summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
Diffstat (limited to 'servers')
-rw-r--r--servers/audio/effects/eq.h8
-rw-r--r--servers/audio/effects/reverb.h4
-rw-r--r--servers/camera/camera_feed.h4
-rw-r--r--servers/camera_server.h4
-rw-r--r--servers/display_server.cpp12
-rw-r--r--servers/display_server.h4
-rw-r--r--servers/navigation_server_2d.cpp7
-rw-r--r--servers/navigation_server_2d.h12
-rw-r--r--servers/navigation_server_3d.cpp6
-rw-r--r--servers/navigation_server_3d.h12
-rw-r--r--servers/rendering/rasterizer_dummy.h2
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp6
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp38
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp18
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp27
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp18
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp14
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_environment_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp23
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp118
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h10
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h7
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl4
-rw-r--r--servers/rendering/renderer_scene.h2
-rw-r--r--servers/rendering/renderer_scene_cull.h2
-rw-r--r--servers/rendering/renderer_scene_render.h2
-rw-r--r--servers/rendering/renderer_viewport.cpp22
-rw-r--r--servers/rendering/rendering_device.cpp8
-rw-r--r--servers/rendering/rendering_device.h8
-rw-r--r--servers/rendering/rendering_server_default.h2
-rw-r--r--servers/rendering/shader_compiler.cpp (renamed from servers/rendering/renderer_rd/shader_compiler_rd.cpp)140
-rw-r--r--servers/rendering/shader_compiler.h (renamed from servers/rendering/renderer_rd/shader_compiler_rd.h)13
-rw-r--r--servers/rendering/shader_language.cpp633
-rw-r--r--servers/rendering/shader_language.h35
-rw-r--r--servers/rendering_server.cpp17
-rw-r--r--servers/rendering_server.h13
-rw-r--r--servers/text/text_server_extension.cpp43
-rw-r--r--servers/text/text_server_extension.h12
-rw-r--r--servers/text_server.cpp83
-rw-r--r--servers/text_server.h11
-rw-r--r--servers/xr/xr_interface.h4
-rw-r--r--servers/xr/xr_pose.cpp2
-rw-r--r--servers/xr/xr_positional_tracker.h4
-rw-r--r--servers/xr_server.h4
57 files changed, 587 insertions, 890 deletions
diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h
index 74280ee22e..d6293bf875 100644
--- a/servers/audio/effects/eq.h
+++ b/servers/audio/effects/eq.h
@@ -28,18 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Author: reduzio@gmail.com (C) 2006
-
#ifndef EQ_FILTER_H
#define EQ_FILTER_H
#include "core/templates/vector.h"
#include "core/typedefs.h"
-/**
-@author Juan Linietsky
-*/
-
class EQ {
public:
enum Preset {
@@ -105,4 +99,4 @@ inline void EQ::BandProcess::process_one(float &p_data) {
history.b2 = history.b1;
}
-#endif
+#endif // EQ_FILTER_H
diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h
index fa06d262a3..ff59ab8d82 100644
--- a/servers/audio/effects/reverb.h
+++ b/servers/audio/effects/reverb.h
@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006
-
#ifndef REVERB_H
#define REVERB_H
@@ -120,4 +118,4 @@ public:
~Reverb();
};
-#endif
+#endif // REVERB_H
diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h
index ea66c5f947..e86605a89b 100644
--- a/servers/camera/camera_feed.h
+++ b/servers/camera/camera_feed.h
@@ -37,8 +37,6 @@
#include "servers/rendering_server.h"
/**
- @author Bastiaan Olij <mux213@gmail.com>
-
The camera server is a singleton object that gives access to the various
camera feeds that can be used as the background for our environment.
**/
@@ -111,4 +109,4 @@ public:
VARIANT_ENUM_CAST(CameraFeed::FeedDataType);
VARIANT_ENUM_CAST(CameraFeed::FeedPosition);
-#endif /* !CAMERA_FEED_H */
+#endif // CAMERA_FEED_H
diff --git a/servers/camera_server.h b/servers/camera_server.h
index 893fdba912..b70938c34f 100644
--- a/servers/camera_server.h
+++ b/servers/camera_server.h
@@ -38,8 +38,6 @@
#include "core/variant/variant.h"
/**
- @author Bastiaan Olij <mux213@gmail.com>
-
The camera server is a singleton object that gives access to the various
camera feeds that can be used as the background for our environment.
**/
@@ -113,4 +111,4 @@ public:
VARIANT_ENUM_CAST(CameraServer::FeedImage);
-#endif /* CAMERA_SERVER_H */
+#endif // CAMERA_SERVER_H
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 01f58e37eb..e9f15ab535 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -228,14 +228,6 @@ String DisplayServer::ime_get_text() const {
ERR_FAIL_V_MSG(String(), "IME or NOTIFICATION_WM_IME_UPDATEnot supported by this display server.");
}
-void DisplayServer::console_set_visible(bool p_enabled) {
- WARN_PRINT("Console window not supported by this display server.");
-}
-
-bool DisplayServer::is_console_visible() const {
- return false;
-}
-
void DisplayServer::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
WARN_PRINT("Virtual keyboard not supported by this display server.");
}
@@ -446,9 +438,6 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("ime_get_selection"), &DisplayServer::ime_get_selection);
ClassDB::bind_method(D_METHOD("ime_get_text"), &DisplayServer::ime_get_text);
- ClassDB::bind_method(D_METHOD("console_set_visible", "console_visible"), &DisplayServer::console_set_visible);
- ClassDB::bind_method(D_METHOD("is_console_visible"), &DisplayServer::is_console_visible);
-
ClassDB::bind_method(D_METHOD("virtual_keyboard_show", "existing_text", "position", "multiline", "max_length", "cursor_start", "cursor_end"), &DisplayServer::virtual_keyboard_show, DEFVAL(Rect2i()), DEFVAL(false), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("virtual_keyboard_hide"), &DisplayServer::virtual_keyboard_hide);
@@ -493,7 +482,6 @@ void DisplayServer::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_CURSOR_SHAPE);
BIND_ENUM_CONSTANT(FEATURE_CUSTOM_CURSOR_SHAPE);
BIND_ENUM_CONSTANT(FEATURE_NATIVE_DIALOG);
- BIND_ENUM_CONSTANT(FEATURE_CONSOLE_WINDOW);
BIND_ENUM_CONSTANT(FEATURE_IME);
BIND_ENUM_CONSTANT(FEATURE_WINDOW_TRANSPARENCY);
BIND_ENUM_CONSTANT(FEATURE_HIDPI);
diff --git a/servers/display_server.h b/servers/display_server.h
index a84290be77..d896572b88 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -105,7 +105,6 @@ public:
FEATURE_CURSOR_SHAPE,
FEATURE_CUSTOM_CURSOR_SHAPE,
FEATURE_NATIVE_DIALOG,
- FEATURE_CONSOLE_WINDOW,
FEATURE_IME,
FEATURE_WINDOW_TRANSPARENCY,
FEATURE_HIDPI,
@@ -304,9 +303,6 @@ public:
virtual Point2i ime_get_selection() const;
virtual String ime_get_text() const;
- virtual void console_set_visible(bool p_enabled);
- virtual bool is_console_visible() const;
-
virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
virtual void virtual_keyboard_hide();
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index c4c10ebf3b..ee196673a3 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -29,14 +29,11 @@
/*************************************************************************/
#include "servers/navigation_server_2d.h"
+
#include "core/math/transform_2d.h"
#include "core/math/transform_3d.h"
#include "servers/navigation_server_3d.h"
-/**
- @author AndreaCatania
-*/
-
NavigationServer2D *NavigationServer2D::singleton = nullptr;
#define FORWARD_0_C(FUNC_NAME) \
@@ -204,7 +201,7 @@ void NavigationServer2D::_bind_methods() {
NavigationServer2D::NavigationServer2D() {
singleton = this;
ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
- NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
+ NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
}
NavigationServer2D::~NavigationServer2D() {
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 8ab479b8fd..7350eeb5b1 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -28,12 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-/**
- @author AndreaCatania
-*/
-
-#ifndef NAVIGATION_2D_SERVER_H
-#define NAVIGATION_2D_SERVER_H
+#ifndef NAVIGATION_SERVER_2D_H
+#define NAVIGATION_SERVER_2D_H
#include "core/object/class_db.h"
#include "core/templates/rid.h"
@@ -52,7 +48,7 @@ protected:
public:
/// Thread safe, can be used across many threads.
- static NavigationServer2D *get_singleton() { return singleton; }
+ static const NavigationServer2D *get_singleton() { return singleton; }
/// MUST be used in single thread!
static NavigationServer2D *get_singleton_mut() { return singleton; }
@@ -171,4 +167,4 @@ public:
virtual ~NavigationServer2D();
};
-#endif
+#endif // NAVIGATION_SERVER_2D_H
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 03c75369a6..d18777869a 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -28,10 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-/**
- @author AndreaCatania
-*/
-
#include "navigation_server_3d.h"
NavigationServer3D *NavigationServer3D::singleton = nullptr;
@@ -84,7 +80,7 @@ void NavigationServer3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
}
-NavigationServer3D *NavigationServer3D::get_singleton() {
+const NavigationServer3D *NavigationServer3D::get_singleton() {
return singleton;
}
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index c70d87ec16..0a75b07931 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -28,12 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-/**
- @author AndreaCatania
-*/
-
-#ifndef NAVIGATION_SERVER_H
-#define NAVIGATION_SERVER_H
+#ifndef NAVIGATION_SERVER_3D_H
+#define NAVIGATION_SERVER_3D_H
#include "core/object/class_db.h"
#include "core/templates/rid.h"
@@ -55,7 +51,7 @@ protected:
public:
/// Thread safe, can be used across many threads.
- static NavigationServer3D *get_singleton();
+ static const NavigationServer3D *get_singleton();
/// MUST be used in single thread!
static NavigationServer3D *get_singleton_mut();
@@ -205,4 +201,4 @@ public:
static NavigationServer3D *new_default_server();
};
-#endif
+#endif // NAVIGATION_SERVER_3D_H
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index f02a01c97d..83da8388e4 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -120,7 +120,7 @@ public:
void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {}
void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
- void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
+ void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 02af3c6eb9..418d2bc42e 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -261,6 +261,10 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
if (ci->clip) {
if (p_canvas_clip != nullptr) {
ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
+ if (ci->final_clip_rect == Rect2()) {
+ // Clip rects do not intersect, so don't draw this item.
+ return;
+ }
} else {
ci->final_clip_rect = global_rect;
}
@@ -1436,7 +1440,7 @@ void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p
ERR_FAIL_COND(!occluder);
if (occluder->polygon.is_valid()) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 4a19519995..4ab50782df 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -446,7 +446,7 @@ void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i
}
void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer.");
+ ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer.");
memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index 747f2c8941..a3fb4db3df 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -728,7 +728,6 @@ private:
uint8_t metallic_mask[4];
float projection[16];
- float prev_projection[16];
};
struct ScreenSpaceReflection {
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index cd7b2622ab..36604073cc 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1795,12 +1795,14 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
{
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set);
//regular forward for now
- Vector<Color> clear;
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
+ Vector<Color> clear = {
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0)
+ };
+
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region);
_render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count);
RD::get_singleton()->draw_list_end();
@@ -1839,12 +1841,13 @@ void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p
{
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set, true);
//regular forward for now
- Vector<Color> clear;
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
+ Vector<Color> clear = {
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0)
+ };
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region);
const int uv_offset_count = 9;
@@ -1901,11 +1904,12 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
Vector3 half_extents = p_bounds.size * 0.5;
Vector3 center = p_bounds.position + half_extents;
- Vector<RID> sbs;
- sbs.push_back(p_albedo_texture);
- sbs.push_back(p_emission_texture);
- sbs.push_back(p_emission_aniso_texture);
- sbs.push_back(p_geom_facing_texture);
+ Vector<RID> sbs = {
+ p_albedo_texture,
+ p_emission_texture,
+ p_emission_aniso_texture,
+ p_geom_facing_texture
+ };
//print_line("re-render " + p_from + " - " + p_size + " bounds " + p_bounds);
for (int i = 0; i < 3; i++) {
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 942e78e1ff..a27ea75017 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -48,7 +48,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
+ ShaderCompiler::GeneratedCode gen_code;
int blend_mode = BLEND_MODE_MIX;
int depth_testi = DEPTH_TEST_ENABLED;
@@ -79,10 +79,10 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
int depth_drawi = DEPTH_DRAW_OPAQUE;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["vertex"] = ShaderCompilerRD::STAGE_VERTEX;
- actions.entry_point_stages["fragment"] = ShaderCompilerRD::STAGE_FRAGMENT;
- actions.entry_point_stages["light"] = ShaderCompilerRD::STAGE_FRAGMENT;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["vertex"] = ShaderCompiler::STAGE_VERTEX;
+ actions.entry_point_stages["fragment"] = ShaderCompiler::STAGE_FRAGMENT;
+ actions.entry_point_stages["light"] = ShaderCompiler::STAGE_FRAGMENT;
actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD);
actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX);
@@ -157,10 +157,10 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
}
print_line("\n**uniforms:\n" + gen_code.uniforms);
- print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX]);
- print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT]);
+ print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX]);
+ print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT]);
#endif
- shader_singleton->shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
+ shader_singleton->shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines);
ERR_FAIL_COND(!shader_singleton->shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -510,7 +510,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
{
//shader compiler
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["WORLD_MATRIX"] = "world_matrix";
actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix";
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 98448ce846..8e7bbad63e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -129,7 +129,7 @@ public:
String path;
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
@@ -208,7 +208,7 @@ public:
}
SceneForwardClusteredShaderRD shader;
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
RID default_shader;
RID default_material;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 8b2a60c487..b9c51f5461 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1002,12 +1002,13 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
{
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, 0);
//regular forward for now
- Vector<Color> clear;
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
+ Vector<Color> clear = {
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0)
+ };
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region);
_render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count);
RD::get_singleton()->draw_list_end();
@@ -1043,12 +1044,14 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in
{
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, 0);
//regular forward for now
- Vector<Color> clear;
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
+ Vector<Color> clear = {
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0)
+ };
+
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region);
const int uv_offset_count = 9;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index b0cc26340d..1613a307ec 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -51,7 +51,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
+ ShaderCompiler::GeneratedCode gen_code;
int blend_mode = BLEND_MODE_MIX;
int depth_testi = DEPTH_TEST_ENABLED;
@@ -81,10 +81,10 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
int depth_drawi = DEPTH_DRAW_OPAQUE;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["vertex"] = ShaderCompilerRD::STAGE_VERTEX;
- actions.entry_point_stages["fragment"] = ShaderCompilerRD::STAGE_FRAGMENT;
- actions.entry_point_stages["light"] = ShaderCompilerRD::STAGE_FRAGMENT;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["vertex"] = ShaderCompiler::STAGE_VERTEX;
+ actions.entry_point_stages["fragment"] = ShaderCompiler::STAGE_FRAGMENT;
+ actions.entry_point_stages["light"] = ShaderCompiler::STAGE_FRAGMENT;
actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD);
actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX);
@@ -159,11 +159,11 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
}
print_line("\n**uniforms:\n" + gen_code.uniforms);
- print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX]);
- print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT]);
+ print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX]);
+ print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT]);
#endif
- shader_singleton->shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
+ shader_singleton->shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines);
ERR_FAIL_COND(!shader_singleton->shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -498,7 +498,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
{
//shader compiler
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["WORLD_MATRIX"] = "world_matrix";
actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix";
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 770f9bde3b..c136afd9f3 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -105,7 +105,7 @@ public:
String path;
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
@@ -184,7 +184,7 @@ public:
}
SceneForwardMobileShaderRD shader;
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
RID default_shader;
RID default_material;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index da75c70cbb..7e188926e0 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1957,15 +1957,15 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
+ ShaderCompiler::GeneratedCode gen_code;
int blend_mode = BLEND_MODE_MIX;
uses_screen_texture = false;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["vertex"] = ShaderCompilerRD::STAGE_VERTEX;
- actions.entry_point_stages["fragment"] = ShaderCompilerRD::STAGE_FRAGMENT;
- actions.entry_point_stages["light"] = ShaderCompilerRD::STAGE_FRAGMENT;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["vertex"] = ShaderCompiler::STAGE_VERTEX;
+ actions.entry_point_stages["fragment"] = ShaderCompiler::STAGE_FRAGMENT;
+ actions.entry_point_stages["light"] = ShaderCompiler::STAGE_FRAGMENT;
actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD);
actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX);
@@ -2002,7 +2002,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
print_line("\n**fragment_code:\n" + gen_code.fragment);
print_line("\n**light_code:\n" + gen_code.light);
#endif
- canvas_singleton->shader.canvas_shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
+ canvas_singleton->shader.canvas_shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines);
ERR_FAIL_COND(!canvas_singleton->shader.canvas_shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -2359,7 +2359,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
{
//shader compiler
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["VERTEX"] = "vertex";
actions.renames["LIGHT_VERTEX"] = "light_vertex";
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index c9544a5239..b409264c9a 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -35,10 +35,10 @@
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
-#include "servers/rendering/renderer_rd/shader_compiler_rd.h"
#include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h"
#include "servers/rendering/rendering_device.h"
+#include "servers/rendering/shader_compiler.h"
class RendererCanvasRenderRD : public RendererCanvasRender {
RendererStorageRD *storage;
@@ -148,7 +148,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
RID default_skeleton_uniform_buffer;
RID default_skeleton_texture_buffer;
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
} shader;
struct ShaderData : public RendererStorageRD::ShaderData {
@@ -167,7 +167,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
String path;
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
index 7ea117ef33..0d0d7513d0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
@@ -68,7 +68,7 @@ void RendererSceneEnvironmentRD::set_glow(bool p_enable, Vector<float> p_levels,
glow_hdr_luminance_cap = p_hdr_luminance_cap;
}
-void RendererSceneEnvironmentRD::set_sdfgi(bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
+void RendererSceneEnvironmentRD::set_sdfgi(bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
sdfgi_enabled = p_enable;
sdfgi_cascades = p_cascades;
sdfgi_min_cell_size = p_min_cell_size;
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
index 9e36a61870..629d224b49 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
@@ -133,7 +133,7 @@ public:
/// SDFGI
bool sdfgi_enabled = false;
- RS::EnvironmentSDFGICascades sdfgi_cascades;
+ int sdfgi_cascades = 6;
float sdfgi_min_cell_size = 0.2;
bool sdfgi_use_occlusion = false;
float sdfgi_bounce_feedback = 0.0;
@@ -155,7 +155,7 @@ public:
void set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source);
void set_tonemap(RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
void set_glow(bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
- void set_sdfgi(bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
+ void set_sdfgi(bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
void set_fog(bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective);
void set_volumetric_fog(bool p_enable, float p_density, const Color &p_scatterin, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject);
void set_ssr(bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance);
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 73cb088f6a..3069b1c379 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -42,14 +42,13 @@ const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFF
void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) {
storage = p_gi->storage;
gi = p_gi;
- cascade_mode = p_env->sdfgi_cascades;
+ num_cascades = p_env->sdfgi_cascades;
min_cell_size = p_env->sdfgi_min_cell_size;
uses_occlusion = p_env->sdfgi_use_occlusion;
y_scale_mode = p_env->sdfgi_y_scale;
static const float y_scale[3] = { 1.0, 1.5, 2.0 };
y_mult = y_scale[y_scale_mode];
- static const int cascasde_size[3] = { 4, 6, 8 };
- cascades.resize(cascasde_size[cascade_mode]);
+ cascades.resize(num_cascades);
probe_axis_count = SDFGI::PROBE_DIVISOR + 1;
solid_cell_ratio = gi->sdfgi_solid_cell_ratio;
solid_cell_count = uint32_t(float(cascade_size * cascade_size * cascade_size) * solid_cell_ratio);
@@ -716,7 +715,10 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 13;
RID parent_average;
- if (i < cascades.size() - 1) {
+ if (cascades.size() == 1) {
+ // If there is only one SDFGI cascade, we can't use the previous cascade for blending.
+ parent_average = cascades[i].lightprobe_average_tex;
+ } else if (i < cascades.size() - 1) {
parent_average = cascades[i + 1].lightprobe_average_tex;
} else {
parent_average = cascades[i - 1].lightprobe_average_tex; //to use something, but it won't be used
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index a407199d0a..5e55262798 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -495,7 +495,7 @@ public:
float solid_cell_ratio = 0;
uint32_t solid_cell_count = 0;
- RS::EnvironmentSDFGICascades cascade_mode;
+ int num_cascades = 6;
float min_cell_size = 0;
uint32_t probe_axis_count = 0; //amount of probes per axis, this is an odd number because it encloses endpoints
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 7af4f0e849..3a01c3377a 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -65,7 +65,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
- if (rb->sdfgi && (rb->sdfgi->cascade_mode != env->sdfgi_cascades || rb->sdfgi->min_cell_size != env->sdfgi_min_cell_size || requested_history_size != rb->sdfgi->history_size || rb->sdfgi->uses_occlusion != env->sdfgi_use_occlusion || rb->sdfgi->y_scale_mode != env->sdfgi_y_scale)) {
+ if (rb->sdfgi && (rb->sdfgi->num_cascades != env->sdfgi_cascades || rb->sdfgi->min_cell_size != env->sdfgi_min_cell_size || requested_history_size != rb->sdfgi->history_size || rb->sdfgi->uses_occlusion != env->sdfgi_use_occlusion || rb->sdfgi->y_scale_mode != env->sdfgi_y_scale)) {
//configuration changed, erase
rb->sdfgi->erase();
memdelete(rb->sdfgi);
@@ -303,7 +303,7 @@ void RendererSceneRenderRD::environment_glow_set_use_high_quality(bool p_enable)
glow_high_quality = p_enable;
}
-void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
+void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
@@ -545,11 +545,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
Ref<Image> panorama;
panorama.instantiate();
panorama->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF);
- for (int x = 0; x < p_size.width; x++) {
- for (int y = 0; y < p_size.height; y++) {
- panorama->set_pixel(x, y, panorama_color);
- }
- }
+ panorama->fill(panorama_color);
return panorama;
}
@@ -3841,9 +3837,9 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["fog"] = ShaderCompilerRD::STAGE_COMPUTE;
+ ShaderCompiler::GeneratedCode gen_code;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["fog"] = ShaderCompiler::STAGE_COMPUTE;
uses_time = false;
@@ -3860,7 +3856,7 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
version = scene_singleton->volumetric_fog.shader.version_create();
}
- scene_singleton->volumetric_fog.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
+ scene_singleton->volumetric_fog.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
ERR_FAIL_COND(!scene_singleton->volumetric_fog.shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -4015,6 +4011,9 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
RD::get_singleton()->free(rb->volumetric_fog->prev_light_density_map);
RD::get_singleton()->free(rb->volumetric_fog->light_density_map);
RD::get_singleton()->free(rb->volumetric_fog->fog_map);
+ RD::get_singleton()->free(rb->volumetric_fog->density_map);
+ RD::get_singleton()->free(rb->volumetric_fog->light_map);
+ RD::get_singleton()->free(rb->volumetric_fog->emissive_map);
if (rb->volumetric_fog->fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
RD::get_singleton()->free(rb->volumetric_fog->fog_uniform_set);
@@ -5657,7 +5656,7 @@ void RendererSceneRenderRD::init() {
}
{
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["TIME"] = "scene_params.time";
actions.renames["PI"] = _MKSTR(Math_PI);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index b8a088d041..08e084f5cc 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -834,7 +834,7 @@ private:
float transform[16];
};
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
VolumetricFogShaderRD shader;
FogPushConstant push_constant;
RID volume_ubo;
@@ -917,7 +917,7 @@ private:
RID pipeline;
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
@@ -1093,7 +1093,7 @@ public:
bool environment_is_ssr_enabled(RID p_env) const;
bool environment_is_sdfgi_enabled(RID p_env) const;
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override;
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override;
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override;
virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 8fb3c607fa..f0419b7907 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -50,9 +50,9 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["sky"] = ShaderCompilerRD::STAGE_FRAGMENT;
+ ShaderCompiler::GeneratedCode gen_code;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["sky"] = ShaderCompiler::STAGE_FRAGMENT;
uses_time = false;
uses_half_res = false;
@@ -112,7 +112,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
print_line("\n**light_code:\n" + gen_code.light);
#endif
- scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
+ scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines);
ERR_FAIL_COND(!scene_singleton->sky.sky_shader.shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -807,7 +807,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_SKY, _create_sky_material_funcs);
{
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["COLOR"] = "color";
actions.renames["ALPHA"] = "alpha";
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 1359cdec67..46d376e667 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -111,7 +111,7 @@ private:
PipelineCacheRD pipelines[SKY_VERSION_MAX];
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
@@ -220,7 +220,7 @@ public:
struct SkyShader {
SkyShaderRD shader;
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
RID default_shader;
RID default_material;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 6cce51cfaf..19075fab86 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -324,75 +324,6 @@ Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //unsigned float bc6hu
- case Image::FORMAT_PVRTC1_2: {
- //this is not properly supported by MoltekVK it seems, so best to use ETC2
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
- r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //pvrtc
- case Image::FORMAT_PVRTC1_2A: {
- //this is not properly supported by MoltekVK it seems, so best to use ETC2
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
- r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_PVRTC1_4: {
- //this is not properly supported by MoltekVK it seems, so best to use ETC2
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
- r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_PVRTC1_4A: {
- //this is not properly supported by MoltekVK it seems, so best to use ETC2
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
- r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
case Image::FORMAT_ETC2_R11: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
@@ -971,12 +902,7 @@ void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
texture_2d_initialize(p_texture, image);
}
@@ -987,12 +913,7 @@ void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture,
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
@@ -1013,12 +934,7 @@ void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
//cube
@@ -1639,14 +1555,14 @@ void RendererStorageRD::material_initialize(RID p_rid) {
}
void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
+ material->uniform_dirty = material->uniform_dirty || p_uniform;
+ material->texture_dirty = material->texture_dirty || p_texture;
+
if (material->update_element.in_list()) {
return;
}
material_update_list.add(&material->update_element);
-
- material->uniform_dirty = material->uniform_dirty || p_uniform;
- material->texture_dirty = material->texture_dirty || p_texture;
}
void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
@@ -2627,7 +2543,7 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
}
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue; //instance uniforms don't appear in the bufferr
+ continue; //instance uniforms don't appear in the buffer
}
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
@@ -2725,7 +2641,7 @@ RendererStorageRD::MaterialData::~MaterialData() {
}
}
-void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
#ifdef TOOLS_ENABLED
Texture *roughness_detect_texture = nullptr;
@@ -2951,7 +2867,7 @@ void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_
}
}
-bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
+bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
if ((uint32_t)ubo_data.size() != p_ubo_size) {
p_uniform_dirty = true;
if (uniform_buffer.is_valid()) {
@@ -5827,10 +5743,10 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
- actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
+ ShaderCompiler::GeneratedCode gen_code;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
+ actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
/*
uses_time = false;
@@ -5852,7 +5768,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
version = base_singleton->particles_shader.shader.version_create();
}
- base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
+ base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -9299,10 +9215,6 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const {
return true;
}
- if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
- return true;
- }
-
return false;
}
@@ -10031,7 +9943,7 @@ RendererStorageRD::RendererStorageRD() {
material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
{
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["COLOR"] = "PARTICLE.color";
actions.renames["VELOCITY"] = "PARTICLE.velocity";
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index cca61008c7..8c04274c3f 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -36,7 +36,6 @@
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/effects_rd.h"
-#include "servers/rendering/renderer_rd/shader_compiler_rd.h"
#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
@@ -44,6 +43,7 @@
#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
+#include "servers/rendering/shader_compiler.h"
class RendererStorageRD : public RendererStorage {
public:
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
@@ -152,7 +152,7 @@ public:
struct MaterialData {
void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
@@ -160,7 +160,7 @@ public:
virtual ~MaterialData();
//to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void free_parameters_uniform_set(RID p_uniform_set);
private:
@@ -826,7 +826,7 @@ private:
};
ParticlesShaderRD shader;
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
RID default_shader;
RID default_material;
@@ -877,7 +877,7 @@ private:
//PipelineCacheRD pipelines[SKY_VERSION_MAX];
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index 06f78ab193..8e57f0d9af 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -40,11 +40,6 @@
#include "core/variant/variant.h"
#include "servers/rendering_server.h"
-#include <stdio.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ShaderRD {
//versions
CharString general_defines;
@@ -173,4 +168,4 @@ public:
virtual ~ShaderRD();
};
-#endif
+#endif // SHADER_RD_H
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 608b76b108..97f7e0a6e6 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -575,7 +575,7 @@ void main() {
uint instance_index = instance_index_interp;
- //lay out everything, whathever is unused is optimized away anyway
+ //lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 9e3732fd2b..4d6a3b5864 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -581,7 +581,7 @@ void main() {
discard;
#endif
- //lay out everything, whathever is unused is optimized away anyway
+ //lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
index 4d9fa85a74..f6ec249b5e 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
@@ -102,7 +102,7 @@ dispatch_data;
struct ProcessVoxel {
uint position; // xyz 7 bit packed, extra 11 bits for neighbors.
- uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
+ uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neighbours
uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
//total neighbours: 26
@@ -135,7 +135,7 @@ dispatch_data;
struct ProcessVoxel {
uint position; // xyz 7 bit packed, extra 11 bits for neighbors.
- uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
+ uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neighbours
uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
//total neighbours: 26
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index 20ca49cd71..426d22f83e 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -149,7 +149,7 @@ public:
virtual void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) = 0;
virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0;
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0;
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 071d88233f..1e770ef66c 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -1127,7 +1127,7 @@ public:
PASS2(environment_set_volumetric_fog_volume_size, int, int)
PASS1(environment_set_volumetric_fog_filter_active, bool)
- PASS11(environment_set_sdfgi, RID, bool, RS::EnvironmentSDFGICascades, float, RS::EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
+ PASS11(environment_set_sdfgi, RID, bool, int, float, RS::EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
PASS1(environment_set_sdfgi_ray_count, RS::EnvironmentSDFGIRayCount)
PASS1(environment_set_sdfgi_frames_to_converge, RS::EnvironmentSDFGIFramesToConverge)
PASS1(environment_set_sdfgi_frames_to_update_light, RS::EnvironmentSDFGIFramesToUpdateLight)
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index f99d34d292..c34a46d166 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -140,7 +140,7 @@ public:
virtual void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) = 0;
virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0;
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 47934e7299..17a665922f 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -582,6 +582,21 @@ void RendererViewport::draw_viewports() {
bool visible = vp->viewport_to_screen_rect != Rect2();
+ if (vp->use_xr && xr_interface.is_valid()) {
+ visible = true; // XR viewport is always visible regardless of update mode, output is sent to HMD.
+
+ // Override our size, make sure it matches our required size and is created as a stereo target
+ Size2 xr_size = xr_interface->get_render_target_size();
+
+ // Would have been nice if we could call viewport_set_size here,
+ // but alas that takes our RID and we now have our pointer,
+ // also we only check if view_count changes in render_target_set_size so we need to call that for this to reliably change
+ vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size);
+ vp->size = xr_size;
+ uint32_t view_count = xr_interface->get_view_count();
+ RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
+ }
+
if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
visible = true;
}
@@ -619,11 +634,6 @@ void RendererViewport::draw_viewports() {
RSG::storage->render_target_set_as_unused(vp->render_target);
if (vp->use_xr && xr_interface.is_valid()) {
- // override our size, make sure it matches our required size and is created as a stereo target
- vp->size = xr_interface->get_render_target_size();
- uint32_t view_count = xr_interface->get_view_count();
- RSG::storage->render_target_set_size(vp->render_target, vp->internal_size.x, vp->internal_size.y, view_count);
-
// check for an external texture destination (disabled for now, not yet supported)
// RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
RSG::storage->render_target_set_external_texture(vp->render_target, 0);
@@ -843,7 +853,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// if render_direct_to_screen was used, reset size and position
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->internal_size.x, viewport->internal_size.y, viewport->get_view_count());
+ RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
}
viewport->viewport_to_screen_rect = Rect2();
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 88a8dfe694..46fb3c8537 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -729,14 +729,6 @@ void RenderingDevice::_bind_methods() {
BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM);
BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG);
- BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG);
- BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG);
- BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG);
- BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG);
- BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG);
- BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG);
- BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG);
BIND_ENUM_CONSTANT(DATA_FORMAT_MAX);
BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D);
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 313c0e11b2..3e74741de0 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -392,14 +392,6 @@ public:
DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM,
DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
- DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
- DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
- DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
- DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
- DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
- DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
- DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
- DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
DATA_FORMAT_MAX
};
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index ead49f053c..ee684c69ed 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -643,7 +643,7 @@ public:
FUNC2(environment_set_volumetric_fog_volume_size, int, int)
FUNC1(environment_set_volumetric_fog_filter_active, bool)
- FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
+ FUNC11(environment_set_sdfgi, RID, bool, int, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
FUNC1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/shader_compiler.cpp
index 38ac00176f..78e81eac0b 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* shader_compiler_rd.cpp */
+/* shader_compiler.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "shader_compiler_rd.h"
+#include "shader_compiler.h"
#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "renderer_storage_rd.h"
+#include "servers/rendering/shader_types.h"
#include "servers/rendering_server.h"
#define SL ShaderLanguage
@@ -277,7 +277,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
}
}
-String ShaderCompilerRD::_get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat) {
+String ShaderCompiler::_get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat) {
if (p_filter == ShaderLanguage::FILTER_DEFAULT) {
ERR_FAIL_COND_V(actions.default_filter == ShaderLanguage::FILTER_DEFAULT, String());
p_filter = actions.default_filter;
@@ -289,7 +289,7 @@ String ShaderCompilerRD::_get_sampler_name(ShaderLanguage::TextureFilter p_filte
return actions.sampler_array_name + "[" + itos(p_filter + (p_repeat == ShaderLanguage::REPEAT_ENABLE ? ShaderLanguage::FILTER_DEFAULT : 0)) + "]";
}
-void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) {
+void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) {
int fidx = -1;
for (int i = 0; i < p_node->functions.size(); i++) {
@@ -435,7 +435,7 @@ static String _get_global_variable_from_type_and_index(const String &p_buffer, c
}
}
-String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
+String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
String code;
switch (p_node->type) {
@@ -692,17 +692,36 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
vcode += _prestr(varying.precision, ShaderLanguage::is_float_type(varying.type));
vcode += _typestr(varying.type);
vcode += " " + _mkid(varying_name);
+ uint32_t inc = 1U;
+
if (varying.array_size > 0) {
+ inc = (uint32_t)varying.array_size;
+
vcode += "[";
vcode += itos(varying.array_size);
vcode += "]";
}
+
+ switch (varying.type) {
+ case SL::TYPE_MAT2:
+ inc *= 2U;
+ break;
+ case SL::TYPE_MAT3:
+ inc *= 3U;
+ break;
+ case SL::TYPE_MAT4:
+ inc *= 4U;
+ break;
+ default:
+ break;
+ }
+
vcode += ";\n";
r_gen_code.stage_globals[STAGE_VERTEX] += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
r_gen_code.stage_globals[STAGE_FRAGMENT] += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode;
- index++;
+ index += inc;
}
if (var_frag_to_light.size() > 0) {
@@ -813,16 +832,49 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
} else {
declaration += _prestr(vdnode->precision) + _typestr(vdnode->datatype);
}
+ declaration += " ";
for (int i = 0; i < vdnode->declarations.size(); i++) {
+ bool is_array = vdnode->declarations[i].size > 0;
if (i > 0) {
declaration += ",";
- } else {
- declaration += " ";
}
declaration += _mkid(vdnode->declarations[i].name);
- if (vdnode->declarations[i].initializer) {
- declaration += "=";
- declaration += _dump_node_code(vdnode->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ if (is_array) {
+ declaration += "[";
+ if (vdnode->declarations[i].size_expression != nullptr) {
+ declaration += _dump_node_code(vdnode->declarations[i].size_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ } else {
+ declaration += itos(vdnode->declarations[i].size);
+ }
+ declaration += "]";
+ }
+
+ if (!is_array || vdnode->declarations[i].single_expression) {
+ if (!vdnode->declarations[i].initializer.is_empty()) {
+ declaration += "=";
+ declaration += _dump_node_code(vdnode->declarations[i].initializer[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ }
+ } else {
+ int size = vdnode->declarations[i].initializer.size();
+ if (size > 0) {
+ declaration += "=";
+ if (vdnode->datatype == SL::TYPE_STRUCT) {
+ declaration += _mkid(vdnode->struct_name);
+ } else {
+ declaration += _typestr(vdnode->datatype);
+ }
+ declaration += "[";
+ declaration += itos(size);
+ declaration += "]";
+ declaration += "(";
+ for (int j = 0; j < size; j++) {
+ if (j > 0) {
+ declaration += ",";
+ }
+ declaration += _dump_node_code(vdnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ }
+ declaration += ")";
+ }
}
}
@@ -924,58 +976,6 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
}
code += ")";
} break;
- case SL::Node::TYPE_ARRAY_DECLARATION: {
- SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node;
- String declaration;
- declaration += _constr(adnode->is_const);
- if (adnode->datatype == SL::TYPE_STRUCT) {
- declaration += _mkid(adnode->struct_name);
- } else {
- declaration += _prestr(adnode->precision) + _typestr(adnode->datatype);
- }
- for (int i = 0; i < adnode->declarations.size(); i++) {
- if (i > 0) {
- declaration += ",";
- } else {
- declaration += " ";
- }
- declaration += _mkid(adnode->declarations[i].name);
- declaration += "[";
- if (adnode->size_expression != nullptr) {
- declaration += _dump_node_code(adnode->size_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- } else {
- declaration += itos(adnode->declarations[i].size);
- }
- declaration += "]";
- if (adnode->declarations[i].single_expression) {
- declaration += "=";
- declaration += _dump_node_code(adnode->declarations[i].initializer[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- } else {
- int sz = adnode->declarations[i].initializer.size();
- if (sz > 0) {
- declaration += "=";
- if (adnode->datatype == SL::TYPE_STRUCT) {
- declaration += _mkid(adnode->struct_name);
- } else {
- declaration += _typestr(adnode->datatype);
- }
- declaration += "[";
- declaration += itos(sz);
- declaration += "]";
- declaration += "(";
- for (int j = 0; j < sz; j++) {
- declaration += _dump_node_code(adnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (j != sz - 1) {
- declaration += ", ";
- }
- }
- declaration += ")";
- }
- }
- }
-
- code += declaration;
- } break;
case SL::Node::TYPE_ARRAY: {
SL::ArrayNode *anode = (SL::ArrayNode *)p_node;
bool use_fragment_varying = false;
@@ -1332,12 +1332,12 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
return code;
}
-ShaderLanguage::DataType ShaderCompilerRD::_get_variable_type(const StringName &p_type) {
- RS::GlobalVariableType gvt = ((RendererStorageRD *)(RendererStorage::base_singleton))->global_variable_get_type_internal(p_type);
- return RS::global_variable_type_get_shader_datatype(gvt);
+ShaderLanguage::DataType ShaderCompiler::_get_variable_type(const StringName &p_type) {
+ RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_type);
+ return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
}
-Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
+Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
SL::ShaderCompileInfo info;
info.functions = ShaderTypes::get_singleton()->get_functions(p_mode);
info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode);
@@ -1383,7 +1383,7 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
return OK;
}
-void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) {
+void ShaderCompiler::initialize(DefaultIdentifierActions p_actions) {
actions = p_actions;
time_name = "TIME";
@@ -1405,7 +1405,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) {
texture_functions.insert("texelFetch");
}
-ShaderCompilerRD::ShaderCompilerRD() {
+ShaderCompiler::ShaderCompiler() {
#if 0
/** SPATIAL SHADER **/
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/shader_compiler.h
index 5670d881f6..8f0ee664ac 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.h
+++ b/servers/rendering/shader_compiler.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* shader_compiler_rd.h */
+/* shader_compiler.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,15 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SHADER_COMPILER_RD_H
-#define SHADER_COMPILER_RD_H
+#ifndef SHADER_COMPILER_H
+#define SHADER_COMPILER_H
#include "core/templates/pair.h"
#include "servers/rendering/shader_language.h"
-#include "servers/rendering/shader_types.h"
#include "servers/rendering_server.h"
-class ShaderCompilerRD {
+class ShaderCompiler {
public:
enum Stage {
STAGE_VERTEX,
@@ -127,7 +126,7 @@ public:
Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code);
void initialize(DefaultIdentifierActions p_actions);
- ShaderCompilerRD();
+ ShaderCompiler();
};
-#endif // SHADERCOMPILERRD_H
+#endif // SHADER_COMPILER_H
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 5d420ba48d..bb6cfd7b03 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4309,101 +4309,73 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
ERR_FAIL_V(false); //bug? function not found
}
-ShaderLanguage::Node *ShaderLanguage::_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size) {
- int array_size = 0;
-
- Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- if (n) {
- if (n->type == Node::TYPE_VARIABLE) {
- VariableNode *vn = static_cast<VariableNode *>(n);
- if (vn) {
- ConstantNode::Value v;
- DataType data_type;
- bool is_const = false;
-
- _find_identifier(p_block, false, p_function_info, vn->name, &data_type, nullptr, &is_const, nullptr, nullptr, &v);
-
- if (is_const) {
- if (data_type == TYPE_INT) {
- int32_t value = v.sint;
- if (value > 0) {
- array_size = value;
- }
- } else if (data_type == TYPE_UINT) {
- uint32_t value = v.uint;
- if (value > 0U) {
- array_size = value;
- }
- }
- }
- }
- } else if (n->type == Node::TYPE_OPERATOR) {
- _set_error("Array size expressions are not yet implemented.");
- return nullptr;
- }
+Error ShaderLanguage::_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_forbid_unknown_size, Node **r_size_expression, int *r_array_size, bool *r_unknown_size) {
+ bool error = false;
+ if (r_array_size != nullptr && *r_array_size > 0) {
+ error = true;
}
-
- r_array_size = array_size;
- return n;
-}
-
-Error ShaderLanguage::_parse_global_array_size(int &r_array_size, const FunctionInfo &p_function_info) {
- if (r_array_size > 0) {
- _set_error("Array size is already defined!");
- return ERR_PARSE_ERROR;
+ if (r_unknown_size != nullptr && *r_unknown_size) {
+ error = true;
}
- TkPos pos = _get_tkpos();
- Token tk = _get_token();
-
- int array_size = 0;
-
- if (!tk.is_integer_constant() || ((int)tk.constant) <= 0) {
- _set_tkpos(pos);
- Node *n = _parse_array_size(nullptr, p_function_info, array_size);
- if (!n) {
- return ERR_PARSE_ERROR;
- }
- } else if (((int)tk.constant) > 0) {
- array_size = (uint32_t)tk.constant;
- }
-
- if (array_size <= 0) {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
- }
-
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
+ if (error) {
+ _set_error("Array size is already defined!");
return ERR_PARSE_ERROR;
}
- r_array_size = array_size;
- return OK;
-}
-
-Error ShaderLanguage::_parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, Node *&r_size_expression, int &r_array_size, bool &r_is_unknown_size) {
TkPos pos = _get_tkpos();
Token tk = _get_token();
if (tk.type == TK_BRACKET_CLOSE) {
- r_is_unknown_size = true;
+ if (p_forbid_unknown_size) {
+ _set_error("Unknown array size is forbidden in that context!");
+ return ERR_PARSE_ERROR;
+ }
+ if (r_unknown_size != nullptr) {
+ *r_unknown_size = true;
+ }
} else {
- int size = 0;
+ int array_size = 0;
+
if (!tk.is_integer_constant() || ((int)tk.constant) <= 0) {
_set_tkpos(pos);
- int array_size = 0;
- Node *n = _parse_array_size(p_block, p_function_info, array_size);
- if (!n) {
- return ERR_PARSE_ERROR;
+ Node *n = _parse_and_reduce_expression(p_block, p_function_info);
+ if (n) {
+ if (n->type == Node::TYPE_VARIABLE) {
+ VariableNode *vn = static_cast<VariableNode *>(n);
+ if (vn) {
+ ConstantNode::Value v;
+ DataType data_type;
+ bool is_const = false;
+
+ _find_identifier(p_block, false, p_function_info, vn->name, &data_type, nullptr, &is_const, nullptr, nullptr, &v);
+
+ if (is_const) {
+ if (data_type == TYPE_INT) {
+ int32_t value = v.sint;
+ if (value > 0) {
+ array_size = value;
+ }
+ } else if (data_type == TYPE_UINT) {
+ uint32_t value = v.uint;
+ if (value > 0U) {
+ array_size = value;
+ }
+ }
+ }
+ }
+ } else if (n->type == Node::TYPE_OPERATOR) {
+ _set_error("Array size expressions are not yet implemented.");
+ return ERR_PARSE_ERROR;
+ }
+ if (r_size_expression != nullptr) {
+ *r_size_expression = n;
+ }
}
- size = array_size;
- r_size_expression = n;
} else if (((int)tk.constant) > 0) {
- size = (uint32_t)tk.constant;
+ array_size = (uint32_t)tk.constant;
}
- if (size <= 0) {
+ if (array_size <= 0) {
_set_error("Expected single integer constant > 0");
return ERR_PARSE_ERROR;
}
@@ -4414,9 +4386,10 @@ Error ShaderLanguage::_parse_local_array_size(BlockNode *p_block, const Function
return ERR_PARSE_ERROR;
}
- r_array_size = size;
+ if (r_array_size != nullptr) {
+ *r_array_size = array_size;
+ }
}
-
return OK;
}
@@ -4443,40 +4416,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_bloc
}
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- TkPos pos = _get_tkpos();
- tk = _get_token();
- if (tk.type == TK_BRACKET_CLOSE) {
- undefined_size = true;
- tk = _get_token();
- } else {
- _set_tkpos(pos);
-
- Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
- _set_error("Expected single integer constant > 0");
- return nullptr;
- }
-
- ConstantNode *cnode = (ConstantNode *)n;
- if (cnode->values.size() == 1) {
- array_size = cnode->values[0].sint;
- if (array_size <= 0) {
- _set_error("Expected single integer constant > 0");
- return nullptr;
- }
- } else {
- _set_error("Expected single integer constant > 0");
- return nullptr;
- }
-
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return nullptr;
- } else {
- tk = _get_token();
- }
+ Error error = _parse_array_size(p_block, p_function_info, false, nullptr, &array_size, &undefined_size);
+ if (error != OK) {
+ return nullptr;
}
+ tk = _get_token();
} else {
_set_error("Expected '['");
return nullptr;
@@ -4572,40 +4516,15 @@ ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_bloc
}
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- TkPos pos = _get_tkpos();
- tk = _get_token();
- if (tk.type == TK_BRACKET_CLOSE) {
+ bool is_unknown_size = false;
+ Error error = _parse_array_size(p_block, p_function_info, false, nullptr, &array_size, &is_unknown_size);
+ if (error != OK) {
+ return nullptr;
+ }
+ if (is_unknown_size) {
array_size = p_array_size;
- tk = _get_token();
- } else {
- _set_tkpos(pos);
-
- Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
- _set_error("Expected single integer constant > 0");
- return nullptr;
- }
-
- ConstantNode *cnode = (ConstantNode *)n;
- if (cnode->values.size() == 1) {
- array_size = cnode->values[0].sint;
- if (array_size <= 0) {
- _set_error("Expected single integer constant > 0");
- return nullptr;
- }
- } else {
- _set_error("Expected single integer constant > 0");
- return nullptr;
- }
-
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return nullptr;
- } else {
- tk = _get_token();
- }
}
+ tk = _get_token();
} else {
_set_error("Expected '['");
return nullptr;
@@ -6509,17 +6428,23 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
- Node *vardecl = nullptr;
int array_size = 0;
bool fixed_array_size = false;
bool first = true;
+ VariableDeclarationNode *vdnode = alloc_node<VariableDeclarationNode>();
+ vdnode->precision = precision;
+ if (is_struct) {
+ vdnode->struct_name = struct_name;
+ vdnode->datatype = TYPE_STRUCT;
+ } else {
+ vdnode->datatype = type;
+ };
+ vdnode->is_const = is_const;
+
do {
bool unknown_size = false;
- Node *size_expr = nullptr;
-
- ArrayDeclarationNode *anode = nullptr;
- ArrayDeclarationNode::Declaration adecl;
+ VariableDeclarationNode::Declaration decl;
tk = _get_token();
@@ -6532,12 +6457,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_local_array_size(p_block, p_function_info, size_expr, array_size, unknown_size);
+ Error error = _parse_array_size(p_block, p_function_info, false, &decl.size_expression, &array_size, &unknown_size);
if (error != OK) {
return error;
}
- adecl.single_expression = false;
- adecl.size = array_size;
+ decl.size = array_size;
fixed_array_size = true;
tk = _get_token();
@@ -6557,8 +6481,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
}
-
- adecl.name = name;
+ decl.name = name;
#ifdef DEBUG_ENABLED
if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG)) {
@@ -6584,50 +6507,24 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
tk = _get_token();
- bool is_array_decl = var.array_size > 0 || unknown_size;
-
if (tk.type == TK_BRACKET_OPEN) {
- if (is_array_decl) {
- _set_error("Array size is already defined!");
- return ERR_PARSE_ERROR;
- }
-
if (RenderingServer::get_singleton()->is_low_end() && is_const) {
_set_error("Local const arrays are supported only on high-end platform!");
return ERR_PARSE_ERROR;
}
- Error error = _parse_local_array_size(p_block, p_function_info, size_expr, var.array_size, unknown_size);
+ Error error = _parse_array_size(p_block, p_function_info, false, &decl.size_expression, &var.array_size, &unknown_size);
if (error != OK) {
return error;
}
- adecl.single_expression = false;
- adecl.size = var.array_size;
+ decl.size = var.array_size;
array_size = var.array_size;
- is_array_decl = true;
tk = _get_token();
}
- if (is_array_decl) {
- {
- anode = alloc_node<ArrayDeclarationNode>();
-
- if (is_struct) {
- anode->struct_name = struct_name;
- anode->datatype = TYPE_STRUCT;
- } else {
- anode->datatype = type;
- }
-
- anode->precision = precision;
- anode->is_const = is_const;
- anode->size_expression = size_expr;
-
- vardecl = (Node *)anode;
- }
-
+ if (var.array_size > 0 || unknown_size) {
bool full_def = false;
if (tk.type == TK_OP_ASSIGN) {
@@ -6648,7 +6545,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
} else {
if (unknown_size) {
- adecl.size = n->get_array_size();
+ decl.size = n->get_array_size();
var.array_size = n->get_array_size();
}
@@ -6656,8 +6553,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
- adecl.single_expression = true;
- adecl.initializer.push_back(n);
+ decl.single_expression = true;
+ decl.initializer.push_back(n);
}
tk = _get_token();
@@ -6702,40 +6599,15 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- TkPos pos2 = _get_tkpos();
- tk = _get_token();
- if (tk.type == TK_BRACKET_CLOSE) {
+ bool is_unknown_size = false;
+ Error error = _parse_array_size(p_block, p_function_info, false, nullptr, &array_size2, &is_unknown_size);
+ if (error != OK) {
+ return error;
+ }
+ if (is_unknown_size) {
array_size2 = var.array_size;
- tk = _get_token();
- } else {
- _set_tkpos(pos2);
-
- Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
- }
-
- ConstantNode *cnode = (ConstantNode *)n;
- if (cnode->values.size() == 1) {
- array_size2 = cnode->values[0].sint;
- if (array_size2 <= 0) {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
- }
- } else {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
- }
-
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- } else {
- tk = _get_token();
- }
}
+ tk = _get_token();
} else {
_set_error("Expected '['");
return ERR_PARSE_ERROR;
@@ -6796,7 +6668,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
- if (anode->is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
+ if (is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
_set_error("Expected constant expression");
return ERR_PARSE_ERROR;
}
@@ -6807,13 +6679,13 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
tk = _get_token();
if (tk.type == TK_COMMA) {
- adecl.initializer.push_back(n);
+ decl.initializer.push_back(n);
continue;
} else if (!curly && tk.type == TK_PARENTHESIS_CLOSE) {
- adecl.initializer.push_back(n);
+ decl.initializer.push_back(n);
break;
} else if (curly && tk.type == TK_CURLY_BRACKET_CLOSE) {
- adecl.initializer.push_back(n);
+ decl.initializer.push_back(n);
break;
} else {
if (curly) {
@@ -6825,9 +6697,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
}
if (unknown_size) {
- adecl.size = adecl.initializer.size();
- var.array_size = adecl.initializer.size();
- } else if (adecl.initializer.size() != var.array_size) {
+ decl.size = decl.initializer.size();
+ var.array_size = decl.initializer.size();
+ } else if (decl.initializer.size() != var.array_size) {
_set_error("Array size mismatch");
return ERR_PARSE_ERROR;
}
@@ -6839,36 +6711,20 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
_set_error("Expected array initialization");
return ERR_PARSE_ERROR;
}
- if (anode->is_const) {
+ if (is_const) {
_set_error("Expected initialization of constant");
return ERR_PARSE_ERROR;
}
}
array_size = var.array_size;
- anode->declarations.push_back(adecl);
} else if (tk.type == TK_OP_ASSIGN) {
- VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>();
- if (is_struct) {
- node->struct_name = struct_name;
- node->datatype = TYPE_STRUCT;
- } else {
- node->datatype = type;
- }
- node->precision = precision;
- node->is_const = is_const;
- vardecl = (Node *)node;
-
- VariableDeclarationNode::Declaration decl;
- decl.name = name;
- decl.initializer = nullptr;
-
//variable created with assignment! must parse an expression
Node *n = _parse_and_reduce_expression(p_block, p_function_info);
if (!n) {
return ERR_PARSE_ERROR;
}
- if (node->is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
+ if (is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
OperatorNode *op = ((OperatorNode *)n);
for (int i = 1; i < op->arguments.size(); i++) {
if (!_check_node_constness(op->arguments[i])) {
@@ -6877,7 +6733,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
}
}
- decl.initializer = n;
if (n->type == Node::TYPE_CONSTANT) {
ConstantNode *const_node = static_cast<ConstantNode *>(n);
@@ -6889,31 +6744,17 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
if (!_compare_datatypes(var.type, var.struct_name, var.array_size, n->get_datatype(), n->get_datatype_name(), n->get_array_size())) {
return ERR_PARSE_ERROR;
}
+
+ decl.initializer.push_back(n);
tk = _get_token();
- node->declarations.push_back(decl);
} else {
if (is_const) {
_set_error("Expected initialization of constant");
return ERR_PARSE_ERROR;
}
-
- VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>();
- if (is_struct) {
- node->struct_name = struct_name;
- node->datatype = TYPE_STRUCT;
- } else {
- node->datatype = type;
- }
- node->precision = precision;
- vardecl = (Node *)node;
-
- VariableDeclarationNode::Declaration decl;
- decl.name = name;
- decl.initializer = nullptr;
- node->declarations.push_back(decl);
}
- p_block->statements.push_back(vardecl);
+ vdnode->declarations.push_back(decl);
p_block->variables[name] = var;
if (!fixed_array_size) {
@@ -6932,6 +6773,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
} while (tk.type == TK_COMMA); //another variable
+
+ p_block->statements.push_back((Node *)vdnode);
} else if (tk.type == TK_CURLY_BRACKET_OPEN) {
//a sub block, just because..
BlockNode *block = alloc_node<BlockNode>();
@@ -7563,17 +7406,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- tk = _get_token();
+ StringName shader_type_identifier;
+ _get_completable_identifier(nullptr, COMPLETION_SHADER_TYPE, shader_type_identifier);
- if (tk.type != TK_IDENTIFIER) {
+ if (shader_type_identifier == StringName()) {
_set_error("Expected identifier after 'shader_type', indicating type of shader. Valid types are: " + _get_shader_type_list(p_shader_types));
return ERR_PARSE_ERROR;
}
-
- String shader_type_identifier;
-
- shader_type_identifier = tk.text;
-
if (!p_shader_types.has(shader_type_identifier)) {
_set_error("Invalid shader type. Valid types are: " + _get_shader_type_list(p_shader_types));
return ERR_PARSE_ERROR;
@@ -7596,8 +7435,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
#ifdef DEBUG_ENABLED
int uniform_buffer_size = 0;
int max_uniform_buffer_size = 0;
- if (RenderingDevice::get_singleton()) {
- max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+ int uniform_buffer_exceeded_line = -1;
+
+ bool check_device_limit_warnings = false;
+ {
+ RenderingDevice *device = RenderingDevice::get_singleton();
+ if (device != nullptr) {
+ check_device_limit_warnings = check_warnings && HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED_FLAG);
+
+ max_uniform_buffer_size = device->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+ }
}
#endif // DEBUG_ENABLED
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
@@ -7760,7 +7607,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(array_size, constants);
+ Error error = _parse_array_size(nullptr, constants, true, nullptr, &array_size, nullptr);
if (error != OK) {
return error;
}
@@ -7789,7 +7636,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(member->array_size, constants);
+ Error error = _parse_array_size(nullptr, constants, true, nullptr, &member->array_size, nullptr);
if (error != OK) {
return error;
}
@@ -7921,7 +7768,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(array_size, constants);
+ Error error = _parse_array_size(nullptr, constants, true, nullptr, &array_size, nullptr);
if (error != OK) {
return error;
}
@@ -7969,7 +7816,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(uniform2.array_size, constants);
+ Error error = _parse_array_size(nullptr, constants, true, nullptr, &uniform2.array_size, nullptr);
if (error != OK) {
return error;
}
@@ -8001,15 +7848,21 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
uniform2.order = uniforms++;
#ifdef DEBUG_ENABLED
- if (uniform2.array_size > 0) {
- int size = get_datatype_size(uniform2.type) * uniform2.array_size;
- int m = (16 * uniform2.array_size);
- if ((size % m) != 0U) {
- size += m - (size % m);
+ if (check_device_limit_warnings) {
+ if (uniform2.array_size > 0) {
+ int size = get_datatype_size(uniform2.type) * uniform2.array_size;
+ int m = (16 * uniform2.array_size);
+ if ((size % m) != 0U) {
+ size += m - (size % m);
+ }
+ uniform_buffer_size += size;
+ } else {
+ uniform_buffer_size += get_datatype_size(uniform2.type);
+ }
+
+ if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) {
+ uniform_buffer_exceeded_line = tk_line;
}
- uniform_buffer_size += size;
- } else {
- uniform_buffer_size += get_datatype_size(uniform2.type);
}
#endif // DEBUG_ENABLED
}
@@ -8298,29 +8151,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (tk.type == TK_BRACKET_OPEN) {
- if (array_size > 0) {
- _set_error("Array size is already defined!");
- return ERR_PARSE_ERROR;
+ Error error = _parse_array_size(nullptr, constants, true, nullptr, &varying.array_size, nullptr);
+ if (error != OK) {
+ return error;
}
tk = _get_token();
- if (tk.is_integer_constant() && tk.constant > 0) {
- varying.array_size = (int)tk.constant;
-
- tk = _get_token();
- if (tk.type == TK_BRACKET_CLOSE) {
- tk = _get_token();
- if (tk.type != TK_SEMICOLON) {
- _set_error("Expected ';'");
- return ERR_PARSE_ERROR;
- }
- } else {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- }
- } else {
- _set_error("Expected integer constant > 0");
- return ERR_PARSE_ERROR;
- }
}
shader->varyings[name] = varying;
@@ -8332,6 +8167,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
} break;
+ case TK_SHADER_TYPE: {
+ _set_error("Shader type is already defined.");
+ return ERR_PARSE_ERROR;
+ } break;
default: {
//function or constant variable
@@ -8381,36 +8220,18 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
bool unknown_size = false;
+ bool fixed_array_size = false;
if (tk.type == TK_BRACKET_OPEN) {
if (is_constant && RenderingServer::get_singleton()->is_low_end()) {
_set_error("Global const arrays are only supported on high-end platform!");
return ERR_PARSE_ERROR;
}
- bool error = false;
- tk = _get_token();
-
- if (tk.is_integer_constant()) {
- array_size = (int)tk.constant;
- if (array_size > 0) {
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- }
- } else {
- error = true;
- }
- } else if (tk.type == TK_BRACKET_CLOSE) {
- unknown_size = true;
- } else {
- error = true;
- }
- if (error) {
- _set_error("Expected integer constant > 0 or ']'");
- return ERR_PARSE_ERROR;
+ Error error = _parse_array_size(nullptr, constants, !is_constant, nullptr, &array_size, &unknown_size);
+ if (error != OK) {
+ return error;
}
-
+ fixed_array_size = true;
prev_pos = _get_tkpos();
}
@@ -8440,7 +8261,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
//variable
- bool first = true;
while (true) {
ShaderNode::Constant constant;
constant.name = name;
@@ -8448,34 +8268,18 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
constant.type_str = struct_name;
constant.precision = precision;
constant.initializer = nullptr;
- constant.array_size = (first ? array_size : 0);
- first = false;
+ constant.array_size = array_size;
if (tk.type == TK_BRACKET_OPEN) {
if (RenderingServer::get_singleton()->is_low_end()) {
_set_error("Global const arrays are only supported on high-end platform!");
return ERR_PARSE_ERROR;
}
- if (constant.array_size > 0 || unknown_size) {
- _set_error("Array size is already defined!");
- return ERR_PARSE_ERROR;
+ Error error = _parse_array_size(nullptr, constants, false, nullptr, &constant.array_size, &unknown_size);
+ if (error != OK) {
+ return error;
}
tk = _get_token();
- if (tk.type == TK_BRACKET_CLOSE) {
- unknown_size = true;
- tk = _get_token();
- } else if (tk.is_integer_constant() && ((int)tk.constant) > 0) {
- constant.array_size = (int)tk.constant;
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- }
- tk = _get_token();
- } else {
- _set_error("Expected integer constant > 0 or ']'");
- return ERR_PARSE_ERROR;
- }
}
if (tk.type == TK_OP_ASSIGN) {
@@ -8487,7 +8291,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (constant.array_size > 0 || unknown_size) {
bool full_def = false;
- ArrayDeclarationNode::Declaration decl;
+ VariableDeclarationNode::Declaration decl;
decl.name = name;
decl.size = constant.array_size;
@@ -8526,43 +8330,18 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
int array_size2 = 0;
-
tk = _get_token();
+
if (tk.type == TK_BRACKET_OPEN) {
- prev_pos = _get_tkpos();
- tk = _get_token();
- if (tk.type == TK_BRACKET_CLOSE) {
+ bool is_unknown_size = false;
+ Error error = _parse_array_size(nullptr, constants, false, nullptr, &array_size2, &is_unknown_size);
+ if (error != OK) {
+ return error;
+ }
+ if (is_unknown_size) {
array_size2 = constant.array_size;
- tk = _get_token();
- } else {
- _set_tkpos(prev_pos);
-
- Node *n = _parse_and_reduce_expression(nullptr, constants);
- if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
- }
-
- ConstantNode *cnode = (ConstantNode *)n;
- if (cnode->values.size() == 1) {
- array_size2 = cnode->values[0].sint;
- if (array_size2 <= 0) {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
- }
- } else {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
- }
-
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']");
- return ERR_PARSE_ERROR;
- } else {
- tk = _get_token();
- }
}
+ tk = _get_token();
} else {
_set_error("Expected '[");
return ERR_PARSE_ERROR;
@@ -8660,6 +8439,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
}
+ array_size = constant.array_size;
+
ConstantNode *expr = memnew(ConstantNode);
expr->datatype = constant.type;
@@ -8732,6 +8513,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
+ if (!fixed_array_size) {
+ array_size = 0;
+ }
+ unknown_size = false;
+
} else if (tk.type == TK_SEMICOLON) {
break;
} else {
@@ -8760,6 +8546,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
}
+ for (int i = 0; i < shader->functions.size(); i++) {
+ if (!shader->functions[i].callable && shader->functions[i].name == name) {
+ _set_error("Redefinition of '" + String(name) + "'");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
ShaderNode::Function function;
function.callable = !p_functions.has(name);
@@ -8881,27 +8674,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- bool error = false;
- tk = _get_token();
-
- if (tk.is_integer_constant()) {
- arg_array_size = (int)tk.constant;
-
- if (arg_array_size > 0) {
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- }
- } else {
- error = true;
- }
- } else {
- error = true;
- }
- if (error) {
- _set_error("Expected integer constant > 0");
- return ERR_PARSE_ERROR;
+ Error error = _parse_array_size(nullptr, constants, true, nullptr, &arg_array_size, nullptr);
+ if (error != OK) {
+ return error;
}
tk = _get_token();
}
@@ -8939,32 +8714,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- if (arg_array_size > 0) {
- _set_error("Array size is already defined!");
- return ERR_PARSE_ERROR;
- }
- bool error = false;
- tk = _get_token();
-
- if (tk.is_integer_constant()) {
- arg_array_size = (int)tk.constant;
-
- if (arg_array_size > 0) {
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- }
- } else {
- error = true;
- }
- } else {
- error = true;
- }
-
- if (error) {
- _set_error("Expected integer constant > 0");
- return ERR_PARSE_ERROR;
+ Error error = _parse_array_size(nullptr, constants, true, nullptr, &arg_array_size, nullptr);
+ if (error != OK) {
+ return error;
}
tk = _get_token();
}
@@ -9022,11 +8774,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
#ifdef DEBUG_ENABLED
- if (HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED) && (uniform_buffer_size > max_uniform_buffer_size)) {
- Vector<Variant> args;
- args.push_back(uniform_buffer_size);
- args.push_back(max_uniform_buffer_size);
- _add_global_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, "uniform buffer", args);
+ if (check_device_limit_warnings && uniform_buffer_exceeded_line != -1) {
+ _add_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, uniform_buffer_exceeded_line, "uniform buffer", { uniform_buffer_size, max_uniform_buffer_size });
}
#endif // DEBUG_ENABLED
return OK;
@@ -9249,6 +8998,13 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
//do nothing
return OK;
} break;
+ case COMPLETION_SHADER_TYPE: {
+ for (const String &shader_type : p_info.shader_types) {
+ ScriptCodeCompletionOption option(shader_type, ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ r_options->push_back(option);
+ }
+ return OK;
+ } break;
case COMPLETION_RENDER_MODE: {
for (int i = 0; i < p_info.render_modes.size(); i++) {
const ModeInfo &info = p_info.render_modes[i];
@@ -9264,7 +9020,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (!found) {
for (int j = 0; j < info.options.size(); j++) {
- ScriptCodeCompletionOption option(String(info.name) + "_" + String(info.options[j]), ScriptCodeCompletionOption::KIND_ENUM);
+ ScriptCodeCompletionOption option(String(info.name) + "_" + String(info.options[j]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
r_options->push_back(option);
}
}
@@ -9272,7 +9028,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
const String name = String(info.name);
if (!shader->render_modes.has(name)) {
- ScriptCodeCompletionOption option(name, ScriptCodeCompletionOption::KIND_ENUM);
+ ScriptCodeCompletionOption option(name, ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
r_options->push_back(option);
}
}
@@ -9358,6 +9114,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
}
}
+ for (const KeyValue<StringName, ShaderNode::Constant> &E : shader->constants) {
+ matches.insert(E.key, ScriptCodeCompletionOption::KIND_CONSTANT);
+ }
for (const KeyValue<StringName, ShaderNode::Varying> &E : shader->varyings) {
matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE);
}
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index b9c2d4b33c..c619934182 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -362,7 +362,6 @@ public:
TYPE_CONTROL_FLOW,
TYPE_MEMBER,
TYPE_ARRAY,
- TYPE_ARRAY_DECLARATION,
TYPE_ARRAY_CONSTRUCT,
TYPE_STRUCT,
};
@@ -428,7 +427,10 @@ public:
struct Declaration {
StringName name;
- Node *initializer;
+ uint32_t size = 0U;
+ Node *size_expression = nullptr;
+ Vector<Node *> initializer;
+ bool single_expression = false;
};
Vector<Declaration> declarations;
@@ -471,27 +473,6 @@ public:
Node(TYPE_ARRAY_CONSTRUCT) {}
};
- struct ArrayDeclarationNode : public Node {
- DataPrecision precision = PRECISION_DEFAULT;
- DataType datatype = TYPE_VOID;
- String struct_name;
- bool is_const = false;
- Node *size_expression = nullptr;
-
- struct Declaration {
- StringName name;
- uint32_t size;
- Vector<Node *> initializer;
- bool single_expression;
- };
- Vector<Declaration> declarations;
-
- virtual DataType get_datatype() const override { return datatype; }
-
- ArrayDeclarationNode() :
- Node(TYPE_ARRAY_DECLARATION) {}
- };
-
struct ConstantNode : public Node {
DataType datatype = TYPE_VOID;
String struct_name = "";
@@ -505,7 +486,7 @@ public:
};
Vector<Value> values;
- Vector<ArrayDeclarationNode::Declaration> array_declarations;
+ Vector<VariableDeclarationNode::Declaration> array_declarations;
virtual DataType get_datatype() const override { return datatype; }
virtual String get_datatype_name() const override { return struct_name; }
@@ -742,6 +723,7 @@ public:
enum CompletionType {
COMPLETION_NONE,
+ COMPLETION_SHADER_TYPE,
COMPLETION_RENDER_MODE,
COMPLETION_MAIN_FUNCTION,
COMPLETION_IDENTIFIER,
@@ -1044,11 +1026,8 @@ private:
bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
bool _check_node_constness(const Node *p_node) const;
- Node *_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size);
- Error _parse_global_array_size(int &r_array_size, const FunctionInfo &p_function_info);
- Error _parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, Node *&r_size_expression, int &r_array_size, bool &r_is_unknown_size);
-
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
+ Error _parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_forbid_unknown_size, Node **r_size_expression, int *r_array_size, bool *r_unknown_size);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 1db9593473..863aae6e4c 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "servers/rendering/rendering_server_globals.h"
+#include "servers/rendering/shader_language.h"
RenderingServer *RenderingServer::singleton = nullptr;
RenderingServer *(*RenderingServer::create_func)() = nullptr;
@@ -1411,7 +1412,7 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
}
#endif
-ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
+int RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL:
return ShaderLanguage::TYPE_BOOL;
@@ -2000,6 +2001,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
+ /* GI API (affects VoxelGI and SDFGI) */
+
+ ClassDB::bind_method(D_METHOD("gi_set_use_half_resolution", "half_resolution"), &RenderingServer::gi_set_use_half_resolution);
+
/* VOXEL GI API */
ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
@@ -2325,6 +2330,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality);
ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
+ ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality);
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
@@ -2376,9 +2382,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6);
- BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
+ BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED);
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
@@ -2810,7 +2818,6 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false);
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index d36784dbab..945fd052c6 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -41,7 +41,6 @@
#include "servers/display_server.h"
#include "servers/rendering/renderer_thread_pool.h"
#include "servers/rendering/rendering_device.h"
-#include "servers/rendering/shader_language.h"
class RenderingServer : public Object {
GDCLASS(RenderingServer, Object);
@@ -1042,19 +1041,13 @@ public:
virtual void environment_set_ssil_quality(EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
- enum EnvironmentSDFGICascades {
- ENV_SDFGI_CASCADES_4,
- ENV_SDFGI_CASCADES_6,
- ENV_SDFGI_CASCADES_8,
- };
-
enum EnvironmentSDFGIYScale {
ENV_SDFGI_Y_SCALE_DISABLED,
ENV_SDFGI_Y_SCALE_75_PERCENT,
ENV_SDFGI_Y_SCALE_50_PERCENT
};
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
enum EnvironmentSDFGIRayCount {
ENV_SDFGI_RAY_COUNT_4,
@@ -1456,7 +1449,7 @@ public:
virtual void global_variables_load_settings(bool p_load_textures) = 0;
virtual void global_variables_clear() = 0;
- static ShaderLanguage::DataType global_variable_type_get_shader_datatype(GlobalVariableType p_type);
+ static int global_variable_type_get_shader_datatype(GlobalVariableType p_type);
/* FREE */
@@ -1608,7 +1601,7 @@ VARIANT_ENUM_CAST(RenderingServer::EnvironmentGlowBlendMode);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
-VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGICascades);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSILQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToConverge);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIRayCount);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToUpdateLight);
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index 2b0510680e..d7e7960496 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -174,6 +174,9 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_font_remove_script_support_override, "font_rid", "script");
GDVIRTUAL_BIND(_font_get_script_support_overrides, "font_rid");
+ GDVIRTUAL_BIND(_font_set_opentype_feature_overrides, "font_rid", "overrides");
+ GDVIRTUAL_BIND(_font_get_opentype_feature_overrides, "font_rid");
+
GDVIRTUAL_BIND(_font_supported_feature_list, "font_rid");
GDVIRTUAL_BIND(_font_supported_variation_list, "font_rid");
@@ -191,6 +194,7 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_shaped_text_set_direction, "shaped", "direction");
GDVIRTUAL_BIND(_shaped_text_get_direction, "shaped");
+ GDVIRTUAL_BIND(_shaped_text_get_inferred_direction, "shaped");
GDVIRTUAL_BIND(_shaped_text_set_bidi_override, "shaped", "override");
@@ -267,6 +271,9 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_format_number, "string", "language");
GDVIRTUAL_BIND(_parse_number, "string", "language");
GDVIRTUAL_BIND(_percent_sign, "language");
+
+ GDVIRTUAL_BIND(_string_to_upper, "string", "language");
+ GDVIRTUAL_BIND(_string_to_lower, "string", "language");
}
bool TextServerExtension::has_feature(Feature p_feature) const {
@@ -869,6 +876,18 @@ Vector<String> TextServerExtension::font_get_script_support_overrides(RID p_font
return Vector<String>();
}
+void TextServerExtension::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) {
+ GDVIRTUAL_CALL(_font_set_opentype_feature_overrides, p_font_rid, p_overrides);
+}
+
+Dictionary TextServerExtension::font_get_opentype_feature_overrides(RID p_font_rid) const {
+ Dictionary ret;
+ if (GDVIRTUAL_CALL(_font_get_opentype_feature_overrides, p_font_rid, ret)) {
+ return ret;
+ }
+ return Dictionary();
+}
+
Dictionary TextServerExtension::font_supported_feature_list(RID p_font_rid) const {
Dictionary ret;
if (GDVIRTUAL_CALL(_font_supported_feature_list, p_font_rid, ret)) {
@@ -939,6 +958,14 @@ TextServer::Direction TextServerExtension::shaped_text_get_direction(RID p_shape
return TextServer::Direction::DIRECTION_AUTO;
}
+TextServer::Direction TextServerExtension::shaped_text_get_inferred_direction(RID p_shaped) const {
+ int ret;
+ if (GDVIRTUAL_CALL(_shaped_text_get_inferred_direction, p_shaped, ret)) {
+ return (TextServer::Direction)ret;
+ }
+ return TextServer::Direction::DIRECTION_LTR;
+}
+
void TextServerExtension::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) {
GDVIRTUAL_CALL(_shaped_text_set_orientation, p_shaped, p_orientation);
}
@@ -1341,6 +1368,22 @@ String TextServerExtension::percent_sign(const String &p_language) const {
return TextServer::percent_sign(p_language);
}
+String TextServerExtension::string_to_upper(const String &p_string, const String &p_language) const {
+ String ret;
+ if (GDVIRTUAL_CALL(_string_to_upper, p_string, p_language, ret)) {
+ return ret;
+ }
+ return p_string;
+}
+
+String TextServerExtension::string_to_lower(const String &p_string, const String &p_language) const {
+ String ret;
+ if (GDVIRTUAL_CALL(_string_to_lower, p_string, p_language, ret)) {
+ return ret;
+ }
+ return p_string;
+}
+
TextServerExtension::TextServerExtension() {
//NOP
}
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 5c97401118..6e203f22ee 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -285,6 +285,11 @@ public:
GDVIRTUAL2(_font_remove_script_support_override, RID, const String &);
GDVIRTUAL1R(Vector<String>, _font_get_script_support_overrides, RID);
+ virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override;
+ virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_opentype_feature_overrides, RID, const Dictionary &);
+ GDVIRTUAL1RC(Dictionary, _font_get_opentype_feature_overrides, RID);
+
virtual Dictionary font_supported_feature_list(RID p_font_rid) const override;
virtual Dictionary font_supported_variation_list(RID p_font_rid) const override;
GDVIRTUAL1RC(Dictionary, _font_supported_feature_list, RID);
@@ -310,8 +315,10 @@ public:
virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override;
virtual Direction shaped_text_get_direction(RID p_shaped) const override;
+ virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const override;
GDVIRTUAL2(_shaped_text_set_direction, RID, Direction);
GDVIRTUAL1RC(/*Direction*/ int, _shaped_text_get_direction, RID);
+ GDVIRTUAL1RC(/*Direction*/ int, _shaped_text_get_inferred_direction, RID);
virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override;
GDVIRTUAL2(_shaped_text_set_bidi_override, RID, const Array &);
@@ -442,6 +449,11 @@ public:
GDVIRTUAL2RC(String, _parse_number, const String &, const String &);
GDVIRTUAL1RC(String, _percent_sign, const String &);
+ virtual String string_to_upper(const String &p_string, const String &p_language = "") const override;
+ virtual String string_to_lower(const String &p_string, const String &p_language = "") const override;
+ GDVIRTUAL2RC(String, _string_to_upper, const String &, const String &);
+ GDVIRTUAL2RC(String, _string_to_lower, const String &, const String &);
+
TextServerExtension();
~TextServerExtension();
};
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index d547bcc75e..17840584ee 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -327,6 +327,9 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("font_remove_script_support_override", "font_rid", "script"), &TextServer::font_remove_script_support_override);
ClassDB::bind_method(D_METHOD("font_get_script_support_overrides", "font_rid"), &TextServer::font_get_script_support_overrides);
+ ClassDB::bind_method(D_METHOD("font_set_opentype_feature_overrides", "font_rid", "overrides"), &TextServer::font_set_opentype_feature_overrides);
+ ClassDB::bind_method(D_METHOD("font_get_opentype_feature_overrides", "font_rid"), &TextServer::font_get_opentype_feature_overrides);
+
ClassDB::bind_method(D_METHOD("font_supported_feature_list", "font_rid"), &TextServer::font_supported_feature_list);
ClassDB::bind_method(D_METHOD("font_supported_variation_list", "font_rid"), &TextServer::font_supported_variation_list);
@@ -344,6 +347,7 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shaped_text_set_direction", "shaped", "direction"), &TextServer::shaped_text_set_direction, DEFVAL(DIRECTION_AUTO));
ClassDB::bind_method(D_METHOD("shaped_text_get_direction", "shaped"), &TextServer::shaped_text_get_direction);
+ ClassDB::bind_method(D_METHOD("shaped_text_get_inferred_direction", "shaped"), &TextServer::shaped_text_get_inferred_direction);
ClassDB::bind_method(D_METHOD("shaped_text_set_bidi_override", "shaped", "override"), &TextServer::shaped_text_set_bidi_override);
@@ -418,6 +422,9 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("strip_diacritics", "string"), &TextServer::strip_diacritics);
+ ClassDB::bind_method(D_METHOD("string_to_upper", "string", "language"), &TextServer::string_to_upper, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("string_to_lower", "string", "language"), &TextServer::string_to_lower, DEFVAL(""));
+
/* Direction */
BIND_ENUM_CONSTANT(DIRECTION_AUTO);
BIND_ENUM_CONSTANT(DIRECTION_LTR);
@@ -476,6 +483,7 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_BREAK_ITERATORS);
BIND_ENUM_CONSTANT(FEATURE_FONT_SYSTEM);
BIND_ENUM_CONSTANT(FEATURE_FONT_VARIABLE);
+ BIND_ENUM_CONSTANT(FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION);
BIND_ENUM_CONSTANT(FEATURE_USE_SUPPORT_DATA);
/* FT Contour Point Types */
@@ -989,9 +997,9 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start,
}
real_t char_adv = advance / (real_t)(glyphs[i].end - glyphs[i].start);
if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
- ranges.push_back(Vector2(off, off + char_adv * (start - glyphs[i].start)));
+ ranges.push_back(Vector2(off, off + char_adv * (glyphs[i].end - start)));
} else {
- ranges.push_back(Vector2(off + char_adv * (glyphs[i].end - start), off + advance));
+ ranges.push_back(Vector2(off + char_adv * (start - glyphs[i].start), off + advance));
}
}
// Selection range is within grapheme.
@@ -1099,6 +1107,31 @@ int TextServer::shaped_text_hit_test_position(RID p_shaped, float p_coords) cons
return glyphs[i].start;
}
}
+ // Ligature, handle mid-grapheme hit.
+ if (p_coords >= off && p_coords < off + advance && glyphs[i].end > glyphs[i].start + 1) {
+ int cnt = glyphs[i].end - glyphs[i].start;
+ real_t char_adv = advance / (real_t)(cnt);
+ real_t sub_off = off;
+ for (int j = 0; j < cnt; j++) {
+ // Place caret to the left of clicked sub-grapheme.
+ if (p_coords >= sub_off && p_coords < sub_off + char_adv / 2) {
+ if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
+ return glyphs[i].end - j;
+ } else {
+ return glyphs[i].start + j;
+ }
+ }
+ // Place caret to the right of clicked sub-grapheme.
+ if (p_coords >= sub_off + char_adv / 2 && p_coords < sub_off + char_adv) {
+ if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
+ return glyphs[i].start + (cnt - 1) - j;
+ } else {
+ return glyphs[i].end - (cnt - 1) + j;
+ }
+ }
+ sub_off += char_adv;
+ }
+ }
// Place caret to the left of clicked grapheme.
if (p_coords >= off && p_coords < off + advance / 2) {
if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
@@ -1196,6 +1229,17 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p
}
// Draw at the baseline.
for (int i = 0; i < v_size; i++) {
+ if (trim_pos >= 0) {
+ if (rtl) {
+ if (i < trim_pos) {
+ continue;
+ }
+ } else {
+ if (i >= trim_pos) {
+ break;
+ }
+ }
+ }
for (int j = 0; j < glyphs[i].repeat; j++) {
if (p_clip_r > 0) {
// Clip right / bottom.
@@ -1223,17 +1267,6 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p
}
}
}
- if (trim_pos >= 0) {
- if (rtl) {
- if (i < trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- continue;
- }
- } else {
- if (i >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- break;
- }
- }
- }
if (glyphs[i].font_rid != RID()) {
font_draw_glyph(glyphs[i].font_rid, p_canvas, glyphs[i].font_size, ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, p_color);
@@ -1265,7 +1298,7 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p
void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, int p_outline_size, const Color &p_color) const {
TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped);
- bool rtl = (shaped_text_get_direction(p_shaped) == DIRECTION_RTL);
+ bool rtl = (shaped_text_get_inferred_direction(p_shaped) == DIRECTION_RTL);
int ellipsis_pos = shaped_text_get_ellipsis_pos(p_shaped);
int trim_pos = shaped_text_get_trim_pos(p_shaped);
@@ -1291,6 +1324,17 @@ void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vect
}
// Draw at the baseline.
for (int i = 0; i < v_size; i++) {
+ if (trim_pos >= 0) {
+ if (rtl) {
+ if (i < trim_pos) {
+ continue;
+ }
+ } else {
+ if (i >= trim_pos) {
+ break;
+ }
+ }
+ }
for (int j = 0; j < glyphs[i].repeat; j++) {
if (p_clip_r > 0) {
// Clip right / bottom.
@@ -1318,17 +1362,6 @@ void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vect
}
}
}
- if (trim_pos >= 0) {
- if (rtl) {
- if (i < trim_pos) {
- continue;
- }
- } else {
- if (i >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- break;
- }
- }
- }
if (glyphs[i].font_rid != RID()) {
font_draw_glyph_outline(glyphs[i].font_rid, p_canvas, glyphs[i].font_size, p_outline_size, ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, p_color);
}
diff --git a/servers/text_server.h b/servers/text_server.h
index e9c5248866..599cc3afd0 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -109,7 +109,8 @@ public:
FEATURE_BREAK_ITERATORS = 1 << 4,
FEATURE_FONT_SYSTEM = 1 << 5,
FEATURE_FONT_VARIABLE = 1 << 6,
- FEATURE_USE_SUPPORT_DATA = 1 << 7
+ FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION = 1 << 7,
+ FEATURE_USE_SUPPORT_DATA = 1 << 8,
};
enum ContourPointTag {
@@ -350,6 +351,9 @@ public:
virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) = 0;
virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) = 0;
+ virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) = 0;
+ virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const = 0;
+
virtual Dictionary font_supported_feature_list(RID p_font_rid) const = 0;
virtual Dictionary font_supported_variation_list(RID p_font_rid) const = 0;
@@ -367,6 +371,7 @@ public:
virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) = 0;
virtual Direction shaped_text_get_direction(RID p_shaped) const = 0;
+ virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const = 0;
virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) = 0;
@@ -453,6 +458,10 @@ public:
virtual String strip_diacritics(const String &p_string) const;
+ // Other string operations.
+ virtual String string_to_upper(const String &p_string, const String &p_language = "") const = 0;
+ virtual String string_to_lower(const String &p_string, const String &p_language = "") const = 0;
+
TextServer();
~TextServer();
};
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h
index 03563026c8..aee98f8fee 100644
--- a/servers/xr/xr_interface.h
+++ b/servers/xr/xr_interface.h
@@ -39,8 +39,6 @@
struct BlitToScreen;
/**
- @author Bastiaan Olij <mux213@gmail.com>
-
The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs.
The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface
when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server.
@@ -138,4 +136,4 @@ VARIANT_ENUM_CAST(XRInterface::Capabilities);
VARIANT_ENUM_CAST(XRInterface::TrackingStatus);
VARIANT_ENUM_CAST(XRInterface::PlayAreaMode);
-#endif // !XR_INTERFACE_H
+#endif // XR_INTERFACE_H
diff --git a/servers/xr/xr_pose.cpp b/servers/xr/xr_pose.cpp
index ab6eb042c9..0862fefef5 100644
--- a/servers/xr/xr_pose.cpp
+++ b/servers/xr/xr_pose.cpp
@@ -35,7 +35,7 @@
void XRPose::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_has_tracking_data", "has_tracking_data"), &XRPose::set_has_tracking_data);
ClassDB::bind_method(D_METHOD("get_has_tracking_data"), &XRPose::get_has_tracking_data);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "has_tracking_data"), "set_has_tracking_data", "get_has_tracking_data");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "has_tracking_data"), "set_has_tracking_data", "get_has_tracking_data");
ClassDB::bind_method(D_METHOD("set_name", "name"), &XRPose::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &XRPose::get_name);
diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h
index 895bcab215..2bcbf2c018 100644
--- a/servers/xr/xr_positional_tracker.h
+++ b/servers/xr/xr_positional_tracker.h
@@ -37,8 +37,6 @@
#include "servers/xr_server.h"
/**
- @author Bastiaan Olij <mux213@gmail.com>
-
The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
@@ -99,4 +97,4 @@ public:
VARIANT_ENUM_CAST(XRPositionalTracker::TrackerHand);
-#endif
+#endif // XR_POSITIONAL_TRACKER_H
diff --git a/servers/xr_server.h b/servers/xr_server.h
index 824a42ed31..a820634bd9 100644
--- a/servers/xr_server.h
+++ b/servers/xr_server.h
@@ -41,8 +41,6 @@ class XRInterface;
class XRPositionalTracker;
/**
- @author Bastiaan Olij <mux213@gmail.com>
-
The XR server is a singleton object that gives access to the various
objects and SDKs that are available on the system.
Because there can be multiple SDKs active this is exposed as an array
@@ -193,4 +191,4 @@ public:
VARIANT_ENUM_CAST(XRServer::TrackerType);
VARIANT_ENUM_CAST(XRServer::RotationMode);
-#endif
+#endif // XR_SERVER_H