diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/camera_server.h | 2 | ||||
-rw-r--r-- | servers/visual/shader_types.cpp | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 2 |
3 files changed, 3 insertions, 2 deletions
diff --git a/servers/camera_server.h b/servers/camera_server.h index 5a62af3d60..c76d046e58 100644 --- a/servers/camera_server.h +++ b/servers/camera_server.h @@ -81,7 +81,7 @@ public: void remove_feed(const Ref<CameraFeed> &p_feed); // get our feeds - Ref<CameraFeed> get_feed(int p_idx); + Ref<CameraFeed> get_feed(int p_index); int get_feed_count(); Array get_feeds(); diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 75910ff1c0..019f477362 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -235,6 +235,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_VEC"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = constt(ShaderLanguage::TYPE_VEC2); diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 0863d5c2e3..f515af4d91 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -461,7 +461,7 @@ void VisualServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable); viewport->viewport_render_direct_to_screen = p_enable; - // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unneccesary buffer allocation + // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation if (VSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) { VSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y); |