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-rw-r--r--servers/audio/effects/audio_effect_spectrum_analyzer.cpp4
-rw-r--r--servers/physics_2d/space_2d_sw.cpp2
-rw-r--r--servers/visual/shader_language.cpp8
-rw-r--r--servers/visual/shader_types.cpp2
4 files changed, 12 insertions, 4 deletions
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
index 46d92336f3..8e15e9288f 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -112,7 +112,7 @@ void AudioEffectSpectrumAnalyzerInstance::process(const AudioFrame *p_src_frames
}
//determine time of capture
- double remainer_sec = (temporal_fft_pos / mix_rate); //substract remainder from mix time
+ double remainer_sec = (temporal_fft_pos / mix_rate); //subtract remainder from mix time
last_fft_time = time - uint64_t(remainer_sec * 1000000.0);
}
@@ -170,7 +170,7 @@ Vector2 AudioEffectSpectrumAnalyzerInstance::get_magnitude_for_frequency_range(f
for (int i = begin_pos; i <= end_pos; i++) {
max.x = MAX(max.x, r[i].l);
- max.y = MAX(max.x, r[i].r);
+ max.y = MAX(max.y, r[i].r);
}
return max;
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index f5acadd71c..e2b1bb9da4 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -795,7 +795,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx);
- cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it wont work
+ cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it won't work
cbk.invalid_by_dir = 0;
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 33714a79b2..6efd05593e 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -616,7 +616,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
else
tk.type = TK_INT_CONSTANT;
- tk.constant = str.to_double(); //wont work with hex
+ tk.constant = str.to_double(); //won't work with hex
tk.line = tk_line;
return tk;
@@ -2968,6 +2968,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
member_type = DataType(dt - 1);
} else if (l == 2) {
member_type = dt;
+ } else if (l == 3) {
+ member_type = DataType(dt + 1);
+ } else if (l == 4) {
+ member_type = DataType(dt + 2);
} else {
ok = false;
break;
@@ -3001,6 +3005,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
member_type = DataType(dt - 1);
} else if (l == 3) {
member_type = dt;
+ } else if (l == 4) {
+ member_type = DataType(dt + 1);
} else {
ok = false;
break;
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 8fd5dfc738..bc6010117c 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -147,6 +147,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["DIFFUSE_LIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["SPECULAR_LIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["light"].can_discard = true;
@@ -187,6 +188,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadows_disabled");
shader_modes[VS::SHADER_SPATIAL].modes.push_back("ambient_light_disabled");
+ shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity");
shader_modes[VS::SHADER_SPATIAL].modes.push_back("vertex_lighting");