diff options
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/server_wrap_mt_common.h | 9 | ||||
| -rw-r--r-- | servers/visual/rasterizer.h | 8 | ||||
| -rw-r--r-- | servers/visual/shader_types.cpp | 1 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.cpp | 4 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.h | 10 | ||||
| -rw-r--r-- | servers/visual/visual_server_scene.cpp | 31 | ||||
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 8 | ||||
| -rw-r--r-- | servers/visual_server.cpp | 8 | ||||
| -rw-r--r-- | servers/visual_server.h | 17 |
9 files changed, 70 insertions, 26 deletions
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h index 4681dd46f0..611e25af2a 100644 --- a/servers/server_wrap_mt_common.h +++ b/servers/server_wrap_mt_common.h @@ -810,3 +810,12 @@ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \ } \ } + +#define FUNC13(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13) \ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13) { \ + if (Thread::get_caller_id() != server_thread) { \ + command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \ + } else { \ + server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \ + } \ + } diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 8d8e9e693e..3245e7be70 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -66,7 +66,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0; virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0; - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; @@ -282,19 +282,23 @@ public: virtual RID multimesh_create() = 0; - virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) = 0; + virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) = 0; virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; + + virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) = 0; virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 95193f7a8f..a92e1b06d2 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -172,6 +172,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("ensure_correct_normals"); shader_modes[VS::SHADER_SPATIAL].modes.insert("shadows_disabled"); diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index fca3126604..163aa9bb07 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -97,6 +97,8 @@ void VisualServerRaster::draw(bool p_swap_buffers) { changes = 0; + VS::get_singleton()->emit_signal("frame_pre_draw"); + VSG::rasterizer->begin_frame(); VSG::scene->update_dirty_instances(); //update scene stuff @@ -122,7 +124,7 @@ void VisualServerRaster::draw(bool p_swap_buffers) { frame_drawn_callbacks.pop_front(); } - emit_signal("frame_drawn_in_thread"); + VS::get_singleton()->emit_signal("frame_post_draw"); } void VisualServerRaster::sync() { } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 8f19de9f8b..c03005592f 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -139,6 +139,8 @@ public: void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); } #define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); } +#define BIND13(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); } //from now on, calls forwarded to this singleton #define BINDBASE VSG::storage @@ -244,13 +246,14 @@ public: BIND0R(RID, multimesh_create) - BIND4(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat) + BIND5(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat, MultimeshCustomDataFormat) BIND1RC(int, multimesh_get_instance_count, RID) BIND2(multimesh_set_mesh, RID, RID) BIND3(multimesh_instance_set_transform, RID, int, const Transform &) BIND3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &) BIND3(multimesh_instance_set_color, RID, int, const Color &) + BIND3(multimesh_instance_set_custom_data, RID, int, const Color &) BIND1RC(RID, multimesh_get_mesh, RID) BIND1RC(AABB, multimesh_get_aabb, RID) @@ -258,6 +261,9 @@ public: BIND2RC(Transform, multimesh_instance_get_transform, RID, int) BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int) BIND2RC(Color, multimesh_instance_get_color, RID, int) + BIND2RC(Color, multimesh_instance_get_custom_data, RID, int) + + BIND2(multimesh_set_as_bulk_array, RID, const PoolVector<float> &) BIND2(multimesh_set_visible_instances, RID, int) BIND1RC(int, multimesh_get_visible_instances, RID) @@ -489,7 +495,7 @@ public: BIND2(environment_set_canvas_max_layer, RID, int) BIND4(environment_set_ambient_light, RID, const Color &, float, float) BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool) - BIND12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float) + BIND13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float) BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality) BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index b7abb07f43..697c890c9a 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -1257,6 +1257,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); + Transform light_transform = p_instance->transform; + light_transform.orthonormalize(); //scale does not count on lights + switch (VSG::storage->light_get_type(p_instance->base)) { case VS::LIGHT_DIRECTIONAL: { @@ -1359,7 +1362,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons // obtain the light frustm ranges (given endpoints) - Transform transform = p_instance->transform.orthonormalized(); //discard scale and stabilize light + Transform transform = light_transform; //discard scale and stabilize light Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized(); Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized(); @@ -1469,7 +1472,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons // a pre pass will need to be needed to determine the actual z-near to be used - Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2)); + Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2)); for (int j = 0; j < cull_count; j++) { @@ -1524,14 +1527,14 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons float z = i == 0 ? -1 : 1; Vector<Plane> planes; planes.resize(5); - planes[0] = p_instance->transform.xform(Plane(Vector3(0, 0, z), radius)); - planes[1] = p_instance->transform.xform(Plane(Vector3(1, 0, z).normalized(), radius)); - planes[2] = p_instance->transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius)); - planes[3] = p_instance->transform.xform(Plane(Vector3(0, 1, z).normalized(), radius)); - planes[4] = p_instance->transform.xform(Plane(Vector3(0, -1, z).normalized(), radius)); + planes[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius)); + planes[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius)); + planes[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius)); + planes[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius)); + planes[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius)); int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK); - Plane near_plane(p_instance->transform.origin, p_instance->transform.basis.get_axis(2) * z); + Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z); for (int j = 0; j < cull_count; j++) { @@ -1546,7 +1549,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons } } - VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, i); + VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i); VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count); } } break; @@ -1577,7 +1580,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons Vector3(0, -1, 0) }; - Transform xform = p_instance->transform * Transform().looking_at(view_normals[i], view_up[i]); + Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]); Vector<Plane> planes = cm.get_projection_planes(xform); @@ -1602,7 +1605,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons } //restore the regular DP matrix - VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, 0); + VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0); } break; } @@ -1616,10 +1619,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons CameraMatrix cm; cm.set_perspective(angle * 2.0, 1.0, 0.01, radius); - Vector<Plane> planes = cm.get_projection_planes(p_instance->transform); + Vector<Plane> planes = cm.get_projection_planes(light_transform); int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK); - Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2)); + Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2)); for (int j = 0; j < cull_count; j++) { Instance *instance = instance_shadow_cull_result[j]; @@ -1633,7 +1636,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons } } - VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, p_instance->transform, radius, 0, 0); + VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0); VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, 0, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count); } break; diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 19bb58f3ad..54fcd166c9 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -180,13 +180,14 @@ public: FUNCRID(multimesh) - FUNC4(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat) + FUNC5(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat, MultimeshCustomDataFormat) FUNC1RC(int, multimesh_get_instance_count, RID) FUNC2(multimesh_set_mesh, RID, RID) FUNC3(multimesh_instance_set_transform, RID, int, const Transform &) FUNC3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &) FUNC3(multimesh_instance_set_color, RID, int, const Color &) + FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &) FUNC1RC(RID, multimesh_get_mesh, RID) FUNC1RC(AABB, multimesh_get_aabb, RID) @@ -194,6 +195,9 @@ public: FUNC2RC(Transform, multimesh_instance_get_transform, RID, int) FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int) FUNC2RC(Color, multimesh_instance_get_color, RID, int) + FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int) + + FUNC2(multimesh_set_as_bulk_array, RID, const PoolVector<float> &) FUNC2(multimesh_set_visible_instances, RID, int) FUNC1RC(int, multimesh_get_visible_instances, RID) @@ -416,7 +420,7 @@ public: FUNC2(environment_set_canvas_max_layer, RID, int) FUNC4(environment_set_ambient_light, RID, const Color &, float, float) FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool) - FUNC12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float) + FUNC13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float) FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality) FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality) diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 21745e87a8..dffaccc0d4 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1587,19 +1587,22 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb); ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear); - ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format"), &VisualServer::multimesh_allocate); + ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(MULTIMESH_CUSTOM_DATA_NONE)); ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count); ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh); ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform); ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform_2d); ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &VisualServer::multimesh_instance_set_color); + ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &VisualServer::multimesh_instance_set_custom_data); ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &VisualServer::multimesh_get_mesh); ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &VisualServer::multimesh_get_aabb); ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform); ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform_2d); ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &VisualServer::multimesh_instance_get_color); + ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &VisualServer::multimesh_instance_get_custom_data); ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &VisualServer::multimesh_set_visible_instances); ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &VisualServer::multimesh_get_visible_instances); + ClassDB::bind_method(D_METHOD("multimesh_set_as_bulk_array", "multimesh", "array"), &VisualServer::multimesh_set_as_bulk_array); ClassDB::bind_method(D_METHOD("immediate_create"), &VisualServer::immediate_create); ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &VisualServer::immediate_begin, DEFVAL(RID())); @@ -2143,7 +2146,8 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2); BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3); - ADD_SIGNAL(MethodInfo("frame_drawn_in_thread")); + ADD_SIGNAL(MethodInfo("frame_pre_draw")); + ADD_SIGNAL(MethodInfo("frame_post_draw")); } void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) { diff --git a/servers/visual_server.h b/servers/visual_server.h index 65d0f07a43..5027009634 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -233,7 +233,7 @@ public: ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2, ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3, - ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS + ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS }; @@ -309,13 +309,20 @@ public: MULTIMESH_COLOR_FLOAT, }; - virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format) = 0; + enum MultimeshCustomDataFormat { + MULTIMESH_CUSTOM_DATA_NONE, + MULTIMESH_CUSTOM_DATA_8BIT, + MULTIMESH_CUSTOM_DATA_FLOAT, + }; + + virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format, MultimeshCustomDataFormat p_data_format = MULTIMESH_CUSTOM_DATA_NONE) = 0; virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; @@ -323,6 +330,9 @@ public: virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; + + virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) = 0; virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; @@ -719,7 +729,7 @@ public: ENV_SSAO_BLUR_3x3, }; - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0; virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0; @@ -1023,6 +1033,7 @@ VARIANT_ENUM_CAST(VisualServer::RenderInfo); VARIANT_ENUM_CAST(VisualServer::Features); VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat); VARIANT_ENUM_CAST(VisualServer::MultimeshColorFormat); +VARIANT_ENUM_CAST(VisualServer::MultimeshCustomDataFormat); VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode); VARIANT_ENUM_CAST(VisualServer::LightOmniShadowDetail); VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode); 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