diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_server_2d.cpp | 2 | ||||
-rw-r--r-- | servers/physics_server_3d.cpp | 6 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl | 5 |
3 files changed, 6 insertions, 7 deletions
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 4ad83ef327..fb5092e498 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -893,7 +893,7 @@ PhysicsServer2D::PhysicsServer2D() { GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/2d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.0); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.5); - GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 0.3); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater"), 0.3); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_constraint_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.2); } diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 9495ce2262..ee749de1c6 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -1059,9 +1059,9 @@ PhysicsServer3D::PhysicsServer3D() { GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg_to_rad(8.0)); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5); GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16); - GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01); - GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.05); - GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,0.1,0.001,or_greater"), 0.01); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,0.1,0.001,or_greater"), 0.05); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0.001,0.1,0.001,or_greater"), 0.01); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8); } diff --git a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl index 631d1968b0..1626244b0a 100644 --- a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl @@ -263,9 +263,8 @@ void main() { // Schlick term. float metallic = texelFetch(source_metallic, ssC << 1, 0).w; - float f0 = mix(0.04, 1.0, metallic); // Assume a "specular" amount of 0.5 - normal.y = -normal.y; - float m = clamp(1.0 - dot(normalize(normal), -view_dir), 0.0, 1.0); + float f0 = mix(0.04, 0.37, metallic); // The default value of R0 is 0.04 and the maximum value is considered to be Germanium with R0 value of 0.37 + float m = clamp(1.0 - dot(normal, -view_dir), 0.0, 1.0); float m2 = m * m; m = m2 * m2 * m; // pow(m,5) final_color.a *= f0 + (1.0 - f0) * m; // Fresnel Schlick term. |