summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
Diffstat (limited to 'servers')
-rw-r--r--servers/SCsub1
-rw-r--r--servers/audio/audio_driver_dummy.cpp67
-rw-r--r--servers/audio/audio_driver_dummy.h22
-rw-r--r--servers/audio/audio_stream.cpp31
-rw-r--r--servers/audio/effects/audio_effect_capture.cpp2
-rw-r--r--servers/audio/effects/audio_effect_chorus.cpp40
-rw-r--r--servers/audio/effects/audio_effect_compressor.cpp4
-rw-r--r--servers/audio/effects/audio_effect_delay.cpp12
-rw-r--r--servers/audio/effects/audio_effect_distortion.cpp2
-rw-r--r--servers/audio/effects/audio_effect_filter.cpp2
-rw-r--r--servers/audio/effects/audio_effect_limiter.cpp6
-rw-r--r--servers/audio/effects/audio_effect_phaser.cpp6
-rw-r--r--servers/audio/effects/audio_effect_record.cpp4
-rw-r--r--servers/audio/effects/audio_effect_record.h1
-rw-r--r--servers/audio/effects/audio_effect_reverb.cpp2
-rw-r--r--servers/audio/effects/audio_effect_spectrum_analyzer.cpp2
-rw-r--r--servers/audio/effects/audio_effect_stereo_enhance.cpp2
-rw-r--r--servers/audio/effects/audio_stream_generator.cpp4
-rw-r--r--servers/movie_writer/SCsub5
-rw-r--r--servers/movie_writer/movie_writer.cpp306
-rw-r--r--servers/movie_writer/movie_writer.h123
-rw-r--r--servers/movie_writer/movie_writer_mjpeg.cpp263
-rw-r--r--servers/movie_writer/movie_writer_mjpeg.h73
-rw-r--r--servers/navigation_server_2d.cpp32
-rw-r--r--servers/navigation_server_2d.h20
-rw-r--r--servers/navigation_server_3d.cpp15
-rw-r--r--servers/navigation_server_3d.h20
-rw-r--r--servers/physics_2d/godot_area_2d.h6
-rw-r--r--servers/physics_3d/godot_area_3d.h6
-rw-r--r--servers/register_server_types.cpp19
-rw-r--r--servers/register_server_types.h1
-rw-r--r--servers/rendering/dummy/environment/gi.h85
-rw-r--r--servers/rendering/dummy/rasterizer_dummy.h3
-rw-r--r--servers/rendering/dummy/rasterizer_scene_dummy.h4
-rw-r--r--servers/rendering/dummy/rasterizer_storage_dummy.h41
-rw-r--r--servers/rendering/environment/renderer_gi.h85
-rw-r--r--servers/rendering/renderer_compositor.h2
-rw-r--r--servers/rendering/renderer_rd/SCsub1
-rw-r--r--servers/rendering/renderer_rd/effects/copy_effects.cpp402
-rw-r--r--servers/rendering/renderer_rd/effects/copy_effects.h96
-rw-r--r--servers/rendering/renderer_rd/effects/resolve.cpp130
-rw-r--r--servers/rendering/renderer_rd/effects/resolve.h74
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp403
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h120
-rw-r--r--servers/rendering/renderer_rd/environment/SCsub5
-rw-r--r--servers/rendering/renderer_rd/environment/gi.cpp (renamed from servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp)1336
-rw-r--r--servers/rendering/renderer_rd/environment/gi.h (renamed from servers/rendering/renderer_rd/renderer_scene_gi_rd.h)201
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp397
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h37
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp43
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h10
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp20
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h14
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp162
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h46
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp54
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp348
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h86
-rw-r--r--servers/rendering/renderer_rd/shaders/SCsub1
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl (renamed from servers/rendering/renderer_rd/shaders/cube_to_dp.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler.glsl (renamed from servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_inc.glsl (renamed from servers/rendering/renderer_rd/shaders/cubemap_downsampler_inc.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl (renamed from servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/cubemap_filter.glsl (renamed from servers/rendering/renderer_rd/shaders/cubemap_filter.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/cubemap_filter_raster.glsl (renamed from servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/cubemap_roughness.glsl (renamed from servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/cubemap_roughness_inc.glsl (renamed from servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/cubemap_roughness_raster.glsl (renamed from servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/resolve.glsl (renamed from servers/rendering/renderer_rd/shaders/resolve.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/tonemap.glsl9
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/SCsub17
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/gi.glsl (renamed from servers/rendering/renderer_rd/shaders/gi.glsl)44
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sdfgi_debug.glsl (renamed from servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl)10
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sdfgi_debug_probes.glsl (renamed from servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl)48
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sdfgi_direct_light.glsl (renamed from servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl (renamed from servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl (renamed from servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/voxel_gi.glsl (renamed from servers/rendering/renderer_rd/shaders/voxel_gi.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/voxel_gi_debug.glsl (renamed from servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/voxel_gi_sdf.glsl (renamed from servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl145
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl21
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl30
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl36
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl9
-rw-r--r--servers/rendering/renderer_rd/shaders/taa_resolve.glsl393
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp2
-rw-r--r--servers/rendering/renderer_rd/uniform_set_cache_rd.h18
-rw-r--r--servers/rendering/renderer_scene.h4
-rw-r--r--servers/rendering/renderer_scene_cull.cpp40
-rw-r--r--servers/rendering/renderer_scene_cull.h7
-rw-r--r--servers/rendering/renderer_scene_render.cpp3
-rw-r--r--servers/rendering/renderer_scene_render.h7
-rw-r--r--servers/rendering/renderer_storage.h42
-rw-r--r--servers/rendering/renderer_viewport.cpp45
-rw-r--r--servers/rendering/renderer_viewport.h11
-rw-r--r--servers/rendering/rendering_server_default.cpp16
-rw-r--r--servers/rendering/rendering_server_default.h7
-rw-r--r--servers/rendering/rendering_server_globals.cpp1
-rw-r--r--servers/rendering/rendering_server_globals.h2
-rw-r--r--servers/rendering/shader_compiler.cpp1
-rw-r--r--servers/rendering/shader_compiler.h1
-rw-r--r--servers/rendering/shader_language.cpp976
-rw-r--r--servers/rendering/shader_language.h5
-rw-r--r--servers/rendering_server.cpp12
-rw-r--r--servers/rendering_server.h9
-rw-r--r--servers/text/text_server_extension.cpp25
-rw-r--r--servers/text/text_server_extension.h8
-rw-r--r--servers/text_server.cpp29
-rw-r--r--servers/text_server.h33
112 files changed, 5072 insertions, 2305 deletions
diff --git a/servers/SCsub b/servers/SCsub
index 66a1b9b26f..2ce90e970b 100644
--- a/servers/SCsub
+++ b/servers/SCsub
@@ -14,6 +14,7 @@ SConscript("audio/SCsub")
SConscript("text/SCsub")
SConscript("debugger/SCsub")
SConscript("extensions/SCsub")
+SConscript("movie_writer/SCsub")
lib = env.add_library("servers", env.servers_sources)
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index 635e4601c7..60eb657923 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -33,22 +33,24 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
+AudioDriverDummy *AudioDriverDummy::singleton = nullptr;
+
Error AudioDriverDummy::init() {
active = false;
thread_exited = false;
exit_thread = false;
samples_in = nullptr;
- mix_rate = GLOBAL_GET("audio/driver/mix_rate");
- speaker_mode = SPEAKER_MODE_STEREO;
- channels = 2;
-
- int latency = GLOBAL_GET("audio/driver/output_latency");
- buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
+ if (mix_rate == -1) {
+ mix_rate = GLOBAL_GET("audio/driver/mix_rate");
+ }
+ channels = get_channels();
samples_in = memnew_arr(int32_t, (size_t)buffer_frames * channels);
- thread.start(AudioDriverDummy::thread_func, this);
+ if (use_threads) {
+ thread.start(AudioDriverDummy::thread_func, this);
+ }
return OK;
};
@@ -93,11 +95,56 @@ void AudioDriverDummy::unlock() {
mutex.unlock();
};
+void AudioDriverDummy::set_use_threads(bool p_use_threads) {
+ use_threads = p_use_threads;
+}
+
+void AudioDriverDummy::set_speaker_mode(SpeakerMode p_mode) {
+ speaker_mode = p_mode;
+}
+
+void AudioDriverDummy::set_mix_rate(int p_rate) {
+ mix_rate = p_rate;
+}
+
+uint32_t AudioDriverDummy::get_channels() const {
+ static const int channels_for_mode[4] = { 2, 4, 8, 16 };
+ return channels_for_mode[speaker_mode];
+}
+
+void AudioDriverDummy::mix_audio(int p_frames, int32_t *p_buffer) {
+ ERR_FAIL_COND(!active); // If not active, should not mix.
+ ERR_FAIL_COND(use_threads == true); // If using threads, this will not work well.
+
+ uint32_t todo = p_frames;
+ while (todo) {
+ uint32_t to_mix = MIN(buffer_frames, todo);
+ lock();
+ audio_server_process(to_mix, samples_in);
+ unlock();
+
+ uint32_t total_samples = to_mix * channels;
+
+ for (uint32_t i = 0; i < total_samples; i++) {
+ p_buffer[i] = samples_in[i];
+ }
+
+ todo -= to_mix;
+ p_buffer += total_samples;
+ }
+}
+
void AudioDriverDummy::finish() {
- exit_thread = true;
- thread.wait_to_finish();
+ if (use_threads) {
+ exit_thread = true;
+ thread.wait_to_finish();
+ }
if (samples_in) {
memdelete_arr(samples_in);
};
-};
+}
+
+AudioDriverDummy::AudioDriverDummy() {
+ singleton = this;
+}
diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h
index 68b523e086..232a8d5e1f 100644
--- a/servers/audio/audio_driver_dummy.h
+++ b/servers/audio/audio_driver_dummy.h
@@ -44,9 +44,9 @@ class AudioDriverDummy : public AudioDriver {
static void thread_func(void *p_udata);
- unsigned int buffer_frames;
- unsigned int mix_rate;
- SpeakerMode speaker_mode;
+ uint32_t buffer_frames = 4096;
+ int32_t mix_rate = -1;
+ SpeakerMode speaker_mode = SPEAKER_MODE_STEREO;
int channels;
@@ -54,6 +54,10 @@ class AudioDriverDummy : public AudioDriver {
bool thread_exited;
mutable bool exit_thread;
+ bool use_threads = true;
+
+ static AudioDriverDummy *singleton;
+
public:
const char *get_name() const {
return "Dummy";
@@ -67,7 +71,17 @@ public:
virtual void unlock();
virtual void finish();
- AudioDriverDummy() {}
+ void set_use_threads(bool p_use_threads);
+ void set_speaker_mode(SpeakerMode p_mode);
+ void set_mix_rate(int p_rate);
+
+ uint32_t get_channels() const;
+
+ void mix_audio(int p_frames, int32_t *p_buffer);
+
+ static AudioDriverDummy *get_dummy_singleton() { return singleton; }
+
+ AudioDriverDummy();
~AudioDriverDummy() {}
};
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 8399a92be9..5d9a9e61dc 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -135,9 +135,10 @@ int AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale,
uint64_t mix_increment = uint64_t(((get_stream_sampling_rate() * p_rate_scale * playback_speed_scale) / double(target_rate)) * double(FP_LEN));
- int mixed_frames_total = p_frames;
+ int mixed_frames_total = -1;
- for (int i = 0; i < p_frames; i++) {
+ int i;
+ for (i = 0; i < p_frames; i++) {
uint32_t idx = CUBIC_INTERP_HISTORY + uint32_t(mix_offset >> FP_BITS);
//standard cubic interpolation (great quality/performance ratio)
//this used to be moved to a LUT for greater performance, but nowadays CPU speed is generally faster than memory.
@@ -147,7 +148,7 @@ int AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale,
AudioFrame y2 = internal_buffer[idx - 1];
AudioFrame y3 = internal_buffer[idx - 0];
- if (idx <= internal_buffer_end && idx >= internal_buffer_end && mixed_frames_total == p_frames) {
+ if (idx >= internal_buffer_end && mixed_frames_total == -1) {
// The internal buffer ends somewhere in this range, and we haven't yet recorded the number of good frames we have.
mixed_frames_total = i;
}
@@ -167,24 +168,20 @@ int AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale,
internal_buffer[1] = internal_buffer[INTERNAL_BUFFER_LEN + 1];
internal_buffer[2] = internal_buffer[INTERNAL_BUFFER_LEN + 2];
internal_buffer[3] = internal_buffer[INTERNAL_BUFFER_LEN + 3];
- if (is_playing()) {
- int mixed_frames = _mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
- if (mixed_frames != INTERNAL_BUFFER_LEN) {
- // internal_buffer[mixed_frames] is the first frame of silence.
- internal_buffer_end = mixed_frames;
- } else {
- // The internal buffer does not contain the first frame of silence.
- internal_buffer_end = -1;
- }
+ int mixed_frames = _mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
+ if (mixed_frames != INTERNAL_BUFFER_LEN) {
+ // internal_buffer[mixed_frames] is the first frame of silence.
+ internal_buffer_end = mixed_frames;
} else {
- //fill with silence, not playing
- for (int j = 0; j < INTERNAL_BUFFER_LEN; ++j) {
- internal_buffer[j + 4] = AudioFrame(0, 0);
- }
+ // The internal buffer does not contain the first frame of silence.
+ internal_buffer_end = -1;
}
mix_offset -= (INTERNAL_BUFFER_LEN << FP_BITS);
}
}
+ if (mixed_frames_total == -1 && i == p_frames) {
+ mixed_frames_total = p_frames;
+ }
return mixed_frames_total;
}
@@ -699,7 +696,7 @@ void AudioStreamRandomizer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "streams_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_streams_count", "get_streams_count");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_mode", PROPERTY_HINT_ENUM, "Random (Avoid Repeats),Random,Sequential"), "set_playback_mode", "get_playback_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0"), "set_random_volume_offset_db", "get_random_volume_offset_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0,suffix:dB"), "set_random_volume_offset_db", "get_random_volume_offset_db");
BIND_ENUM_CONSTANT(PLAYBACK_RANDOM_NO_REPEATS);
BIND_ENUM_CONSTANT(PLAYBACK_RANDOM);
diff --git a/servers/audio/effects/audio_effect_capture.cpp b/servers/audio/effects/audio_effect_capture.cpp
index f605cfc9d4..1f5f5e259a 100644
--- a/servers/audio/effects/audio_effect_capture.cpp
+++ b/servers/audio/effects/audio_effect_capture.cpp
@@ -70,7 +70,7 @@ void AudioEffectCapture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_buffer_length_frames"), &AudioEffectCapture::get_buffer_length_frames);
ClassDB::bind_method(D_METHOD("get_pushed_frames"), &AudioEffectCapture::get_pushed_frames);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_buffer_length", "get_buffer_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_buffer_length", "get_buffer_length");
}
Ref<AudioEffectInstance> AudioEffectCapture::instantiate() {
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index 8b1fe9cfd2..e5434eac02 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -313,32 +313,32 @@ void AudioEffectChorus::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wet", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_wet", "get_wet");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_voice_delay_ms", "get_voice_delay_ms", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz"), "set_voice_rate_hz", "get_voice_rate_hz", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms"), "set_voice_depth_ms", "get_voice_depth_ms", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB"), "set_voice_level_db", "get_voice_level_db", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 0);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_voice_delay_ms", "get_voice_delay_ms", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz"), "set_voice_rate_hz", "get_voice_rate_hz", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms"), "set_voice_depth_ms", "get_voice_depth_ms", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB"), "set_voice_level_db", "get_voice_level_db", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 1);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_voice_delay_ms", "get_voice_delay_ms", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz"), "set_voice_rate_hz", "get_voice_rate_hz", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms"), "set_voice_depth_ms", "get_voice_depth_ms", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB"), "set_voice_level_db", "get_voice_level_db", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 2);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_voice_delay_ms", "get_voice_delay_ms", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz"), "set_voice_rate_hz", "get_voice_rate_hz", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms"), "set_voice_depth_ms", "get_voice_depth_ms", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB"), "set_voice_level_db", "get_voice_level_db", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 3);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 3);
}
diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp
index f75d092dd3..ee71a6dba7 100644
--- a/servers/audio/effects/audio_effect_compressor.cpp
+++ b/servers/audio/effects/audio_effect_compressor.cpp
@@ -221,8 +221,8 @@ void AudioEffectCompressor::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "threshold", PROPERTY_HINT_RANGE, "-60,0,0.1"), "set_threshold", "get_threshold");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio", PROPERTY_HINT_RANGE, "1,48,0.1"), "set_ratio", "get_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gain", PROPERTY_HINT_RANGE, "-20,20,0.1"), "set_gain", "get_gain");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attack_us", PROPERTY_HINT_RANGE, "20,2000,1"), "set_attack_us", "get_attack_us");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "release_ms", PROPERTY_HINT_RANGE, "20,2000,1"), "set_release_ms", "get_release_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attack_us", PROPERTY_HINT_RANGE, U"20,2000,1,suffix:\u00B5s"), "set_attack_us", "get_attack_us");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "release_ms", PROPERTY_HINT_RANGE, "20,2000,1,suffix:ms"), "set_release_ms", "get_release_ms");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_mix", "get_mix");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "sidechain", PROPERTY_HINT_ENUM), "set_sidechain", "get_sidechain");
}
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index 1909ab6eae..80e7a8223c 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -287,18 +287,18 @@ void AudioEffectDelay::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1/active"), "set_tap1_active", "is_tap1_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_tap1_delay_ms", "get_tap1_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_tap1_level_db", "get_tap1_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap1_delay_ms", "get_tap1_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap1_level_db", "get_tap1_level_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2/active"), "set_tap2_active", "is_tap2_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_tap2_delay_ms", "get_tap2_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_tap2_level_db", "get_tap2_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap2_delay_ms", "get_tap2_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap2_level_db", "get_tap2_level_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback/active"), "set_feedback_active", "is_feedback_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_feedback_delay_ms", "get_feedback_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_feedback_level_db", "get_feedback_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_feedback_delay_ms", "get_feedback_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_feedback_level_db", "get_feedback_level_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass");
}
diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp
index afc4353bd7..6820d796a4 100644
--- a/servers/audio/effects/audio_effect_distortion.cpp
+++ b/servers/audio/effects/audio_effect_distortion.cpp
@@ -161,7 +161,7 @@ void AudioEffectDistortion::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Clip,ATan,LoFi,Overdrive,Wave Shape"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pre_gain", PROPERTY_HINT_RANGE, "-60,60,0.01"), "set_pre_gain", "get_pre_gain");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "keep_hf_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_keep_hf_hz", "get_keep_hf_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "keep_hf_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_keep_hf_hz", "get_keep_hf_hz");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drive", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drive", "get_drive");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "post_gain", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_post_gain", "get_post_gain");
diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp
index 06e66f22b1..a9409076cd 100644
--- a/servers/audio/effects/audio_effect_filter.cpp
+++ b/servers/audio/effects/audio_effect_filter.cpp
@@ -153,7 +153,7 @@ void AudioEffectFilter::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_db", "amount"), &AudioEffectFilter::set_db);
ClassDB::bind_method(D_METHOD("get_db"), &AudioEffectFilter::get_db);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_cutoff", "get_cutoff");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_cutoff", "get_cutoff");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "resonance", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_resonance", "get_resonance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gain", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_gain", "get_gain");
ADD_PROPERTY(PropertyInfo(Variant::INT, "db", PROPERTY_HINT_ENUM, "6 dB,12 dB,18 dB,24 dB"), "set_db", "get_db");
diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp
index 5923cf8cf5..7bcd68d48b 100644
--- a/servers/audio/effects/audio_effect_limiter.cpp
+++ b/servers/audio/effects/audio_effect_limiter.cpp
@@ -120,9 +120,9 @@ void AudioEffectLimiter::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_soft_clip_ratio", "soft_clip"), &AudioEffectLimiter::set_soft_clip_ratio);
ClassDB::bind_method(D_METHOD("get_soft_clip_ratio"), &AudioEffectLimiter::get_soft_clip_ratio);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ceiling_db", PROPERTY_HINT_RANGE, "-20,-0.1,0.1"), "set_ceiling_db", "get_ceiling_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "threshold_db", PROPERTY_HINT_RANGE, "-30,0,0.1"), "set_threshold_db", "get_threshold_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "soft_clip_db", PROPERTY_HINT_RANGE, "0,6,0.1"), "set_soft_clip_db", "get_soft_clip_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ceiling_db", PROPERTY_HINT_RANGE, "-20,-0.1,0.1,suffix:dB"), "set_ceiling_db", "get_ceiling_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "threshold_db", PROPERTY_HINT_RANGE, "-30,0,0.1,suffix:dB"), "set_threshold_db", "get_threshold_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "soft_clip_db", PROPERTY_HINT_RANGE, "0,6,0.1,suffix:dB"), "set_soft_clip_db", "get_soft_clip_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "soft_clip_ratio", PROPERTY_HINT_RANGE, "3,20,0.1"), "set_soft_clip_ratio", "get_soft_clip_ratio");
}
diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp
index af5dce707e..2f86630ce9 100644
--- a/servers/audio/effects/audio_effect_phaser.cpp
+++ b/servers/audio/effects/audio_effect_phaser.cpp
@@ -144,9 +144,9 @@ void AudioEffectPhaser::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &AudioEffectPhaser::set_depth);
ClassDB::bind_method(D_METHOD("get_depth"), &AudioEffectPhaser::get_depth);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_min_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_min_hz", "get_range_min_hz");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_max_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_max_hz", "get_range_max_hz");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rate_hz", PROPERTY_HINT_RANGE, "0.01,20"), "set_rate_hz", "get_rate_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_min_hz", PROPERTY_HINT_RANGE, "10,10000,suffix:Hz"), "set_range_min_hz", "get_range_min_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_max_hz", PROPERTY_HINT_RANGE, "10,10000,suffix:Hz"), "set_range_max_hz", "get_range_max_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rate_hz", PROPERTY_HINT_RANGE, "0.01,20,suffix:Hz"), "set_rate_hz", "get_rate_hz");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback", PROPERTY_HINT_RANGE, "0.1,0.9,0.1"), "set_feedback", "get_feedback");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_depth", "get_depth");
}
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index d68522e5b9..a6553e1431 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -71,8 +71,6 @@ bool AudioEffectRecordInstance::process_silence() const {
}
void AudioEffectRecordInstance::_io_thread_process() {
- thread_active = true;
-
while (is_recording) {
//Check: The current recording has been requested to stop
if (!base->recording_active) {
@@ -86,8 +84,6 @@ void AudioEffectRecordInstance::_io_thread_process() {
OS::get_singleton()->delay_usec(500);
}
}
-
- thread_active = false;
}
void AudioEffectRecordInstance::_io_store_buffer() {
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index 305484d1cb..8a6247e27a 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -48,7 +48,6 @@ class AudioEffectRecordInstance : public AudioEffectInstance {
bool is_recording;
Thread io_thread;
- bool thread_active = false;
Vector<AudioFrame> ring_buffer;
Vector<float> recording_data;
diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp
index 0d4eb14e6a..bfc68152a4 100644
--- a/servers/audio/effects/audio_effect_reverb.cpp
+++ b/servers/audio/effects/audio_effect_reverb.cpp
@@ -176,7 +176,7 @@ void AudioEffectReverb::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_hpf"), &AudioEffectReverb::get_hpf);
ADD_GROUP("Predelay", "predelay_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "predelay_msec", PROPERTY_HINT_RANGE, "20,500,1"), "set_predelay_msec", "get_predelay_msec");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "predelay_msec", PROPERTY_HINT_RANGE, "20,500,1,suffix:ms"), "set_predelay_msec", "get_predelay_msec");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "predelay_feedback", PROPERTY_HINT_RANGE, "0,0.98,0.01"), "set_predelay_feedback", "get_predelay_feedback");
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "room_size", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_room_size", "get_room_size");
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
index 10627be74c..30ebf626ae 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -264,7 +264,7 @@ void AudioEffectSpectrumAnalyzer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fft_size", "size"), &AudioEffectSpectrumAnalyzer::set_fft_size);
ClassDB::bind_method(D_METHOD("get_fft_size"), &AudioEffectSpectrumAnalyzer::get_fft_size);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_buffer_length", "get_buffer_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.1,4,0.1,suffix:s"), "set_buffer_length", "get_buffer_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap_back_pos", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_tap_back_pos", "get_tap_back_pos");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fft_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_fft_size", "get_fft_size");
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp
index 7bb62bcbed..e567add3e7 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.cpp
+++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp
@@ -138,7 +138,7 @@ void AudioEffectStereoEnhance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_surround"), &AudioEffectStereoEnhance::get_surround);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pan_pullout", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_pan_pullout", "get_pan_pullout");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_pullout_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_time_pullout", "get_time_pullout");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_pullout_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_time_pullout", "get_time_pullout");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "surround", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_surround", "get_surround");
}
diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp
index a3d615b925..46de1692e4 100644
--- a/servers/audio/effects/audio_stream_generator.cpp
+++ b/servers/audio/effects/audio_stream_generator.cpp
@@ -75,8 +75,8 @@ void AudioStreamGenerator::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_buffer_length", "seconds"), &AudioStreamGenerator::set_buffer_length);
ClassDB::bind_method(D_METHOD("get_buffer_length"), &AudioStreamGenerator::get_buffer_length);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mix_rate", PROPERTY_HINT_RANGE, "20,192000,1"), "set_mix_rate", "get_mix_rate");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_buffer_length", "get_buffer_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mix_rate", PROPERTY_HINT_RANGE, "20,192000,1,suffix:Hz"), "set_mix_rate", "get_mix_rate");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_buffer_length", "get_buffer_length");
}
AudioStreamGenerator::AudioStreamGenerator() {
diff --git a/servers/movie_writer/SCsub b/servers/movie_writer/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/movie_writer/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/movie_writer/movie_writer.cpp b/servers/movie_writer/movie_writer.cpp
new file mode 100644
index 0000000000..ac60dc3b9a
--- /dev/null
+++ b/servers/movie_writer/movie_writer.cpp
@@ -0,0 +1,306 @@
+/*************************************************************************/
+/* movie_writer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "movie_writer.h"
+#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+
+MovieWriter *MovieWriter::writers[MovieWriter::MAX_WRITERS];
+uint32_t MovieWriter::writer_count = 0;
+
+void MovieWriter::add_writer(MovieWriter *p_writer) {
+ ERR_FAIL_COND(writer_count == MAX_WRITERS);
+ writers[writer_count++] = p_writer;
+}
+
+MovieWriter *MovieWriter::find_writer_for_file(const String &p_file) {
+ for (int32_t i = writer_count - 1; i >= 0; i--) { // More recent last, to have override ability.
+ if (writers[i]->handles_file(p_file)) {
+ return writers[i];
+ }
+ }
+ return nullptr;
+}
+
+uint32_t MovieWriter::get_audio_mix_rate() const {
+ uint32_t ret = 0;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_audio_mix_rate, ret)) {
+ return ret;
+ }
+ return 48000;
+}
+AudioServer::SpeakerMode MovieWriter::get_audio_speaker_mode() const {
+ AudioServer::SpeakerMode ret = AudioServer::SPEAKER_MODE_STEREO;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_audio_speaker_mode, ret)) {
+ return ret;
+ }
+ return AudioServer::SPEAKER_MODE_STEREO;
+}
+
+Error MovieWriter::write_begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path) {
+ Error ret = OK;
+ if (GDVIRTUAL_REQUIRED_CALL(_write_begin, p_movie_size, p_fps, p_base_path, ret)) {
+ return ret;
+ }
+ return ERR_UNCONFIGURED;
+}
+
+Error MovieWriter::write_frame(const Ref<Image> &p_image, const int32_t *p_audio_data) {
+ Error ret = OK;
+ if (GDVIRTUAL_REQUIRED_CALL(_write_frame, p_image, p_audio_data, ret)) {
+ return ret;
+ }
+ return ERR_UNCONFIGURED;
+}
+
+void MovieWriter::write_end() {
+ GDVIRTUAL_REQUIRED_CALL(_write_end);
+}
+
+bool MovieWriter::handles_file(const String &p_path) const {
+ bool ret = false;
+ if (GDVIRTUAL_REQUIRED_CALL(_handles_file, p_path, ret)) {
+ return ret;
+ }
+ return false;
+}
+
+void MovieWriter::get_supported_extensions(List<String> *r_extensions) const {
+ Vector<String> exts;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_supported_extensions, exts)) {
+ for (int i = 0; i < exts.size(); i++) {
+ r_extensions->push_back(exts[i]);
+ }
+ }
+}
+
+void MovieWriter::begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path) {
+ mix_rate = get_audio_mix_rate();
+ AudioDriverDummy::get_dummy_singleton()->set_mix_rate(mix_rate);
+ AudioDriverDummy::get_dummy_singleton()->set_speaker_mode(AudioDriver::SpeakerMode(get_audio_speaker_mode()));
+ fps = p_fps;
+ if ((mix_rate % fps) != 0) {
+ WARN_PRINT("Audio mix rate (" + itos(mix_rate) + ") can not be divided by fps (" + itos(fps) + "). Audio may go out of sync over time.");
+ }
+
+ audio_channels = AudioDriverDummy::get_dummy_singleton()->get_channels();
+ audio_mix_buffer.resize(mix_rate * audio_channels / fps);
+
+ write_begin(p_movie_size, p_fps, p_base_path);
+}
+
+void MovieWriter::_bind_methods() {
+ ClassDB::bind_static_method("MovieWriter", D_METHOD("add_writer", "writer"), &MovieWriter::add_writer);
+
+ GDVIRTUAL_BIND(_get_audio_mix_rate)
+ GDVIRTUAL_BIND(_get_audio_speaker_mode)
+
+ GDVIRTUAL_BIND(_handles_file, "path")
+
+ GDVIRTUAL_BIND(_write_begin, "movie_size", "fps", "base_path")
+ GDVIRTUAL_BIND(_write_frame, "frame_image", "audio_frame_block")
+ GDVIRTUAL_BIND(_write_end)
+
+ GLOBAL_DEF("editor/movie_writer/mix_rate_hz", 48000);
+ GLOBAL_DEF("editor/movie_writer/speaker_mode", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("editor/movie_writer/speaker_mode", PropertyInfo(Variant::INT, "editor/movie_writer/speaker_mode", PROPERTY_HINT_ENUM, "Stereo,3.1,5.1,7.1"));
+ GLOBAL_DEF("editor/movie_writer/mjpeg_quality", 0.75);
+ // used by the editor
+ GLOBAL_DEF_BASIC("editor/movie_writer/movie_file", "");
+ GLOBAL_DEF_BASIC("editor/movie_writer/disable_vsync", false);
+ GLOBAL_DEF_BASIC("editor/movie_writer/fps", 60);
+ ProjectSettings::get_singleton()->set_custom_property_info("editor/movie_writer/fps", PropertyInfo(Variant::INT, "editor/movie_writer/fps", PROPERTY_HINT_RANGE, "1,300,1"));
+}
+
+void MovieWriter::set_extensions_hint() {
+ RBSet<String> found;
+ for (uint32_t i = 0; i < writer_count; i++) {
+ List<String> extensions;
+ writers[i]->get_supported_extensions(&extensions);
+ for (const String &ext : extensions) {
+ found.insert(ext);
+ }
+ }
+
+ String ext_hint;
+
+ for (const String &S : found) {
+ if (ext_hint != "") {
+ ext_hint += ",";
+ }
+ ext_hint += "*." + S;
+ }
+ ProjectSettings::get_singleton()->set_custom_property_info("editor/movie_writer/movie_file", PropertyInfo(Variant::STRING, "editor/movie_writer/movie_file", PROPERTY_HINT_GLOBAL_SAVE_FILE, ext_hint));
+}
+
+void MovieWriter::add_frame(const Ref<Image> &p_image) {
+ AudioDriverDummy::get_dummy_singleton()->mix_audio(mix_rate / fps, audio_mix_buffer.ptr());
+ write_frame(p_image, audio_mix_buffer.ptr());
+}
+
+void MovieWriter::end() {
+ write_end();
+}
+/////////////////////////////////////////
+
+uint32_t MovieWriterPNGWAV::get_audio_mix_rate() const {
+ return mix_rate;
+}
+AudioServer::SpeakerMode MovieWriterPNGWAV::get_audio_speaker_mode() const {
+ return speaker_mode;
+}
+
+void MovieWriterPNGWAV::get_supported_extensions(List<String> *r_extensions) const {
+ r_extensions->push_back("png");
+}
+
+bool MovieWriterPNGWAV::handles_file(const String &p_path) const {
+ return p_path.get_extension().to_lower() == "png";
+}
+
+String MovieWriterPNGWAV::zeros_str(uint32_t p_index) {
+ char zeros[MAX_TRAILING_ZEROS + 1];
+ for (uint32_t i = 0; i < MAX_TRAILING_ZEROS; i++) {
+ uint32_t idx = MAX_TRAILING_ZEROS - i - 1;
+ uint32_t digit = (p_index / uint32_t(Math::pow(double(10), double(idx)))) % 10;
+ zeros[i] = '0' + digit;
+ }
+ zeros[MAX_TRAILING_ZEROS] = 0;
+ return zeros;
+}
+
+Error MovieWriterPNGWAV::write_begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path) {
+ // Quick & Dirty PNGWAV Code based on - https://docs.microsoft.com/en-us/windows/win32/directshow/avi-riff-file-reference
+
+ base_path = p_base_path.get_basename();
+ if (base_path.is_relative_path()) {
+ base_path = "res://" + base_path;
+ }
+
+ {
+ //Remove existing files before writing anew
+ uint32_t idx = 0;
+ Ref<DirAccess> d = DirAccess::open(base_path.get_base_dir());
+ String file = base_path.get_file();
+ while (true) {
+ String path = file + zeros_str(idx) + ".png";
+ if (d->remove(path) != OK) {
+ break;
+ }
+ }
+ }
+
+ f_wav = FileAccess::open(base_path + ".wav", FileAccess::WRITE_READ);
+ ERR_FAIL_COND_V(f_wav.is_null(), ERR_CANT_OPEN);
+
+ fps = p_fps;
+
+ f_wav->store_buffer((const uint8_t *)"RIFF", 4);
+ int total_size = 4 /* WAVE */ + 8 /* fmt+size */ + 16 /* format */ + 8 /* data+size */;
+ f_wav->store_32(total_size); //will store final later
+ f_wav->store_buffer((const uint8_t *)"WAVE", 4);
+
+ /* FORMAT CHUNK */
+
+ f_wav->store_buffer((const uint8_t *)"fmt ", 4);
+
+ uint32_t channels = 2;
+ switch (speaker_mode) {
+ case AudioServer::SPEAKER_MODE_STEREO:
+ channels = 2;
+ break;
+ case AudioServer::SPEAKER_SURROUND_31:
+ channels = 4;
+ break;
+ case AudioServer::SPEAKER_SURROUND_51:
+ channels = 6;
+ break;
+ case AudioServer::SPEAKER_SURROUND_71:
+ channels = 8;
+ break;
+ }
+
+ f_wav->store_32(16); //standard format, no extra fields
+ f_wav->store_16(1); // compression code, standard PCM
+ f_wav->store_16(channels); //CHANNELS: 2
+
+ f_wav->store_32(mix_rate);
+
+ /* useless stuff the format asks for */
+
+ int bits_per_sample = 32;
+ int blockalign = bits_per_sample / 8 * channels;
+ int bytes_per_sec = mix_rate * blockalign;
+
+ audio_block_size = (mix_rate / fps) * blockalign;
+
+ f_wav->store_32(bytes_per_sec);
+ f_wav->store_16(blockalign); // block align (unused)
+ f_wav->store_16(bits_per_sample);
+
+ /* DATA CHUNK */
+
+ f_wav->store_buffer((const uint8_t *)"data", 4);
+
+ f_wav->store_32(0); //data size... wooh
+ wav_data_size_pos = f_wav->get_position();
+
+ return OK;
+}
+
+Error MovieWriterPNGWAV::write_frame(const Ref<Image> &p_image, const int32_t *p_audio_data) {
+ ERR_FAIL_COND_V(!f_wav.is_valid(), ERR_UNCONFIGURED);
+
+ Vector<uint8_t> png_buffer = p_image->save_png_to_buffer();
+
+ Ref<FileAccess> fi = FileAccess::open(base_path + zeros_str(frame_count) + ".png", FileAccess::WRITE);
+ fi->store_buffer(png_buffer.ptr(), png_buffer.size());
+ f_wav->store_buffer((const uint8_t *)p_audio_data, audio_block_size);
+
+ frame_count++;
+
+ return OK;
+}
+
+void MovieWriterPNGWAV::write_end() {
+ if (f_wav.is_valid()) {
+ uint32_t total_size = 4 /* WAVE */ + 8 /* fmt+size */ + 16 /* format */ + 8 /* data+size */;
+ uint32_t datasize = f_wav->get_position() - wav_data_size_pos;
+ f_wav->seek(4);
+ f_wav->store_32(total_size + datasize);
+ f_wav->seek(0x28);
+ f_wav->store_32(datasize);
+ }
+}
+
+MovieWriterPNGWAV::MovieWriterPNGWAV() {
+ mix_rate = GLOBAL_GET("editor/movie_writer/mix_rate_hz");
+ speaker_mode = AudioServer::SpeakerMode(int(GLOBAL_GET("editor/movie_writer/speaker_mode")));
+}
diff --git a/servers/movie_writer/movie_writer.h b/servers/movie_writer/movie_writer.h
new file mode 100644
index 0000000000..11e739df39
--- /dev/null
+++ b/servers/movie_writer/movie_writer.h
@@ -0,0 +1,123 @@
+/*************************************************************************/
+/* movie_writer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MOVIE_WRITER_H
+#define MOVIE_WRITER_H
+
+#include "core/templates/local_vector.h"
+#include "servers/audio/audio_driver_dummy.h"
+#include "servers/audio_server.h"
+
+class MovieWriter : public Object {
+ GDCLASS(MovieWriter, Object);
+
+ uint64_t fps = 0;
+ uint64_t mix_rate = 0;
+ uint32_t audio_channels = 0;
+
+ LocalVector<int32_t> audio_mix_buffer;
+
+ enum {
+ MAX_WRITERS = 8
+ };
+ static MovieWriter *writers[];
+ static uint32_t writer_count;
+
+protected:
+ virtual uint32_t get_audio_mix_rate() const;
+ virtual AudioServer::SpeakerMode get_audio_speaker_mode() const;
+
+ virtual Error write_begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path);
+ virtual Error write_frame(const Ref<Image> &p_image, const int32_t *p_audio_data);
+ virtual void write_end();
+
+ GDVIRTUAL0RC(uint32_t, _get_audio_mix_rate)
+ GDVIRTUAL0RC(AudioServer::SpeakerMode, _get_audio_speaker_mode)
+
+ GDVIRTUAL1RC(bool, _handles_file, const String &)
+ GDVIRTUAL0RC(Vector<String>, _get_supported_extensions)
+
+ GDVIRTUAL3R(Error, _write_begin, const Size2i &, uint32_t, const String &)
+ GDVIRTUAL2R(Error, _write_frame, const Ref<Image> &, GDNativeConstPtr<int32_t>)
+ GDVIRTUAL0(_write_end)
+
+ static void _bind_methods();
+
+public:
+ virtual bool handles_file(const String &p_path) const;
+ virtual void get_supported_extensions(List<String> *r_extensions) const;
+
+ static void add_writer(MovieWriter *p_writer);
+ static MovieWriter *find_writer_for_file(const String &p_file);
+
+ void begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path);
+ void add_frame(const Ref<Image> &p_image);
+
+ static void set_extensions_hint();
+
+ void end();
+};
+
+class MovieWriterPNGWAV : public MovieWriter {
+ GDCLASS(MovieWriterPNGWAV, MovieWriter)
+
+ enum {
+ MAX_TRAILING_ZEROS = 8 // more than 10 days at 60fps, no hard drive can put up with this anyway :)
+ };
+
+ uint32_t mix_rate = 48000;
+ AudioServer::SpeakerMode speaker_mode = AudioServer::SPEAKER_MODE_STEREO;
+ String base_path;
+ uint32_t frame_count = 0;
+ uint32_t fps = 0;
+
+ uint32_t audio_block_size = 0;
+
+ Ref<FileAccess> f_wav;
+ uint32_t wav_data_size_pos = 0;
+
+ String zeros_str(uint32_t p_index);
+
+protected:
+ virtual uint32_t get_audio_mix_rate() const override;
+ virtual AudioServer::SpeakerMode get_audio_speaker_mode() const override;
+ virtual void get_supported_extensions(List<String> *r_extensions) const override;
+
+ virtual Error write_begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path) override;
+ virtual Error write_frame(const Ref<Image> &p_image, const int32_t *p_audio_data) override;
+ virtual void write_end() override;
+
+ virtual bool handles_file(const String &p_path) const override;
+
+public:
+ MovieWriterPNGWAV();
+};
+
+#endif // VIDEO_WRITER_H
diff --git a/servers/movie_writer/movie_writer_mjpeg.cpp b/servers/movie_writer/movie_writer_mjpeg.cpp
new file mode 100644
index 0000000000..b0c65e768d
--- /dev/null
+++ b/servers/movie_writer/movie_writer_mjpeg.cpp
@@ -0,0 +1,263 @@
+/*************************************************************************/
+/* movie_writer_mjpeg.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "movie_writer_mjpeg.h"
+#include "core/config/project_settings.h"
+
+uint32_t MovieWriterMJPEG::get_audio_mix_rate() const {
+ return mix_rate;
+}
+AudioServer::SpeakerMode MovieWriterMJPEG::get_audio_speaker_mode() const {
+ return speaker_mode;
+}
+
+bool MovieWriterMJPEG::handles_file(const String &p_path) const {
+ return p_path.get_extension().to_lower() == "avi";
+}
+
+void MovieWriterMJPEG::get_supported_extensions(List<String> *r_extensions) const {
+ r_extensions->push_back("avi");
+}
+
+Error MovieWriterMJPEG::write_begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path) {
+ // Quick & Dirty MJPEG Code based on - https://docs.microsoft.com/en-us/windows/win32/directshow/avi-riff-file-reference
+
+ base_path = p_base_path.get_basename();
+ if (base_path.is_relative_path()) {
+ base_path = "res://" + base_path;
+ }
+
+ base_path += ".avi";
+
+ f = FileAccess::open(base_path, FileAccess::WRITE_READ);
+
+ fps = p_fps;
+
+ ERR_FAIL_COND_V(f.is_null(), ERR_CANT_OPEN);
+
+ f->store_buffer((const uint8_t *)"RIFF", 4);
+ f->store_32(0); // Total length (update later)
+ f->store_buffer((const uint8_t *)"AVI ", 4);
+ f->store_buffer((const uint8_t *)"LIST", 4);
+ f->store_32(300); // 4 + 4 + 4 + 56 + 4 + 4 + 132 + 4 + 4 + 84
+ f->store_buffer((const uint8_t *)"hdrl", 4);
+ f->store_buffer((const uint8_t *)"avih", 4);
+ f->store_32(56);
+
+ f->store_32(1000000 / p_fps); // Microsecs per frame.
+ f->store_32(7000); // Max bytes per second
+ f->store_32(0); // Padding Granularity
+ f->store_32(16);
+ total_frames_ofs = f->get_position();
+ f->store_32(0); // Total frames (update later)
+ f->store_32(0); // Initial frames
+ f->store_32(1); // Streams
+ f->store_32(0); // Suggested buffer size
+ f->store_32(p_movie_size.width); // Movie Width
+ f->store_32(p_movie_size.height); // Movie Height
+ for (uint32_t i = 0; i < 4; i++) {
+ f->store_32(0); // Reserved.
+ }
+ f->store_buffer((const uint8_t *)"LIST", 4);
+ f->store_32(132); // 4 + 4 + 4 + 48 + 4 + 4 + 40 + 4 + 4 + 16
+ f->store_buffer((const uint8_t *)"strl", 4);
+ f->store_buffer((const uint8_t *)"strh", 4);
+ f->store_32(48);
+ f->store_buffer((const uint8_t *)"vids", 4);
+ f->store_buffer((const uint8_t *)"MJPG", 4);
+ f->store_32(0); // Flags
+ f->store_16(0); // Priority
+ f->store_16(0); // Language
+ f->store_32(0); // Initial Frames
+ f->store_32(1); // Scale
+ f->store_32(p_fps); // FPS
+ f->store_32(0); // Start
+ total_frames_ofs2 = f->get_position();
+ f->store_32(0); // Number of frames (to be updated later)
+ f->store_32(0); // Suggested Buffer Size
+ f->store_32(0); // Quality
+ f->store_32(0); // Sample Size
+
+ f->store_buffer((const uint8_t *)"strf", 4);
+ f->store_32(40); // Size.
+ f->store_32(40); // Size.
+
+ f->store_32(p_movie_size.width); // Width
+ f->store_32(p_movie_size.height); // Width
+ f->store_16(1); // Planes
+ f->store_16(24); // Bitcount
+ f->store_buffer((const uint8_t *)"MJPG", 4); // Compression
+
+ f->store_32(((p_movie_size.width * 24 / 8 + 3) & 0xFFFFFFFC) * p_movie_size.height); // SizeImage
+ f->store_32(0); // XPelsXMeter
+ f->store_32(0); // YPelsXMeter
+ f->store_32(0); // ClrUsed
+ f->store_32(0); // ClrImportant
+
+ f->store_buffer((const uint8_t *)"LIST", 4);
+ f->store_32(16);
+
+ f->store_buffer((const uint8_t *)"odml", 4);
+ f->store_buffer((const uint8_t *)"dmlh", 4);
+ f->store_32(4); // sizes
+
+ total_frames_ofs3 = f->get_position();
+ f->store_32(0); // Number of frames (to be updated later)
+
+ // Audio //
+
+ const uint32_t bit_depth = 32;
+ uint32_t channels = 2;
+ switch (speaker_mode) {
+ case AudioServer::SPEAKER_MODE_STEREO:
+ channels = 2;
+ break;
+ case AudioServer::SPEAKER_SURROUND_31:
+ channels = 4;
+ break;
+ case AudioServer::SPEAKER_SURROUND_51:
+ channels = 6;
+ break;
+ case AudioServer::SPEAKER_SURROUND_71:
+ channels = 8;
+ break;
+ }
+ uint32_t blockalign = bit_depth / 8 * channels;
+
+ f->store_buffer((const uint8_t *)"LIST", 4);
+ f->store_32(84); // 4 + 4 + 4 + 48 + 4 + 4 + 16
+ f->store_buffer((const uint8_t *)"strl", 4);
+ f->store_buffer((const uint8_t *)"strh", 4);
+ f->store_32(48);
+ f->store_buffer((const uint8_t *)"auds", 4);
+ f->store_32(0); // Handler
+ f->store_32(0); // Flags
+ f->store_16(0); // Priority
+ f->store_16(0); // Language
+ f->store_32(0); // Initial Frames
+ f->store_32(blockalign); // Scale
+ f->store_32(mix_rate * blockalign); // mix rate
+ f->store_32(0); // Start
+ total_audio_frames_ofs4 = f->get_position();
+ f->store_32(0); // Number of frames (to be updated later)
+ f->store_32(12288); // Suggested Buffer Size
+ f->store_32(0xFFFFFFFF); // Quality
+ f->store_32(blockalign); // Block Align to 32 bits
+
+ audio_block_size = (mix_rate / fps) * blockalign;
+
+ f->store_buffer((const uint8_t *)"strf", 4);
+ f->store_32(16); // Standard format, no extra fields
+ f->store_16(1); // Compression code, standard PCM
+ f->store_16(channels);
+ f->store_32(mix_rate); // Samples (frames) / Sec
+ f->store_32(mix_rate * blockalign); // Bytes / sec
+ f->store_16(blockalign); // Bytes / sec
+ f->store_16(bit_depth); // Bytes / sec
+
+ f->store_buffer((const uint8_t *)"LIST", 4);
+ movi_data_ofs = f->get_position();
+ f->store_32(0); // Number of frames (to be updated later)
+ f->store_buffer((const uint8_t *)"movi", 4);
+
+ return OK;
+}
+
+Error MovieWriterMJPEG::write_frame(const Ref<Image> &p_image, const int32_t *p_audio_data) {
+ ERR_FAIL_COND_V(!f.is_valid(), ERR_UNCONFIGURED);
+
+ Vector<uint8_t> jpg_buffer = p_image->save_jpg_to_buffer(quality);
+ uint32_t s = jpg_buffer.size();
+
+ f->store_buffer((const uint8_t *)"00db", 4); // Stream 0, Video
+ f->store_32(jpg_buffer.size()); // sizes
+ f->store_buffer(jpg_buffer.ptr(), jpg_buffer.size());
+ if (jpg_buffer.size() & 1) {
+ f->store_8(0);
+ s++;
+ }
+ jpg_frame_sizes.push_back(s);
+
+ f->store_buffer((const uint8_t *)"01wb", 4); // Stream 1, Audio.
+ f->store_32(audio_block_size);
+ f->store_buffer((const uint8_t *)p_audio_data, audio_block_size);
+
+ frame_count++;
+
+ return OK;
+}
+
+void MovieWriterMJPEG::write_end() {
+ if (f.is_valid()) {
+ // Finalize the file (frame indices)
+ f->store_buffer((const uint8_t *)"idx1", 4);
+ f->store_32(8 * 4 * frame_count);
+ uint32_t ofs = 4;
+ uint32_t all_data_size = 0;
+ for (uint32_t i = 0; i < frame_count; i++) {
+ f->store_buffer((const uint8_t *)"00db", 4);
+ f->store_32(16); // AVI_KEYFRAME
+ f->store_32(ofs);
+ f->store_32(jpg_frame_sizes[i]);
+
+ ofs += jpg_frame_sizes[i] + 8;
+
+ f->store_buffer((const uint8_t *)"01wb", 4);
+ f->store_32(16); // AVI_KEYFRAME
+ f->store_32(ofs);
+ f->store_32(audio_block_size);
+
+ ofs += audio_block_size + 8;
+ all_data_size += jpg_frame_sizes[i] + audio_block_size;
+ }
+
+ uint32_t file_size = f->get_position();
+ f->seek(4);
+ f->store_32(file_size - 78);
+ f->seek(total_frames_ofs);
+ f->store_32(frame_count);
+ f->seek(total_frames_ofs2);
+ f->store_32(frame_count);
+ f->seek(total_frames_ofs3);
+ f->store_32(frame_count);
+ f->seek(total_audio_frames_ofs4);
+ f->store_32(frame_count * mix_rate / fps);
+ f->seek(movi_data_ofs);
+ f->store_32(all_data_size + 4 + 16 * frame_count);
+
+ f.unref();
+ }
+}
+
+MovieWriterMJPEG::MovieWriterMJPEG() {
+ mix_rate = GLOBAL_GET("editor/movie_writer/mix_rate_hz");
+ speaker_mode = AudioServer::SpeakerMode(int(GLOBAL_GET("editor/movie_writer/speaker_mode")));
+ quality = GLOBAL_GET("editor/movie_writer/mjpeg_quality");
+}
diff --git a/servers/movie_writer/movie_writer_mjpeg.h b/servers/movie_writer/movie_writer_mjpeg.h
new file mode 100644
index 0000000000..822bedfedf
--- /dev/null
+++ b/servers/movie_writer/movie_writer_mjpeg.h
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* movie_writer_mjpeg.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MOVIE_WRITER_MJPEG_H
+#define MOVIE_WRITER_MJPEG_H
+
+#include "servers/movie_writer/movie_writer.h"
+
+class MovieWriterMJPEG : public MovieWriter {
+ GDCLASS(MovieWriterMJPEG, MovieWriter)
+
+ uint32_t mix_rate = 48000;
+ AudioServer::SpeakerMode speaker_mode = AudioServer::SPEAKER_MODE_STEREO;
+ String base_path;
+ uint32_t frame_count = 0;
+ uint32_t fps = 0;
+ float quality = 0.75;
+
+ uint32_t audio_block_size = 0;
+
+ Vector<uint32_t> jpg_frame_sizes;
+
+ uint64_t total_frames_ofs = 0;
+ uint64_t total_frames_ofs2 = 0;
+ uint64_t total_frames_ofs3 = 0;
+ uint64_t total_audio_frames_ofs4 = 0;
+ uint64_t movi_data_ofs = 0;
+
+ Ref<FileAccess> f;
+
+protected:
+ virtual uint32_t get_audio_mix_rate() const override;
+ virtual AudioServer::SpeakerMode get_audio_speaker_mode() const override;
+ virtual void get_supported_extensions(List<String> *r_extensions) const override;
+
+ virtual Error write_begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path) override;
+ virtual Error write_frame(const Ref<Image> &p_image, const int32_t *p_audio_data) override;
+ virtual void write_end() override;
+
+ virtual bool handles_file(const String &p_path) const override;
+
+public:
+ MovieWriterMJPEG();
+};
+
+#endif // MOVIE_WRITER_AVIJPEG_H
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 901d335017..5e9f1c824a 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -159,6 +159,8 @@ void NavigationServer2D::_emit_map_changed(RID p_map) {
}
void NavigationServer2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer2D::get_maps);
+
ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create);
ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active);
ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &NavigationServer2D::map_is_active);
@@ -166,18 +168,25 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size);
ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);
ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions);
ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents);
+ ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update);
+
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
+ ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost);
+ ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
+ ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost);
+ ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
- ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer2D::region_set_layers);
- ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer2D::region_get_layers);
+ ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &NavigationServer2D::region_set_navpoly);
ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
@@ -213,6 +222,8 @@ NavigationServer2D::~NavigationServer2D() {
singleton = nullptr;
}
+Array FORWARD_0_C(get_maps);
+
Array FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid);
Array FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid);
@@ -227,6 +238,10 @@ void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to
bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
+void NavigationServer2D::map_force_update(RID p_map) {
+ NavigationServer3D::get_singleton_mut()->map_force_update(p_map);
+}
+
void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
@@ -239,9 +254,16 @@ Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2
RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
RID FORWARD_0_C(region_create);
+
+void FORWARD_2_C(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real);
+real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid);
+void FORWARD_2_C(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
+real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid);
+bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
+
void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
-void FORWARD_2_C(region_set_layers, RID, p_region, uint32_t, p_layers, rid_to_rid, uint32_to_uint32);
-uint32_t FORWARD_1_C(region_get_layers, RID, p_region, rid_to_rid);
+void FORWARD_2_C(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
+uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid);
void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
void NavigationServer2D::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index dfdcf5fca8..1b15c7ff37 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -53,6 +53,8 @@ public:
/// MUST be used in single thread!
static NavigationServer2D *get_singleton_mut() { return singleton; }
+ virtual Array get_maps() const;
+
/// Create a new map.
virtual RID map_create() const;
@@ -75,7 +77,7 @@ public:
virtual real_t map_get_edge_connection_margin(RID p_map) const;
/// Returns the navigation path to reach the destination from the origin.
- virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_layers = 1) const;
+ virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const;
virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const;
virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const;
@@ -83,16 +85,28 @@ public:
virtual Array map_get_regions(RID p_map) const;
virtual Array map_get_agents(RID p_map) const;
+ virtual void map_force_update(RID p_map);
+
/// Creates a new region.
virtual RID region_create() const;
+ /// Set the enter_cost of a region
+ virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const;
+ virtual real_t region_get_enter_cost(RID p_region) const;
+
+ /// Set the travel_cost of a region
+ virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const;
+ virtual real_t region_get_travel_cost(RID p_region) const;
+
+ virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const;
+
/// Set the map of this region.
virtual void region_set_map(RID p_region, RID p_map) const;
virtual RID region_get_map(RID p_region) const;
/// Set the region's layers
- virtual void region_set_layers(RID p_region, uint32_t p_layers) const;
- virtual uint32_t region_get_layers(RID p_region) const;
+ virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const;
+ virtual uint32_t region_get_navigation_layers(RID p_region) const;
/// Set the global transformation of this region.
virtual void region_set_transform(RID p_region, Transform2D p_transform) const;
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 0ce869ad1a..6c48c4a8de 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -33,6 +33,8 @@
NavigationServer3D *NavigationServer3D::singleton = nullptr;
void NavigationServer3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer3D::get_maps);
+
ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer3D::map_create);
ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer3D::map_set_active);
ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &NavigationServer3D::map_is_active);
@@ -42,7 +44,7 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size);
ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "layers"), &NavigationServer3D::map_get_path, DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer3D::map_get_path, DEFVAL(1));
ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer3D::map_get_closest_point_to_segment, DEFVAL(false));
ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer3D::map_get_closest_point);
ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer3D::map_get_closest_point_normal);
@@ -51,11 +53,18 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer3D::map_get_regions);
ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer3D::map_get_agents);
+ ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update);
+
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
+ ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost);
+ ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost);
+ ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost);
+ ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer3D::region_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer3D::region_owns_point);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer3D::region_get_map);
- ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer3D::region_set_layers);
- ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer3D::region_get_layers);
+ ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer3D::region_set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer3D::region_get_navigation_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform);
ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer3D::region_set_navmesh);
ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer3D::region_bake_navmesh);
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index c3d3a589a9..cf91596604 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -56,6 +56,8 @@ public:
/// MUST be used in single thread!
static NavigationServer3D *get_singleton_mut();
+ virtual Array get_maps() const = 0;
+
/// Create a new map.
virtual RID map_create() const = 0;
@@ -84,7 +86,7 @@ public:
virtual real_t map_get_edge_connection_margin(RID p_map) const = 0;
/// Returns the navigation path to reach the destination from the origin.
- virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigable_layers = 1) const = 0;
+ virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const = 0;
virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const = 0;
virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const = 0;
@@ -94,16 +96,28 @@ public:
virtual Array map_get_regions(RID p_map) const = 0;
virtual Array map_get_agents(RID p_map) const = 0;
+ virtual void map_force_update(RID p_map) = 0;
+
/// Creates a new region.
virtual RID region_create() const = 0;
+ /// Set the enter_cost of a region
+ virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const = 0;
+ virtual real_t region_get_enter_cost(RID p_region) const = 0;
+
+ /// Set the travel_cost of a region
+ virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const = 0;
+ virtual real_t region_get_travel_cost(RID p_region) const = 0;
+
+ virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const = 0;
+
/// Set the map of this region.
virtual void region_set_map(RID p_region, RID p_map) const = 0;
virtual RID region_get_map(RID p_region) const = 0;
/// Set the region's layers
- virtual void region_set_layers(RID p_region, uint32_t p_layers) const = 0;
- virtual uint32_t region_get_layers(RID p_region) const = 0;
+ virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const = 0;
+ virtual uint32_t region_get_navigation_layers(RID p_region) const = 0;
/// Set the global transformation of this region.
virtual void region_set_transform(RID p_region, Transform3D p_transform) const = 0;
diff --git a/servers/physics_2d/godot_area_2d.h b/servers/physics_2d/godot_area_2d.h
index 35dad9d2c3..221982cf78 100644
--- a/servers/physics_2d/godot_area_2d.h
+++ b/servers/physics_2d/godot_area_2d.h
@@ -70,9 +70,9 @@ class GodotArea2D : public GodotCollisionObject2D {
static uint32_t hash(const BodyKey &p_key) {
uint32_t h = hash_one_uint64(p_key.rid.get_id());
- h = hash_djb2_one_64(p_key.instance_id, h);
- h = hash_djb2_one_32(p_key.area_shape, h);
- return hash_djb2_one_32(p_key.body_shape, h);
+ h = hash_murmur3_one_64(p_key.instance_id, h);
+ h = hash_murmur3_one_32(p_key.area_shape, h);
+ return hash_fmix32(hash_murmur3_one_32(p_key.body_shape, h));
}
_FORCE_INLINE_ bool operator==(const BodyKey &p_key) const {
diff --git a/servers/physics_3d/godot_area_3d.h b/servers/physics_3d/godot_area_3d.h
index a00451f602..51b435eb00 100644
--- a/servers/physics_3d/godot_area_3d.h
+++ b/servers/physics_3d/godot_area_3d.h
@@ -74,9 +74,9 @@ class GodotArea3D : public GodotCollisionObject3D {
static uint32_t hash(const BodyKey &p_key) {
uint32_t h = hash_one_uint64(p_key.rid.get_id());
- h = hash_djb2_one_64(p_key.instance_id, h);
- h = hash_djb2_one_32(p_key.area_shape, h);
- return hash_djb2_one_32(p_key.body_shape, h);
+ h = hash_murmur3_one_64(p_key.instance_id, h);
+ h = hash_murmur3_one_32(p_key.area_shape, h);
+ return hash_fmix32(hash_murmur3_one_32(p_key.body_shape, h));
}
_FORCE_INLINE_ bool operator==(const BodyKey &p_key) const {
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 275a42a4e3..d7d2340119 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -57,6 +57,8 @@
#include "camera_server.h"
#include "debugger/servers_debugger.h"
#include "display_server.h"
+#include "movie_writer/movie_writer.h"
+#include "movie_writer/movie_writer_mjpeg.h"
#include "navigation_server_2d.h"
#include "navigation_server_3d.h"
#include "physics_2d/godot_physics_server_2d.h"
@@ -107,7 +109,10 @@ static bool has_server_feature_callback(const String &p_feature) {
return false;
}
-void preregister_server_types() {
+static MovieWriterMJPEG *writer_mjpeg = nullptr;
+static MovieWriterPNGWAV *writer_pngwav = nullptr;
+
+void register_server_types() {
shader_types = memnew(ShaderTypes);
GDREGISTER_CLASS(TextServerManager);
@@ -119,9 +124,7 @@ void preregister_server_types() {
GDREGISTER_NATIVE_STRUCT(CaretInfo, "Rect2 leading_caret;Rect2 trailing_caret;TextServer::Direction leading_direction;TextServer::Direction trailing_direction");
Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
-}
-void register_server_types() {
OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
GDREGISTER_ABSTRACT_CLASS(DisplayServer);
@@ -241,6 +244,8 @@ void register_server_types() {
GDREGISTER_CLASS(PhysicsTestMotionParameters3D);
GDREGISTER_CLASS(PhysicsTestMotionResult3D);
+ GDREGISTER_VIRTUAL_CLASS(MovieWriter);
+
ServersDebugger::initialize();
// Physics 2D
@@ -256,11 +261,19 @@ void register_server_types() {
PhysicsServer3DManager::register_server("GodotPhysics3D", &_createGodotPhysics3DCallback);
PhysicsServer3DManager::set_default_server("GodotPhysics3D");
+
+ writer_mjpeg = memnew(MovieWriterMJPEG);
+ MovieWriter::add_writer(writer_mjpeg);
+
+ writer_pngwav = memnew(MovieWriterPNGWAV);
+ MovieWriter::add_writer(writer_pngwav);
}
void unregister_server_types() {
ServersDebugger::deinitialize();
memdelete(shader_types);
+ memdelete(writer_mjpeg);
+ memdelete(writer_pngwav);
}
void register_server_singletons() {
diff --git a/servers/register_server_types.h b/servers/register_server_types.h
index cf6364eee3..32fd944bea 100644
--- a/servers/register_server_types.h
+++ b/servers/register_server_types.h
@@ -31,7 +31,6 @@
#ifndef REGISTER_SERVER_TYPES_H
#define REGISTER_SERVER_TYPES_H
-void preregister_server_types();
void register_server_types();
void unregister_server_types();
diff --git a/servers/rendering/dummy/environment/gi.h b/servers/rendering/dummy/environment/gi.h
new file mode 100644
index 0000000000..374f0c8923
--- /dev/null
+++ b/servers/rendering/dummy/environment/gi.h
@@ -0,0 +1,85 @@
+/*************************************************************************/
+/* gi.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GI_DUMMY_H
+#define GI_DUMMY_H
+
+#include "servers/rendering/environment/renderer_gi.h"
+
+namespace RendererDummy {
+
+class GI : public RendererGI {
+public:
+ /* VOXEL GI API */
+
+ virtual RID voxel_gi_allocate() override { return RID(); }
+ virtual void voxel_gi_free(RID p_rid) override {}
+ virtual void voxel_gi_initialize(RID p_rid) override {}
+ virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
+
+ virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); }
+ virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); }
+ virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
+ virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
+ virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
+
+ virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); }
+ virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); }
+
+ virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {}
+ virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; }
+
+ virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {}
+ virtual float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; }
+
+ virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
+ virtual float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
+
+ virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
+ virtual float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
+
+ virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {}
+ virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; }
+
+ virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {}
+ virtual bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; }
+
+ virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
+ virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
+
+ virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {}
+ virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; }
+
+ virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override { return 0; }
+};
+
+} // namespace RendererDummy
+
+#endif // !GI_DUMMY_H
diff --git a/servers/rendering/dummy/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_dummy.h
index 5c6fcc8386..9c2bd45cce 100644
--- a/servers/rendering/dummy/rasterizer_dummy.h
+++ b/servers/rendering/dummy/rasterizer_dummy.h
@@ -34,6 +34,7 @@
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "scene/resources/mesh.h"
+#include "servers/rendering/dummy/environment/gi.h"
#include "servers/rendering/dummy/rasterizer_canvas_dummy.h"
#include "servers/rendering/dummy/rasterizer_scene_dummy.h"
#include "servers/rendering/dummy/rasterizer_storage_dummy.h"
@@ -57,6 +58,7 @@ protected:
RendererDummy::MeshStorage mesh_storage;
RendererDummy::ParticlesStorage particles_storage;
RendererDummy::TextureStorage texture_storage;
+ RendererDummy::GI gi;
RasterizerStorageDummy storage;
RasterizerSceneDummy scene;
@@ -66,6 +68,7 @@ public:
RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; };
RendererParticlesStorage *get_particles_storage() override { return &particles_storage; };
RendererTextureStorage *get_texture_storage() override { return &texture_storage; };
+ RendererGI *get_gi() override { return &gi; };
RendererStorage *get_storage() override { return &storage; }
RendererCanvasRender *get_canvas() override { return &canvas; }
RendererSceneRender *get_scene() override { return &scene; }
diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h
index fa58322ea8..e6d2b93f99 100644
--- a/servers/rendering/dummy/rasterizer_scene_dummy.h
+++ b/servers/rendering/dummy/rasterizer_scene_dummy.h
@@ -183,7 +183,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
@@ -192,7 +192,7 @@ public:
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
RID render_buffers_create() override { return RID(); }
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override {}
void gi_set_use_half_resolution(bool p_enable) override {}
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
diff --git a/servers/rendering/dummy/rasterizer_storage_dummy.h b/servers/rendering/dummy/rasterizer_storage_dummy.h
index 596960786a..7f637d2c42 100644
--- a/servers/rendering/dummy/rasterizer_storage_dummy.h
+++ b/servers/rendering/dummy/rasterizer_storage_dummy.h
@@ -38,47 +38,6 @@ class RasterizerStorageDummy : public RendererStorage {
public:
void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
- /* VOXEL GI API */
-
- RID voxel_gi_allocate() override { return RID(); }
- void voxel_gi_initialize(RID p_rid) override {}
- void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
-
- AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); }
- Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); }
- Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
- Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
- Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
-
- Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); }
- Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); }
-
- void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {}
- float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; }
-
- void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {}
- float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; }
-
- void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
- float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
-
- void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
- float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
-
- void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {}
- float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; }
-
- void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {}
- bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; }
-
- void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
- bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
-
- void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {}
- float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; }
-
- uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; }
-
/* OCCLUDER */
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
diff --git a/servers/rendering/environment/renderer_gi.h b/servers/rendering/environment/renderer_gi.h
new file mode 100644
index 0000000000..c4f63b7b6b
--- /dev/null
+++ b/servers/rendering/environment/renderer_gi.h
@@ -0,0 +1,85 @@
+/*************************************************************************/
+/* renderer_gi.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDERER_GI_H
+#define RENDERER_GI_H
+
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering_server.h"
+
+class RendererGI {
+public:
+ virtual ~RendererGI() {}
+
+ /* VOXEL GI API */
+
+ virtual RID voxel_gi_allocate() = 0;
+ virtual void voxel_gi_free(RID p_rid) = 0;
+ virtual void voxel_gi_initialize(RID p_rid) = 0;
+
+ virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
+
+ virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
+ virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
+
+ virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
+ virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
+
+ virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
+
+ virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
+
+ virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
+ virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
+
+ virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
+ virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
+
+ virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
+
+ virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
+ virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
+
+ virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
+ virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
+
+ virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0;
+ virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0;
+
+ virtual uint32_t voxel_gi_get_version(RID p_probe) const = 0;
+};
+
+#endif // !RENDERER_GI_H
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index df3df1077a..f58bc851ef 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -31,6 +31,7 @@
#ifndef RENDERING_SERVER_COMPOSITOR_H
#define RENDERING_SERVER_COMPOSITOR_H
+#include "servers/rendering/environment/renderer_gi.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_storage.h"
@@ -81,6 +82,7 @@ public:
virtual RendererMeshStorage *get_mesh_storage() = 0;
virtual RendererParticlesStorage *get_particles_storage() = 0;
virtual RendererTextureStorage *get_texture_storage() = 0;
+ virtual RendererGI *get_gi() = 0;
virtual RendererStorage *get_storage() = 0;
virtual RendererCanvasRender *get_canvas() = 0;
virtual RendererSceneRender *get_scene() = 0;
diff --git a/servers/rendering/renderer_rd/SCsub b/servers/rendering/renderer_rd/SCsub
index 774a6b7951..10b83dca11 100644
--- a/servers/rendering/renderer_rd/SCsub
+++ b/servers/rendering/renderer_rd/SCsub
@@ -5,6 +5,7 @@ Import("env")
env.add_source_files(env.servers_sources, "*.cpp")
SConscript("effects/SCsub")
+SConscript("environment/SCsub")
SConscript("forward_clustered/SCsub")
SConscript("forward_mobile/SCsub")
SConscript("shaders/SCsub")
diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp
index 6b786fdf16..c30e8ed58f 100644
--- a/servers/rendering/renderer_rd/effects/copy_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp
@@ -29,9 +29,11 @@
/*************************************************************************/
#include "copy_effects.h"
+#include "core/config/project_settings.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
+#include "thirdparty/misc/cubemap_coeffs.h"
using namespace RendererRD;
@@ -123,16 +125,157 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) {
}
}
}
+
+ {
+ // Initialize copier
+ Vector<String> copy_modes;
+ copy_modes.push_back("\n");
+
+ cube_to_dp.shader.initialize(copy_modes);
+
+ cube_to_dp.shader_version = cube_to_dp.shader.version_create();
+ RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0);
+ RD::PipelineDepthStencilState dss;
+ dss.enable_depth_test = true;
+ dss.depth_compare_operator = RD::COMPARE_OP_ALWAYS;
+ dss.enable_depth_write = true;
+ cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0);
+ }
+
+ {
+ //Initialize cubemap downsampler
+ Vector<String> cubemap_downsampler_modes;
+ cubemap_downsampler_modes.push_back("");
+
+ if (prefer_raster_effects) {
+ cubemap_downsampler.raster_shader.initialize(cubemap_downsampler_modes);
+
+ cubemap_downsampler.shader_version = cubemap_downsampler.raster_shader.version_create();
+
+ cubemap_downsampler.raster_pipeline.setup(cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ } else {
+ cubemap_downsampler.compute_shader.initialize(cubemap_downsampler_modes);
+
+ cubemap_downsampler.shader_version = cubemap_downsampler.compute_shader.version_create();
+
+ cubemap_downsampler.compute_pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0));
+ cubemap_downsampler.raster_pipeline.clear();
+ }
+ }
+
+ {
+ // Initialize cubemap filter
+ filter.use_high_quality = GLOBAL_GET("rendering/reflections/sky_reflections/fast_filter_high_quality");
+
+ Vector<String> cubemap_filter_modes;
+ cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n");
+ cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n");
+ cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n");
+ cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n");
+
+ if (filter.use_high_quality) {
+ filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs));
+ RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0]);
+ } else {
+ filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs));
+ RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0]);
+ }
+
+ if (prefer_raster_effects) {
+ filter.raster_shader.initialize(cubemap_filter_modes);
+
+ // array variants are not supported in raster
+ filter.raster_shader.set_variant_enabled(FILTER_MODE_HIGH_QUALITY_ARRAY, false);
+ filter.raster_shader.set_variant_enabled(FILTER_MODE_LOW_QUALITY_ARRAY, false);
+
+ filter.shader_version = filter.raster_shader.version_create();
+
+ for (int i = 0; i < FILTER_MODE_MAX; i++) {
+ if (filter.raster_shader.is_variant_enabled(i)) {
+ filter.raster_pipelines[i].setup(filter.raster_shader.version_get_shader(filter.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ } else {
+ filter.raster_pipelines[i].clear();
+ }
+ }
+
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(filter.coefficient_buffer);
+ uniforms.push_back(u);
+ }
+ filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.raster_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
+ } else {
+ filter.compute_shader.initialize(cubemap_filter_modes);
+ filter.shader_version = filter.compute_shader.version_create();
+
+ for (int i = 0; i < FILTER_MODE_MAX; i++) {
+ filter.compute_pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.compute_shader.version_get_shader(filter.shader_version, i));
+ filter.raster_pipelines[i].clear();
+ }
+
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(filter.coefficient_buffer);
+ uniforms.push_back(u);
+ }
+ filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
+ }
+ }
+
+ {
+ // Initialize roughness
+ Vector<String> cubemap_roughness_modes;
+ cubemap_roughness_modes.push_back("");
+
+ if (prefer_raster_effects) {
+ roughness.raster_shader.initialize(cubemap_roughness_modes);
+
+ roughness.shader_version = roughness.raster_shader.version_create();
+
+ roughness.raster_pipeline.setup(roughness.raster_shader.version_get_shader(roughness.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+
+ } else {
+ roughness.compute_shader.initialize(cubemap_roughness_modes);
+
+ roughness.shader_version = roughness.compute_shader.version_create();
+
+ roughness.compute_pipeline = RD::get_singleton()->compute_pipeline_create(roughness.compute_shader.version_get_shader(roughness.shader_version, 0));
+ roughness.raster_pipeline.clear();
+ }
+ }
}
CopyEffects::~CopyEffects() {
if (prefer_raster_effects) {
blur_raster.shader.version_free(blur_raster.shader_version);
+ cubemap_downsampler.raster_shader.version_free(cubemap_downsampler.shader_version);
+ filter.raster_shader.version_free(filter.shader_version);
+ roughness.raster_shader.version_free(roughness.shader_version);
} else {
copy.shader.version_free(copy.shader_version);
+ cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version);
+ filter.compute_shader.version_free(filter.shader_version);
+ roughness.compute_shader.version_free(roughness.shader_version);
+ }
+
+ RD::get_singleton()->free(filter.coefficient_buffer);
+
+ if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
+ RD::get_singleton()->free(filter.image_uniform_set);
+ }
+
+ if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) {
+ RD::get_singleton()->free(filter.uniform_set);
}
copy_to_fb.shader.version_free(copy_to_fb.shader_version);
+ cube_to_dp.shader.version_free(cube_to_dp.shader_version);
singleton = nullptr;
}
@@ -681,3 +824,262 @@ void CopyEffects::set_color(RID p_dest_texture, const Color &p_color, const Rect
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1);
RD::get_singleton()->compute_list_end();
}
+
+void CopyEffects::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip) {
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ CopyToDPPushConstant push_constant;
+ push_constant.screen_rect[0] = p_rect.position.x;
+ push_constant.screen_rect[1] = p_rect.position.y;
+ push_constant.screen_rect[2] = p_rect.size.width;
+ push_constant.screen_rect[3] = p_rect.size.height;
+ push_constant.z_far = p_z_far;
+ push_constant.z_near = p_z_near;
+ push_constant.texel_size[0] = 1.0f / p_dst_size.x;
+ push_constant.texel_size[1] = 1.0f / p_dst_size.y;
+ push_constant.texel_size[0] *= p_dp_flip ? -1.0f : 1.0f; // Encode dp flip as x size sign
+
+ // setup our uniforms
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
+
+ RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant));
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_TRANSFER);
+}
+
+void CopyEffects::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) {
+ ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap downsample with the mobile renderer.");
+
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ cubemap_downsampler.push_constant.face_size = p_size.x;
+ cubemap_downsampler.push_constant.face_id = 0; // we render all 6 sides to each layer in one call
+
+ // setup our uniforms
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_cubemap }));
+ RD::Uniform u_dest_cubemap(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_cubemap }));
+
+ RID shader = cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.compute_pipeline);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_cubemap), 1);
+
+ int x_groups = (p_size.x - 1) / 8 + 1;
+ int y_groups = (p_size.y - 1) / 8 + 1;
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void CopyEffects::cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size) {
+ ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap downsample with the clustered renderer.");
+ ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap downsample must process one side at a time.");
+
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ cubemap_downsampler.push_constant.face_size = p_size.x;
+ cubemap_downsampler.push_constant.face_id = p_face_id;
+
+ // setup our uniforms
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_cubemap }));
+
+ RID shader = cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cubemap_downsampler.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant));
+
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+}
+
+void CopyEffects::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) {
+ ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap filter with the mobile renderer.");
+
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ Vector<RD::Uniform> uniforms;
+ for (int i = 0; i < p_dest_cubemap.size(); i++) {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = i;
+ u.append_id(p_dest_cubemap[i]);
+ uniforms.push_back(u);
+ }
+ if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
+ RD::get_singleton()->free(filter.image_uniform_set);
+ }
+ filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, 0), 2);
+
+ // setup our uniforms
+ RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_cubemap }));
+
+ int mode = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY;
+ mode = filter.use_high_quality ? mode : mode + 1;
+
+ RID shader = filter.compute_shader.version_get_shader(filter.shader_version, mode);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.compute_pipelines[mode]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2);
+
+ int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void CopyEffects::cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level) {
+ ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap filter with the clustered renderer.");
+ ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap filter must process one side at a time.");
+
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ // TODO implement!
+ CubemapFilterRasterPushConstant push_constant;
+ push_constant.mip_level = p_mip_level;
+ push_constant.face_id = p_face_id;
+
+ // setup our uniforms
+ RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_cubemap }));
+
+ CubemapFilterMode mode = filter.use_high_quality ? FILTER_MODE_HIGH_QUALITY : FILTER_MODE_LOW_QUALITY;
+
+ RID shader = filter.raster_shader.version_get_shader(filter.shader_version, mode);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, filter.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, filter.uniform_set, 1);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CubemapFilterRasterPushConstant));
+
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+}
+
+void CopyEffects::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
+ ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap roughness with the mobile renderer.");
+
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant));
+
+ roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id;
+ roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in.
+ roughness.push_constant.sample_count = p_sample_count;
+ roughness.push_constant.use_direct_write = p_roughness == 0.0;
+ roughness.push_constant.face_size = p_size;
+
+ // setup our uniforms
+ RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_rd_texture }));
+ RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_texture }));
+
+ RID shader = roughness.compute_shader.version_get_shader(roughness.shader_version, 0);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipeline);
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_texture), 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
+
+ int x_groups = (p_size - 1) / 8 + 1;
+ int y_groups = (p_size - 1) / 8 + 1;
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1);
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void CopyEffects::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
+ ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap roughness with the clustered renderer.");
+ ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap roughness must process one side at a time.");
+
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant));
+
+ roughness.push_constant.face_id = p_face_id;
+ roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in.
+ roughness.push_constant.sample_count = p_sample_count;
+ roughness.push_constant.use_direct_write = p_roughness == 0.0;
+ roughness.push_constant.face_size = p_size;
+
+ // setup our uniforms
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
+
+ RID shader = roughness.raster_shader.version_get_shader(roughness.shader_version, 0);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
+
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+}
diff --git a/servers/rendering/renderer_rd/effects/copy_effects.h b/servers/rendering/renderer_rd/effects/copy_effects.h
index e522408d20..882b446964 100644
--- a/servers/rendering/renderer_rd/effects/copy_effects.h
+++ b/servers/rendering/renderer_rd/effects/copy_effects.h
@@ -35,6 +35,13 @@
#include "servers/rendering/renderer_rd/shaders/effects/blur_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/copy.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/copy_to_fb.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/cubemap_filter.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/cubemap_filter_raster.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/cubemap_roughness.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/cubemap_roughness_raster.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
@@ -189,6 +196,84 @@ private:
} copy_to_fb;
+ // Copy to DP
+
+ struct CopyToDPPushConstant {
+ float z_far;
+ float z_near;
+ float texel_size[2];
+ float screen_rect[4];
+ };
+
+ struct CopyToDP {
+ CubeToDpShaderRD shader;
+ RID shader_version;
+ PipelineCacheRD pipeline;
+ } cube_to_dp;
+
+ // Cubemap effects
+
+ struct CubemapDownsamplerPushConstant {
+ uint32_t face_size;
+ uint32_t face_id;
+ float pad[2];
+ };
+
+ struct CubemapDownsampler {
+ CubemapDownsamplerPushConstant push_constant;
+ CubemapDownsamplerShaderRD compute_shader;
+ CubemapDownsamplerRasterShaderRD raster_shader;
+ RID shader_version;
+ RID compute_pipeline;
+ PipelineCacheRD raster_pipeline;
+ } cubemap_downsampler;
+
+ enum CubemapFilterMode {
+ FILTER_MODE_HIGH_QUALITY,
+ FILTER_MODE_LOW_QUALITY,
+ FILTER_MODE_HIGH_QUALITY_ARRAY,
+ FILTER_MODE_LOW_QUALITY_ARRAY,
+ FILTER_MODE_MAX,
+ };
+
+ struct CubemapFilterRasterPushConstant {
+ uint32_t mip_level;
+ uint32_t face_id;
+ float pad[2];
+ };
+
+ struct CubemapFilter {
+ CubemapFilterShaderRD compute_shader;
+ CubemapFilterRasterShaderRD raster_shader;
+ RID shader_version;
+ RID compute_pipelines[FILTER_MODE_MAX];
+ PipelineCacheRD raster_pipelines[FILTER_MODE_MAX];
+
+ RID uniform_set;
+ RID image_uniform_set;
+ RID coefficient_buffer;
+ bool use_high_quality;
+
+ } filter;
+
+ struct CubemapRoughnessPushConstant {
+ uint32_t face_id;
+ uint32_t sample_count;
+ float roughness;
+ uint32_t use_direct_write;
+ float face_size;
+ float pad[3];
+ };
+
+ struct CubemapRoughness {
+ CubemapRoughnessPushConstant push_constant;
+ CubemapRoughnessShaderRD compute_shader;
+ CubemapRoughnessRasterShaderRD raster_shader;
+ RID shader_version;
+ RID compute_pipeline;
+ PipelineCacheRD raster_pipeline;
+ } roughness;
+
static CopyEffects *singleton;
public:
@@ -197,6 +282,8 @@ public:
CopyEffects(bool p_prefer_raster_effects);
~CopyEffects();
+ bool get_prefer_raster_effects() { return prefer_raster_effects; }
+
void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false);
void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);
void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false);
@@ -213,6 +300,15 @@ public:
void make_mipmap_raster(RID p_source_rd_texture, RID p_dest_framebuffer, const Size2i &p_size);
void set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst = false);
+
+ void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip);
+ void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size);
+ void cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size);
+ void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array);
+ void cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level);
+
+ void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
+ void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
};
} // namespace RendererRD
diff --git a/servers/rendering/renderer_rd/effects/resolve.cpp b/servers/rendering/renderer_rd/effects/resolve.cpp
new file mode 100644
index 0000000000..6c49a2ebce
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/resolve.cpp
@@ -0,0 +1,130 @@
+/*************************************************************************/
+/* resolve.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "resolve.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
+
+using namespace RendererRD;
+
+Resolve::Resolve() {
+ Vector<String> resolve_modes;
+ resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n");
+ resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n");
+ resolve_modes.push_back("\n#define MODE_RESOLVE_DEPTH\n");
+
+ resolve.shader.initialize(resolve_modes);
+
+ resolve.shader_version = resolve.shader.version_create();
+
+ for (int i = 0; i < RESOLVE_MODE_MAX; i++) {
+ resolve.pipelines[i] = RD::get_singleton()->compute_pipeline_create(resolve.shader.version_get_shader(resolve.shader_version, i));
+ }
+}
+
+Resolve::~Resolve() {
+ resolve.shader.version_free(resolve.shader_version);
+}
+
+void Resolve::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) {
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ ResolvePushConstant push_constant;
+ push_constant.screen_size[0] = p_screen_size.x;
+ push_constant.screen_size[1] = p_screen_size.y;
+ push_constant.samples = p_samples;
+
+ // setup our uniforms
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_depth }));
+ RD::Uniform u_source_normal_roughness(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, Vector<RID>({ default_sampler, p_source_normal_roughness }));
+ RD::Uniform u_dest_depth(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_depth }));
+ RD::Uniform u_dest_normal_roughness(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_dest_normal_roughness }));
+
+ ResolveMode mode = p_source_voxel_gi.is_valid() ? RESOLVE_MODE_GI_VOXEL_GI : RESOLVE_MODE_GI;
+ RID shader = resolve.shader.version_get_shader(resolve.shader_version, mode);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[mode]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_depth, u_source_normal_roughness), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_depth, u_dest_normal_roughness), 1);
+ if (p_source_voxel_gi.is_valid()) {
+ RD::Uniform u_source_voxel_gi(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_voxel_gi }));
+ RD::Uniform u_dest_voxel_gi(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_voxel_gi);
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_source_voxel_gi), 2);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_voxel_gi), 3);
+ }
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.x, p_screen_size.y, 1);
+
+ RD::get_singleton()->compute_list_end(p_barrier);
+}
+
+void Resolve::resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) {
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ ResolvePushConstant push_constant;
+ push_constant.screen_size[0] = p_screen_size.x;
+ push_constant.screen_size[1] = p_screen_size.y;
+ push_constant.samples = p_samples;
+
+ // setup our uniforms
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_depth }));
+ RD::Uniform u_dest_depth(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_depth);
+
+ ResolveMode mode = RESOLVE_MODE_DEPTH;
+ RID shader = resolve.shader.version_get_shader(resolve.shader_version, mode);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[mode]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_depth), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_depth), 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.x, p_screen_size.y, 1);
+
+ RD::get_singleton()->compute_list_end(p_barrier);
+}
diff --git a/servers/rendering/renderer_rd/effects/resolve.h b/servers/rendering/renderer_rd/effects/resolve.h
new file mode 100644
index 0000000000..d4b24a610f
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/resolve.h
@@ -0,0 +1,74 @@
+/*************************************************************************/
+/* resolve.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RESOLVE_RD_H
+#define RESOLVE_RD_H
+
+#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
+#include "servers/rendering/renderer_rd/shaders/effects/resolve.glsl.gen.h"
+#include "servers/rendering/renderer_scene_render.h"
+
+#include "servers/rendering_server.h"
+
+namespace RendererRD {
+
+class Resolve {
+private:
+ struct ResolvePushConstant {
+ int32_t screen_size[2];
+ int32_t samples;
+ uint32_t pad;
+ };
+
+ enum ResolveMode {
+ RESOLVE_MODE_GI,
+ RESOLVE_MODE_GI_VOXEL_GI,
+ RESOLVE_MODE_DEPTH,
+ RESOLVE_MODE_MAX
+ };
+
+ struct ResolveShader {
+ ResolvePushConstant push_constant;
+ ResolveShaderRD shader;
+ RID shader_version;
+ RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels
+ } resolve;
+
+public:
+ Resolve();
+ ~Resolve();
+
+ void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+};
+
+} // namespace RendererRD
+
+#endif // !RESOLVE_RD_H
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 774745abdc..d45ddbc392 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -86,7 +86,7 @@ RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps)
u.append_id(p_texture);
uniforms.push_back(u);
// anything with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0), 0);
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, specular_merge.shader.version_get_shader(specular_merge.shader_version, 0), 0);
texture_to_uniform_set_cache[p_texture] = uniform_set;
@@ -252,6 +252,35 @@ void EffectsRD::fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RI
RD::get_singleton()->compute_list_end(compute_list);
}
+void EffectsRD::taa_resolve(RID p_frame, RID p_temp, RID p_depth, RID p_velocity, RID p_prev_velocity, RID p_history, Size2 p_resolution, float p_z_near, float p_z_far) {
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+
+ RID shader = TAA_resolve.shader.version_get_shader(TAA_resolve.shader_version, 0);
+ ERR_FAIL_COND(shader.is_null());
+
+ memset(&TAA_resolve.push_constant, 0, sizeof(TAAResolvePushConstant));
+ TAA_resolve.push_constant.resolution_width = p_resolution.width;
+ TAA_resolve.push_constant.resolution_height = p_resolution.height;
+ TAA_resolve.push_constant.disocclusion_threshold = 0.025f;
+ TAA_resolve.push_constant.disocclusion_scale = 10.0f;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, TAA_resolve.pipeline);
+
+ RD::Uniform u_frame_source(RD::UNIFORM_TYPE_IMAGE, 0, { p_frame });
+ RD::Uniform u_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, { default_sampler, p_depth });
+ RD::Uniform u_velocity(RD::UNIFORM_TYPE_IMAGE, 2, { p_velocity });
+ RD::Uniform u_prev_velocity(RD::UNIFORM_TYPE_IMAGE, 3, { p_prev_velocity });
+ RD::Uniform u_history(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 4, { default_sampler, p_history });
+ RD::Uniform u_frame_dest(RD::UNIFORM_TYPE_IMAGE, 5, { p_temp });
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_frame_source, u_depth, u_velocity, u_prev_velocity, u_history, u_frame_dest), 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &TAA_resolve.push_constant, sizeof(TAAResolvePushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_resolution.width, p_resolution.height, 1);
+ RD::get_singleton()->compute_list_end();
+}
+
void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) {
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
@@ -415,7 +444,7 @@ void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_dept
}
void EffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection) {
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>());
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, Vector<Color>());
if (p_reflection.is_valid()) {
if (p_base.is_valid()) {
@@ -444,28 +473,6 @@ void EffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_bas
RD::get_singleton()->draw_list_end();
}
-void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip) {
- CopyToDPPushConstant push_constant;
- push_constant.screen_rect[0] = p_rect.position.x;
- push_constant.screen_rect[1] = p_rect.position.y;
- push_constant.screen_rect[2] = p_rect.size.width;
- push_constant.screen_rect[3] = p_rect.size.height;
- push_constant.z_far = p_z_far;
- push_constant.z_near = p_z_near;
- push_constant.texel_size[0] = 1.0f / p_dst_size.x;
- push_constant.texel_size[1] = 1.0f / p_dst_size.y;
- push_constant.texel_size[0] *= p_dp_flip ? -1.0f : 1.0f; // Encode dp flip as x size sign
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_TRANSFER);
-}
-
void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of luminance reduction with the mobile renderer.");
@@ -1224,189 +1231,6 @@ void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size
RD::get_singleton()->compute_list_end();
}
-void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
- ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap roughness with the mobile renderer.");
-
- memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant));
-
- roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id;
- roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in.
- roughness.push_constant.sample_count = p_sample_count;
- roughness.push_constant.use_direct_write = p_roughness == 0.0;
- roughness.push_constant.face_size = p_size;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipeline);
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture, true), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1);
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
-
- int x_groups = (p_size - 1) / 8 + 1;
- int y_groups = (p_size - 1) / 8 + 1;
-
- RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1);
-
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap roughness with the clustered renderer.");
- ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap roughness must process one side at a time.");
-
- memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant));
-
- roughness.push_constant.face_id = p_face_id;
- roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in.
- roughness.push_constant.sample_count = p_sample_count;
- roughness.push_constant.use_direct_write = p_roughness == 0.0;
- roughness.push_constant.face_size = p_size;
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
-}
-
-void EffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) {
- ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap downsample with the mobile renderer.");
-
- cubemap_downsampler.push_constant.face_size = p_size.x;
- cubemap_downsampler.push_constant.face_id = 0; // we render all 6 sides to each layer in one call
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.compute_pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap), 1);
-
- int x_groups = (p_size.x - 1) / 8 + 1;
- int y_groups = (p_size.y - 1) / 8 + 1;
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant));
-
- RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face
-
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap downsample with the clustered renderer.");
- ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap downsample must process one side at a time.");
-
- cubemap_downsampler.push_constant.face_size = p_size.x;
- cubemap_downsampler.push_constant.face_id = p_face_id;
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cubemap_downsampler.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_cubemap), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
-}
-
-void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) {
- ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap filter with the mobile renderer.");
-
- Vector<RD::Uniform> uniforms;
- for (int i = 0; i < p_dest_cubemap.size(); i++) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = i;
- u.append_id(p_dest_cubemap[i]);
- uniforms.push_back(u);
- }
- if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
- RD::get_singleton()->free(filter.image_uniform_set);
- }
- filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, 0), 2);
-
- int pipeline = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY;
- pipeline = filter.use_high_quality ? pipeline : pipeline + 1;
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.compute_pipelines[pipeline]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap, true), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2);
-
- int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64
-
- RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face
-
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap filter with the clustered renderer.");
- ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap filter must process one side at a time.");
-
- // TODO implement!
- CubemapFilterRasterPushConstant push_constant;
- push_constant.mip_level = p_mip_level;
- push_constant.face_id = p_face_id;
-
- CubemapFilterMode mode = filter.use_high_quality ? FILTER_MODE_HIGH_QUALITY : FILTER_MODE_LOW_QUALITY;
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, filter.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_cubemap), 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, filter.uniform_set, 1);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CubemapFilterRasterPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
-}
-
-void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) {
- ResolvePushConstant push_constant;
- push_constant.screen_size[0] = p_screen_size.x;
- push_constant.screen_size[1] = p_screen_size.y;
- push_constant.samples = p_samples;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[p_source_voxel_gi.is_valid() ? RESOLVE_MODE_GI_VOXEL_GI : RESOLVE_MODE_GI]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_source_depth, p_source_normal_roughness), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_dest_depth, p_dest_normal_roughness), 1);
- if (p_source_voxel_gi.is_valid()) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_voxel_gi), 2);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_voxel_gi), 3);
- }
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.x, p_screen_size.y, 1);
-
- RD::get_singleton()->compute_list_end(p_barrier);
-}
-
-void EffectsRD::resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) {
- ResolvePushConstant push_constant;
- push_constant.screen_size[0] = p_screen_size.x;
- push_constant.screen_size[1] = p_screen_size.y;
- push_constant.samples = p_samples;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[RESOLVE_MODE_DEPTH]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_depth), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_depth), 1);
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.x, p_screen_size.y, 1);
-
- RD::get_singleton()->compute_list_end(p_barrier);
-}
-
void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
Sort::PushConstant push_constant;
push_constant.total_elements = p_size;
@@ -1500,28 +1324,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
prefer_raster_effects = p_prefer_raster_effects;
- {
- // Initialize roughness
- Vector<String> cubemap_roughness_modes;
- cubemap_roughness_modes.push_back("");
-
- if (prefer_raster_effects) {
- roughness.raster_shader.initialize(cubemap_roughness_modes);
-
- roughness.shader_version = roughness.raster_shader.version_create();
-
- roughness.raster_pipeline.setup(roughness.raster_shader.version_get_shader(roughness.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
-
- } else {
- roughness.compute_shader.initialize(cubemap_roughness_modes);
-
- roughness.shader_version = roughness.compute_shader.version_create();
-
- roughness.compute_pipeline = RD::get_singleton()->compute_pipeline_create(roughness.compute_shader.version_get_shader(roughness.shader_version, 0));
- roughness.raster_pipeline.clear();
- }
- }
-
if (prefer_raster_effects) {
Vector<String> luminance_reduce_modes;
luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST
@@ -1555,22 +1357,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
}
}
- {
- // Initialize copier
- Vector<String> copy_modes;
- copy_modes.push_back("\n");
-
- cube_to_dp.shader.initialize(copy_modes);
-
- cube_to_dp.shader_version = cube_to_dp.shader.version_create();
- RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0);
- RD::PipelineDepthStencilState dss;
- dss.enable_depth_test = true;
- dss.depth_compare_operator = RD::COMPARE_OP_ALWAYS;
- dss.enable_depth_write = true;
- cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0);
- }
-
if (!prefer_raster_effects) {
{
// Initialize depth buffer for screen space effects
@@ -1731,92 +1517,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0));
}
- {
- //Initialize cubemap downsampler
- Vector<String> cubemap_downsampler_modes;
- cubemap_downsampler_modes.push_back("");
-
- if (prefer_raster_effects) {
- cubemap_downsampler.raster_shader.initialize(cubemap_downsampler_modes);
-
- cubemap_downsampler.shader_version = cubemap_downsampler.raster_shader.version_create();
-
- cubemap_downsampler.raster_pipeline.setup(cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- } else {
- cubemap_downsampler.compute_shader.initialize(cubemap_downsampler_modes);
-
- cubemap_downsampler.shader_version = cubemap_downsampler.compute_shader.version_create();
-
- cubemap_downsampler.compute_pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0));
- cubemap_downsampler.raster_pipeline.clear();
- }
- }
-
- {
- // Initialize cubemap filter
- filter.use_high_quality = GLOBAL_GET("rendering/reflections/sky_reflections/fast_filter_high_quality");
-
- Vector<String> cubemap_filter_modes;
- cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n");
- cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n");
- cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n");
- cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n");
-
- if (filter.use_high_quality) {
- filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs));
- RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0]);
- } else {
- filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs));
- RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0]);
- }
-
- if (prefer_raster_effects) {
- filter.raster_shader.initialize(cubemap_filter_modes);
-
- // array variants are not supported in raster
- filter.raster_shader.set_variant_enabled(FILTER_MODE_HIGH_QUALITY_ARRAY, false);
- filter.raster_shader.set_variant_enabled(FILTER_MODE_LOW_QUALITY_ARRAY, false);
-
- filter.shader_version = filter.raster_shader.version_create();
-
- for (int i = 0; i < FILTER_MODE_MAX; i++) {
- if (filter.raster_shader.is_variant_enabled(i)) {
- filter.raster_pipelines[i].setup(filter.raster_shader.version_get_shader(filter.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- } else {
- filter.raster_pipelines[i].clear();
- }
- }
-
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(filter.coefficient_buffer);
- uniforms.push_back(u);
- }
- filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.raster_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
- } else {
- filter.compute_shader.initialize(cubemap_filter_modes);
- filter.shader_version = filter.compute_shader.version_create();
-
- for (int i = 0; i < FILTER_MODE_MAX; i++) {
- filter.compute_pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.compute_shader.version_get_shader(filter.shader_version, i));
- filter.raster_pipelines[i].clear();
- }
-
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(filter.coefficient_buffer);
- uniforms.push_back(u);
- }
- filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
- }
- }
-
if (!prefer_raster_effects) {
Vector<String> specular_modes;
specular_modes.push_back("\n#define MODE_MERGE\n");
@@ -1980,21 +1680,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.interleave_shader.version_get_shader(ssil.interleave_shader_version, i - SSIL_INTERLEAVE));
}
}
-
- {
- Vector<String> resolve_modes;
- resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n");
- resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n");
- resolve_modes.push_back("\n#define MODE_RESOLVE_DEPTH\n");
-
- resolve.shader.initialize(resolve_modes);
-
- resolve.shader_version = resolve.shader.version_create();
-
- for (int i = 0; i < RESOLVE_MODE_MAX; i++) {
- resolve.pipelines[i] = RD::get_singleton()->compute_pipeline_create(resolve.shader.version_get_shader(resolve.shader_version, i));
- }
- }
}
{
@@ -2012,6 +1697,14 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
}
}
+ {
+ Vector<String> taa_modes;
+ taa_modes.push_back("\n#define MODE_TAA_RESOLVE");
+ TAA_resolve.shader.initialize(taa_modes);
+ TAA_resolve.shader_version = TAA_resolve.shader.version_create();
+ TAA_resolve.pipeline = RD::get_singleton()->compute_pipeline_create(TAA_resolve.shader.version_get_shader(TAA_resolve.shader_version, 0));
+ }
+
RD::SamplerState sampler;
sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
@@ -2046,33 +1739,18 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
}
EffectsRD::~EffectsRD() {
- if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
- RD::get_singleton()->free(filter.image_uniform_set);
- }
-
- if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) {
- RD::get_singleton()->free(filter.uniform_set);
- }
-
RD::get_singleton()->free(default_sampler);
RD::get_singleton()->free(default_mipmap_sampler);
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
- RD::get_singleton()->free(filter.coefficient_buffer);
FSR_upscale.shader.version_free(FSR_upscale.shader_version);
+ TAA_resolve.shader.version_free(TAA_resolve.shader_version);
if (prefer_raster_effects) {
luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version);
- roughness.raster_shader.version_free(roughness.shader_version);
- cubemap_downsampler.raster_shader.version_free(cubemap_downsampler.shader_version);
- filter.raster_shader.version_free(filter.shader_version);
} else {
luminance_reduce.shader.version_free(luminance_reduce.shader_version);
- roughness.compute_shader.version_free(roughness.shader_version);
- cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version);
- filter.compute_shader.version_free(filter.shader_version);
}
if (!prefer_raster_effects) {
- resolve.shader.version_free(resolve.shader_version);
specular_merge.shader.version_free(specular_merge.shader_version);
ss_effects.downsample_shader.version_free(ss_effects.downsample_shader_version);
ssao.blur_shader.version_free(ssao.blur_shader_version);
@@ -2095,6 +1773,5 @@ EffectsRD::~EffectsRD() {
RD::get_singleton()->free(ssil.importance_map_load_counter);
RD::get_singleton()->free(ssil.projection_uniform_buffer);
}
- cube_to_dp.shader.version_free(cube_to_dp.shader_version);
sort.shader.version_free(sort.shader_version);
}
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index 1963935236..76627a8d7d 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -33,17 +33,9 @@
#include "core/math/camera_matrix.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
-#include "servers/rendering/renderer_rd/shaders/cube_to_dp.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_filter.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/fsr_upscale.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/resolve.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/roughness_limiter.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl.gen.h"
@@ -60,6 +52,7 @@
#include "servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/ssil_interleave.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/taa_resolve.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
@@ -90,23 +83,19 @@ private:
RID pipeline;
} FSR_upscale;
- struct CubemapRoughnessPushConstant {
- uint32_t face_id;
- uint32_t sample_count;
- float roughness;
- uint32_t use_direct_write;
- float face_size;
- float pad[3];
+ struct TAAResolvePushConstant {
+ float resolution_width;
+ float resolution_height;
+ float disocclusion_threshold;
+ float disocclusion_scale;
};
- struct CubemapRoughness {
- CubemapRoughnessPushConstant push_constant;
- CubemapRoughnessShaderRD compute_shader;
- CubemapRoughnessRasterShaderRD raster_shader;
+ struct TAAResolve {
+ TAAResolvePushConstant push_constant;
+ TaaResolveShaderRD shader;
RID shader_version;
- RID compute_pipeline;
- PipelineCacheRD raster_pipeline;
- } roughness;
+ RID pipeline;
+ } TAA_resolve;
enum LuminanceReduceMode {
LUMINANCE_REDUCE_READ,
@@ -153,19 +142,6 @@ private:
PipelineCacheRD pipelines[LUMINANCE_REDUCE_FRAGMENT_MAX];
} luminance_reduce_raster;
- struct CopyToDPPushConstant {
- float z_far;
- float z_near;
- float texel_size[2];
- float screen_rect[4];
- };
-
- struct CoptToDP {
- CubeToDpShaderRD shader;
- RID shader_version;
- PipelineCacheRD pipeline;
- } cube_to_dp;
-
struct SSEffectsDownsamplePushConstant {
float pixel_size[2];
float z_far;
@@ -405,49 +381,6 @@ private:
} roughness_limiter;
- struct CubemapDownsamplerPushConstant {
- uint32_t face_size;
- uint32_t face_id;
- float pad[2];
- };
-
- struct CubemapDownsampler {
- CubemapDownsamplerPushConstant push_constant;
- CubemapDownsamplerShaderRD compute_shader;
- CubemapDownsamplerRasterShaderRD raster_shader;
- RID shader_version;
- RID compute_pipeline;
- PipelineCacheRD raster_pipeline;
- } cubemap_downsampler;
-
- enum CubemapFilterMode {
- FILTER_MODE_HIGH_QUALITY,
- FILTER_MODE_LOW_QUALITY,
- FILTER_MODE_HIGH_QUALITY_ARRAY,
- FILTER_MODE_LOW_QUALITY_ARRAY,
- FILTER_MODE_MAX,
- };
-
- struct CubemapFilterRasterPushConstant {
- uint32_t mip_level;
- uint32_t face_id;
- float pad[2];
- };
-
- struct CubemapFilter {
- CubemapFilterShaderRD compute_shader;
- CubemapFilterRasterShaderRD raster_shader;
- RID shader_version;
- RID compute_pipelines[FILTER_MODE_MAX];
- PipelineCacheRD raster_pipelines[FILTER_MODE_MAX];
-
- RID uniform_set;
- RID image_uniform_set;
- RID coefficient_buffer;
- bool use_high_quality;
-
- } filter;
-
enum SpecularMergeMode {
SPECULAR_MERGE_ADD,
SPECULAR_MERGE_SSR,
@@ -564,26 +497,6 @@ private:
RID pipelines[3]; //3 quality levels
} sss;
- struct ResolvePushConstant {
- int32_t screen_size[2];
- int32_t samples;
- uint32_t pad;
- };
-
- enum ResolveMode {
- RESOLVE_MODE_GI,
- RESOLVE_MODE_GI_VOXEL_GI,
- RESOLVE_MODE_DEPTH,
- RESOLVE_MODE_MAX
- };
-
- struct Resolve {
- ResolvePushConstant push_constant;
- ResolveShaderRD shader;
- RID shader_version;
- RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels
- } resolve;
-
enum SortMode {
SORT_MODE_BLOCK,
SORT_MODE_STEP,
@@ -654,10 +567,8 @@ public:
bool get_prefer_raster_effects();
void fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness);
+ void taa_resolve(RID p_frame, RID p_temp, RID p_depth, RID p_velocity, RID p_prev_velocity, RID p_history, Size2 p_resolution, float p_z_near, float p_z_far);
- void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
- void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
- void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip);
void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
void luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
@@ -708,18 +619,11 @@ public:
void screen_space_indirect_lighting(RID p_diffuse, RID p_destination, RID p_normal_buffer, RID p_depth_mipmaps_texture, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_importance_map, RID p_importance_map_pong, RID p_edges, const Vector<RID> p_edges_slices, const CameraMatrix &p_projection, const CameraMatrix &p_last_projection, const SSILSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set, RID &r_projection_uniform_set);
void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
- void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size);
- void cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size);
- void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array);
- void cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level);
void screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera);
void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection);
void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality);
- void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
- void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
-
void sort_buffer(RID p_uniform_set, int p_size);
EffectsRD(bool p_prefer_raster_effects);
diff --git a/servers/rendering/renderer_rd/environment/SCsub b/servers/rendering/renderer_rd/environment/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/renderer_rd/environment/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/environment/gi.cpp
index 7aede6bb48..f3be4a7085 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/environment/gi.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* renderer_scene_gi_rd.cpp */
+/* gi.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,20 +28,365 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "renderer_scene_gi_rd.h"
+#include "gi.h"
#include "core/config/project_settings.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
-const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF);
+using namespace RendererRD;
+
+const Vector3i GI::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF);
+
+GI *GI::singleton = nullptr;
+
+////////////////////////////////////////////////////////////////////////////////
+// VOXEL GI STORAGE
+
+RID GI::voxel_gi_allocate() {
+ return voxel_gi_owner.allocate_rid();
+}
+
+void GI::voxel_gi_free(RID p_voxel_gi) {
+ voxel_gi_allocate_data(p_voxel_gi, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ voxel_gi->dependency.deleted_notify(p_voxel_gi);
+ voxel_gi_owner.free(p_voxel_gi);
+}
+
+void GI::voxel_gi_initialize(RID p_voxel_gi) {
+ voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
+}
+
+void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
+
+ if (voxel_gi->octree_buffer.is_valid()) {
+ RD::get_singleton()->free(voxel_gi->octree_buffer);
+ RD::get_singleton()->free(voxel_gi->data_buffer);
+ if (voxel_gi->sdf_texture.is_valid()) {
+ RD::get_singleton()->free(voxel_gi->sdf_texture);
+ }
+
+ voxel_gi->sdf_texture = RID();
+ voxel_gi->octree_buffer = RID();
+ voxel_gi->data_buffer = RID();
+ voxel_gi->octree_buffer_size = 0;
+ voxel_gi->data_buffer_size = 0;
+ voxel_gi->cell_count = 0;
+ }
+
+ voxel_gi->to_cell_xform = p_to_cell_xform;
+ voxel_gi->bounds = p_aabb;
+ voxel_gi->octree_size = p_octree_size;
+ voxel_gi->level_counts = p_level_counts;
+
+ if (p_octree_cells.size()) {
+ ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
+
+ uint32_t cell_count = p_octree_cells.size() / 32;
+
+ ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
+
+ voxel_gi->cell_count = cell_count;
+ voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
+ voxel_gi->octree_buffer_size = p_octree_cells.size();
+ voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
+ voxel_gi->data_buffer_size = p_data_cells.size();
+
+ if (p_distance_field.size()) {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R8_UNORM;
+ tf.width = voxel_gi->octree_size.x;
+ tf.height = voxel_gi->octree_size.y;
+ tf.depth = voxel_gi->octree_size.z;
+ tf.texture_type = RD::TEXTURE_TYPE_3D;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ Vector<Vector<uint8_t>> s;
+ s.push_back(p_distance_field);
+ voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
+ }
+#if 0
+ {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R8_UNORM;
+ tf.width = voxel_gi->octree_size.x;
+ tf.height = voxel_gi->octree_size.y;
+ tf.depth = voxel_gi->octree_size.z;
+ tf.type = RD::TEXTURE_TYPE_3D;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
+ tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
+ voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ }
+ RID shared_tex;
+ {
+ RD::TextureView tv;
+ tv.format_override = RD::DATA_FORMAT_R8_UINT;
+ shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
+ }
+ //update SDF texture
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.append_id(voxel_gi->octree_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ u.append_id(voxel_gi->data_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 3;
+ u.append_id(shared_tex);
+ uniforms.push_back(u);
+ }
+
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
+
+ {
+ uint32_t push_constant[4] = { 0, 0, 0, 0 };
+
+ for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
+ push_constant[0] += voxel_gi->level_counts[i];
+ }
+ push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
+
+ print_line("offset: " + itos(push_constant[0]));
+ print_line("size: " + itos(push_constant[1]));
+ //create SDF
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
+ RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
+ RD::get_singleton()->compute_list_end();
+ }
+
+ RD::get_singleton()->free(uniform_set);
+ RD::get_singleton()->free(shared_tex);
+ }
+#endif
+ }
+
+ voxel_gi->version++;
+ voxel_gi->data_version++;
+
+ voxel_gi->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+AABB GI::voxel_gi_get_bounds(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, AABB());
+
+ return voxel_gi->bounds;
+}
+
+Vector3i GI::voxel_gi_get_octree_size(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector3i());
+ return voxel_gi->octree_size;
+}
+
+Vector<uint8_t> GI::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
+
+ if (voxel_gi->octree_buffer.is_valid()) {
+ return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
+ }
+ return Vector<uint8_t>();
+}
+
+Vector<uint8_t> GI::voxel_gi_get_data_cells(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
+
+ if (voxel_gi->data_buffer.is_valid()) {
+ return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
+ }
+ return Vector<uint8_t>();
+}
+
+Vector<uint8_t> GI::voxel_gi_get_distance_field(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
+
+ if (voxel_gi->data_buffer.is_valid()) {
+ return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
+ }
+ return Vector<uint8_t>();
+}
+
+Vector<int> GI::voxel_gi_get_level_counts(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
+
+ return voxel_gi->level_counts;
+}
+
+Transform3D GI::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Transform3D());
+
+ return voxel_gi->to_cell_xform;
+}
+
+void GI::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
+
+ voxel_gi->dynamic_range = p_range;
+ voxel_gi->version++;
+}
+
+float GI::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+
+ return voxel_gi->dynamic_range;
+}
+
+void GI::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
+
+ voxel_gi->propagation = p_range;
+ voxel_gi->version++;
+}
+
+float GI::voxel_gi_get_propagation(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->propagation;
+}
+
+void GI::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
+
+ voxel_gi->energy = p_energy;
+}
+
+float GI::voxel_gi_get_energy(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->energy;
+}
+
+void GI::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
+
+ voxel_gi->bias = p_bias;
+}
+
+float GI::voxel_gi_get_bias(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->bias;
+}
+
+void GI::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
+
+ voxel_gi->normal_bias = p_normal_bias;
+}
+
+float GI::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->normal_bias;
+}
+
+void GI::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
+
+ voxel_gi->anisotropy_strength = p_strength;
+}
+
+float GI::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->anisotropy_strength;
+}
+
+void GI::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
+
+ voxel_gi->interior = p_enable;
+}
+
+void GI::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
+
+ voxel_gi->use_two_bounces = p_enable;
+ voxel_gi->version++;
+}
+
+bool GI::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, false);
+ return voxel_gi->use_two_bounces;
+}
+
+bool GI::voxel_gi_is_interior(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->interior;
+}
+
+uint32_t GI::voxel_gi_get_version(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->version;
+}
+
+uint32_t GI::voxel_gi_get_data_version(RID p_voxel_gi) {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->data_version;
+}
+
+RID GI::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, RID());
+ return voxel_gi->octree_buffer;
+}
+
+RID GI::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, RID());
+ return voxel_gi->data_buffer;
+}
+
+RID GI::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, RID());
+
+ return voxel_gi->sdf_texture;
+}
////////////////////////////////////////////////////////////////////////////////
// SDFGI
-void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) {
+void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, GI *p_gi) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
@@ -755,7 +1100,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
reads_sky = p_env->sdfgi_read_sky_light;
}
-void RendererSceneGIRD::SDFGI::erase() {
+void GI::SDFGI::erase() {
for (uint32_t i = 0; i < cascades.size(); i++) {
const SDFGI::Cascade &c = cascades[i];
RD::get_singleton()->free(c.light_data);
@@ -791,9 +1136,26 @@ void RendererSceneGIRD::SDFGI::erase() {
RD::get_singleton()->free(ambient_texture);
RD::get_singleton()->free(cascades_ubo);
+
+ for (uint32_t v = 0; v < RendererSceneRender::MAX_RENDER_VIEWS; v++) {
+ if (RD::get_singleton()->uniform_set_is_valid(debug_uniform_set[v])) {
+ RD::get_singleton()->free(debug_uniform_set[v]);
+ }
+ debug_uniform_set[v] = RID();
+ }
+
+ if (RD::get_singleton()->uniform_set_is_valid(debug_probes_uniform_set)) {
+ RD::get_singleton()->free(debug_probes_uniform_set);
+ }
+ debug_probes_uniform_set = RID();
+
+ if (debug_probes_scene_data_ubo.is_valid()) {
+ RD::get_singleton()->free(debug_probes_scene_data_ubo);
+ debug_probes_scene_data_ubo = RID();
+ }
}
-void RendererSceneGIRD::SDFGI::update(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position) {
+void GI::SDFGI::update(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position) {
bounce_feedback = p_env->sdfgi_bounce_feedback;
energy = p_env->sdfgi_energy;
normal_bias = p_env->sdfgi_normal_bias;
@@ -851,7 +1213,7 @@ void RendererSceneGIRD::SDFGI::update(RendererSceneEnvironmentRD *p_env, const V
}
}
-void RendererSceneGIRD::SDFGI::update_light() {
+void GI::SDFGI::update_light() {
RD::get_singleton()->draw_command_begin_label("SDFGI Update dynamic Light");
/* Update dynamic light */
@@ -898,7 +1260,7 @@ void RendererSceneGIRD::SDFGI::update_light() {
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky) {
+void GI::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky) {
RD::get_singleton()->draw_command_begin_label("SDFGI Update Probes");
SDFGIShader::IntegratePushConstant push_constant;
@@ -990,7 +1352,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneGIRD::SDFGI::store_probes() {
+void GI::SDFGI::store_probes() {
RD::get_singleton()->barrier(RD::BARRIER_MASK_COMPUTE, RD::BARRIER_MASK_COMPUTE);
RD::get_singleton()->draw_command_begin_label("SDFGI Store Probes");
@@ -1035,7 +1397,7 @@ void RendererSceneGIRD::SDFGI::store_probes() {
RD::get_singleton()->draw_command_end_label();
}
-int RendererSceneGIRD::SDFGI::get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const {
+int GI::SDFGI::get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const {
int dirty_count = 0;
for (uint32_t i = 0; i < cascades.size(); i++) {
const SDFGI::Cascade &c = cascades[i];
@@ -1091,7 +1453,7 @@ int RendererSceneGIRD::SDFGI::get_pending_region_data(int p_region, Vector3i &r_
return -1;
}
-void RendererSceneGIRD::SDFGI::update_cascades() {
+void GI::SDFGI::update_cascades() {
//update cascades
SDFGI::Cascade::UBO cascade_data[SDFGI::MAX_CASCADES];
int32_t probe_divisor = cascade_size / SDFGI::PROBE_DIVISOR;
@@ -1112,160 +1474,177 @@ void RendererSceneGIRD::SDFGI::update_cascades() {
RD::get_singleton()->buffer_update(cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, RD::BARRIER_MASK_COMPUTE);
}
-void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
+void GI::SDFGI::debug_draw(uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture, const Vector<RID> &p_texture_views) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton();
- if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
- if (i < cascades.size()) {
- u.append_id(cascades[i].sdf_tex);
- } else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ for (uint32_t v = 0; v < p_view_count; v++) {
+ if (!debug_uniform_set[v].is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set[v])) {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
+ if (i < cascades.size()) {
+ u.append_id(cascades[i].sdf_tex);
+ } else {
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
}
+ uniforms.push_back(u);
}
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
- if (i < cascades.size()) {
- u.append_id(cascades[i].light_tex);
- } else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
+ if (i < cascades.size()) {
+ u.append_id(cascades[i].light_tex);
+ } else {
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
}
+ uniforms.push_back(u);
}
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 3;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
- if (i < cascades.size()) {
- u.append_id(cascades[i].light_aniso_0_tex);
- } else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ {
+ RD::Uniform u;
+ u.binding = 3;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
+ if (i < cascades.size()) {
+ u.append_id(cascades[i].light_aniso_0_tex);
+ } else {
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
}
+ uniforms.push_back(u);
}
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 4;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
- if (i < cascades.size()) {
- u.append_id(cascades[i].light_aniso_1_tex);
- } else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ {
+ RD::Uniform u;
+ u.binding = 4;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
+ if (i < cascades.size()) {
+ u.append_id(cascades[i].light_aniso_1_tex);
+ } else {
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
}
+ uniforms.push_back(u);
}
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 5;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.append_id(occlusion_texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 8;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 9;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.append_id(cascades_ubo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 10;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.append_id(p_texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 11;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.append_id(lightprobe_texture);
- uniforms.push_back(u);
+ {
+ RD::Uniform u;
+ u.binding = 5;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.append_id(occlusion_texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 8;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 9;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.append_id(cascades_ubo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 10;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.append_id(p_texture_views[v]);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 11;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.append_id(lightprobe_texture);
+ uniforms.push_back(u);
+ }
+ debug_uniform_set[v] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.debug_shader_version, 0);
}
- debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.debug_shader_version, 0);
- }
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.debug_pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, debug_uniform_set, 0);
-
- SDFGIShader::DebugPushConstant push_constant;
- push_constant.grid_size[0] = cascade_size;
- push_constant.grid_size[1] = cascade_size;
- push_constant.grid_size[2] = cascade_size;
- push_constant.max_cascades = cascades.size();
- push_constant.screen_size[0] = p_width;
- push_constant.screen_size[1] = p_height;
- push_constant.probe_axis_size = probe_axis_count;
- push_constant.use_occlusion = uses_occlusion;
- push_constant.y_mult = y_mult;
- Vector2 vp_half = p_projection.get_viewport_half_extents();
- push_constant.cam_extent[0] = vp_half.x;
- push_constant.cam_extent[1] = vp_half.y;
- push_constant.cam_extent[2] = -p_projection.get_z_near();
-
- push_constant.cam_transform[0] = p_transform.basis.rows[0][0];
- push_constant.cam_transform[1] = p_transform.basis.rows[1][0];
- push_constant.cam_transform[2] = p_transform.basis.rows[2][0];
- push_constant.cam_transform[3] = 0;
- push_constant.cam_transform[4] = p_transform.basis.rows[0][1];
- push_constant.cam_transform[5] = p_transform.basis.rows[1][1];
- push_constant.cam_transform[6] = p_transform.basis.rows[2][1];
- push_constant.cam_transform[7] = 0;
- push_constant.cam_transform[8] = p_transform.basis.rows[0][2];
- push_constant.cam_transform[9] = p_transform.basis.rows[1][2];
- push_constant.cam_transform[10] = p_transform.basis.rows[2][2];
- push_constant.cam_transform[11] = 0;
- push_constant.cam_transform[12] = p_transform.origin.x;
- push_constant.cam_transform[13] = p_transform.origin.y;
- push_constant.cam_transform[14] = p_transform.origin.z;
- push_constant.cam_transform[15] = 1;
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::DebugPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_width, p_height, 1);
- RD::get_singleton()->compute_list_end();
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.debug_pipeline);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, debug_uniform_set[v], 0);
+
+ SDFGIShader::DebugPushConstant push_constant;
+ push_constant.grid_size[0] = cascade_size;
+ push_constant.grid_size[1] = cascade_size;
+ push_constant.grid_size[2] = cascade_size;
+ push_constant.max_cascades = cascades.size();
+ push_constant.screen_size[0] = p_width;
+ push_constant.screen_size[1] = p_height;
+ push_constant.probe_axis_size = probe_axis_count;
+ push_constant.use_occlusion = uses_occlusion;
+ push_constant.y_mult = y_mult;
+
+ push_constant.z_near = -p_projections[v].get_z_near();
+
+ push_constant.cam_transform[0] = p_transform.basis.rows[0][0];
+ push_constant.cam_transform[1] = p_transform.basis.rows[1][0];
+ push_constant.cam_transform[2] = p_transform.basis.rows[2][0];
+ push_constant.cam_transform[3] = 0;
+ push_constant.cam_transform[4] = p_transform.basis.rows[0][1];
+ push_constant.cam_transform[5] = p_transform.basis.rows[1][1];
+ push_constant.cam_transform[6] = p_transform.basis.rows[2][1];
+ push_constant.cam_transform[7] = 0;
+ push_constant.cam_transform[8] = p_transform.basis.rows[0][2];
+ push_constant.cam_transform[9] = p_transform.basis.rows[1][2];
+ push_constant.cam_transform[10] = p_transform.basis.rows[2][2];
+ push_constant.cam_transform[11] = 0;
+ push_constant.cam_transform[12] = p_transform.origin.x;
+ push_constant.cam_transform[13] = p_transform.origin.y;
+ push_constant.cam_transform[14] = p_transform.origin.z;
+ push_constant.cam_transform[15] = 1;
+
+ // need to properly unproject for asymmetric projection matrices in stereo..
+ CameraMatrix inv_projection = p_projections[v].inverse();
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ push_constant.inv_projection[i * 4 + j] = inv_projection.matrix[i][j];
+ }
+ }
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::DebugPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_width, p_height, 1);
+ RD::get_singleton()->compute_list_end();
+ }
Size2 rtsize = texture_storage->render_target_get_size(p_render_target);
- copy_effects->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true);
+ copy_effects->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true, false, false, false, RID(), p_view_count > 1);
}
-void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
+void GI::SDFGI::debug_probes(RID p_framebuffer, const uint32_t p_view_count, const CameraMatrix *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- SDFGIShader::DebugProbesPushConstant push_constant;
+ // setup scene data
+ {
+ SDFGIShader::DebugProbesSceneData scene_data;
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- push_constant.projection[i * 4 + j] = p_camera_with_transform.matrix[i][j];
+ if (debug_probes_scene_data_ubo.is_null()) {
+ debug_probes_scene_data_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(SDFGIShader::DebugProbesSceneData));
}
+
+ for (uint32_t v = 0; v < p_view_count; v++) {
+ RendererStorageRD::store_camera(p_camera_with_transforms[v], scene_data.projection[v]);
+ }
+
+ RD::get_singleton()->buffer_update(debug_probes_scene_data_ubo, 0, sizeof(SDFGIShader::DebugProbesSceneData), &scene_data, RD::BARRIER_MASK_RASTER);
}
+ // setup push constant
+ SDFGIShader::DebugProbesPushConstant push_constant;
+
//gen spheres from strips
uint32_t band_points = 16;
push_constant.band_power = 4;
@@ -1314,14 +1693,26 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
u.append_id(occlusion_texture);
uniforms.push_back(u);
}
+ {
+ RD::Uniform u;
+ u.binding = 5;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.append_id(debug_probes_scene_data_ubo);
+ uniforms.push_back(u);
+ }
debug_probes_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.debug_probes.version_get_shader(gi->sdfgi_shader.debug_probes_shader, 0), 0);
}
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDFGIShader::PROBE_DEBUG_PROBES].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, debug_probes_uniform_set, 0);
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDFGIShader::DebugProbesPushConstant));
- RD::get_singleton()->draw_list_draw(p_draw_list, false, total_probes, total_points);
+ SDFGIShader::ProbeDebugMode mode = p_view_count > 1 ? SDFGIShader::PROBE_DEBUG_PROBES_MULTIVIEW : SDFGIShader::PROBE_DEBUG_PROBES;
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CONTINUE, p_will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, p_will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
+ RD::get_singleton()->draw_command_begin_label("Debug SDFGI");
+
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, gi->sdfgi_shader.debug_probes_pipeline[mode].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, debug_probes_uniform_set, 0);
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SDFGIShader::DebugProbesPushConstant));
+ RD::get_singleton()->draw_list_draw(draw_list, false, total_probes, total_points);
if (gi->sdfgi_debug_probe_dir != Vector3()) {
uint32_t cascade = 0;
@@ -1373,14 +1764,17 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
uint32_t cell_count = probe_cells * 2 * probe_cells * 2 * probe_cells * 2;
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDFGIShader::PROBE_DEBUG_VISIBILITY].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, debug_probes_uniform_set, 0);
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDFGIShader::DebugProbesPushConstant));
- RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, total_points);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, gi->sdfgi_shader.debug_probes_pipeline[p_view_count > 1 ? SDFGIShader::PROBE_DEBUG_VISIBILITY_MULTIVIEW : SDFGIShader::PROBE_DEBUG_VISIBILITY].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, debug_probes_uniform_set, 0);
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SDFGIShader::DebugProbesPushConstant));
+ RD::get_singleton()->draw_list_draw(draw_list, false, cell_count, total_points);
}
+
+ RD::get_singleton()->draw_command_end_label();
+ RD::get_singleton()->draw_list_end();
}
-void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render) {
+void GI::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render) {
/* Update general SDFGI Buffer */
SDFGIData sdfgi_data;
@@ -1545,7 +1939,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
}
}
-void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) {
+void GI::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) {
//print_line("rendering region " + itos(p_region));
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but...
@@ -1904,7 +2298,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
}
}
-void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render) {
+void GI::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render) {
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but...
@@ -2026,10 +2420,10 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
////////////////////////////////////////////////////////////////////////////////
// VoxelGIInstance
-void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- uint32_t data_version = storage->voxel_gi_get_data_version(probe);
+ uint32_t data_version = gi->voxel_gi_get_data_version(probe);
// (RE)CREATE IF NEEDED
@@ -2048,11 +2442,11 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
dynamic_maps.clear();
- Vector3i octree_size = storage->voxel_gi_get_octree_size(probe);
+ Vector3i octree_size = gi->voxel_gi_get_octree_size(probe);
if (octree_size != Vector3i()) {
//can create a 3D texture
- Vector<int> levels = storage->voxel_gi_get_level_counts(probe);
+ Vector<int> levels = gi->voxel_gi_get_level_counts(probe);
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
@@ -2092,14 +2486,14 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.append_id(storage->voxel_gi_get_octree_buffer(probe));
+ u.append_id(gi->voxel_gi_get_octree_buffer(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.append_id(storage->voxel_gi_get_data_buffer(probe));
+ u.append_id(gi->voxel_gi_get_data_buffer(probe));
uniforms.push_back(u);
}
@@ -2114,7 +2508,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.append_id(storage->voxel_gi_get_sdf_texture(probe));
+ u.append_id(gi->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
@@ -2268,7 +2662,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.append_id(storage->voxel_gi_get_sdf_texture(probe));
+ u.append_id(gi->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
@@ -2337,7 +2731,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.append_id(storage->voxel_gi_get_sdf_texture(probe));
+ u.append_id(gi->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
@@ -2388,7 +2782,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
light_count = MIN(gi->voxel_gi_max_lights, (uint32_t)p_light_instances.size());
{
- Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(probe);
+ Transform3D to_cell = gi->voxel_gi_get_to_cell_xform(probe);
Transform3D to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse();
//update lights
@@ -2439,7 +2833,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
if (mipmaps.size()) {
//can update mipmaps
- Vector3i probe_size = storage->voxel_gi_get_octree_size(probe);
+ Vector3i probe_size = gi->voxel_gi_get_octree_size(probe);
VoxelGIPushConstant push_constant;
@@ -2448,8 +2842,8 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
push_constant.limits[2] = probe_size.z;
push_constant.stack_size = mipmaps.size();
push_constant.emission_scale = 1.0;
- push_constant.propagation = storage->voxel_gi_get_propagation(probe);
- push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe);
+ push_constant.propagation = gi->voxel_gi_get_propagation(probe);
+ push_constant.dynamic_range = gi->voxel_gi_get_dynamic_range(probe);
push_constant.light_count = light_count;
push_constant.aniso_strength = 0;
@@ -2461,7 +2855,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
int passes;
if (p_update_light_instances) {
- passes = storage->voxel_gi_is_using_two_bounces(probe) ? 2 : 1;
+ passes = gi->voxel_gi_is_using_two_bounces(probe) ? 2 : 1;
} else {
passes = 1; //only re-blitting is necessary
}
@@ -2528,13 +2922,13 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
has_dynamic_object_data = false; //clear until dynamic object data is used again
if (p_dynamic_objects.size() && dynamic_maps.size()) {
- Vector3i octree_size = storage->voxel_gi_get_octree_size(probe);
+ Vector3i octree_size = gi->voxel_gi_get_octree_size(probe);
int multiplier = dynamic_maps[0].size / MAX(MAX(octree_size.x, octree_size.y), octree_size.z);
Transform3D oversample_scale;
oversample_scale.basis.scale(Vector3(multiplier, multiplier, multiplier));
- Transform3D to_cell = oversample_scale * storage->voxel_gi_get_to_cell_xform(probe);
+ Transform3D to_cell = oversample_scale * gi->voxel_gi_get_to_cell_xform(probe);
Transform3D to_world_xform = transform * to_cell.affine_inverse();
Transform3D to_probe_xform = to_world_xform.affine_inverse();
@@ -2634,7 +3028,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
push_constant.z_base = xform.origin[z_axis];
push_constant.z_sign = (z_flip ? -1.0 : 1.0);
push_constant.pos_multiplier = float(1.0) / multiplier;
- push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe);
+ push_constant.dynamic_range = gi->voxel_gi_get_dynamic_range(probe);
push_constant.flip_x = x_flip;
push_constant.flip_y = y_flip;
push_constant.rect_pos[0] = rect.position[0];
@@ -2646,7 +3040,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
push_constant.prev_rect_size[0] = 0;
push_constant.prev_rect_size[1] = 0;
push_constant.on_mipmap = false;
- push_constant.propagation = storage->voxel_gi_get_propagation(probe);
+ push_constant.propagation = gi->voxel_gi_get_propagation(probe);
push_constant.pad[0] = 0;
push_constant.pad[1] = 0;
push_constant.pad[2] = 0;
@@ -2728,24 +3122,24 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
has_dynamic_object_data = true; //clear until dynamic object data is used again
}
- last_probe_version = storage->voxel_gi_get_version(probe);
+ last_probe_version = gi->voxel_gi_get_version(probe);
}
-void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+void GI::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
if (mipmaps.size() == 0) {
return;
}
- CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(storage->voxel_gi_get_to_cell_xform(probe).affine_inverse());
+ CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(gi->voxel_gi_get_to_cell_xform(probe).affine_inverse());
int level = 0;
- Vector3i octree_size = storage->voxel_gi_get_octree_size(probe);
+ Vector3i octree_size = gi->voxel_gi_get_octree_size(probe);
VoxelGIDebugPushConstant push_constant;
push_constant.alpha = p_alpha;
- push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe);
+ push_constant.dynamic_range = gi->voxel_gi_get_dynamic_range(probe);
push_constant.cell_offset = mipmaps[level].cell_offset;
push_constant.level = level;
@@ -2768,7 +3162,7 @@ void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.append_id(storage->voxel_gi_get_data_buffer(probe));
+ u.append_id(gi->voxel_gi_get_data_buffer(probe));
uniforms.push_back(u);
}
{
@@ -2810,18 +3204,21 @@ void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p
}
////////////////////////////////////////////////////////////////////////////////
-// GIRD
+// GI
+
+GI::GI() {
+ singleton = this;
-RendererSceneGIRD::RendererSceneGIRD() {
sdfgi_ray_count = RS::EnvironmentSDFGIRayCount(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count")), 0, int32_t(RS::ENV_SDFGI_RAY_COUNT_MAX - 1)));
sdfgi_frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_converge")), 0, int32_t(RS::ENV_SDFGI_CONVERGE_MAX - 1)));
sdfgi_frames_to_update_light = RS::EnvironmentSDFGIFramesToUpdateLight(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_update_lights")), 0, int32_t(RS::ENV_SDFGI_UPDATE_LIGHT_MAX - 1)));
}
-RendererSceneGIRD::~RendererSceneGIRD() {
+GI::~GI() {
+ singleton = nullptr;
}
-void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
+void GI::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
@@ -2962,17 +3359,38 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
//calculate tables
String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
Vector<String> gi_modes;
- gi_modes.push_back("\n#define USE_VOXEL_GI_INSTANCES\n");
- gi_modes.push_back("\n#define USE_SDFGI\n");
- gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n");
- gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_VOXEL_GI_INSTANCES\n");
- gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n");
- gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n");
+ gi_modes.push_back("\n#define USE_VOXEL_GI_INSTANCES\n"); // MODE_VOXEL_GI
+ gi_modes.push_back("\n#define USE_SDFGI\n"); // MODE_SDFGI
+ gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n"); // MODE_COMBINED
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_VOXEL_GI_INSTANCES\n"); // MODE_HALF_RES_VOXEL_GI
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n"); // MODE_HALF_RES_SDFGI
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n"); // MODE_HALF_RES_COMBINED
+
+ gi_modes.push_back("\n#define USE_VOXEL_GI_INSTANCES\n#define USE_MULTIVIEW\n"); // MODE_VOXEL_GI_MULTIVIEW
+ gi_modes.push_back("\n#define USE_SDFGI\n#define USE_MULTIVIEW\n"); // MODE_SDFGI_MULTIVIEW
+ gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n#define USE_MULTIVIEW\n"); // MODE_COMBINED_MULTIVIEW
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_VOXEL_GI_INSTANCES\n#define USE_MULTIVIEW\n"); // MODE_HALF_RES_VOXEL_GI_MULTIVIEW
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n#define USE_MULTIVIEW\n"); // MODE_HALF_RES_SDFGI_MULTIVIEW
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n#define USE_MULTIVIEW\n"); // MODE_HALF_RES_COMBINED_MULTIVIEW
shader.initialize(gi_modes, defines);
+
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ shader.set_variant_enabled(MODE_VOXEL_GI_MULTIVIEW, false);
+ shader.set_variant_enabled(MODE_SDFGI_MULTIVIEW, false);
+ shader.set_variant_enabled(MODE_COMBINED_MULTIVIEW, false);
+ shader.set_variant_enabled(MODE_HALF_RES_VOXEL_GI_MULTIVIEW, false);
+ shader.set_variant_enabled(MODE_HALF_RES_SDFGI_MULTIVIEW, false);
+ shader.set_variant_enabled(MODE_HALF_RES_COMBINED_MULTIVIEW, false);
+ }
+
shader_version = shader.version_create();
for (int i = 0; i < MODE_MAX; i++) {
- pipelines[i] = RD::get_singleton()->compute_pipeline_create(shader.version_get_shader(shader_version, i));
+ if (shader.is_variant_enabled(i)) {
+ pipelines[i] = RD::get_singleton()->compute_pipeline_create(shader.version_get_shader(shader_version, i));
+ } else {
+ pipelines[i] = RID();
+ }
}
sdfgi_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(SDFGIData));
@@ -2991,9 +3409,14 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
Vector<String> versions;
versions.push_back("\n#define MODE_PROBES\n");
+ versions.push_back("\n#define MODE_PROBES\n#define USE_MULTIVIEW\n");
versions.push_back("\n#define MODE_VISIBILITY\n");
+ versions.push_back("\n#define MODE_VISIBILITY\n#define USE_MULTIVIEW\n");
sdfgi_shader.debug_probes.initialize(versions, defines);
+
+ // TODO disable multiview versions if turned off
+
sdfgi_shader.debug_probes_shader = sdfgi_shader.debug_probes.version_create();
{
@@ -3004,6 +3427,8 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
ds.enable_depth_write = true;
ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
for (int i = 0; i < SDFGIShader::PROBE_DEBUG_MAX; i++) {
+ // TODO check if version is enabled
+
RID debug_probes_shader_version = sdfgi_shader.debug_probes.version_get_shader(sdfgi_shader.debug_probes_shader, i);
sdfgi_shader.debug_probes_pipeline[i].setup(debug_probes_shader_version, RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
}
@@ -3013,7 +3438,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution");
}
-void RendererSceneGIRD::free() {
+void GI::free() {
RD::get_singleton()->free(default_voxel_gi_buffer);
RD::get_singleton()->free(voxel_gi_lights_uniform);
RD::get_singleton()->free(sdfgi_ubo);
@@ -3032,7 +3457,7 @@ void RendererSceneGIRD::free() {
}
}
-RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) {
+GI::SDFGI *GI::create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) {
SDFGI *sdfgi = memnew(SDFGI);
sdfgi->create(p_env, p_world_position, p_requested_history_size, this);
@@ -3040,7 +3465,7 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme
return sdfgi;
}
-void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) {
+void GI::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
r_voxel_gi_instances_used = 0;
@@ -3069,7 +3494,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
RID base_probe = gipi->probe;
- Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
+ Transform3D to_cell = voxel_gi_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
gipd.xform[0] = to_cell.basis.rows[0][0];
gipd.xform[1] = to_cell.basis.rows[1][0];
@@ -3088,16 +3513,16 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
gipd.xform[14] = to_cell.origin.z;
gipd.xform[15] = 1;
- Vector3 bounds = storage->voxel_gi_get_octree_size(base_probe);
+ Vector3 bounds = voxel_gi_get_octree_size(base_probe);
gipd.bounds[0] = bounds.x;
gipd.bounds[1] = bounds.y;
gipd.bounds[2] = bounds.z;
- gipd.dynamic_range = storage->voxel_gi_get_dynamic_range(base_probe) * storage->voxel_gi_get_energy(base_probe);
- gipd.bias = storage->voxel_gi_get_bias(base_probe);
- gipd.normal_bias = storage->voxel_gi_get_normal_bias(base_probe);
- gipd.blend_ambient = !storage->voxel_gi_is_interior(base_probe);
+ gipd.dynamic_range = voxel_gi_get_dynamic_range(base_probe) * voxel_gi_get_energy(base_probe);
+ gipd.bias = voxel_gi_get_bias(base_probe);
+ gipd.normal_bias = voxel_gi_get_normal_bias(base_probe);
+ gipd.blend_ambient = !voxel_gi_is_interior(base_probe);
gipd.mipmaps = gipi->mipmaps.size();
}
@@ -3108,17 +3533,19 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
- if (texture != rb->gi.voxel_gi_textures[i]) {
+ if (texture != rb->rbgi.voxel_gi_textures[i]) {
voxel_gi_instances_changed = true;
- rb->gi.voxel_gi_textures[i] = texture;
+ rb->rbgi.voxel_gi_textures[i] = texture;
}
}
if (voxel_gi_instances_changed) {
- if (RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) {
- RD::get_singleton()->free(rb->gi.uniform_set);
+ for (uint32_t v = 0; v < RendererSceneRender::MAX_RENDER_VIEWS; v++) {
+ if (RD::get_singleton()->uniform_set_is_valid(rb->rbgi.uniform_set[v])) {
+ RD::get_singleton()->free(rb->rbgi.uniform_set[v]);
+ }
+ rb->rbgi.uniform_set[v] = RID();
}
- rb->gi.uniform_set = RID();
if (rb->volumetric_fog) {
if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
RD::get_singleton()->free(rb->volumetric_fog->fog_uniform_set);
@@ -3140,21 +3567,78 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
}
}
-void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
+void GI::RenderBuffersGI::free() {
+ for (uint32_t v = 0; v < RendererSceneRender::MAX_RENDER_VIEWS; v++) {
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_set[v])) {
+ RD::get_singleton()->free(uniform_set[v]);
+ }
+ uniform_set[v] = RID();
+ }
+
+ if (scene_data_ubo.is_valid()) {
+ RD::get_singleton()->free(scene_data_ubo);
+ scene_data_ubo = RID();
+ }
+
+ if (ambient_buffer.is_valid()) {
+ if (view_count == 1) {
+ // Only one view? then these are copies of our main buffers.
+ ambient_view[0] = RID();
+ reflection_view[0] = RID();
+ } else {
+ // Multiple views? free our slices.
+ for (uint32_t v = 0; v < view_count; v++) {
+ RD::get_singleton()->free(ambient_view[v]);
+ RD::get_singleton()->free(reflection_view[v]);
+ ambient_view[v] = RID();
+ reflection_view[v] = RID();
+ }
+ }
+
+ // Now we can free our buffers.
+ RD::get_singleton()->free(ambient_buffer);
+ RD::get_singleton()->free(reflection_buffer);
+ ambient_buffer = RID();
+ reflection_buffer = RID();
+ view_count = 0;
+ }
+
+ if (voxel_gi_buffer.is_valid()) {
+ RD::get_singleton()->free(voxel_gi_buffer);
+ voxel_gi_buffer = RID();
+ }
+}
+
+void GI::process_gi(RID p_render_buffers, RID *p_normal_roughness_views, RID p_voxel_gi_buffer, RID p_environment, uint32_t p_view_count, const CameraMatrix *p_projections, const Vector3 *p_eye_offsets, const Transform3D &p_cam_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+ ERR_FAIL_COND_MSG(p_view_count > 2, "Maximum of 2 views supported for Processing GI.");
+
RD::get_singleton()->draw_command_begin_label("GI Render");
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(rb == nullptr);
- if (rb->ambient_buffer.is_null() || rb->gi.using_half_size_gi != half_resolution) {
- if (rb->ambient_buffer.is_valid()) {
- RD::get_singleton()->free(rb->ambient_buffer);
- RD::get_singleton()->free(rb->reflection_buffer);
+ if (rb->rbgi.ambient_buffer.is_null() || rb->rbgi.using_half_size_gi != half_resolution || rb->rbgi.view_count != p_view_count) {
+ // Free our old buffer if applicable
+ if (rb->rbgi.ambient_buffer.is_valid()) {
+ if (rb->rbgi.view_count > 1) {
+ for (uint32_t v = 0; v < rb->rbgi.view_count; v++) {
+ RD::get_singleton()->free(rb->rbgi.ambient_view[v]);
+ RD::get_singleton()->free(rb->rbgi.reflection_view[v]);
+ }
+ }
+ RD::get_singleton()->free(rb->rbgi.ambient_buffer);
+ RD::get_singleton()->free(rb->rbgi.reflection_buffer);
}
+ print_line("Allocating GI buffers"); // TESTING REMOVE BEFORE MERGING
+
+ // Remember the view count we're using
+ rb->rbgi.view_count = p_view_count;
+
+ // Create textures for our ambient and reflection data
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = rb->internal_width;
@@ -3163,222 +3647,280 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
tf.width >>= 1;
tf.height >>= 1;
}
+ if (p_view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.array_layers = p_view_count;
+ } else {
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.array_layers = 1;
+ }
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- rb->ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- rb->gi.using_half_size_gi = half_resolution;
- }
-
- PushConstant push_constant;
-
- push_constant.screen_size[0] = rb->internal_width;
- push_constant.screen_size[1] = rb->internal_height;
- push_constant.z_near = p_projection.get_z_near();
- push_constant.z_far = p_projection.get_z_far();
- push_constant.orthogonal = p_projection.is_orthogonal();
- push_constant.proj_info[0] = -2.0f / (rb->internal_width * p_projection.matrix[0][0]);
- push_constant.proj_info[1] = -2.0f / (rb->internal_height * p_projection.matrix[1][1]);
- push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
- push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
- push_constant.max_voxel_gi_instances = MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size());
- push_constant.high_quality_vct = voxel_gi_quality == RS::VOXEL_GI_QUALITY_HIGH;
-
- bool use_sdfgi = rb->sdfgi != nullptr;
- bool use_voxel_gi_instances = push_constant.max_voxel_gi_instances > 0;
-
- push_constant.cam_rotation[0] = p_transform.basis[0][0];
- push_constant.cam_rotation[1] = p_transform.basis[1][0];
- push_constant.cam_rotation[2] = p_transform.basis[2][0];
- push_constant.cam_rotation[3] = 0;
- push_constant.cam_rotation[4] = p_transform.basis[0][1];
- push_constant.cam_rotation[5] = p_transform.basis[1][1];
- push_constant.cam_rotation[6] = p_transform.basis[2][1];
- push_constant.cam_rotation[7] = 0;
- push_constant.cam_rotation[8] = p_transform.basis[0][2];
- push_constant.cam_rotation[9] = p_transform.basis[1][2];
- push_constant.cam_rotation[10] = p_transform.basis[2][2];
- push_constant.cam_rotation[11] = 0;
-
- if (rb->gi.uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.append_id(rb->sdfgi->cascades[j].sdf_tex);
- } else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
+ rb->rbgi.ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->rbgi.reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->rbgi.using_half_size_gi = half_resolution;
+
+ if (p_view_count == 1) {
+ // Just one view? Copy our buffers
+ rb->rbgi.ambient_view[0] = rb->rbgi.ambient_buffer;
+ rb->rbgi.reflection_view[0] = rb->rbgi.reflection_buffer;
+ } else {
+ // More then one view? Create slices for each view
+ for (uint32_t v = 0; v < p_view_count; v++) {
+ rb->rbgi.ambient_view[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->rbgi.ambient_buffer, v, 0);
+ rb->rbgi.reflection_view[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->rbgi.reflection_buffer, v, 0);
}
- uniforms.push_back(u);
}
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.append_id(rb->sdfgi->cascades[j].light_tex);
- } else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+
+ // Setup our scene data
+ {
+ SceneData scene_data;
+
+ if (rb->rbgi.scene_data_ubo.is_null()) {
+ rb->rbgi.scene_data_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(SceneData));
+ }
+
+ for (uint32_t v = 0; v < p_view_count; v++) {
+ RendererStorageRD::store_camera(p_projections[v].inverse(), scene_data.inv_projection[v]);
+ scene_data.eye_offset[v][0] = p_eye_offsets[v].x;
+ scene_data.eye_offset[v][1] = p_eye_offsets[v].y;
+ scene_data.eye_offset[v][2] = p_eye_offsets[v].z;
+ scene_data.eye_offset[v][3] = 0.0;
+ }
+
+ // Note that we will be ignoring the origin of this transform.
+ RendererStorageRD::store_transform(p_cam_transform, scene_data.cam_transform);
+
+ scene_data.screen_size[0] = rb->internal_width;
+ scene_data.screen_size[1] = rb->internal_height;
+
+ RD::get_singleton()->buffer_update(rb->rbgi.scene_data_ubo, 0, sizeof(SceneData), &scene_data, RD::BARRIER_MASK_COMPUTE);
+ }
+
+ // Now compute the contents of our buffers.
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true);
+
+ for (uint32_t v = 0; v < p_view_count; v++) {
+ // Render each eye seperately.
+ // We need to look into whether we can make our compute shader use Multiview but not sure that works or makes a difference..
+
+ // setup our push constant
+
+ PushConstant push_constant;
+
+ push_constant.view_index = v;
+ push_constant.orthogonal = p_projections[v].is_orthogonal();
+ push_constant.max_voxel_gi_instances = MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size());
+ push_constant.high_quality_vct = voxel_gi_quality == RS::VOXEL_GI_QUALITY_HIGH;
+
+ push_constant.z_near = p_projections[v].get_z_near();
+ push_constant.z_far = p_projections[v].get_z_far();
+
+ push_constant.proj_info[0] = -2.0f / (rb->internal_width * p_projections[v].matrix[0][0]);
+ push_constant.proj_info[1] = -2.0f / (rb->internal_height * p_projections[v].matrix[1][1]);
+ push_constant.proj_info[2] = (1.0f - p_projections[v].matrix[0][2]) / p_projections[v].matrix[0][0];
+ push_constant.proj_info[3] = (1.0f + p_projections[v].matrix[1][2]) / p_projections[v].matrix[1][1];
+
+ bool use_sdfgi = rb->sdfgi != nullptr;
+ bool use_voxel_gi_instances = push_constant.max_voxel_gi_instances > 0;
+
+ // setup our uniform set
+ if (rb->rbgi.uniform_set[v].is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->rbgi.uniform_set[v])) {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
+ u.append_id(rb->sdfgi->cascades[j].sdf_tex);
+ } else {
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
}
+ uniforms.push_back(u);
}
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 3;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.append_id(rb->sdfgi->cascades[j].light_aniso_0_tex);
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
+ u.append_id(rb->sdfgi->cascades[j].light_tex);
+ } else {
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 3;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
+ u.append_id(rb->sdfgi->cascades[j].light_aniso_0_tex);
+ } else {
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 4;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
+ u.append_id(rb->sdfgi->cascades[j].light_aniso_1_tex);
+ } else {
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 5;
+ if (rb->sdfgi) {
+ u.append_id(rb->sdfgi->occlusion_texture);
} else {
u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
+ uniforms.push_back(u);
}
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 4;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.append_id(rb->sdfgi->cascades[j].light_aniso_1_tex);
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 6;
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 7;
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 9;
+ u.append_id(rb->rbgi.ambient_view[v]);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 10;
+ u.append_id(rb->rbgi.reflection_view[v]);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 11;
+ if (rb->sdfgi) {
+ u.append_id(rb->sdfgi->lightprobe_texture);
} else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
}
+ uniforms.push_back(u);
}
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 5;
- if (rb->sdfgi) {
- u.append_id(rb->sdfgi->occlusion_texture);
- } else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 12;
+ u.append_id(rb->views[v].view_depth);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 13;
+ u.append_id(p_normal_roughness_views[v]);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 14;
+ RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 15;
+ u.append_id(sdfgi_ubo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 16;
+ u.append_id(rb->rbgi.voxel_gi_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 17;
+ for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) {
+ u.append_id(rb->rbgi.voxel_gi_textures[i]);
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 18;
+ u.append_id(rb->rbgi.scene_data_ubo);
+ uniforms.push_back(u);
}
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 6;
- u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 7;
- u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 9;
- u.append_id(rb->ambient_buffer);
- uniforms.push_back(u);
+ rb->rbgi.uniform_set[v] = RD::get_singleton()->uniform_set_create(uniforms, shader.version_get_shader(shader_version, 0), 0);
}
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 10;
- u.append_id(rb->reflection_buffer);
- uniforms.push_back(u);
- }
+ Mode mode;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 11;
- if (rb->sdfgi) {
- u.append_id(rb->sdfgi->lightprobe_texture);
+ if (p_view_count > 1) {
+ if (rb->rbgi.using_half_size_gi) {
+ mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_HALF_RES_COMBINED_MULTIVIEW : (use_sdfgi ? MODE_HALF_RES_SDFGI_MULTIVIEW : MODE_HALF_RES_VOXEL_GI_MULTIVIEW);
} else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
+ mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_COMBINED_MULTIVIEW : (use_sdfgi ? MODE_SDFGI_MULTIVIEW : MODE_VOXEL_GI_MULTIVIEW);
}
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 12;
- u.append_id(rb->depth_texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 13;
- u.append_id(p_normal_roughness_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 14;
- RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
- u.append_id(buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 15;
- u.append_id(sdfgi_ubo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 16;
- u.append_id(rb->gi.voxel_gi_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 17;
- for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) {
- u.append_id(rb->gi.voxel_gi_textures[i]);
+ } else {
+ if (rb->rbgi.using_half_size_gi) {
+ mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_VOXEL_GI);
+ } else {
+ mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_VOXEL_GI);
}
- uniforms.push_back(u);
}
- rb->gi.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.version_get_shader(shader_version, 0), 0);
- }
-
- Mode mode;
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[mode]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->rbgi.uniform_set[v], 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
- if (rb->gi.using_half_size_gi) {
- mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_VOXEL_GI);
- } else {
- mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_VOXEL_GI);
+ if (rb->rbgi.using_half_size_gi) {
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->internal_width >> 1, rb->internal_height >> 1, 1);
+ } else {
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->internal_width, rb->internal_height, 1);
+ }
}
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true);
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[mode]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi.uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
-
- if (rb->gi.using_half_size_gi) {
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->internal_width >> 1, rb->internal_height >> 1, 1);
- } else {
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->internal_width, rb->internal_height, 1);
- }
//do barrier later to allow oeverlap
//RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //no barriers, let other compute, raster and transfer happen at the same time
RD::get_singleton()->draw_command_end_label();
}
-RID RendererSceneGIRD::voxel_gi_instance_create(RID p_base) {
+RID GI::voxel_gi_instance_create(RID p_base) {
VoxelGIInstance voxel_gi;
voxel_gi.gi = this;
voxel_gi.storage = storage;
@@ -3387,28 +3929,28 @@ RID RendererSceneGIRD::voxel_gi_instance_create(RID p_base) {
return rid;
}
-void RendererSceneGIRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
+void GI::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->transform = p_xform;
}
-bool RendererSceneGIRD::voxel_gi_needs_update(RID p_probe) const {
+bool GI::voxel_gi_needs_update(RID p_probe) const {
VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
ERR_FAIL_COND_V(!voxel_gi, false);
- return voxel_gi->last_probe_version != storage->voxel_gi_get_version(voxel_gi->probe);
+ return voxel_gi->last_probe_version != voxel_gi_get_version(voxel_gi->probe);
}
-void RendererSceneGIRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render);
}
-void RendererSceneGIRD::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+void GI::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/environment/gi.h
index 122644498b..b6ecfe42ea 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/environment/gi.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* renderer_scene_gi_rd.h */
+/* gi.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,33 +28,77 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RENDERING_SERVER_SCENE_GI_RD_H
-#define RENDERING_SERVER_SCENE_GI_RD_H
+#ifndef GI_RD_H
+#define GI_RD_H
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
+#include "servers/rendering/environment/renderer_gi.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
-#include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/environment/gi.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/environment/sdfgi_debug.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/environment/sdfgi_debug_probes.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/environment/sdfgi_direct_light.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/environment/voxel_gi.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/environment/voxel_gi_debug.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
+#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/rendering_device.h"
// Forward declare RenderDataRD and RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound
struct RenderDataRD;
class RendererSceneRenderRD;
-class RendererSceneGIRD {
+namespace RendererRD {
+
+class GI : public RendererGI {
+public:
+ /* VOXEL GI STORAGE */
+
+ struct VoxelGI {
+ RID octree_buffer;
+ RID data_buffer;
+ RID sdf_texture;
+
+ uint32_t octree_buffer_size = 0;
+ uint32_t data_buffer_size = 0;
+
+ Vector<int> level_counts;
+
+ int cell_count = 0;
+
+ Transform3D to_cell_xform;
+ AABB bounds;
+ Vector3i octree_size;
+
+ float dynamic_range = 2.0;
+ float energy = 1.0;
+ float bias = 1.4;
+ float normal_bias = 0.0;
+ float propagation = 0.7;
+ bool interior = false;
+ bool use_two_bounces = false;
+
+ float anisotropy_strength = 0.5;
+
+ uint32_t version = 1;
+ uint32_t data_version = 1;
+
+ RendererStorage::Dependency dependency;
+ };
+
private:
RendererStorageRD *storage = nullptr;
+ static GI *singleton;
+
+ /* VOXEL GI STORAGE */
+
+ mutable RID_Owner<VoxelGI, true> voxel_gi_owner;
/* VOXEL_GI INSTANCE */
@@ -196,10 +240,13 @@ private:
uint32_t use_occlusion;
float y_mult;
- float cam_extent[3];
uint32_t probe_axis_size;
+ float z_near;
+ float reserved1;
+ float reserved2;
float cam_transform[16];
+ float inv_projection[16];
};
SdfgiDebugShaderRD debug;
@@ -209,13 +256,17 @@ private:
enum ProbeDebugMode {
PROBE_DEBUG_PROBES,
+ PROBE_DEBUG_PROBES_MULTIVIEW,
PROBE_DEBUG_VISIBILITY,
+ PROBE_DEBUG_VISIBILITY_MULTIVIEW,
PROBE_DEBUG_MAX
};
- struct DebugProbesPushConstant {
- float projection[16];
+ struct DebugProbesSceneData {
+ float projection[2][16];
+ };
+ struct DebugProbesPushConstant {
uint32_t band_power;
uint32_t sections_in_band;
uint32_t band_mask;
@@ -324,6 +375,60 @@ private:
} sdfgi_shader;
public:
+ static GI *get_singleton() { return singleton; }
+
+ /* VOXEL GI API */
+
+ VoxelGI *get_voxel_gi(RID p_rid) { return voxel_gi_owner.get_or_null(p_rid); };
+ bool owns_voxel_gi(RID p_rid) { return voxel_gi_owner.owns(p_rid); };
+
+ virtual RID voxel_gi_allocate() override;
+ virtual void voxel_gi_free(RID p_voxel_gi) override;
+ virtual void voxel_gi_initialize(RID p_voxel_gi) override;
+
+ virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override;
+
+ virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const override;
+ virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override;
+ virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override;
+ virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override;
+ virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override;
+
+ virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override;
+ virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override;
+ virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override;
+ virtual float voxel_gi_get_propagation(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) override;
+ virtual float voxel_gi_get_energy(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) override;
+ virtual float voxel_gi_get_bias(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override;
+ virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override;
+ virtual bool voxel_gi_is_interior(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override;
+ virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override;
+ virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override;
+
+ virtual uint32_t voxel_gi_get_version(RID p_probe) const override;
+ uint32_t voxel_gi_get_data_version(RID p_probe);
+
+ RID voxel_gi_get_octree_buffer(RID p_voxel_gi) const;
+ RID voxel_gi_get_data_buffer(RID p_voxel_gi) const;
+
+ RID voxel_gi_get_sdf_texture(RID p_voxel_gi);
+
/* VOXEL_GI INSTANCE */
//@TODO VoxelGIInstance is still directly used in the render code, we'll address this when we refactor the render code itself.
@@ -331,7 +436,7 @@ public:
struct VoxelGIInstance {
// access to our containers
RendererStorageRD *storage = nullptr;
- RendererSceneGIRD *gi = nullptr;
+ GI *gi = nullptr;
RID probe;
RID texture;
@@ -455,7 +560,7 @@ public:
// access to our containers
RendererStorageRD *storage = nullptr;
- RendererSceneGIRD *gi = nullptr;
+ GI *gi = nullptr;
// used for rendering (voxelization)
RID render_albedo;
@@ -497,7 +602,8 @@ public:
float min_cell_size = 0;
uint32_t probe_axis_count = 0; //amount of probes per axis, this is an odd number because it encloses endpoints
- RID debug_uniform_set;
+ RID debug_uniform_set[RendererSceneRender::MAX_RENDER_VIEWS];
+ RID debug_probes_scene_data_ubo;
RID debug_probes_uniform_set;
RID cascades_ubo;
@@ -516,7 +622,7 @@ public:
int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically
RID integrate_sky_uniform_set;
- void create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi);
+ void create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, GI *p_gi);
void erase();
void update(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position);
void update_light();
@@ -525,8 +631,8 @@ public:
int get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const;
void update_cascades();
- void debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture);
- void debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform);
+ void debug_draw(uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture, const Vector<RID> &p_texture_views);
+ void debug_probes(RID p_framebuffer, const uint32_t p_view_count, const CameraMatrix *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth);
void pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render);
void render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render);
@@ -561,8 +667,18 @@ public:
RID full_dispatch;
RID full_mask;
- RID uniform_set;
+ /* GI buffers */
+ RID ambient_buffer;
+ RID reflection_buffer;
+ RID ambient_view[RendererSceneRender::MAX_RENDER_VIEWS];
+ RID reflection_view[RendererSceneRender::MAX_RENDER_VIEWS];
+ RID uniform_set[RendererSceneRender::MAX_RENDER_VIEWS];
bool using_half_size_gi = false;
+ uint32_t view_count = 1;
+
+ RID scene_data_ubo;
+
+ void free();
};
struct SDFGIData {
@@ -611,19 +727,28 @@ public:
uint32_t mipmaps; // 4 - 96
};
- struct PushConstant {
- int32_t screen_size[2];
- float z_near;
- float z_far;
+ struct SceneData {
+ float inv_projection[2][16];
+ float cam_transform[16];
+ float eye_offset[2][4];
- float proj_info[4];
+ int32_t screen_size[2];
+ float pad1;
+ float pad2;
+ };
+ struct PushConstant {
+ uint32_t view_index;
uint32_t max_voxel_gi_instances;
uint32_t high_quality_vct;
uint32_t orthogonal;
- uint32_t pad;
- float cam_rotation[12];
+ float proj_info[4];
+
+ float z_near;
+ float z_far;
+ float pad1;
+ float pad2;
};
RID sdfgi_ubo;
@@ -634,6 +759,14 @@ public:
MODE_HALF_RES_VOXEL_GI,
MODE_HALF_RES_SDFGI,
MODE_HALF_RES_COMBINED,
+
+ MODE_VOXEL_GI_MULTIVIEW,
+ MODE_SDFGI_MULTIVIEW,
+ MODE_COMBINED_MULTIVIEW,
+ MODE_HALF_RES_VOXEL_GI_MULTIVIEW,
+ MODE_HALF_RES_SDFGI_MULTIVIEW,
+ MODE_HALF_RES_COMBINED_MULTIVIEW,
+
MODE_MAX
};
@@ -644,8 +777,8 @@ public:
RID shader_version;
RID pipelines[MODE_MAX];
- RendererSceneGIRD();
- ~RendererSceneGIRD();
+ GI();
+ ~GI();
void init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky);
void free();
@@ -653,7 +786,7 @@ public:
SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size);
void setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render);
- void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render);
+ void process_gi(RID p_render_buffers, RID *p_normal_roughness_views, RID p_voxel_gi_buffer, RID p_environment, uint32_t p_view_count, const CameraMatrix *p_projections, const Vector3 *p_eye_offsets, const Transform3D &p_cam_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render);
RID voxel_gi_instance_create(RID p_base);
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform);
@@ -662,4 +795,6 @@ public:
void debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
};
-#endif /* !RENDERING_SERVER_SCENE_GI_RD_H */
+} // namespace RendererRD
+
+#endif /* !GI_RD_H */
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 181d7819da..c7048289c8 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -48,6 +48,13 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular()
if (!specular.is_valid()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ if (view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.array_layers = view_count;
+ } else {
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.array_layers = 1;
+ }
tf.width = width;
tf.height = height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
@@ -64,7 +71,7 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular()
Vector<RID> fb;
fb.push_back(specular);
- specular_only_fb = RD::get_singleton()->framebuffer_create(fb);
+ specular_only_fb = RD::get_singleton()->framebuffer_create(fb, RD::INVALID_ID, view_count);
}
} else {
@@ -76,15 +83,43 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular()
Vector<RID> fb;
fb.push_back(specular_msaa);
- specular_only_fb = RD::get_singleton()->framebuffer_create(fb);
+ specular_only_fb = RD::get_singleton()->framebuffer_create(fb, RD::INVALID_ID, view_count);
}
}
}
}
+void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_velocity() {
+ if (!velocity_buffer.is_valid()) {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R16G16_SFLOAT;
+ tf.width = width;
+ tf.height = height;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ if (msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ RD::TextureFormat tf_aa = tf;
+ tf_aa.samples = texture_samples;
+ tf_aa.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ velocity_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView());
+
+ tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ }
+
+ velocity_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ }
+}
+
void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi() {
if (!voxelgi_buffer.is_valid()) {
RD::TextureFormat tf;
+ if (view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.array_layers = view_count;
+ } else {
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.array_layers = 1;
+ }
tf.format = RD::DATA_FORMAT_R8G8_UINT;
tf.width = width;
tf.height = height;
@@ -95,6 +130,14 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi()
tf_aa.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
tf_aa.samples = texture_samples;
voxelgi_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView());
+
+ if (view_count == 1) {
+ voxelgi_msaa_views[0] = voxelgi_buffer_msaa;
+ } else {
+ for (uint32_t v = 0; v < view_count; v++) {
+ voxelgi_msaa_views[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), voxelgi_buffer_msaa, v, 0);
+ }
+ }
} else {
tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
}
@@ -103,6 +146,14 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi()
voxelgi_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ if (view_count == 1) {
+ voxelgi_views[0] = voxelgi_buffer;
+ } else {
+ for (uint32_t v = 0; v < view_count; v++) {
+ voxelgi_views[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), voxelgi_buffer, v, 0);
+ }
+ }
+
Vector<RID> fb;
if (msaa != RS::VIEWPORT_MSAA_DISABLED) {
fb.push_back(depth_msaa);
@@ -114,7 +165,7 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi()
fb.push_back(voxelgi_buffer);
}
- depth_normal_roughness_voxelgi_fb = RD::get_singleton()->framebuffer_create(fb);
+ depth_normal_roughness_voxelgi_fb = RD::get_singleton()->framebuffer_create(fb, RD::INVALID_ID, view_count);
}
}
@@ -123,7 +174,25 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
RD::get_singleton()->free(voxelgi_buffer);
voxelgi_buffer = RID();
+ if (view_count == 1) {
+ voxelgi_views[0] = RID();
+ } else {
+ for (uint32_t v = 0; v < view_count; v++) {
+ RD::get_singleton()->free(voxelgi_views[v]);
+ voxelgi_views[v] = RID();
+ }
+ }
+
if (voxelgi_buffer_msaa.is_valid()) {
+ if (view_count == 1) {
+ voxelgi_msaa_views[0] = RID();
+ } else {
+ for (uint32_t v = 0; v < view_count; v++) {
+ RD::get_singleton()->free(voxelgi_msaa_views[v]);
+ voxelgi_msaa_views[v] = RID();
+ }
+ }
+
RD::get_singleton()->free(voxelgi_buffer_msaa);
voxelgi_buffer_msaa = RID();
}
@@ -132,11 +201,35 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
}
if (color_msaa.is_valid()) {
+ if (view_count == 1) {
+ color_views[0] = RID();
+ color_msaa_views[0] = RID();
+ } else {
+ for (uint32_t v = 0; v < view_count; v++) {
+ RD::get_singleton()->free(color_views[v]);
+ RD::get_singleton()->free(color_msaa_views[v]);
+ color_views[v] = RID();
+ color_msaa_views[v] = RID();
+ }
+ }
+
RD::get_singleton()->free(color_msaa);
color_msaa = RID();
}
if (depth_msaa.is_valid()) {
+ if (view_count == 1) {
+ depth_views[0] = RID();
+ depth_msaa_views[0] = RID();
+ } else {
+ for (uint32_t v = 0; v < view_count; v++) {
+ RD::get_singleton()->free(depth_views[v]);
+ RD::get_singleton()->free(depth_msaa_views[v]);
+ depth_views[v] = RID();
+ depth_msaa_views[v] = RID();
+ }
+ }
+
RD::get_singleton()->free(depth_msaa);
depth_msaa = RID();
}
@@ -157,24 +250,54 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
color_framebuffers.clear(); // Color pass framebuffers are freed automatically by their dependency relations
if (normal_roughness_buffer.is_valid()) {
+ if (view_count == 1) {
+ normal_roughness_views[0] = RID();
+ } else {
+ for (uint32_t v = 0; v < view_count; v++) {
+ RD::get_singleton()->free(normal_roughness_views[v]);
+ normal_roughness_views[v] = RID();
+ }
+ }
+
RD::get_singleton()->free(normal_roughness_buffer);
+ normal_roughness_buffer = RID();
+
if (normal_roughness_buffer_msaa.is_valid()) {
+ if (view_count == 1) {
+ normal_roughness_msaa_views[0] = RID();
+ } else {
+ for (uint32_t v = 0; v < view_count; v++) {
+ RD::get_singleton()->free(normal_roughness_msaa_views[v]);
+ normal_roughness_msaa_views[v] = RID();
+ }
+ }
RD::get_singleton()->free(normal_roughness_buffer_msaa);
normal_roughness_buffer_msaa = RID();
}
- normal_roughness_buffer = RID();
+
depth_normal_roughness_fb = RID();
}
if (!render_sdfgi_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_sdfgi_uniform_set)) {
RD::get_singleton()->free(render_sdfgi_uniform_set);
}
+
+ if (velocity_buffer != RID()) {
+ RD::get_singleton()->free(velocity_buffer);
+ velocity_buffer = RID();
+ }
+
+ if (velocity_buffer_msaa != RID()) {
+ RD::get_singleton()->free(velocity_buffer_msaa);
+ velocity_buffer_msaa = RID();
+ }
}
-void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) {
+void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, bool p_use_taa, uint32_t p_view_count) {
clear();
msaa = p_msaa;
+ use_taa = p_use_taa;
width = p_width;
height = p_height;
@@ -227,6 +350,22 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
depth_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ if (view_count == 1) {
+ // just reuse
+ color_views[0] = color;
+ depth_views[0] = depth;
+ color_msaa_views[0] = color_msaa;
+ depth_msaa_views[0] = depth_msaa;
+ } else {
+ // create slices
+ for (uint32_t v = 0; v < view_count; v++) {
+ color_views[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), color, v, 0);
+ depth_views[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), depth, v, 0);
+ color_msaa_views[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), color_msaa, v, 0);
+ depth_msaa_views[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), depth_msaa, v, 0);
+ }
+ }
+
{
Vector<RID> fb;
fb.push_back(color_msaa);
@@ -260,6 +399,13 @@ RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_pass_fb(
fb.push_back(RID());
}
+ if (p_color_pass_flags & COLOR_PASS_FLAG_MOTION_VECTORS) {
+ ensure_velocity();
+ fb.push_back(use_msaa ? velocity_buffer_msaa : velocity_buffer);
+ } else {
+ fb.push_back(RID());
+ }
+
fb.push_back(use_msaa ? depth_msaa : depth);
int v_count = (p_color_pass_flags & COLOR_PASS_FLAG_MULTIVIEW) ? view_count : 1;
@@ -269,6 +415,8 @@ RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_pass_fb(
}
void RenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb) {
+ ERR_FAIL_COND_MSG(rb->view_count > 2, "Only support up to two views for roughness texture");
+
if (rb->normal_roughness_buffer.is_valid()) {
return;
}
@@ -277,6 +425,13 @@ void RenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferData
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tf.width = rb->width;
tf.height = rb->height;
+ if (rb->view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.array_layers = rb->view_count;
+ } else {
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.array_layers = 1;
+ }
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
@@ -291,7 +446,7 @@ void RenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferData
Vector<RID> fb;
fb.push_back(rb->depth);
fb.push_back(rb->normal_roughness_buffer);
- rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb);
+ rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb, RD::INVALID_ID, rb->view_count);
} else {
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
tf.samples = rb->texture_samples;
@@ -300,7 +455,21 @@ void RenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferData
Vector<RID> fb;
fb.push_back(rb->depth_msaa);
fb.push_back(rb->normal_roughness_buffer_msaa);
- rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb);
+ rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb, RD::INVALID_ID, rb->view_count);
+ }
+
+ if (rb->view_count == 1) {
+ rb->normal_roughness_views[0] = rb->normal_roughness_buffer;
+ if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ rb->normal_roughness_msaa_views[0] = rb->normal_roughness_buffer_msaa;
+ }
+ } else {
+ for (uint32_t v = 0; v < rb->view_count; v++) {
+ rb->normal_roughness_views[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->normal_roughness_buffer, v, 0);
+ if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ rb->normal_roughness_msaa_views[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->normal_roughness_buffer_msaa, v, 0);
+ }
+ }
}
}
@@ -445,6 +614,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR;
}
+ if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_MOTION_VECTORS) != 0) {
+ pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS;
+ }
+
if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_TRANSPARENT) != 0) {
pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_TRANSPARENT;
}
@@ -460,22 +633,21 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS;
} break;
case PASS_MODE_SHADOW_DP: {
- ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for shadow DP pass");
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for shadow DP pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_DP;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
- ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for depth/roughness pass");
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
- ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for voxel GI pass");
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI;
} break;
case PASS_MODE_DEPTH_MATERIAL: {
ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for material pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL;
} break;
case PASS_MODE_SDF: {
+ // Note, SDF is prepared in world space, this shouldn't be a multiview buffer even when stereoscopic rendering is used.
ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for SDF pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_SDF;
} break;
@@ -567,9 +739,14 @@ void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_lis
switch (p_params->color_pass_flags) {
VALID_FLAG_COMBINATION(0);
VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT);
+ VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT | COLOR_PASS_FLAG_MULTIVIEW);
+ VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT | COLOR_PASS_FLAG_MOTION_VECTORS);
VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_SEPARATE_SPECULAR);
+ VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_SEPARATE_SPECULAR | COLOR_PASS_FLAG_MULTIVIEW);
+ VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_SEPARATE_SPECULAR | COLOR_PASS_FLAG_MOTION_VECTORS);
VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MULTIVIEW);
- VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT | COLOR_PASS_FLAG_MULTIVIEW);
+ VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MULTIVIEW | COLOR_PASS_FLAG_MOTION_VECTORS);
+ VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MOTION_VECTORS);
default: {
ERR_FAIL_MSG("Invalid color pass flag combination " + itos(p_params->color_pass_flags));
}
@@ -631,6 +808,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
//projection.flip_y(); // Vulkan and modern APIs use Y-Down
CameraMatrix correction;
correction.set_depth_correction(p_flip_y);
+ correction.add_jitter_offset(p_render_data->taa_jitter);
CameraMatrix projection = correction * p_render_data->cam_projection;
//store camera into ubo
@@ -643,8 +821,16 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
projection = correction * p_render_data->view_projection[v];
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
+
+ scene_state.ubo.eye_offset[v][0] = p_render_data->view_eye_offset[v].x;
+ scene_state.ubo.eye_offset[v][1] = p_render_data->view_eye_offset[v].y;
+ scene_state.ubo.eye_offset[v][2] = p_render_data->view_eye_offset[v].z;
+ scene_state.ubo.eye_offset[v][3] = 0.0;
}
+ scene_state.ubo.taa_jitter[0] = p_render_data->taa_jitter.x;
+ scene_state.ubo.taa_jitter[1] = p_render_data->taa_jitter.y;
+
scene_state.ubo.z_far = p_render_data->z_far;
scene_state.ubo.z_near = p_render_data->z_near;
@@ -708,61 +894,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
}
}
}
-#if 0
- if (p_render_data->render_buffers.is_valid() && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
- scene_state.ubo.sdfgi_cascade_count = render_buffers_get_sdfgi_cascade_count(p_render_data->render_buffers);
- scene_state.ubo.sdfgi_probe_axis_size = render_buffers_get_sdfgi_cascade_probe_count(p_render_data->render_buffers);
- scene_state.ubo.sdfgi_cascade_probe_size[0] = scene_state.ubo.sdfgi_probe_axis_size - 1; //float version for performance
- scene_state.ubo.sdfgi_cascade_probe_size[1] = scene_state.ubo.sdfgi_probe_axis_size - 1;
- scene_state.ubo.sdfgi_cascade_probe_size[2] = scene_state.ubo.sdfgi_probe_axis_size - 1;
-
- float csize = render_buffers_get_sdfgi_cascade_size(p_render_data->render_buffers);
- scene_state.ubo.sdfgi_probe_to_uvw = 1.0 / float(scene_state.ubo.sdfgi_cascade_probe_size[0]);
- float occ_bias = 0.0;
- scene_state.ubo.sdfgi_occlusion_bias = occ_bias / csize;
- scene_state.ubo.sdfgi_use_occlusion = render_buffers_is_sdfgi_using_occlusion(p_render_data->render_buffers);
- scene_state.ubo.sdfgi_energy = render_buffers_get_sdfgi_energy(p_render_data->render_buffers);
-
- float cascade_voxel_size = (csize / scene_state.ubo.sdfgi_cascade_probe_size[0]);
- float occlusion_clamp = (cascade_voxel_size - 0.5) / cascade_voxel_size;
- scene_state.ubo.sdfgi_occlusion_clamp[0] = occlusion_clamp;
- scene_state.ubo.sdfgi_occlusion_clamp[1] = occlusion_clamp;
- scene_state.ubo.sdfgi_occlusion_clamp[2] = occlusion_clamp;
- scene_state.ubo.sdfgi_normal_bias = (render_buffers_get_sdfgi_normal_bias(p_render_data->render_buffers) / csize) * scene_state.ubo.sdfgi_cascade_probe_size[0];
-
- //vec2 tex_pixel_size = 1.0 / vec2(ivec2( (OCT_SIZE+2) * params.probe_axis_size * params.probe_axis_size, (OCT_SIZE+2) * params.probe_axis_size ) );
- //vec3 probe_uv_offset = (ivec3(OCT_SIZE+2,OCT_SIZE+2,(OCT_SIZE+2) * params.probe_axis_size)) * tex_pixel_size.xyx;
-
- uint32_t oct_size = gi.sdfgi_get_lightprobe_octahedron_size();
-
- scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[0] = 1.0 / ((oct_size + 2) * scene_state.ubo.sdfgi_probe_axis_size * scene_state.ubo.sdfgi_probe_axis_size);
- scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[1] = 1.0 / ((oct_size + 2) * scene_state.ubo.sdfgi_probe_axis_size);
- scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[2] = 1.0;
-
- scene_state.ubo.sdfgi_probe_uv_offset[0] = float(oct_size + 2) * scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[0];
- scene_state.ubo.sdfgi_probe_uv_offset[1] = float(oct_size + 2) * scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[1];
- scene_state.ubo.sdfgi_probe_uv_offset[2] = float((oct_size + 2) * scene_state.ubo.sdfgi_probe_axis_size) * scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[0];
-
- scene_state.ubo.sdfgi_occlusion_renormalize[0] = 0.5;
- scene_state.ubo.sdfgi_occlusion_renormalize[1] = 1.0;
- scene_state.ubo.sdfgi_occlusion_renormalize[2] = 1.0 / float(scene_state.ubo.sdfgi_cascade_count);
-
- for (uint32_t i = 0; i < scene_state.ubo.sdfgi_cascade_count; i++) {
- SceneState::UBO::SDFGICascade &c = scene_state.ubo.sdfgi_cascades[i];
- Vector3 pos = render_buffers_get_sdfgi_cascade_offset(p_render_data->render_buffers, i);
- pos -= p_render_data->cam_transform.origin; //make pos local to camera, to reduce numerical error
- c.position[0] = pos.x;
- c.position[1] = pos.y;
- c.position[2] = pos.z;
- c.to_probe = 1.0 / render_buffers_get_sdfgi_cascade_probe_size(p_render_data->render_buffers, i);
-
- Vector3i probe_ofs = render_buffers_get_sdfgi_cascade_probe_offset(p_render_data->render_buffers, i);
- c.probe_world_offset[0] = probe_ofs.x;
- c.probe_world_offset[1] = probe_ofs.y;
- c.probe_world_offset[2] = probe_ofs.z;
- }
- }
-#endif
+
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
scene_state.ubo.use_ambient_light = true;
scene_state.ubo.ambient_light_color_energy[0] = 1;
@@ -862,14 +994,41 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.roughness_limiter_amount = screen_space_roughness_limiter_get_amount();
scene_state.ubo.roughness_limiter_limit = screen_space_roughness_limiter_get_limit();
+ if (p_render_data->render_buffers.is_valid()) {
+ RenderBufferDataForwardClustered *render_buffers = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_data->render_buffers));
+ if (render_buffers->use_taa || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
+ memcpy(&scene_state.prev_ubo, &scene_state.ubo, sizeof(SceneState::UBO));
+
+ CameraMatrix prev_correction;
+ prev_correction.set_depth_correction(true);
+ prev_correction.add_jitter_offset(p_render_data->prev_taa_jitter);
+ CameraMatrix prev_projection = prev_correction * p_render_data->prev_cam_projection;
+
+ //store camera into ubo
+ RendererStorageRD::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix);
+ RendererStorageRD::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix);
+ RendererStorageRD::store_transform(p_render_data->prev_cam_transform, scene_state.prev_ubo.inv_view_matrix);
+ RendererStorageRD::store_transform(p_render_data->prev_cam_transform.affine_inverse(), scene_state.prev_ubo.view_matrix);
+
+ for (uint32_t v = 0; v < p_render_data->view_count; v++) {
+ prev_projection = prev_correction * p_render_data->view_projection[v];
+ RendererStorageRD::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix_view[v]);
+ RendererStorageRD::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix_view[v]);
+ }
+ scene_state.prev_ubo.taa_jitter[0] = p_render_data->prev_taa_jitter.x;
+ scene_state.prev_ubo.taa_jitter[1] = p_render_data->prev_taa_jitter.y;
+ scene_state.prev_ubo.time -= time_step;
+ }
+ }
+
if (p_index >= (int)scene_state.uniform_buffers.size()) {
uint32_t from = scene_state.uniform_buffers.size();
scene_state.uniform_buffers.resize(p_index + 1);
for (uint32_t i = from; i < scene_state.uniform_buffers.size(); i++) {
- scene_state.uniform_buffers[i] = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO));
+ scene_state.uniform_buffers[i] = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO) * 2);
}
}
- RD::get_singleton()->buffer_update(scene_state.uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER);
+ RD::get_singleton()->buffer_update(scene_state.uniform_buffers[p_index], 0, sizeof(SceneState::UBO) * 2, &scene_state.ubo_data, RD::BARRIER_MASK_RASTER);
}
void RenderForwardClustered::_update_instance_data_buffer(RenderListType p_render_list) {
@@ -895,6 +1054,7 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, i
if (p_render_info) {
p_render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] += element_total;
}
+ uint64_t frame = RSG::rasterizer->get_frame_number();
uint32_t repeats = 0;
GeometryInstanceSurfaceDataCache *prev_surface = nullptr;
for (uint32_t i = 0; i < element_total; i++) {
@@ -903,10 +1063,17 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, i
SceneState::InstanceData &instance_data = scene_state.instance_data[p_render_list][i + p_offset];
+ if (inst->prev_transform_dirty && frame > inst->prev_transform_change_frame + 1 && inst->prev_transform_change_frame) {
+ inst->prev_transform = inst->transform;
+ inst->prev_transform_dirty = false;
+ }
+
if (inst->store_transform_cache) {
RendererStorageRD::store_transform(inst->transform, instance_data.transform);
+ RendererStorageRD::store_transform(inst->prev_transform, instance_data.prev_transform);
} else {
RendererStorageRD::store_transform(Transform3D(), instance_data.transform);
+ RendererStorageRD::store_transform(Transform3D(), instance_data.prev_transform);
}
instance_data.flags = inst->flags_cache;
@@ -1255,10 +1422,6 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RENDER_TIMESTAMP("Setup 3D Scene");
//scene_state.ubo.subsurface_scatter_width = subsurface_scatter_size;
-
- Vector2 vp_he = p_render_data->cam_projection.get_viewport_half_extents();
- scene_state.ubo.viewport_size[0] = vp_he.x;
- scene_state.ubo.viewport_size[1] = vp_he.y;
scene_state.ubo.directional_light_count = 0;
scene_state.ubo.opaque_prepass_threshold = 0.99f;
@@ -1281,13 +1444,15 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
screen_size.x = render_buffer->width;
screen_size.y = render_buffer->height;
+ if (render_buffer->use_taa || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
+ color_pass_flags |= COLOR_PASS_FLAG_MOTION_VECTORS;
+ }
+
if (p_render_data->voxel_gi_instances->size() > 0) {
using_voxelgi = true;
}
- if (p_render_data->view_count > 1) {
- depth_pass_mode = PASS_MODE_DEPTH;
- } else if (!p_render_data->environment.is_valid() && using_voxelgi) {
+ if (!p_render_data->environment.is_valid() && using_voxelgi) {
depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
} else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_voxelgi)) {
if (environment_is_sdfgi_enabled(p_render_data->environment)) {
@@ -1350,6 +1515,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
ERR_FAIL(); //bug?
}
+ scene_state.ubo.viewport_size[0] = screen_size.x;
+ scene_state.ubo.viewport_size[1] = screen_size.y;
+
RD::get_singleton()->draw_command_begin_label("Render Setup");
_setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform);
@@ -1490,9 +1658,13 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (needs_pre_resolve) {
RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE);
}
- storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_voxelgi ? render_buffer->voxelgi_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_voxelgi ? render_buffer->voxelgi_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
+ for (uint32_t v = 0; v < render_buffer->view_count; v++) {
+ resolve_effects->resolve_gi(render_buffer->depth_msaa_views[v], render_buffer->normal_roughness_msaa_views[v], using_voxelgi ? render_buffer->voxelgi_msaa_views[v] : RID(), render_buffer->depth_views[v], render_buffer->normal_roughness_views[v], using_voxelgi ? render_buffer->voxelgi_views[v] : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
+ }
} else if (finish_depth) {
- storage->get_effects()->resolve_depth(render_buffer->depth_msaa, render_buffer->depth, Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
+ for (uint32_t v = 0; v < render_buffer->view_count; v++) {
+ resolve_effects->resolve_depth(render_buffer->depth_msaa_views[v], render_buffer->depth_views[v], Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
+ }
}
RD::get_singleton()->draw_command_end_label();
}
@@ -1500,7 +1672,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
continue_depth = !finish_depth;
}
- _pre_opaque_render(p_render_data, using_ssao, using_ssil, using_sdfgi || using_voxelgi, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->voxelgi_buffer : RID());
+ RID null_rids[2];
+ _pre_opaque_render(p_render_data, using_ssao, using_ssil, using_sdfgi || using_voxelgi, render_buffer ? render_buffer->normal_roughness_views : null_rids, render_buffer ? render_buffer->voxelgi_buffer : RID());
RD::get_singleton()->draw_command_begin_label("Render Opaque Pass");
@@ -1529,7 +1702,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
c.push_back(cc);
if (render_buffer) {
- c.push_back(Color(0, 0, 0, 0));
+ c.push_back(Color(0, 0, 0, 0)); // Separate specular
+ c.push_back(Color(0, 0, 0, 0)); // Motion vectors
}
}
@@ -1562,18 +1736,17 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
if (debug_sdfgi_probes) {
- //debug voxelgis
+ //debug sdfgi
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only);
CameraMatrix dc;
dc.set_depth_correction(true);
- CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
- RD::get_singleton()->draw_command_begin_label("Debug SDFGI");
- _debug_sdfgi_probes(p_render_data->render_buffers, draw_list, color_only_framebuffer, cm);
- RD::get_singleton()->draw_command_end_label();
- RD::get_singleton()->draw_list_end();
+ CameraMatrix cms[RendererSceneRender::MAX_RENDER_VIEWS];
+ for (uint32_t v = 0; v < p_render_data->view_count; v++) {
+ cms[v] = (dc * p_render_data->view_projection[v]) * CameraMatrix(p_render_data->cam_transform.affine_inverse());
+ }
+ _debug_sdfgi_probes(p_render_data->render_buffers, color_only_framebuffer, p_render_data->view_count, cms, will_continue_color, will_continue_depth);
}
if (draw_sky || draw_sky_fog_only) {
@@ -1593,14 +1766,20 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
if (render_buffer && !can_continue_color && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa, render_buffer->color);
+ // Handle views individual, might want to look at rewriting our resolve to do both layers in one pass.
+ for (uint32_t v = 0; v < render_buffer->view_count; v++) {
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa_views[v], render_buffer->color_views[v]);
+ }
+ // TODO mame this do multiview
if (using_separate_specular) {
RD::get_singleton()->texture_resolve_multisample(render_buffer->specular_msaa, render_buffer->specular);
}
}
if (render_buffer && !can_continue_depth && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- storage->get_effects()->resolve_depth(render_buffer->depth_msaa, render_buffer->depth, Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
+ for (uint32_t v = 0; v < render_buffer->view_count; v++) {
+ resolve_effects->resolve_depth(render_buffer->depth_msaa_views[v], render_buffer->depth_views[v], Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
+ }
}
if (using_separate_specular) {
@@ -1642,7 +1821,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
{
- uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~COLOR_PASS_FLAG_SEPARATE_SPECULAR;
+ uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~(COLOR_PASS_FLAG_SEPARATE_SPECULAR);
RID alpha_framebuffer = render_buffer ? render_buffer->get_color_pass_fb(transparent_color_pass_flags) : color_only_framebuffer;
RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, transparent_color_pass_flags, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
@@ -1655,8 +1834,13 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Resolve");
if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa, render_buffer->color);
- storage->get_effects()->resolve_depth(render_buffer->depth_msaa, render_buffer->depth, Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
+ for (uint32_t v = 0; v < render_buffer->view_count; v++) {
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa_views[v], render_buffer->color_views[v]);
+ resolve_effects->resolve_depth(render_buffer->depth_msaa_views[v], render_buffer->depth_views[v], Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
+ }
+ if (render_buffer->use_taa) { // TODO make TAA stereo capable, this will need to be handled in a separate PR
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->velocity_buffer_msaa, render_buffer->velocity_buffer);
+ }
}
RD::get_singleton()->draw_command_end_label();
@@ -1668,6 +1852,11 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
RD::get_singleton()->draw_command_end_label();
+ if (render_buffer && render_buffer->use_taa) {
+ RENDER_TIMESTAMP("TAA")
+ _process_taa(p_render_data->render_buffers, render_buffer->velocity_buffer, p_render_data->z_near, p_render_data->z_far);
+ }
+
if (p_render_data->render_buffers.is_valid()) {
_debug_draw_cluster(p_render_data->render_buffers);
@@ -2594,7 +2783,13 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RID RenderForwardClustered::_render_buffers_get_normal_texture(RID p_render_buffers) {
RenderBufferDataForwardClustered *rb = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_buffers));
- return rb->normal_roughness_buffer;
+ return rb->msaa == RS::VIEWPORT_MSAA_DISABLED ? rb->normal_roughness_buffer : rb->normal_roughness_buffer_msaa;
+}
+
+RID RenderForwardClustered::_render_buffers_get_velocity_texture(RID p_render_buffers) {
+ RenderBufferDataForwardClustered *rb = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_buffers));
+
+ return rb->msaa == RS::VIEWPORT_MSAA_DISABLED ? rb->velocity_buffer : rb->velocity_buffer_msaa;
}
RenderForwardClustered *RenderForwardClustered::singleton = nullptr;
@@ -3014,6 +3209,13 @@ void RenderForwardClustered::geometry_instance_set_mesh_instance(GeometryInstanc
void RenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
+
+ uint64_t frame = RSG::rasterizer->get_frame_number();
+ if (frame != ginstance->prev_transform_change_frame) {
+ ginstance->prev_transform = ginstance->transform;
+ ginstance->prev_transform_change_frame = frame;
+ ginstance->prev_transform_dirty = true;
+ }
ginstance->transform = p_transform;
ginstance->mirror = p_transform.basis.determinant() < 0;
ginstance->data->aabb = p_aabb;
@@ -3257,9 +3459,16 @@ RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) :
render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances");
_update_shader_quality_settings();
+
+ resolve_effects = memnew(RendererRD::Resolve());
}
RenderForwardClustered::~RenderForwardClustered() {
+ if (resolve_effects != nullptr) {
+ memdelete(resolve_effects);
+ resolve_effects = nullptr;
+ }
+
directional_shadow_atlas_set_size(0);
{
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index bec10f7f0e..dd3d14f0a8 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -32,6 +32,7 @@
#define RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H
#include "core/templates/paged_allocator.h"
+#include "servers/rendering/renderer_rd/effects/resolve.h"
#include "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
@@ -72,7 +73,6 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RENDER_LIST_ALPHA, //used for transparent objects
RENDER_LIST_SECONDARY, //used for shadows and other objects
RENDER_LIST_MAX
-
};
/* Scene Shader */
@@ -89,16 +89,18 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID specular;
RID normal_roughness_buffer;
RID voxelgi_buffer;
+ RID velocity_buffer;
RS::ViewportMSAA msaa;
RD::TextureSamples texture_samples;
+ bool use_taa;
RID color_msaa;
RID depth_msaa;
RID specular_msaa;
RID normal_roughness_buffer_msaa;
- RID roughness_buffer_msaa;
RID voxelgi_buffer_msaa;
+ RID velocity_buffer_msaa;
RID depth_fb;
RID depth_normal_roughness_fb;
@@ -107,13 +109,24 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID specular_only_fb;
int width, height;
HashMap<uint32_t, RID> color_framebuffers;
+
+ // for multiview
uint32_t view_count;
+ RID color_views[RendererSceneRender::MAX_RENDER_VIEWS]; // we should rewrite this so we get access to the existing views in our renderer, something we can address when we reorg this
+ RID depth_views[RendererSceneRender::MAX_RENDER_VIEWS]; // we should rewrite this so we get access to the existing views in our renderer, something we can address when we reorg this
+ RID color_msaa_views[RendererSceneRender::MAX_RENDER_VIEWS];
+ RID depth_msaa_views[RendererSceneRender::MAX_RENDER_VIEWS];
+ RID normal_roughness_views[RendererSceneRender::MAX_RENDER_VIEWS];
+ RID normal_roughness_msaa_views[RendererSceneRender::MAX_RENDER_VIEWS];
+ RID voxelgi_views[RendererSceneRender::MAX_RENDER_VIEWS];
+ RID voxelgi_msaa_views[RendererSceneRender::MAX_RENDER_VIEWS];
RID render_sdfgi_uniform_set;
void ensure_specular();
void ensure_voxelgi();
+ void ensure_velocity();
void clear();
- virtual void configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count);
+ virtual void configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, bool p_use_taa, uint32_t p_view_count);
RID get_color_pass_fb(uint32_t p_color_pass_flags);
~RenderBufferDataForwardClustered();
@@ -128,6 +141,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
virtual void _base_uniforms_changed() override;
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) override;
+ virtual RID _render_buffers_get_velocity_texture(RID p_render_buffers) override;
bool base_uniform_set_updated = false;
void _update_render_base_uniform_set();
@@ -148,7 +162,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
enum ColorPassFlags {
COLOR_PASS_FLAG_TRANSPARENT = 1 << 0,
COLOR_PASS_FLAG_SEPARATE_SPECULAR = 1 << 1,
- COLOR_PASS_FLAG_MULTIVIEW = 1 << 2
+ COLOR_PASS_FLAG_MULTIVIEW = 1 << 2,
+ COLOR_PASS_FLAG_MOTION_VECTORS = 1 << 3,
};
struct GeometryInstanceSurfaceDataCache;
@@ -231,6 +246,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+ float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4];
float viewport_size[2];
float screen_pixel_size[2];
@@ -300,6 +316,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float reflection_multiplier;
uint32_t pancake_shadows;
+
+ float taa_jitter[2];
+ uint32_t pad[2];
};
struct PushConstant {
@@ -310,6 +329,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
struct InstanceData {
float transform[16];
+ float prev_transform[16];
uint32_t flags;
uint32_t instance_uniforms_ofs; //base offset in global buffer for instance variables
uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap index)
@@ -317,7 +337,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float lightmap_uv_scale[4];
};
- UBO ubo;
+ UBO ubo_data[2];
+ UBO &ubo = ubo_data[0];
+ UBO &prev_ubo = ubo_data[1];
LocalVector<RID> uniform_buffers;
@@ -492,7 +514,10 @@ class RenderForwardClustered : public RendererSceneRenderRD {
//used during setup
uint32_t base_flags = 0;
+ uint64_t prev_transform_change_frame = 0xFFFFFFFF;
+ bool prev_transform_dirty = true;
Transform3D transform;
+ Transform3D prev_transform;
RID voxel_gi_instances[MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE];
RID lightmap_instance;
GeometryInstanceLightmapSH *lightmap_sh = nullptr;
@@ -603,6 +628,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
virtual void _update_shader_quality_settings() override;
+ RendererRD::Resolve *resolve_effects = nullptr;
+
protected:
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index bd39dd9c70..aada989bcb 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -235,10 +235,10 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
}
}
- // Color pass -> attachment 0: Color/Diffuse, attachment 1: Separate Specular
+ // Color pass -> attachment 0: Color/Diffuse, attachment 1: Separate Specular, attachment 2: Motion Vectors
RD::PipelineColorBlendState blend_state_color_blend;
- blend_state_color_blend.attachments = { blend_attachment, RD::PipelineColorBlendState::Attachment() };
- RD::PipelineColorBlendState blend_state_color_opaque = RD::PipelineColorBlendState::create_disabled(2);
+ blend_state_color_blend.attachments = { blend_attachment, RD::PipelineColorBlendState::Attachment(), RD::PipelineColorBlendState::Attachment() };
+ RD::PipelineColorBlendState blend_state_color_opaque = RD::PipelineColorBlendState::create_disabled(3);
RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(1);
RD::PipelineColorBlendState blend_state_depth_normal_roughness_giprobe = RD::PipelineColorBlendState::create_disabled(2);
@@ -282,6 +282,8 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
SHADER_VERSION_DEPTH_PASS_WITH_SDF,
SHADER_VERSION_DEPTH_PASS_MULTIVIEW,
+ SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW,
+ SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW,
SHADER_VERSION_COLOR_PASS,
};
@@ -326,6 +328,10 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
}
}
+ if (l & PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS) {
+ shader_flags |= SHADER_COLOR_PASS_FLAG_MOTION_VECTORS;
+ }
+
if (l & PIPELINE_COLOR_PASS_FLAG_LIGHTMAP) {
shader_flags |= SHADER_COLOR_PASS_FLAG_LIGHTMAP;
}
@@ -345,9 +351,9 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_DP || k == PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW) {
//none, leave empty
- } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW) {
blend_state = blend_state_depth_normal_roughness;
- } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) {
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI || k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW) {
blend_state = blend_state_depth_normal_roughness_giprobe;
} else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL) {
blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
@@ -523,15 +529,18 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_DEPTH_PASS
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); // SHADER_VERSION_DEPTH_PASS_DP
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); // SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); // SHADER_VERSION_DEPTH_PASS_WITH_SDF
shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_DEPTH_PASS_MULTIVIEW
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW
Vector<String> color_pass_flags = {
"\n#define MODE_SEPARATE_SPECULAR\n", // SHADER_COLOR_PASS_FLAG_SEPARATE_SPECULAR
"\n#define USE_LIGHTMAP\n", // SHADER_COLOR_PASS_FLAG_LIGHTMAP
"\n#define USE_MULTIVIEW\n", // SHADER_COLOR_PASS_FLAG_MULTIVIEW
+ "\n#define MOTION_VECTORS\n", // SHADER_COLOR_PASS_FLAG_MOTION_VECTORS
};
for (int i = 0; i < SHADER_COLOR_PASS_FLAG_COUNT; i++) {
@@ -548,6 +557,8 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
if (!RendererCompositorRD::singleton->is_xr_enabled()) {
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_MULTIVIEW, false);
+ shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW, false);
+ shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW, false);
// TODO Add a way to enable/disable color pass flags
}
}
@@ -557,17 +568,29 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT);
valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR);
valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
+
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
material_storage->shader_set_data_request_function(RendererRD::SHADER_TYPE_3D, _create_shader_funcs);
material_storage->material_set_data_request_function(RendererRD::SHADER_TYPE_3D, _create_material_funcs);
@@ -604,7 +627,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
//builtins
- actions.renames["TIME"] = "scene_data.time";
+ actions.renames["TIME"] = "global_time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
@@ -743,7 +766,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.base_texture_binding_index = 1;
actions.texture_layout_set = RenderForwardClustered::MATERIAL_UNIFORM_SET;
actions.base_uniform_string = "material.";
- actions.base_varying_index = 10;
+ actions.base_varying_index = 11;
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index a4eb0656b7..ffa3893b6a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -52,6 +52,8 @@ public:
SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
SHADER_VERSION_DEPTH_PASS_WITH_SDF,
SHADER_VERSION_DEPTH_PASS_MULTIVIEW,
+ SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW,
+ SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW,
SHADER_VERSION_COLOR_PASS,
SHADER_VERSION_MAX
};
@@ -60,7 +62,8 @@ public:
SHADER_COLOR_PASS_FLAG_SEPARATE_SPECULAR = 1 << 0,
SHADER_COLOR_PASS_FLAG_LIGHTMAP = 1 << 1,
SHADER_COLOR_PASS_FLAG_MULTIVIEW = 1 << 2,
- SHADER_COLOR_PASS_FLAG_COUNT = 1 << 3
+ SHADER_COLOR_PASS_FLAG_MOTION_VECTORS = 1 << 3,
+ SHADER_COLOR_PASS_FLAG_COUNT = 1 << 4
};
enum PipelineVersion {
@@ -71,6 +74,8 @@ public:
PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL,
PIPELINE_VERSION_DEPTH_PASS_WITH_SDF,
PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW,
+ PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW,
+ PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW,
PIPELINE_VERSION_COLOR_PASS,
PIPELINE_VERSION_MAX
};
@@ -80,7 +85,8 @@ public:
PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR = 1 << 1,
PIPELINE_COLOR_PASS_FLAG_LIGHTMAP = 1 << 2,
PIPELINE_COLOR_PASS_FLAG_MULTIVIEW = 1 << 3,
- PIPELINE_COLOR_PASS_FLAG_COUNT = 1 << 4,
+ PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS = 1 << 4,
+ PIPELINE_COLOR_PASS_FLAG_COUNT = 1 << 5,
};
enum ShaderSpecializations {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 1cbf804ece..25acd2e25f 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -87,7 +87,7 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::clear() {
}
}
-void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) {
+void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, bool p_use_taa, uint32_t p_view_count) {
clear();
msaa = p_msaa;
@@ -485,9 +485,6 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RENDER_TIMESTAMP("Setup 3D Scene");
- Vector2 vp_he = p_render_data->cam_projection.get_viewport_half_extents();
- scene_state.ubo.viewport_size[0] = vp_he.x;
- scene_state.ubo.viewport_size[1] = vp_he.y;
scene_state.ubo.directional_light_count = 0;
scene_state.ubo.opaque_prepass_threshold = 0.0;
@@ -567,6 +564,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
ERR_FAIL(); //bug?
}
+ scene_state.ubo.viewport_size[0] = screen_size.x;
+ scene_state.ubo.viewport_size[1] = screen_size.y;
+
RD::get_singleton()->draw_command_begin_label("Render Setup");
_setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform);
@@ -675,7 +675,8 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_end_label(); // Setup Sky resolution buffers
}
- _pre_opaque_render(p_render_data, false, false, false, RID(), RID());
+ RID null_rids[2];
+ _pre_opaque_render(p_render_data, false, false, false, null_rids, RID());
uint32_t spec_constant_base_flags = 0;
@@ -1324,6 +1325,10 @@ RID RenderForwardMobile::_render_buffers_get_normal_texture(RID p_render_buffers
return RID();
}
+RID RenderForwardMobile::_render_buffers_get_velocity_texture(RID p_render_buffers) {
+ return RID();
+}
+
_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) {
static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 };
static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
@@ -1538,6 +1543,11 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
projection = correction * p_render_data->view_projection[v];
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
+
+ scene_state.ubo.eye_offset[v][0] = p_render_data->view_eye_offset[v].x;
+ scene_state.ubo.eye_offset[v][1] = p_render_data->view_eye_offset[v].y;
+ scene_state.ubo.eye_offset[v][2] = p_render_data->view_eye_offset[v].z;
+ scene_state.ubo.eye_offset[v][3] = 0.0;
}
scene_state.ubo.z_far = p_render_data->z_far;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 0a7e973120..1b2df0ab9f 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -136,7 +136,7 @@ protected:
uint32_t view_count;
void clear();
- virtual void configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count);
+ virtual void configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, bool p_use_taa, uint32_t p_view_count);
~RenderBufferDataForwardMobile();
};
@@ -224,6 +224,7 @@ protected:
virtual void _base_uniforms_changed() override;
void _update_render_base_uniform_set();
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) override;
+ virtual RID _render_buffers_get_velocity_texture(RID p_render_buffers) override;
void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append = false);
void _fill_element_info(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1);
@@ -259,6 +260,7 @@ protected:
float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+ float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4];
float viewport_size[2];
float screen_pixel_size[2];
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index a3cabb0693..f66ad529de 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -529,7 +529,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
//builtins
- actions.renames["TIME"] = "scene_data.time";
+ actions.renames["TIME"] = "scene_data_block.data.time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index aefc189f68..12bcfc4684 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -98,11 +98,15 @@ protected:
static uint64_t frame;
public:
- RendererLightStorage *get_light_storage() { return light_storage; };
- RendererMaterialStorage *get_material_storage() { return material_storage; };
- RendererMeshStorage *get_mesh_storage() { return mesh_storage; };
- RendererParticlesStorage *get_particles_storage() { return particles_storage; };
- RendererTextureStorage *get_texture_storage() { return texture_storage; };
+ RendererLightStorage *get_light_storage() { return light_storage; }
+ RendererMaterialStorage *get_material_storage() { return material_storage; }
+ RendererMeshStorage *get_mesh_storage() { return mesh_storage; }
+ RendererParticlesStorage *get_particles_storage() { return particles_storage; }
+ RendererTextureStorage *get_texture_storage() { return texture_storage; }
+ RendererGI *get_gi() {
+ ERR_FAIL_NULL_V(scene, nullptr);
+ return scene->get_gi();
+ }
RendererStorage *get_storage() { return storage; }
RendererCanvasRender *get_canvas() { return canvas; }
RendererSceneRender *get_scene() { return scene; }
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 85a132e6df..90a7394344 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -74,7 +74,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
rb->sdfgi = nullptr;
}
- RendererSceneGIRD::SDFGI *sdfgi = rb->sdfgi;
+ RendererRD::GI::SDFGI *sdfgi = rb->sdfgi;
if (sdfgi == nullptr) {
// re-create
rb->sdfgi = gi.create_sdfgi(env, p_world_position, requested_history_size);
@@ -95,9 +95,9 @@ int RendererSceneRenderRD::sdfgi_get_pending_region_count(RID p_render_buffers)
int dirty_count = 0;
for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
- const RendererSceneGIRD::SDFGI::Cascade &c = rb->sdfgi->cascades[i];
+ const RendererRD::GI::SDFGI::Cascade &c = rb->sdfgi->cascades[i];
- if (c.dirty_regions == RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL) {
+ if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) {
dirty_count++;
} else {
for (int j = 0; j < 3; j++) {
@@ -1533,7 +1533,7 @@ void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_ins
gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this);
}
-void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
+void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RID p_framebuffer, const uint32_t p_view_count, const CameraMatrix *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
@@ -1541,7 +1541,7 @@ void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawLi
return; //nothing to debug
}
- rb->sdfgi->debug_probes(p_draw_list, p_framebuffer, p_camera_with_transform);
+ rb->sdfgi->debug_probes(p_framebuffer, p_view_count, p_camera_with_transforms, p_will_continue_color, p_will_continue_depth);
}
////////////////////////////////
@@ -1935,17 +1935,22 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
rb->ssr.normal_scaled = RID();
}
- if (rb->ambient_buffer.is_valid()) {
- RD::get_singleton()->free(rb->ambient_buffer);
- RD::get_singleton()->free(rb->reflection_buffer);
- rb->ambient_buffer = RID();
- rb->reflection_buffer = RID();
+ if (rb->taa.history.is_valid()) {
+ RD::get_singleton()->free(rb->taa.history);
+ rb->taa.history = RID();
}
- if (rb->gi.voxel_gi_buffer.is_valid()) {
- RD::get_singleton()->free(rb->gi.voxel_gi_buffer);
- rb->gi.voxel_gi_buffer = RID();
+ if (rb->taa.temp.is_valid()) {
+ RD::get_singleton()->free(rb->taa.temp);
+ rb->taa.temp = RID();
}
+
+ if (rb->taa.prev_velocity.is_valid()) {
+ RD::get_singleton()->free(rb->taa.prev_velocity);
+ rb->taa.prev_velocity = RID();
+ }
+
+ rb->rbgi.free();
}
void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) {
@@ -2323,6 +2328,41 @@ void RendererSceneRenderRD::_copy_framebuffer_to_ssil(RID p_render_buffers) {
}
}
+void RendererSceneRenderRD::_process_taa(RID p_render_buffers, RID p_velocity_buffer, float p_z_near, float p_z_far) {
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
+ ERR_FAIL_COND(!rb);
+
+ bool just_allocated = false;
+ if (rb->taa.history.is_null()) {
+ RD::TextureFormat tf;
+ if (rb->view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ }
+ tf.format = _render_buffers_get_color_format();
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
+ tf.array_layers = rb->view_count; // create a layer for every view
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0);
+
+ rb->taa.history = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->taa.temp = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ tf.format = RD::DATA_FORMAT_R16G16_SFLOAT;
+ rb->taa.prev_velocity = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ just_allocated = true;
+ }
+
+ RD::get_singleton()->draw_command_begin_label("TAA");
+ if (!just_allocated) {
+ storage->get_effects()->taa_resolve(rb->internal_texture, rb->taa.temp, rb->depth_texture, p_velocity_buffer, rb->taa.prev_velocity, rb->taa.history, Size2(rb->internal_width, rb->internal_height), p_z_near, p_z_far);
+ copy_effects->copy_to_rect(rb->taa.temp, rb->internal_texture, Rect2(0, 0, rb->internal_width, rb->internal_height));
+ }
+
+ copy_effects->copy_to_rect(rb->internal_texture, rb->taa.history, Rect2(0, 0, rb->internal_width, rb->internal_height));
+ copy_effects->copy_to_rect(p_velocity_buffer, rb->taa.prev_velocity, Rect2(0, 0, rb->width, rb->height));
+ RD::get_singleton()->draw_command_end_label();
+}
+
void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
@@ -2746,11 +2786,11 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
copy_effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
}
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->ambient_buffer.is_valid()) {
+ if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->rbgi.ambient_buffer.is_valid()) {
Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- RID ambient_texture = rb->ambient_buffer;
- RID reflection_texture = rb->reflection_buffer;
- copy_effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture);
+ RID ambient_texture = rb->rbgi.ambient_buffer;
+ RID reflection_texture = rb->rbgi.reflection_buffer;
+ copy_effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture, rb->view_count > 1);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
@@ -2759,6 +2799,11 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
copy_effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
}
}
+
+ if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS && _render_buffers_get_velocity_texture(p_render_buffers).is_valid()) {
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
+ copy_effects->copy_to_fb_rect(_render_buffers_get_velocity_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
+ }
}
void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
@@ -2814,10 +2859,10 @@ RID RendererSceneRenderRD::render_buffers_get_ssil_texture(RID p_render_buffers)
RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
- if (rb->gi.voxel_gi_buffer.is_null()) {
- rb->gi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::VoxelGIData) * RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES);
+ if (rb->rbgi.voxel_gi_buffer.is_null()) {
+ rb->rbgi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererRD::GI::VoxelGIData) * RendererRD::GI::MAX_VOXEL_GI_INSTANCES);
}
- return rb->gi.voxel_gi_buffer;
+ return rb->rbgi.voxel_gi_buffer;
}
RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() {
@@ -2827,12 +2872,13 @@ RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() {
RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
- return rb->ambient_buffer;
+
+ return rb->rbgi.ambient_buffer;
}
RID RendererSceneRenderRD::render_buffers_get_gi_reflection_texture(RID p_render_buffers) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
- return rb->reflection_buffer;
+ return rb->rbgi.reflection_buffer;
}
uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const {
@@ -2870,7 +2916,7 @@ Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RI
ERR_FAIL_COND_V(!rb, Vector3i());
ERR_FAIL_COND_V(!rb->sdfgi, Vector3i());
ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3i());
- int32_t probe_divisor = rb->sdfgi->cascade_size / RendererSceneGIRD::SDFGI::PROBE_DIVISOR;
+ int32_t probe_divisor = rb->sdfgi->cascade_size / RendererRD::GI::SDFGI::PROBE_DIVISOR;
return rb->sdfgi->cascades[p_cascade].position / probe_divisor;
}
@@ -2976,7 +3022,7 @@ bool RendererSceneRenderRD::_render_buffers_can_be_storage() {
return true;
}
-void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
+void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
@@ -3004,6 +3050,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
rb->render_target = p_render_target;
rb->msaa = p_msaa;
rb->screen_space_aa = p_screen_space_aa;
+ rb->use_taa = p_use_taa;
rb->use_debanding = p_use_debanding;
rb->view_count = p_view_count;
@@ -3104,7 +3151,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
}
RID target_texture = texture_storage->render_target_get_rd_texture(rb->render_target);
- rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_view_count);
+ rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_use_taa, p_view_count);
if (is_clustered_enabled()) {
rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture);
@@ -3401,7 +3448,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
// technically this will keep expanding until reaching the sun, but all we care
// is expand until we reach the radius of the near plane (there can't be more occluders than that)
angular_diameter = Math::tan(Math::deg2rad(angular_diameter));
- if (light_storage->light_has_shadow(base)) {
+ if (light_storage->light_has_shadow(base) && light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR) > 0.0) {
+ // Only enable PCSS-like soft shadows if blurring is enabled.
+ // Otherwise, performance would decrease with no visual difference.
r_directional_light_soft_shadows = true;
}
} else {
@@ -3680,7 +3729,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
RendererStorageRD::store_transform(proj, light_data.shadow_matrix);
- if (size > 0.0) {
+ if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
+ // Only enable PCSS-like soft shadows if blurring is enabled.
+ // Otherwise, performance would decrease with no visual difference.
light_data.soft_shadow_size = size;
} else {
light_data.soft_shadow_size = 0.0;
@@ -3697,7 +3748,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
CameraMatrix shadow_mtx = bias * li->shadow_transform[0].camera * modelview;
RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrix);
- if (size > 0.0) {
+ if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
+ // Only enable PCSS-like soft shadows if blurring is enabled.
+ // Otherwise, performance would decrease with no visual difference.
CameraMatrix cm = li->shadow_transform[0].camera;
float half_np = cm.get_z_near() * Math::tan(Math::deg2rad(spot_angle));
light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width;
@@ -4134,7 +4187,7 @@ Vector3i RendererSceneRenderRD::_point_get_position_in_froxel_volume(const Vecto
return Vector3i(fog_position);
}
-void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) {
+void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
@@ -4269,7 +4322,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
params.detail_spread = env->volumetric_fog_detail_spread;
params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount;
- Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform;
+ Transform3D to_prev_cam_view = p_prev_cam_inv_transform * p_cam_transform;
storage->store_transform(to_prev_cam_view, params.to_prev_view);
storage->store_transform(p_cam_transform, params.transform);
@@ -4553,8 +4606,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 12;
- for (int i = 0; i < RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES; i++) {
- u.append_id(rb->gi.voxel_gi_textures[i]);
+ for (int i = 0; i < RendererRD::GI::MAX_VOXEL_GI_INSTANCES; i++) {
+ u.append_id(rb->rbgi.voxel_gi_textures[i]);
}
uniforms.push_back(u);
copy_uniforms.push_back(u);
@@ -4747,7 +4800,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
params.max_voxel_gi_instances = env->volumetric_fog_gi_inject > 0.001 ? p_voxel_gi_count : 0;
params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES;
- Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform;
+ Transform3D to_prev_cam_view = p_prev_cam_inv_transform * p_cam_transform;
storage->store_transform(to_prev_cam_view, params.to_prev_view);
params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection;
@@ -4833,8 +4886,6 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RENDER_TIMESTAMP("< Volumetric Fog");
RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_command_end_label();
-
- rb->volumetric_fog->prev_cam_transform = p_cam_transform;
}
bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) {
@@ -4870,7 +4921,7 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo
}
}
-void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) {
+void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID *p_normal_roughness_views, RID p_voxel_gi_buffer) {
// Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
@@ -4945,7 +4996,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
//start GI
if (render_gi) {
- gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_voxel_gi_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->voxel_gi_instances, this);
+ gi.process_gi(p_render_data->render_buffers, p_normal_roughness_views, p_voxel_gi_buffer, p_render_data->environment, p_render_data->view_count, p_render_data->view_projection, p_render_data->view_eye_offset, p_render_data->cam_transform, *p_render_data->voxel_gi_instances, this);
}
//Do shadow rendering (in parallel with GI)
@@ -4986,11 +5037,13 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
if (p_use_ssao) {
- _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_buffer, p_render_data->cam_projection);
+ // TODO make these proper stereo and thus use p_normal_roughness_views correctly
+ _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_views[0], p_render_data->cam_projection);
}
if (p_use_ssil) {
- _process_ssil(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_buffer, p_render_data->cam_projection, p_render_data->cam_transform);
+ // TODO make these proper stereo and thus use p_normal_roughness_views correctly
+ _process_ssil(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_views[0], p_render_data->cam_projection, p_render_data->cam_transform);
}
}
@@ -5032,12 +5085,12 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
}
if (is_volumetric_supported()) {
- _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count, *p_render_data->fog_volumes);
+ _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count, *p_render_data->fog_volumes);
}
}
}
-void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
+void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
// getting this here now so we can direct call a bunch of things more easily
@@ -5055,14 +5108,23 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
// Our first camera is used by default
render_data.cam_transform = p_camera_data->main_transform;
render_data.cam_projection = p_camera_data->main_projection;
- render_data.view_projection[0] = p_camera_data->main_projection;
render_data.cam_orthogonal = p_camera_data->is_orthogonal;
+ render_data.taa_jitter = p_camera_data->taa_jitter;
render_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
+ render_data.view_eye_offset[v] = p_camera_data->view_offset[v].origin;
render_data.view_projection[v] = p_camera_data->view_projection[v];
}
+ render_data.prev_cam_transform = p_prev_camera_data->main_transform;
+ render_data.prev_cam_projection = p_prev_camera_data->main_projection;
+ render_data.prev_taa_jitter = p_prev_camera_data->taa_jitter;
+
+ for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
+ render_data.prev_view_projection[v] = p_prev_camera_data->view_projection[v];
+ }
+
render_data.z_near = p_camera_data->main_projection.get_z_near();
render_data.z_far = p_camera_data->main_projection.get_z_far();
@@ -5126,7 +5188,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
//assign render indices to voxel_gi_instances
if (is_dynamic_gi_supported()) {
for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) {
- RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.get_or_null(p_voxel_gi_instances[i]);
+ RendererRD::GI::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.get_or_null(p_voxel_gi_instances[i]);
if (voxel_gi_inst) {
voxel_gi_inst->render_index = i;
}
@@ -5180,7 +5242,13 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
_render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex);
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb != nullptr && rb->sdfgi != nullptr) {
- rb->sdfgi->debug_draw(render_data.cam_projection, render_data.cam_transform, rb->width, rb->height, rb->render_target, rb->texture);
+ Vector<RID> view_rids;
+
+ for (int v = 0; v < rb->views.size(); v++) {
+ view_rids.push_back(rb->views[v].view_texture);
+ }
+
+ rb->sdfgi->debug_draw(render_data.view_count, render_data.view_projection, render_data.cam_transform, rb->width, rb->height, rb->render_target, rb->texture, view_rids);
}
}
}
@@ -5370,9 +5438,9 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
Rect2 atlas_rect_norm = atlas_rect;
atlas_rect_norm.position /= float(atlas_size);
atlas_rect_norm.size /= float(atlas_size);
- storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false);
+ copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false);
atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size;
- storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true);
+ copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true);
//restore transform so it can be properly used
light_instance_set_shadow_transform(p_light, CameraMatrix(), light_instance->transform, zfar, 0, 0, 0);
@@ -5449,7 +5517,7 @@ bool RendererSceneRenderRD::free(RID p_rid) {
} else if (lightmap_instance_owner.owns(p_rid)) {
lightmap_instance_owner.free(p_rid);
} else if (gi.voxel_gi_instance_owner.owns(p_rid)) {
- RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.get_or_null(p_rid);
+ RendererRD::GI::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.get_or_null(p_rid);
if (voxel_gi->texture.is_valid()) {
RD::get_singleton()->free(voxel_gi->texture);
RD::get_singleton()->free(voxel_gi->write_buffer);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index a384f216cd..c87fd6703f 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -38,8 +38,8 @@
#include "servers/rendering/renderer_rd/effects/bokeh_dof.h"
#include "servers/rendering/renderer_rd/effects/copy_effects.h"
#include "servers/rendering/renderer_rd/effects/tone_mapper.h"
+#include "servers/rendering/renderer_rd/environment/gi.h"
#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
-#include "servers/rendering/renderer_rd/renderer_scene_gi_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h"
@@ -53,12 +53,19 @@ struct RenderDataRD {
Transform3D cam_transform;
CameraMatrix cam_projection;
+ Vector2 taa_jitter;
bool cam_orthogonal = false;
// For stereo rendering
uint32_t view_count = 1;
+ Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS];
CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+ Transform3D prev_cam_transform;
+ CameraMatrix prev_cam_projection;
+ Vector2 prev_taa_jitter;
+ CameraMatrix prev_view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+
float z_near = 0.0;
float z_far = 0.0;
@@ -92,7 +99,7 @@ struct RenderDataRD {
class RendererSceneRenderRD : public RendererSceneRender {
friend RendererSceneSkyRD;
- friend RendererSceneGIRD;
+ friend RendererRD::GI;
protected:
RendererStorageRD *storage = nullptr;
@@ -103,7 +110,7 @@ protected:
double time_step = 0.0;
struct RenderBufferData {
- virtual void configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) = 0;
+ virtual void configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, bool p_use_taa, uint32_t p_view_count) = 0;
virtual ~RenderBufferData() {}
};
virtual RenderBufferData *_create_render_buffer_data() = 0;
@@ -124,26 +131,27 @@ protected:
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0;
- void _debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform);
+ void _debug_sdfgi_probes(RID p_render_buffers, RID p_framebuffer, uint32_t p_view_count, const CameraMatrix *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth);
void _debug_draw_cluster(RID p_render_buffers);
RenderBufferData *render_buffers_get_data(RID p_render_buffers);
virtual void _base_uniforms_changed() = 0;
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0;
+ virtual RID _render_buffers_get_velocity_texture(RID p_render_buffers) = 0;
void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection);
void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive);
void _process_sss(RID p_render_buffers, const CameraMatrix &p_camera);
void _process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection, const Transform3D &p_transform);
void _copy_framebuffer_to_ssil(RID p_render_buffers);
- void _ensure_ss_effects(RID p_render_buffers, bool p_using_ssil);
+ void _process_taa(RID p_render_buffers, RID p_velocity_buffer, float p_z_near, float p_z_far);
bool _needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi);
void _post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi);
void _pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi);
- void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer);
+ void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID *p_normal_roughness_views, RID p_voxel_gi_buffer);
void _render_buffers_copy_screen_texture(const RenderDataRD *p_render_data);
void _render_buffers_copy_depth_texture(const RenderDataRD *p_render_data);
@@ -155,7 +163,7 @@ protected:
PagedArrayPool<GeometryInstance *> cull_argument_pool;
PagedArray<GeometryInstance *> cull_argument; //need this to exist
- RendererSceneGIRD gi;
+ RendererRD::GI gi;
RendererSceneSkyRD sky;
RendererSceneEnvironmentRD *get_environment(RID p_environment) {
@@ -472,6 +480,7 @@ private:
float fsr_sharpness = 0.2f;
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
+ bool use_taa = false;
bool use_debanding = false;
uint32_t view_count = 1;
@@ -494,9 +503,9 @@ private:
};
Vector<View> views;
- RendererSceneGIRD::SDFGI *sdfgi = nullptr;
+ RendererRD::GI::SDFGI *sdfgi = nullptr;
VolumetricFog *volumetric_fog = nullptr;
- RendererSceneGIRD::RenderBuffersGI gi;
+ RendererRD::GI::RenderBuffersGI rbgi;
ClusterBuilderRD *cluster_builder = nullptr;
@@ -592,8 +601,11 @@ private:
RID blur_radius[2];
} ssr;
- RID ambient_buffer;
- RID reflection_buffer;
+ struct TAA {
+ RID history;
+ RID temp;
+ RID prev_velocity; // Last frame velocity buffer
+ } taa;
};
/* GI */
@@ -793,8 +805,6 @@ private:
RID sky_uniform_set;
int last_shadow_filter = -1;
-
- Transform3D prev_cam_transform;
};
struct VolumetricFogShader {
@@ -914,7 +924,7 @@ private:
Vector3i _point_get_position_in_froxel_volume(const Vector3 &p_point, float fog_end, const Vector2 &fog_near_size, const Vector2 &fog_far_size, float volumetric_fog_detail_spread, const Vector3 &fog_size, const Transform3D &p_cam_transform);
void _volumetric_fog_erase(RenderBuffers *rb);
- void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes);
+ void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes);
struct FogShaderData : public RendererRD::ShaderData {
bool valid = false;
@@ -984,6 +994,10 @@ public:
virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) = 0;
virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) = 0;
+ /* GI */
+
+ RendererRD::GI *get_gi() { return &gi; }
+
/* SHADOW ATLAS API */
virtual RID shadow_atlas_create() override;
@@ -1385,7 +1399,7 @@ public:
virtual RD::DataFormat _render_buffers_get_color_format();
virtual bool _render_buffers_can_be_storage();
virtual RID render_buffers_create() override;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
virtual void gi_set_use_half_resolution(bool p_enable) override;
RID render_buffers_get_depth_texture(RID p_render_buffers);
@@ -1419,7 +1433,7 @@ public:
virtual void update_uniform_sets(){};
- virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
+ virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 7adc5a23f2..b3b9b86aa8 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -438,19 +438,19 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR
}
void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererStorageRD *p_storage, bool p_use_arrays) {
- EffectsRD *effects = p_storage->get_effects();
- ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialised");
- bool prefer_raster_effects = effects->get_prefer_raster_effects();
+ RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton();
+ ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialised");
+ bool prefer_raster_effects = copy_effects->get_prefer_raster_effects();
if (prefer_raster_effects) {
RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
for (int k = 0; k < 6; k++) {
- effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size);
+ copy_effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size);
}
for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
for (int k = 0; k < 6; k++) {
- effects->cubemap_downsample_raster(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].framebuffers[k], k, downsampled_layer.mipmaps[i].size);
+ copy_effects->cubemap_downsample_raster(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].framebuffers[k], k, downsampled_layer.mipmaps[i].size);
}
}
RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
@@ -459,24 +459,24 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererS
RD::get_singleton()->draw_command_begin_label("filter radiance map into array heads");
for (int i = 0; i < layers.size(); i++) {
for (int k = 0; k < 6; k++) {
- effects->cubemap_filter_raster(downsampled_radiance_cubemap, layers[i].mipmaps[0].framebuffers[k], k, i);
+ copy_effects->cubemap_filter_raster(downsampled_radiance_cubemap, layers[i].mipmaps[0].framebuffers[k], k, i);
}
}
} else {
RD::get_singleton()->draw_command_begin_label("filter radiance map into mipmaps directly");
for (int j = 0; j < layers[0].mipmaps.size(); j++) {
for (int k = 0; k < 6; k++) {
- effects->cubemap_filter_raster(downsampled_radiance_cubemap, layers[0].mipmaps[j].framebuffers[k], k, j);
+ copy_effects->cubemap_filter_raster(downsampled_radiance_cubemap, layers[0].mipmaps[j].framebuffers[k], k, j);
}
}
}
RD::get_singleton()->draw_command_end_label(); // Filter radiance
} else {
RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
- effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
+ copy_effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
- effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size);
+ copy_effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size);
}
RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
Vector<RID> views;
@@ -490,26 +490,26 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererS
}
}
RD::get_singleton()->draw_command_begin_label("Fast filter radiance");
- effects->cubemap_filter(downsampled_radiance_cubemap, views, p_use_arrays);
+ copy_effects->cubemap_filter(downsampled_radiance_cubemap, views, p_use_arrays);
RD::get_singleton()->draw_command_end_label(); // Filter radiance
}
}
void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(RendererStorageRD *p_storage, bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality) {
- EffectsRD *effects = p_storage->get_effects();
- ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialised");
- bool prefer_raster_effects = effects->get_prefer_raster_effects();
+ RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton();
+ ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialised");
+ bool prefer_raster_effects = copy_effects->get_prefer_raster_effects();
if (prefer_raster_effects) {
if (p_base_layer == 1) {
RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
for (int k = 0; k < 6; k++) {
- effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size);
+ copy_effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size);
}
for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
for (int k = 0; k < 6; k++) {
- effects->cubemap_downsample_raster(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].framebuffers[k], k, downsampled_layer.mipmaps[i].size);
+ copy_effects->cubemap_downsample_raster(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].framebuffers[k], k, downsampled_layer.mipmaps[i].size);
}
}
RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
@@ -518,7 +518,7 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
RD::get_singleton()->draw_command_begin_label("High Quality filter radiance");
if (p_use_arrays) {
for (int k = 0; k < 6; k++) {
- effects->cubemap_roughness_raster(
+ copy_effects->cubemap_roughness_raster(
downsampled_radiance_cubemap,
layers[p_base_layer].mipmaps[0].framebuffers[k],
k,
@@ -528,7 +528,7 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
}
} else {
for (int k = 0; k < 6; k++) {
- effects->cubemap_roughness_raster(
+ copy_effects->cubemap_roughness_raster(
downsampled_radiance_cubemap,
layers[0].mipmaps[p_base_layer].framebuffers[k],
k,
@@ -540,19 +540,19 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
} else {
if (p_base_layer == 1) {
RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
- effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
+ copy_effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
- effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size);
+ copy_effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size);
}
RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
}
RD::get_singleton()->draw_command_begin_label("High Quality filter radiance");
if (p_use_arrays) {
- effects->cubemap_roughness(downsampled_radiance_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x);
+ copy_effects->cubemap_roughness(downsampled_radiance_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x);
} else {
- effects->cubemap_roughness(
+ copy_effects->cubemap_roughness(
downsampled_radiance_cubemap,
layers[0].views[p_base_layer],
p_cube_side,
@@ -565,9 +565,9 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
}
void RendererSceneSkyRD::ReflectionData::update_reflection_mipmaps(RendererStorageRD *p_storage, int p_start, int p_end) {
- EffectsRD *effects = p_storage->get_effects();
- ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialised");
- bool prefer_raster_effects = effects->get_prefer_raster_effects();
+ RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton();
+ ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialised");
+ bool prefer_raster_effects = copy_effects->get_prefer_raster_effects();
RD::get_singleton()->draw_command_begin_label("Update Radiance Cubemap Array Mipmaps");
for (int i = p_start; i < p_end; i++) {
@@ -577,11 +577,11 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_mipmaps(RendererStora
if (prefer_raster_effects) {
for (int k = 0; k < 6; k++) {
RID framebuffer = layers[i].mipmaps[j + 1].framebuffers[k];
- effects->cubemap_downsample_raster(view, framebuffer, k, size);
+ copy_effects->cubemap_downsample_raster(view, framebuffer, k, size);
}
} else {
RID texture = layers[i].views[j + 1];
- effects->cubemap_downsample(view, texture, size);
+ copy_effects->cubemap_downsample(view, texture, size);
}
}
}
@@ -1531,7 +1531,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
projections = &camera;
}
- sky_transform = p_transform.basis * sky_transform;
+ sky_transform = sky_transform * p_transform.basis;
if (shader_data->uses_quarter_res) {
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 1b9e0faa00..8c55ff1d0a 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -35,6 +35,7 @@
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/environment/gi.h"
#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
@@ -173,336 +174,6 @@ void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, b
}
}
-/* VOXEL GI */
-
-RID RendererStorageRD::voxel_gi_allocate() {
- return voxel_gi_owner.allocate_rid();
-}
-void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
- voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
-}
-
-void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
-
- if (voxel_gi->octree_buffer.is_valid()) {
- RD::get_singleton()->free(voxel_gi->octree_buffer);
- RD::get_singleton()->free(voxel_gi->data_buffer);
- if (voxel_gi->sdf_texture.is_valid()) {
- RD::get_singleton()->free(voxel_gi->sdf_texture);
- }
-
- voxel_gi->sdf_texture = RID();
- voxel_gi->octree_buffer = RID();
- voxel_gi->data_buffer = RID();
- voxel_gi->octree_buffer_size = 0;
- voxel_gi->data_buffer_size = 0;
- voxel_gi->cell_count = 0;
- }
-
- voxel_gi->to_cell_xform = p_to_cell_xform;
- voxel_gi->bounds = p_aabb;
- voxel_gi->octree_size = p_octree_size;
- voxel_gi->level_counts = p_level_counts;
-
- if (p_octree_cells.size()) {
- ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
-
- uint32_t cell_count = p_octree_cells.size() / 32;
-
- ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
-
- voxel_gi->cell_count = cell_count;
- voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
- voxel_gi->octree_buffer_size = p_octree_cells.size();
- voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
- voxel_gi->data_buffer_size = p_data_cells.size();
-
- if (p_distance_field.size()) {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = voxel_gi->octree_size.x;
- tf.height = voxel_gi->octree_size.y;
- tf.depth = voxel_gi->octree_size.z;
- tf.texture_type = RD::TEXTURE_TYPE_3D;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- Vector<Vector<uint8_t>> s;
- s.push_back(p_distance_field);
- voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
- }
-#if 0
- {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = voxel_gi->octree_size.x;
- tf.height = voxel_gi->octree_size.y;
- tf.depth = voxel_gi->octree_size.z;
- tf.type = RD::TEXTURE_TYPE_3D;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
- tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
- voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
- RID shared_tex;
- {
- RD::TextureView tv;
- tv.format_override = RD::DATA_FORMAT_R8_UINT;
- shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
- }
- //update SDF texture
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.append_id(voxel_gi->octree_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.append_id(voxel_gi->data_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 3;
- u.append_id(shared_tex);
- uniforms.push_back(u);
- }
-
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
-
- {
- uint32_t push_constant[4] = { 0, 0, 0, 0 };
-
- for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
- push_constant[0] += voxel_gi->level_counts[i];
- }
- push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
-
- print_line("offset: " + itos(push_constant[0]));
- print_line("size: " + itos(push_constant[1]));
- //create SDF
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
- RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
- RD::get_singleton()->compute_list_end();
- }
-
- RD::get_singleton()->free(uniform_set);
- RD::get_singleton()->free(shared_tex);
- }
-#endif
- }
-
- voxel_gi->version++;
- voxel_gi->data_version++;
-
- voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, AABB());
-
- return voxel_gi->bounds;
-}
-
-Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Vector3i());
- return voxel_gi->octree_size;
-}
-
-Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
-
- if (voxel_gi->octree_buffer.is_valid()) {
- return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
- }
- return Vector<uint8_t>();
-}
-
-Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
-
- if (voxel_gi->data_buffer.is_valid()) {
- return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
- }
- return Vector<uint8_t>();
-}
-
-Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
-
- if (voxel_gi->data_buffer.is_valid()) {
- return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
- }
- return Vector<uint8_t>();
-}
-
-Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
-
- return voxel_gi->level_counts;
-}
-
-Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, Transform3D());
-
- return voxel_gi->to_cell_xform;
-}
-
-void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
-
- voxel_gi->dynamic_range = p_range;
- voxel_gi->version++;
-}
-
-float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
-
- return voxel_gi->dynamic_range;
-}
-
-void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
-
- voxel_gi->propagation = p_range;
- voxel_gi->version++;
-}
-
-float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
- return voxel_gi->propagation;
-}
-
-void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
-
- voxel_gi->energy = p_energy;
-}
-
-float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
- return voxel_gi->energy;
-}
-
-void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
-
- voxel_gi->bias = p_bias;
-}
-
-float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
- return voxel_gi->bias;
-}
-
-void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
-
- voxel_gi->normal_bias = p_normal_bias;
-}
-
-float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
- return voxel_gi->normal_bias;
-}
-
-void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
-
- voxel_gi->anisotropy_strength = p_strength;
-}
-
-float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
- return voxel_gi->anisotropy_strength;
-}
-
-void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
-
- voxel_gi->interior = p_enable;
-}
-
-void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
-
- voxel_gi->use_two_bounces = p_enable;
- voxel_gi->version++;
-}
-
-bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, false);
- return voxel_gi->use_two_bounces;
-}
-
-bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
- return voxel_gi->interior;
-}
-
-uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
- return voxel_gi->version;
-}
-
-uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
- return voxel_gi->data_version;
-}
-
-RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, RID());
- return voxel_gi->octree_buffer;
-}
-
-RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, RID());
- return voxel_gi->data_buffer;
-}
-
-RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, RID());
-
- return voxel_gi->sdf_texture;
-}
-
/* misc */
void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
@@ -521,8 +192,8 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_
} else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_base)) {
RendererRD::Decal *decal = RendererRD::TextureStorage::get_singleton()->get_decal(p_base);
p_instance->update_dependency(&decal->dependency);
- } else if (voxel_gi_owner.owns(p_base)) {
- VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
+ } else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_base)) {
+ RendererRD::GI::VoxelGI *gip = RendererRD::GI::get_singleton()->get_voxel_gi(p_base);
p_instance->update_dependency(&gip->dependency);
} else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_base)) {
RendererRD::Lightmap *lm = RendererRD::LightStorage::get_singleton()->get_lightmap(p_base);
@@ -558,7 +229,7 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
return RS::INSTANCE_DECAL;
}
- if (voxel_gi_owner.owns(p_rid)) {
+ if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
return RS::INSTANCE_VOXEL_GI;
}
if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
@@ -592,6 +263,10 @@ void RendererStorageRD::update_dirty_resources() {
}
bool RendererStorageRD::has_os_feature(const String &p_feature) const {
+ if (!RD::get_singleton()) {
+ return false;
+ }
+
if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
@@ -632,11 +307,8 @@ bool RendererStorageRD::free(RID p_rid) {
RendererRD::LightStorage::get_singleton()->reflection_probe_free(p_rid);
} else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
RendererRD::TextureStorage::get_singleton()->decal_free(p_rid);
- } else if (voxel_gi_owner.owns(p_rid)) {
- voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
- VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
- voxel_gi->dependency.deleted_notify(p_rid);
- voxel_gi_owner.free(p_rid);
+ } else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
+ RendererRD::GI::get_singleton()->voxel_gi_free(p_rid);
} else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
RendererRD::LightStorage::get_singleton()->lightmap_free(p_rid);
} else if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 07fae45a26..d41129d678 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -36,7 +36,7 @@
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/effects_rd.h"
-#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/environment/voxel_gi_sdf.glsl.gen.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
@@ -147,42 +147,6 @@ private:
mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner;
- /* VOXEL GI */
-
- struct VoxelGI {
- RID octree_buffer;
- RID data_buffer;
- RID sdf_texture;
-
- uint32_t octree_buffer_size = 0;
- uint32_t data_buffer_size = 0;
-
- Vector<int> level_counts;
-
- int cell_count = 0;
-
- Transform3D to_cell_xform;
- AABB bounds;
- Vector3i octree_size;
-
- float dynamic_range = 2.0;
- float energy = 1.0;
- float bias = 1.4;
- float normal_bias = 0.0;
- float propagation = 0.7;
- bool interior = false;
- bool use_two_bounces = false;
-
- float anisotropy_strength = 0.5;
-
- uint32_t version = 1;
- uint32_t data_version = 1;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<VoxelGI, true> voxel_gi_owner;
-
/* EFFECTS */
EffectsRD *effects = nullptr;
@@ -192,54 +156,6 @@ public:
void base_update_dependency(RID p_base, DependencyTracker *p_instance);
- /* VOXEL GI API */
-
- RID voxel_gi_allocate();
- void voxel_gi_initialize(RID p_voxel_gi);
-
- void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
-
- AABB voxel_gi_get_bounds(RID p_voxel_gi) const;
- Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const;
- Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const;
- Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const;
- Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const;
-
- Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const;
- Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const;
-
- void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range);
- float voxel_gi_get_dynamic_range(RID p_voxel_gi) const;
-
- void voxel_gi_set_propagation(RID p_voxel_gi, float p_range);
- float voxel_gi_get_propagation(RID p_voxel_gi) const;
-
- void voxel_gi_set_energy(RID p_voxel_gi, float p_energy);
- float voxel_gi_get_energy(RID p_voxel_gi) const;
-
- void voxel_gi_set_bias(RID p_voxel_gi, float p_bias);
- float voxel_gi_get_bias(RID p_voxel_gi) const;
-
- void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range);
- float voxel_gi_get_normal_bias(RID p_voxel_gi) const;
-
- void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable);
- bool voxel_gi_is_interior(RID p_voxel_gi) const;
-
- void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable);
- bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const;
-
- void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength);
- float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const;
-
- uint32_t voxel_gi_get_version(RID p_probe);
- uint32_t voxel_gi_get_data_version(RID p_probe);
-
- RID voxel_gi_get_octree_buffer(RID p_voxel_gi) const;
- RID voxel_gi_get_data_buffer(RID p_voxel_gi) const;
-
- RID voxel_gi_get_sdf_texture(RID p_voxel_gi);
-
/* FOG VOLUMES */
virtual RID fog_volume_allocate();
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub
index acb843bfb6..05663226c0 100644
--- a/servers/rendering/renderer_rd/shaders/SCsub
+++ b/servers/rendering/renderer_rd/shaders/SCsub
@@ -17,3 +17,4 @@ if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL(glsl_file)
SConscript("effects/SCsub")
+SConscript("environment/SCsub")
diff --git a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl b/servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl
index e77d0de719..e77d0de719 100644
--- a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl b/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler.glsl
index 63f0ce690e..63f0ce690e 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler.glsl
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_downsampler_inc.glsl b/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_inc.glsl
index 641e0906f5..641e0906f5 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_downsampler_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_inc.glsl
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl b/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl
index 0828ffd921..0828ffd921 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl b/servers/rendering/renderer_rd/shaders/effects/cubemap_filter.glsl
index 2a774b0eb4..2a774b0eb4 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/cubemap_filter.glsl
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl b/servers/rendering/renderer_rd/shaders/effects/cubemap_filter_raster.glsl
index 0990dc7c2f..0990dc7c2f 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/cubemap_filter_raster.glsl
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl b/servers/rendering/renderer_rd/shaders/effects/cubemap_roughness.glsl
index 1d46f59408..1d46f59408 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/cubemap_roughness.glsl
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl b/servers/rendering/renderer_rd/shaders/effects/cubemap_roughness_inc.glsl
index 1bee428a6f..1bee428a6f 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/cubemap_roughness_inc.glsl
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl b/servers/rendering/renderer_rd/shaders/effects/cubemap_roughness_raster.glsl
index c29accd8a7..c29accd8a7 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/cubemap_roughness_raster.glsl
diff --git a/servers/rendering/renderer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/effects/resolve.glsl
index 0e086331c0..0e086331c0 100644
--- a/servers/rendering/renderer_rd/shaders/resolve.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/resolve.glsl
diff --git a/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl b/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl
index a8ccdea60b..62a7b0e7d7 100644
--- a/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl
@@ -448,6 +448,11 @@ void main() {
// Early Tonemap & SRGB Conversion
#ifndef SUBPASS
+ if (params.use_fxaa) {
+ // FXAA must be performed before glow to preserve the "bleed" effect of glow.
+ color.rgb = do_fxaa(color.rgb, exposure, uv_interp);
+ }
+
if (params.use_glow && params.glow_mode == GLOW_MODE_MIX) {
vec3 glow = gather_glow(source_glow, uv_interp) * params.luminance_multiplier;
if (params.glow_map_strength > 0.001) {
@@ -455,10 +460,6 @@ void main() {
}
color.rgb = mix(color.rgb, glow, params.glow_intensity);
}
-
- if (params.use_fxaa) {
- color.rgb = do_fxaa(color.rgb, exposure, uv_interp);
- }
#endif
if (params.use_debanding) {
diff --git a/servers/rendering/renderer_rd/shaders/environment/SCsub b/servers/rendering/renderer_rd/shaders/environment/SCsub
new file mode 100644
index 0000000000..fc513d3fb9
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/environment/SCsub
@@ -0,0 +1,17 @@
+#!/usr/bin/env python
+
+Import("env")
+
+if "RD_GLSL" in env["BUILDERS"]:
+ # find all include files
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+
+ # find all shader code(all glsl files excluding our include files)
+ glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
+
+ # make sure we recompile shaders if include files change
+ env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
+
+ # compile shaders
+ for glsl_file in glsl_files:
+ env.RD_GLSL(glsl_file)
diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/environment/gi.glsl
index 0c7f08813b..f687d50a2d 100644
--- a/servers/rendering/renderer_rd/shaders/gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/gi.glsl
@@ -86,19 +86,29 @@ voxel_gi_instances;
layout(set = 0, binding = 17) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
-layout(push_constant, std430) uniform Params {
- ivec2 screen_size;
- float z_near;
- float z_far;
+layout(set = 0, binding = 18, std140) uniform SceneData {
+ mat4x4 inv_projection[2];
+ mat4x4 cam_transform;
+ vec4 eye_offset[2];
- vec4 proj_info;
+ ivec2 screen_size;
+ float pad1;
+ float pad2;
+}
+scene_data;
+layout(push_constant, std430) uniform Params {
+ uint view_index;
uint max_voxel_gi_instances;
bool high_quality_vct;
bool orthogonal;
- uint pad;
- mat3x4 cam_rotation;
+ vec4 proj_info;
+
+ float z_near;
+ float z_far;
+ float pad1;
+ float pad2;
}
params;
@@ -130,6 +140,16 @@ vec4 blend_color(vec4 src, vec4 dst) {
}
vec3 reconstruct_position(ivec2 screen_pos) {
+#ifdef USE_MULTIVIEW
+ vec4 pos;
+ pos.xy = (2.0 * vec2(screen_pos) / vec2(scene_data.screen_size)) - 1.0;
+ pos.z = texelFetch(sampler2D(depth_buffer, linear_sampler), screen_pos, 0).r * 2.0 - 1.0;
+ pos.w = 1.0;
+
+ pos = scene_data.inv_projection[params.view_index] * pos;
+
+ return pos.xyz / pos.w;
+#else
vec3 pos;
pos.z = texelFetch(sampler2D(depth_buffer, linear_sampler), screen_pos, 0).r;
@@ -147,6 +167,7 @@ vec3 reconstruct_position(ivec2 screen_pos) {
}
return pos;
+#endif
}
void sdfvoxel_gi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal, vec3 cam_specular_normal, float roughness, out vec3 diffuse_light, out vec3 specular_light) {
@@ -579,9 +600,10 @@ void process_gi(ivec2 pos, vec3 vertex, inout vec4 ambient_light, inout vec4 ref
if (normal.length() > 0.5) {
//valid normal, can do GI
float roughness = normal_roughness.w;
- vertex = mat3(params.cam_rotation) * vertex;
- normal = normalize(mat3(params.cam_rotation) * normal);
- vec3 reflection = normalize(reflect(normalize(vertex), normal));
+ vec3 view = -normalize(mat3(scene_data.cam_transform) * (vertex - scene_data.eye_offset[params.view_index].xyz));
+ vertex = mat3(scene_data.cam_transform) * vertex;
+ normal = normalize(mat3(scene_data.cam_transform) * normal);
+ vec3 reflection = normalize(reflect(-view, normal));
#ifdef USE_SDFGI
sdfgi_process(vertex, normal, reflection, roughness, ambient_light, reflection_light);
@@ -629,7 +651,7 @@ void main() {
#ifdef MODE_HALF_RES
pos <<= 1;
#endif
- if (any(greaterThanEqual(pos, params.screen_size))) { //too large, do nothing
+ if (any(greaterThanEqual(pos, scene_data.screen_size))) { //too large, do nothing
return;
}
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl b/servers/rendering/renderer_rd/shaders/environment/sdfgi_debug.glsl
index 802a410825..af5f7d0a58 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sdfgi_debug.glsl
@@ -40,10 +40,13 @@ layout(push_constant, std430) uniform Params {
bool use_occlusion;
float y_mult;
- vec3 cam_extent;
int probe_axis_size;
+ float z_near;
+ float reserved1;
+ float reserved2;
mat4 cam_transform;
+ mat4 inv_projection;
}
params;
@@ -81,8 +84,9 @@ void main() {
{
ray_pos = params.cam_transform[3].xyz;
- ray_dir.xy = params.cam_extent.xy * ((vec2(screen_pos) / vec2(params.screen_size)) * 2.0 - 1.0);
- ray_dir.z = params.cam_extent.z;
+ ray_dir.xy = ((vec2(screen_pos) / vec2(params.screen_size)) * 2.0 - 1.0);
+ ray_dir.z = params.z_near;
+ ray_dir = (params.inv_projection * vec4(ray_dir, 1.0)).xyz;
ray_dir = normalize(mat3(params.cam_transform) * ray_dir);
}
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl b/servers/rendering/renderer_rd/shaders/environment/sdfgi_debug_probes.glsl
index e0be0bca12..75b1ad2130 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sdfgi_debug_probes.glsl
@@ -2,13 +2,28 @@
#version 450
+#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview)
+#extension GL_EXT_multiview : enable
+#endif
+
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#else // USE_MULTIVIEW
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
#VERSION_DEFINES
#define MAX_CASCADES 8
+#define MAX_VIEWS 2
layout(push_constant, std430) uniform Params {
- mat4 projection;
-
uint band_power;
uint sections_in_band;
uint band_mask;
@@ -68,6 +83,11 @@ cascades;
layout(set = 0, binding = 4) uniform texture3D occlusion_texture;
layout(set = 0, binding = 3) uniform sampler linear_sampler;
+layout(set = 0, binding = 5, std140) uniform SceneData {
+ mat4 projection[MAX_VIEWS];
+}
+scene_data;
+
void main() {
#ifdef MODE_PROBES
probe_index = gl_InstanceIndex;
@@ -85,7 +105,7 @@ void main() {
vertex += (cascades.data[params.cascade].offset + vec3(probe_cell) * probe_cell_size) / vec3(1.0, params.y_mult, 1.0);
- gl_Position = params.projection * vec4(vertex, 1.0);
+ gl_Position = scene_data.projection[ViewIndex] * vec4(vertex, 1.0);
#endif
#ifdef MODE_VISIBILITY
@@ -144,7 +164,7 @@ void main() {
visibility = dot(texelFetch(sampler3D(occlusion_texture, linear_sampler), tex_pos, 0), layer_axis[occlusion_layer]);
- gl_Position = params.projection * vec4(vertex, 1.0);
+ gl_Position = scene_data.projection[ViewIndex] * vec4(vertex, 1.0);
#endif
}
@@ -153,16 +173,32 @@ void main() {
#version 450
+#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview)
+#extension GL_EXT_multiview : enable
+#endif
+
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#else // USE_MULTIVIEW
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
#VERSION_DEFINES
+#define MAX_VIEWS 2
+
layout(location = 0) out vec4 frag_color;
layout(set = 0, binding = 2) uniform texture2DArray lightprobe_texture;
layout(set = 0, binding = 3) uniform sampler linear_sampler;
layout(push_constant, std430) uniform Params {
- mat4 projection;
-
uint band_power;
uint sections_in_band;
uint band_mask;
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/renderer_rd/shaders/environment/sdfgi_direct_light.glsl
index b95fad650e..b95fad650e 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sdfgi_direct_light.glsl
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl b/servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl
index 9c03297f5c..9c03297f5c 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl
index bce98f4054..bce98f4054 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl
diff --git a/servers/rendering/renderer_rd/shaders/voxel_gi.glsl b/servers/rendering/renderer_rd/shaders/environment/voxel_gi.glsl
index 577c6d0cd0..577c6d0cd0 100644
--- a/servers/rendering/renderer_rd/shaders/voxel_gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/voxel_gi.glsl
diff --git a/servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl b/servers/rendering/renderer_rd/shaders/environment/voxel_gi_debug.glsl
index fd7a2bf8ad..fd7a2bf8ad 100644
--- a/servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/voxel_gi_debug.glsl
diff --git a/servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl b/servers/rendering/renderer_rd/shaders/environment/voxel_gi_sdf.glsl
index 47a611a543..47a611a543 100644
--- a/servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/voxel_gi_sdf.glsl
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 4f49c186a6..5947fc5351 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -83,6 +83,11 @@ layout(location = 5) out vec3 tangent_interp;
layout(location = 6) out vec3 binormal_interp;
#endif
+#ifdef MOTION_VECTORS
+layout(location = 7) out vec4 screen_position;
+layout(location = 8) out vec4 prev_screen_position;
+#endif
+
#ifdef MATERIAL_UNIFORMS_USED
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
@@ -91,13 +96,15 @@ layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms
} material;
#endif
+float global_time;
+
#ifdef MODE_DUAL_PARABOLOID
-layout(location = 8) out float dp_clip;
+layout(location = 9) out float dp_clip;
#endif
-layout(location = 9) out flat uint instance_index_interp;
+layout(location = 10) out flat uint instance_index_interp;
#ifdef USE_MULTIVIEW
#ifdef has_VK_KHR_multiview
@@ -115,23 +122,12 @@ invariant gl_Position;
#GLOBALS
-void main() {
+void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData scene_data, in mat4 model_matrix, out vec4 screen_pos) {
vec4 instance_custom = vec4(0.0);
#if defined(COLOR_USED)
color_interp = color_attrib;
#endif
- uint instance_index = draw_call.instance_index;
-
- bool is_multimesh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH);
- if (!is_multimesh) {
- instance_index += gl_InstanceIndex;
- }
-
- instance_index_interp = instance_index;
-
- mat4 model_matrix = instances.data[instance_index].transform;
-
mat3 model_normal_matrix;
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) {
model_normal_matrix = transpose(inverse(mat3(model_matrix)));
@@ -321,6 +317,11 @@ void main() {
#endif
vertex_interp = vertex;
+
+#ifdef MOTION_VECTORS
+ screen_pos = projection_matrix * vec4(vertex_interp, 1.0);
+#endif
+
#ifdef NORMAL_USED
normal_interp = normal;
#endif
@@ -375,6 +376,29 @@ void main() {
#endif
}
+void main() {
+ uint instance_index = draw_call.instance_index;
+
+ bool is_multimesh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH);
+ if (!is_multimesh) {
+ instance_index += gl_InstanceIndex;
+ }
+
+ instance_index_interp = instance_index;
+
+ mat4 model_matrix = instances.data[instance_index].transform;
+#if defined(MOTION_VECTORS)
+ global_time = scene_data_block.prev_data.time;
+ vertex_shader(instance_index, is_multimesh, scene_data_block.prev_data, instances.data[instance_index].prev_transform, prev_screen_position);
+ global_time = scene_data_block.data.time;
+ vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
+#else
+ global_time = scene_data_block.data.time;
+ vec4 screen_position;
+ vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
+#endif
+}
+
#[fragment]
#version 450
@@ -431,13 +455,18 @@ layout(location = 5) in vec3 tangent_interp;
layout(location = 6) in vec3 binormal_interp;
#endif
+#ifdef MOTION_VECTORS
+layout(location = 7) in vec4 screen_position;
+layout(location = 8) in vec4 prev_screen_position;
+#endif
+
#ifdef MODE_DUAL_PARABOLOID
-layout(location = 8) in float dp_clip;
+layout(location = 9) in float dp_clip;
#endif
-layout(location = 9) in flat uint instance_index_interp;
+layout(location = 10) in flat uint instance_index_interp;
#ifdef USE_MULTIVIEW
#ifdef has_VK_KHR_multiview
@@ -462,6 +491,8 @@ layout(location = 9) in flat uint instance_index_interp;
#define inv_projection_matrix scene_data.inv_projection_matrix
#endif
+#define global_time scene_data_block.data.time
+
#if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE)
//both required for transmittance to be enabled
#define LIGHT_TRANSMITTANCE_USED
@@ -510,6 +541,10 @@ layout(location = 0) out vec4 frag_color;
#endif // RENDER DEPTH
+#ifdef MOTION_VECTORS
+layout(location = 2) out vec2 motion_vector;
+#endif
+
#include "scene_forward_aa_inc.glsl"
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
@@ -528,24 +563,24 @@ layout(location = 0) out vec4 frag_color;
#ifndef MODE_RENDER_DEPTH
vec4 volumetric_fog_process(vec2 screen_uv, float z) {
- vec3 fog_pos = vec3(screen_uv, z * scene_data.volumetric_fog_inv_length);
+ vec3 fog_pos = vec3(screen_uv, z * scene_data_block.data.volumetric_fog_inv_length);
if (fog_pos.z < 0.0) {
return vec4(0.0);
} else if (fog_pos.z < 1.0) {
- fog_pos.z = pow(fog_pos.z, scene_data.volumetric_fog_detail_spread);
+ fog_pos.z = pow(fog_pos.z, scene_data_block.data.volumetric_fog_detail_spread);
}
return texture(sampler3D(volumetric_fog_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), fog_pos);
}
vec4 fog_process(vec3 vertex) {
- vec3 fog_color = scene_data.fog_light_color;
+ vec3 fog_color = scene_data_block.data.fog_light_color;
- if (scene_data.fog_aerial_perspective > 0.0) {
+ if (scene_data_block.data.fog_aerial_perspective > 0.0) {
vec3 sky_fog_color = vec3(0.0);
- vec3 cube_view = scene_data.radiance_inverse_xform * vertex;
+ vec3 cube_view = scene_data_block.data.radiance_inverse_xform * vertex;
// mip_level always reads from the second mipmap and higher so the fog is always slightly blurred
- float mip_level = mix(1.0 / MAX_ROUGHNESS_LOD, 1.0, 1.0 - (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near));
+ float mip_level = mix(1.0 / MAX_ROUGHNESS_LOD, 1.0, 1.0 - (abs(vertex.z) - scene_data_block.data.z_near) / (scene_data_block.data.z_far - scene_data_block.data.z_near));
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
float lod, blend;
blend = modf(mip_level * MAX_ROUGHNESS_LOD, lod);
@@ -554,29 +589,29 @@ vec4 fog_process(vec3 vertex) {
#else
sky_fog_color = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_view, mip_level * MAX_ROUGHNESS_LOD).rgb;
#endif //USE_RADIANCE_CUBEMAP_ARRAY
- fog_color = mix(fog_color, sky_fog_color, scene_data.fog_aerial_perspective);
+ fog_color = mix(fog_color, sky_fog_color, scene_data_block.data.fog_aerial_perspective);
}
- if (scene_data.fog_sun_scatter > 0.001) {
+ if (scene_data_block.data.fog_sun_scatter > 0.001) {
vec4 sun_scatter = vec4(0.0);
float sun_total = 0.0;
vec3 view = normalize(vertex);
- for (uint i = 0; i < scene_data.directional_light_count; i++) {
+ for (uint i = 0; i < scene_data_block.data.directional_light_count; i++) {
vec3 light_color = directional_lights.data[i].color * directional_lights.data[i].energy;
float light_amount = pow(max(dot(view, directional_lights.data[i].direction), 0.0), 8.0);
- fog_color += light_color * light_amount * scene_data.fog_sun_scatter;
+ fog_color += light_color * light_amount * scene_data_block.data.fog_sun_scatter;
}
}
- float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
+ float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data_block.data.fog_density));
- if (abs(scene_data.fog_height_density) >= 0.0001) {
- float y = (scene_data.inv_view_matrix * vec4(vertex, 1.0)).y;
+ if (abs(scene_data_block.data.fog_height_density) >= 0.0001) {
+ float y = (scene_data_block.data.inv_view_matrix * vec4(vertex, 1.0)).y;
- float y_dist = y - scene_data.fog_height;
+ float y_dist = y - scene_data_block.data.fog_height;
- float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data_block.data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}
@@ -601,18 +636,16 @@ uint cluster_get_range_clip_mask(uint i, uint z_min, uint z_max) {
#endif //!MODE_RENDER DEPTH
-void main() {
-#ifdef MODE_DUAL_PARABOLOID
-
- if (dp_clip > 0.0)
- discard;
-#endif
-
+void fragment_shader(in SceneData scene_data) {
uint instance_index = instance_index_interp;
//lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
+#ifdef USE_MULTIVIEW
+ vec3 view = -normalize(vertex_interp - scene_data.eye_offset[ViewIndex].xyz);
+#else
vec3 view = -normalize(vertex_interp);
+#endif
vec3 albedo = vec3(1.0);
vec3 backlight = vec3(0.0);
vec4 transmittance_color = vec4(0.0, 0.0, 0.0, 1.0);
@@ -1169,7 +1202,7 @@ void main() {
if (sc_use_forward_gi && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
- vec3 ref_vec = normalize(reflect(normalize(vertex), normal));
+ vec3 ref_vec = normalize(reflect(-view, normal));
//find arbitrary tangent and bitangent, then build a matrix
vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
vec3 tangent = normalize(cross(v0, normal));
@@ -1205,12 +1238,20 @@ void main() {
if (scene_data.gi_upscale_for_msaa) {
vec2 base_coord = screen_uv;
vec2 closest_coord = base_coord;
+#ifdef USE_MULTIVIEW
+ float closest_ang = dot(normal, textureLod(sampler2DArray(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(base_coord, ViewIndex), 0.0).xyz * 2.0 - 1.0);
+#else // USE_MULTIVIEW
float closest_ang = dot(normal, textureLod(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), base_coord, 0.0).xyz * 2.0 - 1.0);
+#endif // USE_MULTIVIEW
for (int i = 0; i < 4; i++) {
const vec2 neighbours[4] = vec2[](vec2(-1, 0), vec2(1, 0), vec2(0, -1), vec2(0, 1));
vec2 neighbour_coord = base_coord + neighbours[i] * scene_data.screen_pixel_size;
+#ifdef USE_MULTIVIEW
+ float neighbour_ang = dot(normal, textureLod(sampler2DArray(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(neighbour_coord, ViewIndex), 0.0).xyz * 2.0 - 1.0);
+#else // USE_MULTIVIEW
float neighbour_ang = dot(normal, textureLod(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), neighbour_coord, 0.0).xyz * 2.0 - 1.0);
+#endif // USE_MULTIVIEW
if (neighbour_ang > closest_ang) {
closest_ang = neighbour_ang;
closest_coord = neighbour_coord;
@@ -1223,8 +1264,13 @@ void main() {
coord = screen_uv;
}
+#ifdef USE_MULTIVIEW
+ vec4 buffer_ambient = textureLod(sampler2DArray(ambient_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(coord, ViewIndex), 0.0);
+ vec4 buffer_reflection = textureLod(sampler2DArray(reflection_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(coord, ViewIndex), 0.0);
+#else // USE_MULTIVIEW
vec4 buffer_ambient = textureLod(sampler2D(ambient_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), coord, 0.0);
vec4 buffer_reflection = textureLod(sampler2D(reflection_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), coord, 0.0);
+#endif // USE_MULTIVIEW
ambient_light = mix(ambient_light, buffer_ambient.rgb, buffer_ambient.a);
specular_light = mix(specular_light, buffer_reflection.rgb, buffer_reflection.a);
@@ -1287,7 +1333,7 @@ void main() {
#else
vec3 bent_normal = normal;
#endif
- reflection_process(reflection_index, vertex, bent_normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
+ reflection_process(reflection_index, view, vertex, bent_normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
}
}
@@ -2015,4 +2061,23 @@ void main() {
#endif //MODE_SEPARATE_SPECULAR
#endif //MODE_RENDER_DEPTH
+#ifdef MOTION_VECTORS
+ vec2 position_clip = (screen_position.xy / screen_position.w) - scene_data.taa_jitter;
+ vec2 prev_position_clip = (prev_screen_position.xy / prev_screen_position.w) - scene_data_block.prev_data.taa_jitter;
+
+ vec2 position_uv = position_clip * vec2(0.5, 0.5);
+ vec2 prev_position_uv = prev_position_clip * vec2(0.5, 0.5);
+
+ motion_vector = position_uv - prev_position_uv;
+#endif
+}
+
+void main() {
+#ifdef MODE_DUAL_PARABOLOID
+
+ if (dp_clip > 0.0)
+ discard;
+#endif
+
+ fragment_shader(scene_data_block.data);
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index f2672f10e7..0c23de96c3 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -171,7 +171,7 @@ sdfgi;
/* Set 1: Render Pass (changes per render pass) */
-layout(set = 1, binding = 0, std140) uniform SceneData {
+struct SceneData {
mat4 projection_matrix;
mat4 inv_projection_matrix;
mat4 inv_view_matrix;
@@ -180,6 +180,7 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
// only used for multiview
mat4 projection_matrix_view[MAX_VIEWS];
mat4 inv_projection_matrix_view[MAX_VIEWS];
+ vec4 eye_offset[MAX_VIEWS];
vec2 viewport_size;
vec2 screen_pixel_size;
@@ -249,11 +250,19 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
float reflection_multiplier; // one normally, zero when rendering reflections
bool pancake_shadows;
+ vec2 taa_jitter;
+ uvec2 pad2;
+};
+
+layout(set = 1, binding = 0, std140) uniform SceneDataBlock {
+ SceneData data;
+ SceneData prev_data;
}
-scene_data;
+scene_data_block;
struct InstanceData {
mat4 transform;
+ mat4 prev_transform;
uint flags;
uint instance_uniforms_ofs; //base offset in global buffer for instance variables
uint gi_offset; //GI information when using lightmapping (VCT or lightmap index)
@@ -308,10 +317,16 @@ layout(r32ui, set = 1, binding = 12) uniform restrict uimage3D geom_facing_grid;
layout(set = 1, binding = 9) uniform texture2D depth_buffer;
layout(set = 1, binding = 10) uniform texture2D color_buffer;
+#ifdef USE_MULTIVIEW
+layout(set = 1, binding = 11) uniform texture2DArray normal_roughness_buffer;
+layout(set = 1, binding = 13) uniform texture2DArray ambient_buffer;
+layout(set = 1, binding = 14) uniform texture2DArray reflection_buffer;
+#else // USE_MULTIVIEW
layout(set = 1, binding = 11) uniform texture2D normal_roughness_buffer;
-layout(set = 1, binding = 12) uniform texture2D ao_buffer;
layout(set = 1, binding = 13) uniform texture2D ambient_buffer;
layout(set = 1, binding = 14) uniform texture2D reflection_buffer;
+#endif
+layout(set = 1, binding = 12) uniform texture2D ao_buffer;
layout(set = 1, binding = 15) uniform texture2DArray sdfgi_lightprobe_texture;
layout(set = 1, binding = 16) uniform texture3D sdfgi_occlusion_cascades;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index bd1c2b5758..c92b29b14a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -262,7 +262,7 @@ float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, ve
float avg = 0.0;
for (uint i = 0; i < sc_directional_soft_shadow_samples; i++) {
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + shadow_pixel_size * (disk_rotation * scene_data.directional_soft_shadow_kernel[i].xy), depth, 1.0));
+ avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + shadow_pixel_size * (disk_rotation * scene_data_block.data.directional_soft_shadow_kernel[i].xy), depth, 1.0));
}
return avg * (1.0 / float(sc_directional_soft_shadow_samples));
@@ -288,7 +288,7 @@ float sample_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec3 coord) {
float avg = 0.0;
for (uint i = 0; i < sc_soft_shadow_samples; i++) {
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + shadow_pixel_size * (disk_rotation * scene_data.soft_shadow_kernel[i].xy), depth, 1.0));
+ avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + shadow_pixel_size * (disk_rotation * scene_data_block.data.soft_shadow_kernel[i].xy), depth, 1.0));
}
return avg * (1.0 / float(sc_soft_shadow_samples));
@@ -311,10 +311,10 @@ float sample_omni_pcf_shadow(texture2D shadow, float blur_scale, vec2 coord, vec
}
float avg = 0.0;
- vec2 offset_scale = blur_scale * 2.0 * scene_data.shadow_atlas_pixel_size / uv_rect.zw;
+ vec2 offset_scale = blur_scale * 2.0 * scene_data_block.data.shadow_atlas_pixel_size / uv_rect.zw;
for (uint i = 0; i < sc_soft_shadow_samples; i++) {
- vec2 offset = offset_scale * (disk_rotation * scene_data.soft_shadow_kernel[i].xy);
+ vec2 offset = offset_scale * (disk_rotation * scene_data_block.data.soft_shadow_kernel[i].xy);
vec2 sample_coord = coord + offset;
float sample_coord_length_sqaured = dot(sample_coord, sample_coord);
@@ -351,7 +351,7 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex
}
for (uint i = 0; i < sc_directional_penumbra_shadow_samples; i++) {
- vec2 suv = pssm_coord.xy + (disk_rotation * scene_data.directional_penumbra_shadow_kernel[i].xy) * tex_scale;
+ vec2 suv = pssm_coord.xy + (disk_rotation * scene_data_block.data.directional_penumbra_shadow_kernel[i].xy) * tex_scale;
float d = textureLod(sampler2D(shadow, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r;
if (d < pssm_coord.z) {
blocker_average += d;
@@ -367,7 +367,7 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex
float s = 0.0;
for (uint i = 0; i < sc_directional_penumbra_shadow_samples; i++) {
- vec2 suv = pssm_coord.xy + (disk_rotation * scene_data.directional_penumbra_shadow_kernel[i].xy) * tex_scale;
+ vec2 suv = pssm_coord.xy + (disk_rotation * scene_data_block.data.directional_penumbra_shadow_kernel[i].xy) * tex_scale;
s += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(suv, pssm_coord.z, 1.0));
}
@@ -394,7 +394,7 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
#ifndef SHADOWS_DISABLED
if (omni_lights.data[idx].shadow_enabled) {
// there is a shadowmap
- vec2 texel_size = scene_data.shadow_atlas_pixel_size;
+ vec2 texel_size = scene_data_block.data.shadow_atlas_pixel_size;
vec4 base_uv_rect = omni_lights.data[idx].atlas_rect;
base_uv_rect.xy += texel_size;
base_uv_rect.zw -= texel_size * 2.0;
@@ -438,7 +438,7 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
bitangent *= omni_lights.data[idx].soft_shadow_size * omni_lights.data[idx].soft_shadow_scale;
for (uint i = 0; i < sc_penumbra_shadow_samples; i++) {
- vec2 disk = disk_rotation * scene_data.penumbra_shadow_kernel[i].xy;
+ vec2 disk = disk_rotation * scene_data_block.data.penumbra_shadow_kernel[i].xy;
vec3 pos = local_vert + tangent * disk.x + bitangent * disk.y;
@@ -474,7 +474,7 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
shadow = 0.0;
for (uint i = 0; i < sc_penumbra_shadow_samples; i++) {
- vec2 disk = disk_rotation * scene_data.penumbra_shadow_kernel[i].xy;
+ vec2 disk = disk_rotation * scene_data_block.data.penumbra_shadow_kernel[i].xy;
vec3 pos = local_vert + tangent * disk.x + bitangent * disk.y;
pos = normalize(pos);
@@ -579,7 +579,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
splane.xy = splane.xy * 0.5 + 0.5;
splane.z = shadow_len * omni_lights.data[idx].inv_radius;
splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
- // splane.xy = clamp(splane.xy,clamp_rect.xy + scene_data.shadow_atlas_pixel_size,clamp_rect.xy + clamp_rect.zw - scene_data.shadow_atlas_pixel_size );
+ // splane.xy = clamp(splane.xy,clamp_rect.xy + scene_data_block.data.shadow_atlas_pixel_size,clamp_rect.xy + clamp_rect.zw - scene_data_block.data.shadow_atlas_pixel_size );
splane.w = 1.0; //needed? i think it should be 1 already
float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r;
@@ -709,7 +709,7 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
float uv_size = spot_lights.data[idx].soft_shadow_size * z_norm * spot_lights.data[idx].soft_shadow_scale;
vec2 clamp_max = spot_lights.data[idx].atlas_rect.xy + spot_lights.data[idx].atlas_rect.zw;
for (uint i = 0; i < sc_penumbra_shadow_samples; i++) {
- vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size;
+ vec2 suv = shadow_uv + (disk_rotation * scene_data_block.data.penumbra_shadow_kernel[i].xy) * uv_size;
suv = clamp(suv, spot_lights.data[idx].atlas_rect.xy, clamp_max);
float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r;
if (d < splane.z) {
@@ -726,7 +726,7 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
shadow = 0.0;
for (uint i = 0; i < sc_penumbra_shadow_samples; i++) {
- vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size;
+ vec2 suv = shadow_uv + (disk_rotation * scene_data_block.data.penumbra_shadow_kernel[i].xy) * uv_size;
suv = clamp(suv, spot_lights.data[idx].atlas_rect.xy, clamp_max);
shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(suv, splane.z, 1.0));
}
@@ -740,7 +740,7 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
} else {
//hard shadow
vec3 shadow_uv = vec3(splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy, splane.z);
- shadow = sample_pcf_shadow(shadow_atlas, spot_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, shadow_uv);
+ shadow = sample_pcf_shadow(shadow_atlas, spot_lights.data[idx].soft_shadow_scale * scene_data_block.data.shadow_atlas_pixel_size, shadow_uv);
}
return shadow;
@@ -869,7 +869,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
diffuse_light, specular_light);
}
-void reflection_process(uint ref_index, vec3 vertex, vec3 normal, float roughness, vec3 ambient_light, vec3 specular_light, inout vec4 ambient_accum, inout vec4 reflection_accum) {
+void reflection_process(uint ref_index, vec3 view, vec3 vertex, vec3 normal, float roughness, vec3 ambient_light, vec3 specular_light, inout vec4 ambient_accum, inout vec4 reflection_accum) {
vec3 box_extents = reflections.data[ref_index].box_extents;
vec3 local_pos = (reflections.data[ref_index].local_matrix * vec4(vertex, 1.0)).xyz;
@@ -877,7 +877,7 @@ void reflection_process(uint ref_index, vec3 vertex, vec3 normal, float roughnes
return;
}
- vec3 ref_vec = normalize(reflect(vertex, normal));
+ vec3 ref_vec = normalize(reflect(-view, normal));
vec3 inner_pos = abs(local_pos / box_extents);
float blend = max(inner_pos.x, max(inner_pos.y, inner_pos.z));
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index fd0fefc5fd..26d0de46c2 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -114,6 +114,8 @@ invariant gl_Position;
#GLOBALS
+#define scene_data scene_data_block.data
+
void main() {
vec4 instance_custom = vec4(0.0);
#if defined(COLOR_USED)
@@ -527,13 +529,13 @@ layout(location = 0) out mediump vec4 frag_color;
*/
vec4 fog_process(vec3 vertex) {
- vec3 fog_color = scene_data.fog_light_color;
+ vec3 fog_color = scene_data_block.data.fog_light_color;
- if (scene_data.fog_aerial_perspective > 0.0) {
+ if (scene_data_block.data.fog_aerial_perspective > 0.0) {
vec3 sky_fog_color = vec3(0.0);
- vec3 cube_view = scene_data.radiance_inverse_xform * vertex;
+ vec3 cube_view = scene_data_block.data.radiance_inverse_xform * vertex;
// mip_level always reads from the second mipmap and higher so the fog is always slightly blurred
- float mip_level = mix(1.0 / MAX_ROUGHNESS_LOD, 1.0, 1.0 - (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near));
+ float mip_level = mix(1.0 / MAX_ROUGHNESS_LOD, 1.0, 1.0 - (abs(vertex.z) - scene_data_block.data.z_near) / (scene_data_block.data.z_far - scene_data_block.data.z_near));
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
float lod, blend;
blend = modf(mip_level * MAX_ROUGHNESS_LOD, lod);
@@ -542,29 +544,29 @@ vec4 fog_process(vec3 vertex) {
#else
sky_fog_color = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_view, mip_level * MAX_ROUGHNESS_LOD).rgb;
#endif //USE_RADIANCE_CUBEMAP_ARRAY
- fog_color = mix(fog_color, sky_fog_color, scene_data.fog_aerial_perspective);
+ fog_color = mix(fog_color, sky_fog_color, scene_data_block.data.fog_aerial_perspective);
}
- if (scene_data.fog_sun_scatter > 0.001) {
+ if (scene_data_block.data.fog_sun_scatter > 0.001) {
vec4 sun_scatter = vec4(0.0);
float sun_total = 0.0;
vec3 view = normalize(vertex);
- for (uint i = 0; i < scene_data.directional_light_count; i++) {
+ for (uint i = 0; i < scene_data_block.data.directional_light_count; i++) {
vec3 light_color = directional_lights.data[i].color * directional_lights.data[i].energy;
float light_amount = pow(max(dot(view, directional_lights.data[i].direction), 0.0), 8.0);
- fog_color += light_color * light_amount * scene_data.fog_sun_scatter;
+ fog_color += light_color * light_amount * scene_data_block.data.fog_sun_scatter;
}
}
- float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
+ float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data_block.data.fog_density));
- if (abs(scene_data.fog_height_density) >= 0.0001) {
- float y = (scene_data.inv_view_matrix * vec4(vertex, 1.0)).y;
+ if (abs(scene_data_block.data.fog_height_density) >= 0.0001) {
+ float y = (scene_data_block.data.inv_view_matrix * vec4(vertex, 1.0)).y;
- float y_dist = y - scene_data.fog_height;
+ float y_dist = y - scene_data_block.data.fog_height;
- float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data_block.data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}
@@ -574,6 +576,8 @@ vec4 fog_process(vec3 vertex) {
#endif //!MODE_RENDER DEPTH
+#define scene_data scene_data_block.data
+
void main() {
#ifdef MODE_DUAL_PARABOLOID
@@ -583,7 +587,11 @@ void main() {
//lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
+#ifdef USE_MULTIVIEW
+ vec3 view = -normalize(vertex_interp - scene_data.eye_offset[ViewIndex].xyz);
+#else
vec3 view = -normalize(vertex_interp);
+#endif
vec3 albedo = vec3(1.0);
vec3 backlight = vec3(0.0);
vec4 transmittance_color = vec4(0.0);
@@ -1048,7 +1056,7 @@ void main() {
#else
vec3 bent_normal = normal;
#endif
- reflection_process(reflection_index, vertex, bent_normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
+ reflection_process(reflection_index, view, vertex, bent_normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
}
if (reflection_accum.a > 0.0) {
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
index 91ef19ab67..7413d8730a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -125,7 +125,7 @@ global_variables;
/* Set 1: Render Pass (changes per render pass) */
-layout(set = 1, binding = 0, std140) uniform SceneData {
+struct SceneData {
highp mat4 projection_matrix;
highp mat4 inv_projection_matrix;
highp mat4 inv_view_matrix;
@@ -134,6 +134,7 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
// only used for multiview
highp mat4 projection_matrix_view[MAX_VIEWS];
highp mat4 inv_projection_matrix_view[MAX_VIEWS];
+ highp vec4 eye_offset[MAX_VIEWS];
highp vec2 viewport_size;
highp vec2 screen_pixel_size;
@@ -189,8 +190,12 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
uint pad1;
uint pad2;
uint pad3;
+};
+
+layout(set = 1, binding = 0, std140) uniform SceneDataBlock {
+ SceneData data;
}
-scene_data;
+scene_data_block;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
diff --git a/servers/rendering/renderer_rd/shaders/taa_resolve.glsl b/servers/rendering/renderer_rd/shaders/taa_resolve.glsl
new file mode 100644
index 0000000000..a1a77b95aa
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/taa_resolve.glsl
@@ -0,0 +1,393 @@
+///////////////////////////////////////////////////////////////////////////////////
+// Copyright(c) 2016-2022 Panos Karabelas
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
+// copies of the Software, and to permit persons to whom the Software is furnished
+// to do so, subject to the following conditions :
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR
+// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+// File changes (yyyy-mm-dd)
+// 2022-05-06: Panos Karabelas: first commit
+// 2020-12-05: Joan Fons: convert to Vulkan and Godot
+///////////////////////////////////////////////////////////////////////////////////
+
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+// Based on Spartan Engine's TAA implementation https://github.com/PanosK92/SpartanEngine/blob/master/Data/shaders/temporal_antialiasing.hlsl
+
+#define USE_SUBGROUPS
+
+#define GROUP_SIZE 8
+#define FLT_MIN 0.00000001
+#define FLT_MAX 32767.0
+#define RPC_9 0.11111111111
+#define RPC_16 0.0625
+
+#ifdef USE_SUBGROUPS
+layout(local_size_x = GROUP_SIZE, local_size_y = GROUP_SIZE, local_size_z = 1) in;
+#endif
+
+layout(rgba16f, set = 0, binding = 0) uniform restrict readonly image2D color_buffer;
+layout(set = 0, binding = 1) uniform sampler2D depth_buffer;
+layout(rg16f, set = 0, binding = 2) uniform restrict readonly image2D velocity_buffer;
+layout(rg16f, set = 0, binding = 3) uniform restrict readonly image2D last_velocity_buffer;
+layout(set = 0, binding = 4) uniform sampler2D history_buffer;
+layout(rgba16f, set = 0, binding = 5) uniform restrict writeonly image2D output_buffer;
+
+layout(push_constant, std430) uniform Params {
+ vec2 resolution;
+ float disocclusion_threshold; // 0.1 / max(params.resolution.x, params.resolution.y
+ float disocclusion_scale;
+}
+params;
+
+const ivec2 kOffsets3x3[9] = {
+ ivec2(-1, -1),
+ ivec2(0, -1),
+ ivec2(1, -1),
+ ivec2(-1, 0),
+ ivec2(0, 0),
+ ivec2(1, 0),
+ ivec2(-1, 1),
+ ivec2(0, 1),
+ ivec2(1, 1),
+};
+
+/*------------------------------------------------------------------------------
+ THREAD GROUP SHARED MEMORY (LDS)
+------------------------------------------------------------------------------*/
+
+const int kBorderSize = 1;
+const int kGroupSize = GROUP_SIZE;
+const int kTileDimension = kGroupSize + kBorderSize * 2;
+const int kTileDimension2 = kTileDimension * kTileDimension;
+
+vec3 reinhard(vec3 hdr) {
+ return hdr / (hdr + 1.0);
+}
+vec3 reinhard_inverse(vec3 sdr) {
+ return sdr / (1.0 - sdr);
+}
+
+float get_depth(ivec2 thread_id) {
+ return texelFetch(depth_buffer, thread_id, 0).r;
+}
+
+#ifdef USE_SUBGROUPS
+shared vec3 tile_color[kTileDimension][kTileDimension];
+shared float tile_depth[kTileDimension][kTileDimension];
+
+vec3 load_color(uvec2 group_thread_id) {
+ group_thread_id += kBorderSize;
+ return tile_color[group_thread_id.x][group_thread_id.y];
+}
+
+void store_color(uvec2 group_thread_id, vec3 color) {
+ tile_color[group_thread_id.x][group_thread_id.y] = color;
+}
+
+float load_depth(uvec2 group_thread_id) {
+ group_thread_id += kBorderSize;
+ return tile_depth[group_thread_id.x][group_thread_id.y];
+}
+
+void store_depth(uvec2 group_thread_id, float depth) {
+ tile_depth[group_thread_id.x][group_thread_id.y] = depth;
+}
+
+void store_color_depth(uvec2 group_thread_id, ivec2 thread_id) {
+ // out of bounds clamp
+ thread_id = clamp(thread_id, ivec2(0, 0), ivec2(params.resolution) - ivec2(1, 1));
+
+ store_color(group_thread_id, imageLoad(color_buffer, thread_id).rgb);
+ store_depth(group_thread_id, get_depth(thread_id));
+}
+
+void populate_group_shared_memory(uvec2 group_id, uint group_index) {
+ // Populate group shared memory
+ ivec2 group_top_left = ivec2(group_id) * kGroupSize - kBorderSize;
+ if (group_index < (kTileDimension2 >> 2)) {
+ ivec2 group_thread_id_1 = ivec2(group_index % kTileDimension, group_index / kTileDimension);
+ ivec2 group_thread_id_2 = ivec2((group_index + (kTileDimension2 >> 2)) % kTileDimension, (group_index + (kTileDimension2 >> 2)) / kTileDimension);
+ ivec2 group_thread_id_3 = ivec2((group_index + (kTileDimension2 >> 1)) % kTileDimension, (group_index + (kTileDimension2 >> 1)) / kTileDimension);
+ ivec2 group_thread_id_4 = ivec2((group_index + kTileDimension2 * 3 / 4) % kTileDimension, (group_index + kTileDimension2 * 3 / 4) / kTileDimension);
+
+ store_color_depth(group_thread_id_1, group_top_left + group_thread_id_1);
+ store_color_depth(group_thread_id_2, group_top_left + group_thread_id_2);
+ store_color_depth(group_thread_id_3, group_top_left + group_thread_id_3);
+ store_color_depth(group_thread_id_4, group_top_left + group_thread_id_4);
+ }
+
+ // Wait for group threads to load store data.
+ groupMemoryBarrier();
+ barrier();
+}
+#else
+vec3 load_color(uvec2 screen_pos) {
+ return imageLoad(color_buffer, ivec2(screen_pos)).rgb;
+}
+
+float load_depth(uvec2 screen_pos) {
+ return get_depth(ivec2(screen_pos));
+}
+#endif
+
+/*------------------------------------------------------------------------------
+ VELOCITY
+------------------------------------------------------------------------------*/
+
+void depth_test_min(uvec2 pos, inout float min_depth, inout uvec2 min_pos) {
+ float depth = load_depth(pos);
+
+ if (depth < min_depth) {
+ min_depth = depth;
+ min_pos = pos;
+ }
+}
+
+// Returns velocity with closest depth (3x3 neighborhood)
+void get_closest_pixel_velocity_3x3(in uvec2 group_pos, uvec2 group_top_left, out vec2 velocity) {
+ float min_depth = 1.0;
+ uvec2 min_pos = group_pos;
+
+ depth_test_min(group_pos + kOffsets3x3[0], min_depth, min_pos);
+ depth_test_min(group_pos + kOffsets3x3[1], min_depth, min_pos);
+ depth_test_min(group_pos + kOffsets3x3[2], min_depth, min_pos);
+ depth_test_min(group_pos + kOffsets3x3[3], min_depth, min_pos);
+ depth_test_min(group_pos + kOffsets3x3[4], min_depth, min_pos);
+ depth_test_min(group_pos + kOffsets3x3[5], min_depth, min_pos);
+ depth_test_min(group_pos + kOffsets3x3[6], min_depth, min_pos);
+ depth_test_min(group_pos + kOffsets3x3[7], min_depth, min_pos);
+ depth_test_min(group_pos + kOffsets3x3[8], min_depth, min_pos);
+
+ // Velocity out
+ velocity = imageLoad(velocity_buffer, ivec2(group_top_left + min_pos)).xy;
+}
+
+/*------------------------------------------------------------------------------
+ HISTORY SAMPLING
+------------------------------------------------------------------------------*/
+
+vec3 sample_catmull_rom_9(sampler2D stex, vec2 uv, vec2 resolution) {
+ // Source: https://gist.github.com/TheRealMJP/c83b8c0f46b63f3a88a5986f4fa982b1
+ // License: https://gist.github.com/TheRealMJP/bc503b0b87b643d3505d41eab8b332ae
+
+ // We're going to sample a a 4x4 grid of texels surrounding the target UV coordinate. We'll do this by rounding
+ // down the sample location to get the exact center of our "starting" texel. The starting texel will be at
+ // location [1, 1] in the grid, where [0, 0] is the top left corner.
+ vec2 sample_pos = uv * resolution;
+ vec2 texPos1 = floor(sample_pos - 0.5f) + 0.5f;
+
+ // Compute the fractional offset from our starting texel to our original sample location, which we'll
+ // feed into the Catmull-Rom spline function to get our filter weights.
+ vec2 f = sample_pos - texPos1;
+
+ // Compute the Catmull-Rom weights using the fractional offset that we calculated earlier.
+ // These equations are pre-expanded based on our knowledge of where the texels will be located,
+ // which lets us avoid having to evaluate a piece-wise function.
+ vec2 w0 = f * (-0.5f + f * (1.0f - 0.5f * f));
+ vec2 w1 = 1.0f + f * f * (-2.5f + 1.5f * f);
+ vec2 w2 = f * (0.5f + f * (2.0f - 1.5f * f));
+ vec2 w3 = f * f * (-0.5f + 0.5f * f);
+
+ // Work out weighting factors and sampling offsets that will let us use bilinear filtering to
+ // simultaneously evaluate the middle 2 samples from the 4x4 grid.
+ vec2 w12 = w1 + w2;
+ vec2 offset12 = w2 / (w1 + w2);
+
+ // Compute the final UV coordinates we'll use for sampling the texture
+ vec2 texPos0 = texPos1 - 1.0f;
+ vec2 texPos3 = texPos1 + 2.0f;
+ vec2 texPos12 = texPos1 + offset12;
+
+ texPos0 /= resolution;
+ texPos3 /= resolution;
+ texPos12 /= resolution;
+
+ vec3 result = vec3(0.0f, 0.0f, 0.0f);
+
+ result += textureLod(stex, vec2(texPos0.x, texPos0.y), 0.0).xyz * w0.x * w0.y;
+ result += textureLod(stex, vec2(texPos12.x, texPos0.y), 0.0).xyz * w12.x * w0.y;
+ result += textureLod(stex, vec2(texPos3.x, texPos0.y), 0.0).xyz * w3.x * w0.y;
+
+ result += textureLod(stex, vec2(texPos0.x, texPos12.y), 0.0).xyz * w0.x * w12.y;
+ result += textureLod(stex, vec2(texPos12.x, texPos12.y), 0.0).xyz * w12.x * w12.y;
+ result += textureLod(stex, vec2(texPos3.x, texPos12.y), 0.0).xyz * w3.x * w12.y;
+
+ result += textureLod(stex, vec2(texPos0.x, texPos3.y), 0.0).xyz * w0.x * w3.y;
+ result += textureLod(stex, vec2(texPos12.x, texPos3.y), 0.0).xyz * w12.x * w3.y;
+ result += textureLod(stex, vec2(texPos3.x, texPos3.y), 0.0).xyz * w3.x * w3.y;
+
+ return max(result, 0.0f);
+}
+
+/*------------------------------------------------------------------------------
+ HISTORY CLIPPING
+------------------------------------------------------------------------------*/
+
+// Based on "Temporal Reprojection Anti-Aliasing" - https://github.com/playdeadgames/temporal
+vec3 clip_aabb(vec3 aabb_min, vec3 aabb_max, vec3 p, vec3 q) {
+ vec3 r = q - p;
+ vec3 rmax = (aabb_max - p.xyz);
+ vec3 rmin = (aabb_min - p.xyz);
+
+ if (r.x > rmax.x + FLT_MIN)
+ r *= (rmax.x / r.x);
+ if (r.y > rmax.y + FLT_MIN)
+ r *= (rmax.y / r.y);
+ if (r.z > rmax.z + FLT_MIN)
+ r *= (rmax.z / r.z);
+
+ if (r.x < rmin.x - FLT_MIN)
+ r *= (rmin.x / r.x);
+ if (r.y < rmin.y - FLT_MIN)
+ r *= (rmin.y / r.y);
+ if (r.z < rmin.z - FLT_MIN)
+ r *= (rmin.z / r.z);
+
+ return p + r;
+}
+
+// Clip history to the neighbourhood of the current sample
+vec3 clip_history_3x3(uvec2 group_pos, vec3 color_history, vec2 velocity_closest) {
+ // Sample a 3x3 neighbourhood
+ vec3 s1 = load_color(group_pos + kOffsets3x3[0]);
+ vec3 s2 = load_color(group_pos + kOffsets3x3[1]);
+ vec3 s3 = load_color(group_pos + kOffsets3x3[2]);
+ vec3 s4 = load_color(group_pos + kOffsets3x3[3]);
+ vec3 s5 = load_color(group_pos + kOffsets3x3[4]);
+ vec3 s6 = load_color(group_pos + kOffsets3x3[5]);
+ vec3 s7 = load_color(group_pos + kOffsets3x3[6]);
+ vec3 s8 = load_color(group_pos + kOffsets3x3[7]);
+ vec3 s9 = load_color(group_pos + kOffsets3x3[8]);
+
+ // Compute min and max (with an adaptive box size, which greatly reduces ghosting)
+ vec3 color_avg = (s1 + s2 + s3 + s4 + s5 + s6 + s7 + s8 + s9) * RPC_9;
+ vec3 color_avg2 = ((s1 * s1) + (s2 * s2) + (s3 * s3) + (s4 * s4) + (s5 * s5) + (s6 * s6) + (s7 * s7) + (s8 * s8) + (s9 * s9)) * RPC_9;
+ float box_size = mix(0.0f, 2.5f, smoothstep(0.02f, 0.0f, length(velocity_closest)));
+ vec3 dev = sqrt(abs(color_avg2 - (color_avg * color_avg))) * box_size;
+ vec3 color_min = color_avg - dev;
+ vec3 color_max = color_avg + dev;
+
+ // Variance clipping
+ vec3 color = clip_aabb(color_min, color_max, clamp(color_avg, color_min, color_max), color_history);
+
+ // Clamp to prevent NaNs
+ color = clamp(color, FLT_MIN, FLT_MAX);
+
+ return color;
+}
+
+/*------------------------------------------------------------------------------
+ TAA
+------------------------------------------------------------------------------*/
+
+const vec3 lumCoeff = vec3(0.299f, 0.587f, 0.114f);
+
+float luminance(vec3 color) {
+ return max(dot(color, lumCoeff), 0.0001f);
+}
+
+float get_factor_disocclusion(vec2 uv_reprojected, vec2 velocity) {
+ vec2 velocity_previous = imageLoad(last_velocity_buffer, ivec2(uv_reprojected * params.resolution)).xy;
+ vec2 velocity_texels = velocity * params.resolution;
+ vec2 prev_velocity_texels = velocity_previous * params.resolution;
+ float disocclusion = length(prev_velocity_texels - velocity_texels) - params.disocclusion_threshold;
+ return clamp(disocclusion * params.disocclusion_scale, 0.0, 1.0);
+}
+
+vec3 temporal_antialiasing(uvec2 pos_group_top_left, uvec2 pos_group, uvec2 pos_screen, vec2 uv, sampler2D tex_history) {
+ // Get the velocity of the current pixel
+ vec2 velocity = imageLoad(velocity_buffer, ivec2(pos_screen)).xy;
+
+ // Get reprojected uv
+ vec2 uv_reprojected = uv - velocity;
+
+ // Get input color
+ vec3 color_input = load_color(pos_group);
+
+ // Get history color (catmull-rom reduces a lot of the blurring that you get under motion)
+ vec3 color_history = sample_catmull_rom_9(tex_history, uv_reprojected, params.resolution).rgb;
+
+ // Clip history to the neighbourhood of the current sample (fixes a lot of the ghosting).
+ vec2 velocity_closest = vec2(0.0); // This is best done by using the velocity with the closest depth.
+ get_closest_pixel_velocity_3x3(pos_group, pos_group_top_left, velocity_closest);
+ color_history = clip_history_3x3(pos_group, color_history, velocity_closest);
+
+ // Compute blend factor
+ float blend_factor = RPC_16; // We want to be able to accumulate as many jitter samples as we generated, that is, 16.
+ {
+ // If re-projected UV is out of screen, converge to current color immediatel
+ float factor_screen = any(lessThan(uv_reprojected, vec2(0.0))) || any(greaterThan(uv_reprojected, vec2(1.0))) ? 1.0 : 0.0;
+
+ // Increase blend factor when there is disocclusion (fixes a lot of the remaining ghosting).
+ float factor_disocclusion = get_factor_disocclusion(uv_reprojected, velocity);
+
+ // Add to the blend factor
+ blend_factor = clamp(blend_factor + factor_screen + factor_disocclusion, 0.0, 1.0);
+ }
+
+ // Resolve
+ vec3 color_resolved = vec3(0.0);
+ {
+ // Tonemap
+ color_history = reinhard(color_history);
+ color_input = reinhard(color_input);
+
+ // Reduce flickering
+ float lum_color = luminance(color_input);
+ float lum_history = luminance(color_history);
+ float diff = abs(lum_color - lum_history) / max(lum_color, max(lum_history, 1.001));
+ diff = 1.0 - diff;
+ diff = diff * diff;
+ blend_factor = mix(0.0, blend_factor, diff);
+
+ // Lerp/blend
+ color_resolved = mix(color_history, color_input, blend_factor);
+
+ // Inverse tonemap
+ color_resolved = reinhard_inverse(color_resolved);
+ }
+
+ return color_resolved;
+}
+
+void main() {
+#ifdef USE_SUBGROUPS
+ populate_group_shared_memory(gl_WorkGroupID.xy, gl_LocalInvocationIndex);
+#endif
+
+ // Out of bounds check
+ if (any(greaterThanEqual(vec2(gl_GlobalInvocationID.xy), params.resolution))) {
+ return;
+ }
+
+#ifdef USE_SUBGROUPS
+ const uvec2 pos_group = gl_LocalInvocationID.xy;
+ const uvec2 pos_group_top_left = gl_WorkGroupID.xy * kGroupSize - kBorderSize;
+#else
+ const uvec2 pos_group = gl_GlobalInvocationID.xy;
+ const uvec2 pos_group_top_left = uvec2(0, 0);
+#endif
+ const uvec2 pos_screen = gl_GlobalInvocationID.xy;
+ const vec2 uv = (gl_GlobalInvocationID.xy + 0.5f) / params.resolution;
+
+ vec3 result = temporal_antialiasing(pos_group_top_left, pos_group, pos_screen, uv, history_buffer);
+ imageStore(output_buffer, ivec2(gl_GlobalInvocationID.xy), vec4(result, 1.0));
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 8e2e9b14cb..096d371b8d 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -1150,7 +1150,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
p_textures[k++] = rd_texture;
}
} else {
- bool srgb = p_use_linear_color && p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR;
+ bool srgb = p_use_linear_color && p_texture_uniforms[i].use_color;
for (int j = 0; j < textures.size(); j++) {
Texture *tex = TextureStorage::get_singleton()->get_texture(textures[j]);
diff --git a/servers/rendering/renderer_rd/uniform_set_cache_rd.h b/servers/rendering/renderer_rd/uniform_set_cache_rd.h
index e49cf4dafa..af22a48716 100644
--- a/servers/rendering/renderer_rd/uniform_set_cache_rd.h
+++ b/servers/rendering/renderer_rd/uniform_set_cache_rd.h
@@ -57,13 +57,13 @@ class UniformSetCacheRD : public Object {
Cache *hash_table[HASH_TABLE_SIZE] = {};
static _FORCE_INLINE_ uint32_t _hash_uniform(const RD::Uniform &u, uint32_t h) {
- h = hash_djb2_one_32(u.uniform_type, h);
- h = hash_djb2_one_32(u.binding, h);
+ h = hash_murmur3_one_32(u.uniform_type, h);
+ h = hash_murmur3_one_32(u.binding, h);
uint32_t rsize = u.get_id_count();
for (uint32_t j = 0; j < rsize; j++) {
- h = hash_djb2_one_64(u.get_id(j).get_id(), h);
+ h = hash_murmur3_one_64(u.get_id(j).get_id(), h);
}
- return h;
+ return hash_fmix32(h);
}
static _FORCE_INLINE_ bool _compare_uniform(const RD::Uniform &a, const RD::Uniform &b) {
@@ -154,8 +154,8 @@ class UniformSetCacheRD : public Object {
public:
template <typename... Args>
RID get_cache(RID p_shader, uint32_t p_set, Args... args) {
- uint32_t h = hash_djb2_one_64(p_shader.get_id());
- h = hash_djb2_one_32(p_set, h);
+ uint32_t h = hash_murmur3_one_64(p_shader.get_id());
+ h = hash_murmur3_one_32(p_set, h);
h = _hash_args(h, args...);
uint32_t table_idx = h % HASH_TABLE_SIZE;
@@ -180,12 +180,14 @@ public:
template <typename... Args>
RID get_cache_vec(RID p_shader, uint32_t p_set, const Vector<RD::Uniform> &p_uniforms) {
- uint32_t h = hash_djb2_one_64(p_shader.get_id());
- h = hash_djb2_one_32(p_set, h);
+ uint32_t h = hash_murmur3_one_64(p_shader.get_id());
+ h = hash_murmur3_one_32(p_set, h);
for (int i = 0; i < p_uniforms.size(); i++) {
h = _hash_uniform(p_uniforms[i], h);
}
+ h = hash_fmix32(h);
+
uint32_t table_idx = h % HASH_TABLE_SIZE;
{
const Cache *c = hash_table[table_idx];
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index 43d5b07869..b773ed61f4 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -194,7 +194,7 @@ public:
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
@@ -211,7 +211,7 @@ public:
int info[RS::VIEWPORT_RENDER_INFO_TYPE_MAX][RS::VIEWPORT_RENDER_INFO_MAX] = {};
};
- virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info = nullptr) = 0;
+ virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info = nullptr) = 0;
virtual void update() = 0;
virtual void render_probes() = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 2cb4e16583..c97ca3de5e 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -1894,7 +1894,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
} break;
case RenderingServer::INSTANCE_VOXEL_GI: {
- new_aabb = RSG::storage->voxel_gi_get_bounds(p_instance->base);
+ new_aabb = RSG::gi->voxel_gi_get_bounds(p_instance->base);
} break;
case RenderingServer::INSTANCE_LIGHTMAP: {
@@ -2433,12 +2433,17 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
return animated_material_found;
}
-void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) {
+void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) {
#ifndef _3D_DISABLED
Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
+ Vector2 jitter;
+ if (p_use_taa) {
+ jitter = taa_jitter_array[RSG::rasterizer->get_frame_number() % TAA_JITTER_COUNT] / p_viewport_size;
+ }
+
RendererSceneRender::CameraData camera_data;
// Setup Camera(s)
@@ -2479,7 +2484,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
} break;
}
- camera_data.set_camera(transform, projection, is_orthogonal, vaspect);
+ camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter);
} else {
// Setup our camera for our XR interface.
// We can support multiple views here each with their own camera
@@ -2501,7 +2506,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
}
if (view_count == 1) {
- camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect);
+ camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter);
} else if (view_count == 2) {
camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect);
} else {
@@ -3216,12 +3221,18 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
/* PROCESS GEOMETRY AND DRAW SCENE */
RID occluders_tex;
+ const RendererSceneRender::CameraData *prev_camera_data = p_camera_data;
if (p_viewport.is_valid()) {
occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport);
+ prev_camera_data = RSG::viewport->viewport_get_prev_camera_data(p_viewport);
}
RENDER_TIMESTAMP("Render 3D Scene");
- scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info);
+ scene_render->render_scene(p_render_buffers, p_camera_data, prev_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info);
+
+ if (p_viewport.is_valid()) {
+ RSG::viewport->viewport_set_prev_camera_data(p_viewport, p_camera_data);
+ }
for (uint32_t i = 0; i < max_shadows_used; i++) {
render_shadow_data[i].instances.clear();
@@ -3271,7 +3282,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario,
RendererSceneRender::CameraData camera_data;
camera_data.set_camera(Transform3D(), CameraMatrix(), true, false);
- scene_render->render_scene(p_render_buffers, &camera_data, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
+ scene_render->render_scene(p_render_buffers, &camera_data, nullptr, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
#endif
}
@@ -3993,6 +4004,17 @@ void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) {
geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
}
+float get_halton_value(int index, int base) {
+ float f = 1;
+ float r = 0;
+ while (index > 0) {
+ f = f / static_cast<float>(base);
+ r = r + f * (index % base);
+ index = index / base;
+ }
+ return r * 2.0f - 1.0f;
+};
+
RendererSceneCull::RendererSceneCull() {
render_pass = 1;
singleton = this;
@@ -4017,6 +4039,12 @@ RendererSceneCull::RendererSceneCull() {
thread_cull_threshold = GLOBAL_GET("rendering/limits/spatial_indexer/threaded_cull_minimum_instances");
thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU
+ taa_jitter_array.resize(TAA_JITTER_COUNT);
+ for (int i = 0; i < TAA_JITTER_COUNT; i++) {
+ taa_jitter_array[i].x = get_halton_value(i, 2);
+ taa_jitter_array[i].y = get_halton_value(i, 3);
+ }
+
dummy_occlusion_culling = memnew(RendererSceneOcclusionCull);
}
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 60983f9944..d1d3484871 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -923,6 +923,9 @@ public:
uint32_t geometry_instance_pair_mask = 0; // used in traditional forward, unnecessary on clustered
+ const int TAA_JITTER_COUNT = 16;
+ LocalVector<Vector2> taa_jitter_array;
+
virtual RID instance_allocate();
virtual void instance_initialize(RID p_rid);
@@ -1054,7 +1057,7 @@ public:
void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows = true, RenderInfo *r_render_info = nullptr);
void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas);
- void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RendererScene::RenderInfo *r_render_info = nullptr);
+ void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RendererScene::RenderInfo *r_render_info = nullptr);
void update_dirty_instances();
void render_particle_colliders();
@@ -1155,7 +1158,7 @@ public:
/* Render Buffers */
PASS0R(RID, render_buffers_create)
- PASS12(render_buffers_configure, RID, RID, int, int, int, int, float, float, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool, uint32_t)
+ PASS13(render_buffers_configure, RID, RID, int, int, int, int, float, float, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool, bool, uint32_t)
PASS1(gi_set_use_half_resolution, bool)
/* Shadow Atlas */
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index a4d281fac4..600908cf16 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -30,7 +30,7 @@
#include "renderer_scene_render.h"
-void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter) {
view_count = 1;
is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
@@ -40,6 +40,7 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
view_offset[0] = Transform3D();
view_projection[0] = p_projection;
+ taa_jitter = p_taa_jitter;
}
void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect) {
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index d43bfb170e..280277c6d8 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -243,12 +243,13 @@ public:
Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS];
CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+ Vector2 taa_jitter;
- void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect);
+ void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2());
void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect);
};
- virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
+ virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
@@ -258,7 +259,7 @@ public:
virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index bb4acab582..859950673e 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -122,48 +122,6 @@ public:
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
- /* VOXEL GI API */
-
- virtual RID voxel_gi_allocate() = 0;
- virtual void voxel_gi_initialize(RID p_rid) = 0;
-
- virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
-
- virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
- virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
- virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
- virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
- virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
-
- virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
- virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
- virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
- virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
- virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
- virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
- virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
- virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
- virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0;
- virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0;
-
- virtual uint32_t voxel_gi_get_version(RID p_probe) = 0;
-
/* FOG VOLUMES */
virtual RID fog_volume_allocate() = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 74fafe8381..ab9ee2067f 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -138,7 +138,7 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
p_viewport->internal_size = Size2(render_width, render_height);
- RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, render_width, render_height, width, height, p_viewport->fsr_sharpness, p_viewport->fsr_mipmap_bias, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count());
+ RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, render_width, render_height, width, height, p_viewport->fsr_sharpness, p_viewport->fsr_mipmap_bias, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_taa, p_viewport->use_debanding, p_viewport->get_view_count());
}
}
}
@@ -167,7 +167,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) {
}
float screen_mesh_lod_threshold = p_viewport->mesh_lod_threshold / float(p_viewport->size.width);
- RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, screen_mesh_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info);
+ RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, p_viewport->use_taa, screen_mesh_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info);
RENDER_TIMESTAMP("< Render 3D Scene");
}
@@ -900,6 +900,22 @@ RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const
return RID();
}
+void RendererViewport::viewport_set_prev_camera_data(RID p_viewport, const RendererSceneRender::CameraData *p_camera_data) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+ uint64_t frame = RSG::rasterizer->get_frame_number();
+ if (viewport->prev_camera_data_frame != frame) {
+ viewport->prev_camera_data = *p_camera_data;
+ viewport->prev_camera_data_frame = frame;
+ }
+}
+
+const RendererSceneRender::CameraData *RendererViewport::viewport_get_prev_camera_data(RID p_viewport) {
+ const Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND_V(!viewport, nullptr);
+ return &viewport->prev_camera_data;
+}
+
void RendererViewport::viewport_set_disable_2d(RID p_viewport, bool p_disable) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
@@ -1039,6 +1055,17 @@ void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::Viewport
_configure_3d_render_buffers(viewport);
}
+void RendererViewport::viewport_set_use_taa(RID p_viewport, bool p_use_taa) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ if (viewport->use_taa == p_use_taa) {
+ return;
+ }
+ viewport->use_taa = p_use_taa;
+ _configure_3d_render_buffers(viewport);
+}
+
void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
@@ -1166,6 +1193,20 @@ void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::V
RSG::texture_storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale);
}
+RID RendererViewport::viewport_find_from_screen_attachment(DisplayServer::WindowID p_id) const {
+ RID *rids = nullptr;
+ uint32_t rid_count = viewport_owner.get_rid_count();
+ rids = (RID *)alloca(sizeof(RID *) * rid_count);
+ viewport_owner.fill_owned_buffer(rids);
+ for (uint32_t i = 0; i < rid_count; i++) {
+ Viewport *viewport = viewport_owner.get_or_null(rids[i]);
+ if (viewport->viewport_to_screen == p_id) {
+ return rids[i];
+ }
+ }
+ return RID();
+}
+
bool RendererViewport::free(RID p_rid) {
if (viewport_owner.owns(p_rid)) {
Viewport *viewport = viewport_owner.get_or_null(p_rid);
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index da8cf5396c..acab8063d1 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -35,6 +35,7 @@
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "servers/rendering/renderer_scene.h"
+#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
#include "servers/xr/xr_interface.h"
@@ -66,8 +67,12 @@ public:
RS::ViewportMSAA msaa;
RS::ViewportScreenSpaceAA screen_space_aa;
+ bool use_taa;
bool use_debanding;
+ RendererSceneRender::CameraData prev_camera_data;
+ uint64_t prev_camera_data_frame = 0;
+
bool use_occlusion_culling;
bool occlusion_buffer_dirty;
@@ -233,6 +238,9 @@ public:
RID viewport_get_texture(RID p_viewport) const;
RID viewport_get_occluder_debug_texture(RID p_viewport) const;
+ void viewport_set_prev_camera_data(RID p_viewport, const RendererSceneRender::CameraData *p_camera_data);
+ const RendererSceneRender::CameraData *viewport_get_prev_camera_data(RID p_viewport);
+
void viewport_set_disable_2d(RID p_viewport, bool p_disable);
void viewport_set_disable_environment(RID p_viewport, bool p_disable);
void viewport_set_disable_3d(RID p_viewport, bool p_disable);
@@ -252,6 +260,7 @@ public:
void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);
+ void viewport_set_use_taa(RID p_viewport, bool p_use_taa);
void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding);
void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling);
void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread);
@@ -273,6 +282,8 @@ public:
void viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_over_size, RS::ViewportSDFScale p_scale);
+ virtual RID viewport_find_from_screen_attachment(DisplayServer::WindowID p_id = DisplayServer::MAIN_WINDOW_ID) const;
+
void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time);
void set_default_clear_color(const Color &p_color);
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index c4538e0776..7e035bae80 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -313,7 +313,11 @@ RID RenderingServerDefault::get_test_cube() {
}
bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
- return RSG::storage->has_os_feature(p_feature);
+ if (RSG::storage) {
+ return RSG::storage->has_os_feature(p_feature);
+ } else {
+ return false;
+ }
}
void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
@@ -329,13 +333,10 @@ void RenderingServerDefault::_thread_exit() {
}
void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
- if (!draw_pending.decrement()) {
- _draw(p_swap_buffers, frame_step);
- }
+ _draw(p_swap_buffers, frame_step);
}
void RenderingServerDefault::_thread_flush() {
- draw_pending.decrement();
}
void RenderingServerDefault::_thread_callback(void *_instance) {
@@ -366,7 +367,6 @@ void RenderingServerDefault::_thread_loop() {
void RenderingServerDefault::sync() {
if (create_thread) {
- draw_pending.increment();
command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
} else {
command_queue.flush_all(); //flush all pending from other threads
@@ -375,7 +375,6 @@ void RenderingServerDefault::sync() {
void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
if (create_thread) {
- draw_pending.increment();
command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
} else {
_draw(p_swap_buffers, frame_step);
@@ -384,6 +383,8 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
command_queue(p_create_thread) {
+ RenderingServer::init();
+
create_thread = p_create_thread;
if (!p_create_thread) {
@@ -403,6 +404,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
RSG::particles_storage = RSG::rasterizer->get_particles_storage();
RSG::texture_storage = RSG::rasterizer->get_texture_storage();
+ RSG::gi = RSG::rasterizer->get_gi();
RSG::storage = RSG::rasterizer->get_storage();
RSG::canvas_render = RSG::rasterizer->get_canvas();
sr->set_scene_render(RSG::rasterizer->get_scene());
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 9d4059b9df..aef89619db 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -84,7 +84,6 @@ class RenderingServerDefault : public RenderingServer {
SafeFlag draw_thread_up;
bool create_thread;
- SafeNumeric<uint64_t> draw_pending;
void _thread_draw(bool p_swap_buffers, double frame_step);
void _thread_flush();
@@ -436,8 +435,8 @@ public:
#undef ServerName
#undef server_name
-#define ServerName RendererStorage
-#define server_name RSG::storage
+#define ServerName RendererGI
+#define server_name RSG::gi
FUNCRIDSPLIT(voxel_gi)
@@ -616,6 +615,7 @@ public:
FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
FUNC2(viewport_set_msaa, RID, ViewportMSAA)
FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
+ FUNC2(viewport_set_use_taa, RID, bool)
FUNC2(viewport_set_use_debanding, RID, bool)
FUNC2(viewport_set_use_occlusion_culling, RID, bool)
FUNC1(viewport_set_occlusion_rays_per_thread, int)
@@ -628,6 +628,7 @@ public:
FUNC2(viewport_set_measure_render_time, RID, bool)
FUNC1RC(double, viewport_get_measured_render_time_cpu, RID)
FUNC1RC(double, viewport_get_measured_render_time_gpu, RID)
+ FUNC1RC(RID, viewport_find_from_screen_attachment, DisplayServer::WindowID)
FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID)
diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp
index 4d24dbf3b4..1c2a275265 100644
--- a/servers/rendering/rendering_server_globals.cpp
+++ b/servers/rendering/rendering_server_globals.cpp
@@ -37,6 +37,7 @@ RendererMaterialStorage *RenderingServerGlobals::material_storage = nullptr;
RendererMeshStorage *RenderingServerGlobals::mesh_storage = nullptr;
RendererParticlesStorage *RenderingServerGlobals::particles_storage = nullptr;
RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr;
+RendererGI *RenderingServerGlobals::gi = nullptr;
RendererStorage *RenderingServerGlobals::storage = nullptr;
RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;
RendererCompositor *RenderingServerGlobals::rasterizer = nullptr;
diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h
index ce11fae9e8..91712f2a51 100644
--- a/servers/rendering/rendering_server_globals.h
+++ b/servers/rendering/rendering_server_globals.h
@@ -31,6 +31,7 @@
#ifndef RENDERING_SERVER_GLOBALS_H
#define RENDERING_SERVER_GLOBALS_H
+#include "servers/rendering/environment/renderer_gi.h"
#include "servers/rendering/renderer_canvas_cull.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
@@ -53,6 +54,7 @@ public:
static RendererMeshStorage *mesh_storage;
static RendererParticlesStorage *particles_storage;
static RendererTextureStorage *texture_storage;
+ static RendererGI *gi;
static RendererStorage *storage;
static RendererCanvasRender *canvas_render;
static RendererCompositor *rasterizer;
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 81cd83aebb..463b67033d 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -571,6 +571,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
texture.name = uniform_name;
texture.hint = uniform.hint;
texture.type = uniform.type;
+ texture.use_color = uniform.use_color;
texture.filter = uniform.filter;
texture.repeat = uniform.repeat;
texture.global = uniform.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL;
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h
index 2656ee68a6..06f42e9f0f 100644
--- a/servers/rendering/shader_compiler.h
+++ b/servers/rendering/shader_compiler.h
@@ -61,6 +61,7 @@ public:
StringName name;
ShaderLanguage::DataType type;
ShaderLanguage::ShaderNode::Uniform::Hint hint;
+ bool use_color = false;
ShaderLanguage::TextureFilter filter;
ShaderLanguage::TextureRepeat repeat;
bool global;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index b25296e3b0..ad9b51ac0c 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -613,12 +613,16 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
String str;
int i = 0;
+ bool digit_after_exp = false;
while (true) {
const char32_t symbol = String::char_lowercase(GETCHAR(i));
bool error = false;
if (is_digit(symbol)) {
+ if (exponent_found) {
+ digit_after_exp = true;
+ }
if (end_suffix_found) {
error = true;
}
@@ -683,7 +687,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
}
} else if (period_found || exponent_found || float_suffix_found) { // Float
- if (exponent_found && (!is_digit(last_char) && last_char != 'f')) { // checks for eg: "2E", "2E-", "2E+"
+ if (exponent_found && (!digit_after_exp || (!is_digit(last_char) && last_char != 'f'))) { // Checks for eg: "2E", "2E-", "2E+" and 0ef, 0e+f, 0.0ef, 0.0e-f (exponent without digit after it).
return _make_token(TK_ERROR, "Invalid (float) numeric constant");
}
if (period_found) {
@@ -1014,6 +1018,93 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
return "";
}
+String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {
+ String result;
+ switch (p_hint) {
+ case ShaderNode::Uniform::HINT_RANGE: {
+ result = "hint_range";
+ } break;
+ case ShaderNode::Uniform::HINT_SOURCE_COLOR: {
+ result = "hint_color";
+ } break;
+ case ShaderNode::Uniform::HINT_NORMAL: {
+ result = "hint_normal";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
+ result = "hint_roughness_normal";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_R: {
+ result = "hint_roughness_r";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_G: {
+ result = "hint_roughness_g";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_B: {
+ result = "hint_roughness_b";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_A: {
+ result = "hint_roughness_a";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_GRAY: {
+ result = "hint_roughness_gray";
+ } break;
+ case ShaderNode::Uniform::HINT_DEFAULT_BLACK: {
+ result = "hint_default_black";
+ } break;
+ case ShaderNode::Uniform::HINT_DEFAULT_WHITE: {
+ result = "hint_default_white";
+ } break;
+ case ShaderNode::Uniform::HINT_ANISOTROPY: {
+ result = "hint_anisotropy";
+ } break;
+ default:
+ break;
+ }
+ return result;
+}
+
+String ShaderLanguage::get_texture_filter_name(TextureFilter p_filter) {
+ String result;
+ switch (p_filter) {
+ case FILTER_NEAREST: {
+ result = "filter_nearest";
+ } break;
+ case FILTER_LINEAR: {
+ result = "filter_linear";
+ } break;
+ case FILTER_NEAREST_MIPMAP: {
+ result = "filter_nearest_mipmap";
+ } break;
+ case FILTER_LINEAR_MIPMAP: {
+ result = "filter_linear_mipmap";
+ } break;
+ case FILTER_NEAREST_MIPMAP_ANISOTROPIC: {
+ result = "filter_nearest_mipmap_anisotropic";
+ } break;
+ case FILTER_LINEAR_MIPMAP_ANISOTROPIC: {
+ result = "filter_linear_mipmap_anisotropic";
+ } break;
+ default: {
+ } break;
+ }
+ return result;
+}
+
+String ShaderLanguage::get_texture_repeat_name(TextureRepeat p_repeat) {
+ String result;
+ switch (p_repeat) {
+ case REPEAT_DISABLE: {
+ result = "repeat_disable";
+ } break;
+ case REPEAT_ENABLE: {
+ result = "repeat_enable";
+ } break;
+ default: {
+ } break;
+ }
+ return result;
+}
+
bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) {
return is_token_datatype(p_type) && p_type != TK_TYPE_VOID;
}
@@ -1767,21 +1858,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1795,22 +1886,22 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
// Conversion vectors.
@@ -1822,57 +1913,57 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
- { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
+ { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
// Conversion between matrixes.
@@ -2116,10 +2207,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
// modf
- { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
- { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
- { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
- { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
+ { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false },
+ { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false },
+ { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false },
+ { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false },
// min
@@ -2139,13 +2230,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
- { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
// max
@@ -2165,13 +2256,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
- { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
// clamp
@@ -2191,13 +2282,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
{ "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
- { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
- { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
- { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
- { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
- { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
- { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
- { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
+ { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
+ { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
+ { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
+ { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
+ { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
+ { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
+ { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
// mix
@@ -2248,31 +2339,31 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
// floatBitsToInt
- { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
// floatBitsToUint
- { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
// intBitsToFloat
- { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
// uintBitsToFloat
- { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
// Built-ins - geometric functions.
// length
@@ -2361,9 +2452,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
- { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
// greaterThan
@@ -2375,9 +2466,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
- { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
// lessThanEqual
@@ -2389,9 +2480,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
- { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
// greaterThanEqual
@@ -2403,9 +2494,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
- { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
// equal
@@ -2417,9 +2508,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
- { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2435,9 +2526,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
- { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
- { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2464,38 +2555,38 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
// Built-ins: texture functions.
// textureSize
- { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
- { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
- { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
- { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
- { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
- { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
- { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
- { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
- { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
- { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
- { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
+ { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
+ { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
+ { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
+ { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
+ { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
+ { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
+ { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
+ { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
+ { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
+ { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
+ { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false },
// texture
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
@@ -2503,119 +2594,119 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
// textureProj
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
// textureLod
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
- { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
- { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
- { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
// texelFetch
- { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
// textureProjLod
- { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
- { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
// textureGrad
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
- { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
- { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
- { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
- { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
- { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
- { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
// textureGather
- { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
- { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false },
// dFdx
- { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
// dFdy
- { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
// fwidth
- { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
// Sub-functions.
// array
- { "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, true },
+ { "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, false },
// Modern functions.
// fma
@@ -2627,17 +2718,17 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
// Packing/Unpacking functions.
- { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
- { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
- { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
- { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
- { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+ { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+ { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+ { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+ { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
- { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
- { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
- { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
- { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
- { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+ { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+ { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+ { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+ { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
// bitfieldExtract
@@ -6562,10 +6653,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
DataType type = is_struct ? TYPE_STRUCT : get_token_datatype(tk.type);
- if (_validate_datatype(type) != OK) {
- return ERR_PARSE_ERROR;
- }
-
if (precision != PRECISION_DEFAULT && _validate_precision(type, precision) != OK) {
return ERR_PARSE_ERROR;
}
@@ -6662,11 +6749,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- if (RenderingServer::get_singleton()->is_low_end() && is_const) {
- _set_error(RTR("Local const arrays are only supported on high-end platforms."));
- return ERR_PARSE_ERROR;
- }
-
Error error = _parse_array_size(p_block, p_function_info, false, &decl.size_expression, &var.array_size, &unknown_size);
if (error != OK) {
return error;
@@ -6686,11 +6768,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
bool full_def = false;
if (tk.type == TK_OP_ASSIGN) {
- if (RenderingServer::get_singleton()->is_low_end()) {
- _set_error(RTR("Array initialization is only supported on high-end platforms."));
- return ERR_PARSE_ERROR;
- }
-
TkPos prev_pos = _get_tkpos();
tk = _get_token();
@@ -6997,11 +7074,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
_set_tkpos(pos); //rollback
}
} else if (tk.type == TK_CF_SWITCH) {
- if (RenderingServer::get_singleton()->is_low_end()) {
- _set_error(vformat(RTR("The '%s' operator is only supported on high-end platforms."), "switch"));
- return ERR_PARSE_ERROR;
- }
-
// switch() {}
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
@@ -7605,35 +7677,6 @@ Error ShaderLanguage::_validate_precision(DataType p_type, DataPrecision p_preci
return OK;
}
-Error ShaderLanguage::_validate_datatype(DataType p_type) {
- if (RenderingServer::get_singleton()->is_low_end()) {
- bool invalid_type = false;
-
- switch (p_type) {
- case TYPE_UINT:
- case TYPE_UVEC2:
- case TYPE_UVEC3:
- case TYPE_UVEC4:
- case TYPE_ISAMPLER2D:
- case TYPE_USAMPLER2D:
- case TYPE_ISAMPLER3D:
- case TYPE_USAMPLER3D:
- case TYPE_USAMPLER2DARRAY:
- case TYPE_ISAMPLER2DARRAY:
- invalid_type = true;
- break;
- default:
- break;
- }
-
- if (invalid_type) {
- _set_error(vformat(RTR("The \"%s\" type is only supported on high-end platforms."), get_datatype_name(p_type)));
- return ERR_UNAVAILABLE;
- }
- }
- return OK;
-}
-
Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types) {
Token tk = _get_token();
TkPos prev_pos;
@@ -7970,11 +8013,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
[[fallthrough]];
case TK_UNIFORM:
case TK_VARYING: {
- bool uniform = tk.type == TK_UNIFORM;
+ bool is_uniform = tk.type == TK_UNIFORM;
#ifdef DEBUG_ENABLED
keyword_completion_context = CF_UNSPECIFIED;
#endif // DEBUG_ENABLED
- if (!uniform) {
+ if (!is_uniform) {
if (shader_type_identifier == "particles" || shader_type_identifier == "sky" || shader_type_identifier == "fog") {
_set_error(vformat(RTR("Varyings cannot be used in '%s' shaders."), shader_type_identifier));
return ERR_PARSE_ERROR;
@@ -7991,7 +8034,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
bool temp_error = false;
uint32_t datatype_flag;
- if (!uniform) {
+ if (!is_uniform) {
datatype_flag = CF_VARYING_TYPE;
keyword_completion_context = CF_INTERPOLATION_QUALIFIER | CF_PRECISION_MODIFIER | datatype_flag;
@@ -8019,7 +8062,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
#endif // DEBUG_ENABLED
if (is_token_interpolation(tk.type)) {
- if (uniform) {
+ if (is_uniform) {
_set_error(RTR("Interpolation qualifiers are not supported for uniforms."));
#ifdef DEBUG_ENABLED
temp_error = true;
@@ -8065,7 +8108,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
if (shader->structs.has(tk.text)) {
- if (uniform) {
+ if (is_uniform) {
_set_error(vformat(RTR("The '%s' data type is not supported for uniforms."), "struct"));
return ERR_PARSE_ERROR;
} else {
@@ -8090,7 +8133,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
- if (!uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) {
+ if (!is_uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) {
_set_error(RTR("Invalid type for varying, only 'float', 'vec2', 'vec3', 'vec4', 'mat2', 'mat3', 'mat4', or arrays of these types are allowed."));
return ERR_PARSE_ERROR;
}
@@ -8131,7 +8174,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
- if (uniform) {
+ if (is_uniform) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor.
//validate global uniform
DataType gvtype = global_var_get_type_func(name);
@@ -8145,16 +8188,16 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
}
- ShaderNode::Uniform uniform2;
+ ShaderNode::Uniform uniform;
- uniform2.type = type;
- uniform2.scope = uniform_scope;
- uniform2.precision = precision;
- uniform2.array_size = array_size;
+ uniform.type = type;
+ uniform.scope = uniform_scope;
+ uniform.precision = precision;
+ uniform.array_size = array_size;
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_array_size(nullptr, constants, true, nullptr, &uniform2.array_size, nullptr);
+ Error error = _parse_array_size(nullptr, constants, true, nullptr, &uniform.array_size, nullptr);
if (error != OK) {
return error;
}
@@ -8166,36 +8209,33 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("The '%s' qualifier is not supported for sampler types."), "SCOPE_INSTANCE"));
return ERR_PARSE_ERROR;
}
- uniform2.texture_order = texture_uniforms++;
- uniform2.texture_binding = texture_binding;
- if (uniform2.array_size > 0) {
- texture_binding += uniform2.array_size;
+ uniform.texture_order = texture_uniforms++;
+ uniform.texture_binding = texture_binding;
+ if (uniform.array_size > 0) {
+ texture_binding += uniform.array_size;
} else {
++texture_binding;
}
- uniform2.order = -1;
- if (_validate_datatype(type) != OK) {
- return ERR_PARSE_ERROR;
- }
+ uniform.order = -1;
} else {
if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE && (type == TYPE_MAT2 || type == TYPE_MAT3 || type == TYPE_MAT4)) {
_set_error(vformat(RTR("The '%s' qualifier is not supported for matrix types."), "SCOPE_INSTANCE"));
return ERR_PARSE_ERROR;
}
- uniform2.texture_order = -1;
+ uniform.texture_order = -1;
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
- uniform2.order = uniforms++;
+ uniform.order = uniforms++;
#ifdef DEBUG_ENABLED
if (check_device_limit_warnings) {
- if (uniform2.array_size > 0) {
- int size = get_datatype_size(uniform2.type) * uniform2.array_size;
- int m = (16 * uniform2.array_size);
+ if (uniform.array_size > 0) {
+ int size = get_datatype_size(uniform.type) * uniform.array_size;
+ int m = (16 * uniform.array_size);
if ((size % m) != 0U) {
size += m - (size % m);
}
uniform_buffer_size += size;
} else {
- uniform_buffer_size += get_datatype_size(uniform2.type);
+ uniform_buffer_size += get_datatype_size(uniform.type);
}
if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) {
@@ -8206,7 +8246,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
}
- if (uniform2.array_size > 0) {
+ if (uniform.array_size > 0) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) {
_set_error(vformat(RTR("The '%s' qualifier is not supported for uniform arrays."), "SCOPE_GLOBAL"));
return ERR_PARSE_ERROR;
@@ -8222,7 +8262,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (tk.type == TK_COLON) {
completion_type = COMPLETION_HINT;
completion_base = type;
- completion_base_array = uniform2.array_size > 0;
+ completion_base_array = uniform.array_size > 0;
//hint
do {
@@ -8234,180 +8274,251 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
- if (uniform2.array_size > 0) {
+ if (uniform.array_size > 0) {
if (tk.type != TK_HINT_SOURCE_COLOR) {
_set_error(RTR("This hint is not supported for uniform arrays."));
return ERR_PARSE_ERROR;
}
}
- if (tk.type == TK_HINT_DEFAULT_WHITE_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE;
- } else if (tk.type == TK_HINT_DEFAULT_BLACK_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_BLACK;
- } else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_NORMAL;
- } else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL;
- } else if (tk.type == TK_HINT_ROUGHNESS_R) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_R;
- } else if (tk.type == TK_HINT_ROUGHNESS_G) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_G;
- } else if (tk.type == TK_HINT_ROUGHNESS_B) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_B;
- } else if (tk.type == TK_HINT_ROUGHNESS_A) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
- } else if (tk.type == TK_HINT_ROUGHNESS_GRAY) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
- } else if (tk.type == TK_HINT_ANISOTROPY_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_ANISOTROPY;
- } else if (tk.type == TK_HINT_SOURCE_COLOR) {
- if (type != TYPE_VEC3 && type != TYPE_VEC4 && type <= TYPE_MAT4) {
- _set_error(vformat(RTR("Source color hint is for '%s', '%s' or sampler types only."), "vec3", "vec4"));
- return ERR_PARSE_ERROR;
- }
- uniform2.hint = ShaderNode::Uniform::HINT_SOURCE_COLOR;
- } else if (tk.type == TK_HINT_RANGE) {
- uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
- if (type != TYPE_FLOAT && type != TYPE_INT) {
- _set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int"));
- return ERR_PARSE_ERROR;
- }
+ ShaderNode::Uniform::Hint new_hint = ShaderNode::Uniform::HINT_NONE;
+ TextureFilter new_filter = FILTER_DEFAULT;
+ TextureRepeat new_repeat = REPEAT_DEFAULT;
- tk = _get_token();
- if (tk.type != TK_PARENTHESIS_OPEN) {
- _set_expected_after_error("(", "hint_range");
- return ERR_PARSE_ERROR;
- }
-
- tk = _get_token();
+ switch (tk.type) {
+ case TK_HINT_SOURCE_COLOR: {
+ if (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) {
+ _set_error(vformat(RTR("Source color hint is for '%s', '%s' or sampler types only."), "vec3", "vec4"));
+ return ERR_PARSE_ERROR;
+ }
- float sign = 1.0;
+ if (is_sampler_type(type)) {
+ if (uniform.use_color) {
+ _set_error(vformat(RTR("Duplicated hint: '%s'."), "source_color"));
+ return ERR_PARSE_ERROR;
+ }
+ uniform.use_color = true;
+ } else {
+ new_hint = ShaderNode::Uniform::HINT_SOURCE_COLOR;
+ }
+ } break;
+ case TK_HINT_DEFAULT_BLACK_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_DEFAULT_BLACK;
+ } break;
+ case TK_HINT_DEFAULT_WHITE_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE;
+ } break;
+ case TK_HINT_NORMAL_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_NORMAL;
+ } break;
+ case TK_HINT_ROUGHNESS_NORMAL_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL;
+ } break;
+ case TK_HINT_ROUGHNESS_R: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_R;
+ } break;
+ case TK_HINT_ROUGHNESS_G: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_G;
+ } break;
+ case TK_HINT_ROUGHNESS_B: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_B;
+ } break;
+ case TK_HINT_ROUGHNESS_A: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
+ } break;
+ case TK_HINT_ROUGHNESS_GRAY: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
+ } break;
+ case TK_HINT_ANISOTROPY_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_ANISOTROPY;
+ } break;
+ case TK_HINT_RANGE: {
+ if (type != TYPE_FLOAT && type != TYPE_INT) {
+ _set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int"));
+ return ERR_PARSE_ERROR;
+ }
- if (tk.type == TK_OP_SUB) {
- sign = -1.0;
tk = _get_token();
- }
-
- if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
- _set_error(RTR("Expected an integer constant."));
- return ERR_PARSE_ERROR;
- }
+ if (tk.type != TK_PARENTHESIS_OPEN) {
+ _set_expected_after_error("(", "hint_range");
+ return ERR_PARSE_ERROR;
+ }
- uniform2.hint_range[0] = tk.constant;
- uniform2.hint_range[0] *= sign;
+ tk = _get_token();
- tk = _get_token();
+ float sign = 1.0;
- if (tk.type != TK_COMMA) {
- _set_error(RTR("Expected ',' after integer constant."));
- return ERR_PARSE_ERROR;
- }
+ if (tk.type == TK_OP_SUB) {
+ sign = -1.0;
+ tk = _get_token();
+ }
- tk = _get_token();
+ if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
+ _set_error(RTR("Expected an integer constant."));
+ return ERR_PARSE_ERROR;
+ }
- sign = 1.0;
+ uniform.hint_range[0] = tk.constant;
+ uniform.hint_range[0] *= sign;
- if (tk.type == TK_OP_SUB) {
- sign = -1.0;
tk = _get_token();
- }
- if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
- _set_error(RTR("Expected an integer constant after ','."));
- return ERR_PARSE_ERROR;
- }
+ if (tk.type != TK_COMMA) {
+ _set_error(RTR("Expected ',' after integer constant."));
+ return ERR_PARSE_ERROR;
+ }
- uniform2.hint_range[1] = tk.constant;
- uniform2.hint_range[1] *= sign;
+ tk = _get_token();
- tk = _get_token();
+ sign = 1.0;
- if (tk.type == TK_COMMA) {
- tk = _get_token();
+ if (tk.type == TK_OP_SUB) {
+ sign = -1.0;
+ tk = _get_token();
+ }
if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
_set_error(RTR("Expected an integer constant after ','."));
return ERR_PARSE_ERROR;
}
- uniform2.hint_range[2] = tk.constant;
+ uniform.hint_range[1] = tk.constant;
+ uniform.hint_range[1] *= sign;
+
tk = _get_token();
- } else {
- if (type == TYPE_INT) {
- uniform2.hint_range[2] = 1;
+
+ if (tk.type == TK_COMMA) {
+ tk = _get_token();
+
+ if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
+ _set_error(RTR("Expected an integer constant after ','."));
+ return ERR_PARSE_ERROR;
+ }
+
+ uniform.hint_range[2] = tk.constant;
+ tk = _get_token();
} else {
- uniform2.hint_range[2] = 0.001;
+ if (type == TYPE_INT) {
+ uniform.hint_range[2] = 1;
+ } else {
+ uniform.hint_range[2] = 0.001;
+ }
}
- }
- if (tk.type != TK_PARENTHESIS_CLOSE) {
- _set_expected_error(")");
- return ERR_PARSE_ERROR;
- }
- } else if (tk.type == TK_HINT_INSTANCE_INDEX) {
- if (custom_instance_index != -1) {
- _set_error(vformat(RTR("Can only specify '%s' once."), "instance_index"));
- return ERR_PARSE_ERROR;
- }
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
+ _set_expected_error(")");
+ return ERR_PARSE_ERROR;
+ }
- tk = _get_token();
- if (tk.type != TK_PARENTHESIS_OPEN) {
- _set_expected_after_error("(", "instance_index");
- return ERR_PARSE_ERROR;
- }
+ new_hint = ShaderNode::Uniform::HINT_RANGE;
+ } break;
+ case TK_HINT_INSTANCE_INDEX: {
+ if (custom_instance_index != -1) {
+ _set_error(vformat(RTR("Can only specify '%s' once."), "instance_index"));
+ return ERR_PARSE_ERROR;
+ }
- tk = _get_token();
+ tk = _get_token();
+ if (tk.type != TK_PARENTHESIS_OPEN) {
+ _set_expected_after_error("(", "instance_index");
+ return ERR_PARSE_ERROR;
+ }
- if (tk.type == TK_OP_SUB) {
- _set_error(RTR("The instance index can't be negative."));
- return ERR_PARSE_ERROR;
- }
+ tk = _get_token();
- if (!tk.is_integer_constant()) {
- _set_error(RTR("Expected an integer constant."));
- return ERR_PARSE_ERROR;
- }
+ if (tk.type == TK_OP_SUB) {
+ _set_error(RTR("The instance index can't be negative."));
+ return ERR_PARSE_ERROR;
+ }
+
+ if (!tk.is_integer_constant()) {
+ _set_error(RTR("Expected an integer constant."));
+ return ERR_PARSE_ERROR;
+ }
+
+ custom_instance_index = tk.constant;
- custom_instance_index = tk.constant;
+ if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) {
+ _set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1));
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
+ _set_expected_error(")");
+ return ERR_PARSE_ERROR;
+ }
+ } break;
+ case TK_FILTER_NEAREST: {
+ new_filter = FILTER_NEAREST;
+ } break;
+ case TK_FILTER_LINEAR: {
+ new_filter = FILTER_LINEAR;
+ } break;
+ case TK_FILTER_NEAREST_MIPMAP: {
+ new_filter = FILTER_NEAREST_MIPMAP;
+ } break;
+ case TK_FILTER_LINEAR_MIPMAP: {
+ new_filter = FILTER_LINEAR_MIPMAP;
+ } break;
+ case TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC: {
+ new_filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC;
+ } break;
+ case TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC: {
+ new_filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC;
+ } break;
+ case TK_REPEAT_DISABLE: {
+ new_repeat = REPEAT_DISABLE;
+ } break;
+ case TK_REPEAT_ENABLE: {
+ new_repeat = REPEAT_ENABLE;
+ } break;
+ default:
+ break;
+ }
+ if (((new_filter != FILTER_DEFAULT || new_repeat != REPEAT_DEFAULT) || (new_hint != ShaderNode::Uniform::HINT_NONE && new_hint != ShaderNode::Uniform::HINT_SOURCE_COLOR && new_hint != ShaderNode::Uniform::HINT_RANGE)) && !is_sampler_type(type)) {
+ _set_error(RTR("This hint is only for sampler types."));
+ return ERR_PARSE_ERROR;
+ }
- if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) {
- _set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1));
+ if (new_hint != ShaderNode::Uniform::HINT_NONE) {
+ if (uniform.hint != ShaderNode::Uniform::HINT_NONE) {
+ if (uniform.hint == new_hint) {
+ _set_error(vformat(RTR("Duplicated hint: '%s'."), get_uniform_hint_name(new_hint)));
+ } else {
+ _set_error(vformat(RTR("Redefinition of hint: '%s'. The hint has already been set to '%s'."), get_uniform_hint_name(new_hint), get_uniform_hint_name(uniform.hint)));
+ }
return ERR_PARSE_ERROR;
+ } else {
+ uniform.hint = new_hint;
}
+ }
- tk = _get_token();
-
- if (tk.type != TK_PARENTHESIS_CLOSE) {
- _set_expected_error(")");
+ if (new_filter != FILTER_DEFAULT) {
+ if (uniform.filter != FILTER_DEFAULT) {
+ if (uniform.filter == new_filter) {
+ _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_filter_name(new_filter)));
+ } else {
+ _set_error(vformat(RTR("Redefinition of hint: '%s'. The filter mode has already been set to '%s'."), get_texture_filter_name(new_filter), get_texture_filter_name(uniform.filter)));
+ }
return ERR_PARSE_ERROR;
+ } else {
+ uniform.filter = new_filter;
}
- } else if (tk.type == TK_FILTER_LINEAR) {
- uniform2.filter = FILTER_LINEAR;
- } else if (tk.type == TK_FILTER_NEAREST) {
- uniform2.filter = FILTER_NEAREST;
- } else if (tk.type == TK_FILTER_NEAREST_MIPMAP) {
- uniform2.filter = FILTER_NEAREST_MIPMAP;
- } else if (tk.type == TK_FILTER_LINEAR_MIPMAP) {
- uniform2.filter = FILTER_LINEAR_MIPMAP;
- } else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC) {
- uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC;
- } else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC) {
- uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC;
- } else if (tk.type == TK_REPEAT_DISABLE) {
- uniform2.repeat = REPEAT_DISABLE;
- } else if (tk.type == TK_REPEAT_ENABLE) {
- uniform2.repeat = REPEAT_ENABLE;
}
- if (uniform2.hint == ShaderNode::Uniform::HINT_SOURCE_COLOR) {
- if (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) {
- _set_error(vformat(RTR("This hint is only for '%s', '%s' or sampler types."), "vec3", "vec4"));
+ if (new_repeat != REPEAT_DEFAULT) {
+ if (uniform.repeat != REPEAT_DEFAULT) {
+ if (uniform.repeat == new_repeat) {
+ _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_repeat_name(new_repeat)));
+ } else {
+ _set_error(vformat(RTR("Redefinition of hint: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat)));
+ }
return ERR_PARSE_ERROR;
+ } else {
+ uniform.repeat = new_repeat;
}
- } else if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && !is_sampler_type(type)) {
- _set_error(RTR("This hint is only for sampler types."));
- return ERR_PARSE_ERROR;
}
tk = _get_token();
@@ -8417,9 +8528,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
if (custom_instance_index >= 0) {
- uniform2.instance_index = custom_instance_index;
+ uniform.instance_index = custom_instance_index;
} else {
- uniform2.instance_index = instance_index++;
+ uniform.instance_index = instance_index++;
if (instance_index > MAX_INSTANCE_UNIFORM_INDICES) {
_set_error(vformat(RTR("Too many '%s' uniforms in shader, maximum supported is %d."), "instance", MAX_INSTANCE_UNIFORM_INDICES));
return ERR_PARSE_ERROR;
@@ -8430,7 +8541,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
//reset scope for next uniform
if (tk.type == TK_OP_ASSIGN) {
- if (uniform2.array_size > 0) {
+ if (uniform.array_size > 0) {
_set_error(RTR("Setting default values to uniform arrays is not supported."));
return ERR_PARSE_ERROR;
}
@@ -8446,16 +8557,16 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
ConstantNode *cn = static_cast<ConstantNode *>(expr);
- uniform2.default_value.resize(cn->values.size());
+ uniform.default_value.resize(cn->values.size());
- if (!convert_constant(cn, uniform2.type, uniform2.default_value.ptrw())) {
- _set_error(vformat(RTR("Can't convert constant to '%s'."), get_datatype_name(uniform2.type)));
+ if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) {
+ _set_error(vformat(RTR("Can't convert constant to '%s'."), get_datatype_name(uniform.type)));
return ERR_PARSE_ERROR;
}
tk = _get_token();
}
- shader->uniforms[name] = uniform2;
+ shader->uniforms[name] = uniform;
#ifdef DEBUG_ENABLED
if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_UNIFORM_FLAG)) {
used_uniforms.insert(name, Usage(tk_line));
@@ -8581,10 +8692,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
bool fixed_array_size = false;
if (tk.type == TK_BRACKET_OPEN) {
- if (is_constant && RenderingServer::get_singleton()->is_low_end()) {
- _set_error(RTR("Global constant arrays are only supported on high-end platforms."));
- return ERR_PARSE_ERROR;
- }
Error error = _parse_array_size(nullptr, constants, !is_constant, nullptr, &array_size, &unknown_size);
if (error != OK) {
return error;
@@ -8629,10 +8736,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
constant.array_size = array_size;
if (tk.type == TK_BRACKET_OPEN) {
- if (RenderingServer::get_singleton()->is_low_end()) {
- _set_error(RTR("Global const arrays are only supported on high-end platforms."));
- return ERR_PARSE_ERROR;
- }
Error error = _parse_array_size(nullptr, constants, false, nullptr, &constant.array_size, &unknown_size);
if (error != OK) {
return error;
@@ -9100,9 +9203,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
param_type = TYPE_STRUCT;
} else {
param_type = get_token_datatype(tk.type);
- if (_validate_datatype(param_type) != OK) {
- return ERR_PARSE_ERROR;
- }
if (param_type == TYPE_VOID) {
_set_error(RTR("Void type not allowed as argument."));
return ERR_PARSE_ERROR;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 5d216bd66e..2b147fbeb1 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -681,6 +681,7 @@ public:
Vector<ConstantNode::Value> default_value;
Scope scope = SCOPE_LOCAL;
Hint hint = HINT_NONE;
+ bool use_color = false;
TextureFilter filter = FILTER_DEFAULT;
TextureRepeat repeat = REPEAT_DEFAULT;
float hint_range[3];
@@ -756,6 +757,9 @@ public:
static DataPrecision get_token_precision(TokenType p_type);
static String get_precision_name(DataPrecision p_type);
static String get_datatype_name(DataType p_type);
+ static String get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint);
+ static String get_texture_filter_name(TextureFilter p_filter);
+ static String get_texture_repeat_name(TextureRepeat p_repeat);
static bool is_token_nonvoid_datatype(TokenType p_type);
static bool is_token_operator(TokenType p_type);
static bool is_token_operator_assign(TokenType p_type);
@@ -1045,7 +1049,6 @@ private:
static bool is_const_suffix_lut_initialized;
Error _validate_precision(DataType p_type, DataPrecision p_precision);
- Error _validate_datatype(DataType p_type);
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
bool _compare_datatypes_in_nodes(Node *a, Node *b);
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 8f285aeaad..9b407043fc 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2211,6 +2211,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
+ ClassDB::bind_method(D_METHOD("viewport_set_use_taa", "viewport", "enable"), &RenderingServer::viewport_set_use_taa);
ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
@@ -2297,6 +2298,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_MOTION_VECTORS);
/* SKY API */
@@ -2821,7 +2823,9 @@ RenderingServer::RenderingServer() {
thread_pool = memnew(RendererThreadPool);
singleton = this;
+}
+void RenderingServer::init() {
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_bptc", false);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false);
@@ -2930,10 +2934,10 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
- GLOBAL_DEF_RST("rendering/scaling_3d/mode", 0);
- GLOBAL_DEF_RST("rendering/scaling_3d/scale", 1.0);
- GLOBAL_DEF_RST("rendering/scaling_3d/fsr_sharpness", 0.2f);
- GLOBAL_DEF_RST("rendering/scaling_3d/fsr_mipmap_bias", 0.0f);
+ GLOBAL_DEF("rendering/scaling_3d/mode", 0);
+ GLOBAL_DEF("rendering/scaling_3d/scale", 1.0);
+ GLOBAL_DEF("rendering/scaling_3d/fsr_sharpness", 0.2f);
+ GLOBAL_DEF("rendering/scaling_3d/fsr_mipmap_bias", 0.0f);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/mode",
PropertyInfo(Variant::INT,
"rendering/scaling_3d/mode",
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 1ac48053d8..ccef95f5f2 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -877,11 +877,13 @@ public:
virtual void viewport_set_screen_space_aa(RID p_viewport, ViewportScreenSpaceAA p_mode) = 0;
+ virtual void viewport_set_use_taa(RID p_viewport, bool p_use_taa) = 0;
+
virtual void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) = 0;
virtual void viewport_set_mesh_lod_threshold(RID p_viewport, float p_pixels) = 0;
- virtual void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_debanding) = 0;
+ virtual void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling) = 0;
virtual void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread) = 0;
enum ViewportOcclusionCullingBuildQuality {
@@ -933,6 +935,7 @@ public:
VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS,
VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
VIEWPORT_DEBUG_DRAW_OCCLUDERS,
+ VIEWPORT_DEBUG_DRAW_MOTION_VECTORS,
};
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
@@ -941,6 +944,8 @@ public:
virtual double viewport_get_measured_render_time_cpu(RID p_viewport) const = 0;
virtual double viewport_get_measured_render_time_gpu(RID p_viewport) const = 0;
+ virtual RID viewport_find_from_screen_attachment(DisplayServer::WindowID p_id = DisplayServer::MAIN_WINDOW_ID) const = 0;
+
/* SKY API */
enum SkyMode {
@@ -1471,7 +1476,7 @@ public:
virtual void draw(bool p_swap_buffers = true, double frame_step = 0.0) = 0;
virtual void sync() = 0;
virtual bool has_changed() const = 0;
- virtual void init() = 0;
+ virtual void init();
virtual void finish() = 0;
/* STATUS INFORMATION */
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index 005cb68302..e9a558ac5f 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -55,6 +55,11 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(font_set_data, "font_rid", "data");
GDVIRTUAL_BIND(font_set_data_ptr, "font_rid", "data_ptr", "data_size");
+ GDVIRTUAL_BIND(font_set_face_index, "font_rid", "face_index");
+ GDVIRTUAL_BIND(font_get_face_index, "font_rid");
+
+ GDVIRTUAL_BIND(font_get_face_count, "font_rid");
+
GDVIRTUAL_BIND(font_set_style, "font_rid", "style");
GDVIRTUAL_BIND(font_get_style, "font_rid");
@@ -413,6 +418,26 @@ void TextServerExtension::font_set_data_ptr(const RID &p_font_rid, const uint8_t
GDVIRTUAL_CALL(font_set_data_ptr, p_font_rid, p_data_ptr, p_data_size);
}
+void TextServerExtension::font_set_face_index(const RID &p_font_rid, int64_t p_index) {
+ GDVIRTUAL_CALL(font_set_face_index, p_font_rid, p_index);
+}
+
+int64_t TextServerExtension::font_get_face_index(const RID &p_font_rid) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(font_get_face_index, p_font_rid, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int64_t TextServerExtension::font_get_face_count(const RID &p_font_rid) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(font_get_face_count, p_font_rid, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
void TextServerExtension::font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) {
GDVIRTUAL_CALL(font_set_style, p_font_rid, p_style);
}
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 7b7fc61ed7..9ca0939247 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -84,6 +84,14 @@ public:
GDVIRTUAL2(font_set_data, RID, const PackedByteArray &);
GDVIRTUAL3(font_set_data_ptr, RID, GDNativeConstPtr<const uint8_t>, int64_t);
+ virtual void font_set_face_index(const RID &p_font_rid, int64_t p_index) override;
+ virtual int64_t font_get_face_index(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_face_index, RID, int64_t);
+ GDVIRTUAL1RC(int64_t, font_get_face_index, RID);
+
+ virtual int64_t font_get_face_count(const RID &p_font_rid) const override;
+ GDVIRTUAL1RC(int64_t, font_get_face_count, RID);
+
virtual void font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) override;
virtual int64_t /*FontStyle*/ font_get_style(const RID &p_font_rid) const override;
GDVIRTUAL2(font_set_style, RID, int64_t);
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index 20e62037e6..fe5ade88a1 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -208,6 +208,11 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("font_set_data", "font_rid", "data"), &TextServer::font_set_data);
+ ClassDB::bind_method(D_METHOD("font_set_face_index", "font_rid", "face_index"), &TextServer::font_set_face_index);
+ ClassDB::bind_method(D_METHOD("font_get_face_index", "font_rid"), &TextServer::font_get_face_index);
+
+ ClassDB::bind_method(D_METHOD("font_get_face_count", "font_rid"), &TextServer::font_get_face_count);
+
ClassDB::bind_method(D_METHOD("font_set_style", "font_rid", "style"), &TextServer::font_set_style);
ClassDB::bind_method(D_METHOD("font_get_style", "font_rid"), &TextServer::font_get_style);
@@ -408,7 +413,7 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shaped_text_get_ellipsis_glyphs", "shaped"), &TextServer::_shaped_text_get_ellipsis_glyphs_wrapper);
ClassDB::bind_method(D_METHOD("shaped_text_get_ellipsis_glyph_count", "shaped"), &TextServer::shaped_text_get_ellipsis_glyph_count);
- ClassDB::bind_method(D_METHOD("shaped_text_overrun_trim_to_width", "shaped", "width", "overrun_trim_flags"), &TextServer::shaped_text_overrun_trim_to_width, DEFVAL(0), DEFVAL(OVERRUN_NO_TRIMMING));
+ ClassDB::bind_method(D_METHOD("shaped_text_overrun_trim_to_width", "shaped", "width", "overrun_trim_flags"), &TextServer::shaped_text_overrun_trim_to_width, DEFVAL(0), DEFVAL(OVERRUN_NO_TRIM));
ClassDB::bind_method(D_METHOD("shaped_text_get_objects", "shaped"), &TextServer::shaped_text_get_objects);
ClassDB::bind_method(D_METHOD("shaped_text_get_object_rect", "shaped", "key"), &TextServer::shaped_text_get_object_rect);
@@ -465,6 +470,12 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(JUSTIFICATION_AFTER_LAST_TAB);
BIND_ENUM_CONSTANT(JUSTIFICATION_CONSTRAIN_ELLIPSIS);
+ /* AutowrapMode */
+ BIND_ENUM_CONSTANT(AUTOWRAP_OFF);
+ BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD_SMART);
+
/* LineBreakFlag */
BIND_ENUM_CONSTANT(BREAK_NONE);
BIND_ENUM_CONSTANT(BREAK_MANDATORY);
@@ -472,8 +483,22 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(BREAK_GRAPHEME_BOUND);
BIND_ENUM_CONSTANT(BREAK_WORD_BOUND_ADAPTIVE);
- /* TextOverrunFlag */
+ /* VisibleCharactersBehavior */
+ BIND_ENUM_CONSTANT(VC_CHARS_BEFORE_SHAPING);
+ BIND_ENUM_CONSTANT(VC_CHARS_AFTER_SHAPING);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_AUTO);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_LTR);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_RTL);
+
+ /* OverrunBehavior */
BIND_ENUM_CONSTANT(OVERRUN_NO_TRIMMING);
+ BIND_ENUM_CONSTANT(OVERRUN_TRIM_CHAR);
+ BIND_ENUM_CONSTANT(OVERRUN_TRIM_WORD);
+ BIND_ENUM_CONSTANT(OVERRUN_TRIM_ELLIPSIS);
+ BIND_ENUM_CONSTANT(OVERRUN_TRIM_WORD_ELLIPSIS);
+
+ /* TextOverrunFlag */
+ BIND_ENUM_CONSTANT(OVERRUN_NO_TRIM);
BIND_ENUM_CONSTANT(OVERRUN_TRIM);
BIND_ENUM_CONSTANT(OVERRUN_TRIM_WORD_ONLY);
BIND_ENUM_CONSTANT(OVERRUN_ADD_ELLIPSIS);
diff --git a/servers/text_server.h b/servers/text_server.h
index f96146a549..6339dde0ea 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -64,6 +64,21 @@ public:
JUSTIFICATION_CONSTRAIN_ELLIPSIS = 1 << 4,
};
+ enum VisibleCharactersBehavior {
+ VC_CHARS_BEFORE_SHAPING,
+ VC_CHARS_AFTER_SHAPING,
+ VC_GLYPHS_AUTO,
+ VC_GLYPHS_LTR,
+ VC_GLYPHS_RTL,
+ };
+
+ enum AutowrapMode {
+ AUTOWRAP_OFF,
+ AUTOWRAP_ARBITRARY,
+ AUTOWRAP_WORD,
+ AUTOWRAP_WORD_SMART
+ };
+
enum LineBreakFlag { // LineBreakFlag can be passed in the same value as the JustificationFlag, do not use the same values.
BREAK_NONE = 0,
BREAK_MANDATORY = 1 << 5,
@@ -72,8 +87,16 @@ public:
BREAK_WORD_BOUND_ADAPTIVE = 1 << 6 | 1 << 8,
};
+ enum OverrunBehavior {
+ OVERRUN_NO_TRIMMING,
+ OVERRUN_TRIM_CHAR,
+ OVERRUN_TRIM_WORD,
+ OVERRUN_TRIM_ELLIPSIS,
+ OVERRUN_TRIM_WORD_ELLIPSIS,
+ };
+
enum TextOverrunFlag {
- OVERRUN_NO_TRIMMING = 0,
+ OVERRUN_NO_TRIM = 0,
OVERRUN_TRIM = 1 << 0,
OVERRUN_TRIM_WORD_ONLY = 1 << 1,
OVERRUN_ADD_ELLIPSIS = 1 << 2,
@@ -189,6 +212,11 @@ public:
virtual void font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) = 0;
virtual void font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) = 0;
+ virtual void font_set_face_index(const RID &p_font_rid, int64_t p_index) = 0;
+ virtual int64_t font_get_face_index(const RID &p_font_rid) const = 0;
+
+ virtual int64_t font_get_face_count(const RID &p_font_rid) const = 0;
+
virtual void font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) = 0;
virtual int64_t /*FontStyle*/ font_get_style(const RID &p_font_rid) const = 0;
@@ -517,6 +545,9 @@ public:
#define TS TextServerManager::get_singleton()->get_primary_interface()
+VARIANT_ENUM_CAST(TextServer::VisibleCharactersBehavior);
+VARIANT_ENUM_CAST(TextServer::AutowrapMode);
+VARIANT_ENUM_CAST(TextServer::OverrunBehavior);
VARIANT_ENUM_CAST(TextServer::Direction);
VARIANT_ENUM_CAST(TextServer::Orientation);
VARIANT_ENUM_CAST(TextServer::JustificationFlag);