RC(float, gi_probe_get_energy, RID)
- BIND2(gi_probe_set_ao, RID, float)
- BIND1RC(float, gi_probe_get_ao, RID)
+ FUNC2(gi_probe_set_ao, RID, float)
+ FUNC1RC(float, gi_probe_get_ao, RID)
- BIND2(gi_probe_set_ao_size, RID, float)
- BIND1RC(float, gi_probe_get_ao_size, RID)
+ FUNC2(gi_probe_set_ao_size, RID, float)
+ FUNC1RC(float, gi_probe_get_ao_size, RID)
- BIND2(gi_probe_set_bias, RID, float)
- BIND1RC(float, gi_probe_get_bias, RID)
+ FUNC2(gi_probe_set_bias, RID, float)
+ FUNC1RC(float, gi_probe_get_bias, RID)
- BIND2(gi_probe_set_normal_bias, RID, float)
- BIND1RC(float, gi_probe_get_normal_bias, RID)
+ FUNC2(gi_probe_set_normal_bias, RID, float)
+ FUNC1RC(float, gi_probe_get_normal_bias, RID)
- BIND2(gi_probe_set_interior, RID, bool)
- BIND1RC(bool, gi_probe_is_interior, RID)
+ FUNC2(gi_probe_set_interior, RID, bool)
+ FUNC1RC(bool, gi_probe_is_interior, RID)
- BIND2(gi_probe_set_use_two_bounces, RID, bool)
- BIND1RC(bool, gi_probe_is_using_two_bounces, RID)
+ FUNC2(gi_probe_set_use_two_bounces, RID, bool)
+ FUNC1RC(bool, gi_probe_is_using_two_bounces, RID)
- BIND2(gi_probe_set_anisotropy_strength, RID, float)
- BIND1RC(float, gi_probe_get_anisotropy_strength, RID)
+ FUNC2(gi_probe_set_anisotropy_strength, RID, float)
+ FUNC1RC(float, gi_probe_get_anisotropy_strength, RID)
/* LIGHTMAP */
- BIND0R(RID, lightmap_create)
+ FUNCRIDSPLIT(lightmap)
- BIND3(lightmap_set_textures, RID, RID, bool)
- BIND2(lightmap_set_probe_bounds, RID, const AABB &)
- BIND2(lightmap_set_probe_interior, RID, bool)
- BIND5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
- BIND1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
- BIND1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
- BIND1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
- BIND1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
- BIND1(lightmap_set_probe_capture_update_speed, float)
+ FUNC3(lightmap_set_textures, RID, RID, bool)
+ FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
+ FUNC2(lightmap_set_probe_interior, RID, bool)
+ FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
+ FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
+ FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
+ FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
+ FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
+ FUNC1(lightmap_set_probe_capture_update_speed, float)
/* PARTICLES */
- BIND0R(RID, particles_create)
-
- BIND2(particles_set_emitting, RID, bool)
- BIND1R(bool, particles_get_emitting, RID)
- BIND2(particles_set_amount, RID, int)
- BIND2(particles_set_lifetime, RID, float)
- BIND2(particles_set_one_shot, RID, bool)
- BIND2(particles_set_pre_process_time, RID, float)
- BIND2(particles_set_explosiveness_ratio, RID, float)
- BIND2(particles_set_randomness_ratio, RID, float)
- BIND2(particles_set_custom_aabb, RID, const AABB &)
- BIND2(particles_set_speed_scale, RID, float)
- BIND2(particles_set_use_local_coordinates, RID, bool)
- BIND2(particles_set_process_material, RID, RID)
- BIND2(particles_set_fixed_fps, RID, int)
- BIND2(particles_set_fractional_delta, RID, bool)
- BIND1R(bool, particles_is_inactive, RID)
- BIND1(particles_request_process, RID)
- BIND1(particles_restart, RID)
- BIND6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
- BIND2(particles_set_subemitter, RID, RID)
- BIND2(particles_set_collision_base_size, RID, float)
-
- BIND2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
-
- BIND2(particles_set_draw_passes, RID, int)
- BIND3(particles_set_draw_pass_mesh, RID, int, RID)
-
- BIND1R(AABB, particles_get_current_aabb, RID)
- BIND2(particles_set_emission_transform, RID, const Transform &)
+ FUNCRIDSPLIT(particles)
+
+ FUNC2(particles_set_emitting, RID, bool)
+ FUNC1R(bool, particles_get_emitting, RID)
+ FUNC2(particles_set_amount, RID, int)
+ FUNC2(particles_set_lifetime, RID, float)
+ FUNC2(particles_set_one_shot, RID, bool)
+ FUNC2(particles_set_pre_process_time, RID, float)
+ FUNC2(particles_set_explosiveness_ratio, RID, float)
+ FUNC2(particles_set_randomness_ratio, RID, float)
+ FUNC2(particles_set_custom_aabb, RID, const AABB &)
+ FUNC2(particles_set_speed_scale, RID, float)
+ FUNC2(particles_set_use_local_coordinates, RID, bool)
+ FUNC2(particles_set_process_material, RID, RID)
+ FUNC2(particles_set_fixed_fps, RID, int)
+ FUNC2(particles_set_fractional_delta, RID, bool)
+ FUNC1R(bool, particles_is_inactive, RID)
+ FUNC1(particles_request_process, RID)
+ FUNC1(particles_restart, RID)
+ FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
+ FUNC2(particles_set_subemitter, RID, RID)
+ FUNC2(particles_set_collision_base_size, RID, float)
+
+ FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
+
+ FUNC2(particles_set_draw_passes, RID, int)
+ FUNC3(particles_set_draw_pass_mesh, RID, int, RID)
+
+ FUNC1R(AABB, particles_get_current_aabb, RID)
+ FUNC2(particles_set_emission_transform, RID, const Transform &)
/* PARTICLES COLLISION */
- BIND0R(RID, particles_collision_create)
-
- BIND2(particles_collision_set_collision_type, RID, ParticlesCollisionType)
- BIND2(particles_collision_set_cull_mask, RID, uint32_t)
- BIND2(particles_collision_set_sphere_radius, RID, float)
- BIND2(particles_collision_set_box_extents, RID, const Vector3 &)
- BIND2(particles_collision_set_attractor_strength, RID, float)
- BIND2(particles_collision_set_attractor_directionality, RID, float)
- BIND2(particles_collision_set_attractor_attenuation, RID, float)
- BIND2(particles_collision_set_field_texture, RID, RID)
- BIND1(particles_collision_height_field_update, RID)
- BIND2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
-
-#undef BINDBASE
+ FUNCRIDSPLIT(particles_collision)
+
+ FUNC2(particles_collision_set_collision_type, RID, ParticlesCollisionType)
+ FUNC2(particles_collision_set_cull_mask, RID, uint32_t)
+ FUNC2(particles_collision_set_sphere_radius, RID, float)
+ FUNC2(particles_collision_set_box_extents, RID, const Vector3 &)
+ FUNC2(particles_collision_set_attractor_strength, RID, float)
+ FUNC2(particles_collision_set_attractor_directionality, RID, float)
+ FUNC2(particles_collision_set_attractor_attenuation, RID, float)
+ FUNC2(particles_collision_set_field_texture, RID, RID)
+ FUNC1(particles_collision_height_field_update, RID)
+ FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
+
+#undef server_name
+#undef ServerName
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::scene
+#define ServerName RendererScene
+#define server_name RSG::scene
/* CAMERA API */
- BIND0R(RID, camera_create)
- BIND4(camera_set_perspective, RID, float, float, float)
- BIND4(camera_set_orthogonal, RID, float, float, float)
- BIND5(camera_set_frustum, RID, float, Vector2, float, float)
- BIND2(camera_set_transform, RID, const Transform &)
- BIND2(camera_set_cull_mask, RID, uint32_t)
- BIND2(camera_set_environment, RID, RID)
- BIND2(camera_set_camera_effects, RID, RID)
- BIND2(camera_set_use_vertical_aspect, RID, bool)
-
-#undef BINDBASE
+ FUNCRIDSPLIT(camera)
+ FUNC4(camera_set_perspective, RID, float, float, float)
+ FUNC4(camera_set_orthogonal, RID, float, float, float)
+ FUNC5(camera_set_frustum, RID, float, Vector2, float, float)
+ FUNC2(camera_set_transform, RID, const Transform &)
+ FUNC2(camera_set_cull_mask, RID, uint32_t)
+ FUNC2(camera_set_environment, RID, RID)
+ FUNC2(camera_set_camera_effects, RID, RID)
+ FUNC2(camera_set_use_vertical_aspect, RID, bool)
+
+#undef server_name
+#undef ServerName
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::viewport
+#define ServerName RendererViewport
+#define server_name RSG::viewport
/* VIEWPORT TARGET API */
- BIND0R(RID, viewport_create)
+ FUNCRIDSPLIT(viewport)
- BIND2(viewport_set_use_xr, RID, bool)
- BIND3(viewport_set_size, RID, int, int)
+ FUNC2(viewport_set_use_xr, RID, bool)
+ FUNC3(viewport_set_size, RID, int, int)
- BIND2(viewport_set_active, RID, bool)
- BIND2(viewport_set_parent_viewport, RID, RID)
+ FUNC2(viewport_set_active, RID, bool)
+ FUNC2(viewport_set_parent_viewport, RID, RID)
- BIND2(viewport_set_clear_mode, RID, ViewportClearMode)
+ FUNC2(viewport_set_clear_mode, RID, ViewportClearMode)
- BIND3(viewport_attach_to_screen, RID, const Rect2 &, int)
- BIND2(viewport_set_render_direct_to_screen, RID, bool)
+ FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
+ FUNC2(viewport_set_render_direct_to_screen, RID, bool)
- BIND2(viewport_set_update_mode, RID, ViewportUpdateMode)
- BIND2(viewport_set_vflip, RID, bool)
+ FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
- BIND1RC(RID, viewport_get_texture, RID)
+ FUNC1RC(RID, viewport_get_texture, RID)
- BIND2(viewport_set_hide_scenario, RID, bool)
- BIND2(viewport_set_hide_canvas, RID, bool)
- BIND2(viewport_set_disable_environment, RID, bool)
+ FUNC2(viewport_set_hide_scenario, RID, bool)
+ FUNC2(viewport_set_hide_canvas, RID, bool)
+ FUNC2(viewport_set_disable_environment, RID, bool)
- BIND2(viewport_attach_camera, RID, RID)
- BIND2(viewport_set_scenario, RID, RID)
- BIND2(viewport_attach_canvas, RID, RID)
+ FUNC2(viewport_attach_camera, RID, RID)
+ FUNC2(viewport_set_scenario, RID, RID)
+ FUNC2(viewport_attach_canvas, RID, RID)
- BIND2(viewport_remove_canvas, RID, RID)
- BIND3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
- BIND2(viewport_set_transparent_background, RID, bool)
- BIND2(viewport_set_snap_2d_transforms_to_pixel, RID, bool)
- BIND2(viewport_set_snap_2d_vertices_to_pixel, RID, bool)
+ FUNC2(viewport_remove_canvas, RID, RID)
+ FUNC3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
+ FUNC2(viewport_set_transparent_background, RID, bool)
+ FUNC2(viewport_set_snap_2d_transforms_to_pixel, RID, bool)
+ FUNC2(viewport_set_snap_2d_vertices_to_pixel, RID, bool)
- BIND2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter)
- BIND2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat)
+ FUNC2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter)
+ FUNC2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat)
- BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &)
- BIND4(viewport_set_canvas_stacking, RID, RID, int, int)
- BIND3(viewport_set_shadow_atlas_size, RID, int, bool)
- BIND3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
- BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
- BIND2(viewport_set_msaa, RID, ViewportMSAA)
- BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
- BIND2(viewport_set_use_debanding, RID, bool)
- BIND2(viewport_set_lod_threshold, RID, float)
+ FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &)
+ FUNC4(viewport_set_canvas_stacking, RID, RID, int, int)
+ FUNC3(viewport_set_shadow_atlas_size, RID, int, bool)
+ FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
+ FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
+ FUNC2(viewport_set_msaa, RID, ViewportMSAA)
+ FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
+ FUNC2(viewport_set_use_debanding, RID, bool)
+ FUNC2(viewport_set_lod_threshold, RID, float)
- BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
- BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
+ FUNC2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
+ FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
- BIND2(viewport_set_measure_render_time, RID, bool)
- BIND1RC(float, viewport_get_measured_render_time_cpu, RID)
- BIND1RC(float, viewport_get_measured_render_time_gpu, RID)
+ FUNC2(viewport_set_measure_render_time, RID, bool)
+ FUNC1RC(float, viewport_get_measured_render_time_cpu, RID)
+ FUNC1RC(float, viewport_get_measured_render_time_gpu, RID)
+
+ FUNC1(call_set_use_vsync, bool)
/* ENVIRONMENT API */
-#undef BINDBASE
+#undef server_name
+#undef ServerName
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::scene
+#define ServerName RendererScene
+#define server_name RSG::scene
- BIND2(directional_shadow_atlas_set_size, int, bool)
- BIND1(gi_probe_set_quality, GIProbeQuality)
+ FUNC2(directional_shadow_atlas_set_size, int, bool)
+ FUNC1(gi_probe_set_quality, GIProbeQuality)
/* SKY API */
- BIND0R(RID, sky_create)
- BIND2(sky_set_radiance_size, RID, int)
- BIND2(sky_set_mode, RID, SkyMode)
- BIND2(sky_set_material, RID, RID)
- BIND4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &)
+ FUNCRIDSPLIT(sky)
+ FUNC2(sky_set_radiance_size, RID, int)
+ FUNC2(sky_set_mode, RID, SkyMode)
+ FUNC2(sky_set_material, RID, RID)
+ FUNC4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &)
- BIND0R(RID, environment_create)
+ FUNCRIDSPLIT(environment)
- BIND2(environment_set_background, RID, EnvironmentBG)
- BIND2(environment_set_sky, RID, RID)
- BIND2(environment_set_sky_custom_fov, RID, float)
- BIND2(environment_set_sky_orientation, RID, const Basis &)
- BIND2(environment_set_bg_color, RID, const Color &)
- BIND2(environment_set_bg_energy, RID, float)
- BIND2(environment_set_canvas_max_layer, RID, int)
- BIND7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &)
+ FUNC2(environment_set_background, RID, EnvironmentBG)
+ FUNC2(environment_set_sky, RID, RID)
+ FUNC2(environment_set_sky_custom_fov, RID, float)
+ FUNC2(environment_set_sky_orientation, RID, const Basis &)
+ FUNC2(environment_set_bg_color, RID, const Color &)
+ FUNC2(environment_set_bg_energy, RID, float)
+ FUNC2(environment_set_canvas_max_layer, RID, int)
+ FUNC7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &)
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
- BIND2(environment_set_camera_feed_id, RID, int)
+ FUNC2(environment_set_camera_feed_id, RID, int)
#endif
- BIND6(environment_set_ssr, RID, bool, int, float, float, float)
- BIND1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality)
+ FUNC6(environment_set_ssr, RID, bool, int, float, float, float)
+ FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality)
- BIND10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float)
- BIND6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float)
+ FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float)
+ FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float)
- BIND11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
- BIND1(environment_glow_set_use_bicubic_upscale, bool)
- BIND1(environment_glow_set_use_high_quality, bool)
+ FUNC11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
+ FUNC1(environment_glow_set_use_bicubic_upscale, bool)
+ FUNC1(environment_glow_set_use_high_quality, bool)
- BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
+ FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
- BIND7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)
+ FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)
- BIND9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
- BIND10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)
+ FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
+ FUNC10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)
- BIND2(environment_set_volumetric_fog_volume_size, int, int)
- BIND1(environment_set_volumetric_fog_filter_active, bool)
+ FUNC2(environment_set_volumetric_fog_volume_size, int, int)
+ FUNC1(environment_set_volumetric_fog_filter_active, bool)
- BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
- BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
- BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
- BIND1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)
+ FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
+ FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
+ FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
+ FUNC1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)
- BIND3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)
+ FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)
- BIND3(screen_space_roughness_limiter_set_active, bool, float, float)
- BIND1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality)
- BIND2(sub_surface_scattering_set_scale, float, float)
+ FUNC3(screen_space_roughness_limiter_set_active, bool, float, float)
+ FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality)
+ FUNC2(sub_surface_scattering_set_scale, float, float)
/* CAMERA EFFECTS */
- BIND0R(RID, camera_effects_create)
+ FUNCRIDSPLIT(camera_effects)
- BIND2(camera_effects_set_dof_blur_quality, DOFBlurQuality, bool)
- BIND1(camera_effects_set_dof_blur_bokeh_shape, DOFBokehShape)
+ FUNC2(camera_effects_set_dof_blur_quality, DOFBlurQuality, bool)
+ FUNC1(camera_effects_set_dof_blur_bokeh_shape, DOFBokehShape)
- BIND8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
- BIND3(camera_effects_set_custom_exposure, RID, bool, float)
+ FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
+ FUNC3(camera_effects_set_custom_exposure, RID, bool, float)
- BIND1(shadows_quality_set, ShadowQuality);
- BIND1(directional_shadow_quality_set, ShadowQuality);
+ FUNC1(shadows_quality_set, ShadowQuality);
+ FUNC1(directional_shadow_quality_set, ShadowQuality);
/* SCENARIO API */
-#undef BINDBASE
-#define BINDBASE RSG::scene
+#undef server_name
+#undef ServerName
+
+#define ServerName RendererScene
+#define server_name RSG::scene
- BIND0R(RID, scenario_create)
+ FUNCRIDSPLIT(scenario)
- BIND2(scenario_set_debug, RID, ScenarioDebugMode)
- BIND2(scenario_set_environment, RID, RID)
- BIND2(scenario_set_camera_effects, RID, RID)
- BIND2(scenario_set_fallback_environment, RID, RID)
+ FUNC2(scenario_set_debug, RID, ScenarioDebugMode)
+ FUNC2(scenario_set_environment, RID, RID)
+ FUNC2(scenario_set_camera_effects, RID, RID)
+ FUNC2(scenario_set_fallback_environment, RID, RID)
/* INSTANCING API */
- BIND0R(RID, instance_create)
+ FUNCRIDSPLIT(instance)
- BIND2(instance_set_base, RID, RID)
- BIND2(instance_set_scenario, RID, RID)
- BIND2(instance_set_layer_mask, RID, uint32_t)
- BIND2(instance_set_transform, RID, const Transform &)
- BIND2(instance_attach_object_instance_id, RID, ObjectID)
- BIND3(instance_set_blend_shape_weight, RID, int, float)
- BIND3(instance_set_surface_material, RID, int, RID)
- BIND2(instance_set_visible, RID, bool)
+ FUNC2(instance_set_base, RID, RID)
+ FUNC2(instance_set_scenario, RID, RID)
+ FUNC2(instance_set_layer_mask, RID, uint32_t)
+ FUNC2(instance_set_transform, RID, const Transform &)
+ FUNC2(instance_attach_object_instance_id, RID, ObjectID)
+ FUNC3(instance_set_blend_shape_weight, RID, int, float)
+ FUNC3(instance_set_surface_material, RID, int, RID)
+ FUNC2(instance_set_visible, RID, bool)
- BIND2(instance_set_custom_aabb, RID, AABB)
+ FUNC2(instance_set_custom_aabb, RID, AABB)
- BIND2(instance_attach_skeleton, RID, RID)
- BIND2(instance_set_exterior, RID, bool)
+ FUNC2(instance_attach_skeleton, RID, RID)
+ FUNC2(instance_set_exterior, RID, bool)
- BIND2(instance_set_extra_visibility_margin, RID, real_t)
+ FUNC2(instance_set_extra_visibility_margin, RID, real_t)
// don't use these in a game!
- BIND2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
- BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
- BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
+ FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
+ FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
+ FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
- BIND3(instance_geometry_set_flag, RID, InstanceFlags, bool)
- BIND2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
- BIND2(instance_geometry_set_material_override, RID, RID)
+ FUNC3(instance_geometry_set_flag, RID, InstanceFlags, bool)
+ FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
+ FUNC2(instance_geometry_set_material_override, RID, RID)
- BIND5(instance_geometry_set_draw_range, RID, float, float, float, float)
- BIND2(instance_geometry_set_as_instance_lod, RID, RID)
- BIND4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
- BIND2(instance_geometry_set_lod_bias, RID, float)
+ FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
+ FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
+ FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
+ FUNC2(instance_geometry_set_lod_bias, RID, float)
- BIND3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
- BIND2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
- BIND2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
- BIND2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
+ FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
+ FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
+ FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
+ FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
- BIND3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
+ FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
- BIND1(gi_set_use_half_resolution, bool)
+ FUNC1(gi_set_use_half_resolution, bool)
-#undef BINDBASE
+#undef server_name
+#undef ServerName
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::canvas
+#define ServerName RendererCanvasCull
+#define server_name RSG::canvas
/* CANVAS (2D) */
- BIND0R(RID, canvas_create)
- BIND3(canvas_set_item_mirroring, RID, RID, const Point2 &)
- BIND2(canvas_set_modulate, RID, const Color &)
- BIND3(canvas_set_parent, RID, RID, float)
- BIND1(canvas_set_disable_scale, bool)
-
- BIND0R(RID, canvas_texture_create)
- BIND3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID)
- BIND3(canvas_texture_set_shading_parameters, RID, const Color &, float)
-
- BIND2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter)
- BIND2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat)
-
- BIND0R(RID, canvas_item_create)
- BIND2(canvas_item_set_parent, RID, RID)
-
- BIND2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
- BIND2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
-
- BIND2(canvas_item_set_visible, RID, bool)
- BIND2(canvas_item_set_light_mask, RID, int)
-
- BIND2(canvas_item_set_update_when_visible, RID, bool)
-
- BIND2(canvas_item_set_transform, RID, const Transform2D &)
- BIND2(canvas_item_set_clip, RID, bool)
- BIND2(canvas_item_set_distance_field_mode, RID, bool)
- BIND3(canvas_item_set_custom_rect, RID, bool, const Rect2 &)
- BIND2(canvas_item_set_modulate, RID, const Color &)
- BIND2(canvas_item_set_self_modulate, RID, const Color &)
-
- BIND2(canvas_item_set_draw_behind_parent, RID, bool)
-
- BIND5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
- BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
- BIND4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
- BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
- BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
- BIND6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
- BIND7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool)
- BIND10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
- BIND6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
- BIND5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
- BIND9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int)
- BIND5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID)
- BIND3(canvas_item_add_multimesh, RID, RID, RID)
- BIND3(canvas_item_add_particles, RID, RID, RID)
- BIND2(canvas_item_add_set_transform, RID, const Transform2D &)
- BIND2(canvas_item_add_clip_ignore, RID, bool)
- BIND2(canvas_item_set_sort_children_by_y, RID, bool)
- BIND2(canvas_item_set_z_index, RID, int)
- BIND2(canvas_item_set_z_as_relative_to_parent, RID, bool)
- BIND3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
- BIND2(canvas_item_attach_skeleton, RID, RID)
-
- BIND1(canvas_item_clear, RID)
- BIND2(canvas_item_set_draw_index, RID, int)
-
- BIND2(canvas_item_set_material, RID, RID)
-
- BIND2(canvas_item_set_use_parent_material, RID, bool)
-
- BIND6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
-
- BIND0R(RID, canvas_light_create)
-
- BIND2(canvas_light_set_mode, RID, CanvasLightMode)
-
- BIND2(canvas_light_attach_to_canvas, RID, RID)
- BIND2(canvas_light_set_enabled, RID, bool)
- BIND2(canvas_light_set_texture_scale, RID, float)
- BIND2(canvas_light_set_transform, RID, const Transform2D &)
- BIND2(canvas_light_set_texture, RID, RID)
- BIND2(canvas_light_set_texture_offset, RID, const Vector2 &)
- BIND2(canvas_light_set_color, RID, const Color &)
- BIND2(canvas_light_set_height, RID, float)
- BIND2(canvas_light_set_energy, RID, float)
- BIND3(canvas_light_set_z_range, RID, int, int)
- BIND3(canvas_light_set_layer_range, RID, int, int)
- BIND2(canvas_light_set_item_cull_mask, RID, int)
- BIND2(canvas_light_set_item_shadow_cull_mask, RID, int)
- BIND2(canvas_light_set_directional_distance, RID, float)
-
- BIND2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode)
-
- BIND2(canvas_light_set_shadow_enabled, RID, bool)
- BIND2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
- BIND2(canvas_light_set_shadow_color, RID, const Color &)
- BIND2(canvas_light_set_shadow_smooth, RID, float)
-
- BIND0R(RID, canvas_light_occluder_create)
- BIND2(canvas_light_occluder_attach_to_canvas, RID, RID)
- BIND2(canvas_light_occluder_set_enabled, RID, bool)
- BIND2(canvas_light_occluder_set_polygon, RID, RID)
- BIND2(canvas_light_occluder_set_as_sdf_collision, RID, bool)
- BIND2(canvas_light_occluder_set_transform, RID, const Transform2D &)
- BIND2(canvas_light_occluder_set_light_mask, RID, int)
-
- BIND0R(RID, canvas_occluder_polygon_create)
- BIND3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool)
-
- BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
-
- BIND1(canvas_set_shadow_texture_size, int)
+ FUNCRIDSPLIT(canvas)
+ FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &)
+ FUNC2(canvas_set_modulate, RID, const Color &)
+ FUNC3(canvas_set_parent, RID, RID, float)
+ FUNC1(canvas_set_disable_scale, bool)
+
+ FUNCRIDSPLIT(canvas_texture)
+ FUNC3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID)
+ FUNC3(canvas_texture_set_shading_parameters, RID, const Color &, float)
+
+ FUNC2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter)
+ FUNC2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat)
+
+ FUNCRIDSPLIT(canvas_item)
+ FUNC2(canvas_item_set_parent, RID, RID)
+
+ FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
+ FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
+
+ FUNC2(canvas_item_set_visible, RID, bool)
+ FUNC2(canvas_item_set_light_mask, RID, int)
+
+ FUNC2(canvas_item_set_update_when_visible, RID, bool)
+
+ FUNC2(canvas_item_set_transform, RID, const Transform2D &)
+ FUNC2(canvas_item_set_clip, RID, bool)
+ FUNC2(canvas_item_set_distance_field_mode, RID, bool)
+ FUNC3(canvas_item_set_custom_rect, RID, bool, const Rect2 &)
+ FUNC2(canvas_item_set_modulate, RID, const Color &)
+ FUNC2(canvas_item_set_self_modulate, RID, const Color &)
+
+ FUNC2(canvas_item_set_draw_behind_parent, RID, bool)
+
+ FUNC5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
+ FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
+ FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
+ FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
+ FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
+ FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool)
+ FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
+ FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
+ FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
+ FUNC9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int)
+ FUNC5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID)
+ FUNC3(canvas_item_add_multimesh, RID, RID, RID)
+ FUNC3(canvas_item_add_particles, RID, RID, RID)
+ FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
+ FUNC2(canvas_item_add_clip_ignore, RID, bool)
+ FUNC2(canvas_item_set_sort_children_by_y, RID, bool)
+ FUNC2(canvas_item_set_z_index, RID, int)
+ FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool)
+ FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
+ FUNC2(canvas_item_attach_skeleton, RID, RID)
+
+ FUNC1(canvas_item_clear, RID)
+ FUNC2(canvas_item_set_draw_index, RID, int)
+
+ FUNC2(canvas_item_set_material, RID, RID)
+
+ FUNC2(canvas_item_set_use_parent_material, RID, bool)
+
+ FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
+
+ FUNCRIDSPLIT(canvas_light)
+
+ FUNC2(canvas_light_set_mode, RID, CanvasLightMode)
+
+ FUNC2(canvas_light_attach_to_canvas, RID, RID)
+ FUNC2(canvas_light_set_enabled, RID, bool)
+ FUNC2(canvas_light_set_texture_scale, RID, float)
+ FUNC2(canvas_light_set_transform, RID, const Transform2D &)
+ FUNC2(canvas_light_set_texture, RID, RID)
+ FUNC2(canvas_light_set_texture_offset, RID, const Vector2 &)
+ FUNC2(canvas_light_set_color, RID, const Color &)
+ FUNC2(canvas_light_set_height, RID, float)
+ FUNC2(canvas_light_set_energy, RID, float)
+ FUNC3(canvas_light_set_z_range, RID, int, int)
+ FUNC3(canvas_light_set_layer_range, RID, int, int)
+ FUNC2(canvas_light_set_item_cull_mask, RID, int)
+ FUNC2(canvas_light_set_item_shadow_cull_mask, RID, int)
+ FUNC2(canvas_light_set_directional_distance, RID, float)
+
+ FUNC2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode)
+
+ FUNC2(canvas_light_set_shadow_enabled, RID, bool)
+ FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
+ FUNC2(canvas_light_set_shadow_color, RID, const Color &)
+ FUNC2(canvas_light_set_shadow_smooth, RID, float)
+
+ FUNCRIDSPLIT(canvas_light_occluder)
+ FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
+ FUNC2(canvas_light_occluder_set_enabled, RID, bool)
+ FUNC2(canvas_light_occluder_set_polygon, RID, RID)
+ FUNC2(canvas_light_occluder_set_as_sdf_collision, RID, bool)
+ FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &)
+ FUNC2(canvas_light_occluder_set_light_mask, RID, int)
+
+ FUNCRIDSPLIT(canvas_occluder_polygon)
+ FUNC3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool)
+
+ FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
+
+ FUNC1(canvas_set_shadow_texture_size, int)
/* GLOBAL VARIABLES */
-#undef BINDBASE
+#undef server_name
+#undef ServerName
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::storage
+#define ServerName RendererStorage
+#define server_name RSG::storage
- BIND3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
- BIND1(global_variable_remove, const StringName &)
- BIND0RC(Vector<StringName>, global_variable_get_list)
- BIND2(global_variable_set, const StringName &, const Variant &)
- BIND2(global_variable_set_override, const StringName &, const Variant &)
- BIND1RC(GlobalVariableType, global_variable_get_type, const StringName &)
- BIND1RC(Variant, global_variable_get, const StringName &)
+ FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
+ FUNC1(global_variable_remove, const StringName &)
+ FUNC0RC(Vector<StringName>, global_variable_get_list)
+ FUNC2(global_variable_set, const StringName &, const Variant &)
+ FUNC2(global_variable_set_override, const StringName &, const Variant &)
+ FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &)
+ FUNC1RC(Variant, global_variable_get, const StringName &)
- BIND1(global_variables_load_settings, bool)
- BIND0(global_variables_clear)
+ FUNC1(global_variables_load_settings, bool)
+ FUNC0(global_variables_clear)
+
+#undef server_name
+#undef ServerName
+#undef WRITE_ACTION
+#undef SYNC_DEBUG
/* BLACK BARS */
- virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom);
- virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom);
+ virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) override;
+ virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) override;
/* FREE */
- virtual void free(RID p_rid); ///< free RIDs associated with the visual server
+ virtual void free(RID p_rid) override {
+ if (Thread::get_caller_id() == server_thread) {
+ command_queue.flush_if_pending();
+ _free(p_rid);
+ } else {
+ command_queue.push(this, &RenderingServerDefault::_free, p_rid);
+ }
+ }
/* EVENT QUEUING */
- virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata);
+ virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) override;
- virtual void draw(bool p_swap_buffers, double frame_step);
- virtual void sync();
- virtual bool has_changed() const;
- virtual void init();
- virtual void finish();
+ virtual void draw(bool p_swap_buffers, double frame_step) override;
+ virtual void sync() override;
+ virtual bool has_changed() const override;
+ virtual void init() override;
+ virtual void finish() override;
/* STATUS INFORMATION */
- virtual int get_render_info(RenderInfo p_info);
- virtual String get_video_adapter_name() const;
- virtual String get_video_adapter_vendor() const;
+ virtual int get_render_info(RenderInfo p_info) override;
+ virtual String get_video_adapter_name() const override;
+ virtual String get_video_adapter_vendor() const override;
- virtual void set_frame_profiling_enabled(bool p_enable);
- virtual Vector<FrameProfileArea> get_frame_profile();
- virtual uint64_t get_frame_profile_frame();
+ virtual void set_frame_profiling_enabled(bool p_enable) override;
+ virtual Vector<FrameProfileArea> get_frame_profile() override;
+ virtual uint64_t get_frame_profile_frame() override;
- virtual RID get_test_cube();
+ virtual RID get_test_cube() override;
/* TESTING */
- virtual float get_frame_setup_time_cpu() const;
-
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
- virtual void set_default_clear_color(const Color &p_color);
+ virtual float get_frame_setup_time_cpu() const override;
- virtual bool has_feature(Features p_feature) const;
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override;
+ virtual void set_default_clear_color(const Color &p_color) override;
- virtual bool has_os_feature(const String &p_feature) const;
- virtual void set_debug_generate_wireframes(bool p_generate);
+ virtual bool has_feature(Features p_feature) const override;
- virtual void call_set_use_vsync(bool p_enable);
+ virtual bool has_os_feature(const String &p_feature) const override;
+ virtual void set_debug_generate_wireframes(bool p_generate) override;
- virtual bool is_low_end() const;
+ virtual bool is_low_end() const override;
- virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir);
+ virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override;
- virtual void set_print_gpu_profile(bool p_enable);
+ virtual void set_print_gpu_profile(bool p_enable) override;
- RenderingServerDefault();
+ RenderingServerDefault(bool p_create_thread = false);
~RenderingServerDefault();
-
-#undef DISPLAY_CHANGED
-
-#undef BIND0R
-#undef BIND1RC
-#undef BIND2RC
-#undef BIND3RC
-#undef BIND4RC
-
-#undef BIND1
-#undef BIND2
-#undef BIND3
-#undef BIND4
-#undef BIND5
-#undef BIND6
-#undef BIND7
-#undef BIND8
-#undef BIND9
-#undef BIND10
};
#endif
diff --git a/servers/rendering/rendering_server_wrap_mt.cpp b/servers/rendering/rendering_server_wrap_mt.cpp
deleted file mode 100644
index 9b8d35e5b3..0000000000
--- a/servers/rendering/rendering_server_wrap_mt.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-/*************************************************************************/
-/* rendering_server_wrap_mt.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "rendering_server_wrap_mt.h"
-#include "core/config/project_settings.h"
-#include "core/os/os.h"
-#include "servers/display_server.h"
-
-void RenderingServerWrapMT::thread_exit() {
- exit = true;
-}
-
-void RenderingServerWrapMT::thread_draw(bool p_swap_buffers, double frame_step) {
- if (!atomic_decrement(&draw_pending)) {
- rendering_server->draw(p_swap_buffers, frame_step);
- }
-}
-
-void RenderingServerWrapMT::thread_flush() {
- atomic_decrement(&draw_pending);
-}
-
-void RenderingServerWrapMT::_thread_callback(void *_instance) {
- RenderingServerWrapMT *vsmt = reinterpret_cast<RenderingServerWrapMT *>(_instance);
-
- vsmt->thread_loop();
-}
-
-void RenderingServerWrapMT::thread_loop() {
- server_thread = Thread::get_caller_id();
-
- DisplayServer::get_singleton()->make_rendering_thread();
-
- rendering_server->init();
-
- exit = false;
- draw_thread_up = true;
- while (!exit) {
- // flush commands one by one, until exit is requested
- command_queue.wait_and_flush_one();
- }
-
- command_queue.flush_all(); // flush all
-
- rendering_server->finish();
-}
-
-/* EVENT QUEUING */
-
-void RenderingServerWrapMT::sync() {
- if (create_thread) {
- atomic_increment(&draw_pending);
- command_queue.push_and_sync(this, &RenderingServerWrapMT::thread_flush);
- } else {
- command_queue.flush_all(); //flush all pending from other threads
- }
-}
-
-void RenderingServerWrapMT::draw(bool p_swap_buffers, double frame_step) {
- if (create_thread) {
- atomic_increment(&draw_pending);
- command_queue.push(this, &RenderingServerWrapMT::thread_draw, p_swap_buffers, frame_step);
- } else {
- rendering_server->draw(p_swap_buffers, frame_step);
- }
-}
-
-void RenderingServerWrapMT::init() {
- if (create_thread) {
- print_verbose("RenderingServerWrapMT: Creating render thread");
- DisplayServer::get_singleton()->release_rendering_thread();
- if (create_thread) {
- thread.start(_thread_callback, this);
- print_verbose("RenderingServerWrapMT: Starting render thread");
- }
- while (!draw_thread_up) {
- OS::get_singleton()->delay_usec(1000);
- }
- print_verbose("RenderingServerWrapMT: Finished render thread");
- } else {
- rendering_server->init();
- }
-}
-
-void RenderingServerWrapMT::finish() {
- sky_free_cached_ids();
- shader_free_cached_ids();
- material_free_cached_ids();
- mesh_free_cached_ids();
- multimesh_free_cached_ids();
- immediate_free_cached_ids();
- skeleton_free_cached_ids();
- directional_light_free_cached_ids();
- omni_light_free_cached_ids();
- spot_light_free_cached_ids();
- reflection_probe_free_cached_ids();
- gi_probe_free_cached_ids();
- lightmap_free_cached_ids();
- particles_free_cached_ids();
- particles_collision_free_cached_ids();
- camera_free_cached_ids();
- viewport_free_cached_ids();
- environment_free_cached_ids();
- camera_effects_free_cached_ids();
- scenario_free_cached_ids();
- instance_free_cached_ids();
- canvas_free_cached_ids();
- canvas_item_free_cached_ids();
- canvas_light_occluder_free_cached_ids();
- canvas_occluder_polygon_free_cached_ids();
-
- if (create_thread) {
- command_queue.push(this, &RenderingServerWrapMT::thread_exit);
- thread.wait_to_finish();
- } else {
- rendering_server->finish();
- }
-}
-
-void RenderingServerWrapMT::set_use_vsync_callback(bool p_enable) {
- singleton_mt->call_set_use_vsync(p_enable);
-}
-
-RenderingServerWrapMT *RenderingServerWrapMT::singleton_mt = nullptr;
-
-RenderingServerWrapMT::RenderingServerWrapMT(RenderingServer *p_contained, bool p_create_thread) :
- command_queue(p_create_thread) {
- singleton_mt = this;
- DisplayServer::switch_vsync_function = set_use_vsync_callback; //as this goes to another thread, make sure it goes properly
-
- rendering_server = p_contained;
- create_thread = p_create_thread;
- draw_pending = 0;
- draw_thread_up = false;
- pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
-
- if (!p_create_thread) {
- server_thread = Thread::get_caller_id();
- } else {
- server_thread = 0;
- }
-}
-
-RenderingServerWrapMT::~RenderingServerWrapMT() {
- memdelete(rendering_server);
- //finish();
-}
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
deleted file mode 100644
index f57dbbe8ae..0000000000
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ /dev/null
@@ -1,808 +0,0 @@
-/*************************************************************************/
-/* rendering_server_wrap_mt.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RENDERING_SERVER_WRAP_MT_H
-#define RENDERING_SERVER_WRAP_MT_H
-
-#include "core/os/thread.h"
-#include "core/templates/command_queue_mt.h"
-#include "servers/rendering_server.h"
-
-class RenderingServerWrapMT : public RenderingServer {
- // the real visual server
- mutable RenderingServer *rendering_server;
-
- mutable CommandQueueMT command_queue;
-
- static void _thread_callback(void *_instance);
- void thread_loop();
-
- Thread::ID server_thread;
- volatile bool exit;
- Thread thread;
- volatile bool draw_thread_up;
- bool create_thread;
-
- uint64_t draw_pending;
- void thread_draw(bool p_swap_buffers, double frame_step);
- void thread_flush();
-
- void thread_exit();
-
- Mutex alloc_mutex;
-
- int pool_max_size;
-
- //#define DEBUG_SYNC
-
- static RenderingServerWrapMT *singleton_mt;
-
-#ifdef DEBUG_SYNC
-#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
-#else
-#define SYNC_DEBUG
-#endif
-
-public:
-#define ServerName RenderingServer
-#define ServerNameWrapMT RenderingServerWrapMT
-#define server_name rendering_server
-#include "servers/server_wrap_mt_common.h"
-
- //these go pass-through, as they can be called from any thread
- virtual RID texture_2d_create(const Ref<Image> &p_image) { return rendering_server->texture_2d_create(p_image); }
- virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) { return rendering_server->texture_2d_layered_create(p_layers, p_layered_type); }
- virtual RID texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { return rendering_server->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); }
- virtual RID texture_proxy_create(RID p_base) { return rendering_server->texture_proxy_create(p_base); }
-
- //goes pass-through
- virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) { rendering_server->texture_2d_update_immediate(p_texture, p_image, p_layer); }
- //these go through command queue if they are in another thread
- FUNC3(texture_2d_update, RID, const Ref<Image> &, int)
- FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &)
- FUNC2(texture_proxy_update, RID, RID)
-
- //these also go pass-through
- virtual RID texture_2d_placeholder_create() { return rendering_server->texture_2d_placeholder_create(); }
- virtual RID texture_2d_layered_placeholder_create(TextureLayeredType p_type) { return rendering_server->texture_2d_layered_placeholder_create(p_type); }
- virtual RID texture_3d_placeholder_create() { return rendering_server->texture_3d_placeholder_create(); }
-
- FUNC1RC(Ref<Image>, texture_2d_get, RID)
- FUNC2RC(Ref<Image>, texture_2d_layer_get, RID, int)
- FUNC1RC(Vector<Ref<Image>>, texture_3d_get, RID)
-
- FUNC2(texture_replace, RID, RID)
-
- FUNC3(texture_set_size_override, RID, int, int)
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- FUNC2(texture_bind, RID, uint32_t)
-#endif
-
- FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
- FUNC3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *)
- FUNC3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *)
-
- FUNC2(texture_set_path, RID, const String &)
- FUNC1RC(String, texture_get_path, RID)
- FUNC1S(texture_debug_usage, List<TextureInfo> *)
-
- FUNC2(texture_set_force_redraw_if_visible, RID, bool)
-
- /* SHADER API */
-
- FUNCRID(shader)
-
- FUNC2(shader_set_code, RID, const String &)
- FUNC1RC(String, shader_get_code, RID)
-
- FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
-
- FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
- FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
- FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
-
- FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
-
- /* COMMON MATERIAL API */
-
- FUNCRID(material)
-
- FUNC2(material_set_shader, RID, RID)
-
- FUNC3(material_set_param, RID, const StringName &, const Variant &)
- FUNC2RC(Variant, material_get_param, RID, const StringName &)
-
- FUNC2(material_set_render_priority, RID, int)
- FUNC2(material_set_next_pass, RID, RID)
-
- /* MESH API */
-
- virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) {
- return rendering_server->mesh_create_from_surfaces(p_surfaces, p_blend_shape_count);
- }
-
- FUNC2(mesh_set_blend_shape_count, RID, int)
-
- FUNCRID(mesh)
-
- FUNC2(mesh_add_surface, RID, const SurfaceData &)
-
- FUNC1RC(int, mesh_get_blend_shape_count, RID)
-
- FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
- FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
-
- FUNC4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &)
-
- FUNC3(mesh_surface_set_material, RID, int, RID)
- FUNC2RC(RID, mesh_surface_get_material, RID, int)
-
- FUNC2RC(SurfaceData, mesh_get_surface, RID, int)
-
- FUNC1RC(int, mesh_get_surface_count, RID)
-
- FUNC2(mesh_set_custom_aabb, RID, const AABB &)
- FUNC1RC(AABB, mesh_get_custom_aabb, RID)
-
- FUNC2(mesh_set_shadow_mesh, RID, RID)
- FUNC1(mesh_clear, RID)
-
- /* MULTIMESH API */
-
- FUNCRID(multimesh)
-
- FUNC5(multimesh_allocate, RID, int, MultimeshTransformFormat, bool, bool)
- FUNC1RC(int, multimesh_get_instance_count, RID)
-
- FUNC2(multimesh_set_mesh, RID, RID)
- FUNC3(multimesh_instance_set_transform, RID, int, const Transform &)
- FUNC3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &)
- FUNC3(multimesh_instance_set_color, RID, int, const Color &)
- FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &)
-
- FUNC1RC(RID, multimesh_get_mesh, RID)
- FUNC1RC(AABB, multimesh_get_aabb, RID)
-
- FUNC2RC(Transform, multimesh_instance_get_transform, RID, int)
- FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
- FUNC2RC(Color, multimesh_instance_get_color, RID, int)
- FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int)
-
- FUNC2(multimesh_set_buffer, RID, const Vector<float> &)
- FUNC1RC(Vector<float>, multimesh_get_buffer, RID)
-
- FUNC2(multimesh_set_visible_instances, RID, int)
- FUNC1RC(int, multimesh_get_visible_instances, RID)
-
- /* IMMEDIATE API */
-
- FUNCRID(immediate)
- FUNC3(immediate_begin, RID, PrimitiveType, RID)
- FUNC2(immediate_vertex, RID, const Vector3 &)
- FUNC2(immediate_normal, RID, const Vector3 &)
- FUNC2(immediate_tangent, RID, const Plane &)
- FUNC2(immediate_color, RID, const Color &)
- FUNC2(immediate_uv, RID, const Vector2 &)
- FUNC2(immediate_uv2, RID, const Vector2 &)
- FUNC1(immediate_end, RID)
- FUNC1(immediate_clear, RID)
- FUNC2(immediate_set_material, RID, RID)
- FUNC1RC(RID, immediate_get_material, RID)
-
- /* SKELETON API */
-
- FUNCRID(skeleton)
- FUNC3(skeleton_allocate, RID, int, bool)
- FUNC1RC(int, skeleton_get_bone_count, RID)
- FUNC3(skeleton_bone_set_transform, RID, int, const Transform &)
- FUNC2RC(Transform, skeleton_bone_get_transform, RID, int)
- FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
- FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
- FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
-
- /* Light API */
-
- FUNCRID(directional_light)
- FUNCRID(omni_light)
- FUNCRID(spot_light)
-
- FUNC2(light_set_color, RID, const Color &)
- FUNC3(light_set_param, RID, LightParam, float)
- FUNC2(light_set_shadow, RID, bool)
- FUNC2(light_set_shadow_color, RID, const Color &)
- FUNC2(light_set_projector, RID, RID)
- FUNC2(light_set_negative, RID, bool)
- FUNC2(light_set_cull_mask, RID, uint32_t)
- FUNC2(light_set_reverse_cull_face_mode, RID, bool)
- FUNC2(light_set_bake_mode, RID, LightBakeMode)
- FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t)
-
- FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
-
- FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
- FUNC2(light_directional_set_blend_splits, RID, bool)
- FUNC2(light_directional_set_sky_only, RID, bool)
- FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode)
-
- /* PROBE API */
-
- FUNCRID(reflection_probe)
-
- FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
- FUNC2(reflection_probe_set_intensity, RID, float)
- FUNC2(reflection_probe_set_ambient_color, RID, const Color &)
- FUNC2(reflection_probe_set_ambient_energy, RID, float)
- FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode)
- FUNC2(reflection_probe_set_max_distance, RID, float)
- FUNC2(reflection_probe_set_extents, RID, const Vector3 &)
- FUNC2(reflection_probe_set_origin_offset, RID, const Vector3 &)
- FUNC2(reflection_probe_set_as_interior, RID, bool)
- FUNC2(reflection_probe_set_enable_box_projection, RID, bool)
- FUNC2(reflection_probe_set_enable_shadows, RID, bool)
- FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
- FUNC2(reflection_probe_set_resolution, RID, int)
- FUNC2(reflection_probe_set_lod_threshold, RID, float)
-
- /* DECAL API */
-
- FUNCRID(decal)
-
- FUNC2(decal_set_extents, RID, const Vector3 &)
- FUNC3(decal_set_texture, RID, DecalTexture, RID)
- FUNC2(decal_set_emission_energy, RID, float)
- FUNC2(decal_set_albedo_mix, RID, float)
- FUNC2(decal_set_modulate, RID, const Color &)
- FUNC2(decal_set_cull_mask, RID, uint32_t)
- FUNC4(decal_set_distance_fade, RID, bool, float, float)
- FUNC3(decal_set_fade, RID, float, float)
- FUNC2(decal_set_normal_fade, RID, float)
-
- /* BAKED LIGHT API */
-
- FUNCRID(gi_probe)
-
- FUNC8(gi_probe_allocate, RID, const Transform &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
-
- FUNC1RC(AABB, gi_probe_get_bounds, RID)
- FUNC1RC(Vector3i, gi_probe_get_octree_size, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID)
- FUNC1RC(Vector<int>, gi_probe_get_level_counts, RID)
- FUNC1RC(Transform, gi_probe_get_to_cell_xform, RID)
-
- FUNC2(gi_probe_set_dynamic_range, RID, float)
- FUNC1RC(float, gi_probe_get_dynamic_range, RID)
-
- FUNC2(gi_probe_set_propagation, RID, float)
- FUNC1RC(float, gi_probe_get_propagation, RID)
-
- FUNC2(gi_probe_set_energy, RID, float)
- FUNC1RC(float, gi_probe_get_energy, RID)
-
- FUNC2(gi_probe_set_ao, RID, float)
- FUNC1RC(float, gi_probe_get_ao, RID)
-
- FUNC2(gi_probe_set_ao_size, RID, float)
- FUNC1RC(float, gi_probe_get_ao_size, RID)
-
- FUNC2(gi_probe_set_bias, RID, float)
- FUNC1RC(float, gi_probe_get_bias, RID)
-
- FUNC2(gi_probe_set_normal_bias, RID, float)
- FUNC1RC(float, gi_probe_get_normal_bias, RID)
-
- FUNC2(gi_probe_set_interior, RID, bool)
- FUNC1RC(bool, gi_probe_is_interior, RID)
-
- FUNC2(gi_probe_set_use_two_bounces, RID, bool)
- FUNC1RC(bool, gi_probe_is_using_two_bounces, RID)
-
- FUNC2(gi_probe_set_anisotropy_strength, RID, float)
- FUNC1RC(float, gi_probe_get_anisotropy_strength, RID)
-
- FUNC1(gi_probe_set_quality, GIProbeQuality)
-
- /* LIGHTMAP CAPTURE */
-
- FUNCRID(lightmap)
- FUNC3(lightmap_set_textures, RID, RID, bool)
- FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
- FUNC2(lightmap_set_probe_interior, RID, bool)
- FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
- FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
- FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
- FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
- FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
-
- FUNC1(lightmap_set_probe_capture_update_speed, float)
-
- /* PARTICLES */
-
- FUNCRID(particles)
-
- FUNC2(particles_set_emitting, RID, bool)
- FUNC1R(bool, particles_get_emitting, RID)
- FUNC2(particles_set_amount, RID, int)
- FUNC2(particles_set_lifetime, RID, float)
- FUNC2(particles_set_one_shot, RID, bool)
- FUNC2(particles_set_pre_process_time, RID, float)
- FUNC2(particles_set_explosiveness_ratio, RID, float)
- FUNC2(particles_set_randomness_ratio, RID, float)
- FUNC2(particles_set_custom_aabb, RID, const AABB &)
- FUNC2(particles_set_speed_scale, RID, float)
- FUNC2(particles_set_use_local_coordinates, RID, bool)
- FUNC2(particles_set_process_material, RID, RID)
- FUNC2(particles_set_fixed_fps, RID, int)
- FUNC2(particles_set_fractional_delta, RID, bool)
- FUNC2(particles_set_collision_base_size, RID, float)
-
- FUNC1R(bool, particles_is_inactive, RID)
- FUNC1(particles_request_process, RID)
- FUNC1(particles_restart, RID)
-
- FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
-
- FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
-
- FUNC2(particles_set_draw_passes, RID, int)
- FUNC3(particles_set_draw_pass_mesh, RID, int, RID)
- FUNC2(particles_set_emission_transform, RID, const Transform &)
- FUNC2(particles_set_subemitter, RID, RID)
-
- FUNC1R(AABB, particles_get_current_aabb, RID)
-
- /* PARTICLES COLLISION */
-
- FUNCRID(particles_collision)
-
- FUNC2(particles_collision_set_collision_type, RID, ParticlesCollisionType)
- FUNC2(particles_collision_set_cull_mask, RID, uint32_t)
- FUNC2(particles_collision_set_sphere_radius, RID, float)
- FUNC2(particles_collision_set_box_extents, RID, const Vector3 &)
- FUNC2(particles_collision_set_attractor_strength, RID, float)
- FUNC2(particles_collision_set_attractor_directionality, RID, float)
- FUNC2(particles_collision_set_attractor_attenuation, RID, float)
- FUNC2(particles_collision_set_field_texture, RID, RID)
- FUNC1(particles_collision_height_field_update, RID)
- FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
-
- /* CAMERA API */
-
- FUNCRID(camera)
- FUNC4(camera_set_perspective, RID, float, float, float)
- FUNC4(camera_set_orthogonal, RID, float, float, float)
- FUNC5(camera_set_frustum, RID, float, Vector2, float, float)
- FUNC2(camera_set_transform, RID, const Transform &)
- FUNC2(camera_set_cull_mask, RID, uint32_t)
- FUNC2(camera_set_environment, RID, RID)
- FUNC2(camera_set_camera_effects, RID, RID)
- FUNC2(camera_set_use_vertical_aspect, RID, bool)
-
- /* VIEWPORT TARGET API */
-
- FUNCRID(viewport)
-
- FUNC2(viewport_set_use_xr, RID, bool)
-
- FUNC3(viewport_set_size, RID, int, int)
-
- FUNC2(viewport_set_active, RID, bool)
- FUNC2(viewport_set_parent_viewport, RID, RID)
-
- FUNC2(viewport_set_clear_mode, RID, ViewportClearMode)
-
- FUNC3(viewport_attach_to_screen, RID, const Rect2 &, DisplayServer::WindowID)
- FUNC2(viewport_set_render_direct_to_screen, RID, bool)
-
- FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
-
- FUNC1RC(RID, viewport_get_texture, RID)
-
- FUNC2(viewport_set_hide_scenario, RID, bool)
- FUNC2(viewport_set_hide_canvas, RID, bool)
- FUNC2(viewport_set_disable_environment, RID, bool)
-
- FUNC2(viewport_attach_camera, RID, RID)
- FUNC2(viewport_set_scenario, RID, RID)
- FUNC2(viewport_attach_canvas, RID, RID)
-
- FUNC2(viewport_remove_canvas, RID, RID)
- FUNC3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
- FUNC2(viewport_set_transparent_background, RID, bool)
- FUNC2(viewport_set_snap_2d_transforms_to_pixel, RID, bool)
- FUNC2(viewport_set_snap_2d_vertices_to_pixel, RID, bool)
-
- FUNC2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter)
- FUNC2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat)
-
- FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &)
- FUNC4(viewport_set_canvas_stacking, RID, RID, int, int)
- FUNC3(viewport_set_shadow_atlas_size, RID, int, bool)
- FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
-
- FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
- FUNC2(viewport_set_msaa, RID, ViewportMSAA)
- FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
- FUNC2(viewport_set_use_debanding, RID, bool)
-
- FUNC2(viewport_set_lod_threshold, RID, float)
-
- //this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport
- virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) {
- return rendering_server->viewport_get_render_info(p_viewport, p_info);
- }
-
- FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
-
- FUNC2(viewport_set_measure_render_time, RID, bool)
- virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const {
- return rendering_server->viewport_get_measured_render_time_cpu(p_viewport);
- }
- virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const {
- return rendering_server->viewport_get_measured_render_time_gpu(p_viewport);
- }
-
- FUNC2(directional_shadow_atlas_set_size, int, bool)
-
- /* SKY API */
-
- FUNCRID(sky)
- FUNC2(sky_set_radiance_size, RID, int)
- FUNC2(sky_set_mode, RID, SkyMode)
- FUNC2(sky_set_material, RID, RID)
- FUNC4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &)
-
- /* ENVIRONMENT API */
-
- FUNCRID(environment)
-
- FUNC2(environment_set_background, RID, EnvironmentBG)
- FUNC2(environment_set_sky, RID, RID)
- FUNC2(environment_set_sky_custom_fov, RID, float)
- FUNC2(environment_set_sky_orientation, RID, const Basis &)
- FUNC2(environment_set_bg_color, RID, const Color &)
- FUNC2(environment_set_bg_energy, RID, float)
- FUNC2(environment_set_canvas_max_layer, RID, int)
- FUNC7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &)
-
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- FUNC2(environment_set_camera_feed_id, RID, int)
-#endif
- FUNC6(environment_set_ssr, RID, bool, int, float, float, float)
- FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality)
-
- FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float)
-
- FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float)
-
- FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
- FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
- FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
- FUNC1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)
-
- FUNC11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
- FUNC1(environment_glow_set_use_bicubic_upscale, bool)
- FUNC1(environment_glow_set_use_high_quality, bool)
-
- FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
-
- FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)
-
- FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
-
- FUNC10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)
-
- FUNC2(environment_set_volumetric_fog_volume_size, int, int)
- FUNC1(environment_set_volumetric_fog_filter_active, bool)
-
- FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)
-
- FUNC3(screen_space_roughness_limiter_set_active, bool, float, float)
- FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality)
- FUNC2(sub_surface_scattering_set_scale, float, float)
-
- FUNCRID(camera_effects)
-
- FUNC2(camera_effects_set_dof_blur_quality, DOFBlurQuality, bool)
- FUNC1(camera_effects_set_dof_blur_bokeh_shape, DOFBokehShape)
-
- FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
- FUNC3(camera_effects_set_custom_exposure, RID, bool, float)
-
- FUNC1(shadows_quality_set, ShadowQuality);
- FUNC1(directional_shadow_quality_set, ShadowQuality);
-
- FUNCRID(scenario)
-
- FUNC2(scenario_set_debug, RID, ScenarioDebugMode)
- FUNC2(scenario_set_environment, RID, RID)
- FUNC2(scenario_set_camera_effects, RID, RID)
- FUNC2(scenario_set_fallback_environment, RID, RID)
-
- /* INSTANCING API */
- FUNCRID(instance)
-
- FUNC2(instance_set_base, RID, RID)
- FUNC2(instance_set_scenario, RID, RID)
- FUNC2(instance_set_layer_mask, RID, uint32_t)
- FUNC2(instance_set_transform, RID, const Transform &)
- FUNC2(instance_attach_object_instance_id, RID, ObjectID)
- FUNC3(instance_set_blend_shape_weight, RID, int, float)
- FUNC3(instance_set_surface_material, RID, int, RID)
- FUNC2(instance_set_visible, RID, bool)
-
- FUNC2(instance_set_custom_aabb, RID, AABB)
-
- FUNC2(instance_attach_skeleton, RID, RID)
- FUNC2(instance_set_exterior, RID, bool)
-
- FUNC2(instance_set_extra_visibility_margin, RID, real_t)
-
- // don't use these in a game!
- FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
- FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
- FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
-
- FUNC3(instance_geometry_set_flag, RID, InstanceFlags, bool)
- FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
- FUNC2(instance_geometry_set_material_override, RID, RID)
-
- FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
- FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
- FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
- FUNC2(instance_geometry_set_lod_bias, RID, float)
-
- FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
- FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
- FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
- FUNC2SC(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
-
- /* BAKE */
-
- FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
-
- /* CANVAS (2D) */
-
- FUNCRID(canvas)
- FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &)
- FUNC2(canvas_set_modulate, RID, const Color &)
- FUNC3(canvas_set_parent, RID, RID, float)
- FUNC1(canvas_set_disable_scale, bool)
-
- FUNCRID(canvas_texture)
- FUNC3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID)
- FUNC3(canvas_texture_set_shading_parameters, RID, const Color &, float)
-
- FUNC2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter)
- FUNC2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat)
-
- FUNCRID(canvas_item)
- FUNC2(canvas_item_set_parent, RID, RID)
-
- FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
- FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
-
- FUNC2(canvas_item_set_visible, RID, bool)
- FUNC2(canvas_item_set_light_mask, RID, int)
-
- FUNC2(canvas_item_set_update_when_visible, RID, bool)
-
- FUNC2(canvas_item_set_transform, RID, const Transform2D &)
- FUNC2(canvas_item_set_clip, RID, bool)
- FUNC2(canvas_item_set_distance_field_mode, RID, bool)
- FUNC3(canvas_item_set_custom_rect, RID, bool, const Rect2 &)
- FUNC2(canvas_item_set_modulate, RID, const Color &)
- FUNC2(canvas_item_set_self_modulate, RID, const Color &)
-
- FUNC2(canvas_item_set_draw_behind_parent, RID, bool)
-
- FUNC5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
- FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
- FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
- FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
- FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
- FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
- FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool)
- FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
- FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
- FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
- FUNC9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int)
- FUNC5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID)
- FUNC3(canvas_item_add_multimesh, RID, RID, RID)
- FUNC3(canvas_item_add_particles, RID, RID, RID)
- FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
- FUNC2(canvas_item_add_clip_ignore, RID, bool)
- FUNC2(canvas_item_set_sort_children_by_y, RID, bool)
- FUNC2(canvas_item_set_z_index, RID, int)
- FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool)
- FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
- FUNC2(canvas_item_attach_skeleton, RID, RID)
-
- FUNC1(canvas_item_clear, RID)
- FUNC2(canvas_item_set_draw_index, RID, int)
-
- FUNC2(canvas_item_set_material, RID, RID)
-
- FUNC2(canvas_item_set_use_parent_material, RID, bool)
-
- FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
-
- FUNC0R(RID, canvas_light_create)
-
- FUNC2(canvas_light_set_mode, RID, CanvasLightMode)
-
- FUNC2(canvas_light_attach_to_canvas, RID, RID)
- FUNC2(canvas_light_set_enabled, RID, bool)
- FUNC2(canvas_light_set_texture_scale, RID, float)
- FUNC2(canvas_light_set_transform, RID, const Transform2D &)
- FUNC2(canvas_light_set_texture, RID, RID)
- FUNC2(canvas_light_set_texture_offset, RID, const Vector2 &)
- FUNC2(canvas_light_set_color, RID, const Color &)
- FUNC2(canvas_light_set_height, RID, float)
- FUNC2(canvas_light_set_energy, RID, float)
- FUNC3(canvas_light_set_z_range, RID, int, int)
- FUNC3(canvas_light_set_layer_range, RID, int, int)
- FUNC2(canvas_light_set_item_cull_mask, RID, int)
- FUNC2(canvas_light_set_item_shadow_cull_mask, RID, int)
- FUNC2(canvas_light_set_directional_distance, RID, float)
-
- FUNC2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode)
-
- FUNC2(canvas_light_set_shadow_enabled, RID, bool)
- FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
- FUNC2(canvas_light_set_shadow_color, RID, const Color &)
- FUNC2(canvas_light_set_shadow_smooth, RID, float)
-
- FUNCRID(canvas_light_occluder)
- FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
- FUNC2(canvas_light_occluder_set_enabled, RID, bool)
- FUNC2(canvas_light_occluder_set_polygon, RID, RID)
- FUNC2(canvas_light_occluder_set_as_sdf_collision, RID, bool)
- FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &)
- FUNC2(canvas_light_occluder_set_light_mask, RID, int)
-
- FUNCRID(canvas_occluder_polygon)
- FUNC3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool)
-
- FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
-
- FUNC1(canvas_set_shadow_texture_size, int)
-
- /* GLOBAL VARIABLES */
-
- FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
- FUNC1(global_variable_remove, const StringName &)
- FUNC0RC(Vector<StringName>, global_variable_get_list)
- FUNC2(global_variable_set, const StringName &, const Variant &)
- FUNC2(global_variable_set_override, const StringName &, const Variant &)
- FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &)
- FUNC1RC(Variant, global_variable_get, const StringName &)
- FUNC1(global_variables_load_settings, bool)
- FUNC0(global_variables_clear)
-
- /* BLACK BARS */
-
- FUNC4(black_bars_set_margins, int, int, int, int)
- FUNC4(black_bars_set_images, RID, RID, RID, RID)
-
- /* FREE */
-
- FUNC1(free, RID)
-
- /* EVENT QUEUING */
-
- FUNC3(request_frame_drawn_callback, Object *, const StringName &, const Variant &)
-
- virtual void init();
- virtual void finish();
- virtual void draw(bool p_swap_buffers, double frame_step);
- virtual void sync();
- FUNC0RC(bool, has_changed)
-
- /* RENDER INFO */
-
- //this passes directly to avoid stalling
- virtual int get_render_info(RenderInfo p_info) {
- return rendering_server->get_render_info(p_info);
- }
-
- virtual String get_video_adapter_name() const {
- return rendering_server->get_video_adapter_name();
- }
-
- virtual String get_video_adapter_vendor() const {
- return rendering_server->get_video_adapter_vendor();
- }
-
- FUNC1(gi_set_use_half_resolution, bool)
-
- FUNC4(set_boot_image, const Ref<Image> &, const Color &, bool, bool)
- FUNC1(set_default_clear_color, const Color &)
-
- FUNC0R(RID, get_test_cube)
-
- FUNC1(set_debug_generate_wireframes, bool)
-
- virtual bool has_feature(Features p_feature) const {
- return rendering_server->has_feature(p_feature);
- }
- virtual bool has_os_feature(const String &p_feature) const {
- return rendering_server->has_os_feature(p_feature);
- }
-
- FUNC1(call_set_use_vsync, bool)
-
- static void set_use_vsync_callback(bool p_enable);
-
- virtual bool is_low_end() const {
- return rendering_server->is_low_end();
- }
-
- virtual uint64_t get_frame_profile_frame() {
- return rendering_server->get_frame_profile_frame();
- }
-
- virtual void set_frame_profiling_enabled(bool p_enabled) {
- rendering_server->set_frame_profiling_enabled(p_enabled);
- }
-
- virtual Vector<FrameProfileArea> get_frame_profile() {
- return rendering_server->get_frame_profile();
- }
-
- virtual float get_frame_setup_time_cpu() const {
- return rendering_server->get_frame_setup_time_cpu();
- }
-
- virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
- rendering_server->sdfgi_set_debug_probe_select(p_position, p_dir);
- }
-
- virtual void set_print_gpu_profile(bool p_enable) {
- rendering_server->set_print_gpu_profile(p_enable);
- }
-
- RenderingServerWrapMT(RenderingServer *p_contained, bool p_create_thread);
- ~RenderingServerWrapMT();
-
-#undef ServerName
-#undef ServerNameWrapMT
-#undef server_name
-};
-
-#ifdef DEBUG_SYNC
-#undef DEBUG_SYNC
-#endif
-#undef SYNC_DEBUG
-
-#endif
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 41c88aa3be..a3c8ef304f 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1489,7 +1489,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear);
ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
- ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);
@@ -1523,7 +1523,7 @@ void RenderingServer::_bind_methods() {
#endif
ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
- ClassDB::bind_method(D_METHOD("skeleton_allocate", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count);
ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform);
ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 72ee2587b3..65065841a6 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -367,7 +367,7 @@ public:
MULTIMESH_TRANSFORM_3D,
};
- virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
@@ -409,7 +409,7 @@ public:
/* SKELETON API */
virtual RID skeleton_create() = 0;
- virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
+ virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
@@ -552,7 +552,7 @@ public:
virtual RID gi_probe_create() = 0;
- virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
+ virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index 5e18dc1e6d..95d2e2254e 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -29,245 +29,89 @@
/*************************************************************************/
#define FUNC0R(m_r, m_type) \
- virtual m_r m_type() { \
+ virtual m_r m_type() override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(); \
} \
}
-#define FUNCRID(m_type) \
- List<RID> m_type##_id_pool; \
- int m_type##allocn() { \
- for (int i = 0; i < pool_max_size; i++) { \
- m_type##_id_pool.push_back(server_name->m_type##_create()); \
- } \
- return 0; \
- } \
- void m_type##_free_cached_ids() { \
- while (m_type##_id_pool.size()) { \
- server_name->free(m_type##_id_pool.front()->get()); \
- m_type##_id_pool.pop_front(); \
- } \
- } \
- virtual RID m_type##_create() { \
- if (Thread::get_caller_id() != server_thread) { \
- RID rid; \
- MutexLock lock(alloc_mutex); \
- if (m_type##_id_pool.size() == 0) { \
- int ret; \
- command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, &ret); \
- SYNC_DEBUG \
- } \
- rid = m_type##_id_pool.front()->get(); \
- m_type##_id_pool.pop_front(); \
- return rid; \
- } else { \
- return server_name->m_type##_create(); \
- } \
- }
-
-#define FUNC1RID(m_type, m_arg1) \
- int m_type##allocn() { \
- for (int i = 0; i < m_type##_pool_max_size; i++) { \
- m_type##_id_pool.push_back(server_name->m_type##_create()); \
- } \
- return 0; \
- } \
- void m_type##_free_cached_ids() { \
- while (m_type##_id_pool.size()) { \
- free(m_type##_id_pool.front()->get()); \
- m_type##_id_pool.pop_front(); \
- } \
- } \
- virtual RID m_type##_create(m_arg1 p1) { \
- if (Thread::get_caller_id() != server_thread) { \
- RID rid; \
- MutexLock lock(alloc_mutex); \
- if (m_type##_id_pool.size() == 0) { \
- int ret; \
- command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, &ret); \
- SYNC_DEBUG \
- } \
- rid = m_type##_id_pool.front()->get(); \
- m_type##_id_pool.pop_front(); \
- return rid; \
- } else { \
- return server_name->m_type##_create(p1); \
- } \
- }
-
-#define FUNC2RID(m_type, m_arg1, m_arg2) \
- int m_type##allocn() { \
- for (int i = 0; i < m_type##_pool_max_size; i++) { \
- m_type##_id_pool.push_back(server_name->m_type##_create()); \
- } \
- return 0; \
- } \
- void m_type##_free_cached_ids() { \
- while (m_type##_id_pool.size()) { \
- free(m_type##_id_pool.front()->get()); \
- m_type##_id_pool.pop_front(); \
- } \
- } \
- virtual RID m_type##_create(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_id() != server_thread) { \
- RID rid; \
- MutexLock lock(alloc_mutex); \
- if (m_type##_id_pool.size() == 0) { \
- int ret; \
- command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, &ret); \
- SYNC_DEBUG \
- } \
- rid = m_type##_id_pool.front()->get(); \
- m_type##_id_pool.pop_front(); \
- return rid; \
- } else { \
- return server_name->m_type##_create(p1, p2); \
- } \
- }
-
-#define FUNC3RID(m_type, m_arg1, m_arg2, m_arg3) \
- int m_type##allocn() { \
- for (int i = 0; i < m_type##_pool_max_size; i++) { \
- m_type##_id_pool.push_back(server_name->m_type##_create()); \
- } \
- return 0; \
- } \
- void m_type##_free_cached_ids() { \
- while (m_type##_id_pool.size()) { \
- free(m_type##_id_pool.front()->get()); \
- m_type##_id_pool.pop_front(); \
- } \
- } \
- virtual RID m_type##_create(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_id() != server_thread) { \
- RID rid; \
- MutexLock lock(alloc_mutex); \
- if (m_type##_id_pool.size() == 0) { \
- int ret; \
- command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, &ret); \
- SYNC_DEBUG \
- } \
- rid = m_type##_id_pool.front()->get(); \
- m_type##_id_pool.pop_front(); \
- return rid; \
- } else { \
- return server_name->m_type##_create(p1, p2, p3); \
- } \
- }
-
-#define FUNC4RID(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
- int m_type##allocn() { \
- for (int i = 0; i < m_type##_pool_max_size; i++) { \
- m_type##_id_pool.push_back(server_name->m_type##_create()); \
- } \
- return 0; \
- } \
- void m_type##_free_cached_ids() { \
- while (m_type##_id_pool.size()) { \
- free(m_type##_id_pool.front()->get()); \
- m_type##_id_pool.pop_front(); \
- } \
- } \
- virtual RID m_type##_create(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_id() != server_thread) { \
- RID rid; \
- MutexLock lock(alloc_mutex); \
- if (m_type##_id_pool.size() == 0) { \
- int ret; \
- command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, p4, &ret); \
- SYNC_DEBUG \
- } \
- rid = m_type##_id_pool.front()->get(); \
- m_type##_id_pool.pop_front(); \
- return rid; \
- } else { \
- return server_name->m_type##_create(p1, p2, p3, p4); \
- } \
+#define FUNCRIDSPLIT(m_type) \
+ virtual RID m_type##_create() override { \
+ RID ret = server_name->m_type##_allocate(); \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type##_initialize, ret); \
+ } else { \
+ server_name->m_type##_initialize(ret); \
+ } \
+ return ret; \
}
-#define FUNC5RID(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
- List<RID> m_type##_id_pool; \
- int m_type##allocn(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- for (int i = 0; i < pool_max_size; i++) { \
- m_type##_id_pool.push_back(server_name->m_type##_create(p1, p2, p3, p4, p5)); \
- } \
- return 0; \
- } \
- void m_type##_free_cached_ids() { \
- while (m_type##_id_pool.size()) { \
- free(m_type##_id_pool.front()->get()); \
- m_type##_id_pool.pop_front(); \
- } \
- } \
- virtual RID m_type##_create(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_id() != server_thread) { \
- RID rid; \
- MutexLock lock(alloc_mutex); \
- if (m_type##_id_pool.size() == 0) { \
- int ret; \
- command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, p4, p5, &ret); \
- SYNC_DEBUG \
- } \
- rid = m_type##_id_pool.front()->get(); \
- m_type##_id_pool.pop_front(); \
- return rid; \
- } else { \
- return server_name->m_type##_create(p1, p2, p3, p4, p5); \
- } \
+//RID now returns directly, ensure thread safety yourself
+#define FUNCRID(m_type) \
+ virtual RID m_type##_create() override { \
+ return server_name->m_type##_create(); \
}
#define FUNC0RC(m_r, m_type) \
- virtual m_r m_type() const { \
+ virtual m_r m_type() const override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(); \
} \
}
#define FUNC0(m_type) \
- virtual void m_type() { \
+ virtual void m_type() override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type); \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(); \
} \
}
#define FUNC0C(m_type) \
- virtual void m_type() const { \
+ virtual void m_type() const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type); \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(); \
} \
}
#define FUNC0S(m_type) \
- virtual void m_type() { \
+ virtual void m_type() override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type); \
SYNC_DEBUG \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(); \
} \
}
#define FUNC0SC(m_type) \
- virtual void m_type() const { \
+ virtual void m_type() const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type); \
SYNC_DEBUG \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(); \
} \
}
@@ -275,560 +119,646 @@
///////////////////////////////////////////////
#define FUNC1R(m_r, m_type, m_arg1) \
- virtual m_r m_type(m_arg1 p1) { \
+ virtual m_r m_type(m_arg1 p1) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(p1); \
} \
}
#define FUNC1RC(m_r, m_type, m_arg1) \
- virtual m_r m_type(m_arg1 p1) const { \
+ virtual m_r m_type(m_arg1 p1) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(p1); \
} \
}
#define FUNC1S(m_type, m_arg1) \
- virtual void m_type(m_arg1 p1) { \
+ virtual void m_type(m_arg1 p1) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1); \
SYNC_DEBUG \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1); \
} \
}
#define FUNC1SC(m_type, m_arg1) \
- virtual void m_type(m_arg1 p1) const { \
+ virtual void m_type(m_arg1 p1) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1); \
SYNC_DEBUG \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1); \
} \
}
#define FUNC1(m_type, m_arg1) \
- virtual void m_type(m_arg1 p1) { \
+ virtual void m_type(m_arg1 p1) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1); \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1); \
} \
}
#define FUNC1C(m_type, m_arg1) \
- virtual void m_type(m_arg1 p1) const { \
+ virtual void m_type(m_arg1 p1) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1); \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1); \
} \
}
#define FUNC2R(m_r, m_type, m_arg1, m_arg2) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2) { \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2); \
} \
}
#define FUNC2RC(m_r, m_type, m_arg1, m_arg2) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2) const { \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2); \
} \
}
#define FUNC2S(m_type, m_arg1, m_arg2) \
- virtual void m_type(m_arg1 p1, m_arg2 p2) { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2); \
SYNC_DEBUG \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2); \
} \
}
#define FUNC2SC(m_type, m_arg1, m_arg2) \
- virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2); \
SYNC_DEBUG \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2); \
} \
}
#define FUNC2(m_type, m_arg1, m_arg2) \
- virtual void m_type(m_arg1 p1, m_arg2 p2) { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2); \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2); \
} \
}
#define FUNC2C(m_type, m_arg1, m_arg2) \
- virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2); \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2); \
} \
}
#define FUNC3R(m_r, m_type, m_arg1, m_arg2, m_arg3) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC3RC(m_r, m_type, m_arg1, m_arg2, m_arg3) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC3S(m_type, m_arg1, m_arg2, m_arg3) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3); \
SYNC_DEBUG \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC3SC(m_type, m_arg1, m_arg2, m_arg3) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3); \
SYNC_DEBUG \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC3(m_type, m_arg1, m_arg2, m_arg3) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3); \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC3C(m_type, m_arg1, m_arg2, m_arg3) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3); \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC4R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4); \
} \
}
#define FUNC4RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4); \
} \
}
#define FUNC4S(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4); \
SYNC_DEBUG \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4); \
} \
}
#define FUNC4SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4); \
SYNC_DEBUG \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4); \
} \
}
#define FUNC4(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4); \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4); \
} \
}
-#define FUNC4C(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4); \
- } else { \
- server_name->m_type(p1, p2, p3, p4); \
- } \
+#define FUNC4C(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4); \
+ } \
}
#define FUNC5R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4, p5); \
} \
}
#define FUNC5RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4, p5); \
} \
}
#define FUNC5S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) override { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
SYNC_DEBUG \
} else { \
+ command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5); \
} \
}
-#define FUNC5SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
- SYNC_DEBUG \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5); \
- } \
+#define FUNC5SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
+ SYNC_DEBUG \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5); \
+ } \
}
-#define FUNC5(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5); \
- } \
+#define FUNC5(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5); \
+ } \
}
-#define FUNC5C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5); \
- } \
+#define FUNC5C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5); \
+ } \
}
#define FUNC6R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
+ WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
+ command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4, p5, p6); \
} \
}
-#define FUNC6RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_id() != server_thread) { \
- m_r ret; \
- command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, &ret); \
- SYNC_DEBUG \
- return ret; \
- } else { \
- return server_name->m_type(p1, p2, p3, p4, p5, p6); \
- } \
+#define FUNC6RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ command_queue.flush_if_pending(); \
+ return server_name->m_type(p1, p2, p3, p4, p5, p6); \
+ } \
+ }
+
+#define FUNC6S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ SYNC_DEBUG \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6); \
+ } \
+ }
+
+#define FUNC6SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ SYNC_DEBUG \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6); \
+ } \
}
-#define FUNC6S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
- SYNC_DEBUG \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6); \
- } \
+#define FUNC6(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6); \
+ } \
}
-#define FUNC6SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
- SYNC_DEBUG \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6); \
- } \
+#define FUNC6C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6); \
+ } \
}
-#define FUNC6(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6); \
- } \
+#define FUNC7R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ command_queue.flush_if_pending(); \
+ return server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
}
-#define FUNC6C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6); \
- } \
- }
-
-#define FUNC7R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_id() != server_thread) { \
- m_r ret; \
- command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, &ret); \
- SYNC_DEBUG \
- return ret; \
- } else { \
- return server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
- } \
- }
-
-#define FUNC7RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_id() != server_thread) { \
- m_r ret; \
- command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, &ret); \
- SYNC_DEBUG \
- return ret; \
- } else { \
- return server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
- } \
- }
-
-#define FUNC7S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
- SYNC_DEBUG \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
- } \
- }
-
-#define FUNC7SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
- SYNC_DEBUG \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
- } \
- }
-
-#define FUNC7(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
- } \
- }
-
-#define FUNC7C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
- } \
- }
-
-#define FUNC8R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
- if (Thread::get_caller_id() != server_thread) { \
- m_r ret; \
- command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, &ret); \
- SYNC_DEBUG \
- return ret; \
- } else { \
- return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
- } \
- }
-
-#define FUNC8RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
- if (Thread::get_caller_id() != server_thread) { \
- m_r ret; \
- command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, &ret); \
- SYNC_DEBUG \
- return ret; \
- } else { \
- return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
- } \
- }
-
-#define FUNC8S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
- SYNC_DEBUG \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
- } \
- }
-
-#define FUNC8SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
- SYNC_DEBUG \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
- } \
- }
-
-#define FUNC8(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
- } \
- }
-
-#define FUNC8C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
- } \
- }
-
-#define FUNC9(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9); \
- } \
- }
-
-#define FUNC10(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); \
- } \
- }
-
-#define FUNC11(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \
- } \
- }
-
-#define FUNC12(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \
- } \
- }
-
-#define FUNC13(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
- } \
- }
-
-#define FUNC14(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13, m_arg14) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13, m_arg14 p14) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14); \
- } \
- }
-
-#define FUNC15(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13, m_arg14, m_arg15) \
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13, m_arg14 p14, m_arg15 p15) { \
- if (Thread::get_caller_id() != server_thread) { \
- command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15); \
- } else { \
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15); \
- } \
+#define FUNC7RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ command_queue.flush_if_pending(); \
+ return server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
+ }
+
+#define FUNC7S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ SYNC_DEBUG \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
+ }
+
+#define FUNC7SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ SYNC_DEBUG \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
+ }
+
+#define FUNC7(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
+ }
+
+#define FUNC7C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
+ }
+
+#define FUNC8R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ command_queue.flush_if_pending(); \
+ return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
+ }
+
+#define FUNC8RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ command_queue.flush_if_pending(); \
+ return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
+ }
+
+#define FUNC8S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ SYNC_DEBUG \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
+ }
+
+#define FUNC8SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ SYNC_DEBUG \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
+ }
+
+#define FUNC8(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
+ }
+
+#define FUNC8C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const override { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
+ }
+
+#define FUNC9(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9); \
+ } \
+ }
+
+#define FUNC10(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); \
+ } \
+ }
+
+#define FUNC11(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \
+ } \
+ }
+
+#define FUNC12(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \
+ } \
+ }
+
+#define FUNC13(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
+ } \
+ }
+
+#define FUNC14(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13, m_arg14) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13, m_arg14 p14) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14); \
+ } \
+ }
+
+#define FUNC15(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13, m_arg14, m_arg15) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13, m_arg14 p14, m_arg15 p15) override { \
+ WRITE_ACTION \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15); \
+ } else { \
+ command_queue.flush_if_pending(); \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15); \
+ } \
}