diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics/collision_object_sw.cpp | 32 | ||||
-rw-r--r-- | servers/physics/collision_object_sw.h | 2 | ||||
-rw-r--r-- | servers/physics/physics_server_sw.cpp | 21 | ||||
-rw-r--r-- | servers/physics/physics_server_sw.h | 4 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 3 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 136 | ||||
-rw-r--r-- | servers/visual/shader_language.h | 22 | ||||
-rw-r--r-- | servers/visual/shader_types.cpp | 3 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 74 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 1 | ||||
-rw-r--r-- | servers/visual_server.h | 9 |
12 files changed, 273 insertions, 35 deletions
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp index ab716a8f6e..3af8b542fa 100644 --- a/servers/physics/collision_object_sw.cpp +++ b/servers/physics/collision_object_sw.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_object_sw.h" +#include "servers/physics/physics_server_sw.h" #include "space_sw.h" void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) { @@ -39,8 +40,12 @@ void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform s.bpid = 0; //needs update shapes.push_back(s); p_shape->add_owner(this); - _update_shapes(); - _shapes_changed(); + + if (!pending_shape_update_list.in_list()) { + PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list); + } + //_update_shapes(); + //_shapes_changed(); } void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { @@ -50,8 +55,11 @@ void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { shapes[p_index].shape = p_shape; p_shape->add_owner(this); - _update_shapes(); - _shapes_changed(); + if (!pending_shape_update_list.in_list()) { + PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list); + } + //_update_shapes(); + //_shapes_changed(); } void CollisionObjectSW::set_shape_transform(int p_index, const Transform &p_transform) { @@ -59,8 +67,11 @@ void CollisionObjectSW::set_shape_transform(int p_index, const Transform &p_tran shapes[p_index].xform = p_transform; shapes[p_index].xform_inv = p_transform.affine_inverse(); - _update_shapes(); - _shapes_changed(); + if (!pending_shape_update_list.in_list()) { + PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list); + } + //_update_shapes(); + //_shapes_changed(); } void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { @@ -90,7 +101,11 @@ void CollisionObjectSW::remove_shape(int p_index) { shapes[p_index].shape->remove_owner(this); shapes.remove(p_index); - _shapes_changed(); + if (!pending_shape_update_list.in_list()) { + PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list); + } + //_update_shapes(); + //_shapes_changed(); } void CollisionObjectSW::_set_static(bool p_static) { @@ -202,7 +217,8 @@ void CollisionObjectSW::_shape_changed() { _shapes_changed(); } -CollisionObjectSW::CollisionObjectSW(Type p_type) { +CollisionObjectSW::CollisionObjectSW(Type p_type) + : pending_shape_update_list(this) { _static = true; type = p_type; diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index dc988aae86..67a8a44944 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -75,6 +75,8 @@ private: Transform inv_transform; bool _static; + SelfList<CollisionObjectSW> pending_shape_update_list; + void _update_shapes(); protected: diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 8d6f7b3fd8..2d46770924 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -763,6 +763,8 @@ void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3 &p_pos, const BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); + _update_shapes(); + body->apply_impulse(p_pos, p_impulse); body->wakeup(); }; @@ -772,6 +774,8 @@ void PhysicsServerSW::body_apply_torque_impulse(RID p_body, const Vector3 &p_imp BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); + _update_shapes(); + body->apply_torque_impulse(p_impulse); body->wakeup(); }; @@ -781,6 +785,8 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_v BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); + _update_shapes(); + Vector3 v = body->get_linear_velocity(); Vector3 axis = p_axis_velocity.normalized(); v -= axis * axis.dot(v); @@ -793,6 +799,7 @@ void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxisLock p_lock) { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); + body->set_axis_lock(p_lock); body->wakeup(); } @@ -902,6 +909,8 @@ bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, cons ERR_FAIL_COND_V(!body->get_space(), false); ERR_FAIL_COND_V(body->get_space()->is_locked(), false); + _update_shapes(); + return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result); } @@ -1209,6 +1218,8 @@ bool PhysicsServerSW::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_a void PhysicsServerSW::free(RID p_rid) { + _update_shapes(); //just in case + if (shape_owner.owns(p_rid)) { ShapeSW *shape = shape_owner.get(p_rid); @@ -1312,6 +1323,8 @@ void PhysicsServerSW::step(real_t p_step) { if (!active) return; + _update_shapes(); + doing_sync = false; last_step = p_step; @@ -1409,6 +1422,14 @@ int PhysicsServerSW::get_process_info(ProcessInfo p_info) { return 0; } +void PhysicsServerSW::_update_shapes() { + + while (pending_shape_update_list.first()) { + pending_shape_update_list.first()->self()->_shape_changed(); + pending_shape_update_list.remove(pending_shape_update_list.first()); + } +} + void PhysicsServerSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) { CollCbkData *cbk = (CollCbkData *)p_userdata; diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 2e1fa7065a..99ba302acd 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -62,6 +62,10 @@ class PhysicsServerSW : public PhysicsServer { mutable RID_Owner<JointSW> joint_owner; //void _clear_query(QuerySW *p_query); + friend class CollisionObjectSW; + SelfList<CollisionObjectSW>::List pending_shape_update_list; + void _update_shapes(); + public: static PhysicsServerSW *singleton; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 187a0b180b..0784fb1049 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -335,6 +335,9 @@ public: virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0; virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; virtual bool light_directional_get_blend_splits(RID p_light) const = 0; + virtual void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0; + virtual VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0; + virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 0684cb1701..c7b02c92f7 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -79,7 +79,11 @@ String ShaderLanguage::get_operator_text(Operator p_op) { "|", "^", "~", - "++" + "++", + "--", + "?", + ":", + "++", "--", "()", "construct", @@ -3116,6 +3120,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat tk = _get_token(); + VariableDeclarationNode *vardecl = alloc_node<VariableDeclarationNode>(); + vardecl->datatype=type; + vardecl->precision=precision; + + p_block->statements.push_back(vardecl); + while (true) { if (tk.type != TK_IDENTIFIER) { @@ -3133,8 +3143,14 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat var.type = type; var.precision = precision; var.line = tk_line; + p_block->variables[name] = var; + VariableDeclarationNode::Declaration decl; + + decl.name=name; + decl.initializer=NULL; + tk = _get_token(); if (tk.type == TK_OP_ASSIGN) { @@ -3143,22 +3159,19 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat if (!n) return ERR_PARSE_ERROR; - OperatorNode *assign = alloc_node<OperatorNode>(); - VariableNode *vnode = alloc_node<VariableNode>(); - vnode->name = name; - vnode->datatype_cache = type; - assign->arguments.push_back(vnode); - assign->arguments.push_back(n); - assign->op = OP_ASSIGN; - p_block->statements.push_back(assign); - tk = _get_token(); + decl.initializer = n; - if (!_validate_operator(assign)) { - _set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(type) + "'"); + if (var.type!=n->get_datatype()) { + _set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(var.type) + "'"); return ERR_PARSE_ERROR; + } + tk = _get_token(); + } + vardecl->declarations.push_back(decl); + if (tk.type == TK_COMMA) { tk = _get_token(); //another variable @@ -3221,7 +3234,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat //if () {} tk = _get_token(); if (tk.type != TK_PARENTHESIS_OPEN) { - _set_error("Expected '(' after if"); + _set_error("Expected '(' after while"); return ERR_PARSE_ERROR; } @@ -3243,7 +3256,64 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat cf->blocks.push_back(block); p_block->statements.push_back(cf); - Error err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue); + Error err = _parse_block(block, p_builtin_types, true, true, true); + if (err) + return err; + } else if (tk.type == TK_CF_FOR) { + //if () {} + tk = _get_token(); + if (tk.type != TK_PARENTHESIS_OPEN) { + _set_error("Expected '(' after for"); + return ERR_PARSE_ERROR; + } + + ControlFlowNode *cf = alloc_node<ControlFlowNode>(); + cf->flow_op = FLOW_OP_FOR; + + BlockNode *init_block = alloc_node<BlockNode>(); + init_block->parent_block = p_block; + init_block->single_statement=true; + cf->blocks.push_back(init_block); + if (_parse_block(init_block,p_builtin_types,true,false,false)!=OK) { + return ERR_PARSE_ERROR; + } + + Node *n = _parse_and_reduce_expression(init_block, p_builtin_types); + if (!n) + return ERR_PARSE_ERROR; + + if (n->get_datatype()!=TYPE_BOOL) { + _set_error("Middle expression is expected to be boolean."); + return ERR_PARSE_ERROR; + + } + + tk = _get_token(); + if (tk.type != TK_SEMICOLON) { + _set_error("Expected ';' after middle expression"); + return ERR_PARSE_ERROR; + } + + cf->expressions.push_back(n); + + n = _parse_and_reduce_expression(init_block, p_builtin_types); + if (!n) + return ERR_PARSE_ERROR; + + cf->expressions.push_back(n); + + tk = _get_token(); + if (tk.type != TK_PARENTHESIS_CLOSE) { + _set_error("Expected ')' after third expression"); + return ERR_PARSE_ERROR; + } + + BlockNode *block = alloc_node<BlockNode>(); + block->parent_block = p_block; + cf->blocks.push_back(block); + p_block->statements.push_back(cf); + + Error err = _parse_block(block, p_builtin_types, true, true, true); if (err) return err; @@ -3320,6 +3390,44 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat } p_block->statements.push_back(flow); + } else if (tk.type == TK_CF_BREAK) { + + + if (!p_can_break) { + //all is good + _set_error("Breaking is not allowed here"); + } + + ControlFlowNode *flow = alloc_node<ControlFlowNode>(); + flow->flow_op = FLOW_OP_BREAK; + + pos = _get_tkpos(); + tk = _get_token(); + if (tk.type != TK_SEMICOLON) { + //all is good + _set_error("Expected ';' after break"); + } + + p_block->statements.push_back(flow); + } else if (tk.type == TK_CF_CONTINUE) { + + + if (!p_can_break) { + //all is good + _set_error("Contiuning is not allowed here"); + } + + ControlFlowNode *flow = alloc_node<ControlFlowNode>(); + flow->flow_op = FLOW_OP_CONTINUE; + + pos = _get_tkpos(); + tk = _get_token(); + if (tk.type != TK_SEMICOLON) { + //all is good + _set_error("Expected ';' after continue"); + } + + p_block->statements.push_back(flow); } else { diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index f00b4c5a97..50f5cebeaa 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -266,6 +266,7 @@ public: TYPE_FUNCTION, TYPE_BLOCK, TYPE_VARIABLE, + TYPE_VARIABLE_DECLARATION, TYPE_CONSTANT, TYPE_OPERATOR, TYPE_CONTROL_FLOW, @@ -315,6 +316,25 @@ public: } }; + struct VariableDeclarationNode : public Node { + + DataPrecision precision; + DataType datatype; + + struct Declaration { + + StringName name; + Node *initializer; + }; + + Vector<Declaration> declarations; + virtual DataType get_datatype() const { return datatype; } + + VariableDeclarationNode() { + type = TYPE_VARIABLE_DECLARATION; + } + }; + struct ConstantNode : public Node { DataType datatype; @@ -346,10 +366,12 @@ public: Map<StringName, Variable> variables; List<Node *> statements; + bool single_statement; BlockNode() { type = TYPE_BLOCK; parent_block = NULL; parent_function = NULL; + single_statement=false; } }; diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index ef0d063f83..91c5d430f5 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -102,6 +102,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ANISOTROPY"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ANISOTROPY_FLOW"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_STRENGTH"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TRANSMISSION"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; @@ -137,7 +138,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_lambert"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_lambert_wrap"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_oren_nayar"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_toon"); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 3953bc5f48..7c7ce46268 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -795,6 +795,7 @@ public: BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) BIND2(light_directional_set_blend_splits, RID, bool) + BIND2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) /* PROBE API */ diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 0d70b7fc0e..e791f7b443 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -886,12 +886,55 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons float max_distance = p_cam_projection.get_z_far(); float shadow_max = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); - if (shadow_max > 0) { + if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera max_distance = MIN(shadow_max, max_distance); } max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); + float min_distance = MIN(p_cam_projection.get_z_near(),max_distance); - float range = max_distance - p_cam_projection.get_z_near(); + VS::LightDirectionalShadowDepthRangeMode depth_range_mode = VSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base); + + if (depth_range_mode==VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) { + //optimize min/max + Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform); + int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK); + Plane base(p_cam_transform.origin,-p_cam_transform.basis.get_axis(2)); + //check distance max and min + + bool found_items=false; + float z_max=-1e20; + float z_min=1e20; + + for(int i=0;i<cull_count;i++) { + + Instance *instance = instance_shadow_cull_result[i]; + if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { + continue; + } + + float max,min; + instance->transformed_aabb.project_range_in_plane(base, min, max); + + if (max>z_max) { + z_max=max; + } + + if (min<z_min) { + z_min=min; + } + + found_items=true; + } + + if (found_items) { + min_distance=MAX(min_distance,z_min); + max_distance=MIN(max_distance,z_max); + } + + } + + + float range = max_distance - min_distance; int splits = 0; switch (VSG::storage->light_directional_get_shadow_mode(p_instance->base)) { @@ -902,9 +945,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons float distances[5]; - distances[0] = p_cam_projection.get_z_near(); + distances[0] = min_distance; for (int i = 0; i < splits; i++) { - distances[i + 1] = p_cam_projection.get_z_near() + VSG::storage->light_get_param(p_instance->base, VS::LightParam(VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; + distances[i + 1] = min_distance + VSG::storage->light_get_param(p_instance->base, VS::LightParam(VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; }; distances[splits] = max_distance; @@ -984,8 +1027,6 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons { //camera viewport stuff - //this trick here is what stabilizes the shadow (make potential jaggies to not move) - //at the cost of some wasted resolution. Still the quality increase is very well worth it Vector3 center; @@ -1006,7 +1047,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons radius = d; } - radius *= texture_size / (texture_size - 2.0); //add a texel by each side, so stepified texture will always fit + radius *= texture_size / (texture_size - 2.0); //add a texel by each side if (i == 0) { first_radius = radius; @@ -1021,12 +1062,19 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons z_max_cam = z_vec.dot(center) + radius; z_min_cam = z_vec.dot(center) - radius; - float unit = radius * 2.0 / texture_size; + if (depth_range_mode==VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { + //this trick here is what stabilizes the shadow (make potential jaggies to not move) + //at the cost of some wasted resolution. Still the quality increase is very well worth it + + float unit = radius * 2.0 / texture_size; + + x_max_cam = Math::stepify(x_max_cam, unit); + x_min_cam = Math::stepify(x_min_cam, unit); + y_max_cam = Math::stepify(y_max_cam, unit); + y_min_cam = Math::stepify(y_min_cam, unit); + } + - x_max_cam = Math::stepify(x_max_cam, unit); - x_min_cam = Math::stepify(x_min_cam, unit); - y_max_cam = Math::stepify(y_max_cam, unit); - y_min_cam = Math::stepify(y_min_cam, unit); } //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree @@ -1069,6 +1117,8 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons } { + + CameraMatrix ortho_camera; real_t half_x = (x_max_cam - x_min_cam) * 0.5; real_t half_y = (y_max_cam - y_min_cam) * 0.5; diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index f24049be92..5cf941b93d 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -233,6 +233,7 @@ public: FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) FUNC2(light_directional_set_blend_splits, RID, bool) + FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) /* PROBE API */ diff --git a/servers/visual_server.h b/servers/visual_server.h index d516013ee2..7494820287 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -406,6 +406,14 @@ public: virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0; virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; + enum LightDirectionalShadowDepthRangeMode { + LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE, + LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED, + + }; + + virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0; + /* PROBE API */ virtual RID reflection_probe_create() = 0; @@ -620,6 +628,7 @@ public: ENV_BG_CLEAR_COLOR, ENV_BG_COLOR, ENV_BG_SKY, + ENV_BG_COLOR_SKY, ENV_BG_CANVAS, ENV_BG_KEEP, ENV_BG_MAX |