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-rw-r--r--servers/physics_server_3d.cpp10
-rw-r--r--servers/physics_server_3d.h6
-rw-r--r--servers/rendering/renderer_rd/framebuffer_cache_rd.h4
-rw-r--r--servers/rendering/shader_language.cpp32
-rw-r--r--servers/rendering_server.cpp10
5 files changed, 30 insertions, 32 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index db21e1db06..35833341f2 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -169,19 +169,19 @@ PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
///////////////////////////////////////////////////////
-void PhysicsRayQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
+void PhysicsRayQueryParameters3D::set_exclude(const TypedArray<RID> &p_exclude) {
parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
parameters.exclude.insert(p_exclude[i]);
}
}
-Vector<RID> PhysicsRayQueryParameters3D::get_exclude() const {
- Vector<RID> ret;
+TypedArray<RID> PhysicsRayQueryParameters3D::get_exclude() const {
+ TypedArray<RID> ret;
ret.resize(parameters.exclude.size());
int idx = 0;
for (const RID &E : parameters.exclude) {
- ret.write[idx++] = E;
+ ret[idx++] = E;
}
return ret;
}
@@ -225,7 +225,7 @@ void PhysicsRayQueryParameters3D::_bind_methods() {
///////////////////////////////////////////////////////
-Ref<PhysicsRayQueryParameters3D> PhysicsRayQueryParameters3D::create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const Vector<RID> &p_exclude) {
+Ref<PhysicsRayQueryParameters3D> PhysicsRayQueryParameters3D::create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude) {
Ref<PhysicsRayQueryParameters3D> params;
params.instantiate();
params->set_from(p_from);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 87877ad52d..de6645f27e 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -822,7 +822,7 @@ protected:
static void _bind_methods();
public:
- static Ref<PhysicsRayQueryParameters3D> create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const Vector<RID> &p_exclude);
+ static Ref<PhysicsRayQueryParameters3D> create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude);
const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; }
void set_from(const Vector3 &p_from) { parameters.from = p_from; }
@@ -846,8 +846,8 @@ public:
void set_hit_back_faces(bool p_enable) { parameters.hit_back_faces = p_enable; }
bool is_hit_back_faces_enabled() const { return parameters.hit_back_faces; }
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
+ void set_exclude(const TypedArray<RID> &p_exclude);
+ TypedArray<RID> get_exclude() const;
};
class PhysicsPointQueryParameters3D : public RefCounted {
diff --git a/servers/rendering/renderer_rd/framebuffer_cache_rd.h b/servers/rendering/renderer_rd/framebuffer_cache_rd.h
index f50d6baa30..8cf25cf44a 100644
--- a/servers/rendering/renderer_rd/framebuffer_cache_rd.h
+++ b/servers/rendering/renderer_rd/framebuffer_cache_rd.h
@@ -254,11 +254,11 @@ public:
RID get_cache_multipass(const Vector<RID> &p_textures, const Vector<RD::FramebufferPass> &p_passes, uint32_t p_views = 1) {
uint32_t h = hash_murmur3_one_32(p_views);
- h = hash_murmur3_one_32(p_textures.size());
+ h = hash_murmur3_one_32(p_textures.size(), h);
for (int i = 0; i < p_textures.size(); i++) {
h = hash_murmur3_one_64(p_textures[i].get_id(), h);
}
- h = hash_murmur3_one_32(p_passes.size());
+ h = hash_murmur3_one_32(p_passes.size(), h);
for (int i = 0; i < p_passes.size(); i++) {
h = _hash_pass(p_passes[i], h);
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 79fbc59b06..92b8d7350e 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4110,43 +4110,41 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
case ShaderLanguage::TYPE_USAMPLER2D: {
if (p_uniform.array_size > 0) {
pi.type = Variant::ARRAY;
+ pi.hint = PROPERTY_HINT_ARRAY_TYPE;
+ pi.hint_string = vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D");
} else {
pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "Texture2D";
}
- pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string = "Texture2D";
} break;
case ShaderLanguage::TYPE_SAMPLER2DARRAY:
case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
- case ShaderLanguage::TYPE_USAMPLER2DARRAY: {
+ case ShaderLanguage::TYPE_USAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_SAMPLERCUBE:
+ case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
if (p_uniform.array_size > 0) {
pi.type = Variant::ARRAY;
+ pi.hint = PROPERTY_HINT_ARRAY_TYPE;
+ pi.hint_string = vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered");
} else {
pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "TextureLayered";
}
- pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string = "TextureLayered";
} break;
case ShaderLanguage::TYPE_SAMPLER3D:
case ShaderLanguage::TYPE_ISAMPLER3D:
case ShaderLanguage::TYPE_USAMPLER3D: {
if (p_uniform.array_size > 0) {
pi.type = Variant::ARRAY;
+ pi.hint = PROPERTY_HINT_ARRAY_TYPE;
+ pi.hint_string = vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Texture3D");
} else {
pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "Texture3D";
}
- pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string = "Texture3D";
- } break;
- case ShaderLanguage::TYPE_SAMPLERCUBE:
- case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
- if (p_uniform.array_size > 0) {
- pi.type = Variant::ARRAY;
- } else {
- pi.type = Variant::OBJECT;
- }
- pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string = "TextureLayered";
} break;
case ShaderLanguage::TYPE_STRUCT: {
// FIXME: Implement this.
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 6cb1684baf..9551b983fc 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -625,7 +625,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const int *src = indices.ptr();
for (int i = 0; i < p_index_array_len; i++) {
- if (p_vertex_array_len < (1 << 16) && p_vertex_array_len > 0) {
+ if (p_vertex_array_len <= (1 << 16) && p_vertex_array_len > 0) {
uint16_t v = src[i];
memcpy(&iw[i * 2], &v, 2);
@@ -835,10 +835,10 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i
break;
}
/* determine whether using 16 or 32 bits indices */
- if (p_vertex_len >= (1 << 16) || p_vertex_len == 0) {
- elem_size = 4;
- } else {
+ if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) {
elem_size = 2;
+ } else {
+ elem_size = 4;
}
r_offsets[i] = elem_size;
continue;
@@ -1280,7 +1280,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector<int> arr;
arr.resize(p_index_len);
- if (p_vertex_len < (1 << 16)) {
+ if (p_vertex_len <= (1 << 16)) {
int *w = arr.ptrw();
for (int j = 0; j < p_index_len; j++) {